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Enigma's Angel Mod

Started by Enigma, January 23, 2022, 03:32PM

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January 23, 2022, 03:32PM Last Edit: March 06, 2026, 07:59PM by Enigma
:angel_hero: Enigma's Angel Mod v7.0:angel_hero:

https://drive.google.com/file/d/1p5pa1iyG96WRti4hsIqTS538cOoeAkca/view?usp=sharing

This is my Angel mod. It contains the following:

Sounds:
*A voicepack using Angel's XML2 NPC conversation lines voiced by Dave Wittenberg.
-It also uses grunts and voiced lines by the same actor portraying Kakashi in Naruto Clash of Ninja 1 and 2, Naruto Shippuden: Legends: Akatsuki Rising, and Naruto Ultimate Ninja Storm 1, some lines and grunts from his role as Tommy Conlin in Medal of Honor Pacific Assault, and some grunts from his role as Dufort in Zatch Bell Mamodo Battles.
-It uses Angel's XML1 Prototype Wing Hurricane Xtreme callout. I've created a new callout for the other Xtreme.
*For his flight takeoff sound, he uses 1 of his XML2 boss Xtreme power sounds. For his flight landing sound, he uses an edited part of 1 of his Marvel Super Hero Squad Online power sounds.
*Wing Flap uses parts of 2 of Angel's Marvel Super Hero Squad Online power sounds which I edited and merged together.
*Aerial Dive uses 1 of Angel's Marvel Super Hero Squad Online power sounds and the same sound I used for his flight landing for when he lands at the end of the power.
*Wing Sweep uses an edited part of 1 of Angel's Marvel Super Hero Squad Online power sounds.
*Feather Sword uses a modified version of 1 of Angel's Marvel Super Hero Squad Online power sounds.
*Feather Shot uses 1 of Angel's Marvel Super Hero Squad Online power sounds.
*Wing Tornado uses 2 of Angel's Marvel Super Hero Squad Online power sounds.
*Aerial Aerobatics uses 1 of Angel's Marvel Super Hero Squad Online power sounds.
*Blood Transfusion uses an unknown power sound from Marvel Heroes.
*Wing Hurricane uses 1 of Angel's Marvel Super Hero Squad Online power sounds and an edited part of 1 of an unknown power sound from Marvel Heroes.
*Blood of the Martyr uses 1 of Angel's Marvel Super Hero Squad Online power sounds.


Powers:
*He now uses an animation mixed skeleton. He uses the following animations:
-I've made his light1 and heavy1 animations double as his menu select and menu exit animations.
-His in-game idle doubles as his menu idle.
-His light1 and heavy1 animations are also now used for powers (Feather Sword and Aerial Acrobatics respectively) instead of for unique melee attacks because they fit better being used for powers.
-Feather Shot uses the animation for his power3 projectile attack.
-All other animations are his default XML2 boss animations.
*For all the XML2 boss powers I've used, I've completely recoded them, made them work for a playable character, replaced and rebalanced the AI coding, wrote the combo text and descriptions, added in damage types where they were missing, unscaled them and rebalanced them.
*He has Grab, Flight, and Mutant Master.
-He starts with a point in Flight because it doesn't make sense for him to start out not being able to fly, because his first power has him flying, and because his cut XML1 Prototype playable version also started with a point in Flight.
*He uses the hero fightstyle, which his cut XML1 Prototype playable version uses.
*I've merged his 2 XML2 boss feather projectile powers together, because they're almost identical anyway. I've also made the following changes:
-I've named it Feather Shot, which is name of 1 of his XML2 N-Gage boss powers.
-It now does Blade damage instead of Physical damage.
-The feathers can now pierce through and stun enemies.
*He has his XML2 boss power2. I've made the following changes:
-I've named it Wing Sweep, which is name of 1 of his XML2 N-Gage boss powers.
-By default, it has no damage type. I've had it do Wind damage.
-It no longer only affects enemies on the ground.
-By default, this power pops up and knocks back enemies, although the knockback wasn't really coded properly. Instead, it now only pops up enemies.
-It now puts out fires.
*He has his XML2 boss Xtreme. I've made the following changes:
-I've named it Wing Hurricane, which is what his unused XML1 Prototype Xtreme is called amd what 1 of his XML2 N-Gage boss powers is called.
-It now does knockback instead of popup.
-I've increased its maxrange.
-It no longer only affects enemies on the ground. It can still hit enemies on the ground, but not just only them anymore.
-It now does Wind damage.
-It now puts out fires.
-It now only hits once instead of 3 times.
-I sped up the animation.
*I've added the following new powers: Aerial Dive, Wing Flap, Feather Sword, Wing Tornado, Aerial Acrobatics, Blood Transfusion, Blood of the Martyr


