Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: Maegawa on February 02, 2014, 07:17am

Title: Maegawa's Stuff
Post by: Maegawa on February 02, 2014, 07:17am
WELCOME TO MY RELEASE THREAD!

Here you'll find all I have to offer for Marvel: Ultimate Alliance, which includes skins, huds, and mods.

DO NOT:
- Claim my work as your own. Instead, you can credit the people who worked on it.
- Upload my work outside MarvelMods.com. Instead, you can invite people to join the forum.
- Use my work for profit. Everything I upload here is meant to be free for everyone!

If I ever notice the above rules are not being followed, I won't do anything (hey, it's the internet); I choose to believe in each one's common sense, as foolish as it may sound...



Click on any of these 4 links to go to the desired section:
SKINS (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219)
HUDS & ICONS (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218)
MISCELLANEOUS (http://marvelmods.com/forum/index.php/topic,9124.msg176221.html#msg176221)
OLD STUFF (http://marvelmods.com/forum/index.php/topic,9124.msg172914.html#msg172914)
Title: Re: Maegawa's Skins
Post by: BLaw on February 02, 2014, 10:14am
You can post images with the [ img]URL TO YOUR IMAGE[ /img] codes (leave out the blank space). Just upload it to an image host like Photobucket.
Title: Re: Maegawa's Skins
Post by: Maegawa on February 02, 2014, 10:21am
Thanks B.L.A.W
Title: Re: Maegawa's Skins, HUDs and Mannequins.
Post by: Polygone on February 02, 2014, 10:32am
Mannequins? Thats awesome!, welcome to the modding crew :D
Title: Re: Maegawa's Skins, HUDs and Mannequins.
Post by: Maegawa on February 02, 2014, 10:58am
Thanks Polygone, but sadly the mannequins are reskins of the Venom mannequin, but they are mannequins anyway, and I plan to make Version 2 of the Toxin skin with corrected eye and better texture
Title: Re: Maegawa's Skins, HUDs and Mannequins.
Post by: Maegawa on February 09, 2014, 12:04pm
I know that the metal background in my HUDs weren't like the game's HUds, so I searched for the correct metal backgroundand updated my HUDs and as a bonus I made a HUD for my Toxin Enraged skin, check the first page to download them. I didn't update the Mysterio HUD because I couldn't find a accurate image for his HUD.
Title: Re: Maegawa's Skins, HUDs and Mannequins.
Post by: BLaw on February 09, 2014, 12:17pm
Mannequins are mannequins, and the skins look great. Good job and keep it up!
Title: Re: Maegawa's Skins, HUDs and Mannequins.
Post by: Maegawa on February 09, 2014, 12:23pm
Thanks B.L.A.W, It's a honor to hear congratulations from you!!!
Title: Re: Maegawa's Skins, HUDs and Mannequins.
Post by: Oddark123 on February 09, 2014, 12:44pm
Awesome on the Brock skins and mannequins. I've been using the OC Venom as a Brock mod, and now i can have it feel far more complete with a non spiky Anti-Venom and Toxin. And now i'll have an Anti-Venom manne too.

Thanks for this great work.
Title: Re: Maegawa's Skins, HUDs and Mannequins.
Post by: Maegawa on February 10, 2014, 04:21pm
First of all, I apoligize for not testing the Updated HUDs before posting them, if you downloaded them you must have noticed that when you are not playing as Anti-Venom for example, you will see Movie Green Goblin's HUD, I corrected them, and TESTED them, now they should work properly, I updated the link, so download again and you will get the correct ones, again, I apologize
Title: Re: Maegawa's Skins, HUDs and Mannequins.
Post by: fox456 on February 10, 2014, 05:44pm
That's quite a bit of work in a short amount of time!  Thanks for the skins, HUDs and mannequins.  Nice work on everything!
Title: Magneto X-Men: Days Of Future Past Movie (Past) Skin
Post by: Maegawa on June 12, 2014, 04:32pm
NEW SKIN!
:magneto: Magneto X-Men: Days Of Future Past Movie (Past)
(https://orig00.deviantart.net/3e6d/f/2018/186/0/d/magneto_x_men_days_of_future_past_movie__past__ski_by_wolverin85464-dcgegtb.png) (http://www.mediafire.com/file/adoetp89npy9pis/Magneto+X-Men+Days+Of+Future+Past+Movie+%28Past%29+Skin+-+by+Maegawa.rar)

Magneto as seen in his past self from the X-Men: Days Of Future Past movie, which to me is his best cinematic appearance to date. It's been made in the unused 10100.igb, in his official DLC Ultimate model, and in both his helmet an helmetless PS2 Ultimate models.

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2, but I suggest waiting until I release the XML2 version, which will feature huds and 3D heads specifically for XML2.
Title: Re: Maegawa's Stuff NEW! Days Of Future Past Magneto
Post by: LikeAnEagle on June 12, 2014, 06:21pm
Ooh, nice Magneto skin! Was waiting for one to show up. Will pop this into my game as soon as!
Title: Re: Maegawa's Stuff NEW! Days Of Future Past Magneto
Post by: Oddark123 on June 12, 2014, 06:30pm
Awesome new skin
Title: Re: Maegawa's Stuff NEW! Days Of Future Past Magneto
Post by: TQB on June 12, 2014, 08:23pm
These skins are amazing. You should totally do Wolverine's DOFP skin?!
Title: Re: Maegawa's Stuff NEW! Days Of Future Past Magneto
Post by: nazguleater on June 12, 2014, 09:56pm
That's a very nice Erik Lensherr you have there :) Are you gonna do more DOFP skins?
Title: Re: Maegawa's Stuff NEW! Days Of Future Past Magneto
Post by: Maegawa on June 13, 2014, 02:34pm
I am currently working on the DOFP Wolverine (the future one to be exact), the only hard part is the armor plates he has, as I am using images from google to do them, I don't plan to do more DOFP skins but, who knows?
Title: Re: Maegawa's Stuff NEW! Days Of Future Past Magneto
Post by: fox456 on June 19, 2014, 01:28pm
Thanks for the new Magneto skin (Days of Future Past).  There's not been alot of skinning going on lately, so it makes me appreciate it even more.
Title: Re: Maegawa's Stuff NEW! Days Of Future Past Magneto
Post by: Lionsden99 on June 20, 2014, 08:04pm
Just Finished Days of Future Past Iceman and Blink (really happy with how blink came out!) Will post them tomorrow. You did an amazing job on Magneto! I was planning on doing it but no need now since yours came out so great. Clears me time to work on DoFP Xavier, quicksilver and Sunspot and maybe a few others. 

Title: Re: Maegawa's Stuff NEW! Days Of Future Past Magneto
Post by: TQB on June 20, 2014, 11:27pm
Just Finished Days of Future Past Iceman and Blink (really happy with how blink came out!) Will post them tomorrow. You did an amazing job on Magneto! I was planning on doing it but no need now since yours came out so great. Clears me time to work on DoFP Xavier, quicksilver and Sunspot and maybe a few others. 


WHAAAT POST IT NOW !!!!
Title: Old Stuff
Post by: Maegawa on June 23, 2014, 04:22pm
OLD STUFF
*Vintage stuff from my beginner days!*

SKINS
- Maegawa's First Skins Skin Pack (http://www.mediafire.com/file/ce19w9w4rl38lyh/Maegawa%27s+First+Skins+Skin+Pack+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg186632.html#msg186632
(https://orig00.deviantart.net/a574/f/2018/186/b/0/maegawa_s_first_skins_skin_pack_by_wolverin85464-dcgeskd.png) (http://www.mediafire.com/file/ce19w9w4rl38lyh/Maegawa%27s+First+Skins+Skin+Pack+-+by+Maegawa.rar)

HUDS
- Maegawa's First Huds Hud Pack (http://www.mediafire.com/file/ougcmcogaatcgan/Maegawa%27s+First+Huds+Hud+Pack.rar): http://marvelmods.com/forum/index.php/topic,9124.msg186635.html#msg186635
(http://orig10.deviantart.net/eaf3/f/2017/133/8/0/maegawa_s_old_huds_pack_by_wolverin85464-db93wji.png) (http://www.mediafire.com/file/ougcmcogaatcgan/Maegawa%27s+First+Huds+Hud+Pack.rar)

- Maegawa's Unreleased Old Huds Hud Pack (http://www.mediafire.com/file/3uaufdha3q1riwc/Maegawa%27s+Unreleased+Old+Huds+Hud+Pack+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg186650.html#msg186650
(https://orig00.deviantart.net/e320/f/2018/188/8/6/maegawa_s_unreleased_old_huds_hud_pack_by_wolverin85464-dcgk6ib.png) (http://www.mediafire.com/file/3uaufdha3q1riwc/Maegawa%27s+Unreleased+Old+Huds+Hud+Pack+-+by+Maegawa.rar)
Title: Re: Maegawa's Stuff NEW! Days Of Future Past Magneto
Post by: Maegawa on June 23, 2014, 04:22pm
All my HUDs are going on the thread above now.
Title: Re: Maegawa's Stuff NEW HUDS!!!
Post by: Maegawa on June 23, 2014, 05:48pm
Updated the Links of the Toxins and Anti-Venom skins, I included the new HUDs on them, otherwise the skins are the same.
Title: Re: Maegawa's Stuff NEW HUDS!!!
Post by: fox456 on June 24, 2014, 01:08pm
That is a nice BIG set of HUDs!  Thank you.
Title: Re: Maegawa's Stuff NEW HUDS!!!
Post by: Maegawa on June 24, 2014, 06:41pm
that is nothing, I had a bunch of .png files of these HUDs and thought, why not relase them? and so they are here
Title: Re: Maegawa's Stuff NEW HUDS!!!
Post by: nazguleater on June 25, 2014, 12:16am
Fantastic! I'm sooo using your hulk and blink ones! :D
Title: Re: Maegawa's Stuff NEW HUDS!!!
Post by: Maegawa on June 25, 2014, 06:02am
thanks, I am pretty happy of how his HUD came out!
Title: Re: Maegawa's Stuff NEW HUDS!!!
Post by: Maegawa on June 25, 2014, 07:14am
2 new Magneto HUDs have arrived, grab them now!
Title: Re: Maegawa's Stuff NEW HUDS!!!
Post by: Maegawa on June 28, 2014, 03:30pm
Future Foundation Dr. Doom HUD has arrived!
Title: Re: Maegawa's Stuff NEW HUDS!!!
Post by: LarsAlexandersson on June 29, 2014, 12:39am
The classic Doom is like the same one from the unmodded game, except: green background removed
Title: Re: Maegawa's Stuff NEW HUDS!!!
Post by: Maegawa on June 29, 2014, 12:49am
I thought that too Lars, but once I took the texture of the unmodded version of the HUD and the resolution is much lower, mine is 256x256 and the default is 64x64 if I rebember correctly
Title: Re: Maegawa's Stuff NEW HUDS!!!
Post by: dsl on June 29, 2014, 05:03am
WOW that mysterio its great thank you so much :) :mysterio:
Title: Huds & Icons
Post by: Maegawa on December 24, 2014, 10:15pm
HUDS & ICONS
*Alter your characters' portraits with new huds and power icons!*

BaconWizard17's Hud Pack (http://www.mediafire.com/file/jkbi86h404yggjb/BaconWizard17%27s+Hud+Pack+-+by+Maegawa+%26+BaconWizard17.rar): http://marvelmods.com/forum/index.php/topic,9124.msg186367.html#msg186367
(https://orig00.deviantart.net/0fd7/f/2018/188/0/7/baconwizard17_s_hud_pack___by_maegawa__baconwizar_by_wolverin85464-dcgk40g.png) (http://www.mediafire.com/file/jkbi86h404yggjb/BaconWizard17%27s+Hud+Pack+-+by+Maegawa+%26+BaconWizard17.rar)

BaconWizard17's Hud Pack II (http://www.mediafire.com/file/ubjj2ysecbuo9xa/BaconWizard17%27s+Hud+Pack+II+-+by+Maegawa+%26+BaconWizard17.rar): http://marvelmods.com/forum/index.php/topic,9124.msg186584.html#msg186584
(http://orig05.deviantart.net/f409/f/2017/131/9/3/baconwizard17_s_hud_pack_ii_by_wolverin85464-db8vnmo.png) (http://www.mediafire.com/file/ubjj2ysecbuo9xa/BaconWizard17%27s+Hud+Pack+II+-+by+Maegawa+%26+BaconWizard17.rar)

DLC Characters Hud Pack (http://www.mediafire.com/file/hhdd8bu4hjeq554/DLC+Characters+Hud+Pack+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg186419.html#msg186419
(http://orig14.deviantart.net/8d1e/f/2017/124/1/6/dlc_characters_hud_pack_by_wolverin85464-db8449l.png) (http://www.mediafire.com/file/hhdd8bu4hjeq554/DLC+Characters+Hud+Pack+-+by+Maegawa.rar)

Jean Grey Hud Pack (http://www.mediafire.com/file/c2b45hhtyudo16b/Jean+Grey+Hud+Pack+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg188315.html#msg188315
(https://orig00.deviantart.net/4b5f/f/2017/347/3/e/jean_grey_hud_pack_by_wolverin85464-dbwnc3x.png) (http://www.mediafire.com/file/c2b45hhtyudo16b/Jean+Grey+Hud+Pack+-+by+Maegawa.rar)

Mr. Fantastic Ultimate (Labcoat) (http://www.mediafire.com/file/mvktah1n3xqvleh/Mr.+Fantastic+Ultimate+%28Labcoat%29+Hud+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg191251.html#msg191251
(https://orig00.deviantart.net/6918/f/2018/189/7/9/mr__fantastic_labcoat_hud_by_wolverin85464-dcgnp00.png) (http://www.mediafire.com/file/mvktah1n3xqvleh/Mr.+Fantastic+Ultimate+%28Labcoat%29+Hud+-+by+Maegawa.rar)

MUA Hud Fix Hud Pack (http://www.mediafire.com/file/bcx3g39hp7g5nwx/MUA+Hud+Fix+Hud+Pack+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg191241.html#msg191241
(https://orig00.deviantart.net/e9d9/f/2018/188/2/1/mua_hud_fix_hud_pack_by_wolverin85464-dcgk90f.png) (http://www.mediafire.com/file/bcx3g39hp7g5nwx/MUA+Hud+Fix+Hud+Pack+-+by+Maegawa.rar)

Nightwing Hud Pack (http://www.mediafire.com/file/m3wt6dzkajdjkkb/Nightwing+Hud+Pack+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg191290.html#msg191290
(https://orig00.deviantart.net/fbbc/f/2018/188/a/4/nightwing_hud_pack___by_maegawa_by_wolverin85464-dcgk8zy.png) (http://www.mediafire.com/file/m3wt6dzkajdjkkb/Nightwing+Hud+Pack+-+by+Maegawa.rar)

Random Hud Pack (http://www.mediafire.com/file/x3anesmlrowiebr/Random+Hud+Pack+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg189840.html#msg189840
(https://orig00.deviantart.net/50e2/f/2018/089/7/3/random_hud_pack_i_by_wolverin85464-dc7d6e8.png) (http://www.mediafire.com/file/x3anesmlrowiebr/Random+Hud+Pack+-+by+Maegawa.rar)

Random Hud Pack II (http://www.mediafire.com/file/4ett12ks10trmaa/Random+Hud+Pack+II+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg191291.html#msg191291
(https://orig00.deviantart.net/d1c4/f/2018/188/5/e/random_hud_pack_ii_by_wolverin85464-dcgk8zn.png) (http://www.mediafire.com/file/4ett12ks10trmaa/Random+Hud+Pack+II+-+by+Maegawa.rar)

Scarlat's Hud Pack (http://www.mediafire.com/file/d1ja09adafijvz5/Scarlat%27s+Hud+Pack+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg186717.html#msg186717
(http://orig05.deviantart.net/cd2b/f/2017/138/4/5/scarlat_s_huds_pack_by_wolverin85464-db9mdkq.png) (http://www.mediafire.com/file/d1ja09adafijvz5/Scarlat%27s+Hud+Pack+-+by+Maegawa.rar)

Red Hulk Icons for Red Hulk
(http://fc08.deviantart.net/fs70/f/2014/361/5/5/red_hulk_icons_v_2_by_wolverin85464-d8bhmx0.png) (http://www.mediafire.com/download/bab6tpbp4fl3w28/Red+Hulk+Icons+v.2.rar)
Title: Skins
Post by: Maegawa on December 24, 2014, 10:15pm
SKINS
*Alter your characters' looks with new skins!*

:panther: Black Panther
- True Modern (http://www.mediafire.com/file/6bqy4u613ecg6fi/Black+Panther+True+Modern+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg189297.html#msg189297

:daredevil: Daredevil
- Devilwing (http://www.mediafire.com/file/2gx054y4yw4blx0/Daredevil+Devilwing+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg176342.html#msg176342

:elektra: Elektra
- True Ultimate Pack (http://www.mediafire.com/file/fawpboa9knq69ej/Elektra+True+Ultimate+Skin+Pack+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg186402.html#msg186402
- Winter (http://www.mediafire.com/file/576xh1q7kxu97t1/Elektra+Winter+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg186334.html#msg186334

:hulk_icon: Hulk
- Gray Hulk (http://www.mediafire.com/file/sodypu7e1osym7l/Hulk+Gray+Hulk+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg191309.html#msg191309
- Jumpsuit Pack (http://www.mediafire.com/file/wfjxwjfzgw0ghvy/Hulk+Jumpsuit+Skin+Pack+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg176711.html#msg176711
- Original (Classic Colors) (http://www.mediafire.com/file/smf2dpcfan7g3cc/Hulk+Original+%28Classic+Colors%29+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg191344.html#msg191344
- True Classic (http://www.mediafire.com/file/k748kpcdxx7dgum/Hulk+True+Classic+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg191307.html#msg191307
- True Original (http://www.mediafire.com/file/1l28le3f3byvaum/Hulk+True+Original+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg191331.html#msg191331
- Ultimate (http://www.mediafire.com/file/hbewpw5bybbbccc/Hulk+Ultimate+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg191308.html#msg191308

:iceman: Iceman
- Alternate Classic Pack (http://www.mediafire.com/file/c45d47v943oerq1/Iceman+Alternate+Classic+Skin+Pack+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg190124.html#msg190124
- Street Gear (http://www.mediafire.com/file/f9p9lo6p2k9mas1/Iceman+Street+Gear+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg191294.html#msg191294

:stark: Iron Man
- Doom Iron Man (Heroes Return Model) (http://www.mediafire.com/file/5huvt9aeid0yy1n/Iron+Man+Doom+Iron+Man+Skin+%28Heroes+Return+Model%29+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg176563.html#msg176563

:pman: Luke Cage
- True Modern (http://www.mediafire.com/file/5vj4xts34lmyf7s/Luke+Cage+True+Modern+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg176364.html#msg176364

:magneto: Magneto
- 80's (http://www.mediafire.com/file/b6kf4662em9p8e0/Magneto+80%27s+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg186477.html#msg186477
- 80's (Red Helmet) (http://www.mediafire.com/file/v1ao9f813aope6o/Magneto+80%27s+%28Red+Helmet%29+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg186485.html#msg186485
- Classic (http://www.mediafire.com/file/eekxx0mwvod9het/Magneto+Classic+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg186450.html#msg186450
- Mahvel Baybee! (http://www.mediafire.com/file/lc3eks0ai584p3x/Magneto+Mahvel+Baybee%21+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg191303.html#msg191303
- X-Men: Days Of Future Past Movie (Past) (http://www.mediafire.com/file/adoetp89npy9pis/Magneto+X-Men+Days+Of+Future+Past+Movie+%28Past%29+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg172674.html#msg172674
- Xorn (http://www.mediafire.com/file/vmdc4oqewwzvu52/Magneto+Xorn+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg186466.html#msg186466

:mysterio: Mysterio
- Alternate Classic (http://www.mediafire.com/file/l299wn1l62t9awn/Mysterio+Alternate+Classic+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg176339.html#msg176339

(https://orig00.deviantart.net/8108/f/2018/179/a/5/redhulk_by_wolverin85464-dcfpfv8.png) Red Hulk
- Classic (http://www.mediafire.com/file/nn36hqu01n60dkq/Red+Hulk+Classic+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg176289.html#msg176289
- Classic (Original Hulk Model) (http://www.mediafire.com/file/066wbtxt2cpdtcj/Red+Hulk+Classic+Skin+%28Original+Hulk+Model%29+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg191346.html#msg191346
- Jumpsuit (http://www.mediafire.com/file/7wems4x37g0uce7/Red+Hulk+Jumpsuit+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg178039.html#msg178039

:spiderwoman: Spider-Woman
- Alternate Secret Wars Pack (http://www.mediafire.com/file/1kk8iz3qxqj1j46/Spider-Woman+Alternate+Secret+Wars+Skin+Pack+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg179253.html#msg179253

:wolverine: Wolverine
- Astonishing (Black Ears) (http://www.mediafire.com/file/giu7ffhfjabr7en/Wolverine+Astonishing+%28Black+Ears%29+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg191304.html#msg191304
- Classic (X-Belt) (http://www.mediafire.com/file/y23l7vpwxs0anqu/Wolverine+Classic+%28X-Belt%29+Skin+Pack+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg191306.html#msg191306
- TomatoisJP's Classic (PS2) (http://www.mediafire.com/file/ya62iw93ykejjb4/Wolverine+TomatoisJP%27s+Classic+Skin+%28PS2%29+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg189523.html#msg189523
- True Astonishing (http://www.mediafire.com/file/oryl9yy2w8d77vc/Wolverine+True+Astonishing+Skin+-+by+Maegawa.rar): http://marvelmods.com/forum/index.php/topic,9124.msg190120.html#msg190120
Title: Miscellaneous
Post by: Maegawa on December 24, 2014, 11:41pm
MISCELLANEOUS
*Alter your game with new features!*

(https://orig00.deviantart.net/1e82/f/2018/042/f/f/a_i_m__elite_by_wolverin85464-dc2sv9r.png) A.I.M. ELITE NPC MOD (http://www.mediafire.com/file/vf5457vdc51nrd1/A.I.M.+Elite+NPC+Mod++v2.0+-+by+Maegawa.rar) (https://orig00.deviantart.net/1e82/f/2018/042/f/f/a_i_m__elite_by_wolverin85464-dc2sv9r.png)
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg189079.html#msg189079) -

:bishop: BISHOP BOOSTER (http://www.mediafire.com/download/t05iij072430dd9/Bishop+Booster+v1.1+-+by+Maegawa.rar) :bishop:
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg182858.html#msg182858) -

BLUE FONT MOD (http://www.mediafire.com/file/l7860l9n6vrpdqr/MUA+Blue+Font+Mod+-+by+Maegawa.rar)
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg191311.html#msg191311) -

BLUE TEAM STAGE MOD (http://www.mediafire.com/file/w7r6ennqedkfzoi/MUA+Blue+Team+Stage+Mod+-+by+Maegawa.rar)
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg191318.html#msg191318) -

:bullseye: BULLSEYE BOOSTER (http://www.mediafire.com/download/5tdlh37705yu4bt/Bullseye+Booster+v1.0+-+by+Maegawa.rar) :bullseye:
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg177072.html#msg177072) -

:cyclops: CYCLOPS BOOSTER (http://www.mediafire.com/download/5nh3uftxd3ch7c6/Cyclops+Booster+v1.0+-+by+Maegawa.rar) :cyclops:
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg182983.html#msg182983) -

:doom: DR. DOOM BOOSTER (http://www.mediafire.com/download/pnuyphycx1nyvji/Dr.+Doom+Booster+v1.0+-+by+Maegawa.rar) :doom:
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg178181.html#msg178181) -

(https://orig00.deviantart.net/d73d/f/2018/127/c/f/evil_wolverine_by_wolverin85464-dcawrs9.png) EVIL WOLVERINE SIMULATOR MOD (http://www.mediafire.com/file/vid0lz86qccpx8h/Evil+Wolverine+Simulator+Mod+v1.0+-+by+Maegawa.rar) (https://orig00.deviantart.net/d73d/f/2018/127/c/f/evil_wolverine_by_wolverin85464-dcawrs9.png)
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg190242.html#msg190242) -

(http://orig10.deviantart.net/f7fa/f/2015/066/4/1/flash_emote__static__by_wolverin85464-d8kr5f9.gif) FLASH MOD (http://www.mediafire.com/download/if84ikmo2cetdbj/Flash+Mod+v.1.1+-+by+Maegawa.rar) (http://orig10.deviantart.net/f7fa/f/2015/066/4/1/flash_emote__static__by_wolverin85464-d8kr5f9.gif)
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg177829.html#msg177829) -

:gambit2: GAMBIT BOOSTER (http://www.mediafire.com/download/xxj11tk4vb9xgb9/Gambit+Booster+v1.1+-+by+Maegawa.rar) :gambit2:
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg182798.html#msg182798) -

(https://orig00.deviantart.net/4235/f/2017/360/2/e/green_arrow_emote_by_wolverin85464-dbxyndf.png) GREEN ARROW MOD (http://www.mediafire.com/file/lxzmnxg1oqozb9w/Green+Arrow+Mod+v1.0+-+by+Maegawa.rar) (https://orig00.deviantart.net/4235/f/2017/360/2/e/green_arrow_emote_by_wolverin85464-dbxyndf.png)
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg188759.html#msg188759) -

:nfury: QUICK PLAY MOD (http://www.mediafire.com/file/30pb8utwd8f8l9z/MUA+Quick+Play+Mod+v1.0+-+by+Maegawa.rar) :nfury:
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg188408.html#msg188408) -

:spidergirl: SPIDER-MAN NEW WEB SOUNDS MOD (http://www.mediafire.com/download/czlje55jkl52dfj/Spider-Man+New+Web+Sounds+Mod+v1.0+-+by+Maegawa.rar) :spidergirl:
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg177102.html#msg177102) -

(http://orig15.deviantart.net/f239/f/2015/223/2/c/spider_man_2099_emote_by_wolverin85464-d95admt.png) SPIDER-MAN 2099 MOD (http://www.mediafire.com/download/5zhe92d7o3513on/Spider-Man+2099+Mod+v.1.0+-+by+Maegawa.rar) (http://orig15.deviantart.net/f239/f/2015/223/2/c/spider_man_2099_emote_by_wolverin85464-d95admt.png)
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg179130.html#msg179130) -

:sunfire: SUNFIRE BOOSTER (http://www.mediafire.com/download/tz4vkay8y9exdnq/Sunfire+Booster+v1.1+-+by+Maegawa.rar) :sunfire:
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg182734.html#msg182734) -

:toad: TOAD BOOSTER (http://www.mediafire.com/download/0rjhlmsiw57w1ky/Toad+Booster+v1.0+-+by+Maegawa.rar) :toad:
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg182936.html#msg182936) -

:vision: VISION MOD (http://www.mediafire.com/file/qq3pqq7323qu0n5/Vision+Mod+v1.01+-+by+Maegawa.rar) :vision:
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg189089.html#msg189089) -

:wolverine: WOLVERINE RAGELESS (http://www.mediafire.com/download/c84l0ffo61th2jx/Wolverine+Rageless+v.1.0+-+by+Maegawa.rar) :wolverine:
- Release Post (http://marvelmods.com/forum/index.php/topic,9124.msg178248.html#msg178248) -
Title: Re: Maegawa's Stuff
Post by: andersonbrazil on December 25, 2014, 11:39am
Cara, parabéns pela qualidade dos huds. Ficou excelente!
Title: Re: Maegawa's Stuff
Post by: Maegawa on December 25, 2014, 11:59am
Valeu anderson, eu quem tenho que te agradecer, pois depois que vi seu tutorial eu mudei totalmente meu jeito de fazer huds.
Title: Re: Maegawa's Stuff
Post by: Maegawa on December 26, 2014, 02:23pm
NEW: Alternate Red Hulk icons for Outsider's Red Hulk mod, you can find it under the miscellaneous section.
Title: Re: Maegawa's Stuff
Post by: ndp on December 26, 2014, 08:38pm
Looks great will look to download shortly. Thanks for all the work over the Holidays
Title: Re: Maegawa's Stuff
Post by: Maegawa on December 27, 2014, 06:09pm
NEW: Version 2 of the alternate Red Hulk icons (much better IMO), you can still get the old one on the Old Stuff thread.
Title: Re: Maegawa's Stuff
Post by: Maegawa on December 27, 2014, 11:00pm
New Hud variants added: Gray Hulk Avengers Movie, Red Hulk Avengers Movie, and X-Force Wolverine MUA2 style! You can get them under the Huds section.
Title: Re: Maegawa's Stuff
Post by: Maegawa on December 28, 2014, 03:30am
Updated version of the X-Men Days Of Future Past Magneto skin, I tweaked the helmet, legs and gloves textures a little to make them better, I also made a new Hud for him, you can get the updated skin at the Skins section.
Title: Red Hulk Classic Skin
Post by: Maegawa on December 30, 2014, 12:03am
NEW SKIN!
(https://orig00.deviantart.net/8108/f/2018/179/a/5/redhulk_by_wolverin85464-dcfpfv8.png) Red Hulk Classic
(https://orig00.deviantart.net/b233/f/2018/186/c/1/red_hulk_classic_skin_by_wolverin85464-dcgehou.png) (http://www.mediafire.com/file/nn36hqu01n60dkq/Red+Hulk+Classic+Skin+-+by+Maegawa.rar)

A recolor of Hulk's official DLC Classic skin, hud, and mannequin so he looks like Red Hulk (red skin, black pants, yellow eyes, black nails), and also a recolored version of iammingy's PS2 Classic Hulk skin with the same settings as the recolored DLC Classic Hulk.

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2.
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on December 30, 2014, 01:30am
:thumbsup: Excellent!

BTW, so the mouth from DLC unused because of some reasons being uncool
Title: Re: Maegawa's Stuff
Post by: Maegawa on December 30, 2014, 11:00am
yeah the mouth didn't fit very well, I tried adjusting it, didn't work out due to the position being different, so I had to use the old texrue for the mouth
Title: Re: Maegawa's Stuff
Post by: Maegawa on December 31, 2014, 09:27pm
NEW: A plenty of new huds added, Batman, Superman and more!
Title: Re: Maegawa's Stuff
Post by: ndp on December 31, 2014, 09:36pm
Thanks, they look great Happy New Years and keep up the good work.
Title: Re: Maegawa's Stuff
Post by: Maegawa on December 31, 2014, 09:38pm
thnx, and happy new year for you too :)
Title: Mysterio Alternate Classic Skin
Post by: Maegawa on January 01, 2015, 07:17pm
NEW SKIN!
:mysterio: Mysterio Alternate Classic
(https://orig00.deviantart.net/e977/f/2018/186/8/2/mysterio_alternate_classic_skin_by_wolverin85464-dcgeiir.png) (http://www.mediafire.com/file/l299wn1l62t9awn/Mysterio+Alternate+Classic+Skin+-+by+Maegawa.rar)

A recolor of Mysterio's default Classic skin based on his look from the Marvel Pinball game, which I mysteriously can't find any pictures of... (kill me for that pun)

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2.
Title: Daredevil Devilwing Skin
Post by: Maegawa on January 02, 2015, 07:35am
NEW SKIN!
:daredevil: Daredevil Devilwing
(https://orig00.deviantart.net/584c/f/2018/186/6/1/daredevil_devilwing_skin_by_wolverin85464-dcgejb9.png) (http://www.mediafire.com/file/2gx054y4yw4blx0/Daredevil+Devilwing+Skin+-+by+Maegawa.rar)

An amalgam of Marvel's Daredevil and DC's Nightwing based on Shonborn's Devilwing artwork (http://www.shonborn.net/archives/1300). Included are also skins for Daredevil's whip and projectile batons, with installation instructions there as well.

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2.
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 03, 2015, 10:24pm
New huds added
Title: Luke Cage True Modern Skin
Post by: Maegawa on January 04, 2015, 12:07pm
NEW SKIN!
:pman: Luke Cage True Modern
(https://orig00.deviantart.net/56dc/f/2018/186/e/4/luke_cage_true_modern_skin_by_wolverin85464-dcgek2d.png) (http://www.mediafire.com/file/5vj4xts34lmyf7s/Luke+Cage+True+Modern+Skin+-+by+Maegawa.rar)

A recolor of Luke Cage's default New Avengers skin inspired by his many yellow shirted looks, which for me is his true Modern look, specifically the one from the now deceased game Marvel: Avengers Alliance (http://avengersalliance.wikia.com/wiki/Luke_Cage).

