Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Topic started by: nodoubt_jr on July 20, 2007, 04:53PM

Title: Psylocke Mod
Post by: nodoubt_jr on July 20, 2007, 04:53PM
September 18, 2008 -

Final Update/Version:
http://www.mediafire.com/?mmjj1oieejz
--------------------------------------------------------------------------------------------------
Feb. 24, 2008 -
packaged mod, with everything included (talents, boltons, powerstyle, menu portrait) etc.

http://www.mediafire.com/?zjyb3yy1guk

credit:
original Psylocke mod by Burning Rage
Psylocke 90s skin by darkmythology, converted by me (nodoubt_jr)
psysword by iammingy
classic and aoa by ?

--------------------------------------------------------------------------------------------------
Psylocke Powers Add-On

http://www.momoshare.com/file.php?file=d3b208167a3f530f657cefb64f180d11

update 1: fixed Whip damage, it was overpowered before.
http://www.momoshare.com/file.php?file=f87abbc738e9fbea6ace052f31004206

alternative power:
if you dont want ninja kick and want a tk katana attack, just replace old talents and powerstyle from the powers-add on above and place the bolton in models/bolton/
http://www.momoshare.com/file.php?file=b121b3bf5c620970410af66f2ef015b6
---------------------------------------------------------------------------------------------------

Mod by Burning Rage, additional powers by me
the full and original mod can be found here: http://marvelmods.com/index.php?option=com_smf&Itemid=41&topic=301.msg5262#msg5262

The mod was already complete, i just wanted to add 3 new attacks.  These attacks cause physical harm so they can break boxes and doors.

New Powers:

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0169-2.jpg)

Telekinetic Whip

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0170.jpg)

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0171.jpg)

High Kick (if a sword bolton comes along i'll get rid of this one)

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0179.jpg)

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0186-1.jpg)

Telekinetic Spear

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0180.jpg)

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0181-1.jpg)

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0187.jpg)

Notes:
Update also includes the X-Box version of the 3D head for those having issues with it.  The official Psylocke hud_head from XML1 ripped by Blizz.  And a fixed menu portrait that wont conflict with Prof X by matt710.
Title: Re: Psylocke New Powers add on
Post by: ratmon on July 20, 2007, 06:36PM
Cool!
Title: Re: Psylocke New Powers add on
Post by: matt710 on July 20, 2007, 06:48PM
Looks great.  Is 15430 Dark Psylocke?
Title: Re: Psylocke New Powers add on
Post by: nodoubt_jr on July 20, 2007, 06:49PM
no 15430 is her whip's skin
Title: Re: Psylocke New Powers add on
Post by: BlowFly on July 21, 2007, 02:46AM
Plsease tell me anybody how to add to her double jump?
Title: Re: Psylocke New Powers add on
Post by: BlowFly on July 21, 2007, 07:15AM
Telekinetic Whip sucks. It's too storng and boring. Better add to her one of Electras sai moves.
Title: Re: Psylocke New Powers add on
Post by: intensity on July 21, 2007, 07:51AM
Quote from: BlowFly on July 21, 2007, 07:15AM
Telekinetic Whip sucks. It's too storng and boring. Better add to her one of Electras sai moves.

Get a clue.  Realize that you are being too harsh when it comes to your commenting, and learn how to make and develop your own mods.  Give nodoubt_jr a break, kid. 
Title: Re: Psylocke New Powers add on
Post by: DJay Saint on July 21, 2007, 10:44AM
Quote from: BlowFly on July 21, 2007, 07:15AM
Telekinetic Whip sucks. It's too storng and boring. Better add to her one of Electras sai moves.

Don't be a dick.  If you don't like it, then don't use it.  You can edit whatever you want out of or in the mod, so add it yourself.

QuotePsylocke Powers Add-On

http://www.momoshare.com/file.php?file=d3b208167a3f530f657cefb64f180d11

Mod by Burning Rage, additional powers by me
the full and original mod can be found here: http://marvelmods.com/index.php?option=com_smf&Itemid=41&topic=301.msg5262#msg5262

The mod was already complete, i just wanted to add 3 new attacks.  These attacks cause physical harm so they can break boxes and doors.

