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Misc. Modifications / Improved Movies
« Last post by Rampage on April 11, 2022, 11:42am »
Improved Movies v2.0

Upscales to 60 fps & interpolates all movies, briefings, and cutscenes in Ultimate Alliance 1

v2.0 Notes
* Fixed mandarin briefing cutscene from glitching.
* Removed Avengers theme from the main menu.
* New readme file has been added.

Download - https://www.mediafire.com/file/26k6tctc4c4lgg1/Improved_Movies_v2.0.zip/file

1. None.

Credits - This mod is a separate rework of Tony's original Improved Movies mod with permission to publish this reworked version.
Tony Stark - Original Improved Movies mod
Rampage - Fixes & improvements.
Armor Custom Models Mod for MUA1

Hello everyone,

I'm very happy to release this final version of Armor for MUA1. After the beta version release, AndersonBrazil has jumped in and contributed with a whole new set of skins just for her, with her exoskeleton functioning as a skinsegment--and it actually works pretty well! (Thank you so much for your time and dedication, Anderson!)

Here's the download link of version 1.1: https://www.mediafire.com/file/5eww6n56pzuqpc3/Armor_custom_models_mod_for_MUA1_by_Nicaras_%2528v._1.1%2529.zip/file

Armor's mannequin will clash with Wonder Man's and Dante's.

Version 1.1 has solved an issue with the exoskeleton skinsegment from skin 16325 (Schoolgirl). The exoskeleton was still visible in non-combat areas, unlike the other skins.

P.S.: I intend to release more re-skins from these versions redesigning and recoloring them.

P.S.2: The PS2 version won't work with this custom models version (and vice versa) due to the particular mechanics each one has. One works with two skins, while the other works with one skin with two skinsegments, so the powerstyles coding of each mod followed accordingly.

P.S.3: If you would rather see Armor without her exoskeleton on the Character Selection Screen, just remove the line "nonmenuonly = true ;" from her entry on the herostat file. The Multipart coding block must look like this:

       Multipart {
      health = 0 ;
      hideskin = exoskel ;

To properly run this mod, you need to copy all of its folders (except the "xtras" folder) and paste them inside the main folder where your game is installed.

Then, you need to decompile your herostat.engb using the XMLBCUI software and edit it, replacing one of the characters from your current roster with Armor (simply copy all lines from herostat_armor.txt and paste them inside the recently decompiled herostat.xml, replacing the lines of the character that's going to leave your roster). Don't forget to get its menulocation number and to give it to Armor. Now you need to compile the herostat.xml back to the .engb extension and copy/paste it back inside its proper folder.

If your x_voice.zss file doesn't have a "callout line" for Armor (that's when she's selected and the announcer calls out her name), you have to edit the x_voice file file using the Zsmeditor software. After installing that software, use it to open the x_voice file and then add the "an_armor.wav" file (it's inside my mod's main folder) using the Files tab on the left (after you add it, it'll appear at the end of the list of voice files). Then (still at this software) hit F3 and type COMMON/MENUS/CHARACTER/AN_armor in order to generate its event/hash number. Copy this number and go back to the Files tab where you added Armor's wav file. Replace the event/hash number of its line by the one you've just copied. Get this event/hash number and the ID and, in the Events tab, create an event with these exact numbers. Type in "31" inside the blank Data and, finally, hit the Add button. Then choose to save the file as a .zss file (actually type in "x_voice.zss") and paste it inside the proper sound folder so it's updated.

If you also wish to give Armor her "break line" (that's when she would say something before leaving the character selection screen and entering the stage), you have to edit this same x_voice file using the Zsmeditor software. Use it to open the x_voice file and then add the "break_armor.wav" file (from inside my mod's main folder) using the Files tab on the left (after you add it, it'll appear at the end of the list of voice files). Then (still at this software) hit F3 and type COMMON/MENUS/CHARACTER/BREAK_armor in order to generate its event/hash number. Copy this number and go back to the Files tab where you added Armor's wav file. Replace the event/hash number of its line by the one you've just copied. Get this event/hash number and the ID and, in the Events tab, create an event with these exact numbers. Type in "255" inside the blank data and, finally, hit the Add button. Just like you did before, choose to save the file as a .zss file and paste it inside the proper sound folder so it's updated.

Now you should be all set to play as Hisako Ichiki. As always, have fun!


