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#31
Mod Releases and Conversions / Re: Enigma's Skin Releases
Last post by Enigma - May 14, 2026, 02:52PM
:daredevil: Daredevil Classic White Skin :daredevil:

Preview: https://drive.google.com/file/d/1gozuiPA6xjQJ0hxAREvBCS6NGp5gNk-X/view?usp=sharing

https://drive.google.com/file/d/12-0HLwny_v-UpoXegsHjNhQbwYFl1sNg/view?usp=sharing


**This is my skin of Daredevil's Classic White costume.
*I fixed various issues with the Daredevil MUA1 Classic PS2 model. The belt pouches of the model had no backs and since this costume didn't have them in the comics, I removed them. The middle part of the model also blends in better.
*Since the PS2 texture for Daredevil's Classic PS2 texture had a lot of issues, I instead used the PC texture but shrunk it down to the same 256x256 resolution that most PS2 skins have. I replaced the hand and foot texture with recolored versions of the ones from the PS2 texture. I also saturated the PC parts of the texture, which also makes his skin not appear gray. I replaced the eyes with the ones from the texture of his PC Original skin and recolored and modified them. I recolored the bottoms of his feet to match the color of his boots. I fixed various other issues with the texture as well, including an issue with the texture that caused the middle part of the chest not to blend in and instead to badly stick out. I then recolored the costume and eyes.
*I made Cel Shaded and Non-Cel Shaded versions of the skin, a 3D head, and a character select portrait.
*I made XML2 and MUA1 style huds by cutting out the art from his MUA1 Classic hud, fixing issues with it, and recoloring it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his extended baton skin model, which I've also fixed some issues with and recolored it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his unused baton projectile bolton model (which was originally intended to be used for Extensive Strike because it's in one of that power's unused effects), which I've also fixed some issues with and recolored it.


Credits:
*BaconWizard17: skeleton template, screenshot template
#32
Mod Releases and Conversions / Re: Enigma's Skin Releases
Last post by Enigma - May 14, 2026, 02:49PM
:daredevil: Daredevil Classic Skins Pack :daredevil:

Preview: https://drive.google.com/file/d/1aeLekG6XgCSSrwFrREtcOJRMiG1eNCpr/view?usp=sharing

https://drive.google.com/file/d/1mNvGfQe8wpDP-P_w6coe_4ytkQ8zvoAT/view?usp=sharing


**This is a pack of skins I made of Daredevil's Classic costume.
*First of all, it contains my fixed version of Daredevil's MUA1 Classic skin. Since the PS2 texture for this skin had a lot of issues, I instead used the PC texture but shrunk it down to the same 256x256 resolution that most PS2 skins have. I replaced the hand and foot texture with recolored versions of the ones from the PS2 texture. I also saturated the PC parts of the texture, which also makes his skin not appear gray. I replaced the eyes with the ones from the texture of his PC Original skin and recolored and modified them. I recolored the bottoms of his feet to match the color of his boots. I fixed various other issues with the texture as well.
-I fixed various issues with the model. The belt pouches of the model had no backs and since this costume didn't have them in the comics, I removed them.
-I also fixed an issue with the skin's model and texture that caused the middle part of the chest not to blend in and instead to badly stick out.
*I made 3 variants of this skin. Daredevil's Classic skin's official MUA1 hud has white eyes instead of the red eyes the skin itself has so I made a variant with white eyes. The 2nd variant of the one that was used in Stan Lee's Spider-Man newspaper comic strip, which has white eyes, a white chest symbols, a dark gray baton, and a dark gray band on his leg. The 3rd variant is based on the version from the Dreamcast version of Neversoft's Spider-Man game, where the symbol is purple and the eyes are red.
*I gave the skin a new and better skeleton.
*I've made Cel Shaded and Non-Cel Shaded versions of each skin.
*All skins have their own 3D heads.
*I've made the following conversation huds: his MUA1 official hud which I fixed some issues with and which I cutout to make a XML2 version of, XML2 and MUA1 versions of his MUA1 official hud with the eyes recolored to red, a hud using his MUA1 loading screen art, and a hud using the unused alternate version of his MUA1 loading screen I found in artist Andrew Trabbold's portfolio via Internet Archive which has a brighter red costume that better matches the skin texture and has the swirls in different places.
*I've made character select portraits featuring both loading screens and another using the unused alternate loading screen with the eyes recolored to white.
*I've also included Cel Shaded and Non-Cel Shaded versions of his extended baton skin model, which I've also fixed some issues with. One is dark gray for the comic strip skin and one is red for the other two skins.
*I've also included Cel Shaded and Non-Cel Shaded versions of his unused baton projectile bolton model (which was originally intended to be used for Extensive Strike because it's in one of that power's unused effects), which I've also fixed some issues with. One is dark gray for the comic strip skin and one is red for the other two skins.



