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#31
Mod Releases and Conversions / Re: Mortal Kombat - Release Ka...
Last post by Outsider - December 24, 2025, 04:22PM
A new fighter has been unlocked... Cetrion has arrived!!! Click on her portrait at the character select screen (first post) to check her out. Here is her bio.


CETRION:
The Elder Goddess of Virtue known as Cetrion enters an alternate Earth viewing Shao Kahn's invasion. She is to aid Kronika and Shinnok, but she grows weaker helping them as their plans directly oppose the very principles she stands for. Conflicted, she flies over a packed arena, intrigued by a young K-Pop superheroine with cryokinetic powers performing. She can feel the singer's aura of joy and light, making her ponder which side to take. She is then attacked by an Inhuman woman with similar powers to her own, annoyed of her presence disrupting Earth's balance.


#32
Mod Releases and Conversions / The Outsider's Crypt - Cetrion
Last post by Outsider - December 24, 2025, 04:15PM
CETRION

Feeling virtuous on Christmas Eve? Well then you're in luck. Another kombatant has entered the MK field, and this time it's the Elder Goddess of Virtue known from Mortal Kombat as Cetrion. An elemental master if there ever was one, her powers are cool to see. Check her out as the MK kollection grows.


FEATURES:
-5 powers, 2 boosts, and a Fatality.
-Abilities of Flight, Might, Teleport, Elder Goddess (too much to name here)* and Mortal Kombat (can taunt and perform Stage Fatality).
-Melee attacks inflict elemental damage.
-1 hex-edited skin, HUD, icons, loading screen, mannequin & sound/voice file.
-Uses assigned number #111 (will clash mannequins with Nebula, SHIELD Agent, the Wizard, Amazo & Gwen Tennyson).

NOTE(*):
Cetrion's ability to swim faster underwater requires having "Outsider's Special Scripts" into your game, so download that first. However, if the EXG is installed in your game, then you already have them.


Trigger Count: 135


MOVESET:
1. Virtue Signals: Fires projectiles of virtuous light from her hand at enemies. Also strengthens Stage Fatality.
2. Hydro Geyser: Creates a blast of water that launches an enemy upward, then freezes them in mid-air for 3 seconds. Also strengthens damage during teleport.
3. Deadly Winds: Lifts an enemy up using air, and throws them away, causing them damage upon impact. Even works on bosses. Also strengthens grab smash.
4. Fiery Wrath: Flies up to the air and releases a beam of intense fire down upon enemies, burning them for a time.
5. Circle of Life: Spawns three boulders of earth that will orbit around her and crush enemies that come into range.
6. (Boost) Ring of Fire: Creates flames around herself for a time, burning all enemies who come into range.
7. (Boost) Salt of the Earth: Blesses her team with added earth damage to all melee attacks, as well as elemental immunities.
8. (Fatality) Virtuous Smite: Grows to an astronomical size and flies outside Earth's orbit to blast enemies with destructive light beams from her mouth.


CREDITS:
Outsider - Mod creation & coding, skin retexture, HUDs, icons, loading screen, sounds, hex-editing, effects, etc.
Rock/CorvetteRules - Skin
ProfEscanor - Mannequin

BUGS:
None so far.

GET IT HERE: https://www.mediafire.com/?pe93rlit24wnfw5


#33
Mod Releases and Conversions / Re: The Outsider's Crypt (MUA)
Last post by Outsider - December 24, 2025, 03:55PM
Quote from: LarsAlexandersson on December 22, 2025, 06:45AMI hope Namor got updated once again since he now has the proper MUA/XML style alternate costume models he needs made by myself, as well as the rest.

As soon as someone can import them from .fbx format (since I don't have the means to import them myself), I'll look into Namor.

#34
I hope Namor got updated once again since he now has the proper MUA/XML style alternate costume models he needs made by myself, as well as the rest.
#35
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - December 21, 2025, 02:47PM




Download Link: https://mega.nz/file/bVlx1LbJ#yWtC9Li2GAXm7t5n1tbE__2zAP2XYCh3mwkhuTqB5Dg

Bio:

FATAL ERROR: FAILED TO REINITIALIZE
SYNC ERROR—ANIMUS DATABASE

REBOOTING...


