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Author Topic: 50 Roster Hack (v2.5) "The Holy F**kin' Grail"  (Read 45898 times)

Offline Outsider

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Re: 50 Roster Hack (v2.0) "The Holy F**kin' Grail"
« Reply #45 on: March 19, 2021, 05:36am »
Everyone, both the 50 Roster Hack and the 36 Roster Hack have been updated. Their herostats are now updated to coincide with that of the newest Official Characters Pack v2.3.

Also, Team Stage Collection 4 has one stage updated -- the Squadron Supreme stage. (The wrong logo was used before.) If you download that again, only "m_team_stage_squadron.igb" and its visual needs to be updated. Nothing else.


Offline Mapache_Malvado

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Re: 50 Roster Hack (v2.0) "The Holy F**kin' Grail"
« Reply #46 on: April 02, 2021, 06:13pm »
Hello!
First of all, I wanted to thank all of the responsibles for this. Having the possibility of chosing from so many characters itīs simply awesome! So thank you all :,)

I followed the newbieīs installation (really handy btw) and it all seems to work out except for two things:
1) Psylocke. I read that this was a known bug and that it was fixed  but I think the link in the original post might be from an older version. So I canīt choose her, the game closes itself when try :c

2) Professor X. He is selectable but his hud portrait will be empty and without any special attack (even after using the cheatcode and erasing old saves). 
« Last Edit: April 02, 2021, 06:44pm by Mapache_Malvado »

Offline alfred13

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Re: 50 Roster Hack (v2.0) "The Holy F**kin' Grail"
« Reply #47 on: April 03, 2021, 11:36am »
Mapache Malvado: I used to have the same problem that you described when i installed the old version of OCP v2.0 ... (don't know why)

Then i try the new Official Character Pack v2.3 (OCP v2.3) and the problem was totally fixed.

Which version of OCP did you install?
« Last Edit: April 05, 2021, 04:07pm by alfred13 »
"Why do we fall sir? ... So that we can learn to pick ourselves up."

Offline Mapache_Malvado

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Re: 50 Roster Hack (v2.0) "The Holy F**kin' Grail"
« Reply #48 on: April 03, 2021, 07:00pm »
Hey, thanks Alfred! I checked it up and it was the 2.0 version, it seems that I downloaded it by mistake.
After a clean installation, the 2.3 version and the 50 roster hack, all is working up pretty well.

Now time to figure out whom to choose as a team lol 

Offline MaxShadow
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Re: 50 Roster Hack (v2.0) "The Holy F**kin' Grail"
« Reply #49 on: April 26, 2021, 02:44pm »
Hi people. Is it possible to use this hack with another dinput8.dll? I noticed MUA has a problem with XInput controller mapping, so I have to use another program to fix it (XInputPlus). However, that app creates a dinput8.dll file, so I can't have both at the same time. Is there any workaround?

Offline Ceamonks890

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Re: 50 Roster Hack (v2.0) "The Holy F**kin' Grail"
« Reply #50 on: April 26, 2021, 05:20pm »
Hi people. Is it possible to use this hack with another dinput8.dll? I noticed MUA has a problem with XInput controller mapping, so I have to use another program to fix it (XInputPlus). However, that app creates a dinput8.dll file, so I can't have both at the same time. Is there any workaround?

Are you playing the game via the delisted Steam release? Because that version won't work with mods. Only the original 2006 PC release.

Offline MaxShadow
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Re: 50 Roster Hack (v2.0) "The Holy F**kin' Grail"
« Reply #51 on: April 26, 2021, 05:39pm »
I'm using the 2006 version. Mods work fine, but the button mapping is wrong. A is B, B is X, X is A, etc. I've read on internet the game fails to recognize some XInput devices, so it uses DirectInput mapping instead. There's a way to solve that by using an app, XInputPlus, but it requires creating a dinput8.dll file in the game folder. This hack also uses dinput8.dll, so I can't have both at the same time.

Offline BaconWizard17

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Re: 50 Roster Hack (v2.0) "The Holy F**kin' Grail"
« Reply #52 on: April 27, 2021, 07:01pm »
I'm using the 2006 version. Mods work fine, but the button mapping is wrong. A is B, B is X, X is A, etc. I've read on internet the game fails to recognize some XInput devices, so it uses DirectInput mapping instead. There's a way to solve that by using an app, XInputPlus, but it requires creating a dinput8.dll file in the game folder. This hack also uses dinput8.dll, so I can't have both at the same time.

I don't know how the hack works, but have you tried replacing the dinput8.dll file to see what happens?

Offline ak2yny
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Re: 50 Roster Hack (v2.0) "The Holy F**kin' Grail"
« Reply #53 on: April 28, 2021, 03:09am »
I'm using the 2006 version. Mods work fine, but the button mapping is wrong. A is B, B is X, X is A, etc. I've read on internet the game fails to recognize some XInput devices, so it uses DirectInput mapping instead. There's a way to solve that by using an app, XInputPlus, but it requires creating a dinput8.dll file in the game folder. This hack also uses dinput8.dll, so I can't have both at the same time.

