Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: durfal on December 28, 2006, 08:06am

Title: Converted XML2 Skins Galore
Post by: durfal on December 28, 2006, 08:06am
After trying to get them from others which didn't work. There was no other option then to do my noobie modding best to get them myself.
It took me half a day to get through the proces of what it was I had to do. And it was much more complex then you think (expert modders will LOL by my experiences but it was all new for me  :P).

If you don't care how I made these or got them go to the bottom of the post and you find the place to dl the lot!!! 8) ;) :'(

But I couldn't have done without the programs made by: Nba2kstuff. His programs are great, if you get the hang on it. Even if they didn't do the job completely the way I wanted. But that is over 'cause I figured it all out now.

The problem is they can't be directly imported from XML2 because the collor scheme is wrong. BGR (Blue/Green/Red) in stead of the standard RGB in which the XML2 skins are.
So first I had to learn how the Texture finder (one of nba2kstuff's programs)works, and what the #€!! I was looking for in the first place. (and that most XML2 skins are in dxt3 and most MUA in dxt1, wherehence the black spot problems came from, now I understand that too Tommy ;))

After locating the art in the Skin files (search and write down the location of the 256x256,128x128 and the 64x64 art files)from the actor map with this program , you have to extract the biggest art file (sometimes like with Angel there were seperate art files for his costume and for his wings, then both)from the file. They made fractured smaller images from one bigger file mostly. The big one 256x256 sized (mostly in MUA the big one is 512x512 thats why the MUA files are bigger!) you have to extract with nba2kstuff's "muaskinner" (another great program which took me hours to understand).

OK small thing in between I found out about the sizes. Nba2kstuff said I only needed the big one to convirt, because the smaller are for testing perposes. Maybe with the MUA files (haven't tried that) but not with the XML2 files that is most certainly not correct!. The program selects which sized skin of the ones available he uses in certain situations. In the character select screen it uses for the body, arms, legs and the front of the face the 256x256 file, But for the sides and back of the had the smaller 128x128 file already. In game when zoomed in the body stays 256x256 but the arms/legs and head complete come out the 128x128 version. Zoomed out even 64x64 has influince on the color scheme. (I found this out during importing the art back into the skin files)

In his instructions he didn't know if his instructions would also work for XML2 files. And the awnser is yes and no (see above and later more about that).
First I had to put the exact location of the file you want to extract in the "muaskinner.cfg" file. But I had to find out how by myself. You have to open that file with a texteditor (wordpad from windows works fine) and begin with the name of the file the dxt (dxt3 in these cases) the size of the file (256x256 mostly) and the exact point the art starts from found with the above mentioned texturefinder.
All seperated with commas and the line ends with a dot. This has to be verry exact otherwise the muaskinner program won't work (even if the letters are written in capitals or not and even for the .igb or .IGB like I found out, must all be exact the same). The file you want to extract the art out must be together were you run the muaskinner from.
You extract the art file (the biggest) as dds file (but you could also extract them as bmp I believe but I didn't try that). If all worked exactly like it shouls I still/always got a message to put the "dev in". But if you got the dds file you can ignore it. Then I opened the dds file in "Photoshop" (for which you need a dds plugin but luckaly for me I got that one already ( ;D ??? ;D)). I use 7.0 , mybe the following is different in other versions.
The rest i had to figure out myself. Because now I had the art but I had to reverse the colorscheme. Also I'm not a photoshop wizard so it took me while again to work that out.
After the file opened in Photoshop go to the third tab on top named Image and from there open Adjustments and then "Channel Mixer". You then get a new small window with opens with scheme for red, on there put red to "0" and Blue to "100". push Ctr+3 and you get the scheme for blue on which you have to it the other way around (red to 100 and blue to 0) push OK (leave the settings for green alone) and you have a verry strange colored picture. (So if you want to reskin an xml2 file you do that before you this color thing, if using a MUA skin you first have to put the colors back in the correct order then reskin and then put the color settings back)
After doing that you go to "save as", another window opens how you want to save this dds file. Which bewildered me the first time with all the possibilities. Save as dxt3 (at the top) and with 1 MIP (and not like in nba2kstuf's advice with 6! (later on why). After saving this file (and naming it differently then correct colorscheme version you already have!) you go back to the dds file loaded in Photoshop. Go to Image again and pick "Image size" it stands on the size of the picture (mostly 256 long and 256 wide) and make them now both 128 and execute, save that one too (again named different) and repeat it for the 64x64.

OK so now you have the original color scheme dds 256x256 and three with the new color scheme (256x256/128x128 and 64x64). You don't need the correct colored dds file anymore but I mostly kept it until I imported the files and tested the skin in game. Just rename it !

OK before importing files make sure the file you are importing the new stuff into is a copy and the original is secured if things first go wrong!!!!!!!!!
In his instructions nba2kstuff said that if you write the exact locations of the 256x256, 128x128 etc. after each other in the muaskinner.cfg file it would import them all in ones. (the reason he said to save them with 6 MIP's) Unfortunately that doesn't work for the XML2 skin files (probably it does with the MUA skins I haven't tried that)
That's why you have to import them back in seperately!  :-\.
So in the muaskinner.cfg file still stands the location for the 256x256 file so I put those first back in. Rename the dds file 256x256 with the strange color scheme to the name the one with the correct color schem had before!
probably something like "0000.IGB.dds" (zeros are the numbers of the skin you used)
And use the rest of the instructions like written by nba2kstuff to import it with MUASKINNER.
After doing this go back to the muaskinner.cfg and overwrite for the location of the 256 file with that of the 128x128 artfile! and repeat the importing and then again for the 64x64 artfile.
After importing you get a .bak file of the original skinfile and the skinfile is updated (watch if the time changes when last changed!, sometimes you get a .bak file but the skinfile doesn't change if you did something wrong (mostly by incorrect renaming files and/or if in the muasskinner.cfg file something is wrong).

Now test the new skin in game. Just replace a skin of one of your characters with the newly made one. And go in game to this character and change (if you have too) to this skin! If everything is correct you have converted a skin (or a reskinned one).

Unfortunately by converting the skins I had to keep the original dxt3 colorcoding (don't know exactly what it is) and couldn't save them as dxt1 like the rest of the original skins (tried it 'cause that worked for Tommy's skins, but didn't work. It didn't crash the game but your characters had the most wild colors everywhere).
So here and there are still some small black spotson some skins. Strangely most on the ladies for some reason ??? ??? ???. But on most skins they are neglectable. Only on the Scarlet Witch and Emma Frost the most notable.
 
Most skins come directly from XML2and found even a few that weren't used n game for gambit and forge for example.
And I added a few of the great  ;D reskinning done for XML2, made by Tetragene, kinstryfe, wil1142, and Youngblood0000 and Darkmythology. Of which most come here on this board to I believe.
So I didn't make any of these skins myself, I just converted them to be used in MUA. :P

I made a big load of skins for everyone who wants them. Just rename them to a skin you would like to replace in MUA. Or you can use them in mods (the reason I added two Cyclops skins ;) in here) For obvious reasons they are mostly mutants and friends. I'm proud on the (arch)Angel skins in particulair he looks spectaculair with his wings in MUA.

http://www.momoshare.com/file.php?file=ff6824d3c8fa2d760918834ad2d332de (http://www.momoshare.com/file.php?file=ff6824d3c8fa2d760918834ad2d332de)

The ones with * where reskins made by the guys named above. (on this site you can see who made which one http://drath.explodehost.com/gamersjournal/rpg/pc/xmenlegends2/skins.php (http://drath.explodehost.com/gamersjournal/rpg/pc/xmenlegends2/skins.php)
In the file are Angel, Archangel, Beast, Bishop, Blink, Cannonball(*), Cyclops 2x, Dazzler 4x (*3x), Emma Frost, Forge 2x, Gambit 2x, Guardian, Havok, Juggernaut, Mimic (*), Morph (*), Northstar (*), Polaris, Quicksilver, Rogue, Sabertooth, Scarlet Witch 3x, Shadowcat 2x (1*) and Sunfire 2x.
And it took me a while (hours) to convert them. I'll probably do more (like profX, Pyro, Magneto and Mystique) but this is it for now. I put my attention mostly on other characters who haven't gotten any skins already in MUA like Nightcrawler and Jean have.
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on December 28, 2006, 08:37am
I'm actually toying around with XML1-only characters, like Magma, Marrow and Psylocke for the model conversions. Had to take'em from the X-Box version of the game since it uses the same formats as the PC one -- and, of course, the X-Box being what it is, most of the textures are indecently low-res (128x and lower as the HIGHEST size available, with small exclusions like Marrow or separate 128x head textures like Emma Frost).

When (if?) I'm done playing with those, I might also up them for everyone's enjoyment. Till then... Keep wishing :D
Title: Re: Converted XML2 Skins Galore
Post by: THX on December 28, 2006, 09:36am
woohooo a juggernaut skin! ;D  Thanks for this.

Can you take a couple screenshots so I can throw this on the main page?
Title: Re: Converted XML2 Skins Galore
Post by: Joshco on December 28, 2006, 09:57am
I can't remember, but is Iron Man's armor different in XML2 than any of the armors in MUA? That skin would rock, giving people an option of adding a different armor!
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on December 28, 2006, 12:06pm
Can you post exactly which skins you converted? Because I was doing some myself, and there is no point in doing the same skin 2x.
Title: Re: Converted XML2 Skins Galore
Post by: durfal on December 28, 2006, 12:25pm
woohooo a juggernaut skin! ;D  Thanks for this.

Can you take a couple screenshots so I can throw this on the main page?
I wish I could but for some strange reason they all show up on photo's as big white holes. As if someone has cut them out of the picture.

Probably has something to do with the dxt3 they are saved in, but I haven't got a foggiest idea why. I tried it again from the character selection screen, But everyone has abeautiful white silouette on the pictures.
Title: Re: Converted XML2 Skins Galore
Post by: durfal on December 28, 2006, 12:35pm
Can you post exactly which skins you converted? Because I was doing some myself, and there is no point in doing the same skin 2x.
OK sometimes I don't know the original names but here it goes. (I leave the ones who have only 1 skin and the reskinnings out of this)
Bishop, the bald one.
Cyclops, The Ultimate and the full blue one with two yellow lines.
Gambit, the modern one and one that wasn't used in game for some obscure reason ???.
Juggernaut , the traditional one , Brwown with helmet.
Rogue the most tradional one, Green, Yellow with the Black Leathercoat.
Sabretooth the Age of Apocalypse or Exiles one.
Scarlet Witch all three!
Sunfire the Traditional and the Age of Apocalypse one.

But I'm gonna make more of them though. Which ones are you working on?
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on December 28, 2006, 12:40pm
full blue one with two yellow lines.
The Astonishing (http://marveldatabase.com/Image:Cyclops_004.jpg) one or the Classic (http://uncannyxmen.net/images/costume/cyclops-bigcostume2.jpg) one?
Title: Re: Converted XML2 Skins Galore
Post by: durfal on December 28, 2006, 12:54pm
The Astonishing one ;D
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on December 28, 2006, 12:56pm
Quote
I wish I could but for some strange reason they all show up on photo's as big white holes. As if someone has cut them out of the picture.
Did you use a screen grabber program, the Print Screen key or the in-game screenshooter (F11 by default)? Each has different results under different conditions :D
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on December 28, 2006, 12:58pm
But I'm gonna make more of them though. Which ones are you working on?
I've done Cylops' classic blue uniform and Beast's original. I'm going to do Sabretooth's other two costumes, AoA Gambit, Rogue's other two costumes, and Magneto's three costumes. Should have them done tomorrow or the day after.
Title: Re: Converted XML2 Skins Galore
Post by: durfal on December 28, 2006, 01:17pm
Did you use a screen grabber program, the Print Screen key or the in-game screenshooter (F11 by default)? Each has different results under different conditions :D
I only tied the in game F11 one. Gonna try the Print Screen one and see if that gives better results :)
Thanks for the advice.
Title: Re: Converted XML2 Skins Galore
Post by: spectre_lance151 on December 28, 2006, 02:06pm
I replaced a colossus skin with Juggernaut, works great  ;D the black spots are barely noticeable.
Title: Re: Converted XML2 Skins Galore
Post by: darkmythology on December 28, 2006, 04:30pm
Thanks for converting mine. I was gonna get around to those eventually...
Title: Re: Converted XML2 Skins Galore
Post by: Charlie_Murphy on December 28, 2006, 06:42pm
After trying to get them from others which didn't work. There was no other option then to do my noobie modding best to get them myself.
It took me half a day to get through the proces of what it was I had to do. And it was much more complex then you think (expert modders will LOL by my experiences but it was all new for me  :P).

Welcome to my world. It took me like 6 hours to convert my first skin and I kept screwing it up and crashing the game. When I finally got one to work, it had black spots all over the place (DXT3 instead of DXT1 thingy). :o

I can now find the offsets and convert the skins in like half an hour tops, using texture finder, photoshop, and of course a hex-editor since muaskinner doesn't work for me.


PS: I freakin love you man.


Next Charlie Murphy project - a Gambit movelist with explosion effects of MUA.
Title: Re: Converted XML2 Skins Galore
Post by: durfal on December 28, 2006, 08:04pm
Man sorry to hear you can't get MUASKINNER to work. Like I said in my first post it took me the longest time to figure that program out, and everything has to be perfect. But now it works perfectly. everything takes now 15 min. Including the texture finding.
PS: You do know that you have to use the dosprompt to work with it don't you? and not the window that opens if you push the muaskinner.exe

Furthermore I made some pictures with the print Screen button like Noelemahc sugested.
Enjoy the pics:
(http://i116.photobucket.com/albums/o31/durfal/MUASkins.jpg)
(http://i116.photobucket.com/albums/o31/durfal/MUASkins2.jpg)
(http://i116.photobucket.com/albums/o31/durfal/MUASkins3.jpg)
(http://i116.photobucket.com/albums/o31/durfal/MUASkins4.jpg)
Title: Re: Converted XML2 Skins Galore
Post by: durfal on December 28, 2006, 08:47pm
OK I made some sugestions for who the skins to use on.

Some did fit in perfectly others I had to go on a stretch but some powers weren't represented in game.