I'm glad someone can always finish a mod for me.  ;)
Title: Re: Psylocke New Powers add on
Post by: BlowFly on July 21, 2007, 11:03AM
Oh sorry, but telecenetic whip don't fit to her.And
Quote from: BlowFly on July 21, 2007, 02:46AM
Plsease tell me anybody how to add to her double jump?
Telecenetic Spear is the best skill she has now, thanks.
Title: Re: Psylocke New Powers add on
Post by: nodoubt_jr on July 21, 2007, 11:28AM
Quote from: BlowFly on July 21, 2007, 07:15AM
Telekinetic Whip sucks. It's too storng and boring. Better add to her one of Electras sai moves.

dude you complain way to much for someone who doesnt contribute anything, well unless you count rude remarks and stupid demands.  I added a whip because no one in game has it and it would be unique, and so it breaks stuff which you bitched was the "problem" with the original mod.

If you dont like it, dont use it. the mod was find the way it was, this was just some extra stuff.

Thanks intensity and Burning Rage for the comments and the backup.
Title: Re: Psylocke New Powers add on
Post by: BlowFly on July 21, 2007, 11:42AM
I said sorry. Unique is great but you said that you are going to add sword attack.
Quote from: nodoubt_jr on July 14, 2007, 07:40PM
Psylocke is pretty complete, the mod is great, all she really needs is maybe three new attacks. a Telekinetic attack, a sword attack, and a third one, maybe a super kick, something that will damage things that dont have minds (robots/sentinels).  Xtreme and Boost wise, she is complete.
Title: Re: Psylocke New Powers add on
Post by: nodoubt_jr on July 21, 2007, 11:48AM
Quote from: BlowFly on July 21, 2007, 11:42AM
I said sorry. Unique is great but you said that you are going to add sword attack.
Quote from: nodoubt_jr on July 14, 2007, 07:40PM
Psylocke is pretty complete, the mod is great, all she really needs is maybe three new attacks. a Telekinetic attack, a sword attack, and a third one, maybe a super kick, something that will damage things that dont have minds (robots/sentinels).  Xtreme and Boost wise, she is complete.

find me a sword bolton and maybe i'll do it.  So unless you have one just leave it alone and move on.

edit: anyways if im going to replace a power its going to be the ninja kick, i like the whip  :wiggle:
Title: Re: Psylocke New Powers add on
Post by: BlowFly on July 21, 2007, 12:34PM
Don't replace just add.
Title: Re: Psylocke New Powers (update: fix on whip dmg)
Post by: nodoubt_jr on July 21, 2007, 03:50PM
ok the whip was overpowered, i killed stryfe in 3 strikes lol.  Fixed it, added some lines and now does the right amount of damage.

Update Fix Whip Damagae
http://www.momoshare.com/file.php?file=f87abbc738e9fbea6ace052f31004206
Title: Re: Psylocke New Powers (update: fix on whip dmg)
Post by: ratmon on July 21, 2007, 04:36PM
Wow Phylock kidding, psylocke is finally complete she is now one of them.

And is all thanks to nodoubt_jr... :bawling:
Title: Re: Psylocke New Powers (update: fix on whip dmg)
Post by: nodoubt_jr on July 22, 2007, 07:53PM
Quote from: BlowFly on July 21, 2007, 12:34PM
Don't replace just add.

adding is not an option, with powers, xtremes and boost she is all full, no room for a new power.  so yes its replace.
Title: Re: Psylocke New Powers (update: new animation)
Post by: nodoubt_jr on November 18, 2007, 07:29PM
ok update for the power update.

while working on the shadowcat mod i noticed psylocke skeleton has a power_10, one that had been unused.  So i tried it out and its a new unused move.  She jumps, turns in air and lands.  So i went ahead and added the move to her power updates.

For the non sword update i added it to her whip attack, so she jumps and when she lands her whip causes the damage.

For the sword update, i added it to her sword attack, which now looks a lot better.  Its a sorta charge attack, so it works best if you are a little distance behind, that way she can jump, turn and then smack the enemy with her sword, but dont worry you can still use it upfront.

update: http://www.mediafire.com/?fqs2xg3i6xg

pics:
non-sword update (this is the one with a ninja kick instead of a sword attack)
http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0037-4.jpg


sword update (for update with a sword attack)
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0042-2.jpg)
Title: Re: Psylocke New Powers (update: new animation)
Post by: Teancum on November 18, 2007, 07:58PM
Nice find.  Definitely gonna be in the XML2 Xbox addon.
Title: Re: Psylocke New Powers (update: 02-01-08)
Post by: nodoubt_jr on February 01, 2008, 10:45PM
ok minor update, the latest sword update with the new animation had some lines that removed boltons, as a result the second psy knife in "Dual Wield" would immediatly disappered, well this latest update fixes that so that it doenst disappear.  I also added to her double jump, which i noticed she had in XML1, so why not here too :).

