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71
Mod Releases and Conversions / Re: Zignutu's Skins Releases
« Last post by Ceamonks890 on February 26, 2021, 04:53pm »
Update!

Added Guardians of the Galaxy, Masters of Magic and Dawn of X (just a first part of something that is coming)

And all requests were annotated!

The Masters of Magic download is a duplicate of the Guardians of the Galaxy one...
72
Mod Releases and Conversions / Re: Zignutu's Skins Releases
« Last post by Zignutus on February 26, 2021, 03:10pm »
Update!

Added Guardians of the Galaxy, Masters of Magic and Dawn of X (just a first part of something that is coming)

And all requests were annotated!
73
Hi, i was browsing your deviantart gallery and i found this skin: https://www.deviantart.com/kakakujakukondor/art/MUA3-Morbius-847862397 , but i cant find it here, is it inside any pack? or not released?

Just the preview of the MUA3 model extracted, it has not been converted to MUA.
74
Hi, i was browsing your deviantart gallery and i found this skin: https://www.deviantart.com/kakakujakukondor/art/MUA3-Morbius-847862397 , but i cant find it here, is it inside any pack? or not released?
75
Mod Releases and Conversions / Re: Canino's mods
« Last post by Canino on February 26, 2021, 10:30am »





76
Mod Releases and Conversions / Re: Official Character Pack 2.0 Released!
« Last post by domdiogo on February 26, 2021, 08:16am »
The file concerning the missing sounds is not included in the latest OCP 2 release anymore. Hence, it's not replaced and the faulty file is still in your modded game. To fix the issue, you have to restore the original x_common file (sounds/eng/x/_/x_common.zsm). I recommend to use ModOrganizer 2 or to install the latest OCP release on a fresh installation.

The Silver Surfer sounds for Cosmic Beam were changed on purpose, because there was an unused sound that was obviously thought to be used for this power. Again, to restore to the original sounds, you can restore the original sound file (sounds/eng/s/i/silver_m.zsm).
If you search this release thread, you can find detailed information about changes made in this OCP. For newer changes check the changelog.


Thank you, you guys are incredible.
Congratulations to all community for your great work.
77
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Outsider on February 26, 2021, 06:34am »
That is your 10th mod -- Congrats, you're officially in double digits! At the rate you're going, you'll probably reach 20 in no time.

78
I come somewhat late to the party, but I've been wrestling with the OpenHeroSelect tool myself and managed to distill some troubleshooting knowledge in the process.
I would be happy to look into your herostat.cfg file if you are still looking for helpl (I've sent you an access request).

On a sidenote, I've also taken the liberty to edit the OpenHeroSelect script to include some minor fixes, add flexibility in the herostat.cfg file parsing and a verbose mode to be more user friendly.
As I am fairly new to the forum I am not sure what the right way to go about sharing it might be (some of the rules point at "not hijacking posts", and another at respecting an original author's indications). If Tony Stark is ok with my posting it here (or even adding it as a branch to its git) please let me know!


Here is my herostat.cfg.  I thought something might be wrong with Defaultman, but I just can't find any errors anywhere.  I have spent several more hours today, moving items around in my herostat, trying to complile different numbers of heroes, totally different herostats, etc.  The weird thing is that I get both xml and xmlb files for every amount of character options (27 thru 36) -- just not the 50!  Could someone take a look at this file and see if they spot the problem?

https://drive.google.com/file/d/1iNHVmXLlJus356UbP4NMB-dtIccd-8Mt/view?usp=sharing
79
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Ceamonks890 on February 26, 2021, 05:30am »
GWEN TENNYSON

To compliment ZuluViking's Ben 10 mod release, why not have his cousin Gwen join in on the action too against the Masters of Evil?

While she may not be able to fight alongside Ben for technical reasons, she's a reliable ally to have on any other team.

With access to many spells and trained in a bit of martial arts, this is one gal that's an absolute powerhouse in the right hands!

All that said, enjoy playing as her and I hope I managed to do justice to her character from the original Ben 10 cartoon.

FEATURES:
-5 powers, 2 boosts and an Xtreme.
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons, mannequin and sound file using ripped audio of Meagan Smith's voice from the classic Ben 10 cartoon.
-Uses official number #111 (will clash with Nebula and Amazo)

MOVESET:
1. Emocha Objectia: Gwen casts a quick magic blast at an unlucky foe, dealing energy damage.
2. Counter Spinning Kick: Gwen performs a defensive spin kick on unlucky enemies, dealing physical damage.
3. Segma Sofom: Gwen casts a spell which telekinetically lifts an enemy off the ground and flings them away, dealing physical damage.
4. Galeas Disruptus: Gwen casts a spell which generates a strong tornado, flinging enemies into the air as physical damage is dealt. Charge attack for max damage!
5. Reanima Dynamica: Gwen casts a spell which generates Jubilee-styled fireworks, dealing energy damage to foes.
6. (Debuff) Lucky Strike: Gwen puts her martial arts experience to good use, carefully striking an enemy in a critical spot on their neck as they're stunned for a time.
7. (Boost) Camouflat Vaporis: Gwen casts a spell that renders her and her teammates effectively invisible for a time, increasing chances for one-hit kills.
8. (Xtreme) Magical Overload: Gwen casts a spell which generates a large energy arc that damages everything on screen and stuns foes for 40 seconds. If an enemy's already stunned, then they'll be dealt 50% critical hit damage instead.

CREDITS:
Ceamonks890- Mod coding, loading screen, icons, sounds, effects etc
ZuluViking- Original Gwen Tennyson mod assets

Download link: https://www.mediafire.com/file/m9loga8xa05q4df/Gwen_Tennyson_%2528Ceamonks890%2529.7z/file
80
Mod Releases and Conversions / Re: Official Character Pack 2.0 Released!
« Last post by ak2yny on February 26, 2021, 05:14am »
The file concerning the missing sounds is not included in the latest OCP 2 release anymore. Hence, it's not replaced and the faulty file is still in your modded game. To fix the issue, you have to restore the original x_common file (sounds/eng/x/_/x_common.zsm). I recommend to use ModOrganizer 2 or to install the latest OCP release on a fresh installation.

The Silver Surfer sounds for Cosmic Beam were changed on purpose, because there was an unused sound that was obviously thought to be used for this power. Again, to restore to the original sounds, you can restore the original sound file (sounds/eng/s/i/silver_m.zsm).
If you search this release thread, you can find detailed information about changes made in this OCP. For newer changes check the changelog.
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