talentvalue {
level = 1 ;
name = mag_supremacy_skills ;
value = 1 ;
}
talentvalue {
level = 26 ;
name = mag_supremacy_skills ;
value = 3 ;
}
talentvalue {
interpolate = false ;
level = 1 ;
name = mag_supremacy_skill ;
value = 1 ;
}
talentvalue {
interpolate = false ;
level = 5 ;
name = mag_supremacy_skill ;
value = 2 ;
}
talentvalue {
interpolate = false ;
level = 15 ;
name = mag_supremacy_skill ;
value = 3 ;
}
You can use just
mag_supremacy_skill instead of using 2 different values.
I don't know if you're already familiarized with the
interpolate = false line, but I'll try to explain it. In the example above,
mag_supremacy_skills has value 1 at level 1 and value 3 on level 26. By not having the
interpolate = false line the game will automatically generate the levels in which the value will go from 1 to 2, and from 2 to 3. When that happens the values that are used in the powerstyle will probably not match the ones from the talent in terms of when it goes from one to another, which is what causes the inconsistency between what the description says and what actually happens. On the other hand, if you were to add the
interpolate = false to
mag_supremacy_skills, the value would be 1 from level 1 to level 25, and would skip straight to 3 at level 26.
I don't know if my explanation was understandable, or if you already knew about it, please let me know...