Omega Red Mod Release (from creator of Mandarin and Mysterio Mods)
-Play as Omega Red with coil melee attacks
-full set of powers including a coil attack that drains life
-other powers include radial coil attacks, deathspores, death factor aura, et al
-Xtreme Power is called Omega Destroyer
Download here: Download Omega Red mod.rar (http://www.mediafire.com/?aqt8zo037u27r3r)
It is a .rar file that can be opened with winrar
Preview Video: http://www.youtube.com/watch?v=SeuybqrNISw
What's missing:
mannequin
I labeled the 4 skins as Classic, Ultimate, Evolution, and Age of Apocalypse because I know these are costumes that exist (although I don't have pictures of them). All four skins are identical in appearance, however they have different passive abilities. Also, I got this skin from the preexisting Omega mod which was really alpha so I had to completely start over (made by cvc I think). But I'm just letting you know that this skin was converted from XML2, so black spots will appear on the costume unless you have advanced lighting turned on.
UPDATE: - skins in latest download no longer have spots. Also included textures/4901_coil.igb
- Also included textures/4901_coil.igb which will fix crash during special throw.
UPDATE (9/22/07): -fixed glitch with Red Armor so that it no longer makes O.R. invlunerable
-added iammingy's AoA and Ultimate skins and added credit to ReadMe doc
-created hud icons for AoA and Ultimate skins
UPDATE (11/25/07): -removed critical from Omega Cyclone and reduced damage to 1/3 of previous values
-(edited files are in data/talents and data/powerstyle)
Thats great I really like Omega Red can't wait to check it out,BTW all the mods I put together are alpha and wanted people and asked people to work with them just as a starting point,so again can't wait to see him in action.
PS:Thanks idrinkdrpepper
@idrinkdrpepper, here is the ps2 skin for omega red, it results in no black dots, i tested it. perhaps you would consider including it to your mod. thanks for the mod.
http://www.sendspace.com/file/7jvdrd
Thanks, that skin looks much better. It looks better without the advanced lighting I think. I updated the mod download and included another file called textures/4901_coil.igb. I think this file already comes with the initial install of the game, but I included it anyway, because Omega Red needs it.
Also, I made a preview video: http://www.youtube.com/watch?v=SeuybqrNISw (http://www.youtube.com/watch?v=SeuybqrNISw)
Dude, I'm VERY impressed. Honestly, I like Omega well enough, but I wasn't going to install him. You've changed my mind.
*edit*
I figured this was as good of a place as any to discuss other skins, so I'll post some links to possible alternate skins.
Daggumit; I just played through X2: Wolverine's Revenge and wanted to find a screen of that Omega Red skin. It was basically just him with no shirt.
Ultimate (http://upload.wikimedia.org/wikipedia/en/d/d4/Ultimateomegared.jpg)
Evolution (http://upload.wikimedia.org/wikipedia/en/d/d7/Omega_Red_Cartoons.jpg) (bottom)
Quote from: Teancum on August 25, 2007, 09:45AM
Dude, I'm VERY impressed. Honestly, I like Omega well enough, but I wasn't going to install him. You've changed my mind.
Lol. You'd better like him! Do you realize how long it took me to code the life-draining power? :nerd: But I figured if you're going to do Omega Red, he absolutely needs that power, and I think it turned out pretty well.
WOW... my favorite villain!!!
Just to let you know, I am working the skins already...
Thanks for the mod!!!
video looked awesome, great work :)
@ mingy -- I'll see if I can grab a screen of Omega Red from X2. He'd make a perfect 4th costume.
Sure thanks!
EDIT: I found a small pic of him... Do you have pics of Omega Red from AOA? I remember he is blue and looks like Apocalypse... lol
(http://xs118.xs.to/xs118/07340/wolverev_omega.jpg)
EDIT 2: idrinkdrpepper, the game crashes when Omega Red uses the grab smash. The mod is missing the 23350.igb. Thanks.
Quote from: iammingy on August 25, 2007, 01:40PM
EDIT 2: idrinkdrpepper, the game crashes when Omega Red uses the grab smash. The mod is missing the 23350.igb. Thanks.
