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91
Mod Releases and Conversions / Re: Enigma's Skin Releases
« Last post by Enigma on April 24, 2023, 01:32pm »

:morph:Morph Exiles Skin v1.0 :morph:

https://drive.google.com/file/d/1y5Mrsm2Jk2TDLl3iEpiGlCc3A1WUHgJq/view?usp=share_link

Preview: https://drive.google.com/file/d/15N-d-SRCmmqyAIpDG1sTssyvr-MIetuO/view?usp=share_link


**This is my alternate skin of Morph's Exiles costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used iammingy's Morph Exiles skin texture and made a lot of fixes and improvements to it.
-I replaced the head texture with my same modified version of the head texture from Ultimate VeNoM's Morph Age of Apocalypse skin that I used in my Morph Age of Apocalypse skin.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*iammingy: original texture
*Ultimate VeNoM: original version of head texture
*BaconWizard17: troubleshooting
92
Mod Releases and Conversions / Re: Enigma's Skin Releases
« Last post by Enigma on April 24, 2023, 01:31pm »


:morph:Morph Age of Apocalypse Alternate Skin v1.0 :morph:

https://drive.google.com/file/d/1k2JSwDESGnOH1hQAhAzQnBtPQAOiC4Q0/view?usp=share_link

Preview: https://drive.google.com/file/d/1aEsYdYYB3GucVG_9gPlDpAPdrgB82Mub/view?usp=share_link


**This is my alternate skin of Morph's Age of Apocalypse costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used Lionsden's Morph Age of Apocalypse Alternate skin texture and made a lot of fixes and improvements to it.
-I also made the cape purple to match the MUGEN palette that Lionsden based his original texture off of.
-I replaced the head texture with my same modified version of the head texture from Ultimate VeNoM's Morph Age of Apocalypse skin that I used in my Morph Age of Apocalypse skin.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*Lionsden: original texture
*Ultimate VeNoM: original version of head texture
*BaconWizard17: troubleshooting
93
Mod Releases and Conversions / Re: Enigma's Skin Releases
« Last post by Enigma on April 24, 2023, 01:31pm »
:morph:Morph Age of Apocalypse Skin v1.0 :morph:

https://drive.google.com/file/d/1YLhXyDp6k39u6BeIMAoQdSemHbq7VBdq/view?usp=share_link

Preview: https://drive.google.com/file/d/1tlrRUWgtwsQhcvwJNr5xWUDXsb1QHwMW/view?usp=share_link

**This is my skin of Morph's Age of Apocalypse costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used Ultimate VeNoM's Morph Age of Apocalypse skin texture and made a lot of fixes and improvements to it.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*Ultimate VeNoM: original texture
*BaconWizard17: troubleshooting
94
Mod Releases and Conversions / Re: Enigma's X-Men Legends II Mod Catalog
« Last post by Enigma on April 24, 2023, 01:30pm »
I've added the following new skins to the Enigma's Skin Releases thread:
Morph Age of Apocalypse Skin
Morph Age of Apocalypse Alternate Skin
Morph Exiles Skin
95
Misc. Modifications / Re: Enigma's MUA1 Miscellaneous Mods
« Last post by Enigma on April 24, 2023, 01:26pm »
:morph:Morph Exiles Skin v1.0 :morph:

https://drive.google.com/file/d/1y5Mrsm2Jk2TDLl3iEpiGlCc3A1WUHgJq/view?usp=share_link

Preview: https://drive.google.com/file/d/15N-d-SRCmmqyAIpDG1sTssyvr-MIetuO/view?usp=share_link


**This is my alternate skin of Morph's Exiles costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used iammingy's Morph Exiles skin texture and made a lot of fixes and improvements to it.
-I replaced the head texture with my same modified version of the head texture from Ultimate VeNoM's Morph Age of Apocalypse skin that I used in my Morph Age of Apocalypse skin.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*iammingy: original texture
*Ultimate VeNoM: original version of head texture
*BaconWizard17: troubleshooting
96
Misc. Modifications / Re: Enigma's MUA1 Miscellaneous Mods
« Last post by Enigma on April 24, 2023, 01:24pm »
:morph:Morph Age of Apocalypse Alternate Skin v1.0 :morph:

https://drive.google.com/file/d/1k2JSwDESGnOH1hQAhAzQnBtPQAOiC4Q0/view?usp=share_link

Preview: https://drive.google.com/file/d/1aEsYdYYB3GucVG_9gPlDpAPdrgB82Mub/view?usp=share_link


