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Messages - BaconWizard17

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1
Coool! Iīll get to it next week, will be alittle bit hard considering how few lines he has in the movies.


2
At long last! Sheís a huge addition to the game

3
Mod Releases and Conversions / Re: HUDS by Nando915 *Updated*
« on: January 19, 2020, 07:37am »
These are awesome! Keep up the good work!

4
Great work as always!

5
It's so awesome to see her with that new skin!

6
Mod Releases and Conversions / Re: NewCaptain: Skins (Mysterio MCU)
« on: January 14, 2020, 05:50am »
Thatís awesome! Like Ultra said, new skinners are always welcome! Keep up the great work!

7
Mod Releases and Conversions / Re: TQB's Re-Texture Project
« on: January 14, 2020, 05:49am »
These are truly stunning

8
Thatís awesome!

9
Hey, clone mods are always fun too!

10
Mod Releases and Conversions / XML1 CCC *MODDERS MUST READ/USE*
« on: January 07, 2020, 08:34pm »


X-MEN  LEGENDS  CUSTOM  CHARACTER  CENTRAL

By BaconWizard17
Logo by Teancum



Since X-Men Legends II has a CCC now, I decided to add one for X-Men Legends as well! For those who don't know, CCC stands for Custom Character Central. It has been used in Ultimate Alliance to sort mods for years now to prevent clashes. Well, now it's come to XML1 as well. I put Marvel and Non-Marvel characters on one sheet, since they can use the same numbers without clashes (as long as different skin numbers are used)

I know that no mods have been made for XML1 yet, but I wanted to have a CCC in place so that it's ready for once mods are made. I went ahead and reserved spots for mods of XML2 playables, XML2 NPCs that have mods, and MUA1 playables, just so they're ready. I'd assume those would be among the first mods to be made for XML1. I'm acting on the assumption that a character can use all 7 skin categories, but that hasn't been verified yet.




XML1 CCC Rules (PLEASE READ)
  • You MUST use the XML1 CCC if you wish to create a mod of a character for X-Men Legends
  • Requests that have no progress after 1 year will be removed to make way for new requests
  • NUMBERS: Please use the form below to request a number for your character. Use unfilled numbers until all of them have been filled, and then it's okay to share numbers
    • The exception is for alternate versions/recreations (see Rule #5)
  • SKINS: Skin numbers will be assigned to you. By default, you will be given 7 skin numbers. If you need more (for minions or alternate forms), you can request that in the request form
    • An example of an alternate form would be Magma or Human Torch's Fiery forms or Husk's various forms
    • An example of a minion would be Lilandra's Shi'ar soldier minion
    • When creating your mod, please create packages for all 7 assigned skin numbers
    • When creating your mod, please make skins in the following order on the herostat: skin, skin_60s, skin_70s, skin_weaponx, skin_future, skin_winter, skin_civilian, skin_magmacivilian
  • VERSIONS OF ONE CHARACTER: Different versions of a character are expected to use different skin numbers, but the same character numbers. Recreations of existing mods are expected to use the same numbers as the original
    • An example of different versions of a character would be Colossus and Unstoppable Colossus (different versions of a character). Both use the number 09, but they use different skin numbers (0901-0907 for Colossus, 0910-0917 for Unstoppable Colossus)
    • An example of a recreation of an existing mod would be nodoubt_jr's Beast mod and Cohollow's Beast mod (different mods, but the same character). Both use the number 05, and both use skin numbers 0501-0509
    • If you are creating a different version of a character, please make it so that they can play independently from the other version(s)




THE XML1 CCC

THE REGISTRATION FORM

11
Mod Releases and Conversions / XML2 CCC *MODDERS MUST READ/USE*
« on: January 07, 2020, 04:46pm »


X-MEN  LEGENDS  II  CUSTOM  CHARACTER  CENTRAL

By BaconWizard17
Logo by Teancum



At long last, X-Men Legends II finally has a CCC! For those who don't know, CCC stands for Custom Character Central. It has been used in Ultimate Alliance to sort mods for years now to prevent clashes. Well, now it's come to XML2 as well. I put Marvel and Non-Marvel characters on one sheet, since they can use the same numbers without clashes (as long as different skin numbers are used)

There are a few mentions of the XML2 Ultimate Patch in the CCC. That's currently a WIP, so it's altering a few skin numbers for the default characters and thus is a bit inaccurate. Once the Ultimate Patch has been released, the CCC will be fully accurate.