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2.
Title: Re: Maegawa's Stuff
Post by: hemlot on January 04, 2015, 02:06pm
That's a sweet Luke Cage skin! He was definetely missing that one. I don't know if you take requests, but if you're interested in working on more Luke Cage skins, maybe you should consider his black t-shirt look without glasses. Wyatt Wingfoot is the perfect model for him.

(http://fc09.deviantart.net/fs71/f/2010/194/c/7/Sweet_christmas_by_literacysuks1.jpg)
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 04, 2015, 03:38pm
thanks hemlot, I won't promise anything, but I'll put it on my to-do list.
Title: Re: Maegawa's Stuff
Post by: ndp on January 04, 2015, 07:21pm
Been waiting for Luke Cage. Right now this is the best skin on the site of his modern look. Thanks for pumping this out its like everyday I have to come back and see what great work you post. Thanks for the hard work.
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 04, 2015, 07:50pm
thanks for your kind words ndp, yeah I try to post something new everyday.
Title: Re: Maegawa's Stuff
Post by: Polygone on January 10, 2015, 08:25am
Cage looks great!
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 16, 2015, 12:41pm
Lets just say that I have "run out of ideas" for huds, so just to mention, I take requests for huds only, so if you want me to make any specific hud, feel free to contact me either through PM or by posting your request here.
Title: Re: Maegawa's Stuff
Post by: ndp on January 16, 2015, 04:22pm
If it's not to much trouble the site doesn't have a lot of the DC Huds like the Young Justice Crew or heavy hitters like Aquaman, Martian manhunter,Shazam, or Cyborg.
Title: Iron Man Doom Iron Man (Heroes Return Model) Skin
Post by: Maegawa on January 17, 2015, 11:03pm
NEW SKIN!
:stark: Iron Man Doom Iron Man (Heroes Return Model)
(https://orig00.deviantart.net/2298/f/2018/186/b/4/iron_man_doom_iron_man__heroes_return_model__by_wolverin85464-dcgekm5.png) (http://www.mediafire.com/file/5huvt9aeid0yy1n/Iron+Man+Doom+Iron+Man+Skin+%28Heroes+Return+Model%29+-+by+Maegawa.rar)

An alternate version of the Doom Iron Man dummies fought in Doom's Castle based on XML2 Iron Man's Heroes Return model.

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

LarsAlexandersson and Marquis also made stunning alternate Doom Iron Man skins, based on the New Avengers and Ultimate models, respectively, you should probably check them out (LarsAlexandersson's (http://marvelmods.com/forum/index.php/topic,4488.msg84539.html#msg84539), Marquis' (http://marvelmods.com/forum/index.php/topic,4587.msg87808.html#msg87808))

Works in XML2, but I suggest waiting until I release the XML2 version, which will feature a hud and a 3D head specifically for XML2.
Title: Re: Maegawa's Stuff
Post by: ndp on January 18, 2015, 12:00am
Saw you already added a Batman Beyond looks great! Look forward to your continued HUD work and Skins.
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 18, 2015, 11:57am
NEW HUD!

:scarletw:Scarlet Witch First Class :scarletw:
(http://fc03.deviantart.net/fs70/f/2015/018/9/a/scarlet_witch_first_class_avatar_by_wolverin85464-d8eexqe.png)

As requested by dameshudson13, here it is a hud for DeeDoo's Scarlet Witch First Class Skin (http://marvelmods.com/forum/index.php/topic,4191.msg113276.html#msg113276). You can get it at the huds section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).
Title: Re: Maegawa's Stuff
Post by: DamesMaximoff on January 18, 2015, 12:57pm
NEW HUD!

:scarletw:Scarlet Witch First Class :scarletw:
(http://fc03.deviantart.net/fs70/f/2015/018/9/a/scarlet_witch_first_class_avatar_by_wolverin85464-d8eexqe.png)

As requested by dameshudson13, here it is a hud for DeeDoo's Scarlet Witch First Class Skin (http://marvelmods.com/forum/index.php/topic,4191.msg113276.html#msg113276). You can get it at the huds section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).

It's absolutely wonderful! :D Thank you!!
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 18, 2015, 04:21pm
NEW HUDS!

Aquaman Classic
(http://fc04.deviantart.net/fs70/f/2015/018/8/2/aquaman_classic_avatar_by_wolverin85464-d8eg9n2.png)

Martian Manhunter Classic
(http://fc09.deviantart.net/fs70/f/2015/018/9/0/martian_manhunter_classic_avatar_by_wolverin85464-d8ega17.png)

These are part of the DC huds requested by ndp, more is yet to come. You can get them at the huds section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).
Title: Re: Maegawa's Stuff
Post by: ndp on January 20, 2015, 10:01am
Thank you very much these all look great. Look forward to more of your skins and huds.
Title: Vision Booster
Post by: Maegawa on January 21, 2015, 10:34pm
:vision: VISION BOOSTER (http://www.mediafire.com/download/ygq9yds3pjlgdkl/Vision+Booster+v1.1+-+by+Maegawa.rar) :vision:
Version 1.1

CHANGES IN VERSION 1.1
- Comic book mission cover included, I removed the patch and included it in the booster so you don't need to download additional files.
- Fixed icons, the previous ones had a flaw that made them to be too moved to the right, fixed, now their position is balanced.
- 3 alternate mannequins: Original, Gatherer and Martian Manhunter.


NOTES
- This booster requires the original Vision mod by idrinkdrpepper (http://www.mediafire.com/download/8kaku6s71yu0d9d/VisionMod1.1.rar) and the Official Characters 1.3 mod (http://www.datafilehost.com/d/b7c0f2d3) to be installed first.


FEATURES
- 1 comic book mission for :vision: with unique dialogues and a cover (replaces :pman: mission).
- 1 new skin for :ultron:.
- 2 new loading screens: 1 for Martian Manhunter and 1 for :vision:.
- 3 alternate mannequins: Original, Gatherer and Martian Manhunter.
- 4 hex-edited skins on PS2 format.
- 5 new huds: 1 for Martian Manhunter, 1 for :ultron: and 3 for :vision:, all hex-edited if I may add.
- New effects for Solar Spray Move.
- New Iconset.
- Recolored effects for :ultron:.
- Renamed powers and descriptions.


RENAMED POWERS:
- Solar Spray: Fires a spray of solar energy, causing knockback.

- Physical Disruption: Using his optical scanners, Vision targets a critical point of the enemy, then passes a part of his body to the latter, charging him with explosive energy that blows up after a time.

- Ground Blast: Vision absorbs solar radiation and redirects it to the ground, damaging nearby enemies and reducing their attack speed.

- Massive Slam: Leaps into the air and slam into the ground at maximum density, knocking back nearby enemies.

- Solar Beams: Vision shoots solar energy beams from his eyes which can split off and hit multiple enemies.

- Super-Dense Android: Vision becomes massively dense, resisting all damage, especially from melee attacks.

- Intangible Android: Vision becomes intangible, allowing him to phase through objects. Also adds energy damage to attacks and increases energy resistance for Vision and his allies.

- Air Strike: Vision uses his computer brain to call in an airstrike, doing energy damage and stunning all enemies on screen. Already stunned enemies will take a critical hit for 50% of their current health.

RENAMED COSTUME PASSIVE:
- Resistance: Thanks to his density alteration, Vision can become as hard as diamond, increasing his resistance.


KNOWN BUGS:
- In his comic book mission, when you reach the door you need to press a button to go to the boss area, you won't go there. For now you can use his Intangible Android move to pass through the door and go to the boss area. I don't know how to fix it, feel free to do so.



PREVIEWS

New icons:
(http://fc06.deviantart.net/fs70/f/2015/022/1/9/vision_icons_by_wolverin85464-d8ewh5x.png)

New huds:
(http://fc06.deviantart.net/fs70/f/2015/022/6/8/mua_new_huds_by_wolverin85464-d8ewhlp.png)

Solar Spray effect:
(http://fc02.deviantart.net/fs70/f/2015/021/e/0/vision_s_power_by_wolverin85464-d8ewi7h.png)

Ultron's recolored effects and new skin:
(http://fc02.deviantart.net/fs71/f/2015/021/c/3/ultron__s_power_by_wolverin85464-d8ewiks.png)

Comic book mission cover:
(http://fc08.deviantart.net/fs70/f/2015/022/7/1/vision_comic_book_cover_by_wolverin85464-d8expdu.png)

Loading Screens:
(http://fc02.deviantart.net/fs71/f/2015/021/e/c/vision_and_martian_manhunter_by_wolverin85464-d8ewjdb.png)


CREDITS
- aventureiromax: Martian Manhunter skin.
- boreman: Gatherer skin.
- iammingy: loading screen tutorial.
- idrinkdrpepper: original :vision: mod.
- Jeanfan321: recoloring effects tutorial.
- Maegawa: comic book mission and cover, new icons, hex-editing, new huds, new effects, loading screens, and renaming.
- Odinson012: Ultron-9 skin.
- Overload: original :vision: mannequin.
- Teancum: Original skin.
- venom64: comic book mission tutorial.
- Anyone else I forgot to credit.
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 21, 2015, 10:55pm
Vision booster added to the miscellaneous section (http://marvelmods.com/forum/index.php/topic,9124.msg176221.html#msg176221), release post above.
Title: Re: Maegawa's Stuff
Post by: Owl City on January 22, 2015, 04:48am
Parece ser legal. vou tentar depois!
Title: Re: Maegawa's Stuff
Post by: andersonbrazil on January 22, 2015, 05:21am
Muito legal Maegawa! Baixando agora!
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 22, 2015, 06:08am
Valeu gente :D
Title: Requested Huds
Post by: Maegawa on January 22, 2015, 07:17am
NEW HUDS!

:quicks: :gambit: :polaris: All New X-Factor :polaris: :gambit: :quicks:
(http://fc09.deviantart.net/fs71/f/2015/022/8/f/quicksilver_all_new_x_factor_avatar_by_wolverin85464-d8exhkz.png)(http://fc04.deviantart.net/fs71/f/2015/022/d/6/gambit_all_new_x_factor_avatar_by_wolverin85464-d8exi8q.png)(http://fc08.deviantart.net/fs71/f/2015/022/d/2/polaris_all_new_x_factor_avatar_by_wolverin85464-d8exhy0.png)

As requested by dameshudson13, huds for Gambit, Polaris and Quicksilver in their All New X-Factor uniforms. You can get them at the huds section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).
Title: Re: Maegawa's Stuff
Post by: Erik Lensherr on January 22, 2015, 07:22am
Great job with Vision! I like him :)
Title: Re: Maegawa's Stuff
Post by: ndp on January 22, 2015, 08:42am
Can't wait to play when I get home the Manhunter and Ultron looks great!
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 22, 2015, 08:49am
Thanks ndp, that Ultron-9 skin is all thanks to Odinson012 for converting the model and giving me permission to use it in my booster, not only him, but everyone whose work is included in it, my sincere thanks to all of you!
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 22, 2015, 12:36pm
Vision booster version 1.1 released, click here (http://marvelmods.com/forum/index.php/topic,9124.msg176670.html#msg176670) for details.
Title: Hulk Jumpsuit Skin Pack
Post by: Maegawa on January 23, 2015, 02:59pm
NEW SKIN PACK!
:hulk_icon: Hulk Jumpsuit
(https://orig00.deviantart.net/4982/f/2018/186/f/e/hulk_jumpsuit_skin_pack_by_wolverin85464-dcgelq4.png) (http://www.mediafire.com/file/wfjxwjfzgw0ghvy/Hulk+Jumpsuit+Skin+Pack+-+by+Maegawa.rar)

Just Thing's Ultimate uniform, minus the "4" logo, recolored and pasted over Hulk's texture, made for both Classic Hulk (green & purple palette) and Gray Hulk (gray & blue palette)!.

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

Works in XML2.
Title: A.I.M. Elite NPC mod
Post by: Maegawa on January 23, 2015, 08:31pm
A.I.M. Elite NPC Mod (http://www.mediafire.com/download/szdsf3jfd2oug3m/A.I.M.+Elite+NPC+Mod++v1.0+-+by+Maegawa.rar)
Version 1.0

DESCRIPTION
Always tired of those annoying A.I.M. Reavers? Wanna replace them but don't know how? Wanna something new and more challenging? Then you've come to the right place! Mr. Maegawa here have made a new NPC, based on the Prison Guard from XML2's moveset and using a new skin and hud. It does not only change the A.I.M. Reavers to something new, as it also makes the game a little more challenging.

NOTES
- This mod requires the Official Characters 1.3 mod (http://www.datafilehost.com/d/b7c0f2d3) to be installed first.
- Here I'm spelling A.I.M. but in the game it is AIM to match the others.


FEATURES
- 1 new NPC: A.I.M. Elite, replacing every A.I.M. Reaver from the game.
- 1 new skin and hud to differ the A.I.M. Elite from the A.I.M. Trooper, both hex-edited as 12501.


IMPORTANT: If you have any mod installed that replaces the npcstat.engb (aside from Official Characters 1.3), you'll have to do the following:
1) Open the Npcstat.txt file and copy the provided npcstats.
2) Decompile your npcstat.engb
3) Search for AIM Reaver.
4) You'll notice there are 2 npcstats for it, select both and paste the new ones over them.
5) Recompile your npcstat.engb
6) Use your edited npcstat.engb instead of the one I provided.



BUGS:
- None so far.



PREVIEW
(http://fc03.deviantart.net/fs71/f/2015/023/8/e/a_i_m__elite_mod_preview_by_wolverin85464-d8f4sx7.png)


CREDITS
- Maegawa: new NPC, new skin and new hud.
- XML2 staff: Prison Guard from XML2's coding, which I used for making the new NPC.
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 23, 2015, 08:37pm
A.I.M. Elite NPC mod added to the miscellaneous section (http://marvelmods.com/forum/index.php/topic,9124.msg176221.html#msg176221), release post above.
Title: Re: Maegawa's Stuff
Post by: Pichoon04 on January 23, 2015, 09:34pm
very good mod, it is very similar to my work :)
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 23, 2015, 09:36pm
I was inspired by you to be exact, I really like mods that aren't for the playble chars, so I decided to test my skills, thanks for the inspiration Pichoon04 :D
Title: Re: Maegawa's Stuff
Post by: Outsider on January 24, 2015, 11:12am
Nice job recently. Between your skins and HUDs, your modding portfolio is growing. Keep up the good work.

Title: Re: Maegawa's Stuff
Post by: stainor on January 24, 2015, 11:48am
NPC mode good ~
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 24, 2015, 12:02pm
Thanks Outsider and stainor, I'm looking forward to make mods/boosters as I am trying to improve my skills.
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on January 25, 2015, 08:03pm
So what's the offset for the comic book loading? last time i remember modding ronin's cov, some offsets are crashed.

:( anyway. i need your help fixing blackwidow's simulation on unable to enter villain room
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 25, 2015, 08:19pm
Offsets for spiderman_cov.igb:
spiderman_cov.igb,DXT1,1024,512,93902,512,256,28366,256,128,11982,128,64,7886.

About the comic mission bug, sadly I cannot help you as I was unable to fix mine, however I believe it has something to do with changing the hero from the mission, ex: when I changed Luke Cage to Vision for his comic mission, the bug started, so I think you should take a look at all the files related to comic missions, sorry for not being able to help.
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on January 26, 2015, 07:05am
Weird. But Ronin seems fine
Title: Re: Maegawa's Stuff
Post by: Aventureiromax on January 27, 2015, 06:03am
Ótimo trabalho ;)
Title: Ultron Hud
Post by: Maegawa on January 29, 2015, 06:06am
NEW HUD!

:ultron: Ultron Contest Of Champions :ultron:
(http://fc02.deviantart.net/fs70/f/2015/029/4/3/ultron_contest_of_champions_avatar_by_wolverin85464-d8fug7s.png)

I saw Odinson012's awesome Ultron Skin (http://marvelmods.com/forum/index.php/topic,8485.msg176809.html#msg176809), and decided to make a hud for it, hex-edited as 3401 to work with the NPC Ultron. You can find it at the huds section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).
Title: Re: Maegawa's Stuff
Post by: Owl City on January 29, 2015, 07:36am
Nice!!!!!!
Title: Re: Maegawa's Stuff
Post by: stainor on January 29, 2015, 07:36am
great job ~
Title: Re: Maegawa's Stuff
Post by: Erik Lensherr on January 29, 2015, 08:11am
Nice HUD for nice skin! That's amazing :)
Title: Re: Maegawa's Stuff
Post by: Maegawa on February 10, 2015, 07:41am
COMING SOON: :bullseye: Booster.

Progress: 70%
Powers: 5/6
Boosts: 1/2
Xtreme: 1/1
Iconset: 0/1
Title: Re: Maegawa's Stuff
Post by: Maegawa on February 16, 2015, 12:25pm
Uploading Bullseye Booster preview video, should be released by today yet.
Title: Bullseye Booster
Post by: Maegawa on February 16, 2015, 02:15pm
:bullseye: BULLSEYE BOOSTER (http://www.mediafire.com/download/5tdlh37705yu4bt/Bullseye+Booster+v1.0+-+by+Maegawa.rar) :bullseye:
Version 1.0


NOTES
- This booster requires the original Bullseye mod by Outsider (http://www.mediafire.com/download/8vzf8f82ac8cm0i/Bullseye+-+Outsider.zip) and the Official Characters 1.3 mod (http://www.datafilehost.com/d/b7c0f2d3) to be installed first.
- I included a .wav file in case you want to add a menu callout for Bullseye in your x_voice.zss

FEATURES
- 4 mannequins: Classic, Modern, Dark Avengers and Ultimate, default is Classic.
- 4 hex-edited new skins on PS2 format (yes, it means you can use them in X-Men Legends 2).
- 4 hex-edited new huds.
- New ability: Taunt, press $SMASH while blocking to taunt nearby enemies.
- New animations.
- New basic attacks.
- New costume passives.
- New effects.
- New iconset.
- New powers.
- Updated soundset.
- Upgrades to existing powers.


POWERS
- Deadly Cards: Throws out several cards in a spread pattern. More cards at higher levels.

- Spin Kick: Kicks enemies in radius, causing massive knockback.

- Kunai Throw: Throws a kunai that pierces through multiple enemies and causes bleed damage.

- Knife Stab: Stabs enemy with knife, causing bleed damage.

- Grenade Toss: Throws around several grenades that explode on impact.

- Bullet Rain: Fires several shots into the air that crash down damaging enemies and surrounding objects.

- Master Assassin: Boosts melee bleed damage, speed, and gives the ability to deflect nearly all projectile and beam attacks.

- Target Practice: Equips his gun and reveals enemies on the minimap ($SMASH to shoot).

- Ricochet Bullets: Throws around several bullets that bounce off walls and damages everything in the way.


KNOWN BUGS
- After Target Practice expires, he still holds his gun, press block to get rid of it. Believe me, I tried everything I could to fix it, but I couldn't, feel free to do so.


PREVIEWS

New Icons:
(http://fc05.deviantart.net/fs70/f/2015/047/a/e/bullseye_icons_by_wolverin85464-d8iaiwz.png)

New Huds:
(http://fc01.deviantart.net/fs70/f/2015/047/c/3/bullseye_new_huds_by_wolverin85464-d8iajfb.png)

New Skins:
(http://fc01.deviantart.net/fs70/f/2015/047/7/2/bullseye_new_skins_by_wolverin85464-d8iajp5.png)

Preview Video
http://www.youtube.com/v/pGNmBCIoGHk


CREDITS
- B.L.A.W: bullet model, original Astonishing :wolverine: mannequin, Ricochet Bullets power coding.
- BliZZ: Bullet Rain power coding.
- iammingy: Master Assassin boost coding, original Dark Avengers :hawkeye: skin I edited.
- Jeanfan321: recoloring effects tutorial.
- Maegawa: new basic attacks, new effects, new huds, new icons, new powers, new skins, updated soundset, upgrades to existing powers.
- Nowhere Man: Spin Kick power coding.
- Outsider: original :bullseye: mod, Taunt ability coding.
- Razgriz: I used textures from his Classic :punisher_logo: skin in my Ultimate Bullseye skin.
- Teancum: soundset tutorial.
- UltimateVeNoM: original :bullseye: mannequin, skin ideas.
- Anyone else I forgot to credit.
Title: Re: Maegawa's Stuff
Post by: Maegawa on February 16, 2015, 02:20pm
Bullseye Booster added to the miscellaneous section (http://marvelmods.com/forum/index.php/topic,9124.msg176221.html#msg176221), release post above.
Title: Re: Maegawa's Stuff
Post by: andersonbrazil on February 17, 2015, 03:39pm
Maegawa, você está de parabéns! É um lançamento melhor que o outro! Valeu!
Title: Re: Maegawa's Stuff
Post by: Maegawa on February 17, 2015, 08:04pm
Valeu anderson, eu estou planejando atualizar o booster do Vision no futuro.
Title: Spider-Man New Web Sounds Mod
Post by: Maegawa on February 18, 2015, 01:20pm
:spidergirl: SPIDER-MAN NEW WEB SOUNDS MOD (http://www.mediafire.com/download/czlje55jkl52dfj/Spider-Man+New+Web+Sounds+Mod+v1.0+-+by+Maegawa.rar) :spidergirl:
Version 1.0

DESCRIPTION
One of the things I liked the most from The Amazing Spider-Man movies was the web sounds, I think it was a good transition of the famous thwip from the comics. So I thought: why not give those sounds to the MUA :spidergirl:? Now all of :spidergirl:'s powers with the exception of the Xtreme have new sounds.

FEATURES
- 1 new soundset for :spidergirl:.


BUGS
- None so far.


PREVIEWS

Preview Video
http://www.youtube.com/v/IjbWsC_PVws


CREDITS
- DS1 Productions: this awesome YouTube channel uploaded a lot of videos with sound effects from :spidergirl: media, including the ones I used for the new soundset, you should probably check them out!
- Maegawa: new soundset.
Title: Re: Maegawa's Stuff
Post by: Aventureiromax on February 18, 2015, 01:22pm
Belo trabalho Maegawa  :thumbsup2: obrigado por compartilhar ;)
Title: Re: Maegawa's Stuff
Post by: Maegawa on February 18, 2015, 01:23pm
Valeu max :)
Title: Re: Maegawa's Stuff
Post by: Maegawa on February 18, 2015, 01:26pm
Spider-Man New Web Sounds Mod added to the miscellaneous section (http://marvelmods.com/forum/index.php/topic,9124.msg176221.html#msg176221), release post above.
Title: Re: Spider-Man New Web Sounds Mod
Post by: SuperiorSpidey 2002 on February 18, 2015, 02:04pm
:spidergirl: SPIDER-MAN NEW WEB SOUNDS MOD (http://www.mediafire.com/download/czlje55jkl52dfj/Spider-Man+New+Web+Sounds+Mod+v1.0+-+by+Maegawa.rar) :spidergirl:
Version 1.0

DESCRIPTION
One of the things I liked the most from The Amazing Spider-Man movies was the web sounds, I think it was a good transition of the famous thwip from the comics. So I thought: why not give those sounds to the MUA :spidergirl:? Now all of :spidergirl:'s powers with the exception of the Xtreme have new sounds.

FEATURES
- 1 new soundset for :spidergirl:.


BUGS
- None so far.


PREVIEWS

Preview Video
http://www.youtube.com/v/IjbWsC_PVws


CREDITS
- DS1 Productions: this awesome YouTube channel uploaded a lot of videos with sound effects from :spidergirl: media, including the ones I used for the new soundset, you should probably check them out!
- Maegawa: new soundset.
can u also add some other web thwip sounds (like from Spider-Man the Movie Game and Spider-Man 2 the Game)
Title: Re: Maegawa's Stuff
Post by: Maegawa on February 18, 2015, 02:44pm
well, I can make alternate versions with web sounds from other media as I also have them saved in my computer.
Title: Re: Maegawa's Stuff
Post by: TQB on February 18, 2015, 05:31pm
Nice ! Possible to change Cyclops Sounds ?
Title: Re: Maegawa's Stuff
Post by: Maegawa on February 18, 2015, 05:59pm
Nice ! Possible to change Cyclops Sounds ?

sure, with which sounds to be precise?
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on February 18, 2015, 10:36pm
There's a video where there's some GE gameplay sound (including Doom's Alt. Xtreme sound), showing DLC Xtreme. Anyway, do you have Xbox 360 & GE game?
Title: Re: Maegawa's Stuff
Post by: Maegawa on February 19, 2015, 07:17am
There's a video where there's some GE gameplay sound (including Doom's Alt. Xtreme sound), showing DLC Xtreme. Anyway, do you have Xbox 360 & GE game?

I don't have the Gold Edition, and I think it is unnecessary to have another Xtreme yell for :doom: as we already have one, It's just the way the PC version is, we simply can't have everything from the Gold Edition on the PC.
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on February 19, 2015, 07:56am
Only some of the footage part can
http://youtu.be/SjI8vNHCN0g
http://youtu.be/lSKw09hxG0w
http://youtu.be/Mdy8SMdMTWw
http://youtu.be/qm0ZmxSn6Uc
http://youtu.be/WrnoGpKOeTo
http://youtu.be/80CajVzpa88
Title: Re: Maegawa's Stuff
Post by: Maegawa on February 23, 2015, 10:16am
I haven't been releasing skins and huds recently because I am more focused on the modding section right now, if everything goes as planned, a famous speedster will be joining the Ultimate Alliance soon. Vision booster will be updated in a near future also.
Title: Flash Mod
Post by: Maegawa on March 07, 2015, 08:35am
(http://orig10.deviantart.net/f7fa/f/2015/066/4/1/flash_emote__static__by_wolverin85464-d8kr5f9.gif) FLASH MOD (http://www.mediafire.com/download/2m9ooc7amt0ewqz/Flash+Mod+v.1.0+-+by+Maegawa.rar) (http://orig10.deviantart.net/f7fa/f/2015/066/4/1/flash_emote__static__by_wolverin85464-d8kr5f9.gif)
Version 1.0


NOTES
- I included a .wav file in case you want to add a menu callout for Flash in your x_voice.zss
- nekrodead made a detailed (http://orig10.deviantart.net/f7fa/f/2015/066/4/1/flash_emote__static__by_wolverin85464-d8kr5f9.gif) mannequin a while ago using tommyboy's mesh as base, you can find it here (http://marvelmods.com/forum/index.php/topic,8655.msg159285.html#msg159285).
- This mod requires the Official Characters 1.3 mod (http://www.datafilehost.com/d/b7c0f2d3) to be installed first.
- This mod will clash with Scabbia's Gredin mod as they use the same number, install both mods at your own risk. Outsider said that when he has time he will add a fix to it in his Number Change System (http://marvelmods.com/forum/index.php/topic,9353.0.html).


DESCRIPTION
This is a mod of the scarlet speedster know as... The Flash! I did my best to make him different from the :quicks: mod, and I am very proud of how it came out. Thanks to hemlot, Flash has a unique soundset with voices from the Justice League Heroes game. His attacks are simple, yet he is very fun to play as, combine it with the other DC mods and you have the Justice League in Marvel Ultimate Alliance! I am not so good at choosing costume passives, so you may find them a little unbalanced. Also, one of his costumes is Hunter Zolomon, also known as Zoom (the 3rd Reverse Flash to be exact), and I left a little surprise when you are playing as him... see for yourself!


FEATURES
- 1 new character: (http://orig10.deviantart.net/f7fa/f/2015/066/4/1/flash_emote__static__by_wolverin85464-d8kr5f9.gif)
- 2 abilities: Healing Factor and Speed Force (Flash moves 50% faster than other heroes).
- 3 mannequins: Classic, Retro and Zoom, default is Classic.
- 4 hex-edited huds.
- 4 hex-edited skins.
- 5 powers, 2 boosts and 1 xtreme.
- Assigned number #32.
- Full playability with the :quicks: mod.
- Unique effects.
- Unique icons.
- Unique loading screen.
- Unique soundset with voice rips from the Justice League Heroes game.


POWERS
- Punch Flurry: Multiple punch combo that builds up damage with each hit.

- Flying Uppercut: Fast uppercut that sends enemies into the air.

- Sonic Pound: Leaps into the air and comes back down damaging nearby enemies.

- Spinning Whirlwind: Spins around to create a massive whirlwind. Hold to increase radius.

- Lightning Charge: Charges forward destroying everything in the path. Sends enemies flying out of the way.

- Speed Force: Taps into the Speed Force, gaining extra speed for a limited time.

- Speedster Perception: Time slows down for Flash and his allies allowing them to react to events much more quickly.

- Fastest Man Alive: Runs in circle while attacking every object and enemy in radius.


KNOWN BUGS
- None so far.


PREVIEWS

Icons:
(http://orig08.deviantart.net/31bf/f/2015/066/0/7/flash_icons_by_wolverin85464-d8kr691.png)

Huds:
(http://orig12.deviantart.net/d05c/f/2015/066/7/9/flash_huds_by_wolverin85464-d8kr6g6.png)

Skins:
(http://orig09.deviantart.net/9f91/f/2015/066/8/f/flash_skins_by_wolverin85464-d8kr6ls.png)

Loading Screen:
(http://orig15.deviantart.net/6190/f/2015/066/9/5/flash_loading_screen_by_wolverin85464-d8kr6ra.png)


CREDITS
- aventureiromax: Kid Flash skin, textures used as base for Classic, Retro and Zoom skins.
- BliZZ: Punch Flurry power coding, :quicks: mod used as base.
- hemlot: Justice League Heroes game voice rips.
- iammingy: loading screen tutorial.
- Jeanfan321: recoloring effects tutorial.
- Maegawa: effects, huds, icons, loading screen, modified skins, soundset.
- ndp: mod testing, inspiration and constant support.
- Outsider: Speed Force ability coding.
- Teancum: soundset tutorial.
- UltimateVeNoM: original :guardian: mannequin.
- Anyone else I forgot to credit.
Title: Re: Flash Mod
Post by: Maegawa on March 07, 2015, 08:39am
Flash Mod added to the miscellaneous section (http://marvelmods.com/forum/index.php/topic,9124.msg176221.html#msg176221), release post above.
Title: Re: Maegawa's Stuff
Post by: dsl on March 08, 2015, 05:45am
Thank you so much!
If someone could convert flash skins from dcuo and igau would be epic!
Amazing job
Title: Re: Maegawa's Stuff
Post by: Outsider on March 08, 2015, 09:24am
I have to say, this was quite an improvement from the previous Flash mod (not to insult the previous author). I can tell you've put a lot of work into it. Nice job.

Just let people know that its' number #32 will clash with custom character Gredin that Scabbia did back in 2011 (http://marvelmods.com/forum/index.php/topic,5796.msg124946.html#msg124946), as #32 is actually Gredin's assigned number on the non-Marvel CCC, and uses the exact same skin numbers. (The Flash is #255.) You can keep him at #32 though, as #255 now clashes with Blaw's Director Fury anyway. Just inform everyone of the clash for those who have Gredin, just in case. Again, nice work.

Title: Re: Maegawa's Stuff
Post by: stainor on March 08, 2015, 09:35am
great job ~
Title: Re: Maegawa's Stuff
Post by: Agent Bachello on March 08, 2015, 10:23am
As far as i remember, Nekrodead (Odler) has created Flash's mannequin.
Ask Tommy's permission firstly, before adding it to your update.
Or notice it in your "Credits"
Title: Re: Maegawa's Stuff
Post by: ndp on March 08, 2015, 10:30am
Ran around with him last night he is great! Thanks for the great mod really love the update. Look forward to your next project.
Title: Re: Maegawa's Stuff
Post by: Maegawa on March 08, 2015, 10:51am
Thanks guys, I'm really happy you liked it :D

Just let people know that its' number #32 will clash with custom character Gredin that Scabbia did back in 2011 (http://marvelmods.com/forum/index.php/topic,5796.msg124946.html#msg124946), as #32 is actually Gredin's assigned number on the non-Marvel CCC, and uses the exact same skin numbers. (The Flash is #255.) You can keep him at #32 though, as #255 now clashes with Blaw's Director Fury anyway. Just inform everyone of the clash for those who have Gredin, just in case. Again, nice work.