as always the update is both for the psy sword update and the ninja kick update.

http://www.mediafire.com/?clluxmggxv9

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0022-4.jpg)
Title: Re: Psylocke New Powers (update: 02-01-08)
Post by: nodoubt_jr on February 06, 2008, 01:00AM
thanks to iammingy we now have a real katana bolton (check this thread http://marvelmods.com/forum/index.php?topic=435.msg28114#msg28114 ), thanks :).  With his permission i have recolored the katana to purple for Psylocke to use (its only for one move, but its still cool)

download:
http://www.mediafire.com/?4wlexfj1qnp

just replace the old psysword.igb and place Models/Bolton/psysword.igb

pics:
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0057.jpg)
Title: Re: Psylocke New Powers (update: 02-01-08)
Post by: Teancum on February 24, 2008, 07:34PM
Can you possibly package up Psylocke as one big update?  I'd like to port her to Xbox and I'm not sure what to download and what replaces what, etc.
Title: Re: Psylocke New Powers
Post by: nodoubt_jr on February 24, 2008, 09:17PM
Psylocke Package Mod v1
http://www.mediafire.com/?zjyb3yy1guk

as requested here is the Burning Rage Mod packaged along with my updates.  So everything that has been posted is all included in this, so the power update, the sword attack, the double jump, etc is all in this package.
Title: Re: Psylocke Mod (Final Update 05-13-08)
Post by: nodoubt_jr on May 13, 2008, 09:01PM
Psylocke Mod v2.4 (Final Version)
http://www.mediafire.com/?mmjj1oieejz

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0095-3.jpg)

Differences from version 1
* New 3d head
* power sounds (to get her voice and menu call out look here http://marvelmods.com/forum/index.php?topic=1398.msg33346#msg33346 )
* Changed one of her boost animation, so not all boost share same animation
* Added two skins by shafcrawler (ultimate and house of m)

September 18, 2008
* update to include mental damage immunity, code and idea by shafcrawler

I consider this mod complete.  This is the final version, meaning i love the mod the way it is and have no plans of updating or changing anything.  Unless theres like a major breakthrough/discovery there will be no more updates.

thanks iammingy for the hussar sounds :)
Title: Re: Psylocke Mod (Final Update 05-13-08)
Post by: DarthCyclopsRLZ on June 28, 2008, 08:21AM
Quick question.

Is it normal for Betsy to *not* have a portrait while you're browsing in the team selection screen?

No biggie, but just wondering if it's just me that copied something wrong during the install.
Title: Re: Psylocke Mod (Final Update 05-13-08)
Post by: nodoubt_jr on June 28, 2008, 12:38PM
to get her portrait to show up you have to add her lines to the Packages\generated\maps\package\menus\characters_heads.PKGB

and add this entry
   model {
   filename = ui/models/characters/15401 ;
   }
Title: Re: Psylocke Mod
Post by: nodoubt_jr on July 08, 2008, 06:30PM
ok updated the link for the final version, this fixes the issue of her psyblade dissapearing when being at lower levels, now that has been fixed, so now her bolton psyblade is always on her hand.  I also fixed her boost that applies to boltons, now when the boost expires, her second psyblade does dissapear.

also i replaced her 03 skin, with iammingy HQ version
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0222-2.jpg)

if you had already downloaded version2, just replace the old powerstyle and the old 15403.igb skin. and sorry i didnt catch this mistake sooner, this issue wasnt so present when she is at higher levels.
Title: Re: Psylocke Mod (07-08-08)
Post by: ratmon on July 08, 2008, 07:03PM
cool thanks shes always on my team
Title: Re: Psylocke Mod (07-08-08)
Post by: nodoubt_jr on July 09, 2008, 12:50AM
lol, still didnt work with the katanna move, the blade would still disappear. now the disappearing bolton problem is fixed, just download this updated powerstyle and replace http://www.mediafire.com/?diganymlw0w .

edit: changed link, this one should be the most current new powerstyle
Title: Re: Psylocke Mod (07-08-08)
Post by: shadow on July 10, 2008, 01:48PM
Does anyone have the offset of this skin? Please, answer me!!!!!!!!!