LOADING FIRMWARE.Animus


INITIALIZING...


__________________________________________________________________________


Ezio's pace was measured and silent as he stalked unseen between the rooms and passages inside of the palace. The tapestries and furnishings were Eastern in design, that much he knew from his early education in the arts back when he was a smiling Florentine youth who didn't quite know the cruelties of life. But that was impossible, he'd just left The Vault that was hidden beneath the Vatican, how was it that he'd entered into it from one part of the globe and exited it into another?

It was among the many questions that swam unfettered in Ezio's mind since leaving that place. Could this have something to do with what that woman—Minerva—was talking about? A great future cataclysm? Did this Desmond that she'd been speaking to through him have some sort of role in it?

Yet Ezio had barely so much as gotten a foothold in this strange new place when he'd been accosted by the guards, warriors in robes and half masks flanked by smaller warriors that seemed to have been formed out of some kind of earthen  material—a fact Ezio had discovered when he withdrew his blade from the one to find it slick with wet clay rather than blood. It was no less bizarre than carrying around an artifact that shaped the minds and wills of others from a time before recorded history, but it was still a shock to be sure.

Now Ezio stalked through the halls, his hood drawn to hide his features as he made his way through to some ceremonial hall of sorts. There'd been some other sort of commotion than the one he'd caused, he'd overheard some of the guards talk about a group of intruders that'd infiltrated the palace as they rushed by in loose formation.

Machiavelli might've thought it foolish for him to think so, but perhaps they could be of aid if they too were set against this...Mandarin.

He heard footsteps further down the hall. He braced himself against a side wall, hiding out of their line of sight. They were...a motley bunch by the looks of them, with a dichotomy of fashion styles that would've put even the most enthused Venetian Carnevale attendant to shame. A man in gilded armor of red and gold that otherwise bore no visible weaponry that Ezio could recognize, a spry one in a wide-eyed mask who wore a bodysuit of reds and blues lined with intersecting streaks of black that approximated the pattern of a spider's web, among other similarly dressed characters.

This was bizarre, but Ezio couldn't judge on mere appearance. He had to be sure...

He focused on his Sight, the talent that his father had privately helped him foster when he was a boy. His world faded away into a tableau of inverted light. Light became shadow as the shadows gleamed like moonlight on the sea and intentions became manifest as colored vapors of heat around a living person.

His breath stopped. True, they each shone with an allied shade of blue, but the lean one in red and blue...his posture went rigid, and Ezio could see that the haze around his person seemed to ripple. Was he one of the Brotherhood? Did he have The Sight as well, or some other similar sense?

"Guys? The ol' Spider-Sense just picked something up over that-a-way," the spider-adorned man had said in an accent that Ezio did not recognize. "Not dangerous, but it felt like it just...clicked with something. I don't think it's Doc Strange again..."

Well, time for introductions...

"Ciao, my friends, " Ezio said, stepping out from behind the wall. He kept his hands up and away from his swordbelt as he talked, nonthreateningly. "Here I'd thought that I was the only one stumbling through this palazzo. I am Ezio Auditore da Firenze. I'm embarrassed to say that I've lost my way. Would one of you be so kind as to enlighten me on where I am and why the guards here are so eager to run us through?"

There was a brief conversation, a meeting of the minds between the four of them. Then the red-and-blue man who'd managed to spot him spoke again.

"It's a long story. Megalomaniacal guy in robes that wants to use alien powers to bring about global domination. The usual page out of the bad guy playbook."

A smile tugged the scarred line of skin that crossed over Ezio's lip.

"Aptly put...then it looks like our interests are aligned. I have no real love for tyrants of that sort."

There was another clamor, louder this time from further down the hall. Ezio's hands went down and he flexed his wrists. With a slight slink of sliding metal, his hidden blades extended from the bracers he wore over his sleeves.