  • Astonishing - AventureiroMax and AndersonBrazil (recolored and redesigned by Nicaras)
  • Gold - AventureiroMax and AndersonBrazil (recolored and redesigned by Nicaras)
  • Negative Zone - AventureiroMax and AndersonBrazil (recolored and redesigned by Nicaras)
  • New Mutants - AventureiroMax and AndersonBrazil (recolored and redesigned by Nicaras)
  • Schoolgirl - AndersonBrazil and ak2yny
  • Anime Series - AndersonBrazil and ak2yny

Mannequin: AndersonBrazil

Armor callout line: Ceamonks890

All voice lines were extracted from the X-Men: Destiny game (with Jamie Chung as Aimi's voice actor) by ak2yny.

Loading screen: Outsider
Thanks for this, Outsider! This is great!
Everyone, The Outsider's 250 Celebration collection has been updated... with three more mods!!!!
Now hold on... you're probably scratching your head right now saying, "Huh? I thought you retired." :scratchhead: Yes, I did. Allow me to explain a little:

See, I had said that I wasn't going to create any new mods or boosters -- that after 9 years I was done. That's still true. The three mods that I added aren't new... well, not new to me, anyway. See, the three mods I just added were made back in the fall of 2020 during the COVID-19 pandemic when I had a lot more time on my hands. But these three were a part of my personal collection that I wouldn't release to the public. That's why you never saw them. (That personal collection also includes mods of both myself and my girlfriend  -- can't share those, sorry; and Puck, but don't worry about that one, since I helped Bloodymares to create a Puck mod that's very similar.)

The first of them is Viper. See, :wolverine: Wolverine is my favorite superhero character, and he has a lot of history with both Viper and Silverfox -- who were both in the same Gun Girl 1 mod. That annoyed me a bit. And since Viper had three or four skins around that time, I went ahead and separated her from the Gun Girls. I didn't have to do a lot of work here -- just added Future Fight icons that UltraMegaMagnus was nice enough to give me, and made some coding adjustments.

The second of them is Agent 13. Around that time Sharon Carter already had three skins, so I thought to myself to expand her from the Gun Girls as well. Now in the present, she's been featured in The Falcon and The Winter Soldier and Anderson converted her MCU skin, so I told myself that I may as well release her to the public since I did say I would update any content if the situation calls for it. Again, not much work was done here. But to prevent someone else using the same skin numbers, I did have to secure two spots in the CCC real quick disguised as an anonymous user...

And finally, the third is of Jean Grey. As some of you may know, I was annoyed with the overwhelmingly large amount of Jean Grey content, that I wanted to stay as far away from her as possible during my run as an active modder. But around that time in 2020, I played as the original Jean Grey mod and found her to be weak and unfitting for an Omega Level mutant. So I wanted to work on her, but not do too much. I just combined the MUA2 Jean Grey conversion by MarvelFan12345, with the Dark Phoenix mod in the hopes of making the quintessential Jean Grey mod. Now in the present, ImBaby came out with skins for her, so I added some in there. (If you read all this, I'm impressed. :rockon:)

I really don't know why I didn't release these mods to the public at that time. Maybe I was just fixated on my Mortal Kombat mods and forgotten all about them? Perhaps at the time I was fixated with releasing only a certain number of mods and left them out, only to unintentionally release more than planned. That's likely what happened. Anyway, since I'm out of modding now, I see no reason to keep these mods personal. So I decided to share these three with you all. Enjoy. (I'll update the Gun Girls and maybe my Dark Phoenix booster at a later date.)

Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Ceamonks890 on April 04, 2022, 11:00pm »

Once the ruler of the planet Baluur within the Negative Zone dimension, the being known as Blastaar was quickly overthrown by his citizens and sent to live out his days adrift on an asteroid to die.

But this would not be the end for Blastaar, as he would luckily hitch a ride back to the positive matter universe through a portal generated by the Fantastic Four, in the hopes of saving Mr. Fantastic from a far worse fate after the events of a prior adventure.

The heroes unaware of his arrival in their reality, Blastaar saw this new world as a perfect place to conquer.
However, he would be quickly defeated by the Fantastic Four before any major damage could be done and was sent back to the Negative Zone, seemingly no closer to achieving his newfound goals.

