Today I built special jump abilities and attacks to be unlocked in an agility passive
Yesterday i built a new xtreme that radiates enemies
2 days ago I built a boost that adds bleed damage to beasts attacks
all the days before i built crap loads of other stuff you will see soon
I've been meticulously combing every aspect of beasts abilities, sounds, and effects to make him feel dope and balanced in every way I can! It's taking a lot of time, but the final product will be amazing!. When using Beast it'll feel natural as tho he was built by the game designers themselves (aside from a lack of broken abilities and effects)
Tho there is one odd thing that can happens with this Beast mod. If you've played XML1 you are likely aware of a bug that caused the sentinels to fire your characters out of themselves. From time to time Beast will do this, but its him that fires out enemies. It doesnt seem to make for any issues and isnt common enough to break him or anything, but it is odd, and pretty funny. I'm not sure I can find the cause but, it's a rather minor bug that isn't very worrying.
Beast uses two skeletons and i may in the future build one that only uses one. I also think my mods are moving beyond the scope of just boosters so i'll probably make a sneak peak thread that isn't hidden in the boosters section soon.
gahhh im so stoked that Beast is a character in my game now, and has shaped up to be my fav dude to play as thus far! XD