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71
Interesting that you mentioned that, as I play with a controller and I haven't seen those problems. It's likely just an issue with keyboard users.

OK. I think I know what the problem is... I ask you to wait just a little while as I am currently updating all my mods in a huge project. Wave is one of them being next released, and in it, I believe I have a fix for that problem. Stay tuned.

Of course man! No worries, the wait is more than worth it for the quality of your work. I'm playing with a controller now and Wave (and everyone else) is working absolutely perfect. Currently running a squad of Wave, Attuma, Blackheart, and Dormammu and I've never felt more powerful in an Ultimate Alliance game. Keep up the good work, very excited for more of your work in the future.

Also, just a question, I can't seem to figure out how to "combine" Dormammu's creation powers? Can you give me some insight on how to actually do it? Thank you!
72
Hello again Outsider! Thanks for replying so fast, your dedication to this community is truly impressive!

To answer your questions,
(1) Yes, her icons appear as normal in the character select/team stage screen when viewing her powers and stats, it is only when I'm actually playing as her that they disappear.
(2) I have indeed installed the latest OCP version which is 2.3 if I'm not mistaken.
(3) I'm currently using the 50 roster hack
(4) I did! I've even tried installing Wave on a different laptop with a fresh save as I thought I might have just messed something up on my main PC, but the problem with the icons still persisted despite using a different machine with only the OCP, 50 Roster Hack ,and of course Wave, as it's mods.

Again, thank you for your work and your help!

EDIT: The issue only seems to be present when using keyboard and mouse, once I plugged in a controller her icons are now showing up like normal!   

Interesting that you mentioned that, as I play with a controller and I haven't seen those problems. It's likely just an issue with keyboard users.

OK. I think I know what the problem is... I ask you to wait just a little while as I am currently updating all my mods in a huge project. Wave is one of them being next released, and in it, I believe I have a fix for that problem. Stay tuned.

73
Model Releases (XML and MUA compatible) / Re: Cabral's Custom Models
« Last post by Canino on May 11, 2021, 10:20am »
Nice!!! Beautiful Wanda!
74
Mod Releases and Conversions / Re: BLaw's Mods - Updated Models (2019)
« Last post by BLaw on May 11, 2021, 03:22am »
I know I'm incredibly late to the party, but going through all your work, and it's all so incredible, thank you so much for everything you do!

Thank you for the kind words!

Modern (Marvel Heroes)Advanced LightingIn Combat ZoneMannequin

Hi BLAW. I'm new here, and I wanted to say That I love your Colossus releases. My favorite Character!
Is there a chance that you allow requests? Like... are you able to convert the Red to Blue on Modern Colossus uniform? Maybe an X-men Blue costume?
and\or convert the yellow and red of the Modern skin to grey and darker grey/black?  x-force costume?
I understand if you aren't a request taker. I appreciate what I've already found in your list! Thank you!

I do like the blue/gold combi, I may do this depending when I get my mindset right and available time.

If there's something I need to do is fix the model's bone positions, which in turn also requires me to re-rig the bones to the models again, which is painful (to me)
75

Good to hear that you're enjoying my mods so far. So with Wave, you're saying that the icons aren't appearing... I have a few questions. (1) Do her icons appear in the character select screen / team stage when looking at her powers & stats? Or is it that they only don't appear when playing as her during the game? (2) Did you install the latest Official Characters Pack before installing any mods or boosters? (3) Are you using either of the roster hacks? (4) Did you start a new game after you've installed Wave?

The answers to these questions may help myself and others to find a solution to this problem. Let me know when you can.

Hello again Outsider! Thanks for replying so fast, your dedication to this community is truly impressive!

To answer your questions,
(1) Yes, her icons appear as normal in the character select/team stage screen when viewing her powers and stats, it is only when I'm actually playing as her that they disappear.
(2) I have indeed installed the latest OCP version which is 2.3 if I'm not mistaken.
(3) I'm currently using the 50 roster hack
(4) I did! I've even tried installing Wave on a different laptop with a fresh save as I thought I might have just messed something up on my main PC, but the problem with the icons still persisted despite using a different machine with only the OCP, 50 Roster Hack ,and of course Wave, as it's mods.

Again, thank you for your work and your help!

EDIT: The issue only seems to be present when using keyboard and mouse, once I plugged in a controller her icons are now showing up like normal!   
76
Hello Outsider! I'm very new to modding so I'm sorry if this has been asked before, I'm currently having problems with the Wave mod you've created as her skill icons are not appearing for me while using her, even with the "all powers unlocked" cheat enabled. I've confirmed that the problem only lies with Wave as I've installed the Kingpin mod as well and his icons show up like normal. Apart from that, she seems to be working fine (and very fun to use, I might add).

Thank you so much for your hard work and I look forward to trying out more of your mods!


Good to hear that you're enjoying my mods so far. So with Wave, you're saying that the icons aren't appearing... I have a few questions. (1) Do her icons appear in the character select screen / team stage when looking at her powers & stats? Or is it that they only don't appear when playing as her during the game? (2) Did you install the latest Official Characters Pack before installing any mods or boosters? (3) Are you using either of the roster hacks? (4) Did you start a new game after you've installed Wave?

The answers to these questions may help myself and others to find a solution to this problem. Let me know when you can.

77
Hello Outsider! I'm very new to modding so I'm sorry if this has been asked before, I'm currently having problems with the Wave mod you've created as her skill icons are not appearing for me while using her, even with the "all powers unlocked" cheat enabled. I've confirmed that the problem only lies with Wave as I've installed the Kingpin mod as well and his icons show up like normal. Apart from that, she seems to be working fine (and very fun to use, I might add).

