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Author Topic: XML1 models for XML2  (Read 11230 times)

Offline Noelemahc

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XML1 models for XML2
« on: January 09, 2007, 04:53am »
This is the bundle of XML2-formatted models (ripped by yours truly from XML1 for the X-Box to date) from this thread. All 23 models are in one pack for your modding enjoyment. Note that the Cyke models are actually redundant, but I'm too lazy to re-up the file without them.
Have phun.
http://h1.ripway.com/ivank/XML1/XML1dumpset.rar
« Last Edit: February 05, 2007, 11:27pm by Noelemahc »

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Offline Noelemahc

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Re: XML1 models for XML2
« Reply #1 on: February 11, 2007, 06:09am »
Fresh XML1 models, from these two posts, all in one neat pile.
http://h1.ripway.com/ivank/XML1/XML1dump2.rar
See the above link for screenies and offset listings.

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Offline Noelemahc

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Re: XML1 models for XML2
« Reply #2 on: February 27, 2007, 08:04am »
Service announcement: with the publishing of the skin megapack, I've cleared my file hosting out. I will re-upload a singled XML1-for-XML2 megapack in a couple of days, once I finish replacing all X-Box models with PS2 ones (for better compatibility).

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Offline nodoubt_jr
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Re: XML1 models for XML2
« Reply #3 on: March 25, 2007, 05:56pm »
oh wow, cant wait for this to be up again. thanks in advance.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline Noelemahc

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Re: XML1 models for XML2
« Reply #4 on: March 26, 2007, 10:09pm »
Sorry, this went on hold while I made the MUA-for-XML2 pack. I will try to get this back up in a day or two, okay?

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Offline nathios
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Re: XML1 models for XML2
« Reply #5 on: April 18, 2007, 06:13pm »
hey upload this file PLEASEEEEEEEE!!!!! This is the bundle of XML2-formatted models (ripped by yours truly from XML1 for the X-Box to date) from this thread. All 23 models are in one pack for your modding enjoyment. Note that the Cyke models are actually redundant, but I'm too lazy to re-up the file without them.
Have phun.
http://h1.ripway.com/ivank/XML1/XML1dumpset.rar
Hey there! Have a great day o/

Offline BliZZ

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Re: XML1 models for XML2
« Reply #6 on: April 18, 2007, 06:17pm »
Errr... What? Did you quote a post by Noel without the proper tags?

Offline nathios
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Re: XML1 models for XML2
« Reply #7 on: April 18, 2007, 07:15pm »
sorry sorry !!!!
Hey there! Have a great day o/

Offline nodoubt_jr
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Re: XML1 models for XML2
« Reply #8 on: October 18, 2007, 07:27pm »
sorry to bump an old thread, but i ripped every skin from XML1 PS2

all the skins from XML1 can be downloaded here

http://www.mediafire.com/?ddcsbzryuzm

like i said they are all PS2 igbs so they can also be used in MUA without conversion.

(some of the major characters skins are also in XML2 but i was to lazy to check which ones are and which ones are only XML1)
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline Norrin Radd

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Re: XML1 models for XML2
« Reply #9 on: October 18, 2007, 07:34pm »
thanks for putting it together :thumbsup:, it saves me time from having to extract all the fbs in case i wanted to use some

Offline BliZZ

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Re: XML1 models for XML2
« Reply #10 on: October 18, 2007, 07:46pm »
Also, some NPCs are present in XML2 that were in XML1 (specific Sentinels and Morlocks, as well as the Culling Probe. I thing there are more, those were off the top of my head)