Menu
 

Recent posts

#31
Misc. Modifications / Character Select / Team Stage ...
Last post by Outsider - July 16, 2026, 04:35PM


It was thought of and experimented on for years but to no avail, yet genius coder Nikita488 managed to solve it in just a few hours. Impossible for it to be done without an ASI file, he has created the ASI, and now... Character Select / Team Stage Music is here!!! Check it out.




INSTRUCTIONS (Direct):
Simply install the contents of the package into your game and play. That's it. No files are overwritten.

INSTRUCTIONS (MO2):
Go to the plugins folder, and place the .asi file into your game's plugins folder. Then place the rest inside your MO2 anywhere after the base mods, but before the herostats mod.




NOTES:
- This is a mod that allows music to play continuously at the character select screen, as well as the quick hero menu during gameplay! Menu sounds and callouts will not affect the music at all.
- Your audio settings will control how loud the music is, just as with the stages.
- Sometimes when the game loads the character select screen, the music will start prematurely then stop. Stages in MUA sometimes have this same issue too, so it's normal. If this happens, just wait 12 seconds, and it will play as normal.
- If you'd like to change the music to something else, you'll have to use ZSND. See ak2yny's excellent tutorial for information on how to use it. I will likely offer alternate tracks over time depending on my mood and availability/time.




CREDITS:
Nikita488 - ASI & config creation, initial music file (trivia theme)
Outsider - Package creation, alternate music file (video theme)






#32
Mod Releases and Conversions / Re: New Storm Mod!
Last post by shadowsire - July 16, 2026, 04:02PM
Hey Everyone!

Working on getting V3 which will be the final version of this storm Mod! :storm:

For anyone playing hope you have enjoy it so far!

Stayed tune for more updates!

XOXO - SHADOWSIRE
#33
Mod Releases and Conversions / Re: Selena's Mods
Last post by Selena Repulsa - July 14, 2026, 09:30PM
Here's a mod I'm very happy to release,  and with big thanks to Emanuel(MUAXP) for providing the assets, input, and inspiration.



The Celestial,  from Marvel Ultimate Alliance 3 - The Black Order, the last fully unique entry from that game, now added to MUA1.

I hope everyone enjoys this one.

Full credits are in the Readme file.

If I've forgotten anyone, let me know.

Mod here.
#34
Terminator—Judgement Day Booster



Mini Update (07/26/2026)
-Reworked Grenade Launcher power to be a standing power with less fightmoves, reducing triggers while also utilizing a standing one-handed firing animation that's more true to how the Terminator uses his grenade launcher in the movies.
-Updated Talent File descriptions for powers to be more consistently descriptive for each power.

_____________________________________________________-

"I'll be back..."

Hello everyone! Well, I'm fresh off my summer vacation so now I'm back with fresh ideas and re-motivated to mod! So, fresh off a week of sun, surf and plenty of classic blockbuster movies: here's the Judgement Day booster for Terminator!

Features:
   -Revamped moveset featuring a blend of firearms, strength-focused melee powers, and boosts for himself and those in his party, as well as a new short-range teleportation move to detonate his current body and have future allies send a new model of Terminator back in time to continue the fight!
   -Revamped animations for melee combat, gun powers, and menu select screen.
   -Ridable motorcycle! Press jump while blocking to mount his bike and ride across the battlefield at breakneck speed.
   -Revised Music Selection (Block + Smash) with extended tracks from Terminator 1 and Terminator 2: Judgement Day.
   -New Icons!
        -Talent and Fightstyle fixes from ProfEscanor and Ceamonks respectively included

Intended for this mod (required to be installed before use): https://marvelmods.com/forum/index.php/topic,4284.msg198928.html#msg198928


Credits:
KyleCalibur15: Booster Creator
A-Max: Original Mod and Assets
Jonohood: Coding used as base for "I'll be back" teleportation power.
Outsider: Bike model, sounds and coding
Ceamonks: Fightstyle fix
ProfEscanor: Talent Fix

Download Link: https://mega.nz/file/zZ1jWJbS#Hw0LcxT2Y-ob_ErJovOVSl5cU1p_D8T-D1GMKU2TwDc
#35
Mod Releases and Conversions / The Outsider's Crypt - Guile
Last post by Outsider - July 13, 2026, 04:30AM
GUILE

Introducing my newest mod in celebration of America 250 -- Entering the ever-growing collection of MUA mods is the American military-trained combat veteran from Street Fighter known as Colonel William Guile, simply known as Guile. Known for his simplistic but proficient style of combat, I didn't give him a large moveset, but definitely a useful one. Check this soldier in action.


FEATURES:
-3 powers, 2 boosts, and an Xtreme. Ability of Theme Music.
-1 skin, HUD, loading screen, icons, 2 mannequins, and sound/voice file featuring his voice from Street Fighter 6.
-Uses assigned number #8 (Will clash mannequins with Iceman, Jack Power, Beerus & Frozone).


Trigger Count: 76


MOVESET:
1. Sonic Boom: Whips his arms forward, releasing a blast of wind-like energy. Charge 3 seconds for it to follow an enemy, pierce through enemies and inflict 3X damage.
2. Flash Kick: Rotates upward with a devastating rising kick that knocks an enemy upward and back. Also strengthens grab smash.
3. Sonic Blade: Creates a short-range spiral of wind-like energy. Can follow up with the Sonic Cross that will explode on impact.
4. (LVL 1 Super) Nash Somersault: Performs three Flash Kicks in succession, with the 2nd inflicting 1.5X damage, & the 3rd inflicting 2X damage.
5. (LVL 2 Super) American Resilience: Gains 15% critical chance and immunity from fear & mind control. Team gets their power costs reduced for a time.
6. (LVL 3 Super) Sonic Hurricane: Releases several large Sonic Boom projectiles that bounce off walls and pierce through multiple enemies.

NOTE:
This mod uses one minute snippets of music from some of Capcom's Street Fighter games. I take no credit for any of these tracks.

CREDITS:
Outsider - Mod creation & coding, HUD, loading screen, effects, icons, sounds, hex-editing, music script, etc.
JZS - Skin, mannequins

BUGS:
None so far.

GET IT HERE: https://www.mediafire.com/?3i1fpnil8k0a8o9


#36
btw, she has no starting power, her firecrackers talent is at zero

note: i think peony salute is using the wrong requirements, im new to this but it was using %jub_flash_req for its level req instead of %jub_wave_req
#37
cool mod! im downloading rn and ill try it out :jubilee:
#38
Mod Releases and Conversions / Re: Selena's Mods
Last post by Selena Repulsa - July 11, 2026, 06:47AM
Here's my followup.



Another of my oldest projects,  Buns Rabbot of Moebius, the mirror of Sonic the Hedgehog's  world,  joins the Alliance.

Credit to Escanor and Ceamonks for the original E-123 Omega mod that inspired me to do this one.

Download here
#39
Mod Releases and Conversions / Re: Selena's Mods
Last post by Selena Repulsa - July 11, 2026, 06:41AM
Next release.



My first original mod concept, aside Webby, now finished.

The Ranger Slayer, from Power Rangers.

Big thanks to a-max for the original Pink Ranger mod, as well as all the others.

Download here
#40
Mod Releases and Conversions / Re: Selena's Mods
Last post by Selena Repulsa - July 08, 2026, 09:38PM
Here Comes another one.



The third Swordsman, the once and Notorious Andreas Von Strucker/Fenris, comes to the Alliance with his energy abilities and Sword skills.

Thanks to TheDiscoKing for the skin and hud.

I'm likely going to do more work on his effects, once I improve more.

Download mod here