look at these screens!
http://i54.photobucket.com/albums/g99/KaiserBreath/01.jpg
http://i54.photobucket.com/albums/g99/KaiserBreath/02.jpg
http://i54.photobucket.com/albums/g99/KaiserBreath/03.jpg
http://i54.photobucket.com/albums/g99/KaiserBreath/04.jpg
http://i54.photobucket.com/albums/g99/KaiserBreath/05.jpg
only able to walk around, no melee attacks, except for charged air attack. none of the skills can be used. the stick looks weird. no avatar. skills not allocated?
Help please!!! THanks
i found out in MUA PSP, the powerstyle is in the assetsfb.wad\packages\generated\characters. However, it is in .fb format. Meaning I need something like gambit_fightstyles.fb. How do I do this?
You finishing the work that Piccolo started last year, Kaiser?
I'm sure my friend will definitely appreciate some PSP mods, especially if you find out how to release Piccolo's Colossus and MK modding for PSP.
As of this morning I got Colossus and MK on my PSP, working on trying to mod in a few others at the moment as well - I'm very new to this though :P
I already released the colossus and moonknight mod here: http://download.yousendit.com/AB9C4199314D83AC
Video of it in action here:
http://download.yousendit.com/BEC08A7378600ABB
Yay! My comrade and I shall enjoy MK and Colossus added to our hero arsenal.
it woule be better if someone can provide me the .zss .zsm sound files. Now can someone help on gambit? Thanks. I can allocate attacks but unable to use them. Even melee attacks are not useable.
BliZZ? Teancum? Any Marvel Modder or Moderator? (most definitely not me)
*.zss (containing the sounds of all XML2 characters) can be found in this thread:
http://marvelmods.com/forum/index.php?topic=155.msg2134#msg2134
EDIT: It's one big file and I am not sure if it works in PSP. Good luck! :thumbsup:
how about moonknight?
Nope... we don't have them working for PC, yet...
Nvm then. How do I decompile .fb file?
regarding MK's voice, please read this:
Quote from: Noelemahc on March 20, 2007, 08:03AM
Holy sheep! I hadn't expected the PS2 files to work on the Box. Let's try this the same way then, with the other files...
http://www.marvelmods.com/noelemahc/NGPS2rip.rar
This here has MK's first costume and the voices for both him and Colossus. Rename ENM to ZSM and ENS to ZSS for proper readings.
I WILL get you the X360 sounds once I get them - which will be by the end of this week, probably.
For the PSP... The packages are different ONLY for the PC, they are universal across the other platforms...
First, test it with an existing char, here's Moony again:
http://www.marvelmods.com/noelemahc/MKPSPrip.rar
And if THAT works, here's Hawky:
http://www.marvelmods.com/noelemahc/HWKPSPrip.rar
That will spare you the misery of adding Hawky only to find out he won't work (b-sides, you will need different mannequin menu FBs for using the PSPers).
-----------------------------
Quote from: KaiserBreath on June 17, 2007, 01:10AM
Nvm then. How do I decompile .fb file?
Hex-editor could be one of the tools you need...
well. I will try now
HOLY Chocolate egg it works! I will release the final version now.
3zazer1 will be overjoyed to finally find a mod for the PSP, and hopefully he will stop bugging the hell out of us for a PSP mod.
Quote from: KaiserBreath on June 17, 2007, 01:59AM
HOLY Chocolate egg it works! I will release the final version now.
Congratulations to you!!!! ^_^
bump. request help on PSP's file stucture and decompiling of .fb files. Thanks
You can't decompile the .fb files. You have to edit them with a hex editor. The .fb file is basically just a merger of all the files needed for a character. Open up any one of those files with a hex editor to see how they are structured. Then take notes and make one based on what you saw.
EDIT: Being more specific, the .fb file has a 195 byte header attached to the beginning of each file in the .fb. Look at the file structure inside the .fb file and you will eventually understand how it is put together. I've extracted a ton of stuff out of .fb files and they are all the same structure.
Guys, I'll send you Gambit from the Xbox mod when I get a chance. He should (I hope) pop right into the PSP mod you're doing. If not then we'll just replace the PC models with PS2 ones inside the FB (which I'll do) and you should be golden.
That would be awesome -
Note I am VERY new to this, but willing to learn as much as I can. Just not very advanced at all. Just literally starting messing around with this a few days before Kaiser and I got these mods loaded on our PSP systems.