So far I used the following skins for which character:
Sunfire - the Human Torch (his 3rth skin is perfect for the Aoa one)
Scarlet Witch (and Namor MUA skin)- dr. Strange (the male voice is weird fotr the witch but Dr. Strange has essentialy a lot of her XML2 powers)
Shadowcat - Elektra (phasing is impossible but she got the ninja training too)
Rogue and Dazzler - Ms. Marvel
Angel, Archangel and Guardian - Iron Man (kept only his original skin)
Polaris, Emma Frost (and Jean but her skin is already in game) - Invisible Woman (only the ultimate I kept)
Juggernaut (and the Hulk from Tommy) - Luke Cage
Gambit - Moon Knight
Havok - Captain Marvel (also kept 1 Silver Surfer skin which I replaced him with)
Beast - Black Panther
Sabretooth - Wolverine (It only shrinks him a bit, because Wolverine is a smaller character)
Nightcrawler (already in game) and maybe Blink - Deadpool (because of teleporting)
Bishop - Blade (would have been perfect for Fury , but I replaced him already with the Black Widow)
Iron Fist (tommy's), Wong (in game) and Quicksilver - Ronin (Gave her a male voice too, because I use her for Iron Fist mostly),Quicksilver is a stretch but I don't know who to give the skin otherwise.
Mystique (not done yet) - Black Widow
Leaves me still with the following: Northstar, Canonball, Magneto (to do) and Prof X (to do)
Cyclops skins are for the mod made but I don't want to loose Iceman so I have to replace the character with someone else. (probably Blade)

You got other sugestions?
Title: Re: Converted XML2 Skins Galore
Post by: Bankai_Sama on December 29, 2006, 12:28am
Uh, Hey guys. I'm a Noob here. :-\ just a few questions about this. I've been trying to find the correct offsets using texture finder like you did earlier in the thread, but the problem is that some of the textures seem to start in the middle of a line, and from what i've observed, texture finder only delivers the offset from the start of the current line. I tried doing a rough job using these offsets, but when I import the textures again, they import, but they repeat themselves a few times.. it's qute strange. but anyway.. how exactly do I get the perfect offsets?

cheers

Title: Re: Converted XML2 Skins Galore
Post by: Charlie_Murphy on December 29, 2006, 12:47am

Lines? Offset = position in the file (in bytes). Offset = 100 means the 100th byte. The texture can start at any "line" depending on the display width and current offset position...

Anyway ... when you think you have the texture in the top left corner of the texture finder, use that offset as a GUIDE. It is impossible to judge visually.

Open the file in a hex-editor and go to the offset you think is right (from texture-finder).

You should be able to find the exact starting position of the DDS (image) by looking at the byte values. Go back to texture finder, type that offset, and save the image.


Here is an example of an X-men Legends 2 IGB file opened in a hex editor, with the cursor at the offset of the 256x256 texture:

(http://img156.imageshack.us/img156/3925/hexexample1ji3.th.jpg) (http://img156.imageshack.us/my.php?image=hexexample1ji3.jpg)
Title: Re: Converted XML2 Skins Galore
Post by: Bankai_Sama on December 29, 2006, 12:57am
Quote
It is impossible to judge visually.

Which is exactly what I was trying to do for some reason. I'll give it a shot with the hex editor maybe. :P

I should know better than that. sigh.

thanks. I'll see how it goes.

Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on December 29, 2006, 01:04am
Ackshually, that's what the offset slider is for in Texture Finder. The one to the right of the size thinger. Manipulate it to do offsets until the picture matches up perfectly in the preview window, then you can get the offset for it. Savvy? [/Jack Sparrow moment]

Just for the record... I always get my offsets via Texture Finder that way -- and, save for the Charlie-Foxtrot with Moon Knight's portraits, it worked very well so far.
Title: Re: Converted XML2 Skins Galore
Post by: dhampyr246 on December 29, 2006, 06:09pm
Am I the only one who gets all kinds of blue around the edges of the skins?
Title: Re: Converted XML2 Skins Galore
Post by: SmokeBogey on December 29, 2006, 07:30pm
No.  And it sucks.  Badly.
Title: Re: Converted XML2 Skins Galore
Post by: darkmythology on December 29, 2006, 08:35pm
I tried a couple skins and then popped them open in texturefinder. It looks like the 256, 128, and 64x64 graphics were changed, but not the 32x32 and 16x16 graphics, leading the the blue blurring on my graphics card. I replaced the last two squares myself, and the blur went away. So that's likely the problem, not all the textures have been reverse-paletted.
Title: Re: Converted XML2 Skins Galore
Post by: Charlie_Murphy on December 29, 2006, 08:40pm
^^ Yep.
Title: Re: Converted XML2 Skins Galore
Post by: dhampyr246 on December 29, 2006, 09:15pm
is there any chance you could do that for all of them, or at least a select few, since i have no way to do it myself. my computer for some reason hates any command line programs.
Title: Re: Converted XML2 Skins Galore
Post by: durfal on December 29, 2006, 11:10pm
 :-[Sorry guys but during my testing no blue came anywhere during gameplay. I tried lower resolution settings (I use 1280-1054) 1024-768 Nothing Blue, 800-600 Almost undetectable and only when completely zoomed out, 640-400 here the blue apeared. Didn´t know people still used those low resolutions or is it a graphic card thing?

Cause during my tests I found that I only needed to convert back to the 64x64. That one still had some influence (on my graphic card aparently) when I completely zoomed out. That's the reason I didn't do the 32x32 and 16x16 ones. On only 2 skins I did the 32x32 (Angel was 1 I think) because the biggest skin was only 128x128 in that file.

As you see in the pics, no blue came up anywhere for me. I was more worried about the black spot thing.
But aparently on different machines with different graphic cards things look different. Like the advanced shadow settings which I can't adjust with my graphic card.
Title: Re: Converted XML2 Skins Galore
Post by: spectre_lance151 on December 29, 2006, 11:22pm
Just for the sake of input, I have no advanced lighting, and I see no blue at all, the skins work fine on maxed details etc.
Title: Re: Converted XML2 Skins Galore
Post by: svösh on December 30, 2006, 01:08am
There is a free program I use called irfanview it can reverse the  pallet of the skin with the click of a button   [ Image >  Swap colors >  RGB= BGR and vs versa ] comes in real handy it can't save as .dds but you could use it to prepare the skin before and after editing before saving as .dds out of photoshop. If the color mixer isn't your thing then this will help, or if you just want something simple in modding for once ;)  just save out as a .TGA or .bmp then finish the job in Photoshop can also be used as a screen cap util

get it here : http://www.irfanview.com/

I also use  xnview also free and powerful it can save out as .dds but appears to corrupt the .dds images unfortunitly.
However It Also has the same colour swap function as  irfanview [ Image >  Swap >  RGB= BGR and vs versa ]and can read / write many, many image formats as well as play video files. It's  great to use to open even multi layer .psd's  without the ram overhead of photoshop if your just browsing, it has decent image editing tools too, batch conversions, slide show  ect.. not bad for free :)

Photoshop is still the real powerhouse for image editing though.

get it here : http://www.xnview.com/

I hope these apps help I'm a digital artist and Photoshop is my baby, but setting either of these to be your windows default image viewer can really help on a daily basis, when  opening / browsing .dds' or .tga's  even .Max files that windows fax viewer can't. It also functions as windows explorer with thumbnail view. I don't leave home without them ;D
Title: Re: Converted XML2 Skins Galore
Post by: nba2kstuff on December 30, 2006, 03:24am
nice work durfal!
i been gone for the week, but back for a bit. im a little busy, but checking in to help as i can.
the muaskinner program is very experimental and prototype. i'll add more into it and make it easier to use as i get soem feedback on its glicthes and features that would be good for it to make teh skinning process easier.
would you be willing to share your muaskinner.cfg file and i'll add it into a later version to help everyone else?
i'll try to add some gui for it later once it's more debugged and useful.

thanks again and great work, durfal and all!
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on December 30, 2006, 02:17pm
http://www.momoshare.com/file.php?file=0d24a4f8c026bebfad847b1fe0726592

3 New Skins: AoA Rogue, AoA Jean, Ultimate Magneto (No Helmet)

Problems: Mags' cape is surrounded by a white line ??? And when fullscreen effects are off, Rogue has black spots. Don't know why, as I mapped all the way down to the 16.

EDIT: http://www.momoshare.com/file.php?file=581ddb4d7aa1336697ba7d0ebdd693c0
AoA Toad, baby.

Still more to come, but probably not until late tonight.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on December 30, 2006, 09:35pm
http://www.momoshare.com/file.php?file=71899472feb5f13d33cffb2bad4fdfcb

Ultimate Toad (Blue) & Ultimate Toad (Brown)

Again, they have black spots if fullscreen effects are off. This is due to the dxt3 textures. However they will not have blue lines, as all 6 I have made are defined all the way to the 16x16 texture. Some of durfal's are not, so they may have them.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on December 30, 2006, 10:55pm
One more for the night, then I'm out.

http://www.momoshare.com/file.php?file=dca0a52c1794da53f744205ca50be519

Ultimate Sabretooth and Classic Sabretooth.

Once again, done to the 16x16 in order to hopefully avoid those pesky blue lines.
Title: Re: Converted XML2 Skins Galore
Post by: dhampyr246 on December 30, 2006, 11:45pm
is there any chance you could do the sabretooth AoA down to the 16 as well. I know it takes time but my graphic abilities are quite limited. thanks for the skins.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on December 30, 2006, 11:51pm
is there any chance you could do the sabretooth AoA down to the 16 as well. I know it takes time but my graphic abilities are quite limited. thanks for the skins.

I'll try to get to it tomorrow. I just finished modern Pyro, but no more onesy releases. I'll release him in a multipack tomorrow.

If durfal could post how far down the line he went with each individual skin, I would be willing to get the small portions done on most (maybe all) of the ones he did. It will, as you said, take time, though.
Title: Re: Converted XML2 Skins Galore
Post by: dhampyr246 on December 31, 2006, 12:26am
That would be awesome, I am working on making a weapon x team and I really dont have any way to do that sort of thing on my laptop.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on December 31, 2006, 10:55am
http://www.momoshare.com/file.php?file=5d886786b13fe927c37c65a21c8f4920

Modern Pyro, Modern Sunfire, Modern Juggernaut, and Ultimate Rogue
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on December 31, 2006, 02:04pm
http://www.momoshare.com/file.php?file=8729104039d29ae423244d6e34ff1812

Apocalypse, Ultimate Beast, and AoA Sabretooth

Yes, durfal did the last two, but these versions are mapped fully to the 16. These are it for tonight, I've got a New Year's party to go to.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 01, 2007, 12:06am
I know I said those were it, but as a special New Year's treat, I've got more.

http://www.momoshare.com/file.php?file=225e310ab1e79bdf6e5748721fa039a7

AoA Bishop, AoA Colossus, AoA Cyclops, AoA Gambit, AoA Nightcrawler, AoA Storm, and AoA Wolverine

Have a happy New Year, everyone!
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on January 01, 2007, 12:21am
So, did you convert the XML2 portraits too (the dialogue iconses) or should someone (::)) make some? I've got art for most of those that can be styled to fit in with MUA's style, so, while I'm still on the horse...
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 01, 2007, 08:48am
I CAN convert them. Did I? No.

The problem is most XML2 stuff is dxt3, so there will be black spots. Plus, they won't be in the same style (with the metal background).

For now, I have a lot more skins to convert. When I'm done, I'll see what I can do. (That is, if you haven't done it already ;D)
Title: Re: Converted XML2 Skins Galore
Post by: dhampyr246 on January 01, 2007, 10:38am
thanks a ton blizz, you are poppin these things out like crazy.
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on January 01, 2007, 12:04pm
Quote
The problem is most XML2 stuff is dxt3, so there will be black spots. Plus, they won't be in the same style (with the metal background).
Let me paraphrase my question then.
1. ARE you going to convert the XML2 portraits or make new ones that fit the MUA style, or you're not going to do anything? (Correct answer: "Not going to do anything")
2. Would you mind if I started making MUA-styled (256x DXT1 with the fraggin' metal grating background) pics of all of these? (Correct answer: "No, of course not, I would love it if you made some")

:D
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 01, 2007, 12:16pm
 :-[

1. Not going to do anything.
2. No, of course not, I would love it if you made some!

 ;D

In other news:
http://www.momoshare.com/file.php?file=f373a3513a892efef190c490a531079c

Original Cyclops, Modern Gambit, Modern Mystique, Classic Jean (Green Phoenix), and Classic Rogue (Trenchcoat)
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on January 01, 2007, 12:22pm
Okay then :P
Once I'm happy with what I, or anyone else who tries to do it, manage with the PSPers; I'll get on this case. Which means, for starters, cataloguing every costume version you've covered so far so I'd know what art to seek out :P
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 01, 2007, 12:25pm
Okay then :P
Once I'm happy with what I, or anyone else who tries to do it, manage with the PSPers; I'll get on this case. Which means, for starters, cataloguing every costume version you've covered so far so I'd know what art to seek out :P
I'll compile a list of every costume I have done as well as every one I plan to do, and upload it for you.
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on January 01, 2007, 12:40pm
Already scribbled it out from what you posted, after downloading ones I was not sure about. I'm certain I have art to base pics on for at least half the list. Gotta check that mess I call my "dump everything comic-related in here" folder.
Some of these are easy (Apocalypse's design is the same for all of Earth 616, so that one is not a hard moment); some are harder (AoA Rogue portrayed in XML2 is actually Young AoA Rogue -- the Mature AoA Rogue wears her vintage all-green 'villain' costume she recently donned again in 616 after the Sunfire affair), some border on psychotically impossible (as AoA Nightcrawler, for example, exists mostly in an exaggerated cartoonish style).
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 01, 2007, 12:57pm
Well, I made a list. :P
Done:
AoA Rogue
AoA Jean
Ultimate Magneto (No Helmet)
AoA Toad
Ultimate Toad (Blue Outfit)
Ultimate Toad (Brown Outfit) <- not sure if this one was ever in comics
Ultimate Sabretooth
Classic Sabretooth
Modern Pyro
Modern Sunfire <- once again, not sure
Modern (Black/Dark Blue) Juggernaut
Ultimate Rogue
Apocalypse (Blue/Gray Outfit)
Ultimate Beast
AoA Sabretooth
AoA Bishop
AoA Colossus
AoA Cyclops
AoA Gambit
AoA Nightcrawler
AoA Storm
AoA Wolverine (Weapon X, not the AoA exclusive Wolverine)
Original Cyclops
Modern Gambit
Modern (Black Suit) Mystique
Green Phoenix Jean
Black Trenchcoat/Green and Yellow Suit Rogue
Classic Juggernaut
Classic Sunfire
AoA Beast (Dark Beast)
Astonishing Cyclops
Classic (Blue with Yellow trunks) Cyclops
Classic Nightcrawler
Ultimate Nightcrawler (With Swords) (HUD already done!)
Uncanny Nightcrawer
AoA Deadpool (HUD Head already done! YAY!)
Ultimate Iceman (Human Form)
Original Jean
Ultimate Jean

