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#31
Mod Releases and Conversions / Re: JC's mods
Last post by superhiepsi - May 15, 2026, 01:50PM
NITE-OWL mod

I'm halfway into my Watchmen mods, and we turn now to Nite-Owl, which is the most fun I've had since I started modding - as it's my first serious foray into effect edition.

POWERSET
1) Extreme Violence - melee radial + charge, for dealing with big groups of enemies
2) We Fix' Em! - The Hollis Mason punch (chargeable)
3) Grappling Gun - Trip and reel enemies
4) Screechers - use the Owlship's subsonic screechers to stun enemies
5) Archie's blitz - Call down a lightning storm from the Owlship
Boost) Infrared goggles - detect enemies, crit bonus for the whole team
Boost) A brother to dragons - Cover the area in fog, granting the team a dodge bonus and slowing enemies down
Xtreme) Owlship airstrike - Call down the Owlship's missile battery

3 Skins (with HUDs):
DCEU - The movie outfit, courtesy of Julio Cabral
Crimebusters - Custom comic outfit, edited from outfit 1
Winter outfit - Custom snow outfit, edited from outfit 1

Get it HERE
https://www.dropbox.com/scl/fi/5svgjzlo0mseqv2qdxmff/Nite-Owl-Watchmen-by-JC.zip?rlkey=l1yfuovu2j0otg3w5dorvx28m&dl=0

NEEDS
A proper mannequin (currently using skin_01 on T-pose)
A proper soundset (currently using mr fantastic's voice files)
A comic-accurate model for outfit 2

Mod number: 187 - Clashes with Night Thrasher, Morningstar, and stand-alone Star Sapphire

CREDITS
superhiepsi/ JC - mod, custom skin edition, fog cloud effects
Dimonpru - Grappling gun coding
Julio Cabral - model/ skin conversion
Mrkabblamofish/ak2yny - texture editing batch files (my favorite modding tool so far)

Special thanks to Outsider for his modding guides
#32
Mod Releases and Conversions / Re: Aionas Mods/Boosters
Last post by Aionas - May 14, 2026, 06:18PM
Mannequins

Forge


Cannonball
#33
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - May 14, 2026, 03:25PM
:daredevil: Daredevil Marvel Nemesis Dark Skin :daredevil:

Preview: https://drive.google.com/file/d/1sfsD5skwyu3bX2BKV7t7xzu7GKBgbrjB/view?usp=sharing

https://drive.google.com/file/d/1NzgaEu_shjMhTcqjm8L0WmcabSYtyBPq/view?usp=sharing

**This is my skin of Daredevil's Marvel Nemesis Dark costume.
*I fixed various issues with the Daredevil MUA1 Classic PS2 model. The belt pouches of the model had no backs and since this costume didn't have them in the comics, I removed them. The middle part of the model also blends in better.
*Since the PS2 texture for Daredevil's Classic PS2 texture had a lot of issues, I instead used the PC texture but shrunk it down to the same 256x256 resolution that most PS2 skins have. I replaced the hand and foot texture with recolored versions of the ones from the PS2 texture. I also saturated the PC parts of the texture, which also makes his skin not appear gray. I replaced the eyes with the ones from the texture of his PC Original skin and recolored and modified them. I recolored the bottoms of his feet to match the color of his boots. I fixed various other issues with the texture as well, including an issue with the texture that caused the middle part of the chest not to blend in and instead to badly stick out. I then recolored the costume, eyes, and skin. I also designed the costume somewhat, such as making it look more like a recolored version of his classic costume and giving him the same color eyes, boots, gloves, batons, and leg strap as his chest logo.
*I made Cel Shaded and Non-Cel Shaded versions of the skin, a 3D head, and a character select portrait.
*I made XML2 and MUA1 style huds by cutting out the art from his MUA1 Classic hud, fixing issues with it, and recoloring it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his extended baton skin model, which I've also fixed some issues with and recolored it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his unused baton projectile bolton model (which was originally intended to be used for Extensive Strike because it's in one of that power's unused effects), which I've also fixed some issues with and recolored it.