I was really hoping it wouldn't clash with any other mods, guess I'll have to change it. Outsider, can you tell me if it's possible to change a skin's internal number for example: 3101 -> 25501? Because I noticed that in your Electro booster you changed Iceman's 0801 to 19902, and I remember seeing somewhere iammingy saying that it wasn't possible to change a 4-digit skin to a 5-digit one, that's the reason I chose the number #32.

EDIT: just noticed you said to keep the assigned number #32, ignore this post LOL.
Title: Re: Maegawa's Stuff
Post by: Maegawa on March 08, 2015, 11:06am
As far as i remember, Nekrodead (Odler) has created Flash's mannequin.
Ask Tommy's permission firstly, before adding it to your update.
Or notice it in your "Credits"

Added the link to his release thread in the notes of the mod.
Title: Re: Maegawa's Stuff
Post by: Aventureiromax on March 08, 2015, 03:03pm
opaa...vou baixar e testar esse mod do Flash agora ;)

EDIT: Muito bom trabalho Maegawa ficou show...continue o belo trabalho ;)
Title: Re: Maegawa's Stuff
Post by: Outsider on March 08, 2015, 03:10pm
Outsider, can you tell me if it's possible to change a skin's internal number for example: 3101 -> 25501? Because I noticed that in your Electro booster you changed Iceman's 0801 to 19902, and I remember seeing somewhere iammingy saying that it wasn't possible to change a 4-digit skin to a 5-digit one, that's the reason I chose the number #32.

For future reference, it was only possible because the Iceman skin I used was a PS2 skin. It's possible with PS2 skins. You can also change original models that have "igActor01Appearance" to 5-digit numbers as well. It's only impossible with MUA PC (in-game) skins or Xbox 360 skins. For example, Meggan was created with an Xbox 360 skin -- in that case, yeah it's impossible to make that a 5-digit skin.

Yeah, keep #32. When I have a chance, I'm going to move the Flash to #32 on the CCC due to the clash #255 has already. If you want to make sure his skin numbers don't clash at all, you can change the skin numbers to 3206-3209. (That way, only the mannequin & loading screen clashes.) Or you can keep them where they are, and write in your notes section of the warning that it will clash with Gredin for those who have him, and that you're aren't responsible when the data is overwritten -- since you warned them.

Title: Re: Maegawa's Stuff
Post by: andersonbrazil on March 16, 2015, 03:01am
Maegawa, seu Flash é demais, cara! Muito divertido mesmo! Eu estou com uns projetos em andamento, ao terminar estes quero incluir algumas pele para o Flash. Eu tenho algumas idéias, mas e você? Você tem alguma preferência?
Title: Re: Maegawa's Stuff
Post by: Maegawa on March 16, 2015, 10:26am
Valeu Anderson :D
Mais peles ficariam ótimas no Flash, a única que eu teria preferência é a roupa primaria do jogo Injustice Gods Among Us. Me diga suas idéias para roupas dele também, eu posso incluir 3 peles novas no mod em uma futura atualização.
Title: Re: Maegawa's Stuff
Post by: Leonde on April 05, 2015, 04:53pm
Great mod!
Title: Re: Maegawa's Stuff
Post by: andersonbrazil on April 05, 2015, 06:00pm
Maegawa, eu terminei um pacote para o Aventureiromax lançar, agora sobre as idéias que eu tenho para o Flash são estas aqui:

http://th08.deviantart.net/fs70/PRE/i/2014/163/5/f/dc_universe_online___jay_garrick_by_hank412-d7m54r4.png

http://th00.deviantart.net/fs70/PRE/f/2013/178/2/e/xna_flash_b_injusticegau_2100x2100_by_x_n_a-d6ax5mh.jpg

http://tf3dm.com/imgd/l95150-kid-flash-44023.png
Title: Re: Maegawa's Stuff
Post by: Maegawa on April 05, 2015, 07:27pm
Todos são ótimos modelos Anderson. O que mais me interessou foi o do Jay Garrick (primeiro modelo), seguido do de Injustice. O do Kid Flash (terceiro modelo) eu acho que não é muito necessário, com todo respeito, visto que o mod já possui uma pele dele quase igual a essa, feita pelo Max. Mas então Anderson, essa é minha opinião dos modelos, e se vc estiver aberto para sugestões, as únicas que eu tenho são a terceira dessa foto (http://www.brainfreeze.be/wp-content/uploads/2013/04/Injustice-Flash-Alts.png), e essa aqui (http://vignette2.wikia.nocookie.net/injusticegodsamongus/images/e/ef/THE_FLASH.png/revision/latest?cb=20130130002950), mas não é realmente necessário visto que ambas são parecidas com a da segunda foto que vc mandou.
Title: Re: Maegawa's Stuff
Post by: Maegawa on April 12, 2015, 06:13pm
:stooth: mini-booster coming soon...
Title: Flash Mod v.1.1
Post by: Maegawa on April 24, 2015, 03:45pm
(http://orig10.deviantart.net/f7fa/f/2015/066/4/1/flash_emote__static__by_wolverin85464-d8kr5f9.gif) FLASH MOD (http://www.mediafire.com/download/if84ikmo2cetdbj/Flash+Mod+v.1.1+-+by+Maegawa.rar) (http://orig10.deviantart.net/f7fa/f/2015/066/4/1/flash_emote__static__by_wolverin85464-d8kr5f9.gif)
Version 1.1


CHANGES SINCE LAST VERSION
- Added a 2nd loading screen.
- Added high-quality skins from DCUO and IGAU by andersonbrazil and aventureiromax.
- Fixed knockback sound.
- Lightning Charge now spends energy per second, not when enemies are hit (trust me, works much better this way).
- New huds.
- New knockback move.
- New power: Mach Speed.
- Own fightstyle.


NOTES
- I included a .wav file in case you want to add a menu callout for Flash in your x_voice.zss
- nekrodead made a detailed (http://orig10.deviantart.net/f7fa/f/2015/066/4/1/flash_emote__static__by_wolverin85464-d8kr5f9.gif) mannequin a while ago using tommyboy's mesh as base, you can find it here (http://marvelmods.com/forum/index.php/topic,8655.msg159285.html#msg159285).
- The Elseworld (both versions) and Kid Flash extra skins and huds are hex-edited as 3202.
- This mod requires the Official Characters 1.3 mod (http://www.datafilehost.com/d/b7c0f2d3) to be installed first.
- This mod will clash with Scabbia's Gredin mod as they use the same number, install both mods at your own risk. Outsider said that when he has time he will add a fix to it in his Number Change System (http://marvelmods.com/forum/index.php/topic,9353.0.html).
- Version 1.0 can be found here (http://marvelmods.com/forum/index.php/topic,9124.msg177294.html#msg177294).


DESCRIPTION
This is a mod of the scarlet speedster know as... The Flash! I did my best to make him different from the :quicks: mod, and I am very proud of how it came out. Thanks to hemlot, Flash has a unique soundset with voices from the Justice League Heroes game. His attacks are simple, yet he is very fun to play as, combine it with the other DC mods and you have the Justice League in Marvel Ultimate Alliance! I am not so good at choosing costume passives, so you may find them a little unbalanced. Also, one of his costumes is Hunter Zolomon, also known as Zoom (the 3rd Reverse Flash to be exact), and I left a little surprise when you are playing as him... see for yourself!


FEATURES
- 1 new character: (http://orig10.deviantart.net/f7fa/f/2015/066/4/1/flash_emote__static__by_wolverin85464-d8kr5f9.gif)
- 2 abilities: Healing Factor and Speed Force (Flash moves 50% faster than other heroes).
- 2 unique loading screens.
- 3 mannequins: Classic, Retro and Zoom, default is Classic.
- 3 hex-edited skins on PS2 format (these will work on XML2).
- 6 powers, 2 boosts and 1 xtreme.
- 10 hex-edited HQ skins (these won't work on XML2).
- 12 hex-edited huds.
- Assigned number #32.
- Full playability with the :quicks: mod.
- Unique effects.
- Unique icons.
- Unique soundset with voice rips from the Justice League Heroes game.


POWERS
- Punch Flurry: Multiple punch combo that builds up damage with each hit.

- Flying Uppercut: Fast uppercut that sends enemies into the air.

- Sonic Pound: Leaps into the air and comes back down damaging nearby enemies.

- Spinning Whirlwind: Spins around to create a massive whirlwind. Hold to increase radius.

- Mach Speed: Blasts forward at mach speed, sending enemies flying out of the way.

- Lightning Charge: Charges towards opponents as long as button is held, knocking them out of the way.

- Speed Force: Taps into the Speed Force, gaining extra speed for a limited time.

- Speedster Perception: Time slows down for Flash and his allies allowing them to react to events much more quickly.

- Fastest Man Alive: Runs in circle while attacking every object and enemy in radius.


KNOWN BUGS
- None so far.


PREVIEWS

Icons:
(http://www.mediafire.com/convkey/6ca1/sar2ag29bg8bq15zg.jpg?size_id=4)

Huds:
(http://www.mediafire.com/convkey/20b2/zxm2x1vi302z3f8zg.jpg?size_id=4)

Skins:
(http://www.mediafire.com/convkey/566e/fraypm6oleunwcozg.jpg?size_id=5)

Loading Screens:
(http://www.mediafire.com/convkey/c66e/w84fpcduffcmkjwzg.jpg?size_id=4)


CREDITS
- andersonbrazil: DCUO and IGAU skins conversion.
- aventureiromax: Elseworld and alternate huds, skins and mannequins' textures.
- B.L.A.W: Kid Flash model.
- BliZZ: Punch Flurry power coding, :quicks: mod used as base.
- hemlot: Justice League Heroes game voice rips.
- iammingy: loading screen tutorial.
- Jeanfan321: recoloring effects tutorial.
- Maegawa: effects, huds, icons, loading screens, soundset.
- ndp: mod testing, inspiration and constant support.
- Outsider: Speed Force ability coding.
- Person who uploaded MUA2 Assets: animations and effects.
- Teancum: soundset tutorial.
- UltimateVeNoM: original :guardian: mannequin.
- Anyone else I forgot to credit.
Title: Flash Mod Update
Post by: Maegawa on April 24, 2015, 03:47pm
Flash Mod has been updated, release post above.
Title: Re: Maegawa's Stuff
Post by: hemlot on April 24, 2015, 07:05pm
Glad to see you put the voice rips to good use. I only have XML2, so I can't use this mod, but you did use PS2 skins for the previous release.
Title: Re: Maegawa's Stuff
Post by: Maegawa on April 25, 2015, 06:48am
Glad to see you put the voice rips to good use. I only have XML2, so I can't use this mod, but you did use PS2 skins for the previous release.

yup, and the PS2 skins can also be found on the Extras folder of version 1.1!
Title: Re: Maegawa's Stuff
Post by: Aventureiromax on April 25, 2015, 04:22pm
Parabéns Maegawa ;) ficou show com o novo poder ;)
Title: Re: Maegawa's Stuff
Post by: scottsum on April 26, 2015, 06:58am
Question for you- I have the official characters 1.2 mod- is there a major difference between that and 1.3 that might cause problems with this?  I did look through the files of each version, release notes, etc, but nothing jumped out at me.  I have lots of other customizations and I don't know how over-writing with the new 1.3 version will affect those, but I do want to try your flash mod.
Title: Re: Maegawa's Stuff
Post by: Maegawa on April 26, 2015, 08:31am
Question for you- I have the official characters 1.2 mod- is there a major difference between that and 1.3 that might cause problems with this?  I did look through the files of each version, release notes, etc, but nothing jumped out at me.  I have lots of other customizations and I don't know how over-writing with the new 1.3 version will affect those, but I do want to try your flash mod.

There will be no issues, version 1.2 and 1.3 are almost the same.
Title: Re: Maegawa's Stuff
Post by: scottsum on April 26, 2015, 07:51pm
The Flash is awesome!  Thanks for all the work that must have gone into this.
Title: Re: Maegawa's Stuff
Post by: Dr. Bruce Banner on April 27, 2015, 04:28am
Wow man !!! This mod is simply grandiose !!!
Mighty moves & skins !!!
Title: Re: Maegawa's Stuff
Post by: vsirin on May 06, 2015, 04:28am
Your Flash mod is pretty incredible, dude. Suuuuuuuuuuuuper fun. Danke!
Title: Red Hulk Jumpsuit Skin
Post by: Maegawa on May 09, 2015, 07:10pm
NEW SKIN!
(https://orig00.deviantart.net/8108/f/2018/179/a/5/redhulk_by_wolverin85464-dcfpfv8.png) Red Hulk Jumpsuit
(https://orig00.deviantart.net/bb73/f/2018/186/4/6/red_hulk_jumpsuit_skin_by_wolverin85464-dcgelpw.png) (http://www.mediafire.com/file/7wems4x37g0uce7/Red+Hulk+Jumpsuit+Skin+-+by+Maegawa.rar)

Just Thing's Ultimate uniform, minus the "4" logo, recolored and pasted over Red Hulk's texture. Works great as a stealth/tactical suit, seeing as he's a military guy...

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

Works in XML2.
Title: Magneto Xorn
Post by: Maegawa on May 19, 2015, 11:32am
NEW SKIN!

:magneto: Magneto Xorn :magneto:
(http://www.mediafire.com/convkey/6725/6xpx0cd79hnclxqzg.jpg) (http://www.mediafire.com/download/i3839rm6gdxfadw/Magneto+Xorn+Skin.rar)

Another skin for my DLC textured skins saga (which is not over BTW)! It uses the same model as the Official Characters Xorn (New X-Men Professor X), but the textures are totally different, here are the differences:
- Black color scheme instead of blue.
- DLC texture for the head.
- No gloves.
- Silver belt.
- Yellow collar.
- X symbol on the arms.

If you compare it with any Xorn image you'll see that the boots aren't accurate, I tried to give them the X symbol but no success, so he has plain black boots instead (not a big difference if you're not a perfeccionist). Anyway, it comes with a modified version of the DLC hud, preview pics are included as always and you can get it at the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219) or by clicking in the picture.
Title: Re: Maegawa's Stuff
Post by: hemlot on May 19, 2015, 11:43am
That's pretty cool!

I've also thought that Ghost Rider Original might make a good model for Xorn. Sometimes the mask/Hemlet resembles a skull.
Title: Re: Maegawa's Stuff
Post by: Polygone on May 19, 2015, 11:57am
Looks good!
Title: Re: Maegawa's Stuff
Post by: Maegawa on May 19, 2015, 12:18pm
Thanks guys :D

I've also thought that Ghost Rider Original might make a good model for Xorn. Sometimes the mask/Hemlet resembles a skull.

Um, I just took a look at that model after what you said, it's kind of a neutral model: the head has no neck (it would be weird to see a floating-head Xorn haha), it has some "bracelets" that doesn't help to make a sleeve impression. I don't think I can do that as it would need to be heavily reskinned, it is beyond my skinning skills, sorry.
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on May 20, 2015, 06:36am
Only mesh mod can do that, Hawkeye's Street Gear Body + GR's Head + New X-Men Belt... wait, Magneto's AoA body? The last thing i know that Xorn's belt is not silver, but yellow. But no matter, Thx anyway. I had a feeling this would be temporary (along with DLC textured Original & Joe Fixit Hulk, if planned) once the emulator is out soon.
Title: Re: Maegawa's Stuff
Post by: Maegawa on May 20, 2015, 06:24pm
The last thing i know that Xorn's belt is not silver, but yellow.

Actually he has wore both silver and yellow belts, I made him based on the left image:
(http://upload.wikimedia.org/wikipedia/en/4/4b/Kuan-Yin_Xorn_(Earth-616).png)(http://img1.wikia.nocookie.net/__cb20111120071617/marveldatabase/images/d/d5/Kuan-Yin_Xorn_(Earth-616)_001.jpg)
Title: Re: Maegawa's Stuff
Post by: Maegawa on May 25, 2015, 05:02pm
Uploading :doom: Booster...
Title: Dr. Doom Booster
Post by: Maegawa on May 25, 2015, 05:35pm
:doom: DR. DOOM BOOSTER (http://www.mediafire.com/download/pnuyphycx1nyvji/Dr.+Doom+Booster+v1.0+-+by+Maegawa.rar) :doom:
Version 1.0

NOTES
- This booster requires the Official Characters 1.3 mod (http://www.datafilehost.com/d/b7c0f2d3) to be installed first.


DESCRIPTION
Dr. Doom has always been on my roster, but I always thought he was in a certain manner of speaking "incomplete", his powers had hidden features that weren't listed on the talents description or unfinished, his effects were each one in a different color (blue and green lightning bolts, etc), and the word Doom was everywhere in his powers. So what I did was recolor all his effects and improve some of them, and I also renamed his powers and gave them new features. Also, thanks to darkmaster20 I made Doom a new soundset with voice rips from Marvel vs Capcom 3 and changed some of his power sounds.


FEATURES
- Blocking effect (will deflect projectiles while blocking BTW).
- Electricity Immunity (used to shoot lightning from hands but got damaged by lightning WTF).
- New effects.
- New herostat.
- New grab system.
  -> Now he grabs the enemy normally first (punch, throw, etc), and if you press $SMASH he enters the previous grab mode.

- New soundset.
- Upgrades to powers.


POWERS
- Doom Blast:
  -> Renamed to Plasma Blast.

- Mask of Doom:
  -> Added critical strike to airborne enemies (great to combine with Doom Detonation).
  -> Renamed to Hidden Lasers.

- Doom Detonation:
  -> Added health recovery for Doom.
  -> Now is a quick explosion under enemies like :humant:'s Inferno.
  -> Removed the unfinished teleport part.

- Doom Arc:
  -> Increased the damage to chained enemies.
  -> Now is unlocked at level 14.
  -> Renamed to Arc Lightning.

- Curse of Doom:
  -> Added chance to turn enemies into a Doom statue.
  -> Now trips enemies instead of electrifying them.
  -> Renamed to Latverian Curse.

- Aura of Doom:
  -> Also increases damage inflicted by Doom and allies.
  -> Greatly increased the critical strike percentage (gave :fantastic:'s Fantastic Fists stats, specificaly).
  -> Renamed to Mystic Aura.

- Doom Shield:
  -> Increased the harming damage.
  -> Now reduces damage taken.
  -> Renamed to Molecular Shield.

- Doomsday:
  -> Added chance of converting enemies for a time.
  -> It was stated as a "massive explosion", but dealt only 51 56 damage on 1st rank, increased to 102 113.



BUGS
- None so far.


NO PREVIEW PICS FOR THIS ONE, DOWNLOAD AND SEE FOR YOURSELF!


CREDITS
- darkmaster20: Marvel vs Capcom 3 voice rips.
- Jeanfan321: recoloring effects tutorial.
- Maegawa: new effects, new grab system, new herostat, new soundset, upgrades to powers.
- MUALover: blocking effect coding.
- Teancum: soundset tutorial.
- Anyone else I forgot to credit.
Title: Re: Maegawa's Stuff
Post by: Maegawa on June 03, 2015, 04:26pm
Rageless :wolverine: coming ASAP.
Title: Wolverine Rageless
Post by: Maegawa on June 03, 2015, 04:44pm
:wolverine: WOLVERINE RAGELESS (http://www.mediafire.com/download/c84l0ffo61th2jx/Wolverine+Rageless+v.1.0+-+by+Maegawa.rar) :wolverine:
Version 1.0

DESCRIPTION
So, I think this is one of the most requested mods of all times! Ever since the day I first played MUA I always wondered how Wolverine would be without his Rage Mode, and the result is this mod. I am very impressed as I made it in only 1 day! I also took the liberty and made a few minor modifications aside from the Rage Mode removal.


FEATURES
- 6 powers, 2 boosts and 1 xtreme.
- Completely rage-free powerset.
- Improvements to powers.
- New herostat.



BUGS
- None so far.


PREVIEWS
(http://www.mediafire.com/convkey/5fb6/hogb3mls9dlpaulzg.jpg)
(http://www.mediafire.com/convkey/5d20/52es58j1p7a7srfzg.jpg)


CREDITS
- Maegawa: improvements to powers, new herostat, rage-free powerset.
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on June 03, 2015, 09:00pm
Or maybe should Rage-less power set someday if planned to have this alternate version since only leaving Rage Mode can only increased attacks, speed & defense. Like Hulk's original power files for example
Title: Wolverine Original
Post by: Maegawa on June 06, 2015, 04:42pm
NEW SKIN!

:wolverine: Wolverine Original :wolverine:
(http://www.mediafire.com/convkey/0356/p37ntebcmeyny43zg.jpg) (http://www.mediafire.com/download/3tpfzglju1t1mi7/Wolverine+Original+Skin.rar)

So, for me, finding a PS2 Original Wolverine skin for MUA has always been a pain in the a**. First, TomatoisJP's (http://marvelmods.com/forum/index.php/topic,1282.msg24519.html#msg24519) was one of the most beaultiful skins I've ever seen, but I kinda dislike how PC models get shiny even without advanced lighting; second, I grabbed the Original Wolverine skin from the XML1 skins pack, he had back problems (great!); then, I found DJay Saint's fixed XML1 skin (http://marvelmods.com/forum/index.php/topic,3729.msg66450.html#msg66450), but the link was down (oh Gosh!); I even took TomatoisJP's texture and slapt it in the PS2 model, not so equal texturing = black parts on the skin. So I decided to make a brand-new Original Wolverine skin using the PS2 texture as base and TomatoisJP's as reference, and the result you see above.

I call it Original Wolverine because that's how he looked in his first appearance in The Incredible Hulk #181, as I consider his yellow/brown costume the Classic Wolverine. Anyway, I also included a XML2 version of the skin and a 3D head in the pack for full compatibility, you can get it at the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219) or by clicking in the picture.
Title: Re: Maegawa's Stuff
Post by: Canino on June 08, 2015, 09:10am
Amazing! Good job!
Title: Re: Maegawa's Stuff
Post by: ndp on June 15, 2015, 07:26pm
Noticed you got some different mannequins in the background of your Wolverine boost. Any chance you may release them? :pman: :thor: :daredevil: :stark:
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on June 15, 2015, 07:38pm
it seems they are a PS2 models, ripped from the ISO game
Title: Re: Maegawa's Stuff
Post by: Maegawa on June 16, 2015, 10:10am
Noticed you got some different mannequins in the background of your Wolverine boost. Any chance you may release them? :pman: :thor: :daredevil: :stark:

As Lars said, they are indeed PS2 mannequins, which I found here (http://marvelmods.com/forum/index.php/topic,5039.0.html). The :pman: one you can find in my Skins Section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219), as for the :daredevil: one, I took UltimateVeNoM's MUA2 Daredevil skin (http://marvelmods.com/forum/index.php/topic,4598.msg87954.html#msg87954) texture, put it in the PS2 model and changed some minor details, I didn't release it because I don't consider it my work as I used his texture.
Title: Re: Maegawa's Stuff
Post by: hemlot on July 16, 2015, 11:04pm
Sweet skins!

And thanks for using PS2 models for XML2 players. I really appreciate it.
:)

Are there any plans for future skins?
Title: Re: Maegawa's Stuff
Post by: Maegawa on July 16, 2015, 11:35pm
Sweet skins!

And thanks for using PS2 models for XML2 players. I really appreciate it.
:)

Are there any plans for future skins?
Thank you very much hemlot. My current skins in progress is a 4-Skin Wolverine Pack which will include:
- Jungle (Green)
- Sea (Blue)
- Stealth (Black)
- Xtreme (Brown)

And I'm also working on a Classic Gambit skin too (oh boy, do I need to update my WIP thread).
Title: Re: Maegawa's Stuff
Post by: Maegawa on August 02, 2015, 06:10pm
Spider-Man 2099 will be the next release, you can check out his progress at my workbench (http://marvelmods.com/forum/index.php/topic,9508.msg178087.html#msg178087).
Title: Re: Maegawa's Stuff
Post by: ndp on August 05, 2015, 08:20pm
Alot of Spider heros are being created, sounds great. Works well with the game since so many of his villains are in the game.
Title: Re: Maegawa's Stuff
Post by: Maegawa on August 11, 2015, 05:50pm
(http://orig15.deviantart.net/f239/f/2015/223/2/c/spider_man_2099_emote_by_wolverin85464-d95admt.png) is moments away from being released, stay tuned!
Title: Spider-Man 2099 Mod
Post by: Maegawa on August 11, 2015, 06:28pm
(http://orig15.deviantart.net/f239/f/2015/223/2/c/spider_man_2099_emote_by_wolverin85464-d95admt.png) SPIDER-MAN 2099 MOD (http://www.mediafire.com/download/5zhe92d7o3513on/Spider-Man+2099+Mod+v.1.0+-+by+Maegawa.rar) (http://orig15.deviantart.net/f239/f/2015/223/2/c/spider_man_2099_emote_by_wolverin85464-d95admt.png)
Version 1.0



Notes for v1.0:
1. If you experience bugs such as non-working powers, no effects etc while playing in a team of 4 characters, install the 2 Skeletons Version, this may solve the problems.

2. This mod may clash with B.L.A.W's Superman mod as they use the same number, install both mods at your own risk. (I believe only the mannequins will clash, as I used different numbers for the skins and huds)

3. This mod requires the Official Characters (http://marvelmods.com/forum/index.php/topic,3380.msg56618.html#msg56618) mod to be installed first.



Features:
- 1 new character: Spider-Man 2099.
- 2 abilities: Might and Web Zip.
- 3 unique loading screens.
- 5 powers, 2 boosts and 1 Xtreme.
- 8 hex-edited huds.
- 8 hex-edited skins on PS2 format. (With packages, so you can easily switch between them by just altering the herostat, see Skin Reference for details)
- 8 mannequins.
- Assigned number #35.
- Full playability with other spider characters.
- Unique effects.
- Unique icons.
- Unique soundset with Chris Redfield's voice from Marvel vs Capcom 3.



Moveset:
1. Talon Slash: Slashes enemy with talons, causing bleed damage.

2. Spider Sting: Performs a double-hit talon attack, finishing with a flip kick that popups enemies.

3. Web Yank: Uses webs to fling an enemy into the air. Charge longer to increase the distance the enemy will soar.

4. Web Rodeo: Grabs an enemy with webs and swings him around. Hold button to keep swinging.

5. Talon Strikes: Spins around slashing nearby enemies multiple times.

6. Spider Blood: Boosts speed, striking, and adds a chance to dodge melee attacks.

7. Accelerated Vision: Time slows down for Spider-Man and his allies allowing them to react to events much more quickly.

8. Crawler Assault: Attacks every enemy in sight, then shoots around several web balls that bounce off walls, causing massive physical damage.



Previews:

Icons:
(http://orig11.deviantart.net/40f3/f/2015/223/f/b/spider_man_2099_icons_by_wolverin85464-d95aihb.png)

Huds:
(http://orig06.deviantart.net/c060/f/2015/223/3/1/spider_man_2099_huds_by_wolverin85464-d95ai31.png)

Skins:
(http://orig15.deviantart.net/6028/f/2015/223/5/0/spider_man_2099_skins_by_wolverin85464-d95aitw.png)

Powers:
(http://orig08.deviantart.net/4553/f/2015/223/f/7/spider_man_2099_mod_preview_by_wolverin85464-d95ajcb.png)

Loading Screens:
(http://orig11.deviantart.net/d3b6/f/2015/223/1/d/spider_man_2099_loading_screens_by_wolverin85464-d95aj1q.png)



Credits:
- darkmaster20: Marvel vs Capcom 3 voice rips.
- iammingy: Classic I and Unlimited (used as base for Retro) skins, loading screen tutorial.
- Jeanfan321: recoloring effects tutorial.
- Maegawa: effects, huds, icons, loading screens, Retro skin, soundset, Symbiote skin.
- Outsider: his Spider-Girl's Xtreme coding helped a lot.
- People who worked on the Official Characters mod: Sabretooth and Venom stuff.
- Quentin Hex: Classic II skin.
- Sazandra125: Web Shield block coding and effect.
- Teancum: soundset tutorial.
- UltimateVeNoM: Classic III, Cosmic, Flipside and Modern (used as base for Symbiote) skins.
- Anyone else I forgot to credit.
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on August 11, 2015, 07:54pm
I assume 5th skin there might be a beta ver. of All New All Different. Those eyes.
Title: Re: Maegawa's Stuff
Post by: Maegawa on August 11, 2015, 08:28pm
I assume 5th skin there might be a beta ver. of All New All Different. Those eyes.

Quentin Hex made that skin back in 2010 (my personal favorite from the mod BTW), he said that he felt like making his own version of Spider-Man 2099, so I guess it's just a coincidence, a big one...
Title: Re: Maegawa's Stuff
Post by: bacchuspup on August 12, 2015, 05:24am
Hi! Brand new to this site, so please bear with me. I uploaded your Flash mod and played it briefly.... it's really amazing. The only issue I ran across is that the Flash mannequin (I assume that refers to the image of the character in the selection screen... I'm still getting the lingo down) overwrites the Guardian mannequin from the mod by sbarth13. I checked to see if there was a conflict in the numbering, but if I understand this correctly, he used 133 and you used 32...? So I'm just wondering if there was an easy fix. If it's just a mannequin conflict, I can live with Guardian looking like Flash on the selection screen... I just don't want Flash to start blasting people or developing a love-hate relationship with Wolverine or something.  :)  I'll  also see if I can find a tutorial on the site for how to fix this, but thought you may have some ideas.  Thanks, and thanks so much for your mods!
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on August 12, 2015, 06:16am
Quentin Hex made that skin back in 2010 (my personal favorite from the mod BTW), he said that he felt like making his own version of Spider-Man 2099, so I guess it's just a coincidence, a big one...

Just a luck, bro. Just a luck. Right before the new Spidey 2099 costume announced this year in mid months. QuentinHex's own 2099 seems to pass down for new costume concept (commonly the eyes) lol
Title: Re: Maegawa's Stuff
Post by: Maegawa on August 12, 2015, 09:15am
Hi! Brand new to this site, so please bear with me. I uploaded your Flash mod and played it briefly.... it's really amazing. The only issue I ran across is that the Flash mannequin (I assume that refers to the image of the character in the selection screen... I'm still getting the lingo down) overwrites the Guardian mannequin from the mod by sbarth13. I checked to see if there was a conflict in the numbering, but if I understand this correctly, he used 133 and you used 32...? So I'm just wondering if there was an easy fix. If it's just a mannequin conflict, I can live with Guardian looking like Flash on the selection screen... I just don't want Flash to start blasting people or developing a love-hate relationship with Wolverine or something.  :)  I'll  also see if I can find a tutorial on the site for how to fix this, but thought you may have some ideas.  Thanks, and thanks so much for your mods!

I'm afraid that's not fixable. The mannequin I used was the same as the one from the Guardian mod (I just recolored it), and as it isn't an official mannequin (it's a custom one by UltimateVeNoM), I can't change the internal number (which is what causes the crash) because there isn't one.
Title: Re: Maegawa's Stuff
Post by: bacchuspup on August 12, 2015, 09:52am
It's no worries, and thanks for the explanation before I wasted time looking for a fix.  It doesn't cause a crash as far as I can tell... just makes Guardian look like Flash on the selection screen. Like I said, I can live with that... if it ever really bugs me when I eventually get around to playing Guardian, I'll just reinstall without your mod. I'm about to do a playthrough with my wife, who loves superhero TV and is thrilled she can have Flash on the team.  Thanks again!
Title: Re: Maegawa's Stuff
Post by: Maegawa on August 12, 2015, 10:15am
Yeah, crash was just the manner of speaking. Anyway, I hope you and your wife have a lot o fun playing MUA with mods :D
Title: Re: Maegawa's Stuff
Post by: Maegawa on August 12, 2015, 05:52pm
If you have downloaded the Spider-Man 2099 mod, you might have noticed that sometimes he is immune to knockback effects, I changed him from bruiser to bruiser_light and it was solved, I believe I should have made him a bruiser_light all this time. Anyway, you just need to make the following changes on his herostat to fix it:

   stats {
   ailevel = 1 ;
   autospend = bruiser_light ; <- Change from bruiser to bruiser_light
   body = 7 ;
   characteranims = 35_spider2099 ;
   charactername = Spider-Man 2099 ;
   level = 1 ;
   menulocation = XX ;
   mind = 8 ; <- Change from 4 to 8
   name = Spider2099 ;
   playable = true ;
   powerstyle = ps_spider2099 ;
   scriptlevel = 3 ;
   skin = 3502 ;
   skin_01_name = Modern ;
   skin_02 = 03 ;
   skin_02_name = Classic ;
   skin_03 = 04 ;
   skin_03_name = Flipside ;
   skin_04 = 05 ;
   skin_04_name = Retro ;
   sounddir = sm2099_m ;
   strength = 6 ; <- Change from 10 to 6
   team = hero ;
   textureicon = 7 ;

That's it for now, I will update his herostat only on the next version (v1.1), as this is just a minor change.