Quote from: nodoubt_jr on February 01, 2008, 10:45PM
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0022-4.jpg)
Title: Re: Psylocke Mod (07-08-08)
Post by: Dihan on July 10, 2008, 03:22PM
I believe it's the same as Dark Psylocke from MUA.
Title: Re: Psylocke Mod (07-08-08)
Post by: shadow on July 10, 2008, 03:55PM
yes, but I don't know it either!

Quote from: Dihan on July 10, 2008, 03:22PM
I believe it's the same as Dark Psylocke from MUA.
Title: Re: Psylocke Mod (07-08-08)
Post by: Dihan on July 10, 2008, 04:56PM
It's in the MUA offset central thread.

Dark Psylocke:
3005.igb,-DXT1,512,512,113225,256,256,244297,128,128,342601,64,64,745745,32,32,745089,16,16,745617.
Title: Re: Psylocke Mod (07-08-08)
Post by: iammingy on July 11, 2008, 02:42PM
Quote from: Dihan on July 10, 2008, 04:56PM
It's in the MUA offset central thread.

Dark Psylocke:
3005.igb,-DXT1,512,512,113225,256,256,244297,128,128,342601,64,64,745745,32,32,745089,16,16,745617.


This one won't work in XML2.

Quote from: shadow on July 10, 2008, 03:55PM
yes, but I don't know it either!


shadow, I am gonna do a cel-shaded PS2 version for you. Check out my skin thread later today. Sorry, I just wrote an exam yesterday.
Title: Re: Psylocke Mod (07-08-08)
Post by: Dihan on July 11, 2008, 03:57PM
Ahh. Ok then, I stand corrected.
Title: Re: Psylocke Mod (07-08-08)
Post by: shadow on July 12, 2008, 05:53AM
Sorry for bothering you, I didn't know!

Quote from: iammingy on July 11, 2008, 02:42PM
This one won't work in XML2.

shadow, I am gonna do a cel-shaded PS2 version for you. Check out my skin thread later today. Sorry, I just wrote an exam yesterday.

I would have done it myself, but I didn't find a Psylocke XML1 offset that worked!

Well, thanks then!
Title: Re: Psylocke Mod (07-08-08)
Post by: shafcrawler on September 17, 2008, 08:57AM
Nodoubt, I know this might be a bit late considering that you consider the MOD in it's final version, but have you thought of a permanent immunity to Mental Damage for her? I was brainstorming on how to represent Sage's psychic immunity when this thought struck my mind.
Title: Re: Psylocke Mod (07-08-08)
Post by: nodoubt_jr on September 17, 2008, 12:09PM
sure i can add it, let me know how to do that and i can update the mod with it.
Title: Re: Psylocke Mod (07-08-08)
Post by: shafcrawler on September 17, 2008, 10:20PM
QuoteXMLB talents {
   talent {
   hidden = true ;
   name = psy_resist ;
      level {
      count = 1 ;
         powerup {
         life = -1 ;
            affecter {
            attribute = resist_mental ;
            level = 1 ;
            }

         }

      }

   }

I think this'll make her completely immune to mental attacks.
Title: Re: Psylocke Mod (07-08-08)
Post by: nodoubt_jr on September 17, 2008, 11:32PM
ok thanks, i'll update it tommorow
Title: Re: Psylocke Mod (update)
Post by: nodoubt_jr on September 18, 2008, 11:04PM
ok updated version 2 (http://www.mediafire.com/?mmjj1oieejz) to include a permanent immunity to Mental Damage, thanks shafcrawler for the idea and the code :)

this also includes all the previous fixes, so if this is your first time downloading it, it is all up to date.
Title: Re: Psylocke Mod (updated)
Post by: noxnyc on January 30, 2009, 12:04AM
does anyone have psylocke's XML1 classic offsets?
Title: Re: Psylocke Mod
Post by: marvelfan12345 on March 14, 2009, 03:55PM
I just wanted to know of what skins that Psylocke has. I've seen her classic, training costume, and x-treme, but surely she has more. If anyone can tell of what other skins she has?
Title: Re: Psylocke Mod
Post by: noxnyc on March 14, 2009, 06:57PM
there are a bunch that werent included in the package, to the best of my knowledge...including a lady mandarin, jim lee, 80s, etc.   its in one of the XML skin threads
i've been trying to do a shadow form skin for awhile but I havent figured it out.
Title: Re: Psylocke Mod
Post by: marvelfan12345 on March 15, 2009, 06:19AM
ok thanks. I believe that Shafcrawler has a skin package for Psylocke with the skins you mentioned above plus many more. A shadow form would be very cool to use.
Title: Re: Psylocke Mod
Post by: nodoubt_jr on May 28, 2009, 12:48PM
just wanted to give you guys a heads up, i am currently updating this mod.

