Marvel Mods

Marvel Ultimate Alliance I & II => Console Versions => Topic started by: Teancum on January 28, 2014, 05:04pm

Title: PSP "Platinum Edition" mod
Post by: Teancum on January 28, 2014, 05:04pm
Well, considering there's a ton more potential here than on the 360, AND I can run MUAPSP via an emulator on my Android TV stick computer I'm shifting gears and seeing what I can do here. What I'll be working on will be known as the Platinum Edition mod for the PSP and PSP emulators.


PROPOSED HD "booster" (emulators only):

TECHNICAL INFO
CAN DO:

NEED TO CHECK:
Title: Re: PSP "Platinum Edition" mod
Post by: Teancum on January 28, 2014, 05:07pm
BOOSTERS/5TH & 6TH SKINS

CREDITS
Title: Re: PSP "Platinum Edition" mod
Post by: Teancum on February 10, 2014, 07:25pm
STATUS UPDATE:

Title: Re: PSP "Platinum Edition" mod
Post by: Teancum on February 13, 2014, 07:16pm
So I finished several more 5th and 6th skin sets. I noticed, though, that a few of em' cause lockups when exiting the character select screen. I can't seem to pinpoint it at the moment. My priority is getting these in and all working, then moving passives over to the main powerset. After that comes the daunting task of manually building the sound files.

**note to self: check blade skins, spider-man skins to see if I hex edited the correct numbers in. Could be causing issue? (doesn't on other platforms)
Title: Re: PSP "Platinum Edition" mod
Post by: Teancum on February 20, 2014, 07:17am
Updates:

Title: Re: PSP "Platinum Edition" mod
Post by: Teancum on February 22, 2014, 06:40am
MAJOR PROGRESS

Title: Re: PSP "Platinum Edition" mod
Post by: Stickbro on April 05, 2014, 12:32pm
great job so far man!hows the progress? i cant wait for this to release!
Title: Re: PSP "Platinum Edition" mod
Post by: Teancum on April 05, 2014, 02:07pm
On hold to work on the X-Men Legends PC project. I could release what I have so far if you want.

**EDIT**
https://www.mediafire.com/?81496kh334tzjil

Simple install instructions included
Title: Re: PSP "Platinum Edition" mod
Post by: nekrodead on July 26, 2014, 01:09pm
What is version use ?
Title: Re: PSP "Platinum Edition" mod
Post by: Teancum on July 26, 2014, 02:22pm
Works on all versions: NTSC-U, PAL, and NTSC-J
Title: Re: PSP "Platinum Edition" mod
Post by: BaconWizard17 on May 08, 2016, 09:05am
Is it possible to have :colossus: instead of :hulk_icon:? If not, could you make that?
Title: Re: PSP "Platinum Edition" mod
Post by: Kako Clanworth on May 09, 2016, 11:45am
to get colossus simply open herosate.engb and find colossus and remove a line a little like this psp_hidden = PSP ;
i think
Title: Re: PSP "Platinum Edition" mod
Post by: 12emre12 on June 16, 2016, 03:28pm
Does anyone have a working link for this?
Title: Re: PSP "Platinum Edition" mod
Post by: VsaintJ on July 11, 2016, 03:14pm
Same, I got so hyped up when i noticed this... Only for the link to have died. :(
Title: Re: PSP "Platinum Edition" mod
Post by: tiamat888 on July 13, 2016, 03:07pm
is there anyone willing to finish this mod
Title: Re: PSP "Platinum Edition" mod
Post by: Teancum on July 14, 2016, 07:55am
It pretty much was finished, I just was going to add more features. I haven't touched it in years, though, and don't even have the files any more. If you're looking to compile a great PSP mod, check the link below

http://marvelmods.com/forum/index.php/topic,9593.0.html
Title: Re: PSP "Platinum Edition" mod
Post by: VsaintJ on July 14, 2016, 09:59am
 Thank you for the response and the info. I'll try and set it up after work. X)
Title: Re: PSP "Platinum Edition" mod
Post by: LarsAlexandersson on July 14, 2016, 08:15pm
Or, you can try my console fb tutorials on knowledge base if you want to make one. But be remind, PS2 files is compatible on MUA PSP
Title: Re: PSP "Platinum Edition" mod
Post by: VsaintJ on July 17, 2016, 11:45am
I didnt know the PS2 models could be used on PSP. Wouldn't that severely slow down the game?
Title: Re: PSP "Platinum Edition" mod
Post by: Teancum on July 17, 2016, 01:25pm
Nope. The only difference between the two is the texture resolution, which is still pretty low on the PS2. As long as it's only the heroes using PS2 models it's usually fine.
Title: Re: PSP "Platinum Edition" mod
Post by: VsaintJ on July 18, 2016, 12:37am
Ok cool. It may be a while before I can put out something of merit, but It cant hurt to give it a shot. Thanks guys!
Title: Re: PSP "Platinum Edition" mod
Post by: LarsAlexandersson on July 18, 2016, 04:40am
actors (mostly on characters & likely the map), huds (character's hud only), & models (like effect & weapon models) including ui/models/mannequins are the most example to be used for PSP version.

Additionally, there has been a confirmation when Julio & i testing Hulk mesh, set in PS2 IGB format for PSP gameplay, since the 3DSMax 4 - 5.1 Alchemy script has both PC & PS2 settings to export to IGB, a custom PS2 setting mesh still won't work on PSP version.

I dunno if it may work on original PS2 itself, also dunno if the model error is likely because of not recontrast the texture size into a same size as PS2 ver. (256x256), or even after resizing the texture size is still error