Author Topic: XML1 Moveset Ideas  (Read 525 times)

Offline BaconWizard17

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XML1 Moveset Ideas
« on: September 26, 2019, 04:03pm »
XML1 Moveset Idea Thread

This is a thread where I'll be adding the XML1 movesets I've been coming up with. So far, it's XML2 conversions. I'll do MUA conversions after that. The purpose of these movesets is that if someone decides to convert characters to XML1 before I get around to it, they could use these movesets as a guide.

The general format I'm following
Powers
  • 2 powers per character. I'm trying to make each character have a direct attack and a multi-enemy attack. Each attack has 3 tiers. The 3rd tier usually has "Legend" in the name. The second or 3rd tier usually adds a secondary effect, like stun or freeze.
Boost
  • 1 boost per character. They also have 3 tiers, but the 3rd tier generally doesn't have "legend" in it.
Xtreme
  • 1 Xtreme per character. I'm doing offensive xtremes rather than xtreme boosts. 1 rank, 1 tier
Passives
  • 5-7 passives. Most of the passives will be general passives shared by other characters

This is basically the design formula for the XML1 characters simplified, so it's what I'll follow.

I don't really know the limits of power creation for XML1, so I can't guarantee that everything will actually work. That'll just have to come through testing

Table of contents:
XML2 Characters
« Last Edit: September 27, 2019, 08:04am by BaconWizard17 »

Offline BaconWizard17

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Re: XML1 Moveset Ideas
« Reply #1 on: September 26, 2019, 04:09pm »
:bishop: BISHOP :bishop:

Powers
  • Plasma Blaster (Fires 1 gun, does physical damage)
    • Auto Blasters (Upgrade of Plasma Blaster, adds second gun)
    • Legend Blasters (Upgrade of Auto Blasters, adds radiation damage)
  • Bio Blast (radial energy burst)
    • Bio Wave (Upgrade of Bio Blast)
    • Legend Wave (Upgrade of Bio Wave, adds stun)
Boost
  • Absorption (Takes in a percentage of energy damage as HP)
    • Power Trip (Upgrade of Absorption)
    • Superconductor (Upgrade of Power Trip)
Xtreme
  • Big Bang (radial energy explosion, nullifies enemy powers)
Passives
  • Energy Combat (Adds energy damage to melee attacks)
    • Energy Fury (Upgrade of Energy Combat)
  • Toughness (Increased health)
  • Mutant Mastery (Increased energy)
  • Accuracy (Increased chance of criticals for ranged attacks)
  • Point Blank Shot (Increased damage for ranged attacks under 10 feet)

Offline BaconWizard17

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Re: XML1 Moveset Ideas
« Reply #2 on: September 26, 2019, 04:42pm »
:deadpool: DEADPOOL :deadpool:

Powers
  • Blade Cyclone (Spinning Blade Attack)
    • Blade Fury (Upgrade of Blade Cyclone)
    • Blade Legend (Upgrade of Blade Fury, adds bleed)
  • Dual Shot (Fires both guns)
    • Merc Shot (Upgrade of Dual Shot, adds explosion)
    • Merc Legend (Upgrade of Merc Shot)
Boost
  • Tease (taunts enemies, decreasing damage)
    • Taunt (Upgrade of tease)
    • Wisecrack (Upgrade of Taunt)
Xtreme
  • Nitrogen Blast (Throws explosive canisters that freeze and slow enemies)
Passives
  • Healing Factor (Regenerates health)
  • Teleportation (Allows teleportation)
  • Critical Strike (Increases chance of criticals for melee attacks)
  • Accuracy (Increases chance of criticals for ranged attacks)
  • Mutant Mastery (Increases energy)
  • Point Blank Shot (Increased damage for ranged attacks under 10 feet)

Offline BaconWizard17

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Re: XML1 Moveset Ideas
« Reply #3 on: September 26, 2019, 05:40pm »
:stark: IRON MAN :stark:

Powers
  • Repulsor Blast (Shoots a single energy blast)
    • Repulsor Rays (Upgrade of Repulsor Blast. Press and hold for multiple shots)
    • Repulsor Legend (Upgrade of Repulsor Rays)
  • Disruptor Shock (Radial energy attack)
    • Nano Shock (Upgrade of disruptor shock, adds radiation damage)
    • Nano Legend (Upgrade of Nano Shock)
Boost
  • Armor Upgrade (Protects from damage)
    • Energy Shield (Upgrade of Armor Upgrade)
    • Energy Charge (Upgrade of Energy Shield, adds contact damage)
Xtreme
  • Concussive Overload (Radial energy blast with multiple projectiles)
Passives
  • Might (Increases lifting strength and melee damage)
  • Flight (Allows flying and improves mastery over it)
  • Hero Master (Increases energy) (Non-Mutant Mutant Master)
  • Toughness (Increases health)
  • Accuracy (Increased chance of criticals for ranged attacks)
  • Critical Strike (Increased chance of criticals for melee attacks)

Offline BaconWizard17

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Re: XML1 Moveset Ideas
« Reply #4 on: September 26, 2019, 07:24pm »
:juggernaut: JUGGERNAUT :juggernaut:

Powers
  • Thunder Punch (Melee punch with knockback)
    • Thunder Smash (Upgrade of thunder punch)
    • Legend Smash (Upgrade of Thunder Smash)
  • Brutal Blitz (Spins and hits enemies, knocking them back)
    • Crimson Blitz (Upgrade of Brutal Blitz, adds energy damage)
    • Crimson Legend (Upgrade of Crimson Blitz)
Boost
  • Cyttorak Shield (Gains an energy shield that protects from damage)
    • Cyttorak’s Blessing (Upgrade of Cyttorak Shield)
    • Path of Destruction (Upgrade of Cyttorak’s blessing, adds contact damage)
Xtreme
  • Crimson Devastation (Rips open a portal to the Crimson Cosmos, flooding enemies with energy damage and stunning them)
Passives
  • Might (Increases lifting strength and melee damage)
  • Bullrush (A heavy charge attack that can be performed from a jump)
  • Hero Master (Increases energy) (Non-Mutant Mutant Master)
  • Toughness (Increases health)
  • Knockback (Adds extra knockback to physical knockback attacks)
  • Critical Strike (Increased chance of criticals for melee attacks)

Offline BaconWizard17

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Re: XML1 Moveset Ideas
« Reply #5 on: September 27, 2019, 08:03am »
:magneto: MAGNETO :magneto:

Powers
  • Levitation (Lifts and throws objects and enemies. Can build bridges)
    • Levitation Mastery (Upgrade of Levitation)
    • Levitation Legend (Upgrade of Levitation Mastery)
  • Magnetic Grasp (Forms shards of metal and pulls in surrounding objects and enemies)
    • Magnetic Pull (Upgrade of Magnetic Grasp)
    • Magnetic Legend (Upgrade of Magnetic Pull)
Boost
  • Polarized Shield (Creates a magnetic shield of protection)
    • Insulating Shield (Upgrade of Polarized Shield)
    • Magnetic Shield (Upgrade of Insulating Shield, adds contact damage)
Xtreme
  • Metallic Mayhem (Xtreme radial attack that pulls in surrounding metallic objects and blasts them outward)
Passives
  • Flight (Allows flight and improves mastery over it)
  • Toughness (Increases health
  • Mutant Master (Increases energy)
  • Leadership (Damage and experience bonus to any combo done while on the team)
  • Metallic Strike (adds energy damage to melee attacks)
    • Metallic Fury (Upgrade of Metallic Strike)