Doing/Will Do:
Archangel (Pink/Blue Bodysuit)
Modern Angel <-again, unsure if this comes from comics
Modern Banshee
Original Beast
Uncanny (Bald) Bishop
The Other Bishop (I really have no idea how to describe it)
Blink
Ultimate Blob
Dark Blob (from XML1/included in XML2)
Ultimate Colossus (Human Form)
Destiny (old woman, no costume)
Modern Forge
Ultimate Gambit
Modern Havok
AoA Juggernaut
Classic Juggernaut (no helmet)
Classic Lady Deathstrike
AoA Magneto
Ultimate Magneto
Classic Mr Sinister
Omega Red
Modern Polaris
Dark Pyro
Modern Quicksilver
Sauron
Classic Scarlet Witch
Modern Scarlet Witch <-not sure if this is from comics
Astonishing Kitty
Stepford Cuckoo
Ultimate Storm (Spiky Hair)
Stryfe
AoA Sunfire
Modern Emma
Weapon X (Nekkid) Wolverine
Zealot
AoA Mikhail
AoA Abyss
AoA Holocaust
Modern Grizzly
Guardian


Those are all the skins I plan on eventually doing before I call operation 'Convert XML2 Skins' complete. I know it is one buttload of skins, but that is how many there are to do ;)

EDIT: I'll be using this post to keep track of my progress.
Title: Re: Converted XML2 Skins Galore
Post by: THX on January 01, 2007, 10:39pm
^  :o :o :o

I love this thread  ;D
Title: Re: Converted XML2 Skins Galore
Post by: dhampyr246 on January 01, 2007, 11:42pm
^  :o :o :o

I love this thread  ;D

I know, me too
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on January 02, 2007, 11:35am
First stone. Copied from the portrait thread:
Quote
Here's an update.
Captain Marvel's classic (20203), Iron Fist, and two for the XML2 projekt, featuring Modern Gambit and AoA Cyclops. Yay.
http://h1.ripway.com/ivank/Portraiture4.rar
Of these, only Cyke is based on comic art ("Tales from AoA feat. Factor X"), the other three are from the busts and statues pics on the site Kenn suggested.

Procured art for Modern Mystique, almost every AoA playable, several variations of Sabertooth and all the not-available-in-MUA permutations of Wolverine. Gonna make all of those next. Yup.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 02, 2007, 03:22pm
http://www.momoshare.com/file.php?file=30cf861def5ef2ae6f74d6580b70ef4a

Classic Juggernaut, Classic Sunfire, and AoA Beast (Dark Beast) <- My own creation
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 02, 2007, 08:35pm
http://www.momoshare.com/file.php?file=74c1a891e764c96c91a5fc1bb00dfa57

Astonishing Cyclops, Classic Cyclops, Ultimate Nightcrawler (with swords), Uncanny Nightcrawler, and Classic Nightcrawler

Oh yeah, Noelemahc, before I forget, we also need an Ultimate Cyclops HUD. I'm not gonna do the skin, though, as darkmythology already did a bump-mapped version based on the Dark Cyclops model.
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on January 02, 2007, 10:29pm
No trouble, I got a good source for that one too.
Keep up the good work! I'll try to get some stuff up today (it's 8:30 AM out here) :D
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on January 03, 2007, 06:04am
Here's the new stuff (10 pcs), all from the AoA.
http://h1.ripway.com/ivank/PortraitureAoA1.rar
Includes:
*Bishop -- in all of his bald glory -- back in the days when we were used to a hairier Bishop, it was weird-looking
*Colossus -- and his attempts at channeling Iron Fist
*Gambit -- ever the dashing rogue
*Jean Grey -- with the funky hairdo and tattooage
*Magneto -- without helmet, can be used for the Helmetless Magneto skin (even though it's Ultimate)
*Nightcrawler -- agree with me, "Kurt Darkholme" sounds very... unfamiliar, neh?
*Rogue -- again, sounds weird enough -- "Anna Lensherr"
*Sabertooth -- and his fancy-shmancy sneer
*Storm -- Quicksilver's sweetheart, complete with HER fancy eye tattoo
And, last but not least... you got it,
*Weapon X -- or Wolverine for those of you from Earth 616 who don't know that in the AoA (which, by the way, does NOT have a number) the name Wolverine is borne by another person entirely).

Enjoi.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 05, 2007, 06:40pm
For all those worried about my lack of uploading, I've got some done, but Bald Bishop has caused me more pain than a bad case of gonorrhea. I'll hopefully figure him out and have a large pack tomorrow.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 05, 2007, 10:28pm
I'm actually toying around with XML1-only characters, like Magma, Marrow and Psylocke for the model conversions. Had to take'em from the X-Box version of the game since it uses the same formats as the PC one -- and, of course, the X-Box being what it is, most of the textures are indecently low-res (128x and lower as the HIGHEST size available, with small exclusions like Marrow or separate 128x head textures like Emma Frost)

Don't know how I missed this post :P Are most/all character models accessible? Including the dropped from XML2 Avalanche, Jubilee, Madrox and Ultimate Iceman?

