DISCONTINUED as 36 roster 2.0 and 50 roster already now have the edited layout, I'll just leave the source here + 27 version version for anyone who wanna tweak it :Credits to Nikita488, who provided all the tools necessary to make this & thetommyboy2002 for his 50 team select stage, I took lots of inspiration from his layout + everyone who contributed to OCP Pack & character edit + Tommymesh for the light code+Mellomods for the meshhttps://www.mediafire.com/file/t6ukwjgjtu1dhgs/Team_Select_Mannequins_Layout_Edit_update_12-12-2019.7z/fileCompatibility :
It is now useless to install this with 36/50 roster hack, the 27 roster version (from Official Character Pack) is still available.
-other team stage file with riser not provided by me are not recommended, because the layout I edited is not adapted to other team stage.How to Install
Drag & drop to your install location
-You don't need to start a new game unless your make change to the herostat.
-You need to edit the herostat to change menulocation to your liking
The default layout gave me so much headache to found the perfect location for mannequins, (have you spend hours setting herostat just to change menulocation like me lol ?) because of several issue when using custom mannequins :
-the default layout is just too tight, too many mannequins hidden by front mannequins
-When using advanced lightning with shadow to max, mannequins have big ass shadow, this is very annoying when front mannequins obcur backrow mannequins that are just behind them
-menulocation 23 of the Thing is not facing you, every mannequins you put in here face to the right (or left I don't remember)What I did to try to resolve those issue :
-spacing as much as possible mannequin location
-avoiding mannequins being exactly behind front mannequin to try to minimize mannequin shadow obscuring backrow mannequin when advanced lightning is on with max shadow
-edited the team stage ripped from the remastered file + ripped the bench of Mellowmods, I did enlarge the bench to fit more mannequin, retextured some part to black, because it was eyesore with advanced lightning with max shadow to me,
used vanilla texture, instead of remastered, because I found the remastered texture too detailled, enlarged walls to fit the screen
-changed the angle of menulocation 23, so every mannequin you put in here face you, like any other mannequin spot, instead of facing to the right
-removed the Ghost Rider & Human Torch effect, because too tedious to me to change their effect location, optional file provided in case you still want themMannequin positioning recommendation :
-Always put taller mannequins behind smaller mannequins to avoid bad shadow with advanced lightning, because with advanced lightning + shadow to max, mannequins will have big shadow behind them, thus if you put a mannequin in the front that is significantly taller than the mannequin behind, the shadow will obscur the backrow mannequin.
- The Thing Menulocation 23 is now facing toward you, instead of facing to the right, so you can put any mannequin here without worrying about its facing angle
- backrow menulocation are best for large mannequins
- When creating mannequins, avoid to make manneuins that are placed too high in 3DS max
Known issue :
- Spider-Man menulocation 16 always put the green arrow indicator below the mannequin, instead at the top of it, since the vanilla Spider-Man mannequin is upside down, probably hardcoded
- Camera Spin always spin and expand at certain location, probably hardcoded, meaning cannot edit it.