"Speaking of which...now would be an excellent time for us to move and finish your business here..."
__________________________________________________________________________________

Here with my next contribution to the modding community of Marvel Ultimate Alliance: a booster revising the Master Assassin of Assassin's Creed fame: Ezio Auditore da Firenze!
With this booster, I looked to update and change a good deal of aspects from the original mod to fit the gameplay and aesthetic of the Ezio Trilogy. Such changes include:

Changed Power 1—Turned into counter-stab (Counter Assassination block combo reworked)

Power 2 Buff and Effect Changes (Buffed speed for quicker use)

Power 3 Effect Changes

Changed Power 5—Turned into running stab (Han's charge move combined with Wolverine's Instant Death move)

Eagle Vision Visual Rework (allies and Ezio glow blue, enemies glow red like in the games)

XTreme Rework to incorporate Apple of Eden...

Condensed powerstyle (removed some extraneous block combos or incorporated them in reworked moves to free up triggers)

Added music block combo (block + smash) featuring various iconic songs from Assassin's Creed 2

Minion summon revised to incorporate the Apple of Eden to summon doppelgangers of Ezio rather than summoning fellow assassins (as he did in Assassin's Creed 2 and for added immersion with each of the summoned assassins being identical to Ezio). 

Require's Ceamonks' original mod to work, install first: Ezio Auditore (Assassin's Creed) Mod for Marvel: Ultimate Alliance | MUA Mods

Credits:

Ceamonks: Original Mod and Assets

TheElderSkrull: Original Booster

Ak2ny and ProfessorEscanor--Animation Help

ProfessorEscanor--Animation Help, Hidden Blade and Apple of Eden Models

MarcyMidnight--Elder Ezio Model

MarvelBeliever--Arrow Model
#36
Mod Releases and Conversions / Re: Cyborg Sun's Character Fac...
Last post by Cyborg Sun - December 19, 2025, 12:32PM
NICK WILDE

'Tis the week before Christmas, and I bring you all an early gift... though this particular "Nicholas" coming to town is no saint, not quite yet anyways. With the help of KomBatman as my ideas guy, in my first mod based on a franchise I've already represented, the former con artist fox & Judy's partner Nick Wilde joins the Alliance. Zootopia 2 was amazing, which further encouraged me to create a mod of him to complete the duo, though don't worry about spoilers just yet, as this mod contains no direct references to it. That is perhaps a story for another time... but anyways, this mod has exclusive compatibility with my Judy mod through one of his boosts, another first for me. So prove to the world that you're more than a shifty, untrustworthy predator, and check him out today!

DISCLAIMER: Ensure you download the latest version of my mod of Judy Hopps, as it has the code required to make the "Dream Team" bonus work!

FEATURES:
-4 moves, 2 boosts, 1 debuff, and an Xtreme.
-Fox Physiology ability (moves & attacks 20% faster than normal, 20% Dodge chance, better sense of smell reveals nearby enemies on the map)
-A unique "Dream Team" bonus when a certain boost is used by him while Judy Hopps is on the same team...
-2 hex-edited skins, HUDs, icons, sounds (Jason Bateman from Disney Infinity 3.0), mannequin and 3 load screens.
-Assigned number #125, will clash with loadscreens and mannequins of any characters who also use that number. (As of writing, Marvel Girl, Mimic, Diablo, and Sindel)

MOVESET:
1. Quick Getaway: For Nick's first trick, he... sprints on all fours to get out of trouble rather than engaging in a direct fight. At least he can knock down enemies in his path... (Hold and Steer)
2. Pawpsicle Scam: Nick throws some of his special "Pawpsicle" treats at enemies, a classic old hustle where he resold pieces of an elephant-sized "Jumbo-pop" to smaller mammals... now repurposed once again to fight bad guys, dealing cold damage.
3. Foxy Knuckle: We're gonna be honest, Nick is probably running out of power ideas and is making things up on the fly. This one's pretty crafty though, he spins out of the way of enemy attacks before punching back with a double-hit. However, even this little maneuver might not be original... he's probably just copying something he remembered seeing in a movie about street fighting.
4. Ice 'Em: Okay, here's something neat... remember those Pawpsicles from that second power? You do remember what he used to make those, right? ...Yup, those Jumbo-pops made for elephants. Seems like you were paying attention. In a surprising feat of strength (but one that'll definitely hurt in the morning), he straight up swings one of these suckers at the bad guys, dealing heavy cold damage. (Chargeable)
5. (Boost) Keen K-9: Nick focuses on his fox senses even more than usual, granting him the effect of time slowing down as he further anticipates enemy movements. Only applies to him, allies will be slowed just like enemies!!!
6. (Boost) Hustle And Bustle: With his street smarts, Nick quickly scrounges around for anything useful in the area that might be able to help the team, in an attempt to keep everyone alive in this tense situation. However, there is a chance he might not find anything, wasting energy.
7. (Debuff) Savage Psych-Out: Nick pretends to... shall we say, "revert to predisposed biological predator instincts", and lunges at an enemy. If he successfully tackles one, he pretends to bite the victim, scaring other nearby enemies into running away with lowered defense.
8. (Xtreme) Scout's Honor: Nick reminds himself that this mission is truly worth fighting for, and gets serious, quickly moving between enemies and knocking them down with great force. There is a 25% chance he will strike a critical point and cause an instant KO.