Credits:
*BaconWizard17: skeleton template, screenshot template
#34
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - May 14, 2026, 03:24PM
:daredevil: Daredevil Marvel Nemesis Skin :daredevil:

Preview: https://drive.google.com/file/d/1_fCTkbTvzxxJyIC5SyCEezgUglc_8xLY/view?usp=sharing

https://drive.google.com/file/d/1MAgEaKFFKto0CHDX5wfJ6WBc_6VWJOBt/view?usp=sharing

**This is my skin of Daredevil's Marvel Nemesis costume.
*I fixed various issues with the Daredevil MUA1 Classic PS2 model. The belt pouches of the model had no backs and since this costume didn't have them in the comics, I removed them. The middle part of the model also blends in better.
*Since the PS2 texture for Daredevil's Classic PS2 texture had a lot of issues, I instead used the PC texture but shrunk it down to the same 256x256 resolution that most PS2 skins have. I replaced the hand and foot texture with recolored versions of the ones from the PS2 texture. I also saturated the PC parts of the texture, which also makes his skin not appear gray. I replaced the eyes with the ones from the texture of his PC Original skin and recolored and modified them. I recolored the bottoms of his feet to match the color of his boots. I fixed various other issues with the texture as well, including an issue with the texture that caused the middle part of the chest not to blend in and instead to badly stick out. I then recolored the costume and eyes. I also designed the costume somewhat, such as making it look more like a recolored version of his classic costume.
-I also fixed an issue with the texture that caused the middle part of the chest not to blend in and instead to badly stick out.
*I made Cel Shaded and Non-Cel Shaded versions of the skin, a 3D head, and a character select portrait.
*I made XML2 and MUA1 style huds by cutting out the art from his MUA1 Classic hud, fixing issues with it, and recoloring it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his extended baton skin model, which I've also fixed some issues with and recolored it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his unused baton projectile bolton model (which was originally intended to be used for Extensive Strike because it's in one of that power's unused effects), which I've also fixed some issues with and recolored it.


Credits:
*BaconWizard17: skeleton template, screenshot template
#35
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - May 14, 2026, 03:24PM
:daredevil: Daredevil All-New All-Different Skin :daredevil:

Preview: https://drive.google.com/file/d/1DAHelOrJBkG8zFW3Jud8mR6EIFzn0FsX/view?usp=sharing

https://drive.google.com/file/d/1OqIv8NENb0I5A62e8XqcOwv0JR1p2mJl/view?usp=sharing

**This is my skin of Daredevil's All-New All-Different costume.
*I fixed various issues with the Daredevil MUA1 Classic PS2 model. The belt pouches of the model had no backs and since this costume didn't have them in the comics, I removed them. The middle part of the model also blends in better.
*Since the PS2 texture for Daredevil's Classic PS2 texture had a lot of issues, I instead used the PC texture but shrunk it down to the same 256x256 resolution that most PS2 skins have. I replaced the hand and foot texture with recolored versions of the ones from the PS2 texture. I also saturated the PC parts of the texture, which also makes his skin not appear gray. I replaced the eyes with the ones from the texture of his PC Original skin and recolored and modified them. I recolored the bottoms of his feet to match the color of his boots. I fixed various other issues with the texture as well, including an issue with the texture that caused the middle part of the chest not to blend in and instead to badly stick out. I then recolored the costume and eyes.
*I made Cel Shaded and Non-Cel Shaded versions of the skin, a 3D head, and a character select portrait.
*I made XML2 and MUA1 style huds by cutting out the art from his MUA1 Classic hud, fixing issues with it, and recoloring it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his extended baton skin model, which I've also fixed some issues with.
*I've also included Cel Shaded and Non-Cel Shaded versions of his unused baton projectile bolton model (which was originally intended to be used for Extensive Strike because it's in one of that power's unused effects), which I've also fixed some issues with.