OK. Updated the link to include 23350.
At one point, I was also thinking of adding bolton tentacles to his menu animation, but I never got around to finding the right place to bolt them. The "idle" coils are included in the mod, but aren't used, so you might want to play around with those if you think it would spruce up his image.
I like the preview vid. Omega Red's a cool villain.
thanx 4 this mod but i am having a problem getting the herostat.engb to save when i edit it with XMLBCUI...
i can decompile it fine and i edit it and save the xml file then compile it to engb...
it shows up as engb.bak so i just delete the .bak part but when i look at the file again it is unchanged...
i noticed this bc i did it the first time and the character i wanted to replace (Ms. Marvel) and she was still there...
any ideas???
if it is possible for one of u to edit it for me and get it to save could u post it here...i was wanting to replace Ms. Marvel...
also i am new to this and was wondering what "mannequin" is...
i noticed that it says: needs - 3 skins, mannequin
Thanx in advance...
I recall that I also had trouble with an herostat.engb.bak file. I think it happened bacause I was trying to compile the "new" herostat.engb in the same folder as the "old" herostat.engb file. Try compiling it in another folder, and don't ever forget to back the original up.
For editing the engb files, I find it easier not to use the UI. I downloaded nba2kstuff's xmlb compiler and I also downloaded the batch files. So, I have a folder on my desktop that contains xmlb-compile (the application), and xdcompile and xccompile (the two batch files). So, in my data folder I right-click on the herostat.engb file, go to "Open With" > "Choose Program...", then I browse my desktop and choose the xdcompile program and then click the checkbox that will let me always associate engb files with xdcompile. So, whenever you open an engb file such as herostat, it will create a .xml document that can be read in Notepad. When you want to recompile your edited herostat.xml, right-click on it and open it with xccompile, which will create new.herostat.engb. Then, delete the old herostat.engb and change "new.herostat" into "herostat".
Mannequin is the character model that appears in the background of the team select menu. Look at the preview video again and you'll see that Omega Red's mannequin is just the default locked character (all black).
Batch version > UI, provided you know what you are doing.
thanx i got it to work...awesome mod...omega red kicks mad ass...
Great mod! Thanks for making Omega Red. Just curious anyone else planned? Or are you taking a break?
Quote from: idrinkdrpepper on August 25, 2007, 05:45PM
Quote from: iammingy on August 25, 2007, 01:40PM
EDIT 2: idrinkdrpepper, the game crashes when Omega Red uses the grab smash. The mod is missing the 23350.igb. Thanks.
OK. Updated the link to include 23350.
At one point, I was also thinking of adding bolton tentacles to his menu animation, but I never got around to finding the right place to bolt them. The "idle" coils are included in the mod, but aren't used, so you might want to play around with those if you think it would spruce up his image.
Thank you. It works now. :)
I think I found 2 "bugs":