Visuals:
*He uses a higher quality version of his XML2 boss Archangel loading screen I found. He also uses versions of his unused XML1 Ultimate and XML1 X-Treme Gear loading screens that I found and AI Upscaled.
*I made a character select portrait using part of my version of his unused XML1 Ultimate loading screen.
*He uses skins, huds, and 3D heads made by BaconWizard17 except the following:
-His Ultimate skin uses a version of his unused XML1 Prototype conversation hud which I denoised to improve its quality.
-His 90s Red and Classic Blue skins use huds I made using BaconWizard17's character select portraits for those skins.
-I used my higher quality version of his XML2 Archangel loading screen, since his XML2 boss Archangel skin that by default has a hud just uses part of that loading screen. His boss version also uses this hud.
-His X-Treme Gear skin uses a hud I made using part of his unused XML1 X-Treme Gear loading screen which I found.
-In the XML2 Ultimate Patch, his NPC version will have his skin and hud number changed to match this one, but that's outside the scope of this mod.
*He uses icons made by BaconWizard17.
-I made the Wing Tornado icon by recoloring BaconWizard17's higher quality version of Storm's Whirlwind icon.
-I made the Blood Transfusion icon by heavily modifying and combining parts from BaconWizard17's Blood of the Martyr icon and his higher quality version of Wolverine's Bloodlust icon.
*Aerial Dive uses the effect from Cohollow's Angel mod's Aerial Dash power.
*Wing Sweep uses its default XML2 boss effect.
*Feather Sword uses his default XML2 boss unique light1 melee attack boss effect.
*Feather Shot uses the default effects that both his XML2 boss feather projectile powers use.
*Wing Flap uses 1 of Feather Shot's effects.
*Wing Tornado uses a recolored version of Jean's unused unique XML1 Prototype Telekinetic combo effect.
-It also uses the same charge effect I used for Feather Sword.
*Since Aerial Acrobatics his XML2 boss unique heavy1 melee attack animation, I've used that attack's unused XML2 effect for it.
-It also uses an aura effect I created.
*Blood Transfusion uses a recolored version of the effect Wing Flap uses and an aura effect I created.
*Wing Hurricane uses the effect from Cohollow's Angel mod's Killer Angel Xtreme.
*Blood of the Martyr uses a recolored version of the effect Wing Flap uses and an aura effect I created.


Misc:
*I've made packages for all 9 default skin slots that allow his icons can appear in higher quality in the character select menu and so that each skin can have a unique hud and 3D head, which they all now do.
-These are also the X-Men Legends II Ultimate Patch-style streamlined packages.


Bonuses:
**Bonus Loading Screens:
*Custom Classic Blue Alternate:
-A loading screen featuring Angel in an alternate version of his Classic Blue costume. I found this art online and AI Upscaled. I'm not sure of the original source, but I would suspect it's official comic art of some kind.
**Bonus Concept Art:
*Archangel Concept Art Sketch:
-Concept art I found by artist Glen Angus of an early version of Archangel's XML2 loading screen from before it was finished.
**Bonus Character Select Portraits:
*Custom Classic Blue Alternate:
-A character select portrait I made using the same art as my version of the Custom Classic Blue Alternate loading screen I made.
*Unused XML1 X-Treme Gear LS:
-A character select portrait I made using the same art as my version of his Unused XML1 X-Treme Gear loading screen.
*XML2 Archangel:
-A character select portrait I made using the same art as my version of his XML2 Archangel loading screen.
**Bonus Conversation Huds:
*BaconWizard17 Blue 90s:
-A conversation hud made by BaconWizard17.
*BaconWizard17 Defenders:
-A conversation hud made by BaconWizard17.
*Custom Classic Blue Alternate:
-A conversation hud I made using the same art as my version of the Custom Classic Blue Alternate loading screen I made.
*Custom XML1 Archangel Gladiator:
-This is all we have of Archangel's unused XML1 Gladiator skin. It's the button used to select the option to view what would've been a sheet showing the skin and most likely some concept art or possibly the loading screen on artist Glen Angus's website. The website is gone and all the Internet Archive saved of this image is this button. Even though there is no skin and we don't know what the rest of it would've looked like, the button was the perfect size for a conversation hud and I figured why let it go to waste.
*XML2 Ultimate:
-I remade Angel's default XML2 Ultimate hud using my version of his Unused XML1 Ultimate loading screen, which is the original source of the hud's art.
*Menu Breaks
*Non-Cel-Shaded Assets:
-Non-Cel Shaded versions of all default skins.


Skin List:
-NPC Skin: XML1 and 2 Ultimate (1001)
-Skin: XML1 and 2 Ultimate (1002)
-Skin_Astonishing: 90s Red (1003)
-Skin_AOA: Age of Apocalypse (1004)
-Skin_60s: Original (1005)
-Skin_70s: Classic Blue (1006)
-Skin_WeaponX: Archangel (1007)
-Skin_Future: X-Treme Gear (1008)
-Skin_Winter: Egyptian Statue (1009)
-Skin_Civilian: Ultimate Comics (1010)



Credits:
*BaconWizard17: skins, 3D heads, huds for AOA Original and Egyptian Statue, character select portraits for 90s Red Classic Blue and Ultimate Comics which I used to make huds, all icons except Wing Tornado and Blood Transfusion, higher quality versions of Storm's Whirlwind icon and Wolverine's Bloodlust icons which I modified, feedback
*Cohollow: Aerial Ace passive name, Wing Mastery passive name, Aerial Dive effect, idea to give Angel an Xtreme Boost that restores party HP
*Ceamonks890: cleaning up Angel's unused XML1 Prototype Wing Hurricane Xtreme callout
*Dorpond: Ripping Marvel Super Hero Squad Online power sounds


Changelog:
Spoiler
*v7.0:
-I've started completely over, replacing and redoing everything. I've changed literally absolutely everything and added a lot too, so just read the above readme to see what's changed.
-I've removed the rest of the changelog, since none of it is relevant anymore and could confuse people.

« Last Edit: January 22, 2022, 03:03pm by Enigma »




September 18, 2022, 12:16PM #4 Last Edit: September 18, 2022, 12:18PM by Enigma
I've rereleased Angel as a standalone mod at v6.0.
Check first post and changelog for details.