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Author Topic: XML1 Direct Conversions Mods  (Read 103111 times)

Offline MarvelFan12345

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Re: XML1 Direct Conversions Mods
« Reply #45 on: November 08, 2009, 02:11pm »
That sounds cool. I love the conversions a lot as they are pretty fun to use. I've noticed that some effects are not the same color as in XML. Jean's extreme should be pink, and same with the charge effect. The rest of Jean's powers don't have that much blue. Professor X's power effects should be blue like his boost. It's not a complaint, but just some info for future sake.
« Last Edit: November 08, 2009, 02:20pm by MarvelFan12345 »

Offline nodoubt_jr
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Re: XML1 Direct Conversions Mods
« Reply #46 on: November 08, 2009, 02:18pm »
its cool, ive never played the game so thanks for letting me know, especially for prof x.
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benji
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Re: XML1 Direct Conversions Mods
« Reply #47 on: November 27, 2009, 04:29pm »
wow awesome work nodoubt_jr!could you make conversions with vilains like magneto ;pyro or mystique BECAUSE ITS VERY NICE !!! I love the jean grey booster and those boosters waou !!!!!!!!               

Offline nodoubt_jr
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Re: XML1 Direct Conversions Mods
« Reply #48 on: November 27, 2009, 04:52pm »
thanks. no sorry, i have no plans to convert the villains into playable characters.
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Airian
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Re: XML1 Direct Conversions Mods
« Reply #49 on: June 08, 2010, 01:34pm »
Hi guys! I'm new around here, so I don't know if this is the right section.
But I wanted to know. Does anyone have these NEW X-MEN skins?:

http://www.gamespot.com/ps2/rpg/xmenlegends/images/0/173/
http://www.gamespot.com/ps2/rpg/xmenlegends/images/0/165/
http://ps2.ign.com/dor/objects/15466/x-men-legends/images/xmenlegends_art_081203_01.html
http://media.ps2.ign.com/media/015/015466/imgs_14.html
http://ps2.ign.com/dor/objects/15466/x-men-legends/images/xmenlegends_art_081203_02.html

I think they appeared in XML1
I hope you can help me.
Bye!
PS: btw, I'm from Chile, so forgive me if you find some grammatical mistakes.

Offline Teancum
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Re: XML1 Direct Conversions Mods
« Reply #50 on: June 08, 2010, 05:31pm »
Those were removed from the game before it was released.  More screens are here:

http://marvelmods.com/forum/index.php/topic,424.0.html

Offline whiteking

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Re: XML1 Direct Conversions Mods
« Reply #51 on: June 08, 2010, 06:43pm »
True. But some of that skins were already made by our talented skinners ^^
Jean Grey is here and is compatible with XML2 as well:

http://marvelmods.com/forum/index.php/topic,4122.0.html

I'm affraid that Cyclops only work on MUA.
Phoenix Force: No. He loves Emma Frost.  He loves me.
Jean Grey: He wants her. Not you. Not US. And now it's time... to leave this behind.
Phoenix Endsong #5

Offline Lieutenant#61

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Re: XML1 Direct Conversions Mods
« Reply #52 on: July 08, 2010, 08:06pm »
Im having some problems with Cyclops he will show up but he powers don't or his picture just leadership & mutant master Plz help cyclops is my favorite in Marvel History  :cyclops:
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Offline nodoubt_jr
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Re: XML1 Direct Conversions Mods
« Reply #53 on: July 08, 2010, 08:15pm »
Not sure why, are you sure you installed everything and used the new herostat? To tell you the truth you are not missing much, he's the same as he was in XML2 only with less attacks.
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Offline Lieutenant#61

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Re: XML1 Direct Conversions Mods
« Reply #54 on: July 08, 2010, 08:31pm »
I'm sure.. Look @ This
stats {
   autospend = support_heavy ;
   body = 16 ;
   characteranims = 01_cyclopsxml1 ;
   charactername = @DATA@CYCLOPS ;
   level = 1 ;
   mind = 8 ;
   name = cyclops ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power3 ;
   power4 = power4 ;
   powerstyle = ps_cyclops ;
   scriptlevel = 3 ;
   skin = 0130 ;
   skin_60s = 20 ;
   skin_70s = 21 ;
   skin_future = 23 ;
   sounddir = cyclop_m ;
   speed = 16 ;
   strength = 16 ;
   team = hero ;
   textureicon = 0 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 1 ;
      name = cyclops_beamx ;
      }

      talent {
      name = critical ;
      }

      talent {
      name = leadership ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }..
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Offline nodoubt_jr
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Re: XML1 Direct Conversions Mods
« Reply #55 on: July 08, 2010, 08:40pm »
no check the file herostat again, this is the herostat
   stats {
   autospend = support_heavy ;
   body = 16 ;
   characteranims = 01_cyclopsxml1 ;
   charactername = Cyclops ;
   level = 1 ;
   mind = 20 ;
   name = cyclopsxml1 ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power3 ;
   power4 = power4 ;
   powerstyle = ps_cyclopsxml1 ;
   scriptlevel = 3 ;
   skin = 0130 ;
   skin_60s = 20 ;
   skin_70s = 21 ;
   skin_future = 23 ;
   sounddir = cyclop_m ;
   speed = 16 ;
   strength = 16 ;
   team = hero ;
   textureicon = 0 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 1 ;
      name = cyclops_beamx ;
      }

      talent {
      name = critical ;
      }

      talent {
      name = leadership ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

   }

Not the one you are using
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Offline Lieutenant#61

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Re: XML1 Direct Conversions Mods
« Reply #56 on: July 08, 2010, 08:53pm »
THANKS SO MUCH!!!! it works now...... but earlier it work and when I add storm skins that's when cyclops not working properly .... Could the skins cause the problems
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Offline nodoubt_jr
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Re: XML1 Direct Conversions Mods
« Reply #57 on: July 08, 2010, 09:32pm »
no
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline Lieutenant#61

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Re: XML1 Direct Conversions Mods
« Reply #58 on: July 09, 2010, 05:08am »
You know last night when I said it was file... well When I started a new game he wasn't there just his visor was.. but when I go into the Danger room he appear with all his moves.. If its not too much could you just post cyclops original file
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Offline Lieutenant#61

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Re: XML1 Direct Conversions Mods
« Reply #59 on: July 09, 2010, 05:09am »
I meant Fixed sorry English not first language
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