Also, would one need a modded X-Box to do this? (after some searching, i've come up conflicting answers)
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on January 05, 2007, 11:55pm
All characters are accessible, even the dropped ones (good thing they've kept Uncanny Marrow and not AoA Marrow or Weapon X Marrow as the choice; that's her only non-ugly form), just gotta tapdance quite a bit to get some of them working in MUA without crashing it (which is weird, as they ALL work in XML2 without problems).
And I can't reply to the modded question as I snagged the disc image from the Interweb (it's wonderful to have such conflicting copyright* laws in my country => you aren't considered as breaking the law with it until you use it (which I'm not, I ain't got a Box) or sell it (which I'm not)) and tore its assetsfb.wad out.
Did you have any requests for me? :P

~~~~~~~~~
* - the legendary running joke is "copyright means 'copied correctly'" :P
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 06, 2007, 08:22am
Yeah, I REALLY want Ultimate Iceman (Iced up). I always found it odd that they slowly made him less Ultimate and more Classic (XML1-hat/armband, XML2-armband, MUA-neither) instead of just having them as 2 separate costumes.
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on January 06, 2007, 08:24am
Yeah, okay, I'll see what I can do in that direction. My main gripe with progress is the intrusion of IRL on my comp life, mainly in the form of my sick mother. That's, "got a flu we can't seem to cure" sick, not "sick to the head" sick. Just to clarify :P
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 06, 2007, 10:58am
http://www.momoshare.com/file.php?file=694c954f15c224030757bea6f0f3962b

Ultimate Jean, Original Jean, Ultimate Iceman (Human), AoA Deadpool (Dead Man Wade)
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on January 08, 2007, 03:46am
Okay, here's a mission for ya, Blizz. You gotta convert the Spacesuit and Gladiator costumes as well (available, to my memory, in XML2, for Colossus, Wolverine, Storm and Nightcrawler -- in XML1, almost every playable has one or the other). At least for the sake of their having higher-res textures than the ones I can access in XML1 :P That, and they're neat-looking.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 08, 2007, 09:10am
Already half there- Wolvy and Storm's were already in MUA. I'll do the rest though. And, FYI, EVERY playable costume from XML1 is in XML2, except for Emma's, Magma's, Jubi's, and Betsy's. Yes, even Beast's.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 08, 2007, 12:32pm
Catchup time - http://www.momoshare.com/file.php?file=1aa2fc16aec2fb047295ff0641d4e1b1

Contains everything released so far, as well as 2 new ones, Sugarman and Bastion.

Done:
AoA Rogue
AoA Jean
Ultimate Magneto (No Helmet)
AoA Toad
Ultimate Toad (Blue Outfit)
Ultimate Toad (Brown Outfit) <- not sure if this one was ever in comics
Ultimate Sabretooth
Classic Sabretooth
Modern Pyro
Modern Sunfire <- once again, not sure
Modern (Black/Dark Blue) Juggernaut
Ultimate Rogue
Apocalypse (Blue/Gray Outfit)
Ultimate Beast
AoA Sabretooth
AoA Bishop
AoA Colossus
AoA Cyclops
AoA Gambit
AoA Nightcrawler
AoA Storm
AoA Wolverine (Weapon X, not the AoA exclusive Wolverine)
Original Cyclops
Modern Gambit
Modern (Black Suit) Mystique
Green Phoenix Jean
Black Trenchcoat/Green and Yellow Suit Rogue
Classic Juggernaut
Classic Sunfire
AoA Beast (Dark Beast)
Astonishing Cyclops
Classic (Blue with Yellow trunks) Cyclops
Classic Nightcrawler
Ultimate Nightcrawler (With Swords) (HUD already done!)
Uncanny Nightcrawer
AoA Deadpool (HUD Head already done! YAY!)
Ultimate Iceman (Human Form)
Original Jean
Ultimate Jean
Bastion
AoA Sugarman
Spacesuit Colossus
Spacesuit Gambit
Spacesuit Nightcrawler
Spacesuit Cyclops
Modern Bishop
Classic Bishop
Ultimate Blob
Dark Blob
Modern Stepford Cuckoo
AoA Magneto
Ultimate Magneto
Ultimate Gambit
AoA Juggernaut
Classic Juggernaut (no helmet)
AoA Blink
AoA Sunfire
Astonishing Kitty
Archangel (Pink/Blue Bodysuit)
Modern Angel <-again, unsure if this comes from comics
Spacesuit Angel
AoA Angel <-My own quick reskin

Doing/Will Do:
Modern Banshee
Ultimate Colossus (Human Form)
Destiny (old woman, no costume)
Modern Forge
Modern Havok
Classic Lady Deathstrike
Classic Mr Sinister
Omega Red
Modern Polaris
Dark Pyro
Modern Quicksilver
Sauron
Classic Scarlet Witch
Modern Scarlet Witch <-not sure if this is from comics
Ultimate Storm (Spiky Hair)
Stryfe
Modern Emma
Zealot
AoA Mikhail
AoA Abyss
AoA Holocaust
Modern Grizzly
Guardian
Gladiator Wolverine
Gladiator Jean
Gladiator Colossus
Title: Re: Converted XML2 Skins Galore
Post by: mackado323 on January 08, 2007, 12:45pm
could someone im me at themidgetking323 and walk me through how to put these skins into my game? im not very computer savy and pretty much need to be led through in laymans terms
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on January 08, 2007, 12:49pm
I checked, turns out what XML1 lists as Logan's "Dopple", or Gladiator costume is listed in XML2 under "Ultimate Predator". Yup, THAT's the one. So, it's off my list as of now.

I'm also gonna have a bit of fun comparing the formatting in the PSP version of XML2 to the PC ones, mayhap I will find a key to deciphering the format differences after all. I still have two days to go till my mid-year exams start, and I was never a firm believer in preparing more than a day beforehand :D
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 08, 2007, 04:20pm
http://www.momoshare.com/file.php?file=50ca8bd2050f05e9f01e82fff99b6eee

(http://img292.imageshack.us/img292/262/spacesuitstj9.th.jpg) (http://img292.imageshack.us/my.php?image=spacesuitstj9.jpg)

Spacesuit Colossus, Cyclops, Gambit, and Nightcrawler

The belts all have separate mips, but replacing them just causes a crash for me. And, as you can see, the brown doesn't look too off color-reversed :P
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 08, 2007, 08:07pm
http://www.momoshare.com/file.php?file=ffe2c9493f68a114bbeda16270661aa6

Ultimate Blob, Dark Blob, Classic Bishop, Modern Bishop, Modern Stepford Cuckoo
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 11, 2007, 07:04pm
http://www.momoshare.com/file.php?file=02750372783ca0b43ad11135f2ef7917

Ultimate Magneto, AoA Magneto

For some reason that is completely beyond me, both Ultimate Magnetos have white lines around the cape, whereas the AoA one does not. Anyone privy as to why ???

(http://img219.imageshack.us/img219/5379/untitled1mj9.th.jpg) (http://img219.imageshack.us/my.php?image=untitled1mj9.jpg)(http://img398.imageshack.us/img398/8018/untitled2ka9.th.jpg) (http://img398.imageshack.us/my.php?image=untitled2ka9.jpg)
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on January 11, 2007, 09:42pm
*slaps forehead* Fic me silly. That's the cel shading outline for XML2's shaders use. If you take a gander inside the model file, it's the series of boltons labeled <body part name>_outline. I'm surprised you didn't get'em with other conversions, actually.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 12, 2007, 02:51am
I did, but only mag's cape and Bishop's left gun. Know of any way to remove it/recolor it black?
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on January 12, 2007, 03:01am
Nope, not really. They ARE black in XML2, so why in the heck would they suddenly become white eludes me. Maybe look for unusual white spots in the files when viewed via Texture Finder? I'm certain there's lots of those, they're present almost in every XML model.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 12, 2007, 03:32am
Oh, yeah, offsets.

Rogue AoA
256X256
Start: 68891
Size: 65535
End: 134426
128X128
Start: 52507
Size: 16383
End: 68890
64X64
Start: 28715
Size: 4095
End: 32810
32X32
Start: 183139
Size: 1023
End: 184162
16X16
Start: 28459
Size:255
End: 28714

Toad Ult Blue 174974
256X256
Start: 92731
Size: 65535
End: 158266
128X128
Start: 48087
Size: 16383
End: 64470
64X64
Start: 13487
Size: 4095
End: 17582
32X32
Start: 24267
Size: 1023
End: 25290
16X16
Start: 25291
Size:255
End: 25546

Sabretooth Ult 171156
256X256
Start: 81725
Size: 65535
End: 147260
128X128
Start: 49497
Size: 16383
End: 65880
64X64
Start: 65881
Size: 4095
End: 69976
32X32
Start: 35281
Size: 1023
End: 36304
16X16
Start: 36305
Size: 255
End: 36560

Sabretooth Classic 181878
256X256
Start: 81047
Size: 65535
End: 146582
128X128
Start: 52927
Size: 16383
End: 69310
64X64
Start: 42347
Size: 4095
End: 46442
32X32
Start: 26727
Size: 1023
End: 27750
16X16
Start: 42075
Size: 255
End: 42330

Pyro Modern 182434
256X256
Start: 79651
Size: 65535
End: 145186
128X128
Start: 51459
Size: 16383
End: 67842
64X64
Start: 29103
Size: 4095
End: 33198
32X32
Start: 33199
Size: 1023
End: 34222
16X16
Start: 38351
Size: 255
End: 38606

Sunfire Modern 199614
256X256
Start: 66571
Size: 65535
End: 132106
128X128
Start: 24371
Size: 16383
End: 40754
64X64
Start: 19251
Size: 4095
End: 23346
32X32
Start: 23347
Size: 1023
End: 24370
16X16
Start: 18995
Size: 255
End: 19250

Juggernaut Modern 188840
256X256
Start: 89489
Size: 65535
End: 155024
128X128
Start: 62337
Size: 16383
End: 78720
64X64
Start: 35241
Size: 4095
End: 39336
32X32
Start: 43077
Size: 1023
End: 44100
16X16
Start: 44101
Size: 255
End: 44356

Rogue Ultimate 183128
256X256
Start: 83145
Size: 65535
End: 148680
128X128
Start: 54509
Size: 16383
End: 70892
64X64
Start: 19985
Size: 4095
End: 24080
32X32
Start: 24545
Size: 1023
End: 25568
16X16
Start: 24081
Size: 255
End: 24336

Colossus AoA 180604
256X256
Start: 59277
Size: 65535
End: 124812
128X128
Start: 41789
Size: 16383
End: 58172
64X64
Start: 24489
Size: 4095
End: 28584
32X32
Start: 58173
Size: 1023
End: 59196
16X16
Start: 35113
Size: 255
End: 35368

Wolverine AoA 169902
256X256
Start: 77439
Size: 65535
End: 142974
128X128
Start: 142975
Size: 16383
End: 159358
64X64
Start: 28611
Size: 4095
End: 32706
32X32
Start: 159359
Size: 1023
End: 160382
16X16
Start: 28355
Size: 255
End: 28610

Nightcrawler AoA
256X256
Start: 84859
Size: 65535
End: 150394
128X128
Start: 53451
Size: 16383
End: 69834
64X64
Start: 23247
Size: 4095
End: 27342
32X32
Start: 33311
Size: 1023
End: 34334
16X16
Start: 33023
Size: 255
End: 33278

Sabretooth AoA 182432
256X256
Start: 59033
Size: 65535
End: 124568
128X128
Start: 42649
Size: 16383
End: 59032
64X64
Start: 22265
Size: 4095
End: 26360
32X32
Start: 38957
Size: 1023
End: 39980
16X16
Start: 26361
Size: 255
End: 26616

Apocalypse 204924
256X256
Start: 79061
Size: 65535
End: 144596
128X128
Start: 33681
Size: 16383
End: 50064
64X64
Start: 18273
Size: 4095
End: 22368
32X32
Start: 24421
Size: 1023
End: 25444
16X16
Start: 27121
Size: 255
End: 27376

Beast Ultimate 164754
256x256
Start: 47815
Size: 65535
End: 113350
128x128
Start: 31431
Size: 16383
End: 47814
64x64
Start: 18363
Size: 4095
End: 22458
32x32
Start: 25875
Size: 1023
End: 26898
16x16
Start: 25603
Size: 255
End: 25858

Cyclops AoA 194024
256X256
Start: 53573
Size: 65535
End: 119108
128X128
Start: 12057
Size: 16383
End: 28440
64X64
Start: 33197
Size: 4095
End: 37292
32X32
Start: 37309
Size: 1023
End: 38332
16X16
Start: 38333
Size: 255
End: 38588

Storm AoA 182118
256X256
Start: 64007
Size: 65535
End: 129542
128X128
Start: 36255
Size: 16383
End: 52638
64X64
Start: 59911
Size: 4095
End: 64006
32X32
Start: 25643
Size: 1023
End: 26666
16X16
Start: 26667
Size: 255
End: 26922

Gambit AoA 191114
256X256
Start: 125491
Size: 65535
End: 191026
128X128
Start: 84203
Size: 16383
End: 100586
64X64
Start: 114099
Size: 4095
End: 118194
32X32
Start: 49719
Size: 1023
End: 50742
16X16
Start: 50743
Size: 255
End: 50998

Bishop AoA 203248
256X256
Start: 101357
Size: 65535
End: 166892
128X128
Start: 52845
Size: 16383
End: 69228
64X64
Start: 26285
Size: 4095
End: 30380
32X32
Start: 16357
Size: 1023
End: 17380
16X16
Start: 38593
Size: 255
End: 38848

Mystique Modern 163960
256X256
Start: 65949
Size: 65535
End: 131484
128X128
Start: 35677
Size: 16383
End: 52060
64X64
Start: 21685
Size: 4095
End: 25780
32X32
Start: 25781
Size: 1023
End: 26804
16X16
Start: 26805
Size: 255
End: 27060

Sunfire Classic 165156
256X256
Start: 64601
Size: 65535
End: 130136
128X128
Start: 48217
Size: 16383
End: 64600
64X64
Start: 13981
Size: 4095
End: 18076
32X32
Start: 164133
Size: 1023
End: 165156
16X16
Start: 24553
Size: 255
End: 24808

Cyclops Classic 164916
256X256
Start: 48849
Size: 65535
End: 114384
128X128
Start: 134789
Size: 16383
End: 151172
64X64
Start: 151173
Size: 4095
End: 155268
32X32
Start: 155269
Size: 1023
End: 156292
16X16
Start: 24693
Size: 255
End: 24948

Nightcrawler Classic 167388
256X256
Start: 59953
Size: 65535
End: 125488
128X128
Start: 26797
Size: 16383
End: 43180
64X64
Start: 17433
Size: 4095
End: 21528
32X32
Start: 57225
Size: 1023
End: 58248
16X16
Start: 21529
Size: 255
End: 21784

Nightcrawler Ultimate 192562
256X256
Start: 102875
Size: 65535
End: 168410
128X128
Start: 59243
Size: 16383
End: 75626
64X64
Start: 34771
Size: 4095
End: 38866
32X32
Start: 33347
Size: 1023
End: 34370
16X16
Start: 34451
Size: 255
End: 34706

Nightcrawler Uncannny 162854
256X256
Start: 48751
Size: 65535
End: 114286
128X128
Start: 114287
Size: 16383
End: 130670
64X64
Start: 27771
Size: 4095
End: 31866
32X32
Start: 32923
Size: 1023
End: 33946
16X16
Start: 34451
Size: 255
End: 34706

Cyclops Astonishing 170996
256X256
Start: 48477
Size: 65535
End: 114012
128X128
Start: 32093
Size: 16383
End: 48476
64X64
Start: 21001
Size: 4095
End: 25096
32X32
Start: 28493
Size: 1023
End: 29516
16X16
Start: 170725
Size: 255
End: 170980


Bishop Modern 206828
256X256
Start: 114561
Size: 65535
End: 180096
128X128
Start: 21157
Size: 16383
End: 37540
64X64
Start: 83305
Size: 4095
End: 87400
32X32
Start: 46601
Size: 1023
End: 47624
16X16
Start: 39165
Size: 255
End: 39420

Iceman Ultimate Human 163460
256X256
Start: 89725
Size: 65535
End: 155260
128X128
Start: 43621
Size: 16383
End: 60004
64X64
Start: 19489
Size: 4095
End: 23584
32X32
Start: 12369
Size: 1023
End: 13392
16X16
Start: 29573
Size: 255
End: 29828

Deadpool AoA 214282
256X256
Start: 71139
Size: 65535
End: 136674
128X128
Start: 146959
Size: 16383
End: 163342
64X64
Start: 41019
Size: 4095
End: 45114
32X32
Start: 45115
Size: 1023
End: 46138
16X16
Start: 51851
Size: 255
End: 52106

Phoenix Original 166336
256X256
Start: 73925
Size: 65535
End: 139460
128X128
Start: 36093
Size: 16383
End: 52476
64X64
Start: 25137
Size: 4095
End: 29232
32X32
Start: 29233
Size: 1023
End: 30256
16X16
Start: 30257
Size: 255
End: 30512

Phoenix Ultimate 169270
256X256
Start: 58279
Size: 65535
End: 123814
128X128
Start: 41895
Size: 16383
End: 58278
64X64
Start: 31671
Size: 4095
End: 35766
32X32
Start: 35767
Size: 1023
End: 36790
16X16
Start: 168983
Size: 255
End: 169238

Bastion 172834
256X256
Start: 67639
Size: 65535
End: 133174
128X128
Start: 47643
Size: 16383
End: 64026