EDIT: After playing the helicarrier and some comic missions with Mr. O'Hara using the bruiser_light herostat, I noticed it doesn't really fix the knockback immunity, although I noticed the occurrences are random, I don't know how to fix it. Still, I do recommend changing him to bruiser_light as this is the correct designation to him.
Title: Re: Maegawa's Stuff
Post by: Lồn mẹ nó on August 13, 2015, 09:22am
Spider-man 2099 is amazing!! But can you give him Wall crawl ability like Spider-man?
Title: Re: Maegawa's Stuff
Post by: Owl City on August 13, 2015, 01:45pm
Spider-Man 2099 looks fantastic!!! Congratulations!!
Title: Re: Maegawa's Stuff
Post by: Maegawa on August 13, 2015, 03:02pm
Thanks guys! Glad to know you liked the mod :D

can you give him Wall crawl ability like Spider-man?

I'm afraid I can't, I don't think the wall crawl ability fits the MUA style, and even if I managed to do that, I think there would be a lot of bugs.

Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on August 13, 2015, 03:09pm
I think there was a script about this wall crawling booster somewhere else
Title: Re: Maegawa's Stuff
Post by: Maegawa on August 13, 2015, 03:44pm
I know, Tien shinhan made a booster for Spidey that adds the wall crawl ability (http://marvelmods.com/forum/index.php/topic,7659.msg138832.html#msg138832), but as I said, I won't be adding a wall crawl ability.
Title: Re: Maegawa's Stuff
Post by: andersonbrazil on August 15, 2015, 09:09am
Maegawa, excelente trabalho que você fez no Spider2099!! Curti muito! Mais uma vez suas animações ficaram bem equilibradas e divertidas! Valeu!!
Title: Re: Maegawa's Stuff
Post by: StarAndy on August 17, 2015, 12:11pm
muito bom o spider 2099 ficou punk kkk
Title: Re: Maegawa's Stuff
Post by: Maegawa on August 17, 2015, 12:32pm
muito bom o spider 2099 ficou punk kkk

Valeu Andy :D Na próxima versão ele vai estar melhor, vou adicionar mais um poder, e o Anderson estava me propondo de converter algumas skins do jogo Spider-Man Shattered Dimensions... Então pode esperar muita coisa boa para a próxima versão!
Title: Spider-Woman Alternate Secret Wars Skin Pack
Post by: Maegawa on August 20, 2015, 11:52am
NEW SKIN PACK!
:spiderwoman: Spider-Woman Alternate Secret Wars
(https://orig00.deviantart.net/03ba/f/2018/186/3/3/spider_woman_alternate_secret_wars_skin_pack_by_wolverin85464-dcgen1r.png) (http://www.mediafire.com/file/1kk8iz3qxqj1j46/Spider-Woman+Alternate+Secret+Wars+Skin+Pack+-+by+Maegawa.rar)

Some recolors of Spider-Woman's default redhead Secret Wars skin based on Julia Carpenter's often blonde hair (bite me if I'm wrong lol) and on Jessica Drew's black hair. I like to think that the black-haired one is Jessica Drew borrowing Julia Carpenter's costume...

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2.
Title: Re: Maegawa's Stuff
Post by: Erik Lensherr on August 20, 2015, 11:42pm
Looks awesome, Maegawa!! Spider-Woman deserve a new skins :)
Title: Re: Maegawa's Stuff
Post by: Owl City on August 21, 2015, 08:07am
As skins estão muito massa!!
Title: Re: Maegawa's Stuff
Post by: Canino on August 23, 2015, 06:21pm
Excelente! As skins tão demais!
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on August 23, 2015, 07:40pm
Any chance if you are planning DLC textured Hulk?
Title: Re: Maegawa's Stuff
Post by: Maegawa on August 24, 2015, 10:44am
Any chance if you are planning DLC textured Hulk?

They have already been made by iammingy a long time ago... (except for Planet Hulk though)
Title: Re: Maegawa's Stuff
Post by: SuperiorSpidey 2002 on May 16, 2016, 12:12am
Will you make Captain America Civil War huds?
Title: Re: Maegawa's Stuff
Post by: Maegawa on May 16, 2016, 11:13am
Will you make Captain America Civil War huds?

Doing it right now!
Title: Re: Maegawa's Stuff
Post by: hemlot on June 02, 2016, 04:04pm
Looking forward to your new skins.
:)
Title: Sunfire Booster
Post by: Maegawa on June 25, 2016, 02:57pm
:sunfire: SUNFIRE BOOSTER (http://www.mediafire.com/download/tz4vkay8y9exdnq/Sunfire+Booster+v1.1+-+by+Maegawa.rar) :sunfire:
Version 1.1

Description:
Ever since I first installed Sunfire's mod, I've always complained about how his skill list was drastically reduced in comparison to his XML2 counterpart. I once stumbled across 12emre12's Sunfire booster (http://marvelmods.com/forum/index.php/topic,7710.msg146203.html#msg146203) that added his missing skills from XML2, but the download link wasn't working. Back then, my modding skills were rather limited, so there was nothing I could do about it. Recently, while playing XML2, I remembered about my issue with Sunfire, and decided to make this booster. Though the main goal of it is giving Sunfire his missing skills from XML2, there are other features I've added, which may or may not be listed...



Changes in v1.1:
1. Minor tweaks to the herostat, powerstyle and talent files.
-> There were some skills that built up the momentum bar and didn't make combos, that's because I had forgotten to add the is_power = true line to each entry, fixed now.



Notes for v1.0:
1. The passives are only manageable through the 1st skin slot, but they affect every skin. The 2nd passive is unlocked from the start (just like the 1st skill).

2. This mod replaces files and requires you to edit one or more files, remember to backup any file you are replacing/editing, as I am NOT responsible for the loss of any file.

3. This mod requires the original Sunfire mod (http://marvelmods.com/forum/index.php/topic,2471.msg43034.html#msg43034) to be installed first.



Features:
- All of Sunfire's skills from XML2. (with the exception of his 2nd Xtreme, 10 powers in total)
- Improvements to some powers.
- Mannequin effect. (see the [Mannequin Effect] folder for info)
- Minor changes to a few effects.
- New ability: Radiation Immunity.
- New Age of Apocalypse skin effect.
- New herostat.
- New knockback move.
- Sound and new effect for grab smash.
- XML2 style passives. (see note #1 for info)



Skills:
1. Ignite: Bursts nearby enemies into flames.
-> Now ignites enemies, just like Ghost Rider's Ravaging Flame. (power's name was Ignite but it didn't ignite enemies, WTF?)
-> The flaming hand effect was too rushed, so I delayed it a little.

2. Flamethrower: Shoots flames from hands in a wide arc.
-> New skill.
-> The damage of each hit was 0, now causes what is said in the talent.
-> The XML2 effect didn't work on MUA, and I wasn't able to fix it either, so I took Human Torch's effect and edited it in order to match the rest of Sunfire's effects.

3. Atomic Charge: A radiated homing projectile.
-> Used to cause 1 damage on impact, now causes what is said in the talent.

4. Fiery Geyser: Creates a column of flame that harms nearby enemies.
-> New skill.
-> Added screen shake effect.

5. Blazing Barrage: Launches fireballs at targets.

6. Flame Sword: Sweeping arc of fire that can hit multiple enemies. Increased critical chance.

7. Inferno: Launches a fireball that explodes on contact and harms nearby enemies for a time.
-> New skill.
-> Increased the attacks_per_second, life and maxinstances lines.

8. Flaming Fury: Adds $DMG_FIRE to melee attacks for self and allies.
-> New skill.
-> Added screen shake effect.
-> It didn't actually add $DMG_FIRE to melee attacks, fixed it.
-> Since the ATK trait doesn't exist in MUA, I removed that part of the power.

9. Ion Shield: Forms a shield of atomic particles that increases defense and damages enemies.
-> In XML2, it increases the DEF trait based on a percentage of the hero's current DEF. However, in MUA, it works different, as the hero's DEF trait is always 0, with the only way of increasing it being throught the costume passives. So instead of increasing a percentage of the trait, I made it add points to it.

10.Super Nova: Mushroom cloud that causes $DMG_FIRE and $DMG_RADIATION.
-> Both damages were triggered at the same time, causing only one of them to actually hit the enemies, so I added index = 1 and index = 2 in order to make both of them hit the enemies. I also added harming $DMG_RADIATION (just like the one from Atomic Charge) and massive knockback (gosh, it is a freaking nuclear explosion!).



Passives:
1. Fire Mastery: Increases damage and chance for criticals with $DMG_FIRE.

2. Elemental Combat: Adds additional $DMG_FIRE to melee attacks.

3. Ionize: Increases all resistances.

4. Mutant Master: Increases $EP regeneration.



Preview:

Mannequin effect:
(http://orig13.deviantart.net/9f2b/f/2016/177/2/6/team_sunfire_slot3_by_wolverin85464-da7qu0p.png)(http://orig10.deviantart.net/7192/f/2016/177/5/c/team_sunfire_slot24_by_wolverin85464-da7qu0f.png)

New stuff:
(http://orig11.deviantart.net/c989/f/2016/178/3/c/sunfire_booster_preview_by_wolverin85464-da7qpnu.png)



Bugs:
1. Some skills, when used while flying, allow free movement while they are performed. I'm not sure whether this can be fixed or not, seeing as it is probably an animation issue.



Credits:
- BliZZ: original Sunfire mod.
- Maegawa: effects, XML2 stuff conversion/adaptation.
- Anyone else I forgot to credit.
Title: Re: Maegawa's Stuff
Post by: Erik Lensherr on June 26, 2016, 12:39am
Hey, amazing job with Sunfire! This character deserves full powerset :)
Title: Re: Maegawa's Stuff
Post by: ヅヅLean on June 26, 2016, 03:31am
Awesome!
Title: Re: Maegawa's Stuff
Post by: Maegawa on June 26, 2016, 06:13am
Thanks fellas :D

I plan to do it with other XML2 characters as well, next on my list is Gambit...
Title: Re: Maegawa's Stuff
Post by: Maegawa on June 26, 2016, 06:21pm
ATTENTION: If you've downloaded the Sunfire Booster before 06:18pm (MarvelMods time) 06/26/2016, download it again, as I have made some minor tweaks to the talent and powerstyle files.
Title: Re: Maegawa's Stuff
Post by: edward on June 26, 2016, 09:58pm
Wow awesome! Hope Bishop and Toad are also in your list.
Title: Re: Maegawa's Stuff
Post by: sbarth13 on June 27, 2016, 06:35am
out of curiosity...i notice you state he has 10 powers. how were you able to accomplish this? i have tried adding powers to other mods, but can't get more than 9 to show up (8 + the extreme).
Title: Re: Maegawa's Stuff
Post by: Maegawa on June 27, 2016, 08:29am
Wow awesome! Hope Bishop and Toad are also in your list.

Gambit is almost done!

I was in doubt on who I'd do next, guess Bishop just got lucky...

out of curiosity...i notice you state he has 10 powers. how were you able to accomplish this? i have tried adding powers to other mods, but can't get more than 9 to show up (8 + the extreme).

Well, I just added the powers normally.

I once heard that keyboard players had issues with the 10th power, but only if they changed the control settings, if they remained untouched they were able to use it. Controller players, on the other hand, I've never heard any of them claiming to have issues with the 10th power. I don't remember correctly, but I think it was in MUALover's Magneto booster topic.
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on June 27, 2016, 09:10am
Toad really need a proper 4 combat melee (& maybe throw). Maybe Nightcrawlerdlc 4 combat can
Title: Re: Maegawa's Stuff
Post by: Outsider on June 27, 2016, 03:11pm
I once heard that keyboard players had issues with the 10th power, but only if they changed the control settings, if they remained untouched they were able to use it. Controller players, on the other hand, I've never heard any of them claiming to have issues with the 10th power. I don't remember correctly, but I think it was in MUALover's Magneto booster topic.

Funny you mentioned that. It was during my own Magneto booster that I noticed the problem: Keyboard users can only use up to 10 powers (including boosts and Xtreme), seen at the bottom of the screen. Any more powers, and the game will crash. Controller players (like myself), on the other hand, have no limit -- but we have to cycle through the powers.

Title: Gambit Booster
Post by: Maegawa on June 29, 2016, 10:56am
:gambit2: GAMBIT BOOSTER (http://www.mediafire.com/download/xxj11tk4vb9xgb9/Gambit+Booster+v1.1+-+by+Maegawa.rar) :gambit2:
Version 1.1

Description:
Ever since I first installed Gambit’s mod, I’ve always complained about how it differed from his XML2 counterpart; his basic attacks looked a little glitchy to me, among other things. I stumbled across many Gambit boosters since that day, some added features from MUA2, others gave him new effects, but none of them were what I wanted; a simple direct conversion of the XML2 character (“gosh, am I such a dick”, I thought). Back then, my modding skills were rather limited, so there was nothing I could do about it. Recently, while playing XML2, I remembered abut my issue with Gambit, and decided to make this booster. It fixes his basic attacks issue, gives him 2 skills from XML2, adds a new costume passive system that you may have seen in my Sunfire booster, along with other features that may or may not be listed...



Changes in v1.1:
1. Added popup and Shield Credit drop increase to his Xtreme.

2. Minor tweaks to the herostat, powerstyle and talent files.
-> There were some skills that built up the momentum bar and didn't make combos, that's because I had forgotten to add the is_power = true line to each entry, fixed now.



Notes for v1.0:
1. The passives are only manageable through the 1st skin slot, but they affect every skin. The 1st passive is unlocked from the start (just like the 1st skill).

2. This mod replaces files and requires you to edit one or more files, remember to backup any file you are replacing/editing, as I am NOT responsible for the loss of any file.

3. This mod requires the Official Characters mod (http://marvelmods.com/forum/index.php/topic,3380.msg56618.html#msg56618) to be installed first.

4. This mod requires the original Gambit mod (http://marvelmods.com/forum/index.php/topic,2471.msg43034.html#msg43034) to be installed first.



Features:
- All of Gambit's skills from XML2. (with the exception of his 2nd Xtreme, 9 powers in total)
- Effect for trip attack.
- Fix to basic attacks.
- Minor changes to a few effects/powers.
- New ability: Charged Throw. (no, it isn't the same as the ones from other boosters)
- New grab smash.
- New herostat.
- No more hidden 10% energy resistance, now it is an ability that makes Gambit 100% immune to $DMG_ENERGY.
- Unique effects for knockback and jump smash attacks. (just like Dr. Doom's, but colored pink)
- XML2 style passives. (see note #1 for info)



Skills:
1. Card Shuffle: Multiple card projectile attack.
-> Decreased the number of cards at max level from 9 to 7, which is the official number from XML2.

2. Staff Assault: Multiple staff melee attacks in quick succession.

3. Ace of Spades: Gambit throws down cards in front of him that will blow up when enemies approach them, causing $DMG_RADIATION.
-> New skill.
-> Fixed the pulsating effect that was out of place.
-> Since it is a radiated move, I made its effects green. (it helps differing this skill from Full House)
-> The card projectile was too small, now it is the same size as the one from Card Shuffle.
-> The card trap is now a stationary card. (it didn't make sense for it to keep flipping over and over on the ground)
-> Used to cause 1 damage on impact/explosion, now causes what is said in the talent.

4. Staff Slam: Radial energy attack.
-> Fixed the dust effect that kept going after the power was over.
-> Fixed the ground crack effect that was out of place.

5. Full House: Gambit throws down cards in front of him that will blow up when enemies approach them, causing popup.
-> New skill.
-> Fixed the pulsating effect that was out of place.
-> The card projectile was too small, now it is the same size as the one from Card Shuffle.
-> The card trap is now a stationary card. (it didn't make sense for it to keep flipping over and over on the ground)
-> The hand effect only showed up on his right hand and was delayed, so I made show up earlier and on his left hand as well.
-> The sound of it was also delayed, so I made it play earlier too.

6. Detonation: Charges an enemy, causing massive $KB on explosion.
-> Additional effects on Gambit's hands.
-> Now causes damage when Gambit touches the enemy too.
-> Now the explosion sound plays upon explosion.
-> Switched the sound of when the power is executed.
-> The XML2 energized enemy effect was laggy (it didn't follow the enemy's movement), so I took Ms. Marvel's effect and edited it to match Gambit's.

7. Energy Form: Turns parts of Gambit's body into energy, improving defense and speed.
-> In XML2, it increases the DEF trait based on a percentage of the hero's current DEF. However, in MUA, it works different, as the hero's DEF trait is always 0, with the only way of increasing it being throught the costume passives. So instead of increasing a percentage of the trait, I made it add points to it.
-> Since the ATK trait doesn't exist in MUA, I removed that part of the power.

8. Energy Fury: Gives nearby allies and self $DMG_ENERGY on all melee attacks.
-> Since the ATK trait doesn't exist in MUA, I removed that part of the power.

9. 52 Pickup: Throws cards into the air which rain down $DMG_ENERGY.



Passives:
1. Energy Combat: Adds additional $DMG_ENERGY to melee attacks.

2. Evade: Increases chance to evade melee attacks.

3. Card Mastery: Adds damage to all projectile card attacks.

4. Mutant Master: Increases $EP regeneration.



Preview:

Charged Throw:
(http://orig04.deviantart.net/107e/f/2016/181/2/5/gambit_charged_throw_by_wolverin85464-da87wmq.gif)
Works on all directions.

New stuff:
(http://orig03.deviantart.net/ff23/f/2016/181/b/0/gambit_booster_preview_by_wolverin85464-da87k77.png)



Bugs:
1. Though I used the same coding from Detonation, the Charged Throw explosion sound does not play.



Credits:
- BliZZ: original Gambit mod.
- Maegawa: effects, new grab smash, XML2 stuff conversion/adaptation.
- Anyone else I forgot to credit.
Title: Re: Maegawa's Stuff
Post by: edward on June 30, 2016, 07:11pm
Awesome man! No offense to the original modders, but the xml2 conversations had many problems.
Title: Re: Maegawa's Stuff
Post by: Maegawa on June 30, 2016, 08:02pm
Awesome man! No offense to the original modders, but the xml2 conversations had many problems.

Thanks, edward!

I agree, that's the reason behind these boosters, and speaking of them... Bishop's coming out pretty well, will start working on Toad, as he's been requested, right after I'm done with Lucas.
Title: Re: Maegawa's Stuff
Post by: edward on June 30, 2016, 08:17pm
I'm so excited though I'm shocked no one has done this before, I'm gonna be checking every hour lol.
Title: Bishop Booster
Post by: Maegawa on July 02, 2016, 10:42pm
:bishop: BISHOP BOOSTER (http://www.mediafire.com/download/t05iij072430dd9/Bishop+Booster+v1.1+-+by+Maegawa.rar) :bishop:
Version 1.1

Description:
Ever since I first installed Bishop's mod, I've always complained about how it differed from his XML2 counterpart; his basic attacks used Nick Fury's effects, some of his skills were different from the ones present in XML2, among other things. I searched for a booster that added those missing skills, but didn't find any. Back then, my modding skills were rather limited, so there was nothing I could do about it. Recently, while playing XML2, I remembered about my issue with Bishop, and decided to make this booster. It gives him 2 skills from XML2, 1 extra skin, adds a new costume passive system that you may have seen in my other XML2 characters' boosters, along with other features that may or may not be listed...



Changes in v1.1:
1. Minor tweaks to the herostat, powerstyle and talent files.
-> There were some skills that built up the momentum bar and didn't make combos, that's because I had forgotten to add the is_power = true line to each entry, fixed now.



Notes for v1.0:
1. The passives are only manageable through the 1st skin slot, but they affect every skin. The 1st passive is unlocked from the start (just like the 1st skill).

2. This mod replaces files and requires you to edit one or more files, remember to backup any file you are replacing/editing, as I am NOT responsible for the loss of any file.

3. This mod requires the original Bishop mod (http://marvelmods.com/forum/index.php/topic,2471.msg43034.html#msg43034) to be installed first.



Features:
- 1 extra skin (with a matching hud).
- All of Bishop's skills from XML2. (with the exception of his 2nd Xtreme, 10 powers in total)
- New effect for popup attack.
- Minor changes to a few effects/powers.
- New grab smash.
- New herostat.
- No more hidden 10% energy resistance, now it is an ability that makes Bishop 100% immune to $DMG_ENERGY. (he had the hidden 10% energy resistance in XML2, but it wasn't included in his MUA conversion)
- Skin-segments instead of boltons for the gun moves. (looks more natural this way)
- Unique effects for knockback and jump smash attacks. (just like Dr. Doom's, but colored pink)
- XML2 style passives. (see note #1 for info)



Skills:
1. Bio Beam: Channels energy through his hands to blast foes with a beam of focused power.
-> Now pierces through multiple enemies.

2. Plasma Blaster: Uses guns to fire projectiles that stun enemies.
-> Added gun shot effect. (just like in XML2)
-> Changed the coding so it is a projectile rather than a beam. (in XML2 it works that way; I basically used the same coding)
-> Drawing the gun used to consume energy, no more!
-> Following the logic that Bishop powers his guns (for energy shots, at least), I recolored the effects from blue to pink, which is the color of his energy.

3. Sapping Strike: Melee attack that reduces damage victims do by 50% for a time.

4. Full Auto: Fires both guns in a spray of bullets causing $DMG_RADIATION, occasionally knocking victims down.
-> New skill.
-> Drawing the guns used to consume energy, no more!
-> Now it is a rapid tap power.
-> There was a hidden 10% knockdown chance (similar to the one from Deadpool's Double Barrage), but it had problems because it used the "type = ce_atk_self" code, which meant, quoting Trini_Bwoi:
The knockdown wouldn't activate unless the enemy was attacking you. So, if you actually got the small chance for it, but the target was just standing there or walking, he wouldn't have been knocked down.
Hopefully, I was able to fix it, and now each shot has 10% knockdown chance regardless of whether the victim is attacking you or not.
-> Used to cause 1 damage on impact, now causes what is said in the talent.

5. Rapid Fire: Fires both guns in broad sweeps with explosive rounds, doing massive $KB to enemies caught in the blast.
-> New skill.
-> Since Bishop already has a radioactive skill, I removed the radiation part of this one. Because of that, I also changed the effects.
-> This skill's coding pointed that each shot exploded on contact, so I gave each shot's explosion massive $KB.

6. Bombardment: Fires several incendiary rounds into the air. They then crash down, smashing into enemies and surrounding objects.
-> Instead of high-powered rounds, Bishop now fires incendiary rounds, causing $DMG_FIRE on impact and additional harming $DMG_FIRE for a time.

7. Bio Blast: Radial energy attack that damages enemies and has a chance of doing a Deadly Strike (33% instant $HP loss).
-> Added knockback.
-> For some reason, the Deadly Strike part was removed in the MUA conversion, so I added it back.

8. Absorption: Absorbs a percentage of $DMG_ENERGY as $HP gain and boosts Physical Resistance.
-> In XML2, it increases the DEF trait based on a percentage of the hero's current DEF. However, in MUA, it works different, as the hero's DEF trait is always 0, with the only way of increasing it being throught the costume passives. So instead of increasing a percentage of the trait, I made it add points to it.

9. Energy Fury: Gives bonus $DMG_ENERGY to melee attacks for self and allies for a time.

10.Superconductor: Sucks in surrounding energy releasing it in a violent explosion of power, nullifying enemy powers. A percentage of damage inflicted will come back as $EP for active party members.
-> Added knockback.
-> Gave it the health steal part from Ghost Rider's Xtreme and switched it to energy steal. (if you look closely during Bishop's Xtreme, you can see enemies' energy going to him)



Passives:
1. Energy Combat: Adds $DMG_ENERGY to melee attacks.

2. Gun Mastery: Adds to gun damage and increases chance for criticals with gun attacks.

3. Power Trip: Adds to $DR and speed.

4. Mutant Master: Increases $EP regeneration.



Preview:

Extra skin and hud:
(http://orig10.deviantart.net/6d29/f/2016/184/3/9/extra_skin_by_wolverin85464-da8oegb.png)(http://orig01.deviantart.net/dbcc/f/2016/184/9/7/extra_hud_by_wolverin85464-da8oegh.png)

New stuff:
(http://orig00.deviantart.net/c00c/f/2016/184/3/c/bishop_booster_preview_by_wolverin85464-da8oebh.png)



Credits:
- B.L.A.W: Ultimate skin.
- BliZZ: original Bishop mod.
- Maegawa: effects, new grab smash, extra hud, XML2 stuff conversion/adaptation.
- Anyone else I forgot to credit.
Title: Re: Maegawa's Stuff
Post by: Dorpond on July 02, 2016, 11:24pm
Nice booster,do you plan make Cyclops or Wolverine booster?
Title: Re: Maegawa's Stuff
Post by: Maegawa on July 02, 2016, 11:36pm
Nice booster,do you plan make Cyclops or Wolverine booster?

Thanks :D

Next on my list is Toad, after him will be Cyclops;
- For Wolverine, I will update his Rageless booster, maybe after I'm done with Cyclops.
Title: Re: Maegawa's Stuff
Post by: 12emre12 on July 03, 2016, 06:53am
Bishop is one of my favorite x-men. New effects look super cool. New grab mash is perfect, fits Bishop very well. I'll have fun time playing with him. Thanks for the booster!
Title: Re: Maegawa's Stuff
Post by: edward on July 03, 2016, 03:49pm
Wow awesome you fix all the problems. Thanks a lot he is useful now.
Title: Re: Maegawa's Stuff
Post by: andersonbrazil on July 03, 2016, 06:37pm
Agora sim, Maegawa! Esse novo Bishop faz justiça para os x-men. O mod original deixava ele pouco combativo. Esse novo dá gosto pra espancar os adversários.Valeu!
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on July 06, 2016, 04:03am
I felt that the rest of MUA series characters might get a similar treatments after XML series characters.

Sometimes I wish Gambit's MUA2 card shot tapping was included, but still, pretty great on melee & special throw
Title: Re: Maegawa's Stuff
Post by: Maegawa on July 07, 2016, 09:37am
ATTENTION: Bishop, Gambit and Sunfire boosters have been updated, I highly recommend using the new versions, as they include some minor but crucial changes.

Meanwhile, Toad is on the way...
Title: Toad Booster
Post by: Maegawa on July 07, 2016, 10:39am
:toad: TOAD BOOSTER (http://www.mediafire.com/download/0rjhlmsiw57w1ky/Toad+Booster+v1.0+-+by+Maegawa.rar) :toad:
Version 1.0

Description:
Well, there is no special description for this one, as this booster was requested; initially, I thought Toad was a pretty crappy character, but while working on this booster, I noticed how cool it can be to play as him. To sum up, it gives him new basic attacks (a mix between Black Panther's and Spider-Man's) and makes his skills closer to how they were in XML2 (also adds one extra skill), and, of course, adds a new costume passive system that you may have seen in my other XML2 characters' boosters. Sure, there are some other features that may or may not be listed...



Notes for v1.0:
1. The passives are only manageable through the 1st skin slot, but they affect every skin. The 3rd passive is unlocked from the start (just like the 1st skill).

2. This mod replaces files and requires you to edit one or more files, remember to backup any file you are replacing/editing, as I am NOT responsible for the loss of any file.

3. This mod requires the original Toad mod (http://marvelmods.com/forum/index.php/topic,2471.msg43034.html#msg43034) to be installed first.



Features:
- All of Toad's skills from XML2. (with the exception of his 2nd Xtreme, 9 powers in total)
- Complete _v sound file. (his old one lacked some sounds)
- Minor changes to a few effects/powers.
- New basic attacks.
- New grab smash.
- New herostat. (his previous one referenced him as Toad_Hero, which made him not be announced when selected; I changed it to Toad and now he's announced)
- Updated boltonactoranims.xmlb file. (now Toad's tongue shows up during his menu action)
- XML2 style passives. (see note #1 for info)



Skills:
1. Hammer Kick: A quick kick. Lowers enemy's defenses.
-> Added popup.
-> Now lowers the enemy's defenses, just like in XML2.

2. Tongue Strike: A quick tongue stab. Stuns victims.
-> Changed the $DMG_RADIATION to $DMG_PHYSICAL.
-> Fixed the slobber effect that was out of place.
-> Now pierces through multiple enemies.

3. Mucous Spit: An explosive bile projectile, leaving a sticky substance on the ground.
-> Changed the $DMG_RADIATION to $DMG_PHYSICAL.
-> Fixed the slobber effect that was out of place.
-> Now traps enemies for a time, just like Spider-Woman's Ensnare.

4. Tongue Lash: Wider tongue attack. Strikes several enemies and causes trip.
-> Changed the $DMG_RADIATION to $DMG_PHYSICAL.
-> Fixed the slobber effect that was out of place.
-> Replaced the popup with trip.

5. Noxious Spew: A poisonous bile projectile doing $DMG_RADIATION on impact, and splitting off to hit more than one enemy.
-> New skill.
-> Fixed the slobber effect that was out of place.
-> The radiated projectile used to cause 1 damage on impact, now causes what is said in the talent.

6. Leap Attack: Leaps at targets, doing radial damage on impact.
-> Fixed the dust effect that kept going after the power was over.
-> I wasn't able to make it work like in XML2 (MUA lacks the handler required for it), but what I could do is make him leap farther.

7. Secretion: Secretes pheromones that enhance party speed and increase Melee $DMG.
-> Fixed the slobber effect that was out of place.
-> For some reason, the melee damage increase was changed to striking increase in the MUA conversion, so I switched it back.

8. Taunt: Insults enemies, causing them to attack and reducing their stats.
-> Now decreases both the enemy's defenses and the damage they inflict.
-> The laugh sounds were missing from Toad's _v sound file, so I redid it, adding all of his XML2 _v sound file's sounds to it. As a result, the laugh sounds now play.

9. Tongue Whip: 360 degree tongue strike. Increases Shield Credit dropped from enemies defeated during attack sequence.
-> Added knockback.
-> Now increases money dropped from enemies during the attack, just like Luke Cage's Sweet Christmas.



Passives:
1. Spit Mastery: Increases damage and chance of criticals when using spit attacks.