I think the dinput8.dll is only indirectly involved. The file from XInputPlus might include all necessary information for MUA and the ASI loader (which is what dinput8.dll in the 50RH is for).

Curious: Are you using an Xbox One (Wireless) controller? There is a fix for it, without the need to edit XInput or dinput libraries, but it's not perfect.
I found another XInput mod for the Xbox One controller that doesn't edit dinput8.dll, but I am not able to test it: https://github.com/araghon007/X1nput
If you are able to make XInputPlus (or X1nput) work correctly, please give me a message. I am interrested in a better fix for the X1 controller.
« Last Edit: April 28, 2021, 05:28am by ak2yny »

Offline MaxShadow
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Re: 50 Roster Hack (v2.0) "The Holy F**kin' Grail"
« Reply #54 on: April 28, 2021, 02:07pm »
I think the dinput8.dll is only indirectly involved. The file from XInputPlus might include all necessary information for MUA and the ASI loader (which is what dinput8.dll in the 50RH is for).

Curious: Are you using an Xbox One (Wireless) controller? There is a fix for it, without the need to edit XInput or dinput libraries, but it's not perfect.
I found another XInput mod for the Xbox One controller that doesn't edit dinput8.dll, but I am not able to test it: https://github.com/araghon007/X1nput
If you are able to make XInputPlus (or X1nput) work correctly, please give me a message. I am interrested in a better fix for the X1 controller.

Thanks, but I couldn't make them work. I tried X1nput and it did nothing. Maybe I'm missing something. I also tried to use the XInputPlus dinput8.dll, but it makes the game crash at startup. When I use the 50 character hack dll, it works fine. I'm not using a real XBox controller. I'm using a generic controller and x360ce. It makes windows recognize a virtual XBox 360 controller, and it also hides the physical controller, using HidGuardian, so it should work fine in any game. However, this game doesn't seem to play nice with this virtual XBox 360 controller. I think I'll just create another x360ce config, specific for this game, remapping each physical button to the ones recognized by the game.

Offline MaxShadow
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Re: 50 Roster Hack (v2.0) "The Holy F**kin' Grail"
« Reply #55 on: April 28, 2021, 03:22pm »
After messing with x360ce config for a while (nothing worked), I reset everything to default, and for some reason the game works fine now. I mean, every button does what it's supposed to. However, the on-screen button prompts are wrong, they seem to be based on a weird generic controller layout where X is A, A is B and B is X. But it's just a minor inconvenience, the game is playable, as long as I ignore the on-screen icons. I don't know if I changed anything that fixed the input problem, or it was working fine from the start and I was just confused.

Offline BaconWizard17

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Re: 50 Roster Hack (v2.0) "The Holy F**kin' Grail"
« Reply #56 on: May 02, 2021, 11:58am »
After messing with x360ce config for a while (nothing worked), I reset everything to default, and for some reason the game works fine now. I mean, every button does what it's supposed to. However, the on-screen button prompts are wrong, they seem to be based on a weird generic controller layout where X is A, A is B and B is X. But it's just a minor inconvenience, the game is playable, as long as I ignore the on-screen icons. I don't know if I changed anything that fixed the input problem, or it was working fine from the start and I was just confused.

This is a common issue with the xbox controllers that has something to do with the inputs being handled incorrectly. There's a fix in the OCP for these textures that puts the correct texture in the correct place so that the game will show the right buttons

Offline ak2yny
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Re: 50 Roster Hack (v2.0) "The Holy F**kin' Grail"
« Reply #57 on: May 02, 2021, 02:02pm »
I'm not so sure if Max talks about the same issue here BaconWizard17.

Try to restore all default textures (original from 2006) in the "texs" folder MaxShadow. It might resolve the prompt buttons issue.
The prompt buttons are part of the keys texture...

Offline JoLene

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Re: 50 Roster Hack (v2.0) "The Holy F**kin' Grail"
« Reply #58 on: May 05, 2021, 08:46am »
Wow, I've been away for a while, enjoying the game, and coming back, and this is incredible!  Huge thanks to everyone that made this possible!

I do have a question, not about this mod, but in the photo, is there a public release of that Emma Frost Mannequin?  I tried looking through all the skins posts, but couldn't find it anywhere, but admittedly, there's a lot and I may have overlooked it.

Also, I'm sorry about asking about this here, but wasn't completely sure where else to ask about it.

Offline Outsider

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Re: 50 Roster Hack (v2.5) "The Holy F**kin' Grail"
« Reply #59 on: June 25, 2021, 09:39am »
Everyone, both the 50 Roster Hack and the 36 Roster Hack have been updated. Now the MyTeam feature that is usually unlocked during or after the completing the Atlantis level is now available at the start of the game! (You only need to overwrite the "scripts" folder. Everything else is unchanged.)