Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Boosters => Topic started by: pakfm on June 04, 2014, 03:46AM

Title: Magneto's Booster
Post by: pakfm on June 04, 2014, 03:46AM
                                                          HELLO

This is my first booster for x-men legends 2.....

I thought  :magneto: was slow and weak so downloaded it's booster (previous one having throw car) but it was not good enough so, i made this one.......

CHANGES :
                "Death trap" is no longer useless it can reflect much damage at full upgrade

                freeze time for "magnetic shell" has been increased

                number of "sharpel sentries" has been increased

                number of "magnetic spikes" has been increased

                "supermancy" can add +5 to all skills at full upgrade


No new attacks havebeen added

LINK: http://www.2shared.com/file/aCe7PXNz/Mangento_booster_v1.html

Tell me if you like it :naughty:
Title: Re: Magneto's Booster
Post by: pakfm on June 15, 2014, 09:58AM
hey,whats wrong??why there isn't a single feedback?
It's not it will cost you to give feedback.

C'mon atleast tell me if you like it or not or crashes the game or doèsnot work or makes game go boom boom??
Title: Re: Magneto's Booster
Post by: Alex141 on December 23, 2014, 12:24PM
Quote from: pakfm on June 15, 2014, 09:58AM
hey,whats wrong??why there isn't a single feedback?
It's not it will cost you to give feedback.

C'mon atleast tell me if you like it or not or crashes the game or doèsnot work or makes game go boom boom??


Well, looks cool. I just made some fixes, such as increasing supremacy time and some other stuff. But feels like it imba now. Just have around some1 with propablity syphon and u ll be cast HUGE dmg with unlim power. But for my npcstat its really good!