2. Tongue Mastery: Increases damage and chance of criticals when using tongue attacks.

3. Critical Strike: Increases chance of criticals for melee attacks.

4. Mutant Master: Increases $EP regeneration.



Preview:

New stuff:
(http://orig10.deviantart.net/0fe1/f/2016/189/1/f/toad_booster_preview_by_wolverin85464-da97zlg.png)



Credits:
- BliZZ: original Toad mod.
- Maegawa: effects, new grab smash, XML2 stuff conversion/adaptation.
- Anyone else I forgot to credit.
Title: Re: Maegawa's Stuff
Post by: edward on July 07, 2016, 01:27pm
 :bowdown: Thank you so much for doing this!
Title: Re: Maegawa's Stuff
Post by: Erik Lensherr on July 08, 2016, 12:44am
Amazing job with your boosters! It's very useful :)
Title: Re: Maegawa's Stuff
Post by: Maegawa on July 08, 2016, 06:49am
Thanks guys :)

Cyclops is coming out pretty well... who do you think should be next?
Title: Re: Maegawa's Stuff
Post by: Dorpond on July 08, 2016, 07:09am
Cyclops is coming out pretty well
Can't wait

who do you think should be next?
I think Pyro or Iron Man
P.S Nice Toad booster :thumbsup2:
Title: Re: Maegawa's Stuff
Post by: ctepan 89 on July 08, 2016, 05:42pm
Yeah great job ,cant wait for cyclops
Title: Cyclops Booster
Post by: Maegawa on July 10, 2016, 08:31pm
:cyclops: CYCLOPS BOOSTER (http://www.mediafire.com/download/5nh3uftxd3ch7c6/Cyclops+Booster+v1.0+-+by+Maegawa.rar) :cyclops:
Version 1.0

Description:
Ever since I first installed the Cyclops mod, I always felt like he was weaker when compared to his XML2 incarnation (hell, you could decimate your enemies without even getting close to them in XML2, while in MUA, most of his powers required charging and had limited range). Also, he didn't have an actual grab smash. I once stumbled across a pre-Official Characters Cyclops mod (http://marvelmods.com/forum/index.php/topic,61.0.html), but its link was obviously down. Back then, my modding skills were rather limited, so there was nothing I could do about it. Recently, while playing XML2, I remembered about my issue with Cyclops and decided to make this booster. It gives him his XML2 moveset, with a new grab smash and a new knockback move based on his MUA moves (I also added my new system for passives). Also, thanks to Teancum and LarsAlexandersson, I was able to give Cyclops his MUA voice, which also adds voice-overs to his other conversations aside from the one with Jean Grey (I know his XML2 voice is better, but then the unique conversations he has would have a different voice, causing a continuity error).



Notes for v1.0:
1. The passives are only manageable through the 1st skin slot, but they affect every skin. The 3rd passive is unlocked from the start (just like the 1st skill).

2. This mod replaces files and requires you to edit one or more files, remember to backup any file you are replacing/editing, as I am NOT responsible for the loss of any file.

3. This mod requires the Official Characters mod (http://marvelmods.com/forum/index.php/topic,3380.msg56618.html#msg56618) to be installed first.



Features:
- All of Cyclops's skills from XML2. (with the exception of his 2nd Xtreme, 10 powers in total)
- New effects.
- New grab smash.
- New herostat.
- New soundset with Cyclops' voice from MUA Gold Edition. (voice, not power sounds)
- Updates to a few basic attacks.
- XML2 style passives. (see note #1 for info)



Skills:
1. Optic Beam: A beam of energy filtered though Cyclops' visor.
-> New effect.
-> The changes were made to Dark Cyclops as well.

2. Optic Slam: A wide beam that can knock enemies back.
-> Added hit effect.
-> Slight effect reposition so that the beam doesn't go through Cyclops' head.
-> The beam effect pierced through multiple enemies, but the beam attack itself didn't, now it does.

3. Optic Flash: Produces a low powered discharge of energy, stunning and damaging enemies.
-> Added hit effect.
-> Delayed the sound a little.
-> Now uses the same sound as Dark Cyclops. (it sounds more complete)
-> Slight effect reposition so that the beam doesn't go through Cyclops' head.
-> The changes were made to Dark Cyclops as well.

4. Auto Artillery: Sets a small trap that sends out a wave of electricity when activated by enemies.
-> Added electricity effect to victims.

5. Fusion Beam: A beam laced with atomic energy, causing extra $DMG_RADIATION.
-> New effect.
-> Used to cause 1 damage on impact, now causes what is said in the talent.

6. Focused Beam: An intensely focused beam that can pierce through enemies.
-> New effect.

7. Polarized Beam: A beam that splits into 3 at point of contact with enemies.
-> New effect.

8. Tactics: Uses combat knowledge to organize and prepare his allies, increasing defense.
-> In XML2, it increases the DEF trait based on a percentage of the hero's current DEF. However, in MUA, it works different, as the hero's DEF trait is always 0, with the only way of increasing it being throught the costume passives. So instead of increasing a percentage of the trait, I made it add points to it.

9. Command: Uses his natural leadership abilities to boost the effectiveness of entire team.

10.Optic Incineration: An xtreme arc spray attack, incinerating enemies in an enormous optic blast. Greatly increases the damage done by other Xtreme attacks.
-> Added damage increase to allies' Xtremes, just like Captain America's Avenger's Shield.
-> Added hit effect.
-> Neither the MUA nor the XML2 Xtremes incinerated enemies, but this baby over here, it makes them feel the burn!
-> The effect pierced through multiple enemies, but the attack itself didn't, now it does.



Passives:
1. Defense Grid: Adds a chance to dodge projectile attacks.

2. Visor Upgrade: Increases damage of all visor beam attacks and adds to the chance for critical hits with them.
-> It didn't scope every visor beam attack, now it does.

3. Leadership: Increases combo $XP bonus to any combo done while on team, and increases chance for critical strike for whole team.
-> It was a little tricky to get this passive working; when I took a look at the XML2 passive's coding it didn't have any powerup in it (which led me to believe that in XML2 it doesn't give any bonuses at all, maybe a conspiracy?)! But in the end I was able to get both bonuses to work properly.

4. Mutant Master: Increases $EP regeneration rate.



Preview:

New stuff:
(http://orig11.deviantart.net/72b3/f/2016/192/f/6/cyclops_booster_preview_by_wolverin85464-da9o437.png)



Credits:
- Maegawa: major coding.
- Teancum & LarsAlexandersson: big thanks to them for sharing the sound files from MUA Gold Edition.
- Anyone else I forgot to credit.
Title: Re: Maegawa's Stuff
Post by: 12emre12 on July 11, 2016, 02:25pm
Great job! You also changed xtreme voice and it's very good. First Bishop and now Cyclops, I think I might create an X-men roster on MUA again. Thanks for the booster.
Title: Re: Maegawa's Stuff
Post by: Maegawa on July 11, 2016, 05:42pm
Great job! You also changed xtreme voice and it's very good. First Bishop and now Cyclops, I think I might create an X-men roster on MUA again. Thanks for the booster.

Thanks :D

Not only his Xtreme voice, but all of his voice have been replaced with the one from MUA Gold Edition!

Next on my list is Iron Man, followed by Colossus (time for some hevay metal! haha), but unfortunately they'll have to wait a little, as I'm leaving for a small trip tomorrow...
Title: Re: Maegawa's Stuff
Post by: 12emre12 on July 12, 2016, 04:37pm
Next on my list is Iron Man, followed by Colossus (time for some hevay metal! haha), but unfortunately they'll have to wait a little, as I'm leaving for a small trip tomorrow...
I'm sure they're going to be awesome as well. They deserve to be waited. Have a nice trip!
Title: Re: Maegawa's Stuff
Post by: SuperiorSpidey 2002 on August 28, 2016, 03:31am
will your SpiderMan Noir mod finish soon?
Title: Re: Maegawa's Stuff
Post by: StarAndy on August 29, 2016, 10:19am
estou no aguardo de um  possivel iron man booster do xml2
Title: Re: Maegawa's Stuff
Post by: Maegawa on November 15, 2016, 11:45am
Hey everyone,

It's been some time since I last released anything; well, I'm here to say that I haven't quit modding, in fact, I'm here to announce a few changes in my release schedule:

- The next release will be an update to the Flash mod, it won't be just a simple tweak here and there, it's gonna be a major overhaul, as I'll be basically recreating it with brand new moves and stuff;

- I decided to give a pause to the XML2->MUA Characters boosters, and I can't say for sure if I'll get back to it, as I noticed some things can't be converted to MUA while making Iron Man (his Tractor Beam, for instance, doesn't work in MUA), so that left me a little uninspired to keep them up;

- Oh, the Spider-Man Noir mod, most of you may think it's a myth, don't you? Well, his situation is kind of complicated, as I created him in a time when my ideas where rather limited in comparison to nowadays. Looking at him now, I feel like he's just too empty, ya know? So he's paused for now, but I promise one thing: you will see Spider-Man Noir in MUA one day!

So that's it for now, feel free to ask any questions regarding my future projects.
Title: Re: Maegawa's Stuff
Post by: hemlot on November 15, 2016, 03:47pm
What do you have planned for Flash? I'm working on an XML2 mod for him, and I'm very interested in seeing what you will do.
Title: Re: Maegawa's Stuff
Post by: Maegawa on November 15, 2016, 04:18pm
What do you have planned for Flash? I'm working on an XML2 mod for him, and I'm very interested in seeing what you will do.

First off, I'll redo his effects, starting with the trail ones; I'll make them longer and more lightning-ish, as a matter of fact, I've been doing (trying to do) it all day, turns out it's a very hard task...

Also regarding effects, I'll add effects of lightning emanating from him, to emphasize his electrokinesis.

Power-wise, his powerset will be completely remade, I plan to add powers that reflect his abilities to steal speed, throw lightning etc.

I'll add a few immunities no him, regarding the facts that he conducts electricity and that his brain works at super speed...

I think that's basically what I'll do to him, the power part is easy, but the effects are kinda tricky ya know? I can't get them to loop correctly, but I guess I'll get over it.
Title: Re: Maegawa's Stuff
Post by: hemlot on November 15, 2016, 04:20pm
I've been having the same problem with the effects. :/
Title: Re: Maegawa's Stuff
Post by: andersonbrazil on November 17, 2016, 02:20am
Essas noticias são muito animadoras, Maegawa! Seu trabalho faz muita diferença pra gente aqui no forum. Melhorou muito nossa experiência no jogo. Eu considero seus mods muito equilibrados e por isso é muito legal jogar com eles. Vleu! Fico aguardando seus lançamentos!
Title: Re: Maegawa's Stuff
Post by: superaceman34 on November 17, 2016, 05:57am
Flash update sounds awesome! Now we'll just need the CW flash skin and all will be right with the world.
Title: Elektra Winter Skin
Post by: Maegawa on April 29, 2017, 11:20am
NEW SKIN!
:elektra: Elektra Winter
(http://orig13.deviantart.net/9a8a/f/2017/119/e/d/elektra_winter_skin_by_wolverin85464-db7j1uh.png) (http://www.mediafire.com/file/576xh1q7kxu97t1/Elektra+Winter+Skin+-+by+Maegawa.rar)

Just a simple recolor of Elektra's default Classic skin using her default Ultimate skin's colors, inspired by the Pure Elektra character (https://www.youtube.com/watch?v=AfiJZqTMN6E) from the now deceased game Marvel Super Hero Squad Online. It stated there that it "helps her blend in to snowy environments", hence the name...

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2.
Title: Re: Maegawa's Stuff
Post by: Erik Lensherr on April 29, 2017, 11:23am
She looks cool! It's good to see you back. Waiting for more Elektra's stuff :)
Title: Re: Maegawa's Stuff
Post by: Maegawa on April 29, 2017, 11:44am
She looks cool! It's good to see you back. Waiting for more Elektra's stuff :)

Thanks Erik, I've got a handful of stuff here waiting to be released, just need to organize them a little and they should be on their way.
Title: Re: Maegawa's Stuff
Post by: Jaybird on April 29, 2017, 12:11pm
Glad to see your back Maegawa
Title: BaconWizard17's Hud Pack
Post by: Maegawa on April 30, 2017, 04:44pm
NEW HUD PACK!
:stirthepot: BaconWizard17's Hud Pack :stirthepot:
(https://orig00.deviantart.net/0fd7/f/2018/188/0/7/baconwizard17_s_hud_pack___by_maegawa__baconwizar_by_wolverin85464-dcgk40g.png) (http://www.mediafire.com/file/jkbi86h404yggjb/BaconWizard17%27s+Hud+Pack+-+by+Maegawa+%26+BaconWizard17.rar)

A hud pack requested by and worked in collaboration with the almighty BaconWizard17 (you should definitely check out his work). He provided me with render images while I added the background & effects and compiled everything.

You can find it under the huds & icons section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).
Title: Re: Maegawa's Stuff
Post by: ndp on April 30, 2017, 07:20pm
Big thanks for the HUD pack. This reminds me of the early days of the site when there was a lot of these big hud packs like this out there.
Title: Re: Maegawa's Stuff
Post by: Maegawa on May 01, 2017, 07:30am
Big thanks for the HUD pack. This reminds me of the early days of the site when there was a lot of these big hud packs like this out there.

No problem :D. Yeah, I also remember those times, I wish I could release more of these packs, but I'm out of ideas, so I rely on people's requests to make them...
Title: Elektra Hud Fix Hud Pack
Post by: Maegawa on May 01, 2017, 07:39am
NEW HUD PACK!
:elektra: Elektra Hud Fix
(http://orig13.deviantart.net/0808/f/2017/121/4/3/elektra_hud_fix_by_wolverin85464-db7r7b4.png) (http://www.mediafire.com/file/bcx3g39hp7g5nwx/MUA+Hud+Fix+Hud+Pack+-+by+Maegawa.rar)

Ever since I first played MUA, Elektra's huds always seemed like a mess to me, her Ultimate hud had her wearing a cap whilst in her skin she didn't, there were 2 versions of her Assassin hud, and there was no hud for her Stealth skin. After so long, I decided at last to fix it; what I did was simple, I moved her incorrect Stealth hud to her Assassin skin, and made Ultimate and Stealth versions of it to replace the incorrect huds.

You can find it under the huds & icons section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on May 01, 2017, 09:49am
Nice!

Don't worry about running out of ideas; I'll make sure you have plenty of HUDs to make :)
Title: Elektra True Ultimate Skin Pack
Post by: Maegawa on May 03, 2017, 10:00am
NEW SKIN PACK!
:elektra: Elektra True Ultimate
(https://orig00.deviantart.net/7349/f/2018/186/2/7/elektra_true_ultimate_skin_pack_by_wolverin85464-dcgenzg.png) (http://www.mediafire.com/file/fawpboa9knq69ej/Elektra+True+Ultimate+Skin+Pack+-+by+Maegawa.rar)

Some variants of Elektra's default white Ultimate skin based on her first appearance in the Ultimate universe and her other MUA skins (Assassin & Classic).

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2.
Title: DLC Characters Hud Pack
Post by: Maegawa on May 04, 2017, 01:53pm
NEW HUD PACK!
:cyclops: :hawkeye: :hulk_icon: :nightcrawler: DLC Characters :doom: :magneto: :stooth: :venom:
(http://orig14.deviantart.net/8d1e/f/2017/124/1/6/dlc_characters_hud_pack_by_wolverin85464-db8449l.png) (http://www.mediafire.com/file/hhdd8bu4hjeq554/DLC+Characters+Hud+Pack+-+by+Maegawa.rar)

A collection of the DLC characters' huds I put together using my settings. If you try decompiling any of the huds from the DLC files, you'll get the character's "head" with a messed up background, forcing you to cut the "head" out manually, which may result in some parts missing. However, I was able to get their native alpha channel (the "head" only, without the messed up background) using TexMod and the DLC huds from the re-release version of MUA, so this pack is the peak in terms of converting the DLC huds to MUA PC.

You can find it under the huds & icons section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).
Title: Re: Maegawa's Stuff
Post by: Jaybird on May 04, 2017, 03:38pm
I'm curious, are you going to continue to make x-men legends 2 boosters.
Title: Re: Maegawa's Stuff
Post by: jayglass on May 04, 2017, 04:17pm
Can you do magneto xml2 booster?
Title: Re: Maegawa's Stuff
Post by: ndp on May 04, 2017, 05:29pm
Well, look at these beauty's. It's been awhile but I will always love these. The Planet Hulk and Magneto huds are timeless. Reminds me of when Marvel actually made good stories. Thanks for the Huds.
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on May 04, 2017, 05:42pm
thx for the fixed DLC huds. Also, thanks for the tutorials about finding the Hud's alpha Channel
Title: Re: Maegawa's Stuff
Post by: Maegawa on May 04, 2017, 06:17pm
I'm curious, are you going to continue to make x-men legends 2 boosters.
I would certainly like to, when I'm done with releasing some stuff I have lying around here I'll probably get back to them.

Can you do magneto xml2 booster?
As I said above, I'll probably get back to the XML2 characters boosters, which includes Magneto.

Well, look at these beauty's. It's been awhile but I will always love these. The Planet Hulk and Magneto huds are timeless. Reminds me of when Marvel actually made good stories. Thanks for the Huds.
I agree 100%, MUA is like a comic transformed into a game (a pity the second game didn't have the same impact, to me it didn't even feel like the same universe at all), too bad we don't see much of it nowadays...

thx for the fixed DLC huds. Also, thanks for the tutorials about finding the Hud's alpha Channel
No problem, and a quick heads up regarding them: the MUA-RE huds have a variation in color, so I used only the alpha selection from those huds, but the actual textures used were from the original DLC files' huds; another reason for that being that the TexMod ripped textures have black dots.
Title: Magneto Classic Skin
Post by: Maegawa on May 05, 2017, 07:57pm
NEW SKIN!
:magneto: Magneto Classic
(https://orig00.deviantart.net/31dd/f/2018/186/1/e/magneto_classic_skin_by_wolverin85464-dcgeohk.png) (http://www.mediafire.com/file/eekxx0mwvod9het/Magneto+Classic+Skin+-+by+Maegawa.rar)

Magneto's Classic skin has definitely always been my favorite, especially nodoubt_jr's XML2 one (http://marvelmods.com/forum/index.php/topic,450.msg46774.html#msg46774), which was basically the same as the DLC one, only PS2 version. However, when it came to MUA, one thing bothered me: that goddamn ponytail! In XML2 you could hide it via hex-edit, but it wouldn't work in MUA. Sure there was iammingy's on the Ultimate model (http://marvelmods.com/forum/index.php/topic,435.msg8011.html#msg8011), but I was aiming for some more DLC-ish, so I figured I'd make it myself.

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

XML2 version can be found here (http://marvelmods.com/forum/index.php/topic,10047.msg186448.html#msg186448).
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on May 05, 2017, 08:49pm
Are there any chance to update Wolvie w/ only Rage Boost while the rest of his powers remains Rageless? You can use the claw whoosh sound codes implanted powerstyle file from my RE
Title: Re: Maegawa's Stuff
Post by: Maegawa on May 05, 2017, 08:56pm
Are there any chance to update Wolvie w/ only Rage Boost while the rest of his powers remains Rageless? You can use the claw whoosh sound codes implanted powerstyle file from my RE
I'm not sure I understood what you said, you mean like Hulk's Rage Mode, with it only increasing his damage?
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on May 05, 2017, 10:13pm
Yes.
Title: Re: Maegawa's Stuff
Post by: Maegawa on May 06, 2017, 09:38am
I'll make it, but not at the moment, seeing as I am very busy with uploading these new stuff, but I assure you I'll do it!
Title: Magneto Xorn Skin
Post by: Maegawa on May 06, 2017, 10:39am
NEW SKIN!
:magneto: Magneto Xorn
(http://orig03.deviantart.net/9c9d/f/2017/126/2/d/magneto_xorn_skin_by_wolverin85464-db8bbms.png) (http://www.mediafire.com/file/vmdc4oqewwzvu52/Magneto+Xorn+Skin+-+by+Maegawa.rar)

A remake of my previous Magneto Xorn skin (http://marvelmods.com/forum/index.php/topic,9124.msg178136.html#msg178136) (which is an abomination when compared to this one). Not much to say about it, other than that I made a variant based on Professor X's New X-Men skin, in which I only changed the head texture.

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

XML2 version can be found here (http://marvelmods.com/forum/index.php/topic,10047.msg186465.html#msg186465).
Title: Magneto 80's Skin
Post by: Maegawa on May 07, 2017, 09:14am
NEW SKIN!
:magneto: Magneto 80's
(https://orig00.deviantart.net/42bb/f/2018/186/9/9/magneto_80_s_skin_by_wolverin85464-dcgeplx.png) (http://www.mediafire.com/file/b6kf4662em9p8e0/Magneto+80%27s+Skin+-+by+Maegawa.rar)

Magneto's 80's skin on the XML2 Ultimate model. I know there may be no sense in making it since there's already iammingy's version (http://marvelmods.com/forum/index.php/topic,435.msg8011.html#msg8011), but his was an original creation after the comics Magneto, and I've always wanted to see Magneto's official DLC 80's skin on the XML2 Ultimate model, so I figured I should make it. A shame he doesn't have the collar, though... I wonder how Iron Fist's collar bolton looks on him lol.

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

XML2 version can be found here (http://marvelmods.com/forum/index.php/topic,10047.msg186476.html#msg186476).
Title: Re: Maegawa's Stuff
Post by: Erik Lensherr on May 07, 2017, 09:16am
I really like that you created Magneto skins, I like this character ;)
Cool job!
Title: Re: Maegawa's Stuff
Post by: Maegawa on May 07, 2017, 10:05am
I really like that you created Magneto skins, I like this character ;)
Cool job!

Thanks :D
Yeah, I really think Magneto could use more skins on his XML2 model, most of the ones we have are on other models...
Title: Magneto 80's (Red Helmet) Skin
Post by: Maegawa on May 07, 2017, 02:19pm
NEW SKIN!
:magneto: Magneto 80's (Red Helmet)
(http://orig01.deviantart.net/36d7/f/2017/127/f/c/magneto_80_s__red_helmet__skin_by_wolverin85464-db8gnk3.png) (http://www.mediafire.com/file/v1ao9f813aope6o/Magneto+80%27s+%28Red+Helmet%29+Skin+-+by+Maegawa.rar)

Just a variant I decided to make after BaconWizard17 asked if Mags' helmet wasn't red with the 80's costume, to which I quickly remembered of the LEGO 80's Magneto that also happened to sport a red helmet (https://vignette.wikia.nocookie.net/lego/images/d/de/Magneto_Headmaster.jpg/revision/latest?cb=20151229233001); it left me wondering how it would look on my skin, so I had no choice other than to make it!

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

XML2 version can be found here (http://marvelmods.com/forum/index.php/topic,10047.msg186484.html#msg186484).
Title: Re: Maegawa's Stuff
Post by: AdrianoAp on May 07, 2017, 03:27pm
Congratulations on the skins and huds, great work. Magneto was very good.
Title: Re: Maegawa's Stuff
Post by: Maegawa on May 07, 2017, 07:36pm
Congratulations on the skins and huds, great work. Magneto was very good.

Thanks :)
I still have a couple more skins for Magneto left to make and release...
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on May 07, 2017, 07:42pm
<) Oh snap shot. Even better than my Classic & 80's Magneto
Title: Re: Maegawa's Stuff
Post by: Scarlat on May 08, 2017, 02:44am
Incrivel, Esperando por mais Huds xD
Title: BaconWizard17's Hud Pack II
Post by: Maegawa on May 11, 2017, 12:56pm
NEW HUD PACK!
:stirthepot: BaconWizard17's Hud Pack II :stirthepot:
(http://orig05.deviantart.net/f409/f/2017/131/9/3/baconwizard17_s_hud_pack_ii_by_wolverin85464-db8vnmo.png) (http://www.mediafire.com/file/ubjj2ysecbuo9xa/BaconWizard17%27s+Hud+Pack+II+-+by+Maegawa+%26+BaconWizard17.rar)

A second wave of huds made in collaboration with BaconWizard17. Again, he provided me with the render images while I added the background & effects and compiled everything.

You can find it under the huds & icons section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).
Title: Maegawa's First Skins Skin Pack
Post by: Maegawa on May 13, 2017, 12:50pm
NEW SKIN PACK!
*Old, actually*
:stirthepot: Maegawa's First Skins :stirthepot:
(https://orig00.deviantart.net/a574/f/2018/186/b/0/maegawa_s_first_skins_skin_pack_by_wolverin85464-dcgeskd.png) (http://www.mediafire.com/file/ce19w9w4rl38lyh/Maegawa%27s+First+Skins+Skin+Pack+-+by+Maegawa.rar)

These are the first skins I've ever made! The reason I put together this pack is because they couldn't be found anywhere here anymore since I don't know when. The only difference from this release and the old one is that I have hex-edited the skins & mannequins now, which means the mannequins won't clash anymore when used simultaneously and no more white Arcade Androids!

None of these skins work in XML2.
Title: Maegawa's First Huds Hud Pack
Post by: Maegawa on May 13, 2017, 02:44pm
NEW HUD PACK!
*Old, actually*
:stirthepot: Maegawa's First Huds :stirthepot:
(http://orig10.deviantart.net/eaf3/f/2017/133/8/0/maegawa_s_old_huds_pack_by_wolverin85464-db93wji.png) (http://www.mediafire.com/file/ougcmcogaatcgan/Maegawa%27s+First+Huds+Hud+Pack.rar)
Most huds here were resized to fit the image.

These are the first huds I've ever made! The main difference between my modern huds and the ones from this pack is the quality, as I didn't have a proper template and used MS Paint to cut them at the time.

You can find it under the old stuff section (http://marvelmods.com/forum/index.php/topic,9124.msg172914.html#msg172914).
Title: Re: Maegawa's Stuff
Post by: SuperiorSpidey 2002 on May 13, 2017, 04:10pm
I've been looking for the best Anti-Venom skin on the forums since I joined. I want to thank you for adding these packs  :venom:  :spidergirl:
Title: Re: Maegawa's Stuff
Post by: Maegawa on May 14, 2017, 11:28am
I've been looking for the best Anti-Venom skin on the forums since I joined. I want to thank you for adding these packs  :venom:  :spidergirl:

Thanks :D
That's actually pretty impressive, considering I put those skins together using MS Paint at the time; I might consider redoing them in the future using more appropriate tools for better results...
Title: Maegawa's Unreleased Old Huds Hud Pack
Post by: Maegawa on May 14, 2017, 01:27pm
NEW HUD PACK!
:stirthepot: Maegawa's Unreleased Old Huds :stirthepot:
(https://orig00.deviantart.net/e320/f/2018/188/8/6/maegawa_s_unreleased_old_huds_hud_pack_by_wolverin85464-dcgk6ib.png) (http://www.mediafire.com/file/3uaufdha3q1riwc/Maegawa%27s+Unreleased+Old+Huds+Hud+Pack+-+by+Maegawa.rar)
Some huds here were resized to fit the image.

These are some of the first huds I've ever made, but for reasons that I can't remember, were never released. The main difference between my modern huds and the ones from this pack is the quality, as I didn't have a proper template and used MS Paint to cut them at the time.

You can find it under the old stuff section (http://marvelmods.com/forum/index.php/topic,9124.msg172914.html#msg172914).
Title: Re: Maegawa's Stuff
Post by: AdrianoAp on May 14, 2017, 03:45pm
I'm tracking your Huds packs and they're getting great, adds a lot to the game.
By the way I did the Mannequin that asked, then tell me if it was that same model and what you found;)
Title: Re: Maegawa's Stuff
Post by: Maegawa on May 14, 2017, 07:39pm
I'm tracking your Huds packs and they're getting great, adds a lot to the game.
By the way I did the Mannequin that asked, then tell me if it was that same model and what you found;)

Thanks! :D
I took a look at it, and man I've got to admit, it really looks more beautiful than I expected, great job with it!
Title: Re: Maegawa's Stuff
Post by: Scarlat on May 14, 2017, 07:43pm
Incrivel! parabéns. :D
Title: Re: Maegawa's Stuff
Post by: Maegawa on May 14, 2017, 08:18pm
Incrivel! parabéns. :D

Valeu cara! :)
Não sei se você sabe, mas caso queira algum hud específico basta me contatar que eu farei!
Title: Re: Maegawa's Stuff
Post by: Scarlat on May 15, 2017, 12:25am
Eu lhe peço apenas 2 huds, O do Dr.Stranger do filme E o a Jean Grey do Phoenix Five, tenho ambas skin, mas só falta a hud, infelizmente não consegui criar devido os poblemas no pc, mas caso possa fazer esses dois hud, eu vou agradecer muito.

Mas em fim, você tá fazendo um ótimo trabalho. :)
Title: Re: Maegawa's Stuff
Post by: Maegawa on May 15, 2017, 06:56pm
Eu lhe peço apenas 2 huds, O do Dr.Stranger do filme E o a Jean Grey do Phoenix Five, tenho ambas skin, mas só falta a hud, infelizmente não consegui criar devido os poblemas no pc, mas caso possa fazer esses dois hud, eu vou agradecer muito.

Mas em fim, você tá fazendo um ótimo trabalho. :)

Valeu denovo :D
Irei fazer assim que possível esses huds!
Title: Scarlat's Hud Pack
Post by: Maegawa on May 18, 2017, 09:54am
NEW HUD PACK!
:stirthepot: Scarlat's Hud Pack :stirthepot:
(http://orig05.deviantart.net/cd2b/f/2017/138/4/5/scarlat_s_huds_pack_by_wolverin85464-db9mdkq.png) (http://www.mediafire.com/file/d1ja09adafijvz5/Scarlat%27s+Hud+Pack+-+by+Maegawa.rar)

A couple huds requested by Scarlat. I made 2 versions of the Phoenix Five Jean Grey because there are 2 versions of that skin (P.Frost's (http://marvelmods.com/forum/index.php/topic,8441.msg154367.html#msg154367) and Quentin Hex's (http://marvelmods.com/forum/index.php/topic,4191.msg152464.html#msg152464)), and for Doctor Strange I made 2 because I found 2 images that fit the hud.

You can find it under the huds & icons section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).
Title: Re: Maegawa's Stuff
Post by: Scarlat on May 18, 2017, 02:00pm
Valeu! tudo que precisava :D
Title: Re: Maegawa's Stuff
Post by: Canino on June 02, 2017, 11:43am
Awesome job! PS2 skins look way better in the game. Congratulations! I can't wait to see new ones!
Title: Re: Maegawa's Stuff
Post by: Maegawa on June 02, 2017, 01:47pm
Thanks, Canino!

I haven't released much lately because I'm working on something big, all will be revealed in due time...
Title: Jean Grey Hud Pack
Post by: Maegawa on December 13, 2017, 07:12pm
NEW HUD PACK!
:phoenix: Jean Grey :phoenix:
(https://orig00.deviantart.net/4b5f/f/2017/347/3/e/jean_grey_hud_pack_by_wolverin85464-dbwnc3x.png) (http://www.mediafire.com/file/c2b45hhtyudo16b/Jean+Grey+Hud+Pack+-+by+Maegawa.rar)

As requested by rachel_grey (http://marvelmods.com/forum/index.php/topic,4191.msg188214.html#msg188214), I made a collection of huds for Miss Grey's many different outfits, specifically a select few of Quentin Hex's many (and I do mean MANY) awesome skins for her. Also, as a bonus, huds for her vanilla XML2 Phoenix & Dark Phoenix skins!

You can find it under the huds & icons section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).

XML2 version can be found here (http://marvelmods.com/forum/index.php/topic,10047.msg188335.html#msg188335).
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on December 13, 2017, 08:10pm
Good to see you're back at it!
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on December 15, 2017, 01:07am
Gonna add your updated MUA1 Dark Phoenix Outfit to my REUO patch soon. Thx
Title: Re: Maegawa's Stuff
Post by: Canino on December 15, 2017, 07:54am
Wow! Amazing!
Title: Re: Maegawa's Stuff
Post by: Maegawa on December 15, 2017, 10:14am
Good to see you're back at it!
Wow! Amazing!
Thanks fellas :D

Gonna add your updated MUA1 Dark Phoenix Outfit to my REUO patch soon. Thx
Feel free to do so, it's always a pleasure to contribute to other people's work!
Title: Re: Maegawa's Stuff
Post by: andersonbrazil on December 15, 2017, 05:41pm
E aí, grande Maegawa! Fiquei feliz em ver seu lançamento de huds. Como sempre excelente trabalho. Estou ansioso para ver novos mods em seu tópico. Sou fã do mod Spider2099 e do Cyclops booster! Esses não saem de meu setgame de forma alguma. Vleu, Maegawa!
Title: Re: Maegawa's Stuff
Post by: Maegawa on December 16, 2017, 11:40am
E aí, grande Maegawa! Fiquei feliz em ver seu lançamento de huds. Como sempre excelente trabalho. Estou ansioso para ver novos mods em seu tópico. Sou fã do mod Spider2099 e do Cyclops booster! Esses não saem de meu setgame de forma alguma. Vleu, Maegawa!

