Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Boosters => Topic started by: StormyTempest on October 14, 2011, 02:36pm

Title: Scarlet Witch & Iceman Boosters
Post by: StormyTempest on October 14, 2011, 02:36pm
I made a booster for Scarlet Witch. I might have made her too powerful.
link: http://www.mediafire.com/?gmdwwv3v7wmfbs9
update: http://www.mediafire.com/?gc7n5gxjr6oulwn (added flight)
update: http://www.mediafire.com/?2t16q65a6wvnn42
Here's the new skills list:
1. Gravity Void - makes enemies suspended on air.
2. Exploding Spell - charges objects and enemies on range.
3. Probable field(Boost or Debuff which should it be?) - makes enemies on range smaller(decrease attack) and have chance of damaging, and increases her def
4. Hex Sentry - sets a sentry on the ground that attacks enemies that come too close
5. Teleport - teleport then cast misfortune on enemies from the destination
6. Probability Enhancement (passive) - increase her defense and attack rating, and chance to dodge
7. Shield Charm(Passive) - increases resistances

Retained but made more powerful:
1. Hex Bolt - now casts several bolts and have more damage; also have different damage type; each different damage type has different effects like fire type damage causing harming, and cold type damage causing slow;
2. Reality Shift - raised chance of turning enemy to crate
3. Hex Locked - now up to 80% critical damage on the highest level, also increased the non-critical damage, increased chance of critical chance
4. Hex Explosion - now has a larger explosion range, more damage on explosion and impact
5. Anarchy Assault - either nothing changed or added with boost for allies(but i can't seem to make the boosts work)
6. Amplify Luck - compiled all her original boosters made them more powerful
7. Chaos Mastery - nothing changed
8. Touch of the Scarlet(before Scarlet's Touch) - Now adds energy damage to her melee attacks and increases her Attack rating

credits to nowhere man for the flight effects from mua, and deedooo for the icons

i was planning to make an extreme for her but turns out that xml2 does not support this move so i will continue this on mua
Title: Re: Scarlet Witch Booster
Post by: StormyTempest on October 14, 2011, 02:52pm
Images:
Skill List:
(http://img820.imageshack.us/img820/9199/xmenlegends0036.th.png) (http://imageshack.us/photo/my-images/820/xmenlegends0036.png/)
(http://img535.imageshack.us/img535/9342/xmenlegends0037.th.png) (http://imageshack.us/photo/my-images/535/xmenlegends0037.png/)
(http://img694.imageshack.us/img694/8407/xmenlegends0060.th.png) (http://imageshack.us/photo/my-images/694/xmenlegends0060.png/)
(http://img256.imageshack.us/img256/7472/xmenlegends0068.th.png) (http://imageshack.us/photo/my-images/256/xmenlegends0068.png/)
(http://img543.imageshack.us/img543/2869/xmenlegends0067.th.png) (http://imageshack.us/photo/my-images/543/xmenlegends0067.png/)
(http://img18.imageshack.us/img18/8950/xmenlegends0066.th.png) (http://imageshack.us/photo/my-images/18/xmenlegends0066.png/)
(http://img43.imageshack.us/img43/3100/xmenlegends0065.th.png) (http://imageshack.us/photo/my-images/43/xmenlegends0065.png/)
(http://img829.imageshack.us/img829/3937/xmenlegends0063.th.png) (http://imageshack.us/photo/my-images/829/xmenlegends0063.png/)
(http://img24.imageshack.us/img24/3833/xmenlegends0062.th.png) (http://imageshack.us/photo/my-images/24/xmenlegends0062.png/)
(http://img802.imageshack.us/img802/3889/xmenlegends0061.th.png) (http://imageshack.us/photo/my-images/802/xmenlegends0061.png/)
(http://img829.imageshack.us/img829/3407/xmenlegends0069.th.png) (http://imageshack.us/photo/my-images/829/xmenlegends0069.png/)
(http://img829.imageshack.us/img829/2601/xmenlegends0070.th.png) (http://imageshack.us/photo/my-images/829/xmenlegends0070.png/)
(http://img7.imageshack.us/img7/9638/xmenlegends0071.th.png) (http://imageshack.us/photo/my-images/7/xmenlegends0071.png/)
(http://img202.imageshack.us/img202/2645/xmenlegends0072.th.png) (http://imageshack.us/photo/my-images/202/xmenlegends0072.png/)
(http://img718.imageshack.us/img718/7421/xmenlegends0073.th.png) (http://imageshack.us/photo/my-images/718/xmenlegends0073.png/)
(http://img707.imageshack.us/img707/5759/xmenlegends0074.th.png) (http://imageshack.us/photo/my-images/707/xmenlegends0074.png/)
(http://img834.imageshack.us/img834/7607/xmenlegends0075.th.png) (http://imageshack.us/photo/my-images/834/xmenlegends0075.png/)
New Skills:
Gravity Void:
(http://img710.imageshack.us/img710/1601/xmenlegends0049.th.png) (http://imageshack.us/photo/my-images/710/xmenlegends0049.png/)
Hex Sentry:
(http://img233.imageshack.us/img233/2056/xmenlegends0010.th.png) (http://imageshack.us/photo/my-images/233/xmenlegends0010.png/)
Exploding Spell:
(http://img511.imageshack.us/img511/9752/xmenlegends0080.th.png) (http://imageshack.us/photo/my-images/511/xmenlegends0080.png/)
Probability Field:
(http://img3.imageshack.us/img3/2306/xmenlegends0007.th.png) (http://imageshack.us/photo/my-images/3/xmenlegends0007.png/)
and more...
Title: Re: Scarlet Witch Booster
Post by: edward on October 14, 2011, 07:17pm
Awesome booster, finally someone does justice on her.
Title: Re: Scarlet Witch Booster
Post by: Rogue on October 15, 2011, 03:37am
WOW! God! It looks so cool! Thank you very much fot this!
Title: Re: Scarlet Witch Booster
Post by: White Queen on October 15, 2011, 11:48am
WOW it looks beutiful, i will definetly try it.

