Alright, here we are.


Had a jump of enthusiasm, so Magma previews use Magma's skeleton. Yeah. The polygon corruption on Space Magma occurs only in the menu, don't fret

Fire Magma still won't appear in the preview -- probably the way she's coded, to only be used as an overlay when Alison calls her Flame Form buff

{N.B. Note the differences in breast size -- as if different modelers sculpted each one of Magma's skins XD}
Archive:
http://h1.ripway.com/ivank/XML1/XML1PS2s5.rarNotes: This also includes the Sentinel Spider and the three Bots (Suicide, Stealth and Shocker). The Spider, like the Master Mold, was a giant boss and cannot be used for a playable, but it CAN be used as a megaboss again, with its own skeleton of course. The Bots aren't bipeds so previews are useless. They use a construction similar to the AIM Reavers from MUA or the Culling Probes of XML2. Speaking of similarity, the Danger Room Robots posted earlier bear an uncanny resemblance to Ultron Strikers of MUA. Don't you agree?
The next step of the plan is to rip EVERY skeleton there is in XML1 and upload that so that unique skeletons can be reused for their respective skins and non-unique skeletons may be used to add diversity into various places. So there. Including playables, yes. ALL of them. Along the way I will also rip their powerstyles to minimize the effort one will have to put into bringing them over to XML2 or MUA. Yeah, so there.
After that, XML1 is through completely.