I got my hands on a hex editor, 010 editor. And tried loading the a fb file from one of the character rar's - I believe it was the new Psylocke one and then it brought up this box where I have no clue what to do lol. I need to read about this stuff more and how to understand the process of hex editing and such. Any links for good tutorials or suggestions?
If I'm understanding this right - most of the PS2 and PC character files from XML1 and XML2 will convert well with the PSP correct? Just needs some reworking with editor to fit files in a proper place with regards to the PSP system's management of attributes and such.
Any input, suggestions, links, tutorials or files would be VERY appreciated. Thanks in advance for the help - patience and understanding as I and Kaiser work toward understanding these processes better and helping out the marvelmods team get some new characters for the PSP community to enjoy!
Take care -
Hi. I decided to post a breakdown of PSP's structure. here goes:
assetsfb.wad --- actors ---- 00_testguy.igb
0002.igb
--- data ---- missions(contains missions files)
|
|---- achievements.xmlb
autospend.xmlb
boltonactoranims.xmlb
charinfo.xmlb
codex.(engb,itab,xmlb)
colors.xmlb
common_ents.(engb,itab,xmlb)
credits.(e,i,x)
credits_rev.(e,i,x)
ents_darkthor.xmlb
herostat.(e,i,x)
hud_coords.xmlb
hud_coords_ng.xmlb
hud_coords_rev.xmlb
item_ents.xmlb
items.(e,i,x)
loadpoint_list.xmlb
npcstat.(e,i,x)
online_stats_idatable.xmlb
review_paths.(e,i,x)
review_stats.xmlb
richpresence.xmlb
shared_anims.xmlb
shared_event_templates.xmlb
shared_nodes.xmlb
shared_nodes_combat.(e,i,x)
shared_powerups.xmlb
shared_sounds.xmlb
shared_talents.(e,i,x)
simulator.(e,i,x)
strings.(e,i,x)
strings_svs.(e,i,x)
styles.xmlb
team_bonus.(e,i,x)
team_prefabs.(e,i,x)
tips.(e,i,x)
trivia.(e,i,x)
values.xmlb
vv_tips.(e,i,x)
zoneinfo.(e,i,x)
--- effects ---- defaultquads.xmlb
defaultvectors.xmlb
--- movies ---- (movies files)
--- packages ---- generated ---- common_ents_assets.fb
common_ents_zone.fb
item_ents_assests.fb
item_ents_zone.fb
items.fb
shared_nodes.fb
---- character ---- (characters files example:)
blade_0101.fb
blade_0101_c.fb
blade_0101_nc.fb
blade_0102.fb
blade_0102_c.fb
blade_0102_nc.fb
blade_0103.fb
blade_0103_c.fb
blade_0103_nc.fb
blade_0104.fb
blade_0104_c.fb
blade_0104_nc.fb
blade_fightstyles.fb
---- maps ---- act1 ---- (assume are maps files)
---- act2 ----
---- act3 ----
---- act4 ----
---- act5 ----
---- act6 ----
---- menu ---- main_back.fb
---- package ---- combat.fb
missions.fb
permanent.fb
permanent_360.fb
permanent_fightstyles.fb
permanent_gc.fb
permanent_pc.fb
permanent_ps2.fb
permanent_ps3.fb
permanent_psp.fb
permanent_rev.fb
permanent_xbox.fb
permanentdevloper.fb
permanentnotfinal.fb
permanenttestfx.fb
---- menus ---- act_team_1.fb
act_team_2.fb
act_team_3.fb
act_team_4.fb
act_team_5.fb
blank.fb
campaign_lobby.fb
characters_heads.fb
characters_heads_ng.fb
characters_heads_pc.fb
characters_heads_psp.fb
characters_heads_rev.fb
credits.fb
credits_end.fb
credits_end_rev.fb
credits_rev.fb
danger_room.fb
danger_room_summary.fb
danger_room_summary_psp.fb
debug.fb
debug_psp.fb
esrb_warning.fb
esrb_warning_rev.fb
game_option.fb
game_option_psp.fb
games_list.fb
games_list_psp.fb
host.fb
host_psp.fb
image_viewer.fb
join.fb
join_psp.fb
legal_360.fb
legal_ps2.fb
legal-ps3.fb
legal_psp.fb
legal_psp_ita.fb
legal_psp_uk.fb
legal_rev.fb
legal_xbox.fb
list_view_back.fb
live_accounts.fb
live_connect.fb
live_feedback.fb
live_friends_list.fb
live_game_type.fb
live_join_by_id.fb
live_optimatch.fb
live_options.fb
live_password.fb
live_quickmatch.fb
live_voice_message.fb
loading.fb
loading_psp.fb
main.fb
main_pc.fb
main_psp.fb
main_psp_ita.fb
main_rev.fb
movie.fb
myteam.fb
myteam_psp.fb
nunchukandstrap.fb
online.fb