Crossing over to the positive matter universe many times through various means from then on, he would ultimately fail time and time again but never ceased in his endless pursuit for power (even managing to land a few lethal blows during some conflicts).

Now however, Blastaar has returned once again to Earth and upon overhearing from the shadows of the Baxter Building about Doctor Doom and a group calling themselves the Masters of Evil, he is left filled with fury at the realisation that these tyrants were stealing what he considered his by right.

Deciding to join the massive multiversal SHIELD strike team under the guise of a more benevolent motivation for his own ends, Blastaar enters into the vast conflict with nothing but a devious grin on his face...

-4 powers, 2 boosts and an Xtreme
-Abilities of might, flight, leadership and 50% resistant to most damage types
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Bob Joles' voice from the Fantastic Four 2005 movie game.
-Uses assigned number #95 (will clash with Longshot and Mortal Kombat's Stryker in mannequin).

-A mannequin.

1. Balurrian Aftershock: Blastaar leaps into the air and stomps the ground, dealing radial damage as enemies are knocked back upon impact.
2. Balurrian Combo: Blastaar performs a deadly two-hit combo that will stun struck foes temporarily, finishing them off with a quick energy blast from his hands.
3. Force Blast: Blastaar generates an energy ball from his hands, dealing energy damage to struck threats as they're knocked back from the blow.
4. Righteous Fury: Blastaar sprints forward, tackling an unlucky enemy to the ground as he proceeds to beat them mercilessly, dealing physical damage.
5. (Debuff) Negative Influence: Blastaar lets out a terrifying growl, causing nearby enemies to run away in fear.
6. (Boost) Deadly Combatant: Letting out a battlecry-calibur growl, Blastaar's overall speed and damage is increased temporarily.
7. (Xtreme) Prideful Dictator: Blastaar leaps into the air and slams both of his fists into the ground upon landing, dealing major radial damage.

Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Voice/sound file assets
Ryujin Jakka- Converted Blastaar Fantastic 4 2005 movie game model from XML2

Download link: https://www.mediafire.com/file/cjoluatjsejacbi/Blastaar_%2528Ceamonks890%2529.7z/file
Misc. Modifications / Improved Graphics
« Last post by Rampage on April 04, 2022, 02:18pm »
Improved Graphics v2.0

A simple ReShade mod to make Ultimate Alliance look beautiful

v2.0 Notes
* Added a minimal effect of sun rays to many of the presets.
* Added low-performance versions to many of the presets. (these versions also include sun rays since they have little to no impact on performance)
* Added NEW black and white preset + NEW color isolation preset.
* New in-game previews have been added to the previews folder.
* Fixed vibrant realistic color preset from using an incorrect/incomplete preset file.

Installation Tutorial - https://youtu.be/xswwK7I-my4
Download - https://www.mediafire.com/file/xfi48ww0k9w4ptv/Improved+Graphics+v2.0.zip/file

1. None.

Credits - Rampage
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by TheMK on April 03, 2022, 08:26am »
Very cool!

Your mods are always very exciting for me, because they're either a pleasant surprise of a character I never thought of seeing in MUA but really enjoy having there, or they introduce me to some really cool obscure character I never heard of before but find very interesting. The introductory sentences explaining their background and lore before the powers are a very nice cherry on top. I look forward to everything else you want to do here!
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Ceamonks890 on April 03, 2022, 05:14am »

The second-generation mutant daughter of a emotionally manipulative and self-absorbed father with identical abilities to her own, Laurie Collins was a quiet loner for much of her life as she was raised solely by her mother Gail, who had fled from her father, Sean Garrison, upon gaining immunity to his mutant powers through her pregnancy and realizing what he had done to her in the time they had been together.

Inexplicably becoming very popular in school as her mutant ability to uncontrollably generate very potent airborne scent-based pheromones activated during puberty, Gail Collins did her best to gently explain to her daughter what was happening to her (being completely immune to her pheromones).

However, Laurie became more terrified of what she could do and closed herself off even more from her fellow peers.

Being accepted into the Xavier Institute for the Gifted by Professor Charles Xavier, Laurie would over time learn to better control her powers and gain close friends who would help to bring Laurie out of her emotional shell within the latest New Mutants team.

During a visit to meet Windflower's manservant (who she considered as her real father for how much he was willing to make time for her), the New Mutants found themselves getting into a fight with the Reavers group, Laurie being mortally wounded by one of them.