Thank you so much for your hard work and I look forward to trying out more of your mods!
78
Console Versions / Re: mgcorpa´s PSP Mods
« Last post by mgcorpa on May 10, 2021, 11:15am »
Sunfire/Angel-Archangel

The next 2x1 caharcter mod (3x1 if you count Archangel as an extra X-Men) is here.

Extra skin for Sunfire + the last one of the original X-Men for first time in PSP



Important! Back up anything and read the Readme before installing
https://mega.nz/file/BhYjxaJL#XdUyoipi_b491egFLP0uibQ3yiEaGnSNMsFyY-G3A-E
Hope you enjoy
79
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Ceamonks890 on May 09, 2021, 04:26am »
UNSTOPPABLE COLOSSUS

The X-Man known as Colossus has been many things during his tenure as a defender of both humans and mutants alike.

A devoted family man, brother, friend, superhero, Acolyte, Defender, savior of the mutant race against the Legacy Virus, one of the few former hosts of the Phoenix Force... If there's any role he's been able to fill, Piotr Rasputin is usually on call to take it on. But undoubtedly, one of his more interesting former positions was as the self-proclaimed 'Unstoppable Colossus', started up during the 'Fear Itself' event.

Furious at his empowered avatar for betraying him to the Norse God Serpent, Cytorrak took the power of Juggernaut back from Cain Marko and with a noble offer from Piotr to spare his sister Illyana from burdening herself with Cytorrak's granted power, took on the role of Cytorrak's new avatar on Earth.

Unfortunately, this granted power came at a great price and Colossus found himself afflicted with a overwhelmingly constant desire to inflict destruction and mayhem which conflicted with his personal values and over time, found himself beginning to take on more traits of Cytorrak himself than Cain Marko ever found himself having to deal with.

Terrified of losing control of himself and accidentally harming innocent people, he would voluntarily imprison himself in an alternate dimension alongside his sister, only deciding to come out again when the X-Men really needed him.

Encountering the Exiles team during his tenure in voluntary confinement, he agreed to come with them to help his friends and allies-in-arms within an alternate universe and stop the newly-formed Masters of Evil residing there, from enacting a plan that is likely to destroy the omniverse if left unchecked.

Knowing that he can do at least some good with this undesired power, this version of Colossus fights alongside his new teammates in the hopes of creating a better future for this world than the one he left behind...

BUGS:
-Power 4 charge sound doesn't loop properly. Nothing can be really done about it unfortunately at time of writing.
 
FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of Unstoppable Strength (various resistances and defence against specific damage types)
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Jim Ward's voice for Colossus from X-Men Legends II.
-Uses assigned number #78 (will clash with Volstagg of the Warriors Three, as well as his official MUA1 Colossus counterpart and the version from Outsider's X-Men Retro Collection).

MOVESET:
1. Enigmatic Fist: Colossus does a Cytorrak-empowered ground slam which deals radial damage to surrounding enemies.
2. Wicked Blitz: Colossus spins around in place, hitting any surrounding threat hard.
3. Round of Applause: Colossus does a booming thunderclap, dealing physical damage to struck threats.
4. Battering Ram: Colossus charges forward, knocking back any enemy in his way so long as button is held down.
5. Russian Crimson: Colossus performs a series of quick punches, racking up physical damage with each hit (so long as button continues to be held down).
6. (Debuff) Unnerving Presence: Colossus slams his fists together threateningly, causing foes to run for their lives in fear.
7. (Boost) Durable Skin: Colossus shares portions of Cytorrak's power, reducing damage for the entire team whilst adding energy damage to their regular attacks.
8. (Xtreme) Unstoppable Demolition: Colossus leaps into the air and slams the ground hard, generating a portal to the Crimson Cosmos dimension as energy flows out, stunning and damaging foes.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Blaw- Unstoppable Colossus model and mannequin
ZuluViking- Some Juggernaut booster effect files

Download link: https://www.mediafire.com/file/h5i6j6di31qxq6y/Unstoppable_Colossus_%2528Ceamonks890%2529.7z/file
80
Mod Releases and Conversions / Re: Mortal Kombat - Release Katalog
« Last post by TheMK on May 08, 2021, 08:42pm »
Thanks very much for all your great work, Outsider.

I've seen the new movie a few times now, and I really enjoyed it. I do think that it could have been better and they definitely made some mistakes, chief of all being the omission of Johnny Cage, but for what it was, it was very enjoyable and good. The original movie will always be a classic I'll never get tired of, but it was very nice to see the blood and fatalities in a live action movie for the first time (if you don't count MK Legacy, which is technically a web series, but comparable).

I think it's also telling that, at least in my opinion, Annihilation remains the only truly bad Mortal Kombat movie; we now have three great films, all tackling the same origin story in their own different ways, all great for their own different reasons.

I'm actually surprised to say I think the objectively very best Mortal Kombat film to date remains the animated direct-to-video Mortal Kombat Legends: Scorpion's Revenge from last year. It's definitely the bloodiest and most action-packed, but also I think captures the look and feel of the games better than the other movies; perhaps, at least aesthetically, Mortal Kombat might lend itself better to things like animation and comic books in some ways.

In any case, I'm excited for the potential of future Mortal Kombat movies with the release of this new reboot. Hopefully whatever happens next turns out to be good.
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