While working on Revanche i did a new butterfly texture and found out a power unique to Psylocke.  Along with the new skins released by shafcrawler, i felt this mod needed an update to make it just right and not have it overshadowed by her "twin sister".

When i release it i'll give more details of what was changed, so far this is what i have planned: add new skins, various little fixes (psychic blade now stuns enemies and her psychic bolts have the trail going the right way), and use butterfly effect for one of the boost. I will change some of the powers talents entry so that they dont all unlock so early.  I also plan on getting rid of Telekinetic Spear (she already has Psychic Bolts as a projectile) and giving her her Psycho-Blast:

QuoteIn addition, Psylocke could also use her telepathy to project a focused beam of directed psionic energy into a 'psycho-blast'. While the blast functioned much like a typical telepathic attack, it was also able to affect physical matter; when Psylocke used her psycho-blast on Sabretooth to defend herself from his attack, the telepathic blast also shattered the Cerebro metal helmet that she was wearing at the time. The psycho-blast could also pierce the Juggernaut's psi-proof helmet, a feat that Professor Xavier himself could not accomplish when he first met his transformed brother. However, as previously noted, the attack also affects its target physically.

This will be the final version/update, it'll be released along with Revanche and in my other mod release topic since this one is probably incredibly confusing for new commers.  If you have ever noticed something wrong, now is the time to mention it since im updating it.  Please let me know of any errors, dont post something like "i hate that power, change it to this power", actual problems please :)

And sorry for all the constant updates, i know that it gets annoying to have to keep downloading updates, but i promise you that it will make the mod a lot better.
Title: Re: Psylocke Mod
Post by: shafcrawler on May 28, 2009, 01:09PM
Looking forward to it (duh! Psylocke is my favorite character!). I'm also recreating all of my previous psylocke skins on the medusa model. Maybe you could use them.

Off topic, but how exactly do you create new textures? Do you edit the alpha channel to get the shape?
Title: Re: Psylocke Mod
Post by: marvelfan12345 on May 28, 2009, 01:30PM
Can't wait!
Title: Re: Psylocke Mod
Post by: nodoubt_jr on May 28, 2009, 01:43PM
Quote from: shafcrawler on May 28, 2009, 01:09PM
Looking forward to it (duh! Psylocke is my favorite character!). I'm also recreating all of my previous psylocke skins on the medusa model. Maybe you could use them.

Off topic, but how exactly do you create new textures? Do you edit the alpha channel to get the shape?

Ok cool, do you think you'll be releasing them soon? im still working on her and Revanche, but i just wanted to know if i should wait to release it until the skins are done or release the mods as soon as its done. Not trying to pressure you, just want to know.

For new textures this is what i do:
-xtract the texture from a characters icons (so you get a good 128x128 canvas). once i have the bmp, color over it completly black, then paint the texture you want in white or a specific color that is not black (the effect automatically alphas out anything thats black), make sure its centered and upside down, then compile it back up.  Then go into the igb with a hex editor and change the PNG name to something unique.  Then its all done :).  Find an effect, change the texture used to your new one, and then you are ready to test.

heres how one of my butterfly textures looks like:
(http://i5.photobucket.com/albums/y170/nodoubt_jr/buttetex.jpg)
Title: Re: Psylocke Mod
Post by: shafcrawler on May 28, 2009, 03:14PM
I'm nearly done with them. I just have the new exiles to finish and presto! They're all high res! So i'm guessing you won't have to wait too long.

And thanks for sharing the info on textures. That butterfly looks looks sweet!
Title: Re: Psylocke Mod
Post by: nodoubt_jr on May 28, 2009, 03:51PM
Ok awesome, if you need help again just let me know.

no problem, doing new textures is really helpful, for example the newest one i did Psylocke's Crimson Dawn tatoo (just for her xtreme boost)
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0012-3.png)
Title: Re: Psylocke Mod
Post by: shafcrawler on May 28, 2009, 04:26PM
Then do you want her shadow form to go with it? I made a shadow psylocke skin but i couldn't add her crimson dawn tattoo to the texture. Maybe, you could even make the tattoo a skin specific effect.