64X64
Start: 15807
Size: 4095
End: 19902
32X32
Start: 33679
Size: 1023
End: 34702
16X16
Start: 34799
Size: 255
End: 35054

Sugarman AoA 253194
256X256
Start: 53943
Size: 65535
End: 119478
128X128
Start: 13111
Size: 16383
End: 29494
64X64
Start: 30871
Size: 4095
End: 34966
32X32
Start: 29495
Size: 1023
End: 30518
16X16
Start: 30535
Size: 255
End: 30790

Nightcrawler Spacesuit 191852
256X256
Start: 80921
Size: 65535
End: 146456
128X128
Start: 64537
Size: 16383
End: 80920
64X64
Start: 31661
Size: 4095
End: 35756
64X64
Start: 40109
Size: 4095
End: 44204
32X32
Start: 17937
Size: 1023
End: 18960
16X16
Start: 47501
Size: 255
End: 47756

Gambit Spacesuit 194208
256X256
Start: 86277
Size: 65535
End: 151812
128X128
Start: 56213
Size: 16383
End: 72596
64X64
Start: 179853
Size: 4095
End: 183948
32X32
Start: 165073
Size: 1023
End: 166096
16X16
Start: 166537
Size: 255
End: 166792

Cyclops Spacesuit 208974
256X256
Start: 79739
Size: 65535
End: 145274
128X128
Start: 145275
Size: 16383
End: 161658
64X64
Start: 36075
Size: 4095
End: 40170
32X32
Start: 40587
Size: 1023
End: 41610
16X16
Start: 46175
Size: 255
End: 46430

Colossus Spacesuit 192522
256X256
Start: 46315
Size: 65535
End: 111850
128X128
Start: 130015
Size: 16383
End: 146398
64X64
Start: 158567
Size: 4095
End: 162662
32X32
Start: 31723
Size: 1023
End: 32746
16X16
Start: 32747
Size: 255
End: 33002

Bishop Classic 203904
256X256
Start: 80713
Size: 65535
End: 146248
128X128
Start: 64329
Size: 16383
End: 80712
64X64
Start: 32225
Size: 4095
End: 36320
32X32
Start: 43929
Size: 1023
End: 44952
16X16
Start: 199801
Size: 255
End: 200056

Blob Dark Blob 200150
256X256
Start: 101767
Size: 65535
End: 167302
128X128
Start: 54399
Size: 16383
End: 70782
64X64
Start: 85543
Size: 4095
End: 89638
32X32
Start: 26759
Size: 1023
End: 27782
16X16
Start: 22091
Size: 255
End: 22346

Magneto Ultimate 185594
256X256
Start: 37323
Size: 65535
End: 102858
128X128
Start: 102859
Size: 16383
End: 119242
64X64
Start: 138067
Size: 4095
End: 142162
64X64 Cape
Start: 16627
Size: 4095
End: 20722
32X32
Start: 15603
Size: 1023
End: 16626
32X32 Cape
Start: 14579
Size: 1023
End: 15602
16X16
Start: 20723
Size: 255
End: 20978
16X16 Cape
Start: 24615
Size: 255
End: 24870

Magneto AoA 188726
256X256
Start: 65479
Size: 65535
End: 131014
128X128
Start: 49095
Size: 16383
End: 65478
64X64
Start: 14631
Size: 4095
End: 18726
64X64 Cape
Start: 31079
Size: 4095
End: 35174
32X32
Start: 137287
Size: 1023
End: 138310
32X32 Cape
Start: 139763
Size: 1023
End: 140786
16X16
Start: 136495
Size: 255
End: 136750
16X16 Cape
Start: 175111
Size: 255
End: 175366


The ones I left out are already online -> http://geocities.com/xmenlegendsps2/editingguide.html

I will post them alongside releases from now on, mirroring Noelemahc's idea :P
Title: Re: Converted XML2 Skins Galore
Post by: cvc on January 12, 2007, 02:09pm
aoa,magneto just what i needed great work, mine has those black spots
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 12, 2007, 02:24pm
Yep, I already acknowledged that. They all will, with full screen lighting off. It is because of the dxt3 textures/the alpha channel.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 12, 2007, 09:25pm
http://www.momoshare.com/file.php?file=887bc7717f020d25ec468bfea541a5ae

Ultimate Gambit, AoA Juggernaut, Classic Juggernaut (No Helmet)

Juggernaut AoA 195246
256X256
Start: 92067
Size: 65535
End: 157602
128X128
Start: 47983
Size: 16383
End: 64366
64X64
Start: 24487
Size: 4095
End: 28582
32X32
Start: 23143
Size: 1023
End: 24166
16X16
Start: 24167
Size: 255
End: 24422

Juggernaut Classic No Helmet 193632
256X256
Start: 66509
Size: 65535
End: 132044
128X128
Start: 50125
Size: 16383
End: 66508
64X64
Start: 36441
Size: 4095
End: 40536
32X32
Start: 192161
Size: 1023
End: 193184
16X16
Start: 193185
Size: 255
End: 193440

Gambit Ultimate 172198
256X256
Start: 67563
Size: 65535
End: 133098
128X128
Start: 37403
Size: 16383
End: 53786
64X64
Start: 19559
Size: 4095
End: 23654
32X32
Start: 33235
Size: 1023
End: 34258
16X16
Start: 34259
Size: 255
End: 34514
Title: Re: Converted XML2 Skins Galore
Post by: dhampyr246 on January 12, 2007, 10:54pm
Dude, you are awesome, this is probably my favorite thread ever.
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on January 13, 2007, 06:36am
Let us continue.
Six more AoA portraits.
http://h1.ripway.com/ivank/PortraitureAoA2.rar
In here, you shall find:
AoA Blink, fixed AoA Colossus, Dark Beast, AoA Magneto (helmeted this time around), AoA Sunfire and AoA Toad.
This moves it on up, leaving just a few AoA characters uncovered. The next batch will focus on 616ers.
Title: Re: Converted XML2 Skins Galore
Post by: Joshco on January 13, 2007, 07:00am
Hey Noelemahc, I've a small request - any chance you could convert Storm's "original" (circa Giant Size #1) portrait? The skin is already in MUA of course, but the portrait isn't...

Thanks!
Title: Re: Converted XML2 Skins Galore
Post by: sariks on January 13, 2007, 07:48am
Thanks For skins
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 13, 2007, 08:07am
Hey Noelemahc, I've a small request - any chance you could convert Storm's "original" (circa Giant Size #1) portrait? The skin is already in MUA of course, but the portrait isn't...

Thanks!
Her head is the exact same as the astonishing one. I just used it for both.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 13, 2007, 10:23am
http://www.momoshare.com/file.php?file=4ef604ab9d5d910a42d467238ad4874b

AoA Blink, AoA Sunfire, Astonishing Kitty

Sunfire AoA 154504
256X256
Start: 48617
Size: 65535
End: 114152
128X128
Start: 32233
Size: 16383
End: 48616
64X64
Start: 20957
Size: 4095
End: 25052
32X32
Start: 19741
Size: 1023
End: 20764
16X16
Start: 19485
Size: 255
End: 19740

Blink AoA 187442
256X256
Start: 70139
Size: 65535
End: 135674
128X128
Start: 36579
Size: 16383
End: 52962
64X64
Start: 66043
Size: 4095
End: 70138
32X32
Start: 27719
Size: 1023
End: 28742
16X16
Start: 28743
Size: 255
End: 28998

Shadowcat Astonishing 174688
256X256
Start: 49669
Size: 65535
End: 115204
128X128
Start: 33285
Size: 16383
End: 49668
64X64
Start: 12085
Size: 4095
End: 16180
32X32
Start: 28957
Size: 1023
End: 29980
16X16
Start: 30157
Size: 255
End: 30412
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 13, 2007, 02:30pm
http://www.momoshare.com/file.php?file=21e636b6cb7fe0588b8aee475ada7ce5

Modern Angel, Archangel, Spacesuit Angel, AoA Angel

AoA Angel is on the Modern model, and it is a quicky. If anyone wants to spruce it up, have at it.

Angel Spacesuit 135856
128X128
Start: 99641
Size: 16383
End: 116024
64X64
Start: 58169
Size: 4095
End: 62264
32X32
Start: 29609
Size: 1023
End: 30632
16X16
Start: 29273
Size: 255
End: 29528

Angel Modern 294550
256x512 Wing
Start: 117551
Size: 131071
End: 248622
128X256 Wing
Start: 58591
Size: 32767
End: 91358
128X128
Start: 271591
Size: 16383
End: 287974
64x128 Wing
Start: 22703
Size: 8191
End: 30894
64X64
Start: 16523
Size: 4095
End: 20618
32X64 Wing
Start: 30895
Size: 2047
End: 32942
32X32
Start: 33711
Size: 1023
End: 34734
16x32 Wing
Start: 33199
Size: 511
End: 33710
16X16
Start: 32943
Size: 255
End: 33198

Angel Horseman 176572
256X256
Start: 50705
Size: 65535
End: 116240
128X128
Start: 133685
Size: 16383
End: 150068
64X64
Start: 46609
Size: 4095
End: 50704
32X32
Start: 24361
Size: 1023
End: 25384
16X16
Start: 25657
Size: 255
End: 25912
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 14, 2007, 08:14pm
Hey, can someone send me or upload the original 1701, Classic Deadpool model? I accidentally removed it and don't really feel like reinstalling the whole thing :P
Title: Re: Converted XML2 Skins Galore
Post by: fluid_static on January 14, 2007, 09:53pm
Here ya go Blizz.

http://www.momoshare.com/file.php?file=e1465f8d5fc18f6f6106e149ef808af8
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 14, 2007, 10:13pm
Thanks a bundle. I had replaced all instances of dp models with the no '_segment' ones, and the classic one's left sword was messed up. Oops :D
Title: Re: Converted XML2 Skins Galore
Post by: mr.happypants on January 20, 2007, 11:25am
i have a wierd glicth that happens on my game when i replace any of the human torches outfits with Sunfire if i do his charge hit his skin goes from sunfire to elektra!? does anyone have an idea why this would happen?
Title: Re: Converted XML2 Skins Galore
Post by: rainy_de_lunche on January 20, 2007, 11:44am
i had that same problem. i dont kno y
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 20, 2007, 12:03pm
It must have something to do with the switch between fire torch and regular torch. Does the same happen when flying/landing?
Title: Re: Converted XML2 Skins Galore
Post by: rainy_de_lunche on January 20, 2007, 12:29pm
it did for me...y elektra though personally i didnt care too much for sunfire but it was quite a surprise.
Title: Re: Converted XML2 Skins Galore
Post by: SmokeBogey on January 20, 2007, 12:36pm
Thats because the script for changing to the flying skin and back looks inside the igb you're using for its number, and Elektra and Sunfire both happen to be 1201.igb.  Open the Sunfire igb in a hex (sorry, I said text at first) editor and replace all 120x.igb with 130x (if you are replacing torchy's third skin with sunny's first, replace 1201 with 1303), and you should be fine.
Title: Re: Converted XML2 Skins Galore
Post by: iammingy on January 20, 2007, 01:35pm
Hi, has anyone tried converting the Mr. Sinister skin from XML2?
Is the cape(ribbons) a seperate model from the body? It seems like it didn't show up on mine... :(
Is there anyway to "fuse" the cape with the body? ???

Thanks...!
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on January 20, 2007, 01:38pm
Nope, they aren't a separate model. At least as far as XML2 is concerned (check: decompile NPCSTAT of XML2 and see for yourself). Are they even IN the model? I don't remember, sorry >.<
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 20, 2007, 01:39pm
Not yet, but I'll get to it. I've been busy with classes all week, and I'm going out to write a paper in a bit. I'll try and convert more tomorrow :P
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on January 20, 2007, 01:46pm
You can leave the minor monsters to me, I'm gonna go a-looking for models to base Fantomex on, and for that I need to convert all the soldiers from XML1 and 2. And the other small fry will follow suit :D
Y'know, the nameless faceless clones the heroes crunch in spades :D
Title: Re: Converted XML2 Skins Galore
Post by: ZERO111112 on January 20, 2007, 02:46pm
Excuse me, but the making of xml2 skins has stopped?, because i was waiting for a sauron skin for my supervillain team. (I`m just asking, sorry for any problem)
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 20, 2007, 05:53pm
Time for another cumulative pack :P

http://www.momoshare.com/file.php?file=1f5dd34dcdd00402370638444e159ebf

Includes everything released so far, and 4 new ones: Modern Banshee, Modern Shaw (Black King), Modern Destiny, and Modern Forge

In the pack:
AoA Angel
Horseman Angel (Archangel)
Modern Angel
Spacesuit Angel
Modern Apocalypse
Modern Banshee
Modern Bastion
AoA Beast (Dark Beast)
Ultimate Beast
AoA Bishop
Classic Bishop
Modern Bishop
Modern Black King (Sebastian Shaw)
AoA Blink
Dark Blob
Ultimate Blob
AoA Colossus
Spacesuit Colossus
AoA Cyclops
Astonishing Cyclops
Classic Cyclops
Original Cyclops
Spacesuit Cyclops
AoA Deadpool (Dead Man Wade)
Modern Destiny
Modern Forge
AoA Gambit
Modern Gambit
Spacesuit Gambit
Ultimate Gambit
Ultimate Iceman (Human)
AoA Juggernaut
Classic Juggernaut
Classic Juggernaut (No Helmet)
Modern Juggernaut
AoA Magneto
Ultimate Magneto
Ultimate Magneto (No Helmet)
Modern Mystique
AoA Nightcrawler
Classic Nightcrawler
Spacesuit Nightcrawler
Ultimate Nightcrawler (With Swords)
Uncanny Nightcrawler
AoA Jean
Classic Jean (Green Phoenix)
Original Jean
Ultimate Jean
Modern Pyro
AoA Rogue
Classic Rogue (With Trenchcoat)
Ultimate Rogue
AoA Sabretooth
Classic Sabretooth
Ultimate Sabretooth
Astonishing Shadowcat
Modern Stepford Cuckoo
AoA Storm
AoA Sugarman
AoA Sunfire
Classic Sunfire
Modern Sunfire
AoA Toad
Ultimate Toad (Blue)
Ultimate Toad (Brown)
AoA Wolverine (Weapon X)

Done:
Classic Dazzler
Modern Havok
Modern Polaris
Astral Hero Professor X
Modern Professor X
Modern Quicksilver
Classic Scarlet Witch
Modern Scarlet Witch
Original Scarlet Witch
Classic Shanna
Modern Emma

Still to come:
AoA Abyss
Classic Black Queen (Selene)
Gladiator Colossus
Ultimate Colossus (Human)
Civilian Cyclops
AoA Forge
Classic Garokk
Modern Grizzly
Classic Guardian
AoA Holocaust
Classic Kazaar
Classic Lady Deathstrike
Classic Living Monolith
AoA Mikhail
Classic Moira MacTaggert
Classic Mr Sinister
Classic Omega Red
Gladiator Jean
Gladiator Professor X
Dark Pyro
Classic Sauron
Ultimate Storm (Spiky Hair)
Classic Stryfe
Classic Vindicator
Gladiator Wolverine
Classic Zealot
Title: Re: Converted XML2 Skins Galore
Post by: fluid_static on January 20, 2007, 06:59pm
Is there any way I can get the four Iceman skins from MUA?  I installed Cyclops a while back, and (foolishly) didn't back up the Iceman skins.  TIA.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 20, 2007, 07:16pm
Sure.

http://www.momoshare.com/file.php?file=0d4555f4e67b16b84172a5caeceb46b9
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 21, 2007, 09:09am
http://www.momoshare.com/file.php?file=1d75ef266b66e715cc2b173291037079

Classic Dazzler, Astral Hero Professor X, Modern Professor X, Classic Shanna the She-Devil
Title: Re: Converted XML2 Skins Galore
Post by: sariks on January 21, 2007, 10:26am
BliZz fanx for skins  ::) but need Omega Red . Are These Skins Or Powers,Skins ??
Title: Re: Converted XML2 Skins Galore
Post by: fluid_static on January 21, 2007, 10:46am
Thanks for the skins, Blizz - I'm gonna replace an Elektra skin for Shanna.  If I have to have a character in lingerie, she might as well be a jungle-babe.
Title: Re: Converted XML2 Skins Galore
Post by: sariks on January 21, 2007, 11:33am
Can i make some charachters from Demo version ( XML 2 ) ?
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on January 21, 2007, 12:17pm
*bites back a comment about how Typhoid Mary would be a good Elektra skin, mainly because he just likes Mary more than Elektra*
Quote
Are These Skins Or Powers,Skins ??
That's why the thread title says "skins", dude.
Quote
Can i make some charachters from Demo version ( XML 2 ) ?
Why should you want to? BliZZ has already covered everyone who's in the Demo except for the soldiers, who're on MY to-do list. Can't you just *wait* until BliZZ does the skins you need?
Title: Re: Converted XML2 Skins Galore
Post by: sariks on January 21, 2007, 12:46pm
I need Portrais,Extreeme Powers,Skins And Powers [ Like Cyclops You Did ]
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 21, 2007, 01:07pm
