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#31
Mod Releases and Conversions / Re: Aionas Mods/Boosters
Last post by alfred4 - August 13, 2026, 01:09PM
Monet ficou incrível, parabéns.
#32
Mod Releases and Conversions / Re: JC's mods
Last post by superhiepsi - August 12, 2026, 10:04PM
MEGGAN MOD

Sharing my own version of Meggan Puceanu, Marvel's first fey mutant (30+ years before Pixie). It started as a Booster for outsider's mod, but it grew in a completely different version.

This Meggan is a bruiser_light, far more focused in melee, crowd control and shapeshifting than in elemental blasts; instead of a single power with several shapes, she adopts a different shape for each of her powers.

Down to brass tacks:

* 170 triggers counting nodes + events
* Mod Number #75, so she will clash with Wonder Woman and Ceamonks' Wallflower, Crypto and Warwolf
* Uses Outsider's mod assets (HUDs, loading screens, etc) but adds new power effects and voice/sound file based on Rivals Mantis by Nando915.

CREDITS
Outsider - original mod and skins
JC - coding, custom skin #2
Andersonbrazil - skins for most shapeshifted forms
Nando915 - Mantis voice

PASSIVES
Adaptive shapeshifting - Resistant to elemental damage, immune to freezing/ stun
Might
Flight

POWERSET
Elemental Blast - the untouched power from Outsider's version: a cone-area elemental attack; no shapechange
Enlarged Punch - Meggan becomes burly and tough, punching twice and stunning the enemy
Elemental Burst - Radial elemental power; no shapechange
Romani Beast - Meggan becomes the monster her parents thought she was, and fiercely pounces on a target
Fearsome Form - Meggan becomes a terrifying creature, causing enemies to flee

BOOSTS
Empathic Form - Meggan adopts a form familiar to her enemies (various different shapes, each taken from the current map/level), converting baddies to her side; nullifies other powers so as to avoid trigger-heavy skin-change chains
True Form - Meggan briefly shows her true fey nature, increasing her power damage and health

XTREME: GLORIANA - Massive energy attack that also heals allies

Get it HERE:
https://www.dropbox.com/scl/fi/2rmba73xtru2whsbqe5k6/Meggan-by-JC.zip?rlkey=9nc4rf2efcvgxd0x11hnvei55&dl=0

BUGS
After using her Empathic form, Meggan will revert to skin #01; I still don't know how to avoid this

Please enjoy!
#33
Mod Releases and Conversions / Re: New Storm Mod!
Last post by shadowsire - August 12, 2026, 08:01PM
:storm::storm::storm: Storm Ultimate Goddess Booster :storm::storm::storm:
Public Beta / Test Launch V3
By Shadowsire aka M.R.C

WARNING!
Please back up your files before installing. I am not responsible for data loss, crashes, save issues, or damage to your game installation, laptop, or PC.

This is a beta/test release. I have tested this booster on both new games and existing saves, but every MUA setup is different. If you run into errors, try testing on a new game with default stats and without cheats before reporting the issue.

This booster is currently in a polishing pass, so feedback is welcome and appreciated.

============================================================

DOWNLOAD LINK
=============

Storm Ultimate Goddess Booster Public Beta V3:
https://drive.usercontent.google.com/u/0/uc?id=1jwi25l9lTJm8EibchxHLkXvcukETXw1X&export=download

============================================================
ABOUT THIS BOOSTER
==================

Storm Ultimate Goddess Booster is a full gameplay overhaul for Storm in Marvel: Ultimate Alliance.

The goal of this booster is to make Storm feel closer to an omega-level weather goddess while still keeping her balanced and playable within MUA's combat system.

This booster includes:

* New and reworked powers
* Tap / hold / rapid-tap power behavior
* Custom power icons
* Reworked weather FX
* Reworked melee effects
* New wind, lightning, rain, hail, fog, blizzard, and tornado concepts
* New Xtreme design
* Hidden advanced techniques
* Team support and defensive weather abilities

============================================================

POWERSET
========

Green = Attacks
Blue = Boosts
Red = Xtreme
Yellow = Hidden / Advanced Techniques

---

ATTACKS


Lightning Strike / Storm

Calls lightning down from the sky. Designed around tap, rapid-tap, and hold behavior. Rapid tapping continues the lightning barrage, while holding creates a more focused lightning attack.
*The description of this power is wrong in the character pause menu...currently seeking help to fix.*

Tornado / Hurricane

Creates powerful wind and tornado attacks. The hold version focuses on a controllable violent tornado vortex, while the tap/rapid-tap version creates wider hurricane-style battlefield disruption that suspends enemies while suffocating them dealing DOT.

Thunder Clap/ Thunder Cloud

Summons a dark thundercloud that pressures enemies with thunder damage, fear, and damage-over-time effects. Hold to execute cloud over a single enemy that weakens them for a time.

Downpour / Deluge

Calls violent rain and hail onto enemies. Designed for area pressure, knockdown, and storm damage. The hold version calls down massive flooding rain and some sleet and hail to wash away foes.

