Marvel Mods

Off-Topic => Video Games Talk => Topic started by: anent01 on June 19, 2014, 04:07PM

Title: Adding and warping mod characters to any mission/act?
Post by: anent01 on June 19, 2014, 04:07PM
howdy everyone!
After reading some posts, am I correct in concluding that there is no way to warp mod-characters to any mission you desire?
or add mod-characters, then start a new game with all levels unlocked script?

for example, installing captain america, thor, and hulk to join Wolverine in XML2; then warping them to the "Sentinel Mission" without replaying previous missions.

I don't mind decompiling, editing, and recompiling if necessary.

I came across this post:
http://marvelmods.com/forum/index.php/topic,8653.msg159255.html#msg159255

So, not sure about this.

Thanks for clarifying this.
Title: Re: Adding and warping mod characters to any mission/act?
Post by: anent01 on June 26, 2014, 03:24AM
OK, started reading more posts and trying stuff out; and the loadMapChooseTeam thing worked for warping HeroSelect chars to any map in XML2. edited newgame.py

However, just when I thought I was getting the hang of this, the same trick isn't working for me in MUA.

Alll other commands in MUA seem to work like unlockHardDifficulty or unlock char.; But can't get loadmap to work.

Will keep trying.