Be that as it may, it doesn't belong in my ****ing skin thread. Please, post it where it is relevant.


http://www.momoshare.com/file.php?file=6356e79d350dbc79225182f17f88a57b

Modern Havok, Modern Polaris, Modern Quicksilver, Modern Emma
Title: Re: Converted XML2 Skins Galore
Post by: iammingy on January 21, 2007, 02:42pm
I need Portrais,Extreeme Powers,Skins And Powers [ Like Cyclops You Did ]

Woah... you are asking for so many things at once... @_@
Why don't you just try working on it by yourself for a while? ???
then you will see how much time and effort they had spent into these mods!
Otherwise, give them a break... they have a life, too... :(


Be that as it may, it doesn't belong in my ****ing skin thread. Please, post it where it is relevant.


http://www.momoshare.com/file.php?file=6356e79d350dbc79225182f17f88a57b

Modern Havok, Modern Polaris, Modern Quicksilver, Modern Emma

Thanks BliZZ!!! :D
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on January 21, 2007, 03:10pm
http://www.momoshare.com/file.php?file=75e77773ad89b4617159e7c744c046d6

Classic Scarlet Witch, Modern Scarlet Witch, Original Scarlet Witch
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 04, 2007, 11:03pm
The requested Heroes Reborn Iron Man for brohara.
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/IronHRB.jpg)
http://h1.ripway.com/ivank/ironmanheroesreborn.rar
Enjoi.
Code: [Select]
-DXT3,256,256,73565,128,128,13697,64,64,45485,32,32,60545,16,16,157805,8,8,157709.There's also a 4x mip @ 157613, if you care about such details.
Title: Re: Converted XML2 Skins Galore
Post by: cvc on February 04, 2007, 11:48pm
Is that the Mark111 armor or newer? Heroes reborn huh looks like version of Mark111.
Title: Re: Converted XML2 Skins Galore
Post by: iammingy on February 05, 2007, 03:16am
Thanks, Noelemahc!
I love that IM skin!!!
Title: Re: Converted XML2 Skins Galore
Post by: The Four-Eyed Avenger on February 06, 2007, 07:16am
Is that the Mark111 armor or newer? Heroes reborn huh looks like version of Mark111.

That's the Heroes Reborn Sean Chen armor -- which was a modern armor designed to evoke the styling of the MK III armor.  I've currently got this armor installed along with Tommyboy's Avengers Mod -- EXCELLENT add-on, especially for Iron Man fans.  MANY thanks!

:)
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 06, 2007, 04:03pm
http://www.momoshare.com/file.php?file=5d3129957d8ba1d4deb5056769404d62

Classic Selene, the Black Queen; and a Classic Hellfire Club Emma Frost skin based on it I have from back in the XML2 days. I wish I remember who did it, so I could credit them. But I don't, so just know I simply converted it, I didn't make it.

EDIT: Also, I didn't realize that Iron Man had any forgotten skins in XML2. WHy didn't you guys tell me? ;)
Title: Re: Converted XML2 Skins Galore
Post by: cvc on February 06, 2007, 05:56pm
Thats great I was hopeing you would convert the Black Queen,thanks for all your hard work!!
Title: Re: Converted XML2 Skins Galore
Post by: The Four-Eyed Avenger on February 07, 2007, 11:16am
EDIT: Also, I didn't realize that Iron Man had any forgotten skins in XML2. WHy didn't you guys tell me? ;)

More Iron Man skins?  Tell me more!  (Never played XML2)

???
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 07, 2007, 11:29am
Nah, he meant the one I just posted. The other two XML2 had were War Machine and the "Modern" armour as it's called in MUA.
Title: Re: Converted XML2 Skins Galore
Post by: The Four-Eyed Avenger on February 07, 2007, 12:28pm
Whew!  Had me going there for a minute . . . now I've got to get my heart rate down to normal -- must . . . find . . . chestplate . . .

:)
Title: Re: Converted XML2 Skins Galore
Post by: ZERO111112 on February 10, 2007, 10:20am
Hey what happened with the release of more XL2 costumes, I personally i`m still waiting for holocaust(for ghost rider),abyss(to use it with the shadow king skins and nightcrawler powerset),sauron(for anyone with wings) and omega red(mister fantastic).
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 10, 2007, 10:35am
They'll come eventually. I'm busy with PSP stuff atm.
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 10, 2007, 12:52pm
Omega won't work for Mr Fan as his coils aren't part of his model, and Mr Fan's anims expect that they are. In other words, it won't be as you probably intend it to be, his arms will stretch, not the coils. It'll look st00pid :D
Me, I'd rather slave over adapting Omega's XML2 skeleton into playability, which is why I'm so hot on the issue of finding a way to use two skeletons at once :D
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 13, 2007, 12:40am
Ah'm back.

I was bored, so here's the result of it :D
http://h1.ripway.com/ivank/XML2/XML2Baddies.rar

Included in the pack are MUA-ed versions of the XML2 models 6701.igb (with textures from 6701 to 6705), 8301.igb and 8402.igb (with textures from 8401 to 8405). Skeleton tags "Shifter", "Mutant Mix" and "Optic Crawler" :D
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/Shifters.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/MutantMix.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/Crawlers.jpg)
And, just for the fic of it, how the raw, unconverted, Shifters look in MUA (look at #4 -- Battle Blink, anyone?):
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/ShiftersX.jpg)

The multiple models were identical (although differently formatted, they shared the geometry and texture shapes, so I took the liberty of dumping the largest texture mips from each and then inserted them into ONE of the models), so the offsets within one set are identical. Note that Crawler1 actually had only a 128x mip, which had to be upsampled to the 256x the others use. Ouchie.
Offsets:
Code: [Select]
Crawler1.igb,-DXT3,256,256,67913,128,128,51529,64,64,23961,32,32,32125,16,16,31853,8,8,31774.
MutantMix.igb,-DXT3,256,256,60551,128,128,22979,64,64,144423,32,32,156019,16,16,44027,8,8,44283,4,4,157043.
Shifter1.igb,-DXT3,256,256,82129,128,128,20573,64,64,36957,32,32,41053,16,16,42077,8,8,45829,4,4,45909.

These are obviously fun alternate skins for Mystique, Nightcrawler (swordless, though) and Colossus. Excelsior!

P.S. You can get Moira McT off your lists, BliZZ, because I converted her XML1 version, which is identical to the XML2 in all respects but the fact that the PS2 version needs not conversion :P
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 13, 2007, 04:16am
Done.

Eventually, when we are both done with our respective skins, is the plan to release 'Blizz and Noel's Skin Mega Pack - Every Skin from XML1 and XML2'? Just think how sweet (and large) that would be. :D
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 13, 2007, 07:22am
Yeah, that's the general idea. We still have a long way to go though -- I sifted through the various demons and found out, much to my chagrin, that none of the XML1 ones seem to be present in XML2 :D

Good thing almost all of the robots did get carried over, so I'll soon join you in working on XML2 alone.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 13, 2007, 12:22pm
The multiple models were identical (although differently formatted, they shared the geometry and texture shapes, so I took the liberty of dumping the largest texture mips from each and then inserted them into ONE of the models), so the offsets within one set are identical.
There's no shame in that, I did the same for Classic/Modern Juggs and Blue/Brown Ultimate Toad :P

Also, I can't download your baddie pack. ??? This comes up: "The process cannot access the file because it is being used by another process."

Once I have it, I'll have collected all skins currently done, and I'll get back to work on the final bosses soes we can finish it up.
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 13, 2007, 12:32pm
Yeah, Ripway's being a she-dog. But it's a nice comfy hosting on the "other" days of the month :P
Mirror:
http://www.momoshare.com/file.php?file=04e7f16333cf1c29ef0939abf293df40
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 13, 2007, 02:22pm
(http://img78.imageshack.us/img78/1169/untitled2wq0.jpg)
Gladiator Jean, Wolvy, Colossus, and Pyro

http://www.momoshare.com/file.php?file=9913b82cdef0c3a83cab662bbe59af6d

Offsets have been posted in the XML2 offset thread.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 13, 2007, 04:24pm
(http://img490.imageshack.us/img490/2338/untitled2tq1.jpg)
Ultimate Storm (Spiky Hair), Classic Sauron, Ultimate Colossus (Human), Street Gear Cyclops

http://www.momoshare.com/file.php?file=d55e1bdecfe41376d1b246f6de06fbbf

Once again, offsets posted in the XML2 offset thread.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 13, 2007, 06:33pm
(http://img186.imageshack.us/img186/2861/untitled1qm4.jpg)
Classic Vindicator, Guardian, Living Monolith, and Ka-Zar

http://www.momoshare.com/file.php?file=0ae5aca3dc9241bf0229f2c727916c38

Every offset I do will go in the XML2 thread, so look there if you want them :P
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 13, 2007, 08:27pm
(http://img455.imageshack.us/img455/3695/untitled2pp4.jpg)
Classic Zealot, Age of Apoclypse Mikhail and Holocaust, Modern Grizzly

http://www.momoshare.com/file.php?file=3142e275710f693f416902dc456f18ec

I can see the light at the end of the tunnel! Only 8 more non-nameless skins to go! But that's it for tonight. I need some shut eye.
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 14, 2007, 02:18am
Just for myself, a list of skins in the game with a completion breakdown:
(Syntax: Code -- Name -- Status)

01 - Cyclops -- Gladiator skin done in my XML1 pack, rest is here
02 - Jean -- done, Dark Phoenix skin already in MUA
03 - Wolverine -- all non-MUA skins done
04 - Storm -- all non-MUA skins done
05 - Beast -- all skins done, Space skin in my XML1 pack
06 - Nightcrawler -- all non-MUA skins done
07 - Rogue -- all skins done
08 - Iceman -- the only non-MUA XML2 skin done :D
09 - Colossus -- all non-MUA skins done
10 - Archangel -- all skins done
11 - Professor X -- needs Gladiator and Classic Skin to be done! 1105.igb and 1102.igb (because only 1110.igb and 1104.igb got converted!)
12 - Sunfire -- all skins done
13 - Gambit -- all skins done
14 - Blink -- the only skin is done
15 - Iron Man -- the only non-MUA skin is done
16 - Banshee -- the only skin is done
17 - Destiny -- the only skin is done
18 - Bishop -- somehow has one skin listed twice in converted skins (classic and uncanny) -- WTF?
19 - Havok -- the only skin is done
20 - Shadowcat -- ditto
21 - Moira -- is done in XML1 pack
22 - Forge -- second skin needs doing! 2202.igb
23 - Ultimate Predator AKA Gladiator Wolverine -- the only skin is done
24 - Scarlet Witch -- all skins are done
25 - Magneto -- all skins are done
26 - Ka-Zar -- the only skin is done
27 - Shanna the She-Devil -- the only skin is done
28 - Mystique -- the only XML2 skin is done
29 - Sabretooth -- all skins are done
30 - Blob -- both skins are done
31 - James Hudson -- the only skin is done (anyone up for making his eye-dazzling Mutant X skin?)
32 - Heather Hudson -- the only skin is done (I'm almost afraid to ask if anyone can make her eXiles skin)
33 - Toad -- Gladiator Skin still needs doing! 3322.igb
34 - Juggernaut -- all skins are done
37 - Stepford Cuckoos -- the only skin is done (anyone up for making all the alternate costumes seen throughout Planet X and Phoenix Warsong?)
38 - Grizzly -- the only skin is done
39 - Sugarman -- the only skin is done
40 - Abyss -- is not done yet! 4001.igb and its dependants
41 - Apocalypse -- the only skin is done
42 - Bastion -- ditto
43 - Living Monolith -- same here
44 - Deadpool -- the only non-MUA skin is done
46 - Holocaust -- the only skin is done
47 - Mikhail -- the only skin is done
48 - Sinister -- is not done at all! (N.B. XML2 only has his AoA skin -- is anyone up for making the 616 version?) 4801.igb
49 - Omega Red -- is not done at all! 4901.igb
50 - Stryfe -- is not done at all! 5001.igb
90 - Emma Frost -- Space suit done in XML1 pack, the only XML2 suit is done. Plus the Classic custom, of course :D
100 - Sebastian Shaw -- the only skin is done
101 - Selene -- the only skin is done
103 - Polaris -- the only skin is done (and we might benefit from all the other skins of her besides the Dark Seduction one she's got in here)
104 - Quicksilver -- the only skin is done
105 - Zealot -- the only skin is done
106 - Lady Deathstryke -- is not done at all! 10601.igb
107 - Garokk -- is not done at all! 10701.igb
108 - Sauron -- the only skin is done
109 - Angel -- done along with the other entry
110 - Dazzler -- the only skin is done (now we need the other five variants she's worn...)
114 - Pyro -- both skins are done
115 - Cable -- has no skins in XML2PC
116 - Tony Stark -- has a better skin in MUA

The rest are either critters or duplicates. So there!
Correct me if I'm wrong about any skins I declared missing, I went on from the directory listing to which I dumped all of BliZZ's releases and does not include ones from Durfal's original pack.

Critters:
Only codes 67 (Shifter), 83 (Mutant Mix) and 84 (Optic Crawler) are done. Yeah.
93 - Sentinel -- should be compared to the MUA version and only the non-same ones converted. Yeah.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 14, 2007, 04:45am
05 - Beast -- all skins done, Space skin in my XML1 pack
Actually, original Beast is also a product of you, the only one *I* did was Ultimate
Quote
11 - Professor X -- needs Gladiator and Classic Skin to be done! 1105.igb and 1102.igb (because only 1110.igb and 1104.igb got converted!)
Correct me if I'm wrong, but is not Classic in MUA?
Quote
18 - Bishop -- somehow has one skin listed twice in converted skins (classic and uncanny) -- WTF?
Trust me, all Bishops are done. I was working on a mod for him, no? This is a product of my renaming previous skins after I finished later ones. Much like the Nightcrawler I HAD labeled as 'Uncanny' is now 'Modern', and the XML1 is 'Uncanny' :P
Quote
33 - Toad -- Gladiator Skin still needs doing! 3322.igb
I didn't realize he had a Gladiator costume. Damn. So its 9 skins left then.
Quote
40 - Abyss -- is not done yet! 4001.igb and its dependants
I'm almost afraid to do him, what with all the body parts stored as separate models. He'll be dead last.

The rest is the same as I have it. Oh, and on the note of customs, I released some of them along the way, but I won't put em in our big pack. That should be officials only. I have a LOT more than what I posted (most of them NOT done by me :P)
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 14, 2007, 04:57am
Quote
Correct me if I'm wrong, but is not Classic in MUA?
The more important question is if the MUA model separatable from the wheelchair or not :D Check it please, will ya? :P
