Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: krum4o on May 22, 2007, 04:20AM

Title: Crystal and Clea mods Complete updated
Post by: krum4o on May 22, 2007, 04:20AM
Crystal:
1 skin ( 4 slots are available to choose hopefully some nice skinner  will make new ones for her)
uses mrs marvels icon sets... once i get around to icon making i will give her a new one
all skills are working. She is an elementalist uses fire, water, earth, air elements.  ( where is hydroman when you need his powers. dont recall anyone using water so i improvised with iceman)

any feedback would be  appreciated


Clea

This is Doc Stranges female counterpart. Her skills are the same as his. This is basicly a fem version of Strange, hopefully fans of the comics will like this idea.
1 skins reused 4 times

Any bugs, ideas, suggestions, or complaints will be appreciated.  My thanks goes out to all the people in this modding community that created these tools and shared their knowledge on modding this game. Its been fun.
http://www.box.net/shared/s6ull6qzd6 (http://www.box.net/shared/s6ull6qzd6)  Crystal
http://www.box.net/shared/8b9sona4l7 (http://www.box.net/shared/8b9sona4l7)  Clea
Title: Re: Crystal and Clea mods released
Post by: aerophex on May 22, 2007, 07:51AM
awesome releae krum, and I hear ya, where is Hydroman these days?  We need some water based powers
Title: Re: Crystal and Clea mods released
Post by: cvc on May 22, 2007, 07:54AM
Great idea  :rockon: krum4o
Title: Re: Crystal and Clea mods released
Post by: jonchang on May 22, 2007, 06:35PM
Any XTremes yet? (You know I love XTremes). Can they fly?
Title: Re: Crystal and Clea mods released
Post by: nodoubt_jr on May 22, 2007, 07:09PM
good idea on crystal
Title: Re: Crystal and Clea mods Complete updated
Post by: jonchang on May 31, 2007, 10:18PM
Nice. Now can you get me more screenies and XTremes (which are my favourites) like you did with Balder the Great?
Title: Re: Crystal and Clea mods Complete updated
Post by: Sidewinder on November 19, 2007, 08:33AM
For reference: The herostat of Clea has an error in it. She does not get a free talent at level one (the blue orb).
Also some talents don't work properly (animations). In particular the teleport power and one of the boosts.
Title: Re: Crystal and Clea mods Complete updated
Post by: muafan on March 10, 2008, 04:01PM
Quote from: krum4o on May 22, 2007, 04:20AM
( where is hydroman when you need his powers. dont recall anyone using water so i improvised with iceman)





blizzs namor has two water powers.
Title: Re: Crystal and Clea mods Complete updated
Post by: dimster on March 10, 2008, 04:09PM
hey muafan, do u reaaaaaaaaaaaaaaaaaallllllllllllllllllllllllllllllllllyyyyyyyyyyyyyyyyyyyyyyyyy enjoy bring up wayyyyyyyyyyyyyyyyyyyyyy old post back?? in fact ur reply is worthless as krum40 isnt around for long time
Title: Re: Crystal and Clea mods Complete updated
Post by: Sidewinder on September 05, 2010, 01:36AM
As I was asked for it here is a fixed herostat that enables the 'free talent' at the start for Clea

clea
   stats {
   ailevel = 1 ;
   autospend = bruiser ;
   body = 15 ;
   characteranims = 16_dr_strange ;
   charactername = Clea ;
   level = 1 ;
   menulocation = XXXX ;
   mind = 20 ;
   moveset1 = moveset_flying ;
   name = Clea ;
   playable = true ;
   powerstyle = ps_clea ;
   scriptlevel = 3 ;
   skin = 15101 ;
   skin_01_name = Classic ;
   skin_02 = 02 ;
   skin_02_name = Classic ;
   skin_03 = 03 ;
   skin_03_name = Classic ;
   skin_04 = 04 ;
   skin_04_name = Classic ;
   sounddir = elekra_m ;
   strength = 10 ;
   team = hero ;
   textureicon = 13 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 1 ;
      name = clea_p1 ;
      }

      talent {
      level = 1 ;
      name = clea_teleport ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      level = 1 ;
      name = flight ;
      }
     
      talent {
      level = 1 ;
      name = might ;
      }
     
      StatEffect {
      anim = flying ;
      bolt = Bip01 L Hand ;
      effect = char/drstr/ability_fly ;
      fxlevel = 1 ;
      }

      StatEffect {
      anim = flying ;
      bolt = Bip01 R Hand ;
      effect = char/drstr/ability_fly ;
      fxlevel = 1 ;
      }

      StatEffect {
      anim = flying ;
      bolt = Bip01 Pelvis ;
      effect = char/drstr/ability_fly ;
      fxlevel = 2 ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }
   }
Title: Re: Crystal and Clea mods Complete updated
Post by: fox456 on September 05, 2010, 04:44AM
When I first noticed the update to this thread, I thought that Crystal had been finished by opakarlo.  He was SO close to a completed mod for her.  The only remaining issue was her flying in a "standing position."  I've corresponded with him a few times since he left and he does plan to come back to the forum eventually.  LOL, I just thought it was today!

At any rate, thanks for the Clea herostat.  I think it's great when we get closer to completing those early Stage mods.
Title: Re: Crystal and Clea mods Complete updated
Post by: tymaca321 on September 05, 2010, 06:03AM
Wait, Clea has this herostat thingie to right? (the one's who installed the manadrin mod should know what im talking about, basicly having a zoom upon your heroselect), anyways, thanks for the herostat
Title: Re: Crystal and Clea mods Complete updated
Post by: Rain on September 06, 2010, 11:03AM
for the water powers.. I sow somewhere on here the aqua character mod.. search for it, could be useful, she has water based powers...