XML2 CCC Rules (PLEASE READ)
  • You MUST use the XML2 CCC if you wish to create a mod of a character for XML2
  • Requests that have no progress after 1 year will be removed to make way for new requests
  • NUMBERS: Please use the form below to request a number for your character. Use unfilled numbers until all of them have been filled, and then it's okay to share numbers
    • The exception is for alternate versions/recreations (see Rule #5)
  • SKINS: Skin numbers will be assigned to you. By default, you will be given 9 skin numbers. If you need more (for minions or alternate forms), you can request that in the request form
    • An example of an alternate form would be Magma or Human Torch's Fiery forms or Husk's various forms
    • An example of a minion would be Lilandra's Shi'ar soldier minion
    • When creating your mod, please create packages for all 9 assigned skin numbers
    • When creating your mod, please make skins in the following order on the herostat: skin, skin_astonishing, skin_aoa, skin_60s, skin_70s, skin_weaponx, skin_future, skin_winter, skin_civilian
  • VERSIONS OF ONE CHARACTER: Different versions of a character are expected to use different skin numbers, but the same character numbers. Recreations of existing mods are expected to use the same numbers as the original
    • An example of different versions of a character would be Colossus and Unstoppable Colossus (different versions of a character). Both use the number 09, but they use different skin numbers (0901-0909 for Colossus, 0910-0919 for Unstoppable Colossus)
    • An example of a recreation of an existing mod would be nodoubt_jr's Beast mod and Cohollow's Beast mod (different mods, but the same character). Both use the number 05, and both use skin numbers 0501-0509
    • If you are creating a different version of a character, please make it so that they can play independently from the other version(s)




THE XML2 CCC

THE REGISTRATION FORM

12
Mod Releases and Conversions / Re: All X-Men Edition
« on: January 06, 2020, 09:16pm »
The All X-Men Edition has been updated to version 1.3, now reflecting the changes implemented by the XML2 Character Number Fix

(The fix is already applied to the AXE, so you won't need to replace any files)

13
Mod Releases and Conversions / XML2 Character Number Fix
« on: January 06, 2020, 09:15pm »


X-MEN  LEGENDS  II  CHARACTER  NUMBER  FIX

By BaconWizard17 (based on Outsiderís MUA1 numbering fix)
Logo by Teancum



This fix alters the numbers of a handful of XML2 mods. This is done to prevent clashes, standardize numbers between two versions of a character, or to simplify the skin range used by a character.

The characters are all in individual folders in the download, so you can pick and choose which to use. The download is below

BEFORE INSTALLING THIS FIX, PLEASE READ THE INFORMATION BELOW AND THE README FILE SO AS NOT TO OVERWRITE OTHER VERSIONS OF A CHARACTER

Changelog:
  • Angel (by Matt710)
    • Condensed skin numbers. Now uses 1002-1010
      • No longer shares a skin with NPC Archangel
    • DO NOT INSTALL THIS CHARACTER IF YOU WANT TO USE COHOLLOW'S ANGEL MOD
  • Black Cat (matt710)
    • Now uses #244, the same as hemlot's Black Cat mod
      • Avoids conflict with Scarlet Witch
    • DO NOT INSTALL THIS CHARACTER IF YOU WANT TO USE HEMLOT'S BLACK CAT MOD
  • Dark Phoenix (matt710)
    • Condensed skin numbers. Now uses 0211-0219
      • Same numbers as the upcoming Ultimate Patch Dark Phoenix to avoid redundancies
  • Husk (Shafcrawler)
    • Removed 3 redundant skins: 0771, 0772, 0773
      • They were the same as 12501, 12502, and 12503
  • Joker (BLaw)
    • Now uses #213, the same as hemlot's Joker mod
      • To avoid conflict with Charlie
    • Added Packages to the correct folder
    • DO NOT INSTALL THIS CHARACTER IF YOU WANT TO USE HEMLOT'S JOKER MOD
  • Lilandra (Edward)
    • Renumbered her minion's skin to 19899
      • To avoid conflict with Hawkeye
  • Moonstone (Whiteking)
    • Renumbered the Songbird skin to 23407
      • To avoid conflict with Songbird
  • Northstar (Shafcrawler)
    • Added missing files
    • Renamed Aurora skin to 11301_Aurora.igb
      • To avoid clash with Quicksilver
  • Phoenix MUA2 Conversion and Modder's Cut (Jeanfan321)
    • Renumbered skins. Now uses 0241-0249
      • To avoid clash with default Jean Grey
    • Altered her internal name, so she can now be used as an independent character
      • renamed animations, powerstyle, fightstyle, effects, and packages
      • still uses XML2 Jean's sounds



DOWNLOAD HERE!

Let me know if there are any issues, and I'll do my best to fix them!

Credits go to the original authors of their mods. I simply changed some names and numbers.

14
I'm loving the generic characters!

15
Mod Releases and Conversions / Re: Naul Snow: Hud's
« on: January 06, 2020, 03:56pm »
I hope someone one day make Morgan la fay MFF skin


pls some one do it

Please post requests in the designated threads

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