Because there are TWO versions of it in XML2, and one is bolted to the wheelchair much like that comatose Ilyana from XML1 was bolted to her blanket :D
EDIT: Yep, I checked, it's bolted to the chair. Be a dear and add the non-crippled Xavier to your list, will you? :P

Okay, here we go again -- I decided to skip the GAAP Standards lectures and instead bring you the Madri and the Anubites!
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/AnubiteGreaters.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/Anubites.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/Madri.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/MadriHigh.jpg)
Left to right is #1 to #5; top to bottom is: Anubite Greater, Anubite, Madri Priest, Madri High Priest.
Again with the same-texture trick, this time based off 5101.igb, 5201.igb, 7401.igb and 7502.igb.
Offsets:
Code: [Select]
Anubite1.igb,-DXT3,256,256,87607,128,128,57479,64,64,73863,32,32,52523,16,16,53563,8,8,47531,4,4,53547.
AnubiteGreat1.igb,-DXT3,256,256,54525,128,128,38141,64,64,21425,32,32,186677,16,16,20537.
Madri1.igb,-DXT3,256,256,91383,128,128,62819,64,64,26279,32,32,17743,16,16,18767,8,8,31647.
MadriHigh1.igb,-DXT3,256,256,69237,128,128,49861,64,64,18349,32,32,25921,16,16,26945.

Archive: http://h1.ripway.com/ivank/XML2/XML2Baddies2.rar

That takes care of codes 51, 52, 74 and 75.

P.S. Ahhh, the Madri. The only enemies of XML2 for whom it was justified by the storyline to look alike as they're all runaway dupes of a nigh-catatonic Madrox -- hence their name. Note that Civil War Files, that pretense at a guide to "who's on whose side", claims the plural to Madrox is Madroi, not Madri. Can't they make their bloody minds up?
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 14, 2007, 05:08am
Sadly, he is bolted to his chair. Which means I still have 10 to go.

Off to do the first 4!
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 14, 2007, 06:34am
(http://img112.imageshack.us/img112/565/untitled2ib5.jpg)
Classic Professor X (No Wheelchair), Gladiator Professor X, Astral Hero Professor X (Armored)

http://www.momoshare.com/file.php?file=b26b12c5b9860f10a9777e8d1c2e930c

Gladiator Toad was going to be the 4th, but I messed up one of the offsets and got a jumbled mess (as you can see on the left). He'll come in the next pack.
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 14, 2007, 06:37am
Wow, that extra Prof skin is DIFFERENT from the Gladiator? Ah'm shocked. Maybe we should salvage parts of the Gladiator skin to fill up the empty spots of the armored one?
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 14, 2007, 06:39am
I still have 8 skins to go, so not I. I'm posting the offsets in the offsets thread as we speak, so if someone wants to, have at it. :P
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 14, 2007, 07:16am
Me neither. I'm pretending to be the Energizer Bunny on caffeine now.
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/MorlockBruisers.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/MorlockClaws.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/MorlockPsionics.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/ZealotMinions.jpg)
Left to right, yet again, is 1 to 5. Top to bottom is: Morlock Bruisers, Morlock Claws, Morlock Psionics, Zealot's Minions. Please note that apparently the brighest of the Morlocks got left in XML1 as the ones that didn't make it into XML2 had more colours than drab green, dran brown and doubtfully blue :D

Offsets:
Code: [Select]
MorlockBruiser1.igb,-DXT3,256,256,49277,128,128,31869,64,64,19685,32,32,48253,16,16,26949,8,8,23781,4,4,23845.
MorlockClaw1.igb,-DXT3,256,256,65799,128,128,49415,64,64,22847,32,32,21823,16,16,38183,8,8,38535,4,4,38599.
MorlockPsionic1.igb,-DXT3,256,256,56423,128,128,40039,64,64,19415,32,32,23511,16,16,19043,8,8,169371.
ZealotMinion1.igb,-DXT3,256,256,34551,128,128,18167,64,64,152935,32,32,14315,16,16,157031,8,8,15339.
Archive: http://h1.ripway.com/ivank/XML2/XML2Baddies3.rar

Also, the Ripway link to the first baddie pack is now fixed.

That takes care of character codes 80, 81, 82 and 117. I've taken the time to print out a large table with numbers in it and scrawled the names for all the character codes of XML2 and MUA so as to save myself time on looking them up every single damn time in Window$ Explorer. Yeah.
That's it for today's model rippage -- I've got a heap of clothes that need ironing. Wish me luck!

Excelsior!
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 14, 2007, 08:03am
And.... more!

(http://img58.imageshack.us/img58/7470/untitled2bl6.jpg)
Classic Lady Deathstrike, Stryfe, Garokk, and Omega Red

http://www.momoshare.com/file.php?file=7ce2d91a2d880f9214f8cf7369f75858

One pack of 4 to go :P
Title: Re: Converted XML2 Skins Galore
Post by: iammingy on February 14, 2007, 05:36pm
Yeah, an Omega Red skin!!! Thanks! :)
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 14, 2007, 05:39pm
And, the final 4 pack.

(http://img165.imageshack.us/img165/3738/untitled2fh0.jpg)
Gladiator Toad; AoA Forge, Sinister, and Abyss (No Arms)

http://www.momoshare.com/file.php?file=06caef452904fa615d4827e2b879e33b

Abyss' arms and chest swirls are separate models, so I still have them to do. Plus, I found one more skin which I forgot.

Apocalypse's Horsemen, end of act bosses versions
(http://img166.imageshack.us/img166/7396/horsemenrd8.th.jpg) (http://img166.imageshack.us/my.php?image=horsemenrd8.jpg)

Apocalypse's Horsemen, final fight against Apoc himself versions
(http://img263.imageshack.us/img263/9421/horsemenaltpo3.th.jpg) (http://img263.imageshack.us/my.php?image=horsemenaltpo3.jpg)

As you can see, I still have a Holocaust to do.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 14, 2007, 05:44pm
Noel, I got a gift for you:
(http://img261.imageshack.us/img261/3349/sentinelsmuazr6.jpg)

A pic of all the MUA Sentinels, in order (01-04) from left to right.

Sadly, it seems they are all different from the XML2 versions :-X Then again, I don't remember what its' Sentinels looked like too well :P
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 14, 2007, 09:31pm
Yeah, these ARE different from the XML2 ones. Very well then, I'll get them all :D And then start in-game comparison to the XML1 ones because some of the XML1 seem to be based on older, more classick designs.

Quote
AoA Forge
That's not really AoA Forge. In AoA half his face is metal, and one arm is a metal claw :D

EDIT: Had a crazy thought. The Zealot Minions are as close to a baseline male as can get. Is there really no physical way to get those models into 3ds Max? Wouldn't it be cool to have our resident modeling god model models based off official models and their equally official proportions? That would add a spark of genuinity to the customs, wouldn't it? :D
Title: Re: Converted XML2 Skins Galore
Post by: thetommyboy2002 on February 15, 2007, 05:39am
If it were possible to IMPORT alchemy files into Max, I would have done so from the very start, if only to see how they were structured (and to get the F&*^ing bumpmap/refl/glow working) .
What is needed is an import script/plugin to be written, which is waaaay beyond me.
So good idea, but I don't know how to implement it, and strongly suspect that as things stand its close to impossible.
Plus, you get into even more copyright quandraries if you use other peoples geometry without permission, if Acclaim/Raven/Beenox/Whomever wanted us playing with their models they would have released the Max files.
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 15, 2007, 05:47am
Forget XML2 Sentinels. They're mapped with greater care (i.e. per-finger anims, not "thumb and the rest" like MUA's) and are of a significantly larger scale with no auto-scaling. Dang.
New stuff:
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/Labs.jpg)
Left to right: Hellfire Club Minion, Lab Tech Female, Lab Tech Male.
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/Ninjas.jpg)
Secret Ninja Enemies!
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/Prisoners.jpg)
Genoshan Prisoners, Female (!) and Male, AFAIK :D

Archive: http://h1.ripway.com/ivank/XML2/XML2Baddies4.rar
(includes all the above, plus all five Sentinels -- no preview due to the differentiated mapping. They CAN be used as reskins of, say, Ultimo, Arcade's Big Bot or Destroyer though :D)

Offsets:
Code: [Select]
HellfireClub.igb,-DXT3,256,256,36339,128,128,101875,64,64,29427,32,32,28403,16,16,22635,8,8,22555.
LabTechF.igb,-DXT3,256,256,82619,128,128,49707,64,64,69331,32,32,35015,16,16,36119,8,8,36375,4,4,36455.
LabTechM.igb,-DXT3,256,256,49123,128,128,129199,64,64,27299,32,32,31395,16,16,32515,8,8,32435,4,4,32771.
Ninja1.igb,-DXT3,256,256,60103,128,128,43719,64,64,15179,32,32,142811,16,16,14843,8,8,15099.
PrisonerF.igb,-DXT3,256,256,66911,128,128,39939,64,64,26235,32,32,22231,16,16,66655,8,8,172563,4,4,172435.
PrisonerM.igb,-DXT3,256,256,62407,128,128,127943,64,64,16887,32,32,20999,16,16,16631,8,8,16551,4,4,20983.
Sentinel1.igb,-DXT3,256,256,80149,128,128,53005,64,64,30417,32,32,34625,16,16,40369,8,8,34561.
The Sentinels and Ninjas are multiskinned, obviously :D

That takes care of character codes 93, 102, 111, 112, 118 and 119. Whee! Next stop: more soljers! :P

Quote
Plus, you get into even more copyright quandraries if you use other peoples geometry without permission, if Acclaim/Raven/Beenox/Whomever wanted us playing with their models they would have released the Max files.
You mean Activision? Acclaim's long dead, AFAIK, and bears no relation to any MARVEL games :P

But on topic -- I will look into the geometry formatting of the various platform versions. They're all compatible with the PC, but have different sizes. Chances are, each has their own format. The differences might tell me new facts about the IGB principles.
Also, it would be prudent to compare the MAX files you convert into IGBs via the Alchemy Pluck-In to the resulting IGBs, maybe something can be gleaned from that. I am not familiar with the inner workings of MAX's format, so I can't really tell you anything further :(
Title: Re: Converted XML2 Skins Galore
Post by: thetommyboy2002 on February 15, 2007, 06:56am
My exported IGB's look different to MUA or XML2 ones.
Very different.
So much so that you would probably say, "nah, that wont work in game" were you to compare in a hex editor, were you a casual observer.
The question of an alchemy import plugin for max is one big can o' worms that I dont care to open just now.
We have access to XML meshes, XML2 meshes and some new ones that I (or anyone else) can make. Lets be happy with that for now.
When we have character selection etc sorted I'll think about it again, but for now it's just beyond me.
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 15, 2007, 07:15am
Alright. I was, after all, just voicing my wishful thinking. Which, again, shows why my IRL is as screwed up as it is, but I promise not to mope about it anymore.

We need a masterplan on luring in more modelers to get some weight off your shoulders though :D
Title: Re: Converted XML2 Skins Galore
Post by: thetommyboy2002 on February 15, 2007, 07:17am
We need a masterplan on luring in more modelers to get some weight off your shoulders though :D

What about a trail of chocolate biscuits leading here?
Then we put a sack on their heads...
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 15, 2007, 11:11pm
Okay, checklist for the enemieses and random NPCs. This doesn't list anything from the previous list, of course :E
Code -- Name -- Status

51 - Anubite - Done
52 - Anubite Greater - Done
53 - Assassin Droid - TBD
54 - Behemoth - TBD
55 - Brood - TBD
56 - Claw Beast - Doing ATM
57 - Collector - Doing ATM
58 - Collector Armored - Model is duplicate of previous one.
59 - Core Guard - Doing ATM
60 - Critter - TBD
61 - Critter Large - TBD
62 - Culling Probe - TBD
63 - Death's Corrupt - Present in MUA as "Demonic Soul", code 140.
64 - Death's Hand - Doing ATM
65 - Energy Demon - TBD
66 - Hellhound - TBD
67 - Shifter - Done
68 - Infinite - TBD
69 - Infinite Advanced - TBD
70 - Infinite Advanced Captain - TBD
71 - Empty slot
72 - Infinite Captain - TBD
73 - Infinite Soldier - TBD
74 - Madri High Priest - Done
75 - Madri Priest - Done
76 - Marauder - TBD
77 - Mercenary - TBD
78 - Mikhail's Ranger - TBD
79 - Mikhail's Warrior - TBD
80 - Morlock Bruiser - Done
81 - Morlock Claw - Done
82 - Morlock Psionic - Done
83 - Mutant Mix - Done
84 - Optic Crawler - Done
85 - P.O.W. Guard - TBD
86 - P.O.W. Marshal - TBD
87 - Prelate - TBD
88 - Prelate Lord - TBD
89 - Psychic Demon - TBD
91 - Scarab - TBD
92 - Large Scarab - TBD
93 - Sentinel - Done
94 - Sentry Robot - TBD
95 - Shock Captain - TBD
96 - Shock Trooper - TBD
97 - Sinister Agent - TBD
98 - Terror - TBD, but it is a brood clone, needs comparison
99 - Cape / Undercloak - TBD
102 - Lab Techs - Done
111 - Hellfire Club Minion - Done
112 - Prisoners - Done
113 - Empty slot
117 - Zealot Minion - Done
118 - Ninja - Done
119 - Ninja Healer - Done
120 - SHIELD Agent - Present in MUA
127 - "Charlie" the SWAT Trooper - done for XML1, but XML2 turned out to be higher-def, so TBD.
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 16, 2007, 12:58am
Moving on :D
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/CoreGuards.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/DeathHands.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/Clawbeasts.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/SinisterAgents.jpg)
Top to bottom: Core Guards, Death's Hands, Claw Beasts, Sinister Agents.
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/Baddies1.jpg)
Left to right: POW Guard, Collector, Shock Captain, Alternate Holocaust, Shock Troop.

Archive: http://h1.ripway.com/ivank/XML2/XML2Baddies5.rar

Offsets:
Code: [Select]
Clawbeast1.igb,-DXT3,256,256,108981,128,128,77717,64,64,43941,32,32,42565,16,16,43589,8,8,43861,4,4,43845.
Collector.igb,-DXT3,256,256,75857,128,128,23645,64,64,146969,32,32,22621,16,16,49329,8,8,49585.
CoreGuard1.igb,-DXT3,256,256,80337,128,128,59857,64,64,76241,32,32,44381,16,16,45405,8,8,44189,4,4,44269.
DeathsHand1.igb,-DXT3,256,256,75885,128,128,49757,64,64,21861,32,32,37921,16,16,37665,8,8,25957.
HolocaustApoc.igb,-DXT3,256,256,40667,128,128,111451,64,64,16659,32,32,15299,16,16,16323,8,8,16595.
POWGuard.igb,-DXT3,256,256,96885,128,128,80501,64,64,34305,32,32,38401,16,16,34049,8,8,39425,4,4,39489.
ShockCaptain.igb,-DXT3,256,256,87021,128,128,42105,64,64,72489,32,32,35881,16,16,35609,8,8,36905.
ShockTroop.igb,-DXT3,256,256,73331,128,128,35963,64,64,21051,32,32,25147,16,16,26171,8,8,175123.
SinisterAgent1.igb,-DXT3,256,256,49681,128,128,25165,64,64,42929,32,32,41549,16,16,42573,8,8,24989,4,4,25069.