online_psp.fb
options.fb
options_360.fb
options_controller_rev.fb
options_ps3.fb
options_psp.fb
options_rev.fb
options_xbox.fb
pda.fb
pda_act0.fb
pda_act1.fb
pda_act2.fb
pda_act3.fb
pda_act4.fb
pda_act5.fb
pda_lite.fb
pda_psp.fb
player_game_options.fb
players.fb
players_list.fb
region.fb
rev_gestures.fb
rev_gestures_back.fb
rev_taining.fb
rev_training_back.fb
review.fb
review_psp.fb
sim_survival_summary.fb
start.fb
start_psp.fb
start_psp_ita.fb
start_rev.fb
team.fb
team_back.fb
team_back_psp.fb
team_logos.fb
team_psp.fb
text_entry.fb
trivia.fb
trivia_psp.fb
website.fb
worldmap.fb
worldmap_psp.fb
---- sim ---- (assume simulators files)
---- simulations --- (assume simulators files)
--- scripts ---- loadpoints ---- (looks like map files)
---- menus ---- (not character files)
--- sound ---- badaudio.vag
--- textures ---- comic ---- (looks like are those graphics)
---- concept ---- (concept drawings)
---- fonts ---- digital.igb
digitalhd.igb
ng_sml.igb
ng_sml_hd.igb
psp_big.igb
psp_med_eng.igb
psp_med_ita.igb
---- loading ---- (loading screens?)
---- zoneshot ---- (acts extract files)
---- default.igb
--- ui ---- fonts ---- (fonts?)
---- models ---- logos ---- 00001-9999.igb files.
Thats all folks! Hopefully can someone tell me which files consists of a character?
Thanks!!
Update -
A main issue with the PSP version and the other formats in regards to importing characters and their attributes from XML1 and XML2 are the missing fightstyles and powerstyles folders in the MUA PSP assetsfb code. Now this is going to be a little long and may be confusing in how I explain but be patient with me, I'm new to this modding stuff - trying my best to figure things out Tongue
So the 1st issue we're having is the powerstyles:
1. Basically I looked through the different MUA PSP assetsfb folders tonight, opening the fb files in a hex editor and saw that in the code the powerstyles are located within packages -> generated -> characters -> individual character's c.fb files there.
For instance the powerstyles for Wolverine are in his wolverine_0301_c.fb, wolverine_0302_c.fb, wolverine_0303_c.fb and wolverine_0304_c.fb files.
Now that is one of the steps - now how to get a character's powerstyles from lets say XML2 into a new code to put in that folder is where I am stuck. Since we're working on gambit at the moment - we need to find gambit's powerstyles in XML2 assetsfb and put them in the MUA assetsfb somehow.
I also noticed in the XML2 assetsfb file, in characters gambit has a gambit_xml.fb file, but in MUA assetsfb file none of the characters have a _xml.fb file there listed. Could that be gambit's powerstyles in there which we need to move out and carry over to the MUA assetsfb? That is where I am stuck on one aspect.
2. Now the second issue we have is the fightstyles. Looking at the MUA assetsfb file, I noticed there are individual character fightstyle files there for instance - wolverine has a wolverine_fightstyles.fb file and in the XML2 assetsfb file there is no such file in the characters corresponding line of code, but in that assetsfb file, they have a fightstyles folder but not individual characters fightstyles listed. So either in that file, we take the fightstyle_staff.fb file and move it in to the MUA assetsfb file to be renamed with gambit_fightstyles.fb
So that is what I found out looking at a few things before I go to bed tonight.
Any input on the veteran modders here would be appreciated and your thoughts on this as well Kaiser would be great.
If any of you guys need to see the assetsfb file from the PSP, let me know - I can host it for you to see what I'm talking about for both the PSP versions of MUA and XML2.
Take care -
thats why must hex edit the .fb file, which at the moment I don't know how.