Credits:
*BaconWizard17: skeleton template, screenshot template
#36
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - May 14, 2026, 03:24PM
:daredevil: Daredevil Shadowland Skin :daredevil:

Preview: https://drive.google.com/file/d/1BF2b3L5Bx8DmUDjc9aLEvzd53vlfwBzN/view?usp=sharing

https://drive.google.com/file/d/1_Vn2-7OBeKWSxJzQV_lkwc81ycwPTFJL/view?usp=sharing

**This is my skin of Daredevil's Shadowland costume.
*I fixed various issues with the Daredevil MUA1 Classic PS2 model. The belt pouches of the model had no backs and since this costume didn't have them in the comics, I removed them. The middle part of the model also blends in better.
*Since the PS2 texture for Daredevil's Classic PS2 texture had a lot of issues, I instead used the PC texture but shrunk it down to the same 256x256 resolution that most PS2 skins have. I replaced the hand and foot texture with recolored versions of the ones from the PS2 texture. I also saturated the PC parts of the texture, which also makes his skin not appear gray. I replaced the eyes with the ones from the texture of his PC Original skin and recolored and modified them. I recolored the bottoms of his feet to match the color of his boots. I fixed various other issues with the texture as well. I then recolored the costume and eyes.
-I also fixed an issue with the texture that caused the middle part of the chest not to blend in and instead to badly stick out.
*I made Cel Shaded and Non-Cel Shaded versions of the skin, a 3D head, and a character select portrait.
*I made XML2 and MUA1 style huds by cutting out the art from his MUA1 Classic hud, fixing issues with it, and recoloring it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his extended baton skin model, which I've also fixed some issues with.
*I've also included Cel Shaded and Non-Cel Shaded versions of his unused baton projectile bolton model (which was originally intended to be used for Extensive Strike because it's in one of that power's unused effects), which I've also fixed some issues with.


Credits:
*BaconWizard17: skeleton template, screenshot template
#37
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - May 14, 2026, 03:23PM
:daredevil: Daredevil Earth-X Skin :daredevil:

Preview: https://drive.google.com/file/d/1gDkMmB_ApEZT3NN3LY4Lpo_4l5qnPbfj/view?usp=sharing

https://drive.google.com/file/d/13DFSc3MktIHtjwdpLiGK2-4x0dTKvsol/view?usp=sharing

**This is my skin of Daredevil's Earth-X costume.
*I fixed various issues with the Daredevil MUA1 Classic PS2 model. The belt pouches of the model had no backs and since this costume didn't have them in the comics, I removed them. The middle part of the model also blends in better.
*Since the PS2 texture for Daredevil's Classic PS2 texture had a lot of issues, I instead used the PC texture but shrunk it down to the same 256x256 resolution that most PS2 skins have. I replaced the hand and foot texture with recolored versions of the ones from the PS2 texture. I also saturated the PC parts of the texture, which also makes his skin not appear gray. I replaced the eyes with the ones from the texture of his PC Original skin and recolored and modified them. I recolored the bottoms of his feet to match the color of his boots. I fixed various other issues with the texture as well, including an issue with the texture that caused the middle part of the chest not to blend in and instead to badly stick out. I then recolored the costume and eyes.
*I made Cel Shaded and Non-Cel Shaded versions of the skin, a 3D head, and a character select portrait.
*I made XML2 and MUA1 style huds by cutting out the art from his MUA1 Classic hud, fixing issues with it, and recoloring it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his extended baton skin model, which I've also fixed some issues with and recolored it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his unused baton projectile bolton model (which was originally intended to be used for Extensive Strike because it's in one of that power's unused effects), which I've also fixed some issues with and recolored it.


Credits:
*BaconWizard17: skeleton template, screenshot template
#38
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - May 14, 2026, 03:23PM
:daredevil: Daredevil 80s Cartoons Skin :daredevil:

Preview: https://drive.google.com/file/d/12Q88y_kX8cFeeNL_FOPVrKrapbEaMK_g/view?usp=sharing

https://drive.google.com/file/d/1tiCLpyX3hBw7eTVbEOASof-qmqH_E3lv/view?usp=sharing