EDIT: I tried it and its AMAZING. I was battling Enchantress in the Danger Room ( a Magic vs Magic Duel ) and i totally overpowered her.
Title: Re: Scarlet Witch Booster
Post by: StormyTempest on October 15, 2011, 03:55pm
i have just made another upgrade; i changed her skeleton using that of ms. marvel and applied flight on her, powers are still the same
link: http://www.mediafire.com/?gc7n5gxjr6oulwn
Title: Re: Scarlet Witch Booster
Post by: White Queen on October 16, 2011, 01:26am
Amazing, thanks so much for the booster its awesome. :-)

Flight is a good feature to add, now Scarlet Witch is even more powerful. Best Scarlet Witch Booster for XML2 ever. :-)

 :scarletw:  :scarletw:  :scarletw:
Title: Re: Scarlet Witch Booster
Post by: StormyTempest on October 18, 2011, 11:48pm
(http://img695.imageshack.us/img695/8070/xmenlegends0098.th.png) (http://imageshack.us/photo/my-images/695/xmenlegends0098.png/)
(http://img402.imageshack.us/img402/2672/xmenlegends0096.th.png) (http://imageshack.us/photo/my-images/402/xmenlegends0096.png/)
(http://img62.imageshack.us/img62/1452/xmenlegends0086.th.png) (http://imageshack.us/photo/my-images/62/xmenlegends0086.png/)
(http://img193.imageshack.us/img193/1914/xmenlegends0084.th.png) (http://imageshack.us/photo/my-images/193/xmenlegends0084.png/)
Title: Re: Scarlet Witch Booster
Post by: White Queen on October 19, 2011, 04:25am
Wow it looks amazing
Title: Re: Scarlet Witch Booster
Post by: Rogue on October 19, 2011, 09:17am
Fantaaaaactic job!
Title: Re: Scarlet Witch Booster
Post by: edward on October 19, 2011, 10:13am
Amazing, you might want to release the Iceman booster into this topic.
Title: Re: Scarlet Witch Booster
Post by: StormyTempest on October 20, 2011, 08:02am
my iceman booster
link: http://www.mediafire.com/?h32ezhe1ht78p6p
new link: http://www.mediafire.com/?ksbqs7lvvxnbcsl
new powers:
1. ice beam - combined freeze and slow beams
2. ice mine - trap that damages enemies that comes too close to it.
3. ice suit(boost) - combined ice armor and ice gloves
4. frozen bomb - time bomb-like attack that explodes an enemy damaging those that are nearby
5. winter wonderland (boost) - aura of ice that damages enemies in range for a time
6. brain freeze(passive) - adds harming damage for all attacks
retained powers:
1. ice shards - now has increased number of shards
2. arctic burst - increased damage, added effect
3. cold crush - increased damage, increased number of projectiles
4. ice pillar - increased damage, increased number of pillars
5. Cold snap - added cold crush projectiles
6. ice sidekick
7. cold mastery - added chances to freeze and slow enemies
8. piercing cold
9. elemental combat
10. ice slide - made passive, added ice shards
 :iceman: :iceman: :iceman: :iceman: :iceman: :iceman: :iceman:

i can't think of other moves for him now, but i'll get back to him later.
Title: Re: Scarlet Witch & Iceman Boosters
Post by: pepperr on October 27, 2011, 12:32pm
Iceman was a GREAT boost, but his residual cold damage passive and Ice Suit don't work. The animations are there,but no damage is absorbed and the passive doesn't do any Damage Over Time
Title: Re: Scarlet Witch & Iceman Boosters
Post by: StormyTempest on October 28, 2011, 08:45am
alright, i updated the iceman booster.
here's the link: http://www.mediafire.com/?ksbqs7lvvxnbcsl
Title: Re: Scarlet Witch & Iceman Boosters
Post by: Rogue on October 28, 2011, 10:06am
That's cool, friend! :)
Title: Re: Scarlet Witch & Iceman Boosters
Post by: pepperr on October 28, 2011, 02:26pm
alright, i updated the iceman booster.
here's the link: http://www.mediafire.com/?ksbqs7lvvxnbcsl

Thank you VERY much sir. I have a question though, is it possible to have residual cold damage as opposed to bleed? Just curious. Red looks funny coming from Iceman.