Been trying to get those files prepped for you, but the 'net is down at home so I can't upload anything. Here's some stuff I can tell you though:
-The file structure of assetsfb.wad is essentially going to be the same on PSP, Xbox, PS2, PS3, 360 and Wii. PC is the only version that is different from what we know.
-FB's are kindof like zip files in a way. Where as the PC uses PKGB files which reference what files are needed for a character, the FB actually has all the files inside.
-Directly porting (in other words copying/pasting) character FBs from XML2 won't work as the way powers and melee are defined has changed somewhat.
-PC Mannequins don't work on current-gen systems (PS2, Xbox). However, the PSP version is a newer build so odds are you might be able to use community-made PC mannequins.
-You can't use a normal model for a mannequin. The mannequin model has to be specifically built for that purpose. Tommyboy2002 and Burning Rage are the only ones with the tools/knowhow to do it right now.
-Though I'm not promising anything, I can try to package up any particular character you'd like to get built into a FB. Currently I'm putting the very finishing touches on Gambit and Angel for the Xbox. I literally just need to do two things on Gambit then I can post the files for ya'll to try.
Quote from: Teancum on June 18, 2007, 10:39AM
-The file structure of assetsfb.wad is essentially going to be the same on PSP, Xbox, PS2, PS3, 360 and Wii. PC is the only version that is different from what we know.
Yes, this is true for the Xbox 360 assetsfb.zip, I compared it with what was posted above, and it is very similar.
Teancum -
That would be awesome to send me whatever you have to try on the PSP, Gambit, Angel or anyone.
The thing is with the PSP compared to what I've ripped on the XML2 PSP game is that the fightstyles and power styles are not in a folder like they are in XML2 - so trying to place it on the PSP assetsfb has been my issue.
Luckily this morning I did get 2 of Gambit's powermoves to actually work - the card throw and a staff attack and the only other attack I got him to do was the jumping first attack.
I'll work on it more tonight and see what I can come up with.
Editing a fb file is hard for me so far - I am trying to learn as much as I can, but not finding good tutorials for this yet - so I'm just basically trial and error with the hex editor software I have.
all those numbers and text on the right of the program make no sense to me whatsoever lol - doesn't mean I don't want to learn it though - just don't know as of now....yet :)
Here's the Gambit files I used on the Xbox. Let me know if the textures look funny or if it crashes. We've got options.
http://www.momoshare.com/file.php?file=fef12692bceedd42b48efd2aed470ddc
This uses BliZZ's mod as a base, so the herostat entry can be found below
http://marvelmods.com/blizz/ConvertedXMLCharacters/herostatdefinitions.txt
hi. For me, game cannot be loaded and crashes when selecting gambit in new game.
K... That tells me that it probably needs the PSP models and animations. So what I need to to do is upload all the gambit_1301, 02, etc. FBs from XML2 and iceman_0801.fb from MUA and I'll rebuild them using PSP-specific animations and models.
what do you mean? Anyway I can help?
Basically the PSP is using some special format for animations and models. So I need the PSP XML2 version of Gambit (or whatever you guys were using that worked earlier) so that I can build a proper PSP-specific version. Actually, I probably just need the PSP Gambit models, but whatever you can do (they would be under gambit_1301.fb, etc).
hi there. This are the files I found for gambit.
http://download.yousendit.com/FFF4DB49778F6D38
Excellent. Be thinking of other XML2 characters you'd like to put in MUA as well. Any of them that were on PSP (besides the PSP exclusives, they don't work on PC so there's never been a really good mod done).
Mods have been done for the following characters, so they'll be much easier:
-Juggernaut
-Cyclops
-Jubilee (only one skin is available however)
-Beast
-Magneto
-Sunfire
-Scarlet Witch
For now just plan on putting one of those characters in.
wow. lets try on gambit first.
Teancum -
I have a copy of the PSP version of XML2, so if there is anything specific from that version we need for this process just let me know and I'll upload it.
I agree with Kaiser - we need to get Gambit nailed first, once we figure out the quirks with him the others should be cake to import once we get the bugs worked out.
Isn't there a Psylocke done as well that wasn't on the list?
If so I'd like to load her next after Gambit and then either Beast, Cyclops or Sunfire.
Yeah, Psylocke was done, but what matters is that we have four PSP skins for a character. So technically only Cyclops, Magneto & Juggernaut would work. Everyone else have too few skins.