**This is my skin of the costume Daredevil wore in Spider-Man and his Amazing Friends and in the concept art for the cancelled 80s Daredevil cartoon.
*I fixed various issues with the Daredevil MUA1 Classic PS2 model. The belt pouches of the model had no backs and since this costume didn't have them in the comics, I removed them. The middle part of the model also blends in better.
*Since the PS2 texture for Daredevil's Classic PS2 texture had a lot of issues, I instead used the PC texture but shrunk it down to the same 256x256 resolution that most PS2 skins have. I replaced the hand and foot texture with recolored versions of the ones from the PS2 texture. I also saturated the PC parts of the texture, which also makes his skin not appear gray. I replaced the eyes with the ones from the texture of his PC Original skin and recolored and modified them. I recolored the bottoms of his feet to match the color of his boots. I fixed various other issues with the texture as well, including an issue with the texture that caused the middle part of the chest not to blend in and instead to badly stick out. I then recolored the costume's logo and the eyes to be yellow.
*I made Cel Shaded and Non-Cel Shaded versions of the skin, a 3D head, and a character select portrait.
*I made XML2 and MUA1 style huds by cutting out the art from his MUA1 Classic hud, fixing issues with it, and recoloring it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his extended baton skin model, which I've also fixed some issues with.
*I've also included Cel Shaded and Non-Cel Shaded versions of his unused baton projectile bolton model (which was originally intended to be used for Extensive Strike because it's in one of that power's unused effects), which I've also fixed some issues with.


Credits:
*BaconWizard17: skeleton template, screenshot template
#39
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - May 14, 2026, 03:23PM
:daredevil: Daredevil MUA1 Original Skin :daredevil:

Preview: https://drive.google.com/file/d/1pxKoLho1lJzo-s5nVwi1m6YEcuQPSMIh/view?usp=sharing

https://drive.google.com/file/d/1wM-PMV-fIDDC2kzCGRMSdKSIac6usaVN/view?usp=sharing


**This is my version of Daredevil's MUA1 Original skin.
*I gave him a new and better skeleton.
*I've fixed all issues with the model and texture, including recoloring the batons to be light brown to match the comics, replacing the eyes textures with recolored versions of the MUA1 PC Original versions, completely redid the hand textures, and removed the belt pouches.
*I've made Cel Shaded and Non-Cel Shaded of the skin.
*I've made a 3D head and a character select portrait.
*I made XML2 and MUA1 style huds by cutting out the art from his MUA1 Classic hud, fixing issues with it, and recoloring it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his extended baton skin model, which I've also fixed some issues with.
*I've also included Cel Shaded and Non-Cel Shaded versions of his unused baton projectile bolton model (which was originally intended to be used for Extensive Strike because it's in one of that power's unused effects), which I've also fixed some issues with.


Credits:
*BaconWizard17: skeleton template, screenshot template
#40
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - May 14, 2026, 03:22PM
:daredevil: Daredevil Classic White Skin :daredevil:

Preview: https://drive.google.com/file/d/1gozuiPA6xjQJ0hxAREvBCS6NGp5gNk-X/view?usp=sharing

https://drive.google.com/file/d/12-0HLwny_v-UpoXegsHjNhQbwYFl1sNg/view?usp=sharing


**This is my skin of Daredevil's Classic White costume.
*I fixed various issues with the Daredevil MUA1 Classic PS2 model. The belt pouches of the model had no backs and since this costume didn't have them in the comics, I removed them. The middle part of the model also blends in better.
*Since the PS2 texture for Daredevil's Classic PS2 texture had a lot of issues, I instead used the PC texture but shrunk it down to the same 256x256 resolution that most PS2 skins have. I replaced the hand and foot texture with recolored versions of the ones from the PS2 texture. I also saturated the PC parts of the texture, which also makes his skin not appear gray. I replaced the eyes with the ones from the texture of his PC Original skin and recolored and modified them. I recolored the bottoms of his feet to match the color of his boots. I fixed various other issues with the texture as well, including an issue with the texture that caused the middle part of the chest not to blend in and instead to badly stick out. I then recolored the costume and eyes.
*I made Cel Shaded and Non-Cel Shaded versions of the skin, a 3D head, and a character select portrait.
*I made XML2 and MUA1 style huds by cutting out the art from his MUA1 Classic hud, fixing issues with it, and recoloring it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his extended baton skin model, which I've also fixed some issues with and recolored it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his unused baton projectile bolton model (which was originally intended to be used for Extensive Strike because it's in one of that power's unused effects), which I've also fixed some issues with and recolored it.


Credits:
*BaconWizard17: skeleton template, screenshot template