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#31
Misc. Modifications / Re: Enigma's Mini-Mods
Last post by Enigma - May 14, 2026, 02:28PM
I've updated the following mods:
Alternate Hud Styles
Alternate Menu Mods
Console-Only Ultimate Spider-Man Promo Cutscene
Icons, Pickups, and Models Mod
No Legal Text and Alternate Legal Text
#32
Misc. Modifications / Re: Enigma's Mini-Mods
Last post by Enigma - May 14, 2026, 02:24PM
XML2 MTV Video Mods Cutscene v1.0

https://drive.google.com/file/d/1ozibZv8SrdVFN31U7rwDMZVZGZU6w_Hs/view?usp=sharing


***MTV Video Mods was a series of videos made by MTV in which they used video game cutscenes, character models and assets given to them by the developers, which they used to make music videos. One of these was made for XML2, which used the song Save Me by Unwritten Law. One of the people that made the video posted it to Youtube under the account @VideoModsHD along with the following description:


"This video Mod does not feature video game assets but the asset directly from BLUR studio that made the games cinematics. This proved difficult as the BLUR team used 3D Studio Max and a custom render engine that was not compatible with our Maya pipeline. We had to rebuild shaders, and remap textures as well as add our rigs and custom objects such as band instruments. We thought it would be cool if Magneto had metallic levitating drum kit and our designers came up with a clever new zero gravity drum stick that looks like a 3 pointed throwing star. Lots of fun making this one."


**The link to it is here: https://www.youtube.com/watch?v=J9HKxaz3qLQ


**I downloaded the video and converted it to work with XML2 using SofdecVideoTools on github.
*I also used an option this program has to scale the video to fit, meaning the video has the same dimensions it does youtube.
*I made it cutscene i109 so that it's compatible with my other cutscene mods.


**This also features a few things cut/different from XML2:
-Cyclops's cutscene model in the singing parts, which were created by MTV using models from Blur Studio directly, is the one used by his XML2 default skin, loading screen, and the cutscene model render sheet in the in-game concept art gallery instead of the one used in XML2 Retail's cutscenes, which feature gray gloves and boot straps and can be seen during the clips this video uses from the opening cutscene.
-During the cutscene where Apocalypse is standing in front of his ship, instead of Mr. Sinister being behind him to his left, Archangel is behind him to his right even though this cutscene in-game is before Angel becomes Archangel, although both here and in the version of that cutscene used in the final game, it's clear that there's space for each of them to be behind Apocalypse to each side, meaning the order of events in-game must've changed at some point.
-The windows on the X-Jet cutscene model during the singing parts are yellow.


Credits:
*tubularspaceman: idea
*@VideoModsHD on youtube: posting the video and the description
*Firebow59 on github: making SofdecVideoTools: https://github.com/Firebow59/SofdecVideoTools
#33
Misc. Modifications / Re: Enigma's Mini-Mods
Last post by Enigma - May 14, 2026, 02:21PM
PSP-Only Vicarious Visions Logo Cutscene v1.0


***XML2's PSP version has an exclusive Vicarious Visions logo video that features the PSP-only Dark Phoenix comic mission.
*I've ripped the cutscene video file from it and used SofdecVideoTools on github to convert it into a cutscene that works with XML2 PC.
*I also used an option this program has to scale the video to fit, meaning the video has the same wider dimensions it does on XML2 PSP.
*I made it cutscene i110 so that it's compatible with my other cutscene mods.
*I've also included a script file that will play this after all the other logo videos that play every time XML2 starts.
-I've also done a bonus version that includes some coding by BaconWizard17 to unlock hard mode from the start.


Credits:
*tubularspaceman: idea
*BaconWizard17: coding to unlock hard mode from the start.
*Firebow59 on github: making SofdecVideoTools: https://github.com/Firebow59/SofdecVideoTools
#34
Misc. Modifications / Re: Enigma's Mini-Mods
Last post by Enigma - May 14, 2026, 02:17PM
Restored Ancient Labyrinth Shortcut v1.0

https://drive.google.com/file/d/15Fy_hvpeI9hguJzJ4fHPn1FEPl2oy9dw/view?usp=sharing

***This mod restores a shortcut in the Ancient Labyrinth from the XML2 E3 2005 Demo version of this map.
*Normally, after entering the Ancient Labyrinth map and getting the Sun Crystal, you must then go to both the Temple of Anubis and Temple of Sekhmet maps and complete multiple objectives then go back to the Ancient Labyrinth map and place the Sun Crystal in the pedestal which has now appeared, allowing you to open the Great Seal and go to the Hall of the Dead Map.