1. Other than the initial energy cost, "Vampiric Coil" doesn't cost any more enegy when leeching life from victim.
2. Omega Red becomes invinvicible when Red Armor is activated; no damage can be dealt on him.
Btw, I got the idle tentacles to work correctly on both arms:
(http://xs118.xs.to/xs118/07351/OmegaRed_idle_iammingy.jpg)
For those interested, add the last two "BoltOn{...}" as shown below to your herostat. They extend and retract and I think they look really cool in the game, but there is a trade-off. You may see 4 tentacles at the same time (especially when using Vampiric Coil)...haha
stats {
autospend = bruiser_light ;
body = 7 ;
characteranims = 233_omegared ;
charactername = Omega Red ;
level = 1 ;
menulocation = 4 ;
mind = 6 ;
name = omegared ;
playable = true ;
powerstyle = ps_omegared ;
scale_factor = 1.15 ;
scaleattacks = true ;
scriptlevel = 3 ;
skin = 23301 ;
skin_01_name = Classic ;
skin_02 = 02 ;
skin_02_name = Evolution ;
skin_03 = 03 ;
skin_03_name = Age of Apocalypse ;
skin_04 = 04 ;
skin_04_name = Ultimate ;
sounddir = ghost_m ;
strength = 8 ;
team = hero ;
textureicon = 4 ;
Race {
name = Mutant ;
}
Race {
name = XMen ;
}
talent {
level = 1 ;
name = omega_p3 ;
}
talent {
level = 1 ;
name = fightstyle_default ;
}
talent {
level = 1 ;
name = might ;
}
talent {
level = 1 ;
name = block ;
}
talent {
level = 1 ;
name = grab ;
}
talent {
level = 1 ;
name = melee_moves ;
}
talent {
build = e3 ;
level = 1 ;
name = omega_p3 ;
}
talent {
build = e3 ;
level = 1 ;
name = omega_p7 ;
}
BoltOn {
bolt = Bip01 L Forearm ;
model = models/bolton/omega_red_idle_left.IGB ;
slot = ebolton_autoanim ;
}
BoltOn {
bolt = Bip01 R Forearm ;
model = models/bolton/omega_red_idle_right.IGB ;
slot = ebolton_cape ;
}
}
Yeah, I tried bolting the idle tentacles in the same place and I think the forearms are the right place to bolt them, but they pass in and out of his hand and poke out of the top of his arm in some places. It's not as noticeable in-game, but in the menu it looks a little glitched.
I fixed the Red Armor so that it's correctly linked with the talent values, but I'll wait to reupload because it looks like you're making new skins. Nice black costume btw.
For the Vampiric Coils, I decided not to have it cost energy every time he drains health, because I thought it would be a little contradictory. If he's draining power from an enemy, he shouldn't be losing energy.
Quote from: idrinkdrpepper on August 27, 2007, 07:12AM
Yeah, I tried bolting the idle tentacles in the same place and I think the forearms are the right place to bolt them, but they pass in and out of his hand and poke out of the top of his arm in some places. It's not as noticeable in-game, but in the menu it looks a little glitched.
Ok, I understand now. :)
QuoteI fixed the Red Armor so that it's correctly linked with the talent values, but I'll wait to reupload because it looks like you're making new skins. Nice black costume btw.
Thanks, but I am kinda stuck on other skins due to the lack of base models and reference arts....
QuoteFor the Vampiric Coils, I decided not to have it cost energy every time he drains health, because I thought it would be a little contradictory. If he's draining power from an enemy, he shouldn't be losing energy.
I wasn't sure whether that was intended because of the talents description, but that's fine with me. :)
@ Iammingy -- you might use the Super Soldier as the Wolverine's Revenge Omega.
(http://xs118.xs.to/xs118/07340/wolverev_omega.jpg)
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/ModelList/110.jpg)
I think there's metal on the head, but you can alpha it out, or paint it like hair. Probably the closest thing, but IMO the Wolverine's Revenge skin is too cool to pass up.
That sounds like a great idea!!
Awesome job. Omega's great fun to play. thx for sharing.
are there any new skins out for him other than the original...
Quick question/ suggestion - could the ps2 model of omega red be used at all (obviously needing conversion etc)?
it is being used, i sent it to idrinkdrpepper in one of the first replies in this thread. i think i deleted the link though, but he included it in the mod
Man, the more I play this, the more awesome it becomes. Seriously, this is in my top 3 all-time mods.
Quote from: Norrin Radd on August 28, 2007, 11:03AM
it is being used, i sent it to idrinkdrpepper in one of the first replies in this thread. i think i deleted the link though, but he included it in the mod
sorry, meant the one from Wolverine's revenge (if it's possible to use models from elsewhere)
Quote from: PacaveliTheDon on August 28, 2007, 10:24AM
are there any new skins out for him other than the original...
