Converted XML1 Skins Galore (a.k.a. "You asked for it!")

Started by Noelemahc, January 07, 2007, 02:08AM

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January 07, 2007, 02:08AM Last Edit: February 05, 2007, 03:28AM by Noelemahc
Okay, here's some to start this thread. Torn out of the X-Box version of XML1 and converted to MUA format.

Ultimate Iceman with the fancy hat; Uncanny Marrow and X-Treme Psylocke. Very fun, neh?
They don't look pretty as they aren't high-res (Iceman's largest is 64x; Marrow's is 256x; Psylocke's is 128x), but still. They're all convert-mipped down to 16x. Enjoi.

http://h1.ripway.com/ivank/XML1/XML1set1.rar

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.


Skins which would need to be converted:
Ultimate Magma (its not REALLY Ult, but then again, its not REALLY anything)
Fiery Magma
Jubilee
Emma's base costume
Avalanche
Dark Avalanche
Havok's XML1 Costume
Mystique's Red Custume
Shadow King

If you want to just up the non-converted costumes, I'll help with the converting.

EDIT: For shame, I forgot the man himself, Mr. Madrox, aka Multiple Man.

No sweat, I can do it. I will do it, just to keep meself busy :D

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

As one with no Xbox to speak of (just a lowly PS2), let me just say that you frickin rock.


This is based off Dark Psylocke, I assume? Good job man!
In case anyone needs them for modding purposes, here are the texture offsets for the XML1 models (skimmed from Texture Finder, so they're in decimal):
QuoteMarrow                      Eyes-Man             Psylocke
256x - 48181              64x - 41761           128x - 57519
128x - 138337             32x - 45937           32x - 82607
64x - 113717              16x - 46961           16x - 17695
32x - 19589                                           64x - lost the snip of paper that had it >.<
16x - 39065

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

http://www.box.net/public/mbbl57baal

Psylocke in a standard 90's yellow and blue training uniform.
Not too bad for about 12 minutes, though the gloves/boots need to be adjusted a little.

January 08, 2007, 05:47AM #8 Last Edit: February 05, 2007, 03:28AM by Noelemahc
Next move.
Left to right: Dark Avalanche (or Gladiator Avalanche, if you want it so); Spacesuit Beast; Classic Avalanche; Classic Beast.

File link: http://h1.ripway.com/ivank/XML1/XML1set2.rar
Texture offsets:
QuoteAvalanche             Avalanche Dark         Beast        Beast Space
128x - 68781              13133              53367          34315
64x - 30817               43577               82135          83735
32x - mip of previous  32433              16863         mip of previous
16x - N/A                 36465         mip of previous    8x-91755
(The "mip of previous" means you save the preceding size with mipmap count set to two and insert the unified DDS data into the IGB. Saves time, neh?
The polygon corruption on the chin of the first one is NOT, repeat, NOT my fault. It looked that way even before the colour swap. Sorry.

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

January 08, 2007, 06:47AM #9 Last Edit: February 05, 2007, 03:29AM by Noelemahc
And one more for the road.
Left to right: Spacesuit Emma Frost, Gladiator Cyclops, Spacesuit Cyclops, Uncanny Emma Frost

File link: http://h1.ripway.com/ivank/XML1/XML1set3.rar
Texture offsets:
QuoteSpace Emma         Gladiator Cyke        Space Cyke        Uncanny Emma
128x - 30889              31465              47135           64539
64x - 97949                13129              112911         22759
32x - 107125              24225              28979           32127
16x - N/A                   31125              N/A          mip of previous
I think the Space Cyke one IS present in XML2, but am too lazy to check. Imagine that. If it is in there, and its max text resolution is above 128x, then I hope Blizz will convert his :P


P.S. Can anyone please PM me the 0502 and 2201 IGBs from MUA's ACTORS folder? I've accidentally busted my backups of these and am not very interested in a reinstall right now. Problem solved. Props go to nba2k. Thanks!

P.P.S. The future plans include:
Spacesuit Gambit;
Gateway;
Havok;
Jubilee;
Multiple Man;
Uncanny Magma;
Ultimate-styled Magma;
Fiery Magma;
Spacesuit Magma;
Mystique in Red;
Gladiator Phoenix;
Spacesuit Psylocke;
Shadowking Basic;
Shadowking Alternate;
Gladiator Wolverine;
Gladiator Xavier;
Astral Plane Xavier.

After these, I'll start looking at other potentials (like Uncanny Blob, Gladiator Blob, The Weapon X Director, Civilian Magma and the various soldiers in pursuit of finding one that could be used as a decent Punisher base).

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

January 08, 2007, 08:39AM #10 Last Edit: January 08, 2007, 08:48AM by nba2kstuff
here's the lines to paste into your muaskinner.cfg file to mod those igb files you listed:
Quote
AvalancheMUA.igb,DXT3,128,128,68781,64,64,30817,32,32,34913.
AvalancheDarkMUA.igb,DXT3,128,128,13133,64,64,43577,32,32,32433,16,16,36465.
BeastClassicMUA.igb,DXT3,128,128,53367,64,64,82135,32,32,16863,16,16,17887.
BeastSpaceMUA.igb,DXT3,128,128,34315,64,64,83735,32,32,85783,16,16,87831,8,8,91755.
CyclopsDoppleMUA.igb,DXT3,128,128,31465,64,64,13129,32,32,24225,16,16,31125.
CyclopsSpaceMUA.igb,DXT3,128,128,47135,64,64,113911,32,32,28979.
FrostMUA.igb,DXT3,128,128,64539,64,64,22759,32,32,32127,16,16,33151.
FrostSpaceMUA.igb,DXT3,128,128,30889,64,64,97949,32,32,107125.


run the skinnerUI, Menu File->CFG View, and paste the above in and you can export and import your bmps into it.
is that also RGB BGR flipped? (if so i have to add a -DXT3 option for next version)

ps: i didnt see the link for the XML1SET1.rar? is it there?

Set1 is the first post of this thread.

They're all saved as DXT3, dithered, 1-bit Alpha, BGR-flipped. I'll up the original, XML2-compatible RGB ones once I'm done with converting these. As an insurance that our overly zealous Blizz would work on the XML2 models and not steal my flame :P

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Quote from: Noelemahc on January 08, 2007, 06:47AM
Spacesuit Gambit;
Gladiator Phoenix;
Gladiator Wolverine;
Astral Plane Xavier.

These, as well as Beast's and Cyc's costumes you already posted, are in XML2. Likely the same res (Original Beast only goes to 128). Also, both Blobs and ProfXs are in XML2, and they ARE higher res.

Also, good idea on posting offsets. I have a HUGE .txt featuring them. Uncanny Bishop is still incorrect, but the rest are golden.

Okay, you've smitten me :P
I'll go ahead with doing just the ones you asked for while I compare the list of XML1 and XML2 models and jot down the XML1 ones that don't appear in the second one. Just promise me that, eventually, you'll cover all of the XML2 material :P

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Not all the grunts, but every character model is on my list.

While you are at the that, I have a request for you. Would you be willing to jot down which Storm (04xx) and Wolverine (03xx) are which in MUA? I want to double check that they are there.