Opa, fala Anderson! Meus projetos futuros incluem um mod do Arqueiro Verde, talvez uma atualização no Spider 2099, e muito mais! É bom saber que alguns mods ficam marcados nos games do pessoal, isso inspira a continuar sempre melhorando. Valeu pelas palavras, Anderson!
Title: Quick Play Mod
Post by: Maegawa on December 24, 2017, 11:33pm
:nfury: QUICK PLAY MOD (http://www.mediafire.com/file/qs4undlmswsvlwt/MUA+Quick+Play+Mod+v1.1+-+by+Maegawa.rar) :nfury:
Version 1.1

Description:
A simple modification mainly for the modders who constantly need to open the game in order to test out their WIP projects and are tired of skipping/waiting cutscenes and hearing Nick Fury's monologue every time... and also for the non-modders who every once in a while want to test out a new mod and need to get past Scorpion in order to do so. This mod will make things much faster, removing a lot of unnecessary stuff to lead you straight into the action, while also adding some nice new features!



Changes in v1.1:
1. Fixed a bug where there were 2 standing Ultron Warriors on the first bridge.



Features:
- Addition of S.H.I.E.L.D. Access Point to the first area.
- Portal activation on the helicarrier. (BTW this also allows you to skip the entire helicarrier level)
- Removal of Activision, Marvel, Raven, Beenox, Alchemy and Sofdec movies.
- Removal of ESRB.
- Removal of intro cutscenes.



Preview:

Addition of S.H.I.E.L.D. Access Point to the first area:
(https://orig00.deviantart.net/98f2/f/2017/358/d/c/mua_quick_play_mod_i_by_wolverin85464-dbxr643.png)

Portal activation on the helicarrier:
(https://orig00.deviantart.net/52c4/f/2017/358/5/b/mua_quick_play_mod_ii_by_wolverin85464-dbxr63d.png)

Preview video:
https://www.youtube.com/v/f7FI3iCNlGc



Credits:
- brandonmeek: coding for activating portal anywhere, adding S.H.I.E.L.D. Access Point to the first area and getting rid of ESRB.
- Maegawa: additional coding.
Title: Re: Maegawa's Stuff
Post by: andersonbrazil on December 25, 2017, 05:02am
Excelente trabalho Maegawa! Eu estava vi uma alteração semelhante a esta, instalei mas por alguma razão não estava dando certo. Sua modificação vai resumir, e muito, nosso trabalho. Vleu demais! Eu te desejo um feliz Natal meu amigo, que Deus abençoe profundamente você e toda a sua família!
Title: Re: Maegawa's Stuff
Post by: Maegawa on December 25, 2017, 01:31pm
Excelente trabalho Maegawa! Eu estava vi uma alteração semelhante a esta, instalei mas por alguma razão não estava dando certo. Sua modificação vai resumir, e muito, nosso trabalho. Vleu demais! Eu te desejo um feliz Natal meu amigo, que Deus abençoe profundamente você e toda a sua família!

Obrigado pelas belas palavras Anderson, e feliz Natal! :D
Esse foi meu presente de Natal para o pessoal do forum...
Title: Re: Maegawa's Stuff
Post by: Canino on December 25, 2017, 01:57pm
Muito bom. Eu tinha feito algumas alterações parecidas. Só não tinha o Xtraction Point. Valeu! Feliz Natal e um feliz ano novo pra você e sua família também.
Title: Future Projects Update
Post by: Maegawa on December 26, 2017, 11:55pm
Hey everyone, I'm officially back to modding! (well actually, I was working on some stuff, I just didn't release anything lol)

With that in mind, I decided to update my workbench (http://marvelmods.com/forum/index.php/topic,9508.msg178087.html#msg178087) so you all can see what's in for the future.

I'll see what I can release till the end of January, as I will be entering college just after... but I'll be sure to work on them on my free time!
Title: Re: Maegawa's Stuff
Post by: Aventureiromax on December 27, 2017, 03:21am
Muito legal Maegawa ;)  :applause: Já estou usando não só no meu jogo de teste e sim nas minhas outras configs hehe  :rockon:
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on December 27, 2017, 07:54am
Good to have you back my friend
Title: Quick Play Mod Update
Post by: Maegawa on December 28, 2017, 11:49pm
A minor update to the Quick Play mod (http://marvelmods.com/forum/index.php/topic,9124.msg188408.html#msg188408) has been released; it removes those 2 Ultron Warriors that standed still on the first bridge...
Title: Vision Mod
Post by: Maegawa on January 10, 2018, 10:40am
:vision: VISION MOD (http://www.mediafire.com/file/hv8v8s9370zgjvs/Vision+Mod+v1.0+-+by+Maegawa.rar) :vision:
Version 1.0

A long time ago I made a poor attempt at a pseudo-booster for the Vision mod by idrinkdrpepper (http://marvelmods.com/forum/index.php/topic,9124.msg176670.html#msg176670); the pseudo-booster, as the name suggests, added little to the mod. More recently, as my modding skills and knowledge have both increased a lot, I decided to start a new Vision mod from scratch, taking inspiration primarily from Marvel Heroes, and also from both the MUA and XML2 Vision mods... And the result is pretty satisfying, as I believe I managed to make Vision a very unique character. In the future I might release a complementary mod that adds Vision to the game's story, with a comic mission (the one from the old booster won't work BTW) and special dialogues...

NOTES:
1. It is recommended to have the Official Characters mod (http://marvelmods.com/forum/index.php/topic,3380.msg56618.html#msg56618) installed before any other mod.

2. The passives are only manageable through the 1st outfit slot, but they affect every outfit.

3. This mod replaces files and requires you to edit one or more files, remember to backup any file you are replacing/editing, as I am NOT responsible for the loss of any file.

FEATURES:
- 1 new playable character: Vision.
- 2 loading screens.
- 6 hex-edited huds.
- 6 hex-edited skins.
- 7 powers, 2 boosts and 1 Xtreme.
- 12 mannequins. (6 flying, 6 standing)
- Ability of Mental Immunity.
- Assigned number #144.
- Unique icons.
- Unique effects. (They will change according to Vision's outfit)
- Unique soundset with sounds from Marvel Heroes and MUA2.

SKILLS:
1. Solar Bolts: Instant blasts that originate from Vision's solar gem and deal Energy Dmg.  (Rapid tap)

2. Physical Disruption: Vision phases his hand through an enemy and solidifies it, causing internal Damage. Small chance of getting a critical hit.

3. Solar Beam: A powerful beam that can be focused to pierce enemies. If unfocused, it will cause Knockback.  (Chargeable)

4. High-Density Slam: Grabs an enemy, takes them into the air and throws them down, then crashes into them at great density, causing radial Damage.

5. Sunlight Blast: Vision builds up solar energy and releases it in a large explosion, causing Energy Dmg and Knockback.

6. Dense Strike: A strong blow that causes major Knockback with a high chance of getting a Deadly Strike.  (Chargeable)

7. Channeled Sun: From both his eyes and solar gem, Vision channels a continuous stream of solar energy towards his target. Chance to ignite enemies hit.  (Press and hold).

8. Minimum Density: Vision becomes intangible, allowing him to phase through all objects, enemies, and walls in his way. Blocking, jumping, and high-density powers will deactivate Minimum Density. Energy regeneration is reduced during it.

9. Maximum Density: Disables Flight and gets 10% slower, but adds Bruiser Resistances, new devastating melee attacks and reduces Damage taken. Phase powers will deactivate Maximum Density.

10.Vision's Wrath: Vision flies into the upper atmosphere and targets his enemies, assaulting them with solar blasts, then proceeds to increase his density and crash down like a meteor, causing massive radial Damage.

PASSIVES:
1. Critical Chance: Increases critical hit chance.

2. Diamond Hard: Vision's hardness is increased, allowing him to withstand more Damage while hurting melee attackers.

3. Stats Boost: Boosts Body, Focus, and Strike stats.

4. Solar Power: Allows Vision to store more Energy and increases the Damage of all solar energy attacks.

5. XP: Increases XP earned.

6. Phase Dodge: Gives Vision a chance to occasionally phase in order to dodge incoming attacks.

7. Defense: Increases Defense.

PREVIEW:
(https://orig00.deviantart.net/ab42/f/2018/010/f/d/vision_icons_by_wolverin85464-dbzk4pw.png)
(https://orig00.deviantart.net/029b/f/2018/010/c/6/vision_huds_by_wolverin85464-dbzk4qe.png)
(https://orig00.deviantart.net/92aa/f/2018/010/d/a/vision_skins_by_wolverin85464-dbzk4ov.png)
(https://orig00.deviantart.net/6ff3/f/2018/010/5/f/vision_loading_screens_by_wolverin85464-dbzk4pg.png)

CREDITS:
- AdrianoAp: flying mannequin.
- aventureiromax: base texture used for most of the skins.
- BaconWizard17: Modern skin.
- idrinkdrpepper: inspiration, original Vision mod.
- Maegawa: coding, huds, icons, loading screens, skins.
- Marvel Heroes developers: major inspiration.
- MUALover: sound rips from MUA2.
- nickjustint: sound rips from Marvel Heroes.
- nodoubt_jr: inspiration, XML2 Vision mod.
- Overload: standing mannequin.
- Quentin Hex: Stealth skin.
- whiteking: phase script from Moonstone mod.
- Anyone else I forgot to credit.
Title: Re: Maegawa's Stuff
Post by: nickjustint on January 10, 2018, 10:58am
Yaassssssss, This looks amazing. I will try him out and report back!
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on January 10, 2018, 11:20am
Amazing! Next time though, could you please ask before using my skin?
Title: Re: Maegawa's Stuff
Post by: Erik Lensherr on January 10, 2018, 11:21am
Unfortunately don't have enough time, so I managed to test him just a bit. And for now I can tell you one thing - this is great. I like his new powerset, his effects. Xtreme is my favourite thing, I like this combination. Great job ;)
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 10, 2018, 09:37pm
Yaassssssss, This looks amazing. I will try him out and report back!
Thanks! A lot of this amazing would not be possible without the sounds you provided me!

Amazing! Next time though, could you please ask before using my skin?
I'll be sure to ask permission for using your work in the future :banghead:. BTW thanks for such a polite approach, most people usually come bashing at others...

Unfortunately don't have enough time, so I managed to test him just a bit. And for now I can tell you one thing - this is great. I like his new powerset, his effects. Xtreme is my favourite thing, I like this combination. Great job ;)
Thank you for the kind words! I really wanted to make his Xtreme feel unique, and I'm glad people liked it!
Title: Re: Maegawa's Stuff
Post by: andersonbrazil on January 11, 2018, 07:00am
Maegawa, você continua certeiro como sempre. Cara seu mod Vision é inovador. Já estava passando da hora desse mod receber uma atenção especial. Agora sim, você conseguiu deixar ele bem original. Os poderes, o xtreme, o grabsmash a voz...cara tá tudo novo, muito legal mesmo. Eu achei muito divertido jogar com ele usando o poder de densidade máxima. Aqueles novos ataques diversificaram em muito o mod. Cara estou sem palavras! Essa é a melhor atualização, depois de anos, que vi para um personagem marvel. Eu sei que você deve ter outros planos, mas visto que tu cresceu muito no conhecimento de codificação em MUA, uma hora dessas dê uma olhadinha no Apocalypse. Esse mod merece uma atualização digna. Mas seja como for seu avanço é mesmo de impressionar e por isso eu sei que tudo o que você lançar será se excelência. Parabéns Maegawa e valeu pelo mod!
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on January 11, 2018, 08:31am
I'll be sure to ask permission for using your work in the future :banghead:. BTW thanks for such a polite approach, most people usually come bashing at others...

I mostly just like to know what goes where lol. But thank you
Title: Re: Maegawa's Stuff
Post by: Aventureiromax on January 11, 2018, 06:10pm
Uau... esse mod realmente ficou muito bom Leonardo :applause: :bowdown: :naughty: :rockon: :thumbsup2: :thumbsup: você se superou e estou muito feliz com isso :D

O Visão não estava mais em minhas configurações de jogo há algum tempo ^_^  mas agora o lugar dele está garantido novamente hehe ;)

Concordo com tudo que o Anderson disse acima e principalmente com a parte de que em algum momento você poderia dar uma olhada no Apocalypse e acrescentar um pouco desse talento lá ;) , pois eu e muitos gostamos desse personagem e o mod dele não ajuda muito :/

Resumidamente nós só podemos torcer pois quem pode fazer acontecer é você ;) 

De qualquer forma, muito obrigado por inovar e compartilhar com todos nós suas modificações ;)
Title: Re: Maegawa's Stuff
Post by: nickjustint on January 12, 2018, 12:16am
Been having a lot of fun playing this the last couple days.  :vision:
My thoughts:


In conclusion, He feels even better than a lot of the characters in the actual game. I haven't gotten a chance to download a lot of Character Mods for MUA yet, so you've set the bar extremely high.
:highfive::highfive: Bravo! :highfive::highfive:
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 12, 2018, 01:57pm
Maegawa, você continua certeiro como sempre. Cara seu mod Vision é inovador. Já estava passando da hora desse mod receber uma atenção especial. Agora sim, você conseguiu deixar ele bem original. Os poderes, o xtreme, o grabsmash a voz...cara tá tudo novo, muito legal mesmo. Eu achei muito divertido jogar com ele usando o poder de densidade máxima. Aqueles novos ataques diversificaram em muito o mod. Cara estou sem palavras! Essa é a melhor atualização, depois de anos, que vi para um personagem marvel. Eu sei que você deve ter outros planos, mas visto que tu cresceu muito no conhecimento de codificação em MUA, uma hora dessas dê uma olhadinha no Apocalypse. Esse mod merece uma atualização digna. Mas seja como for seu avanço é mesmo de impressionar e por isso eu sei que tudo o que você lançar será se excelência. Parabéns Maegawa e valeu pelo mod!
Uau... esse mod realmente ficou muito bom Leonardo :applause: :bowdown: :naughty: :rockon: :thumbsup2: :thumbsup: você se superou e estou muito feliz com isso :D

O Visão não estava mais em minhas configurações de jogo há algum tempo ^_^  mas agora o lugar dele está garantido novamente hehe ;)

Concordo com tudo que o Anderson disse acima e principalmente com a parte de que em algum momento você poderia dar uma olhada no Apocalypse e acrescentar um pouco desse talento lá ;) , pois eu e muitos gostamos desse personagem e o mod dele não ajuda muito :/

Resumidamente nós só podemos torcer pois quem pode fazer acontecer é você ;) 

De qualquer forma, muito obrigado por inovar e compartilhar com todos nós suas modificações ;)
Anderson e Max, enquanto lia isso eu me senti um deus do MUA hahahaha :laugh:
Muito obrigado mesmo pelas ótimas palavras, são comentários como os de vocês que inspiram nós modders a manter a comunidade ativa! Valeu mesmo, e garanto que meus próximos mods serão tão legais quanto o Visão...
Falando neles, quando terminar os projetos que tenho planejados vou dar uma olhada no mod do Apocalipse, eu joguei com ele 1 vez só e foi há muito tempo atrás então não me lembro muito bem, no futuro vou ver o que faço com ele...

Been having a lot of fun playing this the last couple days.  :vision:
My thoughts:

  • I particular enjoyed how much you channeled his playstyle in Marvel Heroes, The way you mixed phasing and density powers is awesome. I can almost pretend I'm still playing that (especially with the voice ;))
  • The way you can use all the passives and they apply to all costumes: genius, it makes me want to go through all the official characters in my game and do that for them too (but I'm too lazy).
  • Favorite Power at the moment is probably High Density Slam. It's very satisfying.
  • Xtreme is awesome, I love how unique it is with the two damage types.

In conclusion, He feels even better than a lot of the characters in the actual game. I haven't gotten a chance to download a lot of Character Mods for MUA yet, so you've set the bar extremely high.
:highfive::highfive: Bravo! :highfive::highfive:
Thanks for such a positive feedback, nick! :D
The main goal was to make him resemble his Marvel Heroes incarnation as much as possible, and it seems I succeeded at it...
The passives that affect all costumes feature will be the main feature of Maegawa's Patch, you can check some more details about it at my workbench (http://marvelmods.com/forum/index.php/topic,9508.msg178087.html#msg178087).
I really hate how the energy resistant enemies render energy damage heroes useless, so the dynamic Vision has between energy damage and physical damage really makes up for it!
Title: Re: Maegawa's Stuff
Post by: Canino on January 16, 2018, 05:54am
Great job! Downloading now!
Title: Green Arrow Mod
Post by: Maegawa on January 16, 2018, 02:13pm
(https://orig00.deviantart.net/4235/f/2017/360/2/e/green_arrow_emote_by_wolverin85464-dbxyndf.png) GREEN ARROW MOD (http://www.mediafire.com/file/lxzmnxg1oqozb9w/Green+Arrow+Mod+v1.0+-+by+Maegawa.rar) (https://orig00.deviantart.net/4235/f/2017/360/2/e/green_arrow_emote_by_wolverin85464-dbxyndf.png)
Version 1.0

:hawkeye: Hawkeye has met his match in Marvel: Ultimate Alliance, as Oliver Queen, a.k.a. (https://orig00.deviantart.net/4235/f/2017/360/2/e/green_arrow_emote_by_wolverin85464-dbxyndf.png) Green Arrow, the emerald archer, has just joined the roster of DC mods! Not only that, but his longtime sidekick, Roy Harper, the Red Arrow, has also kicked in his way to MUA as an alternate costume, with his own unique set of crimson effects! (boy, how I love this feature)
I don't want to spoil more, but he plays a lot different than his Marvel counterpart... download it and see for yourself!

NOTES:
1. It is recommended to have the Official Characters mod (http://marvelmods.com/forum/index.php/topic,3380.msg56618.html#msg56618) installed before any other mod.

2. The passives are only manageable through the 1st outfit slot, but they affect every outfit.

3. This mod replaces files and requires you to edit one or more files, remember to backup any file you are replacing/editing, as I am NOT responsible for the loss of any file.

FEATURES:
- 1 new playable character: (https://orig00.deviantart.net/4235/f/2017/360/2/e/green_arrow_emote_by_wolverin85464-dbxyndf.png) Green Arrow.
- 1 loading screen.
- 2 mannequins.
- 2 unique soundsets. (1 with his voice from Justice league Heroes and 1 with Stephen Amell's voice; default is th JLH one)
- 8 hex-edited huds.
- 8 hex-edited skins. (with packages, so you can easily switch between them by just altering the herostat)
- 7 powers, 1 debuff, 1 boost and 1 Xtreme.
- Assigned number #203. (will clash with Dihan's Northstar mod at the character selection screen)
- Full playability with other archer characters.
- Unique icons.
- Unique effects. (They will change according to Green Arrow's outfit)

SKILLS:
1. Rapid Fire: Rapidly assaults enemies with high-velocity arrows.  (Rapid tap)

2. Bow Combat: Green Arrow wields his bow and makes quick, successive melee attacks on those in front of him.

3. Flechette Toss: Flings a spread of flechettes at enemies with extreme precision.

4. Explosive Assault: Fires around several arrows that explode after a few feet away from Green Arrow, hitting multiple surrounding enemies.

5. Random Pick: Shoots 3 trick arrows of a random type which may freeze, shock or burn enemies. If a frozen enemy is critically hit, they will shatter.

6. Archer's Yank: Green Arrow fires his grappling hook arrow, allowing him to pull an enemy into the air.

7. Ricochet Volley: Special multi-shot arrows that will bounce off enemies and objects.

8. Emerald Flash: Shoots a flashbang arrow to the ground that on explosion will stun enemies and lower their defenses. Green Arrow has 25% chance of going into stealth mode after the attack.

9. Medical Arrow: Deploys a high-tech arrow with nanites that mend nearby allies' wounds instantly and remove status ailments.

10.Rocket Boom: Fires up a special arrow that will break into a swarm of missiles that rain down exploding violently on impact.

PASSIVES:
1. Point Blank: Adds Damage to all ranged attacks that hit enemies within 8 feet of Green Arrow.

2. Max Health: Increases maximum Health.

3. Concussive Arrows: Increases the critical hit chance of Green Arrow's arrows. Critical arrow hits will also stun the target.

4. Dodge: Chance to dodge melee attacks.

5. Melee Damage: Increases the Damage of all melee attacks.

6. Sharp Arrows: Chance to cause Bleed Dmg with all ranged attacks.

7. Energy Regen: Increases Energy regeneration.

8. Defense: Increases Defense.

PREVIEW:
(https://orig00.deviantart.net/9842/f/2018/016/6/0/green_arrow_icons_by_wolverin85464-dc07mgv.png)
(https://orig00.deviantart.net/22ac/f/2018/016/2/0/green_arrow_mod_by_wolverin85464-dc07md2.png)
(https://orig00.deviantart.net/aab1/f/2018/016/1/b/green_arrow_skins_by_wolverin85464-dc07mg2.png)
(https://orig00.deviantart.net/a52c/f/2018/016/9/a/green_arrow_loading_screen_by_wolverin85464-dc07mgi.png)

CREDITS:
- AdrianoAp: mannequins.
- aventureiromax: Stealth skin.
- Dr. Bruce Banner: Modern, Injustice and The Hood skins.
- hemlot: sound rips from Justice League Heroes.
- Maegawa: coding, huds, icons, loading screen.
- MUALover: sound rips from MUA2.
- thetommyboy2002: Classic, Red Arrow, New 52 and Original skins.
- Anyone else I forgot to credit.
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on January 16, 2018, 02:24pm
Rad!
Title: Re: Maegawa's Stuff
Post by: Aventureiromax on January 16, 2018, 06:36pm
Nossa Leonardo, outro espetáculo de mod  :applause: :rockon: :thumbsup2: Agora você me empolgou a converter um versão que tenho da série e alguns outros que tenho por aqui :D Aguarde novidades minhas ;)
Title: Re: Maegawa's Stuff
Post by: Outsider on January 16, 2018, 10:09pm
Nicely done with Green Arrow. Works great alongside fellow archers Hawkeye and Kate Bishop.

Title: Re: Maegawa's Stuff
Post by: Canino on January 17, 2018, 04:46am
Excelente! Muito bom que também está movimentando o fórum. Parabéns!!!
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 17, 2018, 09:41am
Rad!
Nossa Leonardo, outro espetáculo de mod  :applause: :rockon: :thumbsup2: Agora você me empolgou a converter um versão que tenho da série e alguns outros que tenho por aqui :D Aguarde novidades minhas ;)
Excelente! Muito bom que também está movimentando o fórum. Parabéns!!!
Thanks, guys! :)
Valeu, galera! :D

Nicely done with Green Arrow. Works great alongside fellow archers Hawkeye and Kate Bishop.
Thanks, Outsider! Right before releasing him I tested the 3 together to make sure there was no conflict and had to make a last minute change to the entities' names to avoid conflict, guess it paid up...
Title: Re: Maegawa's Stuff
Post by: andersonbrazil on January 18, 2018, 07:20am
Maegawa, esse mod Green Arrow é surpreendente!

Cara você consegue deixar as animações, poderes e efeitos muito mais atrativos.

A ideia da flecha com o cabo que atrai foi fantástica. Tão simples mas ninguém até agora incluiu no powerset de nenhum mod que usa arco e flecha. Agregou e muito no mod!

A animação do explosive assault apesar de conhecida no xtreme ficou muito, mas muito legal mesmo como um poder simples. Aquele ajuste do tempo da animação caiu como uma luva. Perfeito demais.

O Xtreme nem se fala! Eu fiz questão de não ler as informações sobre ele...eu queria provar na hora. Cara me surpreendeu de verdade! Eu não esperava aquela incrementação de animação de misseis. Simplesmente fantástico!

Green Arrow é mod arqueiro mais diferenciado que tem no forum agora!

Bom, concluindo, você já deve ter ouvido isso antes, mas certamente você é o modder que melhor ajusta efeitos e animações, você é muito criativo e por isso é o mestre da codificação! Parabéns Maegawa! Esse mod não vai sair do meu setgame nunca! Vleu demais!

Title: Re: Maegawa's Stuff
Post by: Maegawa on January 18, 2018, 08:04am
Maegawa, esse mod Green Arrow é surpreendente!

Cara você consegue deixar as animações, poderes e efeitos muito mais atrativos.

A ideia da flecha com o cabo que atrai foi fantástica. Tão simples mas ninguém até agora incluiu no powerset de nenhum mod que usa arco e flecha. Agregou e muito no mod!

A animação do explosive assault apesar de conhecida no xtreme ficou muito, mas muito legal mesmo como um poder simples. Aquele ajuste do tempo da animação caiu como uma luva. Perfeito demais.

O Xtreme nem se fala! Eu fiz questão de não ler as informações sobre ele...eu queria provar na hora. Cara me surpreendeu de verdade! Eu não esperava aquela incrementação de animação de misseis. Simplesmente fantástico!

Green Arrow é mod arqueiro mais diferenciado que tem no forum agora!

Bom, concluindo, você já deve ter ouvido isso antes, mas certamente você é o modder que melhor ajusta efeitos e animações, você é muito criativo e por isso é o mestre da codificação! Parabéns Maegawa! Esse mod não vai sair do meu setgame nunca! Vleu demais!

Muito obrigado mesmo, Anderson! :D

Eu tento sempre melhorar a cada mod que faço, e é ótimo saber que eles ficam marcados na memória dos jogadores!
Title: Re: Maegawa's Stuff
Post by: ndp on January 18, 2018, 09:03am
Green Arrow is awesome! Glad to see your still bringing the DC Love. Glad to have something to take my mind off The Last Jedi cause man having something that remotely looks how I remember it is nice. Thanks
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 18, 2018, 11:23am
Green Arrow is awesome! Glad to see your still bringing the DC Love. Glad to have something to take my mind off The Last Jedi cause man having something that remotely looks how I remember it is nice. Thanks
Thanks! There's a couple more DC on the works... (*evil laugh*)
Title: Re: Maegawa's Stuff
Post by: ndp on January 18, 2018, 12:06pm
My eyes are always searching  :jumping: for new DC. Thanks
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 18, 2018, 12:47pm
Hey, everyone!

The effects for Red Arrow's Random Pick are not showing up, I'll fix it soon in v1.01, along with a couple more features...
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on January 18, 2018, 08:21pm
Will one of Green Arrow’s costume uses the official latest Ultimate Hawkeye model from RE on 1.01?
Title: Re: Maegawa's Stuff
Post by: Maegawa on January 19, 2018, 11:21am
Will one of Green Arrow’s costume uses the official latest Ultimate Hawkeye model from RE on 1.01?

You refer to the "Stealth" skin aventureiromax made on the converted Ultimate Hawkeye model, right?

Well, I could include an alternate version that uses the RE model as base, the problem is that it's a pain in the a** to find offsets for PC models, as I have a lot of trouble finding after 32x32... and there's also the offsets for the quiver. Also, RE models appear messed up on the original release when under advanced lighting...

If you wish for that skin on the RE model, you may send me the offsets and I'll do the rest.
Title: A.I.M. Elite NPC Mod v2.0
Post by: Maegawa on February 11, 2018, 04:31pm
(https://orig00.deviantart.net/1e82/f/2018/042/f/f/a_i_m__elite_by_wolverin85464-dc2sv9r.png) A.I.M. ELITE NPC MOD (http://www.mediafire.com/file/vf5457vdc51nrd1/A.I.M.+Elite+NPC+Mod++v2.0+-+by+Maegawa.rar) (https://orig00.deviantart.net/1e82/f/2018/042/f/f/a_i_m__elite_by_wolverin85464-dc2sv9r.png)
Version 2.0

So, I was looking back at some old work of mine and came across an old A.I.M. Elite NPC mod (http://marvelmods.com/forum/index.php/topic,9124.msg176714.html#msg176714). I was quick to notice how broken it looked and how better I could make it using my current knowledge. I ended up redoing it from scratch (just like I did with Vision), and the result is now a fully working NPC. Among the new features are a new weapon, working sounds, and new effects that better match their look. I also managed to add new powers while keeping the powers regular yellow troopers have, making a total of 4 powers! I also played a bit with the AI, making the elite A.I.M. troopers much more dangerous than your average yellow guy, which means they won't just stand there and shoot their targets, but they'll also get close and try to out-melee them.

CHANGELOG:
1. Total overhaul in comparison to v1.0, with the mod being remade from ground zero.

NOTES:
1. It is recommended to have the Official Characters mod (http://marvelmods.com/forum/index.php/topic,3380.msg56618.html#msg56618) installed before any other mod.

2. This mod replaces files and requires you to edit one or more files, remember to backup any file you are replacing/editing, as I am NOT responsible for the loss of any file.

FEATURES:
- 1 new NPC: (https://orig00.deviantart.net/1e82/f/2018/042/f/f/a_i_m__elite_by_wolverin85464-dc2sv9r.png) A.I.M. Elite.
- 2 hex-edited huds.
- 2 hex-edited skins.
- 2 variants: Trooper and Specialist.
- 4 powers.
- Replacement for every A.I.M. Reaver from the game.
- Unique effects.

PREVIEW:
Huds:
(https://orig00.deviantart.net/ba7c/f/2018/042/5/f/a_i_m__elite_huds_by_wolverin85464-dc2vvmu.png)

In-game screenshots.
(https://orig00.deviantart.net/3c06/f/2018/042/7/6/a_i_m__elite_preview_by_wolverin85464-dc2vvm3.png)

Preview video:
https://www.youtube.com/v/gKhYHl4JoQM
In the video you might notice some minor changes to the heroes, those will be featured in the future Maegawa's Patch...

CREDITS:
- 2009 Marvel Super Hero Squad game developers: inspiration.
- iammingy: Laser Gun bolton.
- Maegawa: coding, huds, skins.
- XML2 developers: Prison Guard animations and coding.
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on February 11, 2018, 06:03pm
Spectacular! I never did like the AIM reavers. This will add a nice new level of difficulty to the game. I’d love to see more!
Title: Re: Maegawa's Stuff
Post by: Maegawa on February 11, 2018, 06:22pm
Spectacular! I never did like the AIM reavers. This will add a nice new level of difficulty to the game. I’d love to see more!
lol, looks like I'm not alone in this one... I'm currently running a few experiments with NPCs, as they are very limited, especially when it comes to sounds...
Title: Re: Maegawa's Stuff
Post by: Aventureiromax on February 11, 2018, 06:39pm
Hum...interessante :D vou usar esse novo NPC mod assim que eu for começar um novo game ehhehe ;)
Title: Re: Maegawa's Stuff
Post by: nickjustint on February 11, 2018, 07:48pm
I love this! The NPCS in this game need a lot of love, and I'm glad you're giving them some ;), awesome job!
Title: Re: Maegawa's Stuff
Post by: Maegawa on February 11, 2018, 09:34pm
Hum...interessante :D vou usar esse novo NPC mod assim que eu for começar um novo game ehhehe ;)
Valeu Max :)

I love this! The NPCS in this game need a lot of love, and I'm glad you're giving them some ;), awesome job!
Thanks :D

I agree. Despite what we can edit being rather limited, it still opens up lots of possibilities... who knows in the future I make more NPC mods...
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on February 11, 2018, 09:41pm
You know I honestly didn’t even think it was really possible to make new NPCs, so I’m glad you were able to.
Title: Vision Mod v1.01
Post by: Maegawa on February 11, 2018, 09:42pm
:vision: VISION MOD (http://www.mediafire.com/file/qq3pqq7323qu0n5/Vision+Mod+v1.01+-+by+Maegawa.rar) :vision:
Version 1.01

A long time ago I made a poor attempt at a pseudo-booster for the Vision mod by idrinkdrpepper (http://marvelmods.com/forum/index.php/topic,9124.msg176670.html#msg176670); the pseudo-booster, as the name suggests, added little to the mod. More recently, as my modding skills and knowledge have both increased a lot, I decided to start a new Vision mod from scratch, taking inspiration primarily from Marvel Heroes, and also from both the MUA and XML2 Vision mods... And the result is pretty satisfying, as I believe I managed to make Vision a very unique character. In the future I might release a complementary mod that adds Vision to the game's story, with a comic mission (the one from the old booster won't work BTW) and special dialogues...

CHANGELOG:
1. Added 2 new skins by BaconWizard17, Movie and Movie (Classic Colors), and also 1 new loading screen to go with them.

2. Minor changes to the powerstyle.
   -> Fixed the delay after Solar Bolts.
   -> Grab Smash now works while Minimum Density is active.
   -> Physical Disruption now hits enemies lying on the ground.