Few comments:

I was using him and the bleed damage is very little. I believe it's because as the damage increases, the duration increases also, and at max level, it does 1dmg/s for 20s.

Ice shards displays 1 shard in the attack description until the very last level, in which it displays 20 shards. When using the attack one single shard is discharged and if it contacts, a few more come out and penetrate other enemies. I assume this is due to the passive ability. Up until the last level, only 1 is discharged.

When using it maxed out, only 5-6 come out and the rest look like an animation. They don't end up hitting anyone. Is it intended to emanate from Bobby in a 360 circle?

Ice suit works very nicely. After the timer runs out, characters still have animation on skins, save Iceman. Plus, even though teammates have Ice suit still, it doesn't absorb damage for them(not sure if it adds cold damage for them though).
Title: Re: Scarlet Witch & Iceman Boosters
Post by: StormyTempest on October 29, 2011, 01:19am
i'll make the residual damage cold damage type when i get back to him maybe in a few days.

as for the ice shards, that is something i do not quite understand, i think it's a bug because he can't release more shards at a time and therefore the other shards will originate from an enemy that was hit by the shards. it's just a theory.

i do not yet quite understand the problem with the ice suit, i'll need too study it more later.
Title: Re: Scarlet Witch & Iceman Boosters
Post by: pepperr on October 29, 2011, 03:01pm
i'll make the residual damage cold damage type when i get back to him maybe in a few days.

as for the ice shards, that is something i do not quite understand, i think it's a bug because he can't release more shards at a time and therefore the other shards will originate from an enemy that was hit by the shards. it's just a theory.

i do not yet quite understand the problem with the ice suit, i'll need too study it more later.

You're a dear. I found a new bug with Bobby, Ice shards screws up the game(for now, I only know that it happens in danger room); when I use it consecutively, all the people on the screen freeze, though the game is still running. I think you said you increased the power of the shards in the original description. If you can do it again, but take away the animation so it only shows the maximum possible, that'll be good. The others travel so slowly and seem like they don't do anything.
Title: Re: Scarlet Witch & Iceman Boosters
Post by: ariesx41483 on November 22, 2011, 01:00am
hi...probability enhancement and touch of the scarlet don't increase her atk and def ratings. one of them was missing an i in the talent file (the word psionic) but even when fixing that, no percentage increases.

also her knockback with hex explosion does not knock anyone back :o(




**anarchy assault** >oD
Title: Re: Scarlet Witch & Iceman Boosters
Post by: pepperr on November 29, 2011, 04:48pm
Hi StormyTempest,
How's school going?
Any luck with my boy Bobby? =]
Title: Re: Scarlet Witch & Iceman Boosters
Post by: AveCaesar on July 06, 2012, 11:27am
OK,I have an idea why the atk/def boosts are not working.I'm a rookie,though, so if anyone with more experience could say if i'm correct i would be grateful.So i decompiled the talent file and checked the the probability enhancement power and decided to compare it to a working ingame power that boosted atk/def.So i thought of rogue's "Hardened" power that boosts def. I noticed the following line   ''affect_type = scale'' that wasn't in the scarlet witch talent file,so I added it.Not sure if it works,but if it does it would be pretty damn sweet :jumping:
Title: Re: Scarlet Witch & Iceman Boosters
Post by: AveCaesar on July 09, 2012, 10:19am
Unfortunately my attempt didn't work,but the booster gives her more than enough power.The Gravity void power is great for combos.I guess if the atk/def boosts worked too she would be really overpowered.
Title: Re: Scarlet Witch & Iceman Boosters
Post by: pepperr on December 10, 2012, 06:39pm
i'll make the residual damage cold damage type when i get back to him maybe in a few days.

as for the ice shards, that is something i do not quite understand, i think it's a bug because he can't release more shards at a time and therefore the other shards will originate from an enemy that was hit by the shards. it's just a theory.

i do not yet quite understand the problem with the ice suit, i'll need too study it more later.

Hi, Stormy,
Just wanted to ask if youve had time to look at the Iceman mod in a while. I got back into XML and love it again. Ive confirmed only he is affected by ice suit. Thank you for the mod, again.
Title: Re: Scarlet Witch & Iceman Boosters
Post by: Lumas123 on December 15, 2013, 09:04pm
These upgrades look great..  :iceman:  :scarletw: But something questions me tough, so i got this problem on Ultimate Alliance, so um not sure weather it happens on this too.. When we remove one character and add a new one we can't complete that removed character's Disc missions, the game crashes.. So my doubt is that what if we add these upgraded mods and we couldn't complete their Danger room missions caz the game supports old versions..???? Does this happen or not..?