Saved by a Reaver named Josh Foley who just discovered he was a mutant too through his healing powers, the two grew close romantically as he later joined the New Mutants under the codename of Elixir.

While Laurie was initially concerned Elixir was hitting on Wolfsbane, she was relieved that the feelings he had for her were mutual (their dorm room unexpectedly attacked during their 'private time' by a temporarily insane Wolfsbane, mortally wounding Elixir as he leaped in front of Laurie to protect her, Laurie's screaming bringing Wolverine and Beast to her aid in order to restrain Wolfsbane and rush Elixir to the infirmary).

Prodigy and Surge theorizing that Laurie's powers could help keep Elixir calm and conscious enough for his own healing powers to kick in and seal his wounds, Elixir would ultimately make a full recovery and their bond blossomed all the more.

Whilst outside on the mansion grounds as part of a training exercise, Laurie (now a full member of the New Mutants and going by the codename of Wallflower), took a quick breather to talk with Elixir, the two completely unaware that Matthew Risman, a member of the mutant-hating Purifiers, had his sniper sights trained on them within the mansion grounds.

Smelling gunpowder, X-23 rushed to where Wallflower and Elixir were, knocking Laurie out of the way just in time as the sniper bullet struck X-23 instead in the shoulder.

All the active X-Men now aware of an enemy sniper in their midst, they would uncover the Reavers' involvement and dealt with them accordingly.

Now on board the Blackbird with various other mutants and mutual allies after receiving a distress signal from Nick Fury onboard the Helicarrier, a much more experienced and confident Wallflower prepares herself for the fight of her life...

-1 power, 6 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Laura Bailey's voice for Chun-Li from Marvel vs Capcom 3.
-Uses assigned number #75 (will clash with Meggan and Wonder Woman in mannequin).

-A mannequin

1. Focused Strike: Laurie puts everything she's got into her fist, dealing physical damage to an enemy. Charge attack for max damage!
2. (Debuff) Struck A Nerve: Laurie puts her combat training under the X-Men to good use, striking a critical area on an enemy as they become stunned.
3. (Special) Can We Still Be Friends?: Laurie's mutant power activates, her calming feelings convincing minor enemies to turn into allies on the current map briefly.
4. (Boost) Experimental Mindset: Laurie's mutant power activates, increasing critical hit chances for herself and her teammates temporarily as she thinks outside the box.
5. (Boost) Pep Talk: Laurie's mutant power activates, her renewed confidence reducing cost of powers for herself and her teammates temporarily.
6. (Boost) Teenage Tantrum: Laurie's mutant power activates, her rage increasing the damage and speed of herself and her teammates temporarily.
7. (Boost) Optimistic Perspective: Laurie's mutant power activates, her cheerful mood generating a positive emotional aura over her which also heals her teammates if they come near her.
8. (Xtreme) Mind Blown: Laurie's mutant power activates, enemies stunned for a long time as they're left amazed by the feeling of Laurie realizing something she previously didn't know.

Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Marvel Watcher- Converted custom Wallflower skin from XML2

Download link: https://www.mediafire.com/file/qzdi7izu5gzfxla/Wallflower_%2528X-Men%2529-_Ceamonks890.7z/file
Mod Releases and Conversions / DC Team Bonuses
« Last post by Rampage on March 29, 2022, 04:08pm »
DC Team Bonuses v1.0

Adds many DC comic teams to Ultimate Alliance 1

Important Notes
* This mod will only be useful when you have a roster of modded DC characters. If you do not have any DC modded characters in your roster then this mod will simply do nothing.
* For simple installation instructions, please download the mod and look at the readme.txt file.

v1.0 Notes
* Justice League, Justice League Extended, Young Justice, Titans, Gotham Origins, Justice Society of America, Outsiders, and Black Lantern Corps teams have been added!
* Multiple default MUA teams have been altered to include various DC characters such as Superman being in the Bruisers team for example.
* Team callouts have been added to each new DC team.

Download - https://www.mediafire.com/file/nht4pp5w0ea16hz/DC_Team_Bonuses_v1.0.zip/file

1. None.

Credits - Rampage, Scottsum, Ceamonks890 for Team Callouts.
Mod Releases and Conversions / Re: Ninja Kyden's Mods
« Last post by Ninja Kyden on March 28, 2022, 04:37pm »


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