I had been working on the Ultimate costume since cvc released his version... (yikes!) I found a pic of the Toybiz figure of the AOA Rossivich and some ref pics yesterday. I will release them once I finish doing the topless costume, but I still need to figure out why I can't edit the alpha-channel on skins... lol
Ultimate:
(http://xs118.xs.to/xs118/07351/OmegaRed_idle_iammingy.jpg)
AOA (using my imaginations...):
(http://xs218.xs.to/xs218/07353/OR_AOA_p.jpg)
These are the only two pictures I was able to find of AoA Omega Red:
http://caenman.tripod.com/xman/thumbnails/600x450/newaoa_030.jpg (http://caenman.tripod.com/xman/thumbnails/600x450/newaoa_030.jpg)
http://www.mutanthigh.com/alternatex/aoa/rossovich.jpg (http://www.mutanthigh.com/alternatex/aoa/rossovich.jpg)
I guess he didn't make too many appearances before he was killed by Domino. He looks a lot like Apocalypse. I don't know why they made Omega Red blue.
EDIT: According the UXM, his first appearance was in X-man #2 and his last appearance was in X-man #2.
QuoteEDIT: According the UXM, his first appearance was in X-man #2 and his last appearance was in X-man #2.
He was only shown on two pages.... lol
Awesome mod, but when I try to grab someone the game crashes. Is there a fix to this?
Quote from: iammingy on August 28, 2007, 07:09PM
(http://xs118.xs.to/xs118/07351/OmegaRed_idle_iammingy.jpg)
Did you use Ultimate Beast for that skin? If so he'd probably be perfect for X2: Wolverine's Revenge (aka Modern) Omega.
How bout Daredevil's Xtreme, Devil's Onslaught. That could be a good move for Omega Red to whip his coils.
Quote from: Teancum on September 03, 2007, 06:08PM
Quote from: iammingy on August 28, 2007, 07:09PM
(http://xs118.xs.to/xs118/07351/OmegaRed_idle_iammingy.jpg)
Did you use Ultimate Beast for that skin? If so he'd probably be perfect for X2: Wolverine's Revenge (aka Modern) Omega.
That's AOA Sabretooth.
Quote from: Midnight Curse on September 03, 2007, 06:37PM
How bout Daredevil's Xtreme, Devil's Onslaught. That could be a good move for Omega Red to whip his coils.
What? @_@
He already has an Xtreme.
I know, but I think DD's Xtreme animations looks good, since he can whip both coils the way DD swings his batons. Or is it already like that?
Quote from: Midnight Curse on September 03, 2007, 10:22PM
I know, but I think DD's Xtreme animations looks good, since he can whip both coils the way DD swings his batons. Or is it already like that?
watch the video to see what his extreme is like
here's another concept for a skin:
(http://fc04.deviantart.com/images/large/indyart/indymisc/Omega_Red_Design_Concept_Color.jpg)
Suddenly, I smell "Mortal Kombat" from that piece of concept art...haha
I've updated the download link.
-fixed Red Armor glitch (no longer makes Omega Red invulnerable)
-included iammingy's AoA and Ultimate skins
-created hud icons (found in the hud folder) for the AoA and Ultimate skins
Hey! Thanks for update. :)
is this used as one of the new skins???
(http://xs118.xs.to/xs118/07340/wolverev_omega.jpg)
No, I am still working on this one. The ones idrinkdrpepper included are Ultimate and AoA:
(http://xs119.xs.to/xs119/07381/ORult_iammingy.jpg)
(http://xs119.xs.to/xs119/07381/ORaoa_iammingy.jpg)
I am enjoying this mod, but I found one small problem. Omega Red doesn't use his powers when he's on AI; he only uses his basic melee attacks. Is this intended (just wondering)?
Quote from: iammingy on October 07, 2007, 04:21PM
I am enjoying this mod, but I found one small problem. Omega Red doesn't use his powers when he's on AI; he only uses his basic melee attacks. Is this intended (just wondering)?
i noticed this as well...
he does use his Vampire Coils every now and then...thow
how are things coming with that badass lookin skin???
I am trying to find another base model because Beast has too much.... fur on his body... lol
If nothing works, then I'll have to do the Evolution costume.
heres another concept that i stumbled across if ur running out of ideas....
(http://upload.wikimedia.org/wikipedia/en/d/d4/Ultimateomegared.jpg)
looks almost like u could use some of the colossus skin from XML2 even...
Quote from: PacaveliTheDon on October 07, 2007, 08:20PM
heres another concept that i stumbled across if ur running out of ideas....