Notes: All the multiples, yet again, are based off the first model in the set. Somehow, the change in texture caused the devs' IGB builder to rearrange the contents of the file in a seemingly random way. Sheesh.

This covers character codes 56, 57/58, 59, 64, 85, 95, 96, 97 and 133. Note that code 64, Death's Hand, is lacking a bolton (which I will deal with later, sorry), the cape. Sorry about that.

P.S. Yes, another model died on my hands today. Can anyone donate 0403.igb from MUA? I accidentally overwrote my backup XD
Title: Re: Converted XML2 Skins Galore
Post by: thetommyboy2002 on February 16, 2007, 01:43am
http://www.momoshare.com/file.php?file=c514359a0caa77a1c8e6113f91763e43
storm mua (0403)
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 16, 2007, 01:55am
Thanks a bundle, mate. *snags*
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 16, 2007, 05:38am
Pray for mercy.
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/Mercenaries.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/MikhailRangers.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/MikhailWarriors.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/Undercloaks.jpg)
Top to bottom: Mercenaries, Mikhail Rangers, Mikhail Warriors, Undercloaks.

And a bonus.
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/MadroxAoA.jpg)
AoA Madrox! Cleverly hidden in another character's section (as 2002.igb)! Don't worry, he's the only one, I checked. There was also 9999.igb which I mistook for Uncanny Cannonball, but it turned out to be just a low-poly version of 10901.igb, Wingless Angel. Which doesn't mean we can't use HIM for Cannonball when we'll need to :D
He's obviously based off XML1 Madrox. Yeah. Apparently, they DID want to do the "Kill Madrox to stop the Madri" plot, but then dropped it. Damn.

Archive: http://h1.ripway.com/ivank/XML2/XML2Baddies6.rar

Offsets:
Code: [Select]
MadroxAoA.igb,-DXT3,128,128,40213,64,64,22925,32,32,27117,16,16,22493,8,8,22845,4,4,27101.
Mercenary1.igb,-DXT3,256,256,118225,128,128,183761,64,64,200145,32,32,204257,16,16,32385,8,8,31333.
MercenaryGun.igb,-DXT3,128,256,232985,64,128,33329,32,64,45469,16,32,26069,8,16,205281.
MikhailRanger1.igb,-DXT3,256,256,46009,128,128,29625,64,64,12929,32,32,20537,16,16,17041,8,8,17665,4,4,17729.
MikhailWarrior1.igb,-DXT3,256,256,65103,128,128,20527,64,64,41547,32,32,49287,16,16,20255,8,8,20143.
Undercloak1.igb,-DXT3,256,256,54245,128,128,37861,64,64,18137,32,32,163657,16,16,28489,8,8,22233,4,4,22313.

That takes care of character codes 77, 78, 79 and 99. Note that the Mercenary (code 77) has the gun as a separate model with separate textures (largest is 128x256, see offset section). I do not know how to remove the damn cel shading outline from his CAR-15 (and it's the only one in the game, too!), so don't ask. Which is a shame, since otherwise this is a gorgeous model, looking awesome in Advanced Lights (esp. with High Adv. Shadows -- I just cannot snap pics in it easily). The guns are identically skinned among the Mercs, too. Just so you know.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 16, 2007, 06:27am
Since I have no idea which you are currently working on, give me a chunk of 5 or so and I'll get to work :P
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 16, 2007, 06:45am
*takes a look at the print-out of the list, dodging between furious scribblings in red, black and blue ink*
You can go ahead with all the Infinites :D ##s 68 to 73. 71 is empty, so that makes eggsactly five :D

I'll go mop up the Prelates and Guards (##s 86, 87, 88), the SWAT guy (#127). That will cover all the remaining humanoids. And then I'll snag the Broods (#55), the Terrors (#98) and the Marauders (#76).
Title: Re: Converted XML2 Skins Galore
Post by: thetommyboy2002 on February 16, 2007, 07:07am
I've got to say, great work on this you guys.
Thank you.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 16, 2007, 09:00am
(http://img517.imageshack.us/img517/2762/46847477ii7.jpg)
In order, left to right, 1 to 5

http://www.momoshare.com/file.php?file=6aa56c069b94e989b7033f75e1af603c

I used 1's model for all 5 skins. Took me a LONG-ASS time, cause I'm still hexing them in. The amount of time this took encourages me to try out MUA skinner for the next number.

Cross out 68, Noel :P

EDIT: I forgot to post offsets. I'm gonna go ahead and post all the various ones you've done in that thread as well, if you don't mind :P
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 16, 2007, 09:19am
I've been using MUASkinner for all my purposes for a while now. When you've got more than two skins to do at a time, it's extremely helpful :D
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 16, 2007, 12:15pm
Sorry this is late. Dad's leaving for a vacation, so, true to Jerome K. Jerome's eternal writings, the whole family had to partake in the fun.

Anyway...
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/Baddies2.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/POWMarshals.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/PrelateLords.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/Prelates.jpg)
Top to bottom: SWAT guy and POW Marshal 1; POW Marshals 2 to 5; Prelate Lords; basic Prelates.

The male Prelates have their swords as separate submodels with separate subtextures, but, again, with identical mappings. So there.
No previews for the beasties, for obvious reasons that they have way more bones than humans in their anims and cannot be previewed easily. When we start adapting their powerstyles to MUA, we'll put up some screens of THAT. They are IN the pack, however.

Archive: http://h1.ripway.com/ivank/XML2/XML2Baddies7.rar
(also includes the Death's Hand cape I missed out from the last pack, woohoo -- it's a bolton to go into the cape slot, naturally)

Offsets:
Code: [Select]
Brood1.igb,-DXT3,256,256,40485,128,128,24101,64,64,14133,32,32,12677,16,16,13781,8,8,14053,4,4,14037.
DeathsHandCape.igb,-DXT3,128,256,12713,64,128,48745,32,64,45481,16,32,48217,8,16,47519.
Marauder1.igb,-DXT3,256,256,60217,128,128,35977,64,64,22201,32,32,18905,16,16,21849.
POWMarshal1.igb,-DXT3,256,256,55437,128,128,22513,64,64,18337,32,32,12149,16,16,13173,8,8,12069,4,4,12037.
POWMarshal2.igb,-DXT3,256,256,76613,128,128,41365,64,64,22017,32,32,26049,16,16,27137,8,8,27073.
Prelate1.igb,-DXT3,256,256,46395,128,128,111931,64,64,19859,32,32,34459,16,16,38107,8,8,34395,4,4,38619.
PrelateLord1.igb,-DXT3,256,256,67727,128,128,28375,64,64,14459,32,32,13435,16,16,25347,8,8,18571,4,4,25331.
PrelateStuff.igb,-DXT3,128,128,135103,64,64,23955,32,32,32119,16,16,38363,8,8,35483,4,4,38635.
SWAT.igb,-DXT3,256,256,88769,128,128,22221,64,64,154305,32,32,164869,16,16,165893.
Terror1.igb,-DXT3,256,256,58883,128,128,42499,64,64,34151,32,32,38503,16,16,38247,8,8,34039.
"PrelateStuff" is the offset for the Prelates' swords. Obviously, it is also shared by the Prelate models due to the same-model trickery. Note that POWMarshal1 is a different model from the others, as seen in the previews. Amazing.

That scratches out codes 55, 76, 86, 87, 88, 98 and 127. What's left:
53 - Assassin Droid
54 - Behemoth
60 - Critter
61 - Critter Large
62 - Culling Probe
65 - Energy Demon
66 - Hellhound
69-73 various Infinites, BliZZ's home assignment :D
89 - Psychic Demon
91 - Scarab
92 - Large Scarab
94 - Sentry Robot

I call dibs on the two Demons, the Behemoths and the Assassins for next time. Excelsior!
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 16, 2007, 05:58pm
Sorry it took so long. I had some IRL to deal with AND, to top it off, I couldn't get the damn muaskinner to work. So, I had to edit these by hand, again. In order, left to right, 1 to 5.
(http://img131.imageshack.us/img131/6884/untitled7hi9.jpg)

http://www.momoshare.com/file.php?file=953e3d4c570f2343d85b03b8e08be669

Cross off 69, Noel.
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 17, 2007, 01:34am
Quote
I couldn't get the damn muaskinner to work.
You use the UI or the command line version? UI is glitchy for me, so I use only the command line, works like a charm when you know its limitations. I'm gonna throw together a tutorial on keeping it usable later today, just in case :D
I've learned lots of small nitpicky details about it while I was fighting the XML2 skins, as you'd expect. :D
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 17, 2007, 02:57am
We're getting closer.
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/Behemoths.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/EnergyDemons.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/PsychicDemons.jpg)
Top to bottom: Behemoths, Energy Demons, Psychic Demons.

Yes, the demons came from XML1, but the skins are new and the models are higher-poly. Psychic Demons 1-4 are 128x, so I upsampled them and pulled them over #5 who was a 256x-er. Yay me.
The Behemoths are obviously based on Core Guards, but have new body parts, and thusly are differently mapped. Yuck. There are only four of them, breaking XML2's tradition of having five types of most enemies. Yeah.
No preview for the Assassin Droids and Sentry Robots as these guys also use non-human skeletons. Dang.

Offsets:
Code: [Select]
AssassinDroid1.igb,-DXT3,256,256,73845,128,128,29929,64,64,11857,32,32,188341,16,16,11601,8,8,11505,4,4,11569.
Behemoth1.igb,-DXT3,256,256,90825,128,128,46049,64,64,21409,32,32,25505,16,16,30861,8,8,30781,4,4,31117.
EnergyDemon1.igb,-DXT3,256,256,51729,128,128,35345,64,64,24177,32,32,28273,16,16,32001,8,8,31921.
PsychicDemon1.igb,-DXT3,256,256,46133,128,128,143697,64,64,160417,32,32,129953,16,16,160081,8,8,160353.
SentryRobot1.igb,-DXT3,256,256,64073,128,128,47689,64,64,21853,32,32,25949,16,16,33593,8,8,33857,4,4,26973.

Archive: http://h1.ripway.com/ivank/XML2/XML2Baddies8.rar
My Ripway account is now filled to the brim, so I will have to clear some older files pertaining to the development of the Next-Gen mod, probably, in order to free up space for the final packs. And once the Unipak is up, I will be able to wipe out all XML1/2 models as well :D

This eliminates character codes 53, 54, 65, 89 and 94. We're almost there, actually.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 17, 2007, 08:41am
You use the UI or the command line version? UI is glitchy for me, so I use only the command line, works like a charm when you know its limitations.
Tried both, couldn't get either to work. I've kinda been scared off of finishing the last ones, based on how much time it took w/o the skinner. If I find the offsets for the 3 remaining Infinites, would you do the reskinning?
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 17, 2007, 08:46am
Yeah, sure. Just remember, I don't need the file end offsets, just the file start -- the skinner handles the rest on its own :P
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 17, 2007, 09:21am
Okay, just the starts: (they go in order: 7001, 7201, 7301)

256x256 Start: 86189 128x128 Start: 67201 64x64 Start: 52493 32x32 Start: 51213 16x16 Start: 52237 8x8 51049

256x256 Start: 94065 128x128 Start: 53225 64x64 Start: 23333 32x32 Start: 22037 16x16 Start: 23061 8x8 38293

256x256 Start: 89735 128x128 Start: 155271 64x64 Start: 24943 32x32 Start: 29375 16x16 Start: 29039
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 17, 2007, 09:35am
Alright, wait a few, I'll get them done.
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 21, 2007, 04:44am
Just butting in to state that #62, "Culling Probe" is a clone of XML1's 'Bots (the Shocker, to be precise), therefore their skins I've already covered in the XML1 thread can be used with this skeleton without any ill effects. I will have the other remaining skins up in a few.
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 21, 2007, 07:01am
Okay, this is it.

(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/InfiniteSoljers.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/InfiniteCaptains.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/InfiniteAdvCaptains.jpg)
Top to bottom: Infinite Soldiers, Infinite Captains; Advanced Infinite Captains.
The Soldiers have halberds, but adding them to the pic would've been murder. Sorry.

There is obviously no way to preview the Hellhounds, the Critters and the Scarabs. Sorry again.

Archive: http://h1.ripway.com/ivank/XML2/XML2Baddies9.rar

Offsets:
Code: [Select]
Critter1.igb,-DXT3,256,256,64679,128,128,23767,64,64,17079,32,32,160551,16,16,21175,8,8,14967,4,4,21431.
CritterL1.igb,-DXT3,256,256,42309,128,128,25925,64,64,18221,32,32,22365,16,16,23389,8,8,132109.
Hellhound1.igb,-DXT3,256,256,64533,128,128,130069,64,64,26233,32,32,30601,16,16,30329,8,8,26153,4,4,30585.
InfiniteAdvCapt1.igb,-DXT3,256,256,86189,128,128,67201,64,64,52493,32,32,51213,16,16,52237,8,8,51049.
InfiniteCaptain1.igb,-DXT3,256,256,94065,128,128,53225,64,64,23333,32,32,22037,16,16,23061,8,8,38293.
InfiniteSoldier1.igb,-DXT3,256,256,89735,128,128,155271,64,64,24943,32,32,29375,16,16,29039.
Scarab.igb,-DXT3,256,256,33077,128,128,126789,64,64,143173,32,32,147301,16,16,19165,8,8,19421,4,4,147269.
Note that the Scarabs have identical mappings for small and large ones, so I used one model for all ten. Yeah.

This takes care of codes 60, 61, 66, 70, 72, 73, 91 and 92; wrapping the whole of XML2 skinnage UP! Let's celebrate in the portrait thread (wink, wink, nudge, nudge).
Title: Re: Converted XML2 Skins Galore
Post by: Noelemahc on February 22, 2007, 05:35am
Little update:

The Lab Tech Male (#102 of XML2) is the same model as Dr Banner (#77 of MUA), they are even identically mapped. The only difference is the skin tone and the presence of glasses on Banner's nose :D

P.S. Visual guides to BliZZ's skin conversions of characters you probably hadn't seen up close (includes Grizzly just because he got obscured by Holocaust's immensity in BliZZ's snap):
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/X2-1.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/X2-2.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/X2-3.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/X2-4.jpg)
Note how Dazzler, despite being an official model, is just a reskin of Shadowcat -- that's because she's just a wannabe addition to the PC version's exclusive multiplayer level. At least the Hellfire Thugs (which are an equally exclusive addition of the same level) got their own model :P
Title: Re: Converted XML2 Skins Galore
Post by: DiamondDave on February 23, 2007, 06:49am
I finally got around to switching one of Human Torch's skins to Sunfire but when he lands, he's Elektra.  I remember reading something about this but couldn't find an answer.  Any help?  Thanks.
Title: Re: Converted XML2 Skins Galore
Post by: BliZZ on February 23, 2007, 07:44am
Pop open the skin in a hex editor, search for 1201, 1202, or 1203 (depending which sunfire skin you use) and overwrite that with whatever human torch skin number you overwrote/added.