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#31
Mod Releases and Conversions / Re: New Storm Mod!
Last post by shadowsire - August 12, 2026, 06:10AM
OMEGA LEVEL DETECTED! :storm:  :storm:  :storm:

Hi all! Today I'll be posting my V3 of my Storm Booster!
Stayed tuned for later on today when i officially release it as our official last Beta Version of this Mod.

Note going forward the next round of updates will be my Full Release Version of this Storm expansion focusing on New Costumes, New Loadscreens, New Huds and a New Simulator Just for Storm.

Stayed tuned on this Thread for More Storm Content!
#32
HUD Pack 2



Hello everyone!

Back at it again with another HUD pack! Included are HUDs for:
Mace Windu (Star Wars)
The Terminator
Spider-Man (Unlimited, MTV, Brand New Day, and MTV Peter Parker)
Roxas (Kingdom Hearts)
Padme Amidala (Star Wars)
Obi-Wan Kenobi (Star Wars, Star Wars: The Clone Wars)
Jill Valentine (Resident Evil)
Claire Redfield (Resident Evil)
Han Solo (Star Wars)
Chewbacca (Star Wars)
Jango Fett (Star Wars: Bounty Hunter)
Boba Fett (Star Wars: Demolition and Star Wars: The Book of Boba Fett)
Dr. Doom (Marvel vs Capcom)
Neo (The Matrix)
Agent Smith (The Matrix)
Ghost Rider (Marvel: Ghost Rider 2007 Movie Game)
Anakin Skywalker (Star Wars)
Exar Kun (Star Wars)
Revan (Star Wars)
Ezio Auditore (Assassin's Creed: Soul Calibur V)
Pyrrha (RWBY Chibi)
Darth Maul (Star Wars: The Clone Wars)
Spider-Man Noir (Spider-Man: Shattered Dimensions)

Download Link: https://mega.nz/file/qFtWXIRA#xQwoTP1iSt_vXbqX9EYL0jofuMDIYJwrX3ZBGRzS4Ys
#33
Modding Tools / Re: IGB Blender Addon By Kaiko
Last post by VsaintJ - August 11, 2026, 05:01PM
This looks to be incredibly useful! Will this allow me to import a fightstyle.igb, and retarget the skeleton for use in another engine like Godot for example? I'm also curious about whether or not i can import say, Fromsoft animations with soulstruct, and retarget them to the MUA skeleton for bringing new animations to the game?

Or, staying within the confines of these games... I don't think pbr channel packing is possible (but would be super cool), so i would like to try texturing a ps2 (mitten) model to work like the XBOX and PC versions. with diffuse, enviro, normal, specular, emissive maps + enviro mask working. Is that something I can do with this?
#34
Modding Tools / Re: Alchem Engine Display Mods...
Last post by VsaintJ - August 11, 2026, 01:50PM
 I'm kinda back after probably years away at this point, and trying to get back up to speed on things. Gaming primarily on Steam Machine/Steam Deck, but it can be a little finicky. That said, I'm building a default SteamOS/linux setup from the fullrip on myabandonware.com (which i'm not sure i can link to here.) Either way, SteamOS REALLY prefers things to run in windowed fullscreen (Borderless FS). To hurry up and get to the point, Does this patch the XMen2.exe noCD safely, or does it create launchmod.bat files?

I'm rapidly approaching senior citizenship, and can generally wrap my head around instructions. Apologies if I'm asking dumb questions. Either way I'm very excited about this, and your blender igb importer/exporter. Thank you for your work!
#35
Modding Tools / Re: BaconWizard17's igbFinishe...
Last post by BaconWizard17 - August 11, 2026, 12:12PM
igbFinisher has been updated to v4.1.1. If you downloaded v4.1.0, please update to this version immediately, as it addresses a program-breaking error.
  • Returned to previous hex editing functionality due to an issue with implementation.
#36
Mod Releases and Conversions / Re: New Storm Mod!
Last post by shadowsire - August 10, 2026, 04:51PM
UPDATE! :storm:
Finally done on my Deluge power which is the hold version of the downpour power. to which storm calls down massive flooding rain and hail to wash away enemies. Enemies get soaked and take extra Electricity Damage.

This power will be in my V3 Version.

#37
Misc. Modifications / Re: BaconWizard17's XML1 Misc ...
Last post by BaconWizard17 - August 10, 2026, 03:41PM
XML1 Unlock Features
v1.0

This is a mod that unlocks all the features for XML1 from the start.


Features:
  • A new menu option to play the end credits and unlock all costumes and the Danger Room.
  • All characters are now unlocked before the first mission.
  • You can now pick the characters on your team after the Mystique fight.

Changelog:
Spoiler
  • Version 1.0:
    • Initial Release


Installation Instructions:
Spoiler
  • Follow the XML2 Mod Installation Guide for consoles (temporary tutorial until XML1 gets a dedicated tutorial) to decompile your game files and get access to the assetsfb.zip file.
  • Select the mod files for your appropriate console.
  • Place the files in the correct place within assetsfb.zip:
    • main.fb goes in packages\generated\maps\package\menus
    • alison.eng goes in data\missions
    • alison.py goes in scripts\missions
  • Be sure to overwrite the existing files.


Credits:
  • Raven Software: all models, scripts, and data files
  • Teancum: Credits/Unlock menu option
#38
Misc. Modifications / BaconWizard17's XML1 Misc Mods
Last post by BaconWizard17 - August 10, 2026, 03:41PM
Welcome to BaconWizard17's XML1 Misc Mods!

Links to my other projects and releases

This is where I'll post any misc mods for XML1 that I release.

MENU MODS
XML1 UNLOCK FEATURES
Release Post
#39
Modding Tools / Re: BaconWizard17's igbFinishe...
Last post by BaconWizard17 - August 10, 2026, 01:14PM
igbFinisher has been updated to v4.1.0!
  • Updated the hex editing thanks to ak2yny.
  • Fixed a typo in the generation of the settings.ini file that was causing an error for users.
#40
Mod Releases and Conversions / Re: Selena's Mods
Last post by Selena Repulsa - August 10, 2026, 10:23AM
The first of two mods I'm putting out today.

Bullseye,  from Daredevil (2003), as portrayed by Colin Farrel.



Big thanks to Waggens7up , for the help and inspiration.  And all of my friends for the encouragement.

Download here

Mod the second.

The tyrannical ruler of Neo Arcadia, Copy X.



Big thanks again to Waggens7up and everyone else.

Download here

Edit - Updated Copy X considerably since first release.