NOTES:
1. It is recommended to have the Official Characters mod (http://marvelmods.com/forum/index.php/topic,3380.msg56618.html#msg56618) installed before any other mod.

2. The passives are only manageable through the 1st outfit slot, but they affect every outfit.

3. This mod replaces files and requires you to edit one or more files, remember to backup any file you are replacing/editing, as I am NOT responsible for the loss of any file.

FEATURES:
- 1 new playable character: :vision: Vision.
- 3 loading screens.
- 7 powers, 2 boosts and 1 Xtreme.
- 8 hex-edited huds.
- 8 hex-edited skins.
- 14 mannequins. (7 flying, 7 standing)
- Ability of Mental Immunity.
- Assigned number #144.
- Unique icons.
- Unique effects. (They will change according to Vision's outfit)
- Unique soundset with sounds from Marvel Heroes and MUA2.

SKILLS:
1. Solar Bolts: Instant blasts that originate from Vision's solar gem and deal Energy Dmg.  (Rapid tap)

2. Physical Disruption: Vision phases his hand through an enemy and solidifies it, causing internal Damage. Small chance of getting a critical hit.

3. Solar Beam: A powerful beam that can be focused to pierce enemies. If unfocused, it will cause Knockback.  (Chargeable)

4. High-Density Slam: Grabs an enemy, takes them into the air and throws them down, then crashes into them at great density, causing radial Damage.

5. Sunlight Blast: Vision builds up solar energy and releases it in a large explosion, causing Energy Dmg and Knockback.

6. Dense Strike: A strong blow that causes major Knockback with a high chance of getting a Deadly Strike.  (Chargeable)

7. Channeled Sun: From both his eyes and solar gem, Vision channels a continuous stream of solar energy towards his target. Chance to ignite enemies hit.  (Press and hold).

8. Minimum Density: Vision becomes intangible, allowing him to phase through all objects, enemies, and walls in his way. Blocking, jumping, and high-density powers will deactivate Minimum Density. Energy regeneration is reduced during it.

9. Maximum Density: Disables Flight and gets 10% slower, but adds Bruiser Resistances, new devastating melee attacks and reduces Damage taken. Phase powers will deactivate Maximum Density.

10.Vision's Wrath: Vision flies into the upper atmosphere and targets his enemies, assaulting them with solar blasts, then proceeds to increase his density and crash down like a meteor, causing massive radial Damage.

PASSIVES:
1. Critical Chance: Increases critical hit chance.

2. Diamond Hard: Vision's hardness is increased, allowing him to withstand more Damage while hurting melee attackers.

3. Stats Boost: Boosts Body, Focus, and Strike stats.

4. Solar Power: Allows Vision to store more Energy and increases the Damage of all solar energy attacks.

5. XP: Increases XP earned.

6. Phase Dodge: Gives Vision a chance to occasionally phase in order to dodge incoming attacks.

7. Defense: Increases Defense.

PREVIEW:
(https://orig00.deviantart.net/ab42/f/2018/010/f/d/vision_icons_by_wolverin85464-dbzk4pw.png)
(https://orig00.deviantart.net/4ff1/f/2018/042/8/e/vision_huds__v1_01__by_wolverin85464-dc2x1fb.png)
(https://orig00.deviantart.net/fc38/f/2018/042/3/8/vision_skins__v1_01__by_wolverin85464-dc2x1es.png)
(https://orig00.deviantart.net/5108/f/2018/042/2/b/vision_loading_screens__v1_01__by_wolverin85464-dc2xeit.png)

CREDITS:
- AdrianoAp: flying mannequin.
- aventureiromax: base texture used for most of the skins.
- BaconWizard17: Modern, Movie and Movie (Classic Colors) skins.
- idrinkdrpepper: inspiration, original Vision mod.
- Maegawa: coding, huds, icons, loading screens, skins.
- Marvel Heroes developers: major inspiration.
- MUALover: sound rips from MUA2.
- nickjustint: sound rips from Marvel Heroes.
- nodoubt_jr: inspiration, XML2 Vision mod.
- Overload: standing mannequin.
- Quentin Hex: Stealth skin.
- whiteking: phase script from Moonstone mod.
- Anyone else I forgot to credit.
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on February 12, 2018, 05:22am
Thanks for adding those in!
Title: Re: Maegawa's Stuff
Post by: Canino on February 13, 2018, 04:59am
Awesome!!!
Title: Re: Maegawa's Stuff
Post by: Travis von Doom on February 18, 2018, 07:03am
This Vision mod is INCREDIBLE.  So much fun.  Thank you!
Title: Black Panther True Modern Skin
Post by: Maegawa on February 26, 2018, 07:24am
NEW SKIN!
:panther: Black Panther True Modern
(https://orig00.deviantart.net/3335/f/2018/057/0/9/black_panther_true_modern_skin_by_wolverin85464-dc4cv03.png) (http://www.mediafire.com/file/6bqy4u613ecg6fi/Black+Panther+True+Modern+Skin+-+by+Maegawa.rar)

So, over these last days I'm working non-stop on Maegawa's Patch, and I gotta say, looking at Black Panther's blue skin over and over again really hurt my eyes, the guy's costume is the same color as Cyclops', it just doesn't make sense for the "Black" Panther to have a blue costume. This prompted me to create a black variant of it, which I did for both his PC skin and his PS2 skin, along with matching mannequins of course. I also took the liberty and made a new hud using his loading screen as reference:
(https://orig00.deviantart.net/ecf2/f/2018/057/6/2/black_panther_true_modern_hud_by_wolverin85464-dc4cvfz.png) (http://www.mediafire.com/file/9gydc5k84mgxc6k/Black+Panther+True+Modern+Skin+-+by+Maegawa.rar)

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2.
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on February 26, 2018, 07:46am
I love it!
Title: Re: Maegawa's Stuff
Post by: Outsider on February 27, 2018, 04:41pm
Maegawa, your observations on details (such as NPCs) that often go unnoticed and your willingness to fix/improve them is why you've become a high-level contributor here. Black Panther looks much better here. Well done.

EDIT: You seem into creating Spider-Man like mods. Have you ever thought about attempting the Ultimate Spider-Man, Miles Morales? Now that other Spider heroes like Agent Venom, Silk, Spider-Gwen, Spider-Man 2099 etc are created, I would say that Miles is a missing factor. In addition to organic webbing and Spider Sense, he can summon red electric blasts and can turn invisible. So much you can do with that... And CaiqueWebSlinger made a great skin of him. Not sure if you're still working on Spider-Man Noir, but something to think about.



Title: Re: Maegawa's Stuff
Post by: Maegawa on February 27, 2018, 11:20pm
Maegawa, your observations on details (such as NPCs) that often go unnoticed and your willingness to fix/improve them is why you've become a high-level contributor here. Black Panther looks much better here. Well done.

EDIT: You seem into creating Spider-Man like mods. Have you ever thought about attempting the Ultimate Spider-Man, Miles Morales? Now that other Spider heroes like Agent Venom, Silk, Spider-Gwen, Spider-Man 2099 etc are created, I would say that Miles is a missing factor. In addition to organic webbing and Spider Sense, he can summon red electric blasts and can turn invisible. So much you can do with that... And CaiqueWebSlinger made a great skin of him. Not sure if you're still working on Spider-Man Noir, but something to think about.

Thank you so much for the kind words, Outsider! Knowing that people enjoy your work is the key to keeping inspired!

About Miles and Noir, Noir is on my list of planned projects, and I have to say Miles' abilities would really make up for a rather unique combination, and I could give him Spidey's voice from the Ultimate Spider-Man game. So yeah, I'll add him to my list of To Be Started projects...
Title: Re: Maegawa's Stuff
Post by: SuperiorSpidey 2002 on February 28, 2018, 12:24am
Thank you so much for the kind words, Outsider! Knowing that people enjoy your work is the key to keeping inspired!

About Miles and Noir, Noir is on my list of planned projects, and I have to say Miles' abilities would really make up for a rather unique combination, and I could give him Spidey's voice from the Ultimate Spider-Man game. So yeah, I'll add him to my list of To Be Started projects...
Now that'll be "webtastic". I'll be hyped for it :D  :spidergirl:
Title: Re: Maegawa's Stuff
Post by: andersonbrazil on March 06, 2018, 06:02pm
Maegawa, vc já viu esse vídeo! É de Super Metroid em MUA! Esses efeitos e poderes são mesmo possíveis de serem codificados no game?

                               https://www.youtube.com/v/opkOtApoqqI
Title: Re: Maegawa's Stuff
Post by: StarAndy on March 07, 2018, 05:11am
Maegawa samus seria um personagem perfeito para o game concordo com o anderson, alias um novo penance seria legal de testar alguns antigos da bugs.
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on March 07, 2018, 05:24am
Who made that Samus mod? I don’t recall anyone releasing one on here
Title: Re: Maegawa's Stuff
Post by: Maegawa on March 07, 2018, 06:18am
Maegawa, vc já viu esse vídeo! É de Super Metroid em MUA! Esses efeitos e poderes são mesmo possíveis de serem codificados no game?

                               https://www.youtube.com/v/opkOtApoqqI

Já vi sim, Anderson! A Samus do Metroid e o Link do Legend of Zelda eram planejados para serem jogáveis no MUA, mas por motivos externos acabaram ficando de fora. Os efeitos do vídeo são atingíveis sim, entretando aquele dá velocidade eu não tenho certeza...
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on March 07, 2018, 07:35am
If I’m understanding correctly, are you saying that Samus and Link were to be in the game?
Title: Re: Maegawa's Stuff
Post by: Maegawa on March 07, 2018, 08:15am
If I’m understanding correctly, are you saying that Samus and Link were to be in the game?

Yup. The reason they were cut out is because the MUA developers showcased them both on the PlayStation 2, which made the folks at Nintendo not very happy...
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on March 07, 2018, 08:17am
Yup. The reason they were cut out is because the MUA developers showcased them both on the PlayStation 2, which made the folks at Nintendo not very happy...

That’s wild. I didn’t know that. Do their files still exist?
Title: Re: Maegawa's Stuff
Post by: Scarlat on March 07, 2018, 08:49am
Testei seu mod do Visão, Na minha opinião, o melhor já feito.
Title: Re: Maegawa's Stuff
Post by: Canino on March 07, 2018, 09:53am
Testei seu mod do Visão, Na minha opinião, o melhor já feito.
Concordo 100%.
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on March 07, 2018, 11:28am
From the look of it, Samus had two Xtremes

I really hope the files exist somewhere, especially in PS2 format because then they could be added to XML2
Title: Re: Maegawa's Stuff
Post by: jayglass on March 07, 2018, 06:17pm
i think the defaultman and team_character were suppose to be those characters
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on March 07, 2018, 07:02pm
i think the defaultman and team_character were suppose to be those characters

Both X-Men legends games have defaultman, so I don’t think that’s the case. Defaultman is a placeholder
Title: Re: Maegawa's Stuff
Post by: Ceamonks890 on March 07, 2018, 07:31pm
Its been nearly twelve years since MUA's original release. If no-one's come across file leftovers related to Samus or Link after all this time(within any of the console versions or PC ports), than Activision and Raven were probably very thorough in their removal of them from the game(once Nintendo objected to the inclusion of them in the PS2 version and couldn't be reasoned with, over a great misunderstanding).

Better off just creating them from scratch and hope that Nintendo don't issue a cease & desist to this site for their removal.
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on March 07, 2018, 07:39pm
Fair point. Sometimes I forget that most of the simple stuff with this game has already been found.
Title: Re: Maegawa's Stuff
Post by: Maegawa on March 08, 2018, 04:39am
Testei seu mod do Visão, Na minha opinião, o melhor já feito.
Concordo 100%.
Poxa, valeu mesmo galera :D
Garanto que meus próximos mods serão tão bons quanto o Visão!

From the look of it, Samus had two Xtremes

I really hope the files exist somewhere, especially in PS2 format because then they could be added to XML2
Its been nearly twelve years since MUA's original release. If no-one's come across file leftovers related to Samus or Link after all this time(within any of the console versions or PC ports), than Activision and Raven were probably very thorough in their removal of them from the game(once Nintendo objected to the inclusion of them in the PS2 version and couldn't be reasoned with, over a great misunderstanding).

Better off just creating them from scratch and hope that Nintendo don't issue a cease & desist to this site for their removal.
Yeah, they were probably removed entirely from the game...

I never paid attention to Samus' 2 Xtremes, I got an idea for Deadpool that I'll be making inthe future...
Title: Re: Maegawa's Stuff
Post by: Maegawa on March 08, 2018, 04:40am
Poxa, valeu mesmo galera :D
Garanto que meus próximos mods serão tão bons quanto o Visão!
Yeah, they were probably removed entirely from the game...

I never paid attention to Samus' 2 Xtremes, I got an idea for Deadpool that I'll be making in the future along these lines...
Title: Deadpool Hud Fix Hud Pack
Post by: Maegawa on March 10, 2018, 10:18am
NEW HUD PACK!
:deadpool: Deadpool Hud Fix
(https://orig00.deviantart.net/1a3d/f/2018/069/e/c/deadpool_hud_fix_by_wolverin85464-dc5hkjb.png) (http://www.mediafire.com/file/bcx3g39hp7g5nwx/MUA+Hud+Fix+Hud+Pack+-+by+Maegawa.rar)

I've been recently working on some Deadpool stuff, and noticed that only his Classic hud features his back swords, which makes the other huds very weird to look at. With that in mind, I decided to make some minor changes to his other huds so they feature said swords. I also added Rasdel's kickass Ultimate Deadpool hud for completion sake, since it was no longer available at his post (http://marvelmods.com/forum/index.php/topic,4030.msg75607.html#msg75607), so credit for it goes all to him.

Because of Rasdel's Ultimate hud replacing the misplaced Age Of Apocalypse hud, I moved it to 1705, in case anyone uses Deadpool's XML2 Age Of Apocalypse skin as 1705...

You can find it under the huds & icons section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on March 10, 2018, 10:56am
Cool!
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on March 10, 2018, 09:17pm
Didn’t realize it before regarding of DP’s other costume hud don’t have two swords on their back. Makes me wonder should I replace the Alpha Channeled Hud w/ non-Alpha Channeled ones for REUO? Will there be any chance we’ll get more fixed/updated huds like Thor’s Asgard Armor, Blade’s Daywalker, Mr. Fantastic’s Labcoat, Luke Cage’s Modern & Thing’s Ultimate?
Title: Re: Maegawa's Stuff
Post by: Maegawa on March 11, 2018, 11:35am
Didn’t realize it before regarding of DP’s other costume hud don’t have two swords on their back. Makes me wonder should I replace the Alpha Channeled Hud w/ non-Alpha Channeled ones for REUO? Will there be any chance we’ll get more fixed/updated huds like Thor’s Asgard Armor, Blade’s Daywalker, Mr. Fantastic’s Labcoat, Luke Cage’s Modern & Thing’s Ultimate?

I personally prefer the non-alpha channeled huds...

Regarding the huds you mentioned:
- Asgardian Armor Thor: I could only find 1 image of Thor wearing it, which is the same one used in the hud from the Official Characters mod. I guess it's a costume exclusive to MUA...
- Daywalker Blade: There is the one from PSP, the one from the Official Characters mod, and the one you made for your RE patch.
- Labcoat Mr. Fantastic: You made one for your RE patch I think.
- Modern Luke Cage: You made one for your RE patch.
- Ultimate Thing: In this case it's just swaping hud_head_0501.igb and hud_head_0504.igb...

I made a tweaked version of your Daywalker Blade hud for personal use, but if you'd like I can post it here for public use as well...

Regarding other fixed huds, I intend to make a pack for Daredevil that fixes his white eyes...
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on March 11, 2018, 12:29pm
New HUDs are always nice. It can be hard to find HUDs to match certain skins.
Title: Daredevil Hud Fix Hud Pack
Post by: Maegawa on March 11, 2018, 04:29pm
NEW HUD PACK!
:daredevil: Daredevil Hud Fix
(https://orig00.deviantart.net/682c/f/2018/070/8/9/daredevil_hud_fix_by_wolverin85464-dc5mrdn.png) (http://www.mediafire.com/file/bcx3g39hp7g5nwx/MUA+Hud+Fix+Hud+Pack+-+by+Maegawa.rar)

Well, not much to say other than there was literally no sense in Daredevil having white eyes, so yeah.

You can find it under the huds & icons section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on March 11, 2018, 06:07pm
Those look cool! I trust these will appear in Maegawa's patch?
Title: Re: Maegawa's Stuff
Post by: andersonbrazil on March 11, 2018, 06:18pm
Excelente trabalho com os huds Maegawa! Muito bem equilibrados! Parabéns!
Title: Re: Maegawa's Stuff
Post by: Maegawa on March 11, 2018, 07:08pm
Excelente trabalho com os huds Maegawa! Muito bem equilibrados! Parabéns!
Valeu, Anderson! Acho que nunca vou me cansar de fazer huds...

Those look cool! I trust these will appear in Maegawa's patch?
Not exactly. The only thing Maegawa's Patch will do regarding characters' outfits is rename and change the order of some, depending on the character; I believe outfits should be left to the player's choice, as 90% of the characters have a bunch of extra skins available here at the forum, which is why I don't like to add new outfits to my boosters; the exceptions are stuff that I released a long time ago since I had a different vision.

However, because I will make outfit passives affect all outfits, I'll include packages for 5th and 6th outfits for all 36 characters as a bonus, since those 2 couldn't have passives in the old 3-passives-per-outfit system but with Maegawa's Patch will be affected just like the other ones!
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on March 11, 2018, 07:11pm
That's good to know
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on March 11, 2018, 09:03pm
I personally prefer the non-alpha channeled huds...

Regarding the huds you mentioned:
- Asgardian Armor Thor: I could only find 1 image of Thor wearing it, which is the same one used in the hud from the Official Characters mod. I guess it's a costume exclusive to MUA...
- Daywalker Blade: There is the one from PSP, the one from the Official Characters mod, and the one you made for your RE patch.
- Labcoat Mr. Fantastic: You made one for your RE patch I think.
- Modern Luke Cage: You made one for your RE patch.
- Ultimate Thing: In this case it's just swaping hud_head_0501.igb and hud_head_0504.igb...

I made a tweaked version of your Daywalker Blade hud for personal use, but if you'd like I can post it here for public use as well...

Regarding other fixed huds, I intend to make a pack for Daredevil that fixes his white eyes...

Most of them kinda messed up, & has no Metal Background, like Labcoat Reed’s Hud for RE, it has no Metal BG. For Ultimate Thing hud, body costume also required too, which I did, yet I dunno if it still messed up, so as Luke Cage’s new Modern hud. Turns out Daywalker’s PSP/Wii Hud’s costume still Ultimate, despite having Daywalker Costume’s baldness
Title: Re: Maegawa's Stuff
Post by: Maegawa on March 12, 2018, 05:59am
Most of them kinda messed up, & has no Metal Background, like Labcoat Reed’s Hud for RE, it has no Metal BG. For Ultimate Thing hud, body costume also required too, which I did, yet I dunno if it still messed up, so as Luke Cage’s new Modern hud. Turns out Daywalker’s PSP/Wii Hud’s costume still Ultimate, despite having Daywalker Costume’s baldness

Hm, I guess I'll have to look into them some time...
Title: Wolverine TomatoisJP's Classic Skin (PS2)
Post by: Maegawa on March 13, 2018, 11:10am
NEW SKIN!
:wolverine: Wolverine TomatoisJP's Classic Skin (PS2)
(https://orig00.deviantart.net/4e07/f/2018/072/9/0/wolverine_original_skin_by_wolverin85464-dc5sewp.png) (http://www.mediafire.com/file/ya62iw93ykejjb4/Wolverine+TomatoisJP%27s+Classic+Skin+%28PS2%29+-+by+Maegawa.rar)

A remake of my previous attempt at converting TomatoisJP's Classic Wolverine skin to PS2 (http://marvelmods.com/forum/index.php/topic,9124.msg178287.html#msg178287) which, just like I did with Xorn, is far superior to the old version. What I did to this version was making it as close as possible to TomatoJP's skin so it looks like an official PS2 version of it, and I'm very happy with the result!

Below you can see the description from the original release lol
So, for me, finding a PS2 Original Wolverine skin for MUA has always been a pain in the a**. First, TomatoisJP's (http://marvelmods.com/forum/index.php/topic,1282.msg24519.html#msg24519) was one of the most beaultiful skins I've ever seen, but I kinda dislike how PC models get shiny even without advanced lighting; second, I grabbed the Original Wolverine skin from the XML1 skins pack, he had back problems (great!); then, I found DJay Saint's fixed XML1 skin (http://marvelmods.com/forum/index.php/topic,3729.msg66450.html#msg66450), but the link was down (oh Gosh!); I even took TomatoisJP's texture and slapt it in the PS2 model, not so equal texturing = black parts on the skin. So I decided to make a brand-new Original Wolverine skin using the PS2 texture as base and TomatoisJP's as reference, and the result you see above.

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

XML2 version can be found here (http://marvelmods.com/forum/index.php/topic,10047.msg189522.html#msg189522).
Title: Re: Maegawa's Stuff
Post by: edward on March 13, 2018, 12:55pm
Nice work man, thanks a lot for sharing  :ban: :rockon:
Title: Re: Maegawa's Stuff
Post by: Canino on March 15, 2018, 06:37am
Great! Congrats!!!
Title: Random Hud Pack
Post by: Maegawa on March 30, 2018, 04:11pm
Hey everyone, just a special hud pack I decided to release on my birthday lol



NEW HUD PACK!
:stirthepot: Random Hud Pack :stirthepot:
(https://orig00.deviantart.net/50e2/f/2018/089/7/3/random_hud_pack_i_by_wolverin85464-dc7d6e8.png) (http://www.mediafire.com/file/x3anesmlrowiebr/Random+Hud+Pack+-+by+Maegawa.rar)

A collection of huds I put together using the default MUA huds as base. All of them have a matching skin here in the forum, which is the main I reason I made this pack. There will be more random hud packs in the future...

Here is a list of each hud and the link for their matching skins:
- Colossus 2nd Outfit (http://marvelmods.com/forum/index.php/topic,9904.msg184999.html#msg184999) by BaconWizard17
- Colossus MUA2 (http://marvelmods.com/forum/index.php/topic,4598.msg89164.html#msg89164) by UltimateVeNoM (click Quote to access the download link)
- Colossus X-Men Evolution (http://marvelmods.com/forum/index.php/topic,4284.msg89292.html#msg89292) by Aventureiromax
- Colossus X-Men Evolution 2 (http://marvelmods.com/forum/index.php/topic,4284.msg89292.html#msg89292) by Aventureiromax
- Cyclops 90's (http://marvelmods.com/forum/index.php/topic,9904.msg185627.html#msg185627) by BaconWizard17
- Cyclops Astonishing Variants (http://marvelmods.com/forum/index.php/topic,4191.msg79814.html#msg79814) by Quentin Hex
- Cyclops X-Factor (White) (http://marvelmods.com/forum/index.php/topic,9904.msg185627.html#msg185627) by BaconWizard17
- Cyclops X-Factor (Yellow) (http://marvelmods.com/forum/index.php/topic,9904.msg185627.html#msg185627) by BaconWizard17
- Daredevil Black (http://marvelmods.com/forum/index.php/topic,4191.msg79814.html#msg79814) by Quentin Hex
- Daredevil Realm Of The Dead (http://marvelmods.com/forum/index.php/topic,4587.msg88026.html#msg88026) by Marquis
- Deadpool X-Force (http://marvelmods.com/forum/index.php/topic,9904.msg188072.html#msg188072) by BaconWizard17
- Elektra Realm Of The Dead (http://marvelmods.com/forum/index.php/topic,4587.msg88026.html#msg88026) by Marquis
- Nick Fury Classic Variants (http://marvelmods.com/forum/index.php/topic,4191.msg79432.html#msg79432) by Quentin Hex
- Spider-Girl April Parker (http://marvelmods.com/forum/index.php/topic,4191.msg79432.html#msg79432) by Quentin Hex
- Spider-Woman Ultimate (http://marvelmods.com/forum/index.php/topic,1438.msg52246.html#msg52246) by B.L.A.W
- Wolverine X-Force (http://marvelmods.com/forum/index.php/topic,9904.msg186408.html#msg186408) by BaconWizard17

You can find it under the huds & icons section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).
Title: Re: Maegawa's Stuff
Post by: AdrianoAp on March 30, 2018, 04:35pm
Congratulations on your birthday, friend, everything good in your life;)
And congratulations for your work here in the forum, I loved wolverine Skin and your hud are very good as ever.
Hug.
Title: Re: Maegawa's Stuff
Post by: andersonbrazil on March 30, 2018, 05:21pm
Excelente trabalho Maegawa e feliz aniversário! Você quem deveria receber presentes mas nos presenteia com esses belos huds. Vlw demais!
Title: Re: Maegawa's Stuff
Post by: Jaybird on March 30, 2018, 09:36pm
Happy birthday!
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on March 30, 2018, 09:57pm
Happy birthday Maegawa! Great HUDs!
Title: Re: Maegawa's Stuff
Post by: Maegawa on March 30, 2018, 11:35pm
Thanks everyone :D
Title: Wolverine True Astonishing Skin
Post by: Maegawa on April 29, 2018, 05:32pm
NEW SKIN!
:wolverine: Wolverine True Astonishing
(https://orig00.deviantart.net/7ee8/f/2018/119/6/d/wolverine_true_astonishing_skin_by_wolverin85464-dca7a5h.png) (http://www.mediafire.com/file/oryl9yy2w8d77vc/Wolverine+True+Astonishing+Skin+-+by+Maegawa.rar)

If you go to google images and search "Astonishing Wolverine", the first image that'll pop up is of the following statue:
(https://www.sideshowtoy.com/wp-content/uploads/2013/08/902109-product-feature.jpg)

If we compare it to the official MUA Astonishing Wolverine, it's very noticable how the colors don't match up:
(http://comicsmedia.ign.com/comics/image/article/740/740818/ultimate-alliance-costume-parade-20061020035107013-000.jpg)

(So, there you have it, that's the reason I made this recolor lol)

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

XML2 version can be found here (http://marvelmods.com/forum/index.php/topic,10047.msg190119.html#msg190119).
Title: Re: Maegawa's Stuff
Post by: hemlot on April 29, 2018, 06:07pm
A simple yet necessary reskin!

Thanks you!
Title: Iceman Alternate Classic Skin Pack
Post by: Maegawa on April 29, 2018, 08:03pm
NEW SKIN PACK!
:iceman: Iceman Alternate Classic
(https://orig00.deviantart.net/718b/f/2018/119/7/e/iceman_alternate_classic_skins_by_wolverin85464-dca7skv.png) (http://www.mediafire.com/file/c45d47v943oerq1/Iceman+Alternate+Classic+Skin+Pack+-+by+Maegawa.rar)

As a PS2 skins lover, I was always annoyed by the fact that we couldn't get an armbandless version of Bobby's MUA PC Classic skin. So I took Human Torch's PS2 Flame On model and made Iceman's texture fit it; the face was a real challenge as it is set up differently, in the end I used the face from his Classic hud, worked like a charm. I also made a variant where his trunks and boots can be seen; not particularly fond of that one, so if any of you skinners wanna give it a shot, feel free to use the Full Ice version to make your own variants!

Also, if you enable Advanced Lighting and Fullscreen Effects, the skins will glow like Human Torch's, giving it a very cool effect (pun intended lol).

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

Works in XML2.
Title: Re: Maegawa's Stuff
Post by: hemlot on April 29, 2018, 08:12pm
It looks really great! I just wish the flame-on Human Torch model was higher resolution: it could be used as the generic male model (like Medusa is the generic female model).
Title: Re: Maegawa's Stuff
Post by: Maegawa on April 29, 2018, 08:18pm
It looks really great! I just wish the flame-on Human Torch model was higher resolution: it could be used as the generic male model (like Medusa is the generic female model).

Yes, PS2 resolution is 128x128.

The PC version is 256x256, but as I mentioned the face seems to be messed up; the glow feature is also a problem... perhaps Silver Surfer could be a potential candidate? He doesn't have ears though...
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on May 01, 2018, 04:26am
Super cool! Do you mind if I make some variants of this for some other iceman skins I’ve made?
Title: Re: Maegawa's Stuff
Post by: AdrianoAp on May 01, 2018, 05:34am
I loved what you did with Wolverine's Skin, now it has gotten a lot better ... Congratulations and thank you;)
Title: Re: Maegawa's Stuff
Post by: Canino on May 01, 2018, 07:01am
Great skins! Great work!
Title: Re: Maegawa's Stuff
Post by: Maegawa on May 01, 2018, 09:37am
I loved what you did with Wolverine's Skin, now it has gotten a lot better ... Congratulations and thank you;)
Great skins! Great work!
Thanks guys :D

Super cool! Do you mind if I make some variants of this for some other iceman skins I’ve made?
Thanks! Sure thing, go ahead! I really look forward to seeing how other skins will look on this model...
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on May 01, 2018, 09:38am
Thanks! It’ll be down the line but I’ll do it
Title: Re: Wolverine True Astonishing Skin
Post by: hemlot on May 04, 2018, 12:56am
NEW SKIN!
:wolverine: Wolverine True Astonishing :wolverine:
(https://orig00.deviantart.net/7ee8/f/2018/119/6/d/wolverine_true_astonishing_skin_by_wolverin85464-dca7a5h.png) (http://www.mediafire.com/file/7u4k2ccbf7d11s6/Wolverine+True+Astonishing+Skin+-+by+Maegawa.rar)
Maegawa, do you think it would be possible for you to release a version of the skin that has the same yellow and blue textures as the original skin? I love the idea of the black ears, but I also liked the yellow and blue parts of the skin as they were. Your version is more true to the comics, but the skin is too bright compared to all the other official skins.
Title: Re: Wolverine True Astonishing Skin
Post by: Maegawa on May 04, 2018, 10:47am
Maegawa, do you think it would be possible for you to release a version of the skin that has the same yellow and blue textures as the original skin? I love the idea of the black ears, but I also liked the yellow and blue parts of the skin as they were. Your version is more true to the comics, but the skin is too bright compared to all the other official skins.

Sure! I'll see what I can do over this weekend...
Title: Re: Maegawa's Stuff
Post by: hemlot on May 05, 2018, 11:37am
Thanks a bunch!
Title: Evil Wolverine Simulator Mod
Post by: Maegawa on May 07, 2018, 12:10pm
(https://orig00.deviantart.net/d73d/f/2018/127/c/f/evil_wolverine_by_wolverin85464-dcawrs9.png) EVIL WOLVERINE SIMULATOR MOD (http://www.mediafire.com/file/vid0lz86qccpx8h/Evil+Wolverine+Simulator+Mod+v1.0+-+by+Maegawa.rar) (https://orig00.deviantart.net/d73d/f/2018/127/c/f/evil_wolverine_by_wolverin85464-dcawrs9.png)
Version 1.0

A long time ago, back in the SNES era of gaming, there was this awesome Marvel game called War Of The Gems (boy how I spent a lot of time playing it via emulators...). Based on the Infinity War comic story arc, the heroes battle their way to the Mad Titan himself, Thanos! During their journey, players have to face numerous "Evil" versions of classic Marvel heroes, such as Daredevil, Hawkeye, Vision, etc, which are the game's version of Magus' doppelgangers. One in particular always caught my attention, which is Evil Wolverine (https://www.youtube.com/watch?v=ebNKzju4fwI), a pink-skinned, green-costumed, red-eyed, and of course, evil version of our beloved Wolverine!
Back to MUA, I was also bugged by the fact that we got dark versions of :capamer:, :spidergirl:, :thor:, but no Dark :wolverine:. Even though this mod isn't a Dark Wolverine, it is still a dark clone of Wolverine, so beware!

NOTES:
1. Installation instructions are included in the README.txt file.

2. I intentionally made him smaller than other characters, that's to represent Wolverine's short stature from the comics; if you want, add the scale_factor code from Evil Wolverine's npcstat to Wolverine's herostat to make him comic accurate as well...

