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91
News and Rules / Re: X-Men Legends II Ultimate Patch: Progress Post and Info
« Last post by Monalyze on January 10, 2023, 05:09am »
What about cinematics? I'm tired of the 4:3 view, I need 16:9 and in HD quality.
92
New Chainsawman Skin!
93
Mod Releases and Conversions / Re: Expanded Game (EXG) v1.15
« Last post by Outsider on January 09, 2023, 10:38pm »
Will you integrate the rest of the OCP optional conversations to EXG in a future update?

Not at this time. Unsure for the future.

94
I can't wait for this project to be released. Not trying to rush or anything, but I really hope it can be released this year! Btw, thank you for doing this. XML2 deserves any attention it can get, I really love this game.
95
Mod Releases and Conversions / Re: Enigma's Captain America Mod
« Last post by Enigma on January 09, 2023, 01:52pm »
I've updated him to v1.1.
Check changelog for details.
96
Mod Releases and Conversions / Re: Enigma's X-Men Legends II Mod Catalog
« Last post by Enigma on January 09, 2023, 01:51pm »
I've updated Captain America to v1.1.
Check changelog in thread for details.
97
Mod Releases and Conversions / Re: Expanded Game (EXG) v1.15
« Last post by red41804 on January 09, 2023, 09:24am »
Will you integrate the rest of the OCP optional conversations to EXG in a future update?
98
Mod Releases and Conversions / Re: Expanded Game (EXG) v1.15
« Last post by Outsider on January 08, 2023, 07:30pm »
Everyone, the EXG has been updated to version 1.15. Here are the changes that were made:

- Updated version to 1.15
- OCP optional conversation with Mephisto & Dr. Strange now included. (This is so it will no longer clash with the "Outsider's Special Scripts" version of the "mephisto4.py" script file, and you won't lose its data.)
- Some boss characters got a health boost.
- Dark versions of heroes now all have the same health and damage output, making it harder (except the weak versions of the Dark F4).
- Enemies no longer fall through the floor in the Hall of Zarathos. Slightly more enemies there now.
- Added a new boss to Doomstark's Iron Man Lab.


Please note that the following OCP optional conversations are NOT compatible with the EXG due to its changing the "npcstat.engb" file or map files: Cerebro-Strange1, HulkNPC-Strange2, IronMan4x-MsMarvel, & Mephisto-DrStrange (included already).

I apologize to those of you who may get annoyed by the updating I've been doing. Nobody ever gets it right the first time, and the community's been great at reporting small issues that could ruin the experience. So, don't be surprised if I have to update again, but hopefully not. :laugh:

99
Mod Releases and Conversions / Re: Enigma's X-Men Legends II Mod Catalog
« Last post by Enigma on January 08, 2023, 11:26am »
I've updated the following skins in the Enigma's Skin Releases thread:
Forge XML Ultimate Alternate

I've added the following skins to the Enigma's Skin Releases thread:
Forge Classic Skin
Forge Classic Alternate Skin
Forge Modern Skin
Forge Modern Alternate Skin
100
Mod Releases and Conversions / Re: Enigma's Skin Releases
« Last post by Enigma on January 08, 2023, 11:23am »
Forge Modern Alternate Skin v1.0

Preview: https://drive.google.com/file/d/1Hf7asd-kMQZRJtEo98JXfKOVTUWx_MQG/view?usp=share_link

https://drive.google.com/file/d/1wewDgXTcv3LNiMKtTyuaeKxQpPf66Oy7/view?usp=share_link

**I've modified Forge's XML2 skin texture to be as close to his comics modern costume as possible.
*This version has yellow boots.
*I have also created a 3D head.
*Everything is hex edited for both his NPC and playable mod versions.
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