Snow Storm / Blizzard

Creates freezing storm conditions. The hold version focuses more on freeze/control snowstorm, while the rapid-tap unleashes a wide blizzard that expands/intensifies with each tap.

---


BOOSTS

Veil of Mist

Summons mist to help hide and support the team. Provides team invisibility, critical support, and energy regeneration boost.

Maelstrom Aura

Surrounds Storm and allies with a defensive weather aura. Intended to reduce damage, protect against elemental/freeze effects, and damage nearby enemies. Now gives storm total projectile and beam immunity and deflect.
*Updated visuals*

---


XTREME

Cyclone Fury

Storm unleashes an omega-level weather assault combining tornadoes, rain, hail, lightning, and storm devastation.

---

NEW! SPECIAL TALENT

Tempest Mastery
Enhances Storm's melee attacks with lightning and wind, then unlocks advanced weather techniques as ranks increase such as hidden block techniques and changes to her melee combat.


---

HIDDEN / ADVANCED TECHNIQUES

Lightning Spheres
Hidden block-modifier technique. Allows Storm to use fire spheres of lightning that home and track enemies.
Hold BLOCK & Tap Attack to execute.


Arctic Winds
Hidden block-modifier technique. Allows Storm to use an additional cold/wind control technique outside her normal power slots.
Hold BLOCK & Tap Smash to execute.


Lightning Explosion
Hidden block-modifier technique. Allows Storm to gather electrical energy and detonate it as a small AOE.
Hold BLOCK & Tap Jump to execute.


Funnel Clouds
Hidden block-modifier technique. Storm summons 3 smaller tornadoes to chase enemies and cause chaos. Max of 6 tornados appear when casted twice.
Hold BLOCK & Grab to execute.

---




MELEE / COMBAT CHANGES

* Added lightning effects to basic melee attacks.
* Reworked chain lightning behavior after Storm's light combo.
* Added Thundercrash-style air slam concept.
* Added wind-based heavy/knockback attack concept.
* Added mini funnel / wind finisher concepts.
* Storm's melee is intended to feel more elemental and weather-driven instead of generic.

* NEW - Added Dodge spinning Tornado Dodge based on Storms move form X3.


============================================================
CURRENT BETA STATUS
===================

Version: Public Beta V3
Status: Playable beta / polishing pass

Most of the core gameplay design is already in place. This beta is being released so players can try the current version and give feedback before the final polish pass.

I am currently looking for feedback on:

* Crashes or freezes
* Missing effects
* Missing sounds
* Balance issues
* Powers that feel too weak or too strong
* Powers that feel visually messy
* Save-game issues
* Install issues
* General gameplay feel

============================================================
KNOWN ISSUES / STILL BEING WORKED ON
====================================

General Polish
I am still checking for lingering FX, repeated-cast stability, balance, and visual readability.

I will be smoothing out animations and fxs and trying to master the craft of modding and polishing everything the best I can

============================================================
HOW TO INSTALL
==============

1. Back up your files first.
2. Download the Storm Ultimate Goddess Booster beta package.
3. Copy/drag the included folders into your Marvel: Ultimate Alliance directory.
4. Allow files to overwrite only if you understand which Storm files are being replaced.
5. Launch the game and test Storm at a S.H.I.E.L.D. access point.
6. If you experience issues, report them with details.

Recommended:

* Back up your saves.
* Back up your original Storm files.
* Do not install over another Storm booster unless you know what files are being replaced.
* Test on a new game if you experience problems on an existing save.

============================================================
HOW TO REPORT BUGS
==================

If you report a bug or crash, please include:

* Your game setup
* Whether you are using OCP, EXG, OHS, or other major mods
* Whether it happened on a new game or existing save
* Which power/action caused the issue
* Which map or mission you were in
* Whether it happened once or repeatedly
* Screenshots or video if possible

This will make it much easier to fix issues.

============================================================
CREDITS AND THANKS
==================

Huge thanks to the entire Marvel Mods community.

This booster would not exist without years of shared tools, tutorials, releases, research, testing, effects, characters, boosters, and knowledge from the MUA/XML modding community.

Special thanks and credit to:

* Marvel Mods community
* Jonohood
* Outsider
* ak2yny
* BaconWizard17
* MUA/XML modders, skinners, coders, tutorial creators, and tool creators
* Everyone whose work, research, releases, effects, tutorials, and shared knowledge helped make this project possible

Additional thanks to the creators and maintainers of the tools/resources used by the community, including but not limited to:

* Quick Batch
* XMLBCUI
* Alchemy 5
* ZSM / sound tools
* SkinnerUI / SkinEdit tools
* Marvel Mods tutorials and documentation
* Community animation, effects, coding, and packaging guides

If I missed any credit or listed anything incorrectly, please let me know so I can correct it in the next version.

============================================================
PERMISSIONS / USAGE
===================

This is a fan-made beta release for testing and feedback.

Please do not reupload, modify, or redistribute this booster as your own work. If you want to use parts of this booster in another project, please ask first and give proper credit to all relevant creators and sources.

