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#31
Mod Releases and Conversions / Re: Enigma's Cannonball Mod
Last post by Enigma - May 14, 2026, 02:38PM
I've updated him to v3.9
Check changelog for details.
#32
Mod Releases and Conversions / Re: Enigma's Doctor Doom Mod
Last post by Enigma - May 14, 2026, 02:36PM
I've updated him to v1.2.
Check changelog for details.
#33
Mod Releases and Conversions / Re: Enigma's Spider-Woman Mod
Last post by Enigma - May 14, 2026, 02:34PM
I've updated her to v1.7.
Check changelog for details.
#34
Mod Releases and Conversions / Re: Enigma's Wolverine Booster
Last post by Enigma - May 14, 2026, 02:31PM
I've updated it to v1.1.
Check changelog for details.
#35
Misc. Modifications / Re: Enigma's Mini-Mods
Last post by Enigma - May 14, 2026, 02:28PM
I've updated the following mods:
Alternate Hud Styles
Alternate Menu Mods
Console-Only Ultimate Spider-Man Promo Cutscene
Icons, Pickups, and Models Mod
No Legal Text and Alternate Legal Text
#36
Misc. Modifications / Re: Enigma's Mini-Mods
Last post by Enigma - May 14, 2026, 02:24PM
XML2 MTV Video Mods Cutscene v1.0

https://drive.google.com/file/d/1ozibZv8SrdVFN31U7rwDMZVZGZU6w_Hs/view?usp=sharing


***MTV Video Mods was a series of videos made by MTV in which they used video game cutscenes, character models and assets given to them by the developers, which they used to make music videos. One of these was made for XML2, which used the song Save Me by Unwritten Law. One of the people that made the video posted it to Youtube under the account @VideoModsHD along with the following description:


"This video Mod does not feature video game assets but the asset directly from BLUR studio that made the games cinematics. This proved difficult as the BLUR team used 3D Studio Max and a custom render engine that was not compatible with our Maya pipeline. We had to rebuild shaders, and remap textures as well as add our rigs and custom objects such as band instruments. We thought it would be cool if Magneto had metallic levitating drum kit and our designers came up with a clever new zero gravity drum stick that looks like a 3 pointed throwing star. Lots of fun making this one."


**The link to it is here: https://www.youtube.com/watch?v=J9HKxaz3qLQ


**I downloaded the video and converted it to work with XML2 using SofdecVideoTools on github.
*I also used an option this program has to scale the video to fit, meaning the video has the same dimensions it does youtube.
*I made it cutscene i109 so that it's compatible with my other cutscene mods.


**This also features a few things cut/different from XML2:
-Cyclops's cutscene model in the singing parts, which were created by MTV using models from Blur Studio directly, is the one used by his XML2 default skin, loading screen, and the cutscene model render sheet in the in-game concept art gallery instead of the one used in XML2 Retail's cutscenes, which feature gray gloves and boot straps and can be seen during the clips this video uses from the opening cutscene.
-During the cutscene where Apocalypse is standing in front of his ship, instead of Mr. Sinister being behind him to his left, Archangel is behind him to his right even though this cutscene in-game is before Angel becomes Archangel, although both here and in the version of that cutscene used in the final game, it's clear that there's space for each of them to be behind Apocalypse to each side, meaning the order of events in-game must've changed at some point.
-The windows on the X-Jet cutscene model during the singing parts are yellow.


Credits:
*tubularspaceman: idea
*@VideoModsHD on youtube: posting the video and the description
*Firebow59 on github: making SofdecVideoTools: https://github.com/Firebow59/SofdecVideoTools
#37
Misc. Modifications / Re: Enigma's Mini-Mods
Last post by Enigma - May 14, 2026, 02:21PM
PSP-Only Vicarious Visions Logo Cutscene v1.0


***XML2's PSP version has an exclusive Vicarious Visions logo video that features the PSP-only Dark Phoenix comic mission.
*I've ripped the cutscene video file from it and used SofdecVideoTools on github to convert it into a cutscene that works with XML2 PC.
*I also used an option this program has to scale the video to fit, meaning the video has the same wider dimensions it does on XML2 PSP.
*I made it cutscene i110 so that it's compatible with my other cutscene mods.
*I've also included a script file that will play this after all the other logo videos that play every time XML2 starts.
-I've also done a bonus version that includes some coding by BaconWizard17 to unlock hard mode from the start.


Credits:
*tubularspaceman: idea
*BaconWizard17: coding to unlock hard mode from the start.
*Firebow59 on github: making SofdecVideoTools: https://github.com/Firebow59/SofdecVideoTools
#38
Misc. Modifications / Re: Enigma's Mini-Mods
Last post by Enigma - May 14, 2026, 02:17PM
Restored Ancient Labyrinth Shortcut v1.0

https://drive.google.com/file/d/15Fy_hvpeI9hguJzJ4fHPn1FEPl2oy9dw/view?usp=sharing

***This mod restores a shortcut in the Ancient Labyrinth from the XML2 E3 2005 Demo version of this map.
*Normally, after entering the Ancient Labyrinth map and getting the Sun Crystal, you must then go to both the Temple of Anubis and Temple of Sekhmet maps and complete multiple objectives then go back to the Ancient Labyrinth map and place the Sun Crystal in the pedestal which has now appeared, allowing you to open the Great Seal and go to the Hall of the Dead Map.

*This shortcut makes the pedestal appear in the Ancient Labyrinth map immediately after you pick the Sun Crystal up, allowing you to bypass the Temple of Anubis and Temple of Sekhmet maps entirely, as well as a large portion of the Ancient Labyrinth map itself, and skipping a large portion of Act 5 in the process.

*This shortcut was used for the XML2 E3 2005 Demo version of the Ancient Labyrinth map because this is the only Act 5/Egypt map in that demo and therefore, it allows this map to be completed on its own without needing to go to the 2 temple maps that aren't in the demo.

*Luckily, the shortcut's script file is leftover in the files of XML2 PC, allowing me to restore it by replacing the XML2 Retail version's equivalent script that requires going to the 2 temple maps.

#39
Iceman 90'S Suit Pack SKIN PACK 

10 variants color skins for  5 for each color scheme (white or blue) , and more 3 Iceform Variants.
1 Mannequin
Most of the humans skins are HEXEDIT TO 0802
and the iceforms to 0830
Download : https://www.mediafire.com/file/2csr2zvt5bcqff2/ICEMAN_90s_pack.rar/file

Credits to :
Pearl For the Iceman Custom skin head model and textures.
#40
Kingpin (Born Again) MFF is available for download on MARVEL MOVIES SKINS.