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Author Topic: BLaw's Mods - Updated Models (2019)  (Read 729448 times)

Offline Nicaras

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1290 on: May 16, 2020, 04:46pm »
Thanks for the reply, Ceamonks890. Yeah, it's an exe file, I've found that to be a little weird as well, but who knows, I thought I should at least ask about it. Of course you're right to be on the safe side.

Well! Thanks again for all the help, you guys. I'll just install version 1.0 and have fun. :)

Offline Ceamonks890

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1291 on: May 16, 2020, 05:12pm »
No problem.

According to an old post by Blaw, this is what gets changed for v1.1.

Changelog v1.1:
- Customized mesh for Classic
- Fixed several powers
- Added loadingscreen by the amazing Shafcrawler

Known Bugs:
- Grab may not function properly?
- No sounds.
- Ultimate doesn't have a hud yet.

Offline Nicaras

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1292 on: May 17, 2020, 10:20am »
Thanks again! I'll look into it when I get the chance, unfortunatelly something went wrong and several characters of my roster (including Forge) have stopped punching and flying properly, so I'll just reinstall the official characters pack and see if it works. (I've just noticed this, but it might not be a recent issue since I haven't tested every character I've added since the 50 roster upgrade.)

Update: Can't believe that was the actual problem (but it was). I just had to use the "unlock all powers" cheat so Rogue would get her animations back. Just thought I should say this here so no one would think the problem was with the Forge mod. (I know, I should've followed step 7 from the 50 roster pack instructions.)
« Last Edit: May 17, 2020, 03:47pm by Nicaras »

Offline ak2yny
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Re: BLaw's Mods - Updated Models (2019)
« Reply #1293 on: May 17, 2020, 04:10pm »
^I've managed to get the download to properly display. However, its an exe file (which is obviously a malicious virus just waiting to be unleashed, as none of the mods here should be that file type). And I'm not about to risk the safety of my computer or others, just for the sake of being a completionist. Sorry.

Not sure If I understand you correctly, but...
I have a repack of version 1.1 of the mod as a .rar file. I don't remember if I did it, or another marvelmods member (it's from April 21 2020). But If you're interrested, I can upload the archive.

Offline Ceamonks890

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1294 on: May 17, 2020, 04:37pm »
^The current download link shared by Nicaras, links to an exe file.

But if you do have the patch for Forge, please feel free to send it to me and I'll upload it to the community archives :D

Offline Nicaras

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1295 on: May 17, 2020, 05:00pm »
If you're interrested, I can upload the archive.

We are, thanks a lot! :)

Offline BaconWizard17

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1296 on: May 18, 2020, 08:46am »
^I've managed to get the download to properly display. However, its an exe file (which is obviously a malicious virus just waiting to be unleashed, as none of the mods here should be that file type). And I'm not about to risk the safety of my computer or others, just for the sake of being a completionist. Sorry.

I believe BLaw packed some of his mods as exes for easier install. I don't think they would be malicious, but it would likely be better to play it safe

Offline Nicaras

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1297 on: May 22, 2020, 01:25pm »
No problem.

According to an old post by Blaw, this is what gets changed for v1.1.

Changelog v1.1:
- Customized mesh for Classic
- Fixed several powers
- Added loadingscreen by the amazing Shafcrawler

Known Bugs:
- Grab may not function properly?
- No sounds.
- Ultimate doesn't have a hud yet.

Hey guys!

I know we weren't supposed to be messing with other people's mods, but since this one had issues and I'm trying to learn and have a fully functional character, I thought I could give it a try. (I apologize to BLaw in advance if I'm crossing the line here. I'm really just trying to help.)

Besides the grab thing, the m4 gun wasn't visible when you activate the 2nd power. It turned out you have to decompile the powerstyles file (ps_forge) and edit the line about the gun (from DXT3 to DXT1), and voilą. To solve the grab issue, you actually just have to move the subfolders "fohero" and "forge" from the "effects" folder to the "char" subfolder.

I'll upload later today a HUD file as a suggestion for the Ultimate skin.

This 1.1 version came with two sound files, but they're not playing, like BLaw reported, and I still haven't figured out why (I'm still a noob after all). I'll try to read the threads about it and see if I can help any further.

I hope this is ok since I haven't really made any significant changes on BLaw's original files.
« Last Edit: May 22, 2020, 01:31pm by Nicaras »

Offline Nicaras

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1298 on: May 23, 2020, 11:18pm »
Hey guys, it's me again. (Sorry to keep on bumping this topic up. And I'm really sorry for the intrusion, BLaw.)

It's just that, when this Forge mod was launched by BLaw, he mentioned it uses a few boltons by iammingy (the desert eagles and the m4 gun). This 1.1 version came up with both of them, but not with the m4 bolton you can add to his back (because, of course, it is entirely optional). So if anyone is interested on this mod having this feature, here is a quick guide:

(1) The link to download the m4 gun to be added on his back: http://www.mediafire.com/file/wwd55rhd24dauvw/M4-Carbine_R-handed%2526Back_DXT1%25263.zip/file (use the DXT1 file if you own the PC version of the game, and paste it on the models/bolton folder) (thanks, imammingy, for the file, and thank you, baconwizard17, for the mediafire link)

(2) The lines to be entered on Forge's section of the herostat.engb file, before his first Multipart lines, are:

      BoltOn {
      bolt = Bip01 Spine2 ;
      model = models/bolton/m4_back_DXT1 ;
      slot = ebolton_tail ;
      }

Save the file, compile it and paste it inside the data folder. Start a new game after we're done with these steps.

(3) Now we must edit his powerstyles file (ps_forge.engb) so the m4 gun will disappear from his back when he uses his 2nd power (shot gun):

3.1: Look for the event called "hide_m4". It'll show up just like this:

   event {
   bolt = Bip01 R Hand ;
   boltslot = ebolton_clawright ;
   name = hide_m4 ;
   removebolton = true ;
   type = ce_bolton ;
   }

Below that, add these lines to declare and set our new "back" events:

   event {
   bolt = Bip01 Spine2 ;
   boltslot = ebolton_tail ;
   model = models/bolton/m4_back_DXT1 ;
   name = show_m4_back ;
   replacecurrent = true ;
   type = ce_bolton ;
   }

   event {
   boltslot = ebolton_tail ;
   name = hide_m4_back ;
   removebolton = true ;
   type = ce_bolton ;
   }

3.2: This mod shows and hides the m4 gun on Forge's hand using two events ("show_m4" and "hide_m4"). We'll now locate inside the powerstyles file when these events are triggered so we can hide or show the gun on his back. This way it won't appear twice (hand and back). You look for the line when the "show_m4" is triggered:

      trigger {
      name = show_m4 ;
      tag = 3 ;
      time = 0 ;
      }

Then, below that, you add the lines:

      trigger {
      name = hide_m4_back ;
      time = 0 ;
      }

Now you locate when the hide_m4 event is triggered:

      trigger {
      name = hide_m4 ;
      time = 0 ;
      }

And below that you add the lines:

      trigger {
      name = show_m4_back ;
      time = 0 ;
      }

Save the file, compile it back to ps_forge.engb and paste it inside the data/powerstyles folder. Like I said before, start a new game.
Again, this is entirely optional and I'm just mentioning it in case someone wants this gun to be seen on his back during gameplay. I really don't consider it a correction or an improvement. Again I hope I'm not crossing any lines here.

Many thanks to BLaw for this improved mod, it's really nice to have it on my current roster. :)
« Last Edit: May 23, 2020, 11:24pm by Nicaras »