Hello

Welcome, Guest. To unlock the rest of the forums
please login or register.
Did you miss your activation email?

Recent Posts

Pages: 1 ... 8 9 [10]
91
Mod Releases and Conversions / Re: Expanded Game (EXG) v1.2
« Last post by DeerTrap on November 03, 2023, 06:42pm »
Sorry, it's inconvenient for me to somehow send those to you, as you aren't even on our Discord. It's much easier for you to just follow the Alchemy Replacement Method.
https://marvelmods.com/forum/index.php/topic,11009.0.html


Thanks for the report. I have not heard this issue before since it came out, so it's possible there is a workaround, but I'll look into this.

We got through it by portaling and loading the save until we made it through.

We've coasted through the entire early game with no deaths, some close calls when we got lazy but no deaths however Hulk destroys us consistently, we haven't been able to beat him yet, even following the advice of attacking him and not letting up doesn't work, he just blocks all of our attacks and our whole squad gets wiped out within 60 seconds, pretty negative experience to encounter so early in the game.

EDIT: Beat him with godmode enabled, kinda leads me to believe he's OP...We disabled godmode right after beating him and MODOK was a joke in comparison.
92
Mod Releases and Conversions / Re: Muscle Collector's Personal Projects
« Last post by MuscleCollector on November 02, 2023, 09:53pm »
  :captainamerica2: Captain America Classic Skin (Fixed for Accuracy)
(Retexture of the vanilla MUA Classic Skin)


Made some edits to the original texture. Cap doesn't have a vanilla skin with lighter shades of color and the Classic skin would've been perfect for lighter shades, while making for a more accurate and unique skin (in my opinion). Check out these small changes to the skin that I feel make a great visual impact!

Preview:


_____________________________________________

Get it here: https://www.mediafire.com/file/bgu2ckx6wi8gxub/Captain_America_Classic_Skin_%2528Fixed_for_Accuracy%2529_by_MuscleCollector.zip/file
_____________________________________________

CREDITS:
MUA - Original skin
Mr. K - Texture Replacement method
ak2yny - Alchemy batch files
93
Mod Releases and Conversions / Re: Enigma's Psylocke Mod
« Last post by spaceguy67 on November 01, 2023, 09:31pm »
Nice work, man! I love your mods! :)
94
Mod Releases and Conversions / Re: Enigma's Psylocke Mod
« Last post by Enigma on November 01, 2023, 12:46pm »
Yes. I know they're small and dark purple, but that's what XML1 uses and I wasn't sure what else to use that would be compatible with XML2. That's why I have that trail effect, since it helps them show up better.
95
Mod Releases and Conversions / Re: Enigma's Psylocke Mod
« Last post by spaceguy67 on October 31, 2023, 09:13pm »
Oh, yes! I see lol, Sorry. The bolts are a very dark purple color, right?
96
Mod Releases and Conversions / Re: Enigma's Psylocke Mod
« Last post by Enigma on October 31, 2023, 12:51pm »
The trail effect is the purple lines that jut out to the sides of the bolts.
I checked again, and they work.
Are those there for you?
97
Cool :) Nice going
98
Boosters / Re: Nightcrawler171711's boosters
« Last post by Nightcrawler171711 on October 31, 2023, 05:06am »
 :daredevil:
Daredevil:
Not yet finished

 :daredevil:
99
Mod Releases and Conversions / Re: Enigma's Psylocke Mod
« Last post by spaceguy67 on October 30, 2023, 08:53pm »
Psychic Bolts trail effect doesn't appear in my game! Great work, by the way! Love your mods!  :psylocke:
100
Mod Releases and Conversions / Re: Enigma's X-Men Legends II Mod Catalog
« Last post by Enigma on October 30, 2023, 06:01pm »
I've updated the following skins in the Enigma's Skin Releases thread:
I've updated MUA1 Prototype Skins and Models Pack to v1.6

I've added the following new skins to the Enigma's Skin Releases thread:
Luke Cage MUA1 90s Alternate Skin
Pages: 1 ... 8 9 [10]