Choosing between Cyclops, Mangeto and Juggernaut I'd personally choose Juggy. Why? He'd be a PSP exclusive character. 360 has Cyc and Magneto. Having another PSP exclusive would get more downloads to your mod.
Makes sense :) But I thought the Psylocke one had 4 skins or were they still working on a 4th?
Any updates on the Gambit files you got earlier - if you need me to check anything out or work on a specific section - please let me know.
There's lots of skins for Psylocke, but only PSP models/skins work on the PSP. It has a really weird texture format and nobody knows how to crack it. That's why we have to stick to characters that are in XML2 and have 4 skins or more.
So long as we're talking about it I'd like to explain some console/portable related stuff:
A playable character is defined in two files: (technically 3, see below)
charactername_####.fb (this is when you're actually controlling the character)
charactername_####_nc.fb (this is for the character select menu only)
(note I'm not trying to make anyone feel dumb, I'm just explaining)
With consoles you'll see files in /packages/generated/powerstyles. You can ignore them. The powerstyles are stored in that character's two FB files mentioned above.
charactername_mc_#####.fb are motion capture files for the cutscenes. You'll probably never need to edit these
charactername_xml.fb and charactername_fightstyles.fb do the same thing, it's just that XML2 uses _xml.fb and MUA uses _fightstyles.fb. Also, the contents inside were updated/changed for MUA. These are the characters moves and powers packaged alone, and helps the game remember the powers when you move to a new area of the game.
That being said all I'm really doing is updating the PSP files you gave my by inserting the MUA version of & ps_gambit.engb, talents.engb (both by BliZZ). Then I'm renaming the _xml package to _fightstyles and updating ps_gambit and talents in there as well. Oh, and I'm adding more MUA moves. Basically I'm using the XML2 PSP fbs and just updating and adding what's needed.
Okay, I'm sure that was long, boring and pointless, but now you know. :D
*EDIT*
I also need Iceman's fb from MUA: iceman_0801.fb. That way I can be sure that I use all PSP stuff to keep anything from crashing.
Thank you for explaining! I don't know about Kaiser - but I don't know a whole lot on doing mods and just begun literally this week with Colossus, MK and Gambit.
So any information regarding modding is GREATLY appreciated, I know you're not making anyone feel dumb lol - I know that I need to learn a ton and welcome any input. It would be awesome if a veteran modder has any video footage of them actually modifying files with hex editors so I know what they're doing and can see how they interpret and edit the files. If that makes sense :P Especially in regards to you updating Gambit from the _xml.fb to fightstyles.fb for the PSP - seeing how you edit that in a hex editor.
Quick question Teancum on the characters in XML2 w/ four skins. Are Juggernaut, Cyclops and Magneto the only ones w/ 4? How many do Rogue, Nightcrawler, Sunfire and Bishop have? Those would be great to add later on to the PSP as well.
I'll upload that when I get home from work - that is if Kaiser doesn't beat me to it :P
Rogue has 3, Sunfire has 3 and Bishop has 3. Nightcrawler has 5 (I think). But *if* I built Nightcrawler (which I'm working on) I would make it so you had to rescue him from Mephisto. You should be able to check though since you have a copy of XML2. If Cable or Cannonball had four skins I'd almost be willing to do them, but I don't know as I can't find any info on how many skins they had on PSP.
*edit*
Looks like Cable, X-Man and Cannonball only have 3.
Teancum,
Here is the iceman file you requested - sorry it took me longer than expected to upload, wife and I had to run a few errands after work tonight.
Let me know if you need anything else for Gambit or any of the other XML2 characters from the PSP ISO.
iceman_0801.fb link: http://www.mediafire.com/?1drn0ehybte
Thanks, should get to work on it tomorrow and Thursday night.
wow, over the night and so much things had happened. Well, good luck Teancum and hope you can post a tutorial on editing the .fb soon.
Already did actually. Check the Knowledge Base
Saw that last night T, very cool for you to do - I'm going to try to mess with the fb files today see if I can do anything productive lol. Quick question though in regards to editing the fb file in a hex editor - is there a particular order the file should be modified when adding the talents, powerstyles and fightstyle to character_fightstyles.fb for the PSP?