Credits:
*BaconWizard17: skeleton template, screenshot template

#33
Modding Tools / Re: XML2 Debug Menu
Last post by Enigma - May 14, 2026, 02:44PM
I've updated this to v1.1.
Check changelog for details.
#34
Updated him to v3.9
Check changelog for details.
#35
Mod Releases and Conversions / Re: Enigma's Cannonball Mod
Last post by Enigma - May 14, 2026, 02:38PM
I've updated him to v3.9
Check changelog for details.
#36
Mod Releases and Conversions / Re: Enigma's Doctor Doom Mod
Last post by Enigma - May 14, 2026, 02:36PM
I've updated him to v1.2.
Check changelog for details.
#37
Mod Releases and Conversions / Re: Enigma's Spider-Woman Mod
Last post by Enigma - May 14, 2026, 02:34PM
I've updated her to v1.7.
Check changelog for details.
#38
Mod Releases and Conversions / Re: Enigma's Wolverine Booster
Last post by Enigma - May 14, 2026, 02:31PM
I've updated it to v1.1.
Check changelog for details.
#39
Misc. Modifications / Re: Enigma's Mini-Mods
Last post by Enigma - May 14, 2026, 02:28PM
I've updated the following mods:
Alternate Hud Styles
Alternate Menu Mods
Console-Only Ultimate Spider-Man Promo Cutscene
Icons, Pickups, and Models Mod
No Legal Text and Alternate Legal Text
#40
Misc. Modifications / Re: Enigma's Mini-Mods
Last post by Enigma - May 14, 2026, 02:24PM
XML2 MTV Video Mods Cutscene v1.0

https://drive.google.com/file/d/1ozibZv8SrdVFN31U7rwDMZVZGZU6w_Hs/view?usp=sharing


***MTV Video Mods was a series of videos made by MTV in which they used video game cutscenes, character models and assets given to them by the developers, which they used to make music videos. One of these was made for XML2, which used the song Save Me by Unwritten Law. One of the people that made the video posted it to Youtube under the account @VideoModsHD along with the following description:


"This video Mod does not feature video game assets but the asset directly from BLUR studio that made the games cinematics. This proved difficult as the BLUR team used 3D Studio Max and a custom render engine that was not compatible with our Maya pipeline. We had to rebuild shaders, and remap textures as well as add our rigs and custom objects such as band instruments. We thought it would be cool if Magneto had metallic levitating drum kit and our designers came up with a clever new zero gravity drum stick that looks like a 3 pointed throwing star. Lots of fun making this one."


**The link to it is here: https://www.youtube.com/watch?v=J9HKxaz3qLQ


**I downloaded the video and converted it to work with XML2 using SofdecVideoTools on github.
*I also used an option this program has to scale the video to fit, meaning the video has the same dimensions it does youtube.
*I made it cutscene i109 so that it's compatible with my other cutscene mods.


**This also features a few things cut/different from XML2:
-Cyclops's cutscene model in the singing parts, which were created by MTV using models from Blur Studio directly, is the one used by his XML2 default skin, loading screen, and the cutscene model render sheet in the in-game concept art gallery instead of the one used in XML2 Retail's cutscenes, which feature gray gloves and boot straps and can be seen during the clips this video uses from the opening cutscene.
-During the cutscene where Apocalypse is standing in front of his ship, instead of Mr. Sinister being behind him to his left, Archangel is behind him to his right even though this cutscene in-game is before Angel becomes Archangel, although both here and in the version of that cutscene used in the final game, it's clear that there's space for each of them to be behind Apocalypse to each side, meaning the order of events in-game must've changed at some point.
-The windows on the X-Jet cutscene model during the singing parts are yellow.


Credits:
*tubularspaceman: idea
*@VideoModsHD on youtube: posting the video and the description
*Firebow59 on github: making SofdecVideoTools: https://github.com/Firebow59/SofdecVideoTools