*This shortcut makes the pedestal appear in the Ancient Labyrinth map immediately after you pick the Sun Crystal up, allowing you to bypass the Temple of Anubis and Temple of Sekhmet maps entirely, as well as a large portion of the Ancient Labyrinth map itself, and skipping a large portion of Act 5 in the process.

*This shortcut was used for the XML2 E3 2005 Demo version of the Ancient Labyrinth map because this is the only Act 5/Egypt map in that demo and therefore, it allows this map to be completed on its own without needing to go to the 2 temple maps that aren't in the demo.

*Luckily, the shortcut's script file is leftover in the files of XML2 PC, allowing me to restore it by replacing the XML2 Retail version's equivalent script that requires going to the 2 temple maps.

#35
Iceman 90'S Suit Pack SKIN PACK 

10 variants color skins for  5 for each color scheme (white or blue) , and more 3 Iceform Variants.
1 Mannequin
Most of the humans skins are HEXEDIT TO 0802
and the iceforms to 0830
Download : https://www.mediafire.com/file/2csr2zvt5bcqff2/ICEMAN_90s_pack.rar/file

Credits to :
Pearl For the Iceman Custom skin head model and textures.
#36
Kingpin (Born Again) MFF is available for download on MARVEL MOVIES SKINS.
#37
Mod Releases and Conversions / Re: JC's mods
Last post by superhiepsi - May 11, 2026, 02:08PM
RORSCHACH MOD

UPDATE:
- Added custom outfits: Kovacs and The Question

And here is everyone's favorite fascist psycho - Walter Kovacs, AKA Rorschach.

POWERSET
1) Brutal interrogation - high-damage melee grab
2) Improvised weapon - stabbing move with chance for deadly strike
3) grappling gun - trip & pull
4) spontaneous combustion - molotov cocktail that spawns a fire trap
5) dog carcass in alley this morning - the well-known skull-splitter, blade damage, bleed, chargeable
Boost) Brutal Tactics - increase crit chance AND crit damage
Debuff) Who killed Edward Blake? - intimidates and debuffs enemies
Xtreme) YOU'RE LOCKED IN HERE WITH ME - No damage, but causes all enemies to flee and increases party damage.

PASSIVES
MY PERSPECTIVE - Environmental damage bonus
FINE LIKE THIS - Boost all Resistances
NEVER COMPROMISE - Mental resistance

188 triggers total
Numbered #185 - clashes with Pixie, Kraven, Morlock Claw and Hit (DBZ)

NEEDS
A proper mannequin (currently using skin_01 on T-pose).
A proper soundset (currently using blade's voice files).
A proper cleaver for power 5 (currently using an asgardian axe).

CREDITS
superhiepsi/ JC - coding
Julio Cabral - Rorschach model
Da_Pestillence - MFF Defenders Iron Fist skin (used for custom Kovacs skin)
outsider - modding guides


Get it HERE: https://gamebanana.com/mods/676555
alt link: https://www.dropbox.com/scl/fi/td2agn62rkafmby88ms0t/Rorschach-mod-by-JC.zip?rlkey=rbnpzi10b8jrav09mh2qwvkfv&dl=0
#38

I'll be keeping these links and files updated personally. I don't believe in the Eric Bischoff philosophy of modding, relying on "Old Stars" like Hulk Hogan to carry a broken product. Bischoff would let a link rot for years as long as the name on the front page was famous. I'm a workhorse; I'll ensure this code stays as sharp as a Sharpshooter, long after the "Hulksters" have jumped ship.

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Credits

Ak2yny For helping me and the community step - by - step and answering my avalanche of questions.
12guilherme12 For making the Mannequin tutorial video.
UltraMegaManus For hours of tutorial videos.
Netmarble / Net Ease Future Fight assets used.

