Marvel Mods

Marvel Ultimate Alliance I & II => Console Versions => Topic started by: kyojinmaru on February 22, 2014, 07:05AM

Title: MUA: PSP Next Gen Patch v1.1
Post by: kyojinmaru on February 22, 2014, 07:05AM
Hi guys, I did this small patch for me and everybody who wants all the exclusive features from the 360/PS3 version (except DLC, obviously).

It features :moonk: and :colossus: both with their corresponding load screens, item sets, mannequins and voices. Also features 5 new simulator missions.

The only issue I've found is the Black Widow's mannequin clipping a bit with the Moon Knight one. I will not fix this because in order to do it, I need to change the stage and all the character positions, but if you find another problem, please, post it here.

I want to thank Teancum for all his help.

UPDATE: I've uploaded an updated version of the game settings save from GameFAQs. Now it has all the alt. costumes of Moon Knight and Colossus unlocked, so you now can start a new game with every character and costume unlocked.

LINK FIXED - Download: https://www.moddb.com/games/marvel-ultimate-alliance/downloads/mua-psp-next-gen-patch-v11 (https://www.moddb.com/games/marvel-ultimate-alliance/downloads/mua-psp-next-gen-patch-v11)
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: Teancum on February 22, 2014, 08:13AM
Great to see another PSP modder. Great work!
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: LarsAlexandersson on February 22, 2014, 11:01AM
:| Any preview from via PPSSPP on the character select screen?

I didn't start the game yet on that software since my old PSP is now broken & now i'm very busy for finale exam at early March next month
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: kyojinmaru on February 22, 2014, 11:05AM
Quote from: LarsAlexandersson on February 22, 2014, 11:01AM
:| Any preview from via PPSSPP on the character select screen?

I didn't start the game yet on that software since my old PSP is now broken & now i'm very busy for finale exam at early March next month

Same as vanilla but with Moon Knight slot fixed.
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: LarsAlexandersson on February 22, 2014, 12:12PM
X_X shoot, i can't open UMDGen at Windows 8
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: Teancum on February 22, 2014, 03:23PM
*stickied
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: LarsAlexandersson on February 23, 2014, 09:16AM
100% works + a bit of final version & the umdgen solution solve as well. :( but i still have no idea what was pmf for?

Bout BW is like stabbing MK on the back, it's always like that right? Speaking of that, i wonder why review path menu won't show changes except when enter some of the screen files (loadscreen for example)?

I can't wait see either current version of this patch (which probably only includes MK's 4th skin (w/out iammingy boost) & Hawk's 360 style animations and power sets (maybe also includes missing sound sets like Thor's Xtreme, Colossus & Storm, & most of all, Cap. Marvel & BW's X_Voice breaks & X-Men callouts, but i dunno if Mr. Fantastic has a missing sounds), if possibly in progress) or TC's Platinum Edition.
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: kyojinmaru on June 11, 2014, 06:45AM
Uploaded a game settings save with everything unlocked. Info on first post.
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: BaconWizard17 on May 08, 2016, 08:51AM
I'm trying to install this mod, and I understand the first two steps, but this one trips me up: "Mount the ISO in UMDGen with the new "assetsfb.wad" and add also the "sounds" folder from this ZIP to "PSP_GAME\USRDIR\"."