Title: Re: Psylocke Mod
Post by: nodoubt_jr on May 28, 2009, 04:40PM
i had no plans on using a shadow form skin as one of her skins, i dont think they'll be room for it. but maybe she can change into it for her xtreme boost, so while her allies turn slightly invisible, she can take on her shadow form and display the crimson tatoo.

that actually sounds cool for her xtreme boost, so i think if you do it i'll use it for that.
Title: Re: Psylocke Mod
Post by: shafcrawler on May 29, 2009, 03:16AM
Quote from: nodoubt_jr on May 28, 2009, 04:40PM
but maybe she can change into it for her xtreme boost, so while her allies turn slightly invisible, she can take on her shadow form and display the crimson tatoo.

That's actually what I was thinking of when I made my previous post :)
Btw, check your PM!
Title: Re: Psylocke Mod
Post by: мaгvel wатcheг on May 29, 2009, 03:23PM
All sounds awesome !! ;)
Title: Re: Psylocke Mod
Post by: nodoubt_jr on May 29, 2009, 03:58PM
Quote from: shafcrawler on May 29, 2009, 03:16AM
Btw, check your PM!

got it and responded twice :)

ok thanks to shafcrawler Psylocke now has a shadow form, it goes great with the crimson dawn tatoo effect i did
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0048-6.png)
Title: Re: Psylocke Mod
Post by: marvelfan12345 on May 29, 2009, 04:33PM
Awesome!
Title: Re: Psylocke Mod
Post by: ChaoticPsylocke on May 29, 2009, 06:43PM
that looks incredible!
Title: Re: Psylocke Mod
Post by: HikaruJuno on May 29, 2009, 07:49PM
When's the release date? I had tweaked Psylocke a little using the MUA version to give her Psychic Blade a STUN effect, but if you are making a new version, I would trust yours better than my bootleg...

Also, the Crimson Dawn tattoo looks incredible. Is there a new shadow power like Nightcrawler? Or is it only with Xtreme PfR?
Title: Re: Psylocke Mod
Post by: nodoubt_jr on May 29, 2009, 07:58PM
i dont know when it will be released, still need to do a couple of things, and finish up Revanche (i want to release them at the same time), and then wait for some skins shafcrawler is doing so i can check those out and add them or not. I doubt it will take more than a week to finish and release.  BTW i added a stun effect to her Psychic Blade.

Thanks, its just for the Xtreme boost, i like her other boost as they are right now.
Title: Re: Psylocke Mod
Post by: HikaruJuno on May 30, 2009, 06:28AM
Very cool. Looking very forward to it!

Keep up the incredible work!
Title: Re: Psylocke Mod
Post by: nodoubt_jr on June 04, 2009, 01:33PM
Almost done with the update, heres a skin preview

Skins included in the herostat
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0060-2.jpg)

XML1, Classic, AOA, Original, Aussie Armor, Training, XML1 Spacesuit, Ultimate, New Exiles

Plus some bonus skins that will be in the pack, but not in the herostat
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0069-2.jpg)

House of M, Revolution, X3 The Last Stand, Xtreme X-Men, Lady Mandarin, Wolverine and the X-Men, Capt. Britain

all but two (the xml1 ones) by shafcrawler  :bowdown1:
Title: Re: Psylocke Mod
Post by: мaгvel wатcheг on June 04, 2009, 01:46PM
FANtastisc  :applause:
Title: Re: Psylocke Mod
Post by: marvelfan12345 on June 04, 2009, 03:08PM
Awesome job!
Title: Re: Psylocke Mod
Post by: Dihan on June 04, 2009, 03:18PM
Awesome skins. You can tell Shafcrawler's favourite character is Psylocke. :P
Title: Re: Psylocke Mod
Post by: HikaruJuno on June 04, 2009, 06:26PM
I've been messing w/ the mod trying to make her PsyBlade disappear when she's not in action...

Any thoughts on turning it off when she's talking to people? Just an idea that I can't seem to make work.