**This is my alternate skin of Morph's Age of Apocalypse costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used Lionsden's Morph Age of Apocalypse Alternate skin texture and made a lot of fixes and improvements to it.
-I also made the cape purple to match the MUGEN palette that Lionsden based his original texture off of.
-I replaced the head texture with my same modified version of the head texture from Ultimate VeNoM's Morph Age of Apocalypse skin that I used in my Morph Age of Apocalypse skin.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*Lionsden: original texture
*Ultimate VeNoM: original version of head texture
*BaconWizard17: troubleshooting
97
Misc. Modifications / Re: Enigma's MUA1 Miscellaneous Mods
« Last post by Enigma on April 24, 2023, 01:23pm »
:morph:Morph Age of Apocalypse Skin v1.0 :morph:

https://drive.google.com/file/d/1YLhXyDp6k39u6BeIMAoQdSemHbq7VBdq/view?usp=share_link

Preview: https://drive.google.com/file/d/1tlrRUWgtwsQhcvwJNr5xWUDXsb1QHwMW/view?usp=share_link

**This is my skin of Morph's Age of Apocalypse costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used Ultimate VeNoM's Morph Age of Apocalypse skin texture and made a lot of fixes and improvements to it.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*Ultimate VeNoM: original texture
*BaconWizard17: troubleshooting
98
Mod Releases and Conversions / The Blitz modding center
« Last post by Maximum_Effort on April 24, 2023, 06:59am »
Hereís where Iíll be showcasing some of the mod stuff I have in the works
~ hope you guys enjoy  :spiderman:
99
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Ceamonks890 on April 24, 2023, 03:06am »
ADA WONG

A spy-for-hire within the Resident Evil universe, the elusive Ada Wong is a woman of mystery who's personal history has never been fully revealed to anyone left alive to tell the tale.

Having been linked to numerous international criminal organisations while taking part in a vast variety of missions, Ada would eventually be contacted by Albert Wesker at some point in the mid 1990s to join a new 'Organization', seeing a lot of potential for her among their ranks of top-quality espionage agents.

Proving herself a reliable agent while covertly looking after her own ends, Ada would soon be assigned the mission of infiltrating the Arklay Laboratory within the depths of Raccoon City's police department and retrieve a sample of the T-Virus from Doctor William Birkin's lab undetected.

However, this mission would prove itself a lot more complicated than Ada could have ever imagined as Raccoon City tragically fell to a violent outbreak of a modified T-Virus strain as a result of exposed sewer rats, gradually mutating humans and animals into undead zombies which moved mindlessly across the city for fresh meat to devour.

Stumbling into rookie cop Leon S. Kennedy and even saving his life a few times from the persistent 'Mr. X' Tyrant and rogue zombie beasts, Ada seemingly perished in a last desperate act to save Leon (of which she had started to unexpectedly develop romantic feelings for).

Fortunately, this would turn out not to be the case as Ada managed to escape Raccoon City with a desired sample from William Birkin's mutated corpse by hookshooting a nearby Umbrella helicopter just before it was completely wiped off the map by a series of missiles, as she recovered from severe injuries sustained during the Raccoon City mission back at base and attempted to move on from Leon, doing her best to separate her emotional attachment towards him and make it appear as if it was all an act.

Discovering a former colleague of hers named Derek Simmons was the one who had planned the destruction of Raccoon City, she knew then that he was too unstable, obsessive and dangerous to continue associating with and immediately cut all ties with him, continuing to perform various missions throughout the next several years, reuniting with the now battle hardened and experienced Leon Kennedy once again by pure chance during a mission in Spain, to retrieve a sample of the parasitic 'Las Plagas' organism for Albert Wesker's own ends.

Instructed by Wesker to kill Leon if he got in the way of the mission, Ada felt a conflict of interest (still possessing strong romantic feelings towards him) and silently refused to follow the order, assisting Leon against the infected puppet forces of Saddler from the sidelines before deciding to ultimately save him and the kidnapped American president's daughter, Ashley Graham, from their unwilling infection of Las Plagas as it was forcibly removed from their systems and freed them from Saddler's control.

Not wishing to leave empty-handed after disposing of the compromised Jack Krauser who had fallen to the power newly gained by Las Plagas infection and working with Leon to kill off the leader of the Las Plagas infected forces, Saddler, for good, Ada would take advantage of the situation and pointed a gun at Leon, taking the surviving Las Plagas sample for herself as she departed Spain in a helicopter, leaving her jet ski keys for Leon (so he and Ashley could escape from the island before its inevitable explosive destruction).