3. If you want to switch Evil Wolverine's default PC skin for the PS2 skin, rename 0305.igb to 0305_PC.igb, and 0305_PS2.igb to 0305.igb; all this in the "actors" folder.

4. It is recommended to have the Official Characters mod (http://marvelmods.com/forum/index.php/topic,3380.msg56618.html#msg56618) installed before any other mod.

5. This mod replaces files and requires you to edit one or more files, remember to backup any file you are replacing/editing, as I am NOT responsible for the loss of any file.

6. The simulator mission already starts unlocked.

FEATURES:
- 1 new NPC: (https://orig00.deviantart.net/d73d/f/2018/127/c/f/evil_wolverine_by_wolverin85464-dcawrs9.png) Evil Wolverine.
- 1 new Simulator map: Castle Doom.
- 1 hex-edited hud.
- 2 hex-edited skins. (PC and PS2 flavors; default is PC)
- 4 powers.
- Soundtrack from the Marvel Super Heroes: War of the Gems SNES game!
- Unique effects.
- Unique sounds.

BUGS:
1. The soundtrack only plays during the intro dialogue and sometimes randomly after the game is paused.

PREVIEW:
Hud:
(https://orig00.deviantart.net/9597/f/2018/127/e/7/evil_wolverine_hud_by_wolverin85464-dcawru5.png)

In-game screenshots:
(https://orig00.deviantart.net/e1fc/f/2018/127/8/6/evil_wolverine_preview_by_wolverin85464-dcawrtu.png)

CREDITS:
- Capcom: Marvel Super Heroes: War of the Gems SNES game, which is where Evil Wolverine comes from.
- Maegawa: coding, hud, skins.
- TomatoisJP: original Classic Wolverine skin used as base.
- XML2 developers: Wolverine animations, coding and sounds.
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on May 07, 2018, 05:31pm
Neat! Could you make a video of it?
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on May 07, 2018, 05:48pm
Holy snart, What’s next? Evil Iron Man w/ the army of Evil Hawkeye?
Title: Re: Maegawa's Stuff
Post by: Maegawa on May 08, 2018, 07:40am
Neat! Could you make a video of it?
I'm afraid not at the moment, I'm like very busy with college (I posted the mod like in a rush lol), but I'll see what I can do once I'm available.

Holy snart, What’s next? Evil Iron Man w/ the army of Evil Hawkeye?
Evil Iron Man? Nah, I'm pretty satisfied with the Doom Iron Man dummies the game already has...
Now an Evil Hawkeye army? That sounds like a good idea...
Title: Re: Maegawa's Stuff
Post by: Julio Cabral on May 18, 2018, 04:28pm
I finally have the chance to play with your Vision mod. So awesome!! Thank you very much!.
Title: Re: Maegawa's Stuff
Post by: Teancum on May 18, 2018, 05:57pm
Yup. The reason they were cut out is because the MUA developers showcased them both on the PlayStation 2, which made the folks at Nintendo not very happy...
WRONG.

Sorry to get snippy, but everyone assumes that's because the footage shows PS2 buttons. But that footage was from a developer's demo reel and could have just been something they put together on hardware they had handy. Just because it was PS2 in his demo reel does NOT prove that PS2 images were shown to Nintendo. Besides, you can bet that no publisher is gonna get bent out of shape over something so small.
Title: Re: Evil Wolverine Simulator Mod
Post by: LucasFernandesBr on May 19, 2018, 05:10am
(https://orig00.deviantart.net/d73d/f/2018/127/c/f/evil_wolverine_by_wolverin85464-dcawrs9.png) EVIL WOLVERINE SIMULATOR MOD (http://www.mediafire.com/file/vid0lz86qccpx8h/Evil+Wolverine+Simulator+Mod+v1.0+-+by+Maegawa.rar) (https://orig00.deviantart.net/d73d/f/2018/127/c/f/evil_wolverine_by_wolverin85464-dcawrs9.png)
Version 1.0

A long time ago, back in the SNES era of gaming, there was this awesome Marvel game called War Of The Gems (boy how I spent a lot of time playing it via emulators...). Based on the Infinity War comic story arc, the heroes battle their way to the Mad Titan himself, Thanos! During their journey, players have to face numerous "Evil" versions of classic Marvel heroes, such as Daredevil, Hawkeye, Vision, etc, which are the game's version of Magus' doppelgangers. One in particular always caught my attention, which is Evil Wolverine (https://www.youtube.com/watch?v=ebNKzju4fwI), a pink-skinned, green-costumed, red-eyed, and of course, evil version of our beloved Wolverine!
Back to MUA, I was also bugged by the fact that we got dark versions of :capamer:, :spidergirl:, :thor:, but no Dark :wolverine:. Even though this mod isn't a Dark Wolverine, it is still a dark clone of Wolverine, so beware!

NOTES:
1. Installation instructions are included in the README.txt file.

2. I intentionally made him smaller than other characters, that's to represent Wolverine's short stature from the comics; if you want, add the scale_factor code from Evil Wolverine's npcstat to Wolverine's herostat to make him comic accurate as well...

3. If you want to switch Evil Wolverine's default PC skin for the PS2 skin, rename 0305.igb to 0305_PC.igb, and 0305_PS2.igb to 0305.igb; all this in the "actors" folder.

4. It is recommended to have the Official Characters mod (http://marvelmods.com/forum/index.php/topic,3380.msg56618.html#msg56618) installed before any other mod.

5. This mod replaces files and requires you to edit one or more files, remember to backup any file you are replacing/editing, as I am NOT responsible for the loss of any file.

6. The simulator mission already starts unlocked.

FEATURES:
- 1 new NPC: (https://orig00.deviantart.net/d73d/f/2018/127/c/f/evil_wolverine_by_wolverin85464-dcawrs9.png) Evil Wolverine.
- 1 new Simulator map: Castle Doom.
- 1 hex-edited hud.
- 2 hex-edited skins. (PC and PS2 flavors; default is PC)
- 4 powers.
- Soundtrack from the Marvel Super Heroes: War of the Gems SNES game!
- Unique effects.
- Unique sounds.

BUGS:
1. The soundtrack only plays during the intro dialogue and sometimes randomly after the game is paused.

PREVIEW:
Hud:
(https://orig00.deviantart.net/9597/f/2018/127/e/7/evil_wolverine_hud_by_wolverin85464-dcawru5.png)

In-game screenshots:
(https://orig00.deviantart.net/e1fc/f/2018/127/8/6/evil_wolverine_preview_by_wolverin85464-dcawrtu.png)

CREDITS:
- Capcom: Marvel Super Heroes: War of the Gems SNES game, which is where Evil Wolverine comes from.
- Maegawa: coding, hud, skins.
- TomatoisJP: original Classic Wolverine skin used as base.
- XML2 developers: Wolverine animations, coding and sounds.

Excellent mod, thank you.
Title: Re: Maegawa's Stuff
Post by: Enigma on June 01, 2018, 05:17pm
Um, so I installed this while the mission intro has evil Wolverine's hud and dialogue and the correct map shows up, but the only npc to fight is Dr. Doom (has his name on the red bar at the top of the screen, has his skin, and has his powers). I've triple checked and I've followed the directions but it's still like this. I also have the 33 roster mod installed. Since that affects the simulator missions in some way, maybe they're incompatible. I don't know except that this doesn't seem to work for me.
Title: Skins Update
Post by: Maegawa on July 05, 2018, 10:57pm
Hey everyone!

I've made a massive update to my skins; every skin released before Winter Elektra has been remade and most of them now feature versions on the PC models as well (some even feature DLC models from the 2016 Steam MUA Re-Release)! Also, every skin's README.txt file now contains instructions on how to install them!

Visit the updated Skins Section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219) now to check the updates!

I have a lot of new skins waiting to be released, so stay tuned!
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on July 06, 2018, 05:03am
Awesome!
Title: Re: Maegawa's Stuff
Post by: DamesMaximoff on July 06, 2018, 06:00am
The updated skin section looks awesome! Also helped me find some skins of yours that I've never seen before and just downloaded.

Can't wait for the future skins, too!!
Title: Huds Update
Post by: Maegawa on July 07, 2018, 03:12pm
Just like the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219), the huds & icons (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218) section has now been updated as well, with each pack having installation instructions inside the README.txt file.

You'll notice some huds can no longer be found, I intend to release them in different packs in the future...
Title: MUA Hud Fix Hud Pack
Post by: Maegawa on July 07, 2018, 03:43pm
NEW HUD PACK!
:stirthepot: MUA Hud Fix :stirthepot:
(https://orig00.deviantart.net/e9d9/f/2018/188/2/1/mua_hud_fix_hud_pack_by_wolverin85464-dcgk90f.png) (http://www.mediafire.com/file/bcx3g39hp7g5nwx/MUA+Hud+Fix+Hud+Pack+-+by+Maegawa.rar)

There are quite a few huds from the original unmodded MUA that didn't exactly match the character's outfit, I was able to track 20. This hud pack contains the proper huds for them; below I go into detail on each hud's fix:

- Blade: His Daywalker hud had him with hair instead of bald.
- Captain America: His Ultimate hud had the wings from his Classic skin.
- Daredevil: His Classic and Marvel Knights huds had his eyes white, and his Original and Armored huds had light red eyes. I made all of them red.
- Deadpool: Only his Classic hud featured his back swords, and he didn't have a proper Ultimate hud (instead he had an Age Of Apocalypse hud assigned to it). The Ultimate hud is a work of Rasdel, which I added because it was no longer available at his post (http://marvelmods.com/forum/index.php/topic,4030.msg75607.html#msg75607).
- Elektra: Her Ultimate hud had her wearing a cap whilst in her skin she didn't, there were 2 versions of her Assassin hud, and there was no hud for her Stealth skin. I moved her incorrect Stealth hud to her Assassin skin, and made Ultimate and Stealth versions of it to replace the incorrect huds.
- Jean Grey: Her hud had her wearing her Ultimate outfit while in-game she wears her Dark Phoenix outfit.
- Luke Cage: His Modern hud was the same as his New Avengers hud. This was caused also by a problem with his 4th skin's packages, those which the Official Characters mod (http://marvelmods.com/forum/index.php/topic,3380.msg56618.html#msg56618) fixes.
- Moon Knight: His Ultimate and Khonshu huds had an alpha-channel that removed the metal background & glow. The Official Characters mod (http://marvelmods.com/forum/index.php/topic,3380.msg56618.html#msg56618) also fixes this issue.
- Mr. Fantastic: His Classic hud was the same as his New Marvel hud.
- Scorpion: His Ultra hud had him wearing his Classic costume.
- Shocker: His unused Ultra skin didn't have a hud.
- Thing: His Modern and Ultimate huds were switched, and neither his Classic nor Ultimate huds featured his bodysuit.
- Thor: His Asgardian Armor hud had him wearing his Battle Armor, which is a different armor from the one used in the Lord Of Asgard comics (his MUA Asgardian Armor skin). BaconWizard17 made a skin based on Thor's Battle Armor (http://marvelmods.com/forum/index.php/topic,9904.msg185005.html#msg185005).

You can find it under the huds & icons section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on July 07, 2018, 07:13pm
Thanks for the updated Hud but... will there be a Version 2 soon? Labcoat is currently missing. His outfit seems not his Ultimate inside the coat
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on July 08, 2018, 01:59am
Awesome! Thanks for the credit!
Title: Re: Maegawa's Stuff/Mr. Fantastic Ultimate (Labcoat) Hud
Post by: Maegawa on July 08, 2018, 03:57pm
Awesome! Thanks for the credit!
Thanks! And no problem :D

Thanks for the updated Hud but... will there be a Version 2 soon? Labcoat is currently missing. His outfit seems not his Ultimate inside the coat
Didn't even remember the existence of Mr. Fantastic's labcoat skin... Anyway I just made it, so here it goes:

:fantastic: Mr. Fantastic Labcoat
(https://orig00.deviantart.net/6918/f/2018/189/7/9/mr__fantastic_labcoat_hud_by_wolverin85464-dcgnp00.png) (http://www.mediafire.com/file/mvktah1n3xqvleh/Mr.+Fantastic+Ultimate+%28Labcoat%29+Hud+-+by+Maegawa.rar)

Mr. Fantastic has an unused skin (2006.igb) that's basically his Ultimate skin with a labcoat over it. Its hud, however, featured his New Marvel outfit underneath, so I edited it so it's his Ultimate outfit instead...

Some day I might update the MUA Hud Fix hud pack (http://marvelmods.com/forum/index.php/topic,9124.msg191241.html#msg191241) with the addition of this hud, but for now it's its own individual download.

You can find it under the huds & icons section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on July 08, 2018, 06:21pm
Thanks for the hud, again.
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on July 09, 2018, 12:29am
I had no idea that he had a lab coat skin. It’s sad that it’s unused in the game
Title: Re: Maegawa's Stuff
Post by: Maegawa on July 09, 2018, 01:57pm
Thanks for the hud, again.
:)

I had no idea that he had a lab coat skin. It’s sad that it’s unused in the game
Me neither; apparently the game has a lot of hidden/unused stuff that is uncovered thanks to LarsAlexandersson...

About Reed's skin, it's even sadder that it doesn't work properly, as the head & arms are glitched...
Title: Re: Skins Update
Post by: hemlot on July 09, 2018, 09:33pm
Hey everyone!

I've made a massive update to my skins; every skin released before Winter Elektra has been remade and most of them now feature versions on the PC models as well (some even feature DLC models from the 2016 Steam MUA Re-Release)! Also, every skin's README.txt file now contains instructions on how to install them!

Visit the updated Skins Section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219) now to check the updates!

I have a lot of new skins waiting to be released, so stay tuned!

I just checked them out! Really cool! I particularly love the Devilwing skin.
Title: Nightwing Hud Pack
Post by: Maegawa on July 13, 2018, 01:23pm
NEW HUD PACK!
(https://orig00.deviantart.net/2231/f/2018/194/b/3/nightwing_by_wolverin85464-dch4nuq.png) Nightwing (https://orig00.deviantart.net/2231/f/2018/194/b/3/nightwing_by_wolverin85464-dch4nuq.png)
(https://orig00.deviantart.net/fbbc/f/2018/188/a/4/nightwing_hud_pack___by_maegawa_by_wolverin85464-dcgk8zy.png) (http://www.mediafire.com/file/m3wt6dzkajdjkkb/Nightwing+Hud+Pack+-+by+Maegawa.rar)

Alternate huds for B.L.A.W's awesome Nightwing mod (http://marvelmods.com/forum/index.php/topic,8049.msg175279.html#msg175279), for the sake of variety.

You can find it under the huds & icons section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).
Title: Random Hud Pack II
Post by: Maegawa on July 13, 2018, 02:05pm
NEW HUD PACK!
:stirthepot: Random Hud Pack II :stirthepot:
(https://orig00.deviantart.net/d1c4/f/2018/188/5/e/random_hud_pack_ii_by_wolverin85464-dcgk8zn.png) (http://www.mediafire.com/file/4ett12ks10trmaa/Random+Hud+Pack+II+-+by+Maegawa.rar)

A collection of 15 random huds. Some are missing huds for some skins, others are alternate huds for skins that already have them.

Here is a list of each hud and the link for their matching skins:
- Captain America Ultimate is a default skin from MUA.
- Carnage Classic (http://marvelmods.com/forum/index.php/topic,435.msg9078.html#msg9078) by iammingy
- Crimson Dynamo Code Red (http://marvelmods.com/forum/index.php/topic,4587.msg88897.html#msg88897) by Marquis
- Cyclops X-Men Destiny (http://marvelmods.com/forum/index.php/topic,4191.msg127485.html#msg127485) by Quentin Hex
- Doctor Doom House Of M (http://marvelmods.com/forum/index.php/topic,4598.msg87955.html#msg87955) by UltimateVeNoM
- Doctor Strange Cultist (http://marvelmods.com/forum/index.php/topic,4191.msg88928.html#msg88928) by Quentin Hex
- Doctor Strange Strange (http://marvelmods.com/forum/index.php/topic,435.msg43213.html#msg43213) by iammingy
- Iron Man Heroes Return is a default skin from XML2.
- Kick-Ass Classic (http://marvelmods.com/forum/index.php/topic,8049.msg148849.html#msg148849) by B.L.A.W (apparently the download link is missing)
- Penance Classic (http://marvelmods.com/forum/index.php/topic,8049.msg154849.html#msg154849) by B.L.A.W
- Sandman Classic (http://marvelmods.com/forum/index.php/topic,8049.msg154852.html#msg154852) by B.L.A.W
- Scarlet Witch First Class (http://marvelmods.com/forum/index.php/topic,4191.msg113276.html#msg113276) by Quentin Hex
- Scorpion Mortal Kombat: Armageddon (http://marvelmods.com/forum/index.php/topic,4284.msg187167.html#msg187167) was made to go with Aventureiromax's MK3 Scorpion skin
- Speedball Classic (http://marvelmods.com/forum/index.php/topic,8049.msg154849.html#msg154849) by B.L.A.W
- Spider-Man Classic is a default skin from MUA.

You can find it under the huds & icons section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).
Title: Re: Maegawa's Stuff
Post by: X-Men 55 on July 13, 2018, 02:16pm
Very cool!
Title: Iceman Street Gear Skin
Post by: Maegawa on July 13, 2018, 03:51pm
NEW SKIN!
:iceman: Iceman Street Gear
(https://orig00.deviantart.net/5ce1/f/2018/194/4/c/iceman_street_gear_skin_by_wolverin85464-dch54m5.png) (http://www.mediafire.com/file/f9p9lo6p2k9mas1/Iceman+Street+Gear+Skin+-+by+Maegawa.rar)

An Iceman version of Human Torch's Street Gear skin. Quentin Hex also made a version of this skin (http://marvelmods.com/forum/index.php/topic,4191.msg82673.html#msg82673) (though in only PS2 format) a long time ago; I think I have a knack for making things that have already been made...

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2.
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on July 14, 2018, 12:47am
Love that iceman skin! It works really well for him
Title: Re: Maegawa's Stuff
Post by: TheMK on July 14, 2018, 04:54am
Iceman looks really nice! Great skin!
Title: Re: Maegawa's Stuff
Post by: andersonbrazil on July 14, 2018, 09:20am
Maegawa, excelente trabalho! Huds e peles de primeira! Baixando agora! Vlw!
Title: Magneto Mahvel Baybee! Skin
Post by: Maegawa on July 15, 2018, 10:44am
NEW SKIN!
:magneto: Magneto Mahvel Baybee!
(https://orig00.deviantart.net/acc6/f/2018/196/7/e/magneto_mahvel_baybee__skin_by_wolverin85464-dchavol.png) (http://www.mediafire.com/file/lc3eks0ai584p3x/Magneto+Mahvel+Baybee%21+Skin+-+by+Maegawa.rar)

A recolor of Magneto's Classic skin (my Classic skin (http://marvelmods.com/forum/index.php/topic,9124.msg186450.html#msg186450), not the official DLC skin) based on one of his alternate colors from Marvel Vs. Capcom 2 featured in the legendary mahvel baybee! video (https://www.youtube.com/watch?v=sZZUMjoxfZA).

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2, but I suggest waiting until I release the XML2 version, which will feature huds and 3D heads specifically for XML2.
Title: Wolverine Astonishing (Black Ears) Skin
Post by: Maegawa on July 15, 2018, 10:50am
NEW SKIN!
:wolverine: Wolverine Astonishing (Black Ears)
(https://orig00.deviantart.net/3f38/f/2018/196/5/0/wolverine_astonishing__black_ears__skin_by_wolverin85464-dchawfm.png) (http://www.mediafire.com/file/giu7ffhfjabr7en/Wolverine+Astonishing+%28Black+Ears%29+Skin+-+by+Maegawa.rar)

A recolor of Wolverine's default Astonishing skin so the mask "ears" are black instead of blue, as requested by hemlot (http://marvelmods.com/forum/index.php/topic,9124.msg190191.html#msg190191).

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2, but I suggest waiting until I release the XML2 version, which will feature huds and 3D heads specifically for XML2.
Title: Wolverine Classic (X-Belt) Skin Pack
Post by: Maegawa on July 15, 2018, 10:53am
NEW SKIN PACK!
:wolverine: Wolverine Classic (X-Belt)
(https://orig00.deviantart.net/455e/f/2018/196/d/4/wolverine_classic__x_belt__skin_pack_by_wolverin85464-dchawtp.png) (http://www.mediafire.com/file/y23l7vpwxs0anqu/Wolverine+Classic+%28X-Belt%29+Skin+Pack+-+by+Maegawa.rar)

A minor change to Wolverine's default Classic skin and TomatoisJP's Classic skin so they feature the iconic X-Men belt.

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2, but I suggest waiting until I release the XML2 version, which will feature huds and 3D heads specifically for XML2.
Title: Hulk True Classic Skin
Post by: Maegawa on July 15, 2018, 11:13am
NEW SKIN!
:hulk_icon: Hulk True Classic
(https://orig00.deviantart.net/62a8/f/2018/196/3/8/hulk_true_classic_skin_by_wolverin85464-dchaxca.png) (http://www.mediafire.com/file/k748kpcdxx7dgum/Hulk+True+Classic+Skin+-+by+Maegawa.rar)

A recolor of Hulk's official DLC Classic skin and hud based on the colors of his mannequin, which were supposed to be his final colors but for some reason were replaced. Included is also his official DLC mannequin with a minor edit to make his eyes green, and a recolored version of iammingy's PS2 Classic Hulk skin with the same settings as the recolored DLC Classic Hulk.

This is final version we got (duller colors):
(https://orig00.deviantart.net/2f02/f/2018/196/0/f/hulk_default_classic_skin_by_wolverin85464-dchay81.png)

And this is a promo image of Hulk (brighter colors, and I think a different head model):
(http://rpgfan.com/pics/Marvel_Ultimate_Alliance_Xbox360/ss-006.jpg)

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2.
Title: Hulk Ultimate Skin
Post by: Maegawa on July 15, 2018, 11:21am
NEW SKIN!
:hulk_icon: Hulk Ultimate
(https://orig00.deviantart.net/e709/f/2018/196/9/8/hulk_ultimate_skin_by_wolverin85464-dchazxl.png) (http://www.mediafire.com/file/hbewpw5bybbbccc/Hulk+Ultimate+Skin+-+by+Maegawa.rar)

A recolor of Hulk's official DLC Classic skin, hud, and mannequin based on his early appearances in the Ultimate Universe, where his usually green skin was almost gray and his pants blue instead of purple. Included is also a recolored version of iammingy's PS2 Classic Hulk skin with the same settings as the recolored DLC Classic Hulk.

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2.
Title: Hulk Gray Hulk Skin
Post by: Maegawa on July 15, 2018, 11:23am
NEW SKIN!
:hulk_icon: Hulk Gray Hulk
(https://orig00.deviantart.net/0ce0/f/2018/196/4/c/hulk_gray_hulk_skin_by_wolverin85464-dchazyc.png) (http://www.mediafire.com/file/sodypu7e1osym7l/Hulk+Gray+Hulk+Skin+-+by+Maegawa.rar)

A recolor of Hulk's official DLC Classic skin, hud, and mannequin to make him Gray Hulk (gray skin & blue pants). Included is also a recolored version of iammingy's PS2 Classic Hulk skin with the same settings as the recolored DLC Classic Hulk.

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2.
Title: Blue Font Mod
Post by: Maegawa on July 15, 2018, 12:15pm
BLUE FONT MOD (http://www.mediafire.com/file/l7860l9n6vrpdqr/MUA+Blue+Font+Mod+-+by+Maegawa.rar)

A minor modification to the game's font so it's blue instead of yellow.

(https://orig00.deviantart.net/b78b/f/2018/196/c/d/mua_blue_font_mod_by_wolverin85464-dchb44u.png)

Big thanks to UltraMegaMagnus for the idea of modding the game's font.
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on July 15, 2018, 12:46pm
Amazing! I love all of it!
Title: Re: Maegawa's Stuff
Post by: LarsAlexandersson on July 16, 2018, 07:40am
OMs. Good ol 90s colors are back
Title: Re: Maegawa's Stuff
Post by: Maegawa on July 16, 2018, 02:14pm
Amazing! I love all of it!
OMs. Good ol 90s colors are back

Thanks guys xD
Title: Blue Team Stage Mod
Post by: Maegawa on July 16, 2018, 02:21pm
BLUE TEAM STAGE MOD (http://www.mediafire.com/file/w7r6ennqedkfzoi/MUA+Blue+Team+Stage+Mod+-+by+Maegawa.rar)

A recolor of the game's original team stage to make the yellow parts blue, which is a small detail that gives it a very fresh look. It also makes the overall colors darker, based on MelloMods' team stage....

(https://orig00.deviantart.net/27db/f/2018/197/7/b/mua_blue_team_stage_mod_by_wolverin85464-dcheylr.png)
(https://orig00.deviantart.net/aabf/f/2018/197/8/c/mua_blue_team_stage_mod__re__by_wolverin85464-dcheymg.png)

Big thanks to UltraMegaMagnus for the idea of reskinning MelloMods' team stage, which inspired this team stage to begin with.
Title: Re: Blue Team Stage Mod
Post by: Outsider on July 16, 2018, 05:58pm
Nice work -- blue is a nicer color for the menu than yellow any day of the week. Now if only someone can find a way to add a continuous music track to this menu...

Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on July 17, 2018, 04:55am
That looks really nice. I dig it
Title: Re: Maegawa's Stuff
Post by: andersonbrazil on July 17, 2018, 06:29am
Isso é incrível Maegawa! Novas modificações assim enriquecem nosso jogo. Vlw!
Title: Re: Maegawa's Stuff
Post by: kompa on July 17, 2018, 09:29am
Words cant express my happines right now .We finaly have the original dlc skin of the Hulk.Thank you for this man.Thank you so so much for all your hard work .You are incredible.
Title: Hulk True Original Skin
Post by: Maegawa on July 17, 2018, 12:03pm
NEW SKIN!
:hulk_icon: Hulk True Original
(https://orig00.deviantart.net/dafc/f/2018/198/7/1/hulk_true_original_skin_by_wolverin85464-dchhze5.png) (http://www.mediafire.com/file/1l28le3f3byvaum/Hulk+True+Original+Skin+-+by+Maegawa.rar)

A recolor of Hulk's official DLC Original skin and hud so it's more accurate to his first appearance design (gray skin and orange shirt, based on this image (http://www.reading-room.net/Hulk1/Hulk1Page01.jpg)). Included is also a recolored version of iammingy's PS2 Classic Hulk skin with the same settings as the recolored DLC Original Hulk; I did what I could to fit the torn shirt texture onto his PS2 model's torso texture, as the DLC model's torn shirt is actually a model extension.

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2.
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on July 17, 2018, 11:38pm
You are on a roll! Good job!
Title: Hulk Original (Classic Colors) Skin
Post by: Maegawa on July 18, 2018, 10:28am
NEW SKIN!
:hulk_icon: Hulk Original (Classic Colors)
(https://orig00.deviantart.net/2281/f/2018/199/d/b/hulk_original__classic_colors__skin_by_wolverin85464-dchl8xh.png) (http://www.mediafire.com/file/smf2dpcfan7g3cc/Hulk+Original+%28Classic+Colors%29+Skin+-+by+Maegawa.rar)

A recolor of Hulk's official DLC Original skin and hud so it has the colors of his Classic skin. Included is also a recolored version of iammingy's PS2 Classic Hulk skin with the same settings as the recolored DLC Original Hulk. This is probably my favorite Hulk skin because of the Jack Kirby style head, too bad it gets lost in the PS2 model...

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2.
Title: Red Hulk Classic Skin (Original Hulk Model)
Post by: Maegawa on July 18, 2018, 11:17am
NEW SKIN!
(https://orig00.deviantart.net/8108/f/2018/179/a/5/redhulk_by_wolverin85464-dcfpfv8.png) Red Hulk Classic (Original Hulk Model)
(https://orig00.deviantart.net/d76c/f/2018/199/c/d/red_hulk_classic_skin__original_hulk_model__by_wolverin85464-dchldss.png) (http://www.mediafire.com/file/066wbtxt2cpdtcj/Red+Hulk+Classic+Skin+%28Original+Hulk+Model%29+-+by+Maegawa.rar)

A recolor of Hulk's official DLC Original skin and hud so he looks like Red Hulk (red skin, black pants, yellow eyes, black nails). Included is also a recolored version of iammingy's PS2 Classic Hulk skin with the same settings as the recolored DLC Original Hulk. The torn shirt was made dark green to reflect General Ross's military uniform. Sadly, again, the different head shape gets lost in the PS2 skin.

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

PS2 version works in XML2.
Title: Re: Maegawa's Stuff
Post by: BaconWizard17 on July 18, 2018, 02:29pm
These are all amazing!
Title: Re: Maegawa's Stuff
Post by: scottsum on July 19, 2018, 04:13am
Nice work -- blue is a nicer color for the menu than yellow any day of the week. Now if only someone can find a way to add a continuous music track to this menu...


I came close- I replaced a team callout with a music file and it worked, but the problem is if you pick the team twice without exiting the menu, you get overlapping tracks.
Title: Re: Maegawa's Stuff
Post by: zero on October 08, 2018, 10:08am
Great! how did you do to use the powers of xml2 in MUA?
Title: Re: Maegawa's Stuff
Post by: Canino on October 09, 2018, 05:19am
Great! I'll download them all.
Title: Re: Jean Grey Hud Pack
Post by: rachel_grey on November 01, 2018, 01:29am
NEW HUD PACK!
:phoenix: Jean Grey :phoenix:
(https://orig00.deviantart.net/4b5f/f/2017/347/3/e/jean_grey_hud_pack_by_wolverin85464-dbwnc3x.png) (http://www.mediafire.com/file/c2b45hhtyudo16b/Jean+Grey+Hud+Pack+-+by+Maegawa.rar)

As requested by rachel_grey (http://marvelmods.com/forum/index.php/topic,4191.msg188214.html#msg188214), I made a collection of huds for Miss Grey's many different outfits, specifically a select few of Quentin Hex's many (and I do mean MANY) awesome skins for her. Also, as a bonus, huds for her vanilla XML2 Phoenix & Dark Phoenix skins!

You can find it under the huds & icons section (http://marvelmods.com/forum/index.php/topic,9124.msg176218.html#msg176218).

XML2 version can be found here (http://marvelmods.com/forum/index.php/topic,10047.msg188335.html#msg188335).


Despues de casi un año, paso a decir: ..... Muuuuuchas gracias!!!!  Estan estupendas! *-*
Mas vale tarde que nunca jeje
Title: Re: Maegawa's Stuff
Post by: Maegawa on November 26, 2018, 08:33pm
Great! how did you do to use the powers of xml2 in MUA?

Coding wise, most XML2 powers are right away compatible with MUA. I'd say the biggest trick is in the talent files, where they must be adjusted to the MUA pattern.

Sorry for the late reply, been taking a long break but I'll get back soon...
Title: Re: Wolverine True Astonishing Skin
Post by: Tony Stark on June 05, 2019, 09:05pm
NEW SKIN!
:wolverine: Wolverine True Astonishing
(https://orig00.deviantart.net/7ee8/f/2018/119/6/d/wolverine_true_astonishing_skin_by_wolverin85464-dca7a5h.png) (http://www.mediafire.com/file/oryl9yy2w8d77vc/Wolverine+True+Astonishing+Skin+-+by+Maegawa.rar)

If you go to google images and search "Astonishing Wolverine", the first image that'll pop up is of the following statue:
(https://www.sideshowtoy.com/wp-content/uploads/2013/08/902109-product-feature.jpg)

If we compare it to the official MUA Astonishing Wolverine, it's very noticable how the colors don't match up:
(http://comicsmedia.ign.com/comics/image/article/740/740818/ultimate-alliance-costume-parade-20061020035107013-000.jpg)

(So, there you have it, that's the reason I made this recolor lol)

You can find it under the skins section (http://marvelmods.com/forum/index.php/topic,9124.msg176219.html#msg176219).

XML2 version can be found here (http://marvelmods.com/forum/index.php/topic,10047.msg190119.html#msg190119).

This is a really gorgeous skin, I didn't realize how dull the one that came with the game looked until I saw yours!