No credit needed, feel free to use any of my stuff! Go create, play and be good to eachother!
#39
Mod Releases and Conversions / Re: JC's mods
Last post by superhiepsi - May 10, 2026, 10:13PM
DOCTOR MANHATTAN MOD

UPDATE:
- Added variant custom outfits from his earlier years, as depicted in the graphic novel
- Made him a bit taller so he looks less scrawny


I'm proud to present my first full character mod:
Doctor Jon Osterman - the supreme being himself, Doctor Manhattan!
OP (as expected) but not game-breaking (I expect).

POWERSET
1) Manhattan Transfer - Teleport + radial damage, also activated instead of dodge-roll
2) Awesome Mass - Giant size + ground slam
3) Atomic Ray - Continual energy beam
4) Disintegration - makes most enemies explode in one hit
5) Duplicate - Creates an identical minion
Boost) Timeless Perception - slow time + show enemies on map
Boost) Cancer Scare - Becomes radioactive, gaining a damaging aura
Xtreme) LEAVE ME ALONE - Makes nearby enemies disappear outright

PASSIVES
Intrinsic Field - immune to grab/ stun/ throw, resist most damage, reform after death unless he's playing solo
Molecular mastery - Boost all Resistances
Watchmaker - Increase max energy
Timeless Precision - Increase crit chance

Basic outfit has no defense bonus, to compensate for extra passives.

Under 140 trigger count
Mod #252 - Clashes with Ant-Man, Rictor, Hornet and Stella Unibell.

NEEDS
A proper mannequin (currently using skin_01 on T-pose)
A proper soundset (currently using silver surfer's voice files)
Adjust the attack origin position for power3 (can't seem to find the perfect spot)

CREDITS
superhiepsi/ JC - coding
Ultramegamagnus - original MFF modern silver surfer skin conversion
Outsider - modding guides, some coding for power 5
Ceamonks890 - some coding for power 2

get it HERE:
https://www.dropbox.com/scl/fi/uz0do2gl7rkk59tigj2ve/Doctor-Manhattan-by-JC.zip?rlkey=b740uly6y1e9ejvor2fbbgvi3&dl=0
#40
Invincible Booster Pack

Hello there! Well, I finally got around to watching Invincible and I immediately got hooked. Needless to say, it got me in a mood to contribute something from the verse to Ultimate Alliance, so here's the Invincible Booster Pack!

This pack is intended for Ceamonks' Invincible and Omni Man character mods. Initially just a booster for Omni Man, I decided to implement one of the positioning fixes for him to Invincible as well and release them both in the same package for added convenience.


Omni Man
-Adjusted his Power5's positioning by changing the offset so that he's no longer punching at an enemy's groin and instead punches his enemy's face like in Colossus' original move. In addition, some sound tweaks and a blood effect (courtesy of Arthur2600) were added. The initial flight speed for this move has been upped as well.
-Reworked his Rock Throw move using Outsider's Jessica Jones mod as a base to make it look more like he's ripping a rock from the ground before throwing it overhead
-Added "Tom Tom" (aka the song that played when he decimated the Flaxans) to his Viltrumite Rage boost.
-Modified his XTreme to reflect the decimation he pulled on the Flaxans, changing it from him flying in a circle to release a burst of energy to him flying around the Earth so fast that he leaves devastating explosions in his wake!
-Adjusted the sound timing for his Clap move.


Invincible
-Adjusted his Power4's positioning by changing the offset so that he's no longer punching at an enemy's groin and instead punches his enemy's face like in Colossus' original move

Credits:
Ceamonks890: Invincible and Omni Man mods
Arthur2600: Blood Effect
Outsider: Jessica Jones Power Coding and initial effect
ncrvet: Suggested Jessica Jones power implementation

Original Omni Man Link: https://gamebanana.com/mods/571738
Original Invincible Link: https://gamebanana.com/mods/569887

Download Link: https://mega.nz/file/GZNVSAYI#TsDcb2DB4WefYI6JUCfZxGyNEB5q7z1vxix3VhlkSQs