CREDITS:
Cyborg Sun - Mod Creation
KomBatman - Moveset Ideas
ProfEscanor - 3ds Max Sonic Template
Outsider - Power Coding Referenced
Tubular Spaceman - Power Coding Referenced
whitepaopu - Model rip from Disney Magic Kingdoms
Smakkohooves - Officer Wilde & Pawpsicle model rips from Zootopia: Your Dream Diary (Chinese mobile game)
Gelmi - Generic popsicle model (used as the Jumbo-pop)

DOWNLOAD: https://gamebanana.com/mods/640443
#37
New Release!

MFF Spider-Man (Iron Spider Suit)






MEDIAFIRE DOWNLOAD
#38
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - December 17, 2025, 09:31AM






Duty...Honor...Courage...

Semper Fi...

Frank Horrigan had expected to die along with the rest of the Poseidon Oil Rig. It was a pretty safe bet, given that he'd been cut in half just above the waist from a frustratingly well-aimed plasma rifle shot from the tribal mutie that'd been giving the Enclave no small amount of grief in the past few months. Was a testament to the work that the eggheads did after the FEV exposure that he'd been able to get his last words in and trigger the base's self-destruct with only half a body.

He'd expected his last breath to be choked with smoke and thermobaric heat. The fact that it didn't would've been the first alarm bell rung if he didn't black out before his mind processed that he was breathing in clean air.

************************************************************

"Gentlemen, this is Colonel Nick Fury! I'm on the main bridge but I'm not sure how long I'll last!"

S.H.I.E.L.D. Director Nick Fury had an aching feeling in his gut that today was going to go wrong in some capacity, but he didn't expect it to be this much of a Class A disaster. Phantom objects on their radar turned into a full-on invasion of the Helicarrier itself. Ships coming out raining plasmafire down on the bow and the aft engine, dropships carrying a combination of Ultron's robotic foot soldiers with Victor Von Doom's self-imaged Doombots. It was an all-hands-on-deck situation, even before the metahuman hostiles had made it on-deck."

"Sir?"

Fury turned back to look at his second in command. Maria Hill–unflappable as ever even when the ship was more junkyard scrap than state of the art engineering–was standing in front of the monitors. A man in black military fatigues with a right arm that gleamed like silver was flanking a taller man whose body glowed with a sickly phosphorescence, making their way through the lower decks and dropping agents by the squadful.

The Winter Soldier and the Radioactive Man? Working with Doom was one thing, but willingly working with Ultron?

"Get here ASAP," Fury continued into the comm. "Fury Out."

With that, he flicked off the intercom system and turned to Hill.

"Wake up your pet project."

"Sir?"

"We need any asset we can get at this point, Hill, no matter how experimental."

Fury's sole remaining eye narrowed. He'd deal with the ethical repercussions of their side project later.

"That's an order."

*************************************************************************

Even before he'd been made into the Enclave's freak enforcer, Frank was much of a man for religion. He'd said the words whenever the pledge came up without rolling his eyes, all the one nation under God talk, but he'd never really believed in any of that higher purpose talk. What higher purpose was there than to die in service of the last vestiges of true civilization? He didn't believe much in God. Hell was another matter. He knew Hell with every cut of the knives in the Enclave's laboratories, the heat of their welding torches and the drilling into his bones, the days spent in those fluid-filled vats with tubes pumping chemicals into his body.