What is UMDGen?
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: LarsAlexandersson on May 08, 2016, 09:03AM
A program to mod your PSP ISO
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: BaconWizard17 on May 08, 2016, 07:02PM
I downloaded UMDGen, it works fine, now my problem is that I can't find a singe program to extract WAD files. I've gone through at least 7, including WinRAR and 7Zip. I'm using Windows 10 if that helps.
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: LarsAlexandersson on May 08, 2016, 08:05PM
You can open ISO in WinRar to extract WAD. WAD is a rar format
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: BaconWizard17 on May 09, 2016, 05:06AM
I got that to work, I don't know why it didn't previously, but now, whenever I try to open assetsfb.wad in UMDGen, it says that it isn't a recognized image and that it can try to open it but it won't work. If I click yes, it crashes. I'm guessing I'm doing something wrong, so how do I do it correctly?
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: BaconWizard17 on May 09, 2016, 05:07AM
And please forgive me for my constant questions, this is my first time modding this game, and I really don't know much on how to do it.
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: Kaiko on May 09, 2016, 11:35AM
that file is opened by winrar or some sort of rar or zip opener
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: LarsAlexandersson on May 09, 2016, 04:47PM
UMDGEN can only drag files & save into a modded PSP ISO. Like i & Kingadam said, .wad file can only be opened in WinRar program, but once it extracted from ISO file with that rar program
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: BaconWizard17 on May 09, 2016, 07:32PM
Quote from: Kingadam85 on May 09, 2016, 11:35AM
that file is opened by winrar or some sort of rar or zip opener
I already did that. I'm trying to compile it in UMDGen and it's not working.
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: BaconWizard17 on May 09, 2016, 07:32PM
Quote from: LarsAlexandersson on May 09, 2016, 04:47PM
UMDGEN can only drag files & save into a modded PSP ISO. Like i & Kingadam said, .wad file can only be opened in WinRar program, but once it extracted from ISO file with that rar program
So how would I do that?
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: LarsAlexandersson on May 09, 2016, 10:04PM
If you have Marvel Ultimate Alliance PSP iso, you have to set it in WinRar to extract the wad file from the z folder
> wad file can be opened in rar program
> extract the modded files on wad
> Open UMDGen & original MUA ISO to drag wad file & sound files
> Save as ISO, but not in a same folder, it won't work on rewritting to new ISO in a same folder, you must save it on a different folder
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: BaconWizard17 on May 10, 2016, 04:19PM
Quote from: LarsAlexandersson on May 09, 2016, 10:04PM
If you have Marvel Ultimate Alliance PSP iso, you have to set it in WinRar to extract the wad file from the z folder
> wad file can be opened in rar program
> extract the modded files on wad
> Open UMDGen & original MUA ISO to drag wad file & sound files
> Save as ISO, but not in a same folder, it won't work on rewritting to new ISO in a same folder, you must save it on a different folder
Thanks. I'll try it and report back.
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: BaconWizard17 on May 11, 2016, 03:51PM
Quote from: LarsAlexandersson on May 09, 2016, 10:04PM
If you have Marvel Ultimate Alliance PSP iso, you have to set it in WinRar to extract the wad file from the z folder
> wad file can be opened in rar program
> extract the modded files on wad
> Open UMDGen & original MUA ISO to drag wad file & sound files
> Save as ISO, but not in a same folder, it won't work on rewritting to new ISO in a same folder, you must save it on a different folder
I'm stuck again. Sorry for my lack of technical know-how. Here's what I did: Extracted assetsfb.wad from the Ultimate Alliance ISO with WinRAR. Next, I added the mod
files, the ones that the readme document told me to use, to the assetsfb.wab using WinRAR. Next, I opened up UMDGen. I opened Ultimate Alliance ISO in UMDGen. I dragged the new assetsfb.wab as well as the sounds file into UMDGen. I saved it to a different folder. I booted up PPSSPP, started the game, all went well, loaded my game, went to the character screen, but they weren't there. I then went back to the menu, started a new game, rushed to the first extraction point, and they still weren't there. Do you see anything wrong with my process?
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: LarsAlexandersson on May 11, 2016, 11:16PM
Is the mooded files is dragged into its main directory folder on wad? like herostats, team_psp, etc.?
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: BaconWizard17 on May 12, 2016, 02:13PM
Quote from: LarsAlexandersson on May 11, 2016, 11:16PM
Is the mooded files is dragged into its main directory folder on wad? like herostats, team_psp, etc.?

I got it to work! WOO HOO!
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: kumaraguru on July 28, 2016, 12:59AM
Hi sorry for asking if this is the wrong thread.. but i'm searching for this info with no avail.. i found your mod link from steam forums, so even a little shed of light is appreciated..

how can we do this in the original PC version (not re-release)
i mean what files do we need from the official chars mod (pc) to include only  :colossus: :moonk: & 5 comic book missions that present on PS3/XBOX360/WII..

and speaking of the comic book missions, is the 5 next gen exclusive missions even included in official characters mod for pc...?
Title: Re: Next Gen Patch v1.1 for MUA PSP
Post by: LarsAlexandersson on July 28, 2016, 01:26AM
try learn go to my knowledge base about fb tutorials. The description is on one of my release in this section.

BTW, for original PC edition, i would suggest you to go download XMLBCUI decompiler to compile the likes of engb/itab/xmlb/pkgb.

herostat (mainly engb) is for the heroes you want to pick max 27
Title: Re: MUA: PSP Next Gen Patch v1.1
Post by: Teancum on January 14, 2023, 03:31PM
New link provided. Thankfully Jayglass had a backup. It may take 24-48 hours for ModDB staff to approve the download, but then it will be live.