Gradually developing into more of an anti-heroic role while continuing to fulfill contracts for the organisation she worked under, she would have an international warrant for her arrest filed by the BSAA after it was discovered Ada attempted to pose as an agent of theirs during a covert mission in the Eastern Slav Republic to retrieve yet another unique sample of Las Plagas for her employers, unaware that her obsessive and deranged former colleague, Derek Simmons, was the one who hired her till it was far too late as yet another zombie outbreak would occur across various cities in the United States and China.

Learning of Simmons' treachery and unhealthy manipulation of her reputation by creating a genetic doppelganger of her without her knowledge as the leader of the newly forged 'Neo-Umbrella' by using Doctor Carla Radames as his guinea pig, Ada would express subtle but open disgust at such an act as she pursued her doppelganger across the globe, inevitably forced to kill her in self-defence as Carla's mutations grew too unstable to maintain, assisting Leon and his mission partner, Helena Harper, in the ultimate destruction of Derek Simmons (having become mutated by the virus himself accidentally).

No longer having any more threats to deal with, Ada destroyed Carla's surviving underground lab to prevent another of her crazy experiments from getting unleashed before she would leave for another mission and return to the shadows of anonymity anew.

Informed by her new superiors of uncovered details from undercover operatives within the BSAA in relation to matters happening on an alternate universe which threatened to wipe out all of existence if left unchecked, Ada was ordered to covertly follow the senior BSAA agents through a dimensional portal generated by visiting beings dressed in colourful masked costumes and attempt to prevent this disastrous calamity from ever coming to fruition by any means necessary.

Knowing full well that she would inevitably be brought back into conflict with the senior BSAA agents either way upon arriving on Earth-7150, Ada prepared to put a cover story together as she slipped through the dimensional portal, just as it began to close...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Courtney Taylor's voice from Resident Evil 6
-Uses assigned number #39 (will clash with playable Professor X, Bully Maguire and Mortal Kombat's Kenshi in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Head Buster: In reference to Resident Evil 6, Ada gets on top of an enemy and carefully positions her legs, before fiercely forcing them to the ground as physical damage is dealt.
2. Hookshot Soar: Ada pulls out her trademark grapple gun and fires it at a target, the strength of the wire allowing them to be sent flying towards her as she pulls it back, dealing physical damage.
3. Crossbow Barrage: Ada quickly pulls out her crossbow, firing several regular arrows from it as targeted enemies are dealt physical damage.
4. Pipe Bomb Arrows: Ada quickly pulls out her crossbow, firing several pipe bomb-attached arrows which attach to enemies and explode after a few seconds, dealing fire damage.
5. Burning Inferno: Ada throws several incendiary grenades at once, dealing fire damage to surrounding enemies.
6. (Debuff) Flashy Shades: In reference to Resident Evil 4, Ada throws some seemingly normal sunglasses on the ground, generating a flash bomb that stuns struck foes and lowers their overall damage output.
7. (Boost) Phone Scanner: In reference to Resident Evil 6, Ada uses an advanced setting on her phone to reveal nearby enemies on the current map while increasing critical hit chances for entire team.
8. (Xtreme) Separate Ways: Ada jumps into the air, pulling out her grapple gun as she leaps between enemies, dealing heavy physical damage with a 25% chance for instant kill. Also boosts damage of teammate Xtremes if used at the same time.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Aventureiromax- Ada Wong Resident Evil 4 PS2 Mercenaries model
Outsider- Loading screen

Download link: https://www.mediafire.com/file/yjcvn4bcuzk75pd/Ada_Wong_%2528Resident_Evil%2529-_Ceamonks890.7z/file
100
Back to Basics!

This is a skin for Spider-Man based off his new Future Fight Classic Skin, Back to Basics!

This release includes two versions of the skin, one with and one without shiny reflective webbing! It also includes a custom hud, mannequin and more.

As as a special bonus, this also includes a cel-shaded skin for use in XML2, as well as a 3D Head. All skins have been hex-edited to their respective first slots in both games. Enjoy!

https://www.mediafire.com/file/t16mibdfypx2lej/Spider-Man_Back_to_Basics_Skin_-_MUA_and_XML2.zip

Credits:

Hannah - Model rip, and initial rig, Mannequin, HUD

Spaceman (Me) - Initial weighting fixes, cel-shading, 3D head, release,

UltraMegaMagnus - Additional weighting fixes

Enchlore - Specular textures and applied spec textures to skins, as well as the creator of the shiny web version

Netmarble and Marvel - Spider-Man, the model, hud art, etc...
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