He didn't know how long he'd been floating in this new vat. Days...weeks...maybe months. All he knew was that whoever had found his body had left him in a state of pacification. His limbs were heavy, his motor functions inert as they stitched him back together.

His cybernetics had been grafted back into place, his lower half rejoined through some form of experimental cellular research that he was too numb to recall in any real detail.

During one of these visits a woman–the smaller, scowly type–wearing a skin-tight blue and white bodysuit came to visit him with a squad of armed security personnel. There were alarms flashing, and the area seemed to lurch every so often, as if the ground was struck by a giant mallet. The woman was the imperious type, the kind who wanted their scowl to scream that they were in charge before you even knew their name.

She would've been a good fit for President Richardson's cabinet.

"I know you're awake now," she said, staring up at him through the sheen pane of glass. "Even when we pumped you full of enough painkillers to knock out an elephant, your brainwave activity's coming back as normal. Higher than normal in some cases..."

There was a slight pause, as if expecting an answer. None came.

"It took us a lot of time and resources to put you back together, solder. I know that you're affiliated with the United States government in some capacity," she continued. "The logo is different on your armor, suggesting a possible alternative reality."

The woman nodded, gesturing to someone outside of Frank's range of vision. There was a flash, the sudden rush of the fluid draining beneath the vents underneath his feet...

"Now, how would you like to help serve your country again?"

A second passed. His fingers twitched. Then he felt his arms become responsive again, slowly...steadily...

Then his fist slammed against the glass. It splintered and cracked. Another broke it entirely. There was the sudden and sharp barking of orders, the click of safeties disengaging. But the woman held up her hand and kept them waiting and poised.

Frank's armored footsteps crunched the glass beneath his feet into a fine powder. His shadow seemed to stretch for miles, haloed in the flashing orange lights of the alarm...

When at last he spoke, it was with a vicious glee that reverberated with each low, rumbled syllable.

"That suits me just fine."
*****************************

Here with my next Echo Fighter: Frank Horrigan from Fallout 2 (Replacing Resident Evil's Nemesis)

Features:

Aesthetic changes to better fit the Fallout franchise

Replacement of models and boltons

Rework of Nemesis's Rocket Launcher ability and XTreme to center around Frank's Plasma Rifle with appropriate damage and effect changes.

Fallout Music (Block + Smash)

Fallout Enclave Radio Chatter (Block + Attack)

Intended for Outsider's Nemesis Mod and requires it to be installed first: The Outsider's Crypt (MUA) - Page 138

Download: https://mega.nz/file/bYNUGAaK#gpPdOpzSedQUPSHVFpcNKDGEqIDdz2E6pTzcpcUUoiA

Credits:

ProfessorEscanor--Model conversion and Mannequin

Götz von Berlichingen--Original Model Creation (https://sketchfab.com/3d-models/frank-horrigan-low-poly-eb03d9943aa040389b182ee85ce2196d)  (https://creativecommons.org/licenses/by/4.0/)

Outsider--Original Nemesis Mod and Plasma Gun model
#39
New Release!

MFF Spider-Man (Hybrid Suit). Includes an alternate HUD.






MEDIAFIRE DOWNLOAD
#40
Rules and Information / Re: X-Men Legends II Ultimate ...
Last post by BaconWizard17 - December 13, 2025, 01:31PM
X-MEN  LEGENDS  II  ULTIMATE  PATCH
NOVEMBER 2025 UPDATE




Update
    Phase 1 is almost done! All of the maps for act 4 are now done, bringing the count to 85. To finish out, we have to set up the act 5 maps, danger room maps, and various random lingering files.
    You may have noticed that the counts for certain asset types have increased within Phase 1. This is because XML2 has a lot of unused, duplicate, and test assets in its files, so it's tricky to get a clear picture of exactly what's used in the game. As we go on, we've gotten a better idea by comparing what's present on all versions of the game and what's interrelated, giving us a clearer picture.