Thanks again for helping Kaiser and I with these mods, greatly appreciated - hopefully once I can get used to this more I can contribute more :)
Heh... iceman_0801.fb doesn't actually have his combat animations. That's really odd, but true. Does the PSP have iceman_0801_c.fb? I gotta find Bobby's combat anims before I can get started.
guess what. I will just post all of it.
http://download.yousendit.com/86E607BA58621BC2
Quote from: KaiserBreath on June 17, 2007, 12:55AM
I already released the colossus and moonknight mod here: http://download.yousendit.com/AB9C4199314D83AC
Video of it in action here:
http://download.yousendit.com/BEC08A7378600ABB
KaiserBreath the mod has expired can u do it agen i want it for my psp.
It has expired kaizer.you have to upload again :colossus:
That's not a completed mod. It's the files I need to help them get Gambit working.
No, we mean the Colossus and Moon Knight mod. It expired. The reason why I don't trust YSI is because the mod expires in 7 days for a free account user.
for a free user?
@ Kaiser and Disciple -- Thursday night I will have a newer version of Gambit. So in the meantime, Disciple if you could upload what you have I will hex edit the animations as needed and update the powerstyle and talents file so that he works. He may not be perfect, but he should be a lot closer.
Maybe Juggy on PSP? Awesome!
Yes for free user, zazer
juggernut is coming on psp just wait.gambit is almost done
Huh? I've never heard anything about Juggernaut, just Gambit. At least that's all I'm doing. I was just saying that other guys are possible if there's room in the herostat. Gambit is the only one I'm doing for Disciple / Kaiser so they can learn the ropes.
Hopefully once T helps out with Gambit, I'll be able to figure out the other characters for XML2 to import.
The moves are there, it's just a matter of writing the code w/ XML2 files in MUA assetsfb and getting them to work properly with MUA animations.
Zazer why do you say Juggernaut is next? I still haven't seen any type of mods from you yet - you never answered Teancum in another post to show you know how to extract the assetsfb from the game folder - show us some links if you're working on PSP items as well.
As far as Kaiser goes - I haven't heard anything from him in terms of mods since he released the updated sound files with Colossus and MK, which were weeks ago - have you T?
After Gambit, I'm going to probably finish up Rogue since I did get her imported last night on my PSP and then probably Juggernaut after we can work these quirks out.
You gotta be careful with Rogue as nobody has got power theft to work correctly. Other than that she's supposedly fine.
I just open two fb files ( one from XML2 & one from MUA ) and it looks like very annoying.
We must copy xml2 entry after xml2 entry respecting MUA structure, huh?
I will try for Juggernaut :juggernaut: :)
I don't know how to do it without my computer crashing.X my verstion is 3.50 so why won't mods work on my psp.I downloaded that thing from psp geek.how do you take pictures?well I'm working on a paragon mod if someone tries to help me!X juggernut can any of you help me?
Guys what is the software needed to edit or decompile ISO or CSO files of PSP?
Try this one:
http://www.isoedit.com/products.htm
I use UMDGen to load the ISO and view the files and to extract the assets.fb file to edit. You can then open the assets.fb file by simply using Winrar and view the contents and pick what you want to edit, extract, edit usually in notepad and then replace. Once you get what you need you can rebuild the new files (once you overwrite the old ones) using the UMDGen again by simply creating a new ISO and saving it under a new name. Then load it on the PSP under the ISO folder (modded one only of course).
where's the link to download the gambit mod?
thanks
It was never finished because mods for the PSP don't work.
and the colossus and moon knight mods? do they work or not??
[if they work where's the link to downnload it?]
They work because they're already in the game, just not activated.
So what do you need to activate them??
A new herostat with them in it. There was a mod floating around awhile ago that had them + the PS2 sound files (which will work in MUA PSP), but I'm not sure what happened to it. I think the link expired.
can someone please finish off gambit or juggernaut and bishop? that would be nice if we could get more than 2 mods on the psp
There's no way to get them working on the PSP. The animations from any other game or console don't work in PSP MUA, so we're stuck with PSP MUA animations. Basically that means there's nothing really to choose from.
What about Moon Knight's animations for Gambit?
Have at it if you're interested. None of the active modders have a PSP, so really unless someone new steps up nothing new is gonna happen.
If someone gives me the mod of Gambit,or what it has that mod I can give it a try, but I'm not a Marvel Modder so don't expect too much that I'm going to finish it
Download the PC mod, convert it to FB, then start changing animations. xDisciplex never actually got the Xbox Gambit mod to work on the PSP. Later I found out it was due to different texture formats (I don't use all PS2 textures).
Just start experimenting, because to be honest there really isn't anything to work with.