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Messages - John Sage

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1
I downloaded the Storm booster and I'm really enjoying it!

The only problem is that wind blast doesn't have any "wind animations" other than a little bit of electricity - have I done something wrong?

2
Mod Releases and Conversions / Re: Omega Sentinel Mod
« on: October 13, 2010, 03:01pm »
No probs - she's such an enjoyable character and her powers are fun yet totally in keeping with her character. 

3
Mod Releases and Conversions / Re: Omega Sentinel Mod
« on: October 10, 2010, 01:51pm »
I just got round to playing with this mod and she is my favourite character to play as ever (including the official ones)!

Such a tremendous job. Well done and thank you!

4
Hi shatcrawler - any chance of an X-men Forever skin pack?  Your skins are really really excellent!

5
Misc. Modifications / Re: In-Flight Powers
« on: May 27, 2009, 03:15pm »
Worked for me in the end.

Just wanted to say how awesome this mod is and how it has especially made me love Rogue and Jean Grey in ways I never did before!  Great job and thanks!

6
Misc. Modifications / Re: In-Flight Powers
« on: May 18, 2009, 02:40pm »
Would some one be kind enough to post a new link as both links do not seem to work anymore.

Really looking forward to trying this out!

7
Mod Releases and Conversions / Re: Omega Sentinel Mod
« on: February 16, 2009, 02:10pm »
I'm seriously dying to play this Mod!

Could you release it with Storm's icons and then update this in the future?



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Mod Releases and Conversions / Re: Omega Sentinel Mod
« on: January 18, 2009, 03:11pm »
Excellent - really can't wait for this one!

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Mod Releases and Conversions / Re: Omega Sentinel Mod
« on: January 11, 2009, 02:42pm »
marvel watcher - how's the mod coming along?  Looks extremely promising so far!

10
Mod Releases and Conversions / Re: Beast Mod v2
« on: December 13, 2008, 07:44pm »
Fair enough - still a great mod!

11
Mod Releases and Conversions / Re: Beast Mod v2
« on: December 13, 2008, 05:17am »
Is it possible to make Beast double jump?  Great mod!

12
Mod Releases and Conversions / Re: Lady Mastermind MOD
« on: December 06, 2008, 05:15pm »
This mod sounds extremely promising - exciting stuff!

I agree with those who said it would be good if she had some gun attacks though.

13
Mod Releases and Conversions / Re: Jubilee Mod v3 (update 10-05-08)
« on: November 30, 2008, 02:17pm »
checked out her powerstyle and talents, an found no mistake. i think its suppose to be like that.

Thanks nodoubt_jr!

I think the only reason I notice the difference is because in XML1 Jubilee could do some serious energy damage up close - but that's not the case here.  At least she has loads of other powers to make up for this though (and the effects look awsome I should add)! 

14
Mod Releases and Conversions / Re: Jubilee Mod v3 (update 10-05-08)
« on: November 30, 2008, 07:26am »
Has anyone noticed that the energy blast isn't working quite the way it should?

The damage per globule is infact the damage per character that gets hit by the globule (i.e. attack someone at close range with multiple globules and it will only show the damage done by one globule).  Is this fixable?

Excellent mod though - much prefer her here to XML1!

15
Mod Releases and Conversions / Re: Moonstar MOD (with sounds)
« on: November 30, 2008, 07:24am »
It c
try renaming the viking_archer_bow.igb bolton to bow_dxt3.igb

This did the trick - thank you so much!

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