EDIT: Hmm. I think there's a command in Wolverine's file that keeps his claw retracted when he's either at the base or idle.... I'm gonna try looking further into that.
Title: Re: Psylocke Mod
Post by: shafcrawler on June 04, 2009, 07:30PM
Quote from: Dihan on June 04, 2009, 03:18PM
Awesome skins. You can tell Shafcrawler's favourite character is Psylocke. :P

If that wasn't obvious already by the numerous loadscreens I've done for her :P

[btw, nodoubt_jr, I think her regular XML1 costume was touched up by Iammingy. Don't forget to credit him. It's not like I'm the only person who does Psylocke skins :P]

[EDIT: This post contains too many :P s!]
Title: Re: Psylocke Mod
Post by: ChaoticPsylocke on June 04, 2009, 08:28PM
those skins are incredible!  by far, the best ive seen for the XML2 skins!  they look like the MUA skins, which are always more clear and what not.  fantastic job.
Title: Re: Psylocke Mod
Post by: nodoubt_jr on June 04, 2009, 08:43PM
Quote from: shafcrawler on June 04, 2009, 07:30PM
[btw, nodoubt_jr, I think her regular XML1 costume was touched up by Iammingy. Don't forget to credit him. It's not like I'm the only person who does Psylocke skins :P]

dont worry i didnt forget, just wanted to make sure people knew you had done all but two, thanks again for those, makes me hate that we can only use 9 skins.

Quote from: ChaoticPsylocke on June 04, 2009, 08:28PM
those skins are incredible!  by far, the best ive seen for the XML2 skins!  they look like the MUA skins, which are always more clear and what not.  fantastic job.

the mua skins always look better because they are always ps2 and dont have cell shading (the black outline) that the xml2 skins have.
Title: Re: Psylocke Mod
Post by: ChaoticPsylocke on June 04, 2009, 09:18PM
which is why im so curious as to how these turned out so well!  were they done for MUA and then changed into XML2 skins?  or is shafcrawler that good?  lol
Title: Re: Psylocke Mod
Post by: Dihan on June 05, 2009, 12:14AM
Most of them use the Medusa model as a base so I think they look good because they don't contain the black cel shaded outline.
Title: Re: Psylocke Mod
Post by: shafcrawler on June 05, 2009, 01:01AM
That, and the fact that the MUA PS2 skins generally store the textures in a more crisp state. I've finally gotten over my cel-shading fascination. In fact, after comparing how these Psylocke textures looked on the cel-shaded Phoenix model with the Medusa ones, I'm starting to hate it!
Title: Re: Psylocke Mod
Post by: DiamondPheonix on June 05, 2009, 02:41PM
I absolutely love her sknis.
Title: Re: Psylocke Mod
Post by: nodoubt_jr on June 05, 2009, 08:47PM
:hyper: I finally fixed the last issue i was having with Psylocke. 

The issue was with the xtreme boost and the skin change.  Well apparently the game removes any bolton attached to the character when there's a skin swap, it doesn't matter if the bolton is defined in the herostats, talent or as a powerup (the only way for it to reattach was to move to a different area or immediately go to Team Management menu, which sucked).  So Psylocke goes through 3 permanent boltons, so she was screwed.  Anyways, for the first level bolton it wasn't hard, just have idle attach the bolton again.  The other two levels were harder, how do you attach a bolton and make sure that it only bolts on if the character's passive is at a certain level? Anyways i had been working on it for like two days and finally found a fix.  To hard to explain, but basically after the boost runs out and the skin goes back if the character doesn't have any points in the "Blade Mastery" passive it gets the basic psychic blade bolton, if it has one point it gets the second level bolton, and if it has six points or more it gets the last big bolton.

Anyways my point is it was driving me crazy, took a lot of work so you all better like the move :D

She's done, Revanche is almost done too.
Title: Re: Psylocke Mod
Post by: HikaruJuno on June 06, 2009, 08:24AM
Hellz yeah, nodoubt! Congratulations and I can't wait to try her out!

I expect the same quality and detail that most of us have come to appreciate from your mods. Thanks a lot!
Title: Re: Psylocke Mod
Post by: nodoubt_jr on June 09, 2009, 02:46PM
Im closing this topic since the mods updates will now go here http://marvelmods.com/forum/index.php?topic=2846.0. Im mostly closing this thread because this thread is so full of stuff from old versions, all the little changes, all the updates, etc. its gotta be confusing for new commers. So to make it easier for you guys, just go directly to http://marvelmods.com/forum/index.php?topic=2846.msg57047#msg57047.