This project is not affiliated with or endorsed by Marvel, Activision, Raven Software, Vicarious Visions, Beenox, or any official rights holders.

============================================================
FINAL NOTE
==========

This booster was made out of love for Storm, Marvel: Ultimate Alliance, the X-Men, and the Marvel Mods community.

I grew up playing MUA and always dreamed of seeing characters expanded beyond the original game. Now, thanks to the tools and knowledge shared by the community, I'm excited to finally release my own Storm overhaul for others to try.

Thank you for downloading, testing, and giving feedback.
#34
Mod Releases and Conversions / Re: New Storm Mod!
Last post by shadowsire - August 12, 2026, 04:54PM
Still working on some touch up...but here is a Preview of V3
 :storm:  :storm:  :storm:
#35
Mod Releases and Conversions / Re: New Storm Mod!
Last post by shadowsire - August 12, 2026, 06:10AM
OMEGA LEVEL DETECTED! :storm:  :storm:  :storm:

Hi all! Today I'll be posting my V3 of my Storm Booster!
Stayed tuned for later on today when i officially release it as our official last Beta Version of this Mod.

Note going forward the next round of updates will be my Full Release Version of this Storm expansion focusing on New Costumes, New Loadscreens, New Huds and a New Simulator Just for Storm.

Stayed tuned on this Thread for More Storm Content!
#36
HUD Pack 2



Hello everyone!

Back at it again with another HUD pack! Included are HUDs for:
Mace Windu (Star Wars)
The Terminator
Spider-Man (Unlimited, MTV, Brand New Day, and MTV Peter Parker)
Roxas (Kingdom Hearts)
Padme Amidala (Star Wars)
Obi-Wan Kenobi (Star Wars, Star Wars: The Clone Wars)
Jill Valentine (Resident Evil)
Claire Redfield (Resident Evil)
Han Solo (Star Wars)
Chewbacca (Star Wars)
Jango Fett (Star Wars: Bounty Hunter)
Boba Fett (Star Wars: Demolition and Star Wars: The Book of Boba Fett)
Dr. Doom (Marvel vs Capcom)
Neo (The Matrix)
Agent Smith (The Matrix)
Ghost Rider (Marvel: Ghost Rider 2007 Movie Game)
Anakin Skywalker (Star Wars)
Exar Kun (Star Wars)
Revan (Star Wars)
Ezio Auditore (Assassin's Creed: Soul Calibur V)
Pyrrha (RWBY Chibi)
Darth Maul (Star Wars: The Clone Wars)
Spider-Man Noir (Spider-Man: Shattered Dimensions)

Download Link: https://mega.nz/file/qFtWXIRA#xQwoTP1iSt_vXbqX9EYL0jofuMDIYJwrX3ZBGRzS4Ys
#37
Modding Tools / Re: IGB Blender Addon By Kaiko
Last post by VsaintJ - August 11, 2026, 05:01PM
This looks to be incredibly useful! Will this allow me to import a fightstyle.igb, and retarget the skeleton for use in another engine like Godot for example? I'm also curious about whether or not i can import say, Fromsoft animations with soulstruct, and retarget them to the MUA skeleton for bringing new animations to the game?

Or, staying within the confines of these games... I don't think pbr channel packing is possible (but would be super cool), so i would like to try texturing a ps2 (mitten) model to work like the XBOX and PC versions. with diffuse, enviro, normal, specular, emissive maps + enviro mask working. Is that something I can do with this?
#38
Modding Tools / Re: Alchem Engine Display Mods...
Last post by VsaintJ - August 11, 2026, 01:50PM
 I'm kinda back after probably years away at this point, and trying to get back up to speed on things. Gaming primarily on Steam Machine/Steam Deck, but it can be a little finicky. That said, I'm building a default SteamOS/linux setup from the fullrip on myabandonware.com (which i'm not sure i can link to here.) Either way, SteamOS REALLY prefers things to run in windowed fullscreen (Borderless FS). To hurry up and get to the point, Does this patch the XMen2.exe noCD safely, or does it create launchmod.bat files?

I'm rapidly approaching senior citizenship, and can generally wrap my head around instructions. Apologies if I'm asking dumb questions. Either way I'm very excited about this, and your blender igb importer/exporter. Thank you for your work!
#39
Modding Tools / Re: BaconWizard17's igbFinishe...
Last post by BaconWizard17 - August 11, 2026, 12:12PM
igbFinisher has been updated to v4.1.1. If you downloaded v4.1.0, please update to this version immediately, as it addresses a program-breaking error.
  • Returned to previous hex editing functionality due to an issue with implementation.
#40
Mod Releases and Conversions / Re: New Storm Mod!
Last post by shadowsire - August 10, 2026, 04:51PM
UPDATE! :storm:
Finally done on my Deluge power which is the hold version of the downpour power. to which storm calls down massive flooding rain and hail to wash away enemies. Enemies get soaked and take extra Electricity Damage.

This power will be in my V3 Version.