(http://upload.wikimedia.org/wikipedia/en/d/d4/Ultimateomegared.jpg)
looks almost like u could use some of the colossus skin from XML2 even...
Um... are you teasing me?
Heheheh...nice one 'mingy. I think we can all tell that his favorite Marvel character is Omega Red. Avatar, signature, and all...
Quote from: PacaveliTheDon on October 07, 2007, 08:20PM
looks almost like u could use some of the colossus skin from XML2 even...
Or maybe even AoA Sabretooth?
That was along the lines of what I was thinking.
Quote from: PacaveliTheDon on October 07, 2007, 07:30PM
Quote from: iammingy on October 07, 2007, 04:21PM
I am enjoying this mod, but I found one small problem. Omega Red doesn't use his powers when he's on AI; he only uses his basic melee attacks. Is this intended (just wondering)?
i noticed this as well...
he does use his Vampire Coils every now and then...thow
how are things coming with that badass lookin skin???
I never paid attention to what the ai were doing. I guess it has to do with the aitype command in the powerstyle file. The vampiric coil power is aitype = projectile, and then there's also an aitype = aoe (the cold attack) and aitype = buffself (red armor). Maybe if you insert aitype = projectilenear in front of the spore power, then the ai would use that power. I'm not really sure how the ai uses its powers. Isn't there like an aggressive/defensive setting to ai or something?
No, the aggresive/passive stuff was in XML2.
If you are gonna update this, could I request that it's slot be moved to line up with the XML2 NPC version? That one uses slot 185XX, with 18501 being the Classic/Official XML2 skin and all other skin slots unused. No reason to have the same skin 2x, me-thinks. You shouldn't even have to decompile the packages, just hex replace "233" with "185". If you can, that'd be great. If not, that is cool too :)
Quote from: Midnight Curse on October 07, 2007, 10:38PM
Heheheh...nice one 'mingy. I think we can all tell that his favorite Marvel character is Omega Red. Avatar, signature, and all...
actually Colossus is my favorite...nice guess thow...
So, you CLEARLY did that on purpose.
VERY nice Mod with innovative graphics and powers. However, IMHO Omega Red is quite overpowered. You might want to consider to raise the cost of his talents substantially and/or maybe give him a (relative high) negative healing factor so he must consume.
Too much damage or too little energy cost? I think the Omega Cyclone attack might hit twice, so does more damage than I meant for it to do. If you know how to open .engb files (which you must, since you edited the herostat to include omega red), then you can change things like energy cost or damage by editing the data/talents file. Just choose numbers that are to your preference and it will automatically update the description in the talent menu.
If you want to edit what percentage damage/energy Omega Red steals with vampiric coils or death factor, then that's different because it's in the data/powerstyle file.
I tried to reduce the damage of Omega Cyclone to 1/10th(!) and he was still killing like crazy. I think the problem isn't the power, but the 100% critical chance if airborne. And the power usually pushes the enemies into the air. And it can be repeated fast enough to catch them in air on the next triggering of the power. Try to get rid of the critical OR introduce some sort of big delay to prevent the abuse. I'd have tried either, but that's beyond my capabilities with the files.
PS: I also think the vampiric coils are overpowered. As long as you are leeching you are 'invulnerable' even if 2 (regular) enemies are attacking you at the same time. And you still get health. IMHO the health conversion should be about 1/3rd of what it is now.
I updated the powerstyle and talent files. I removed the critical and I reduced the damage to 1/3 of what it was before. I tested it, and it takes 2-3 (level 1) cyclones to kill helicarrier enemies. For the vampiric coils, I tried it out and Omega Red is still vulnerable while he's draining life. I have it set to 200% damage-to-life conversion. But I was thinking that this power would get less effective as the character leveled up more.
If you want to change it, open the powerstyle file and do a search (CTRL+C) for "damagepercent = 2.0 ;". The 2.0 is the 200%.
Also, after editing the powerstyle or talent files, you don't need to start a new game - reloading a saved game is enough.
let u know i have problem add omega red to herostat as some did, and i keep on try figure out why and i found why, omegared herostat text didnt have ailevel in it, so after i add that, and it works perfectly
is the Omega Red Mod officially dead or is someone still working with it?
What do you mean? Is it not released? Or do you think it's missing something?
I have NO idea why he said the mod is dead. It was updated with sounds on December 18, 2007.
It's just missing a mannequin and one last skin...which I have no idea what to use as base skin. People don't just come here release new stuff every day...they still have a life. :ugh:
Yeah it's already been released. If the Mod Catalog has it, it's been officially released.
Hi i'd installed the mod but when i installed it all the characters names changed like @Enemie@_Nick_Fury or something like that :S pleaze tell me how to fix it... and i olso had seen taht there are actually only 3 skins... maby this is a doable skin i't called original on the page i found it (google) ;)>>> http://www.norse-man.net/Marvel/Char-O/OmegaRed.jpg
Quote from: IronAmerica on January 24, 2008, 11:20AM
i olso had seen taht there are actually only 3 skins... maby this is a doable skin i't called original on the page i found it (google) ;)>>> http://www.norse-man.net/Marvel/Char-O/OmegaRed.jpg
That's almost exactly the same as one used in the mod... unless you want "yellower" hair...haha
http://img58.imageshack.us/img58/7470/untitled2bl6.jpg
Nope it isn't almost the exact same :P beacause this one doesen't has the large shoulderplates... belly thing end has shorter hair and his bootsg, gloves and colouring are different... just in case u didn't notice... but ur right it does look in many ways like the classic :) but it was just a suggestion ^^ btw is there any modding skinning wallpaper tutorial here ;) as an extra quastion:)
Quote from: IronAmerica on January 24, 2008, 11:31AM
is there any modding skinning wallpaper tutorial here ;) as an extra quastion:)
You mean loading screens?
http://marvelmods.com/forum/index.php?topic=614.0
Yeah Thanks :)
Does anyone have a copy of this mod that they could please upload? The files linked to on the first page of this thread is dead, and I couldn't find this file elsewhere on the forum. Thanks.
There should be a working link in the Character Mod Catlog : http://marvelmods.com/forum/index.php?topic=399.0 (http://marvelmods.com/forum/index.php?topic=399.0)
Quote from: Venom on July 25, 2008, 10:51PM
There should be a working link in the Character Mod Catlog : http://marvelmods.com/forum/index.php?topic=399.0 (http://marvelmods.com/forum/index.php?topic=399.0)
Man I'm dumb. Sorry about that - but thanks for the link though!
Your welcome , glad to help a newcomer to this site.
Hey uh.. i have a problem.
when i unzip the mod i get a warning about some file being broken.
no mannequin appears at all, his place on the select screen is blank and is somehow taken up by a different dude.
cheers
Could someone please upload again?
http://www.4shared.com/file/Ph7C9XHv/Omega_Red.html?
Enjoy
I think you did one of the best mods so far....the life-draining-power is freaking awsome!
That mod is the main reason I bought the game for PC....Thanks alot!!! :omega:
Anyone know where to find this mod? None of the links I've found work. Thanks it looks amazing.
Quote from: deth_monkey69 on April 28, 2013, 11:24PM
Anyone know where to find this mod? None of the links I've found work. Thanks it looks amazing.
The link in the Character Mod Catalog works :)
As does the link in here:
https://www.box.com/s/0m2qjaofh3/3/25041860
It may look a little strange due to the fact the mod itself in a RAR file inside of the RAR you are downloading but it also has skin files inside. But either one should hook you up with some Omega Red. :omega:
Quote from: Zuzu_009 on April 29, 2013, 05:19AM
The link in the Character Mod Catalog works :)
I couldn't get the website to download, it was stuck at "wait for 20 seconds for non members". The link below worked though, thanks for the mod.
Quote from: Oddark123 on April 29, 2013, 08:32AM
As does the link in here:
https://www.box.com/s/0m2qjaofh3/3/25041860
It may look a little strange due to the fact the mod itself in a RAR file inside of the RAR you are downloading but it also has skin files inside. But either one should hook you up with some Omega Red. :omega:
Awesome thanks.