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Author Topic: Corvetterules - Heroes and Villains of Cloudream (SoulWorker mod catalog)  (Read 6582 times)

Offline corvetterules

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An update to the Iris Yuma mod, V1.1, is now up for grabs. It features quite significant changes which aim to greatly improve stability during gameplay.

The stacks gained by hitting enemies with powers 1-5 now have a limited duration, and no longer persist indefinitely. This was a necessary course of action, as the overall number of individual boosts is very likely what caused issues during gameplay in the first place. However, the attack and defense from each individual stack have been greatly increased.

Old values: 0.5-3 attack, 0.075-0.3 defense
New values: 2.5-5 attack, 0.25-0.5 defense

The specific boost values at any given time of a stack depends on the rank of the first power, Strike the Despicable, as usual.

Iris is still a bit weaker than I would like her to be, but at least now she no longer breaks the game. And I would say that she will still be a force to be reckoned with, as long as you use powers consistently during combat. She is very much a DPS type, whose damage shines over a period of time rather than in a moment.

Hopefully, she will also be the type of mod that doesn't break MUA now. At this point, she should also be relatively safe to play alongside complex characters, such as Erik Lehnsherr's Mysterio mod.

Link: https://www.mediafire.com/file/hqw1rsi4cx55yo8/Iris_Yuma_V1.1.rar/file
All units, we have a high priority situation in data/powerstyles.

Offline corvetterules

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I would like to announce that there won't be any new content for a little while. However, I will be releasing three new mods at once the next time I have new content ready, for the following characters: Erwin Arclight, Tenebris and Chii Aruel. Stay tuned, folks.
All units, we have a high priority situation in data/powerstyles.

Offline corvetterules

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I put together a new update for my Haru Estia mod. The following changes were made:

-her 4th power, Whirl Blade, now travels a longer distance and more quickly, and knocks enemies back a shorter distance
-her sound files now have far more voiced lines, for her first power, Best Served Cold, as well as for her boosts and the typical scenarios such as choosing her during gameplay or defeating enemies

Link: https://www.mediafire.com/file/pc0y5a909j9igoz/Haru_Estia_V1.4.rar/file
All units, we have a high priority situation in data/powerstyles.

Offline corvetterules

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So I know it's kind of weird to come out with a new version like two days after the latest one, but I felt particularly inspired to mod recently, so this. I present to you the new version of my Haru Estia mod, V1.5. It features a second voice pack (.zsm and .zss files) and effects pack which more closely fit the DesireWorker skin. And yes, you can expect me to give the same treatment to my other mods as well (of the SoulWorker protagonists, so excluding Fuu Chan), on top of my next few mods (i.e. Erwin Arclight and Chii Aruel, Tenebris will not be counted for this).

I have made it so that these packs need you to overwrite the mod's files in order to be installed, in order to not make the powerstyle file too much for the game to process, and also because the alternate voice pack would not be fully possible otherwise. I have also made a small modification to the mod directory. In the effects folder, you will now see two subfolders: default and desire. Go for default to use the same effects as until now, and go for desire to use the new ones. The same is the case for the models folder and the sounds folder.

Link: https://www.mediafire.com/file/2fwb1zwn5fdvu6o/Haru_Estia_V1.5.rar/file
All units, we have a high priority situation in data/powerstyles.

Offline corvetterules

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Here comes another update, this time for Jin Seipatsu. V1.2 is now officially released, and it features a new voice and effects pack to better fit the DesireWorker skin, just like the latest Haru Estia update.

The installation is exactly the same as with the first packs - just overwrite the effects files inside effects/char/jin_seipatsu inside your game directory with the effects files inside effects/desire/char/jin_seipatsu. And if you wish to go back to the default effects, they can be found inside effects/default/char/jin_seipatsu. Naturally, the same is the case for the voice pack - just overwrite sounds/eng/j/i/jin_v.zss and jin_m.zsm in the game directory with the same two files located in sounds/desire/eng/j/i.

Link: https://www.mediafire.com/file/8hahuj4hofo2lay/Jin_Seipatsu_V1.2.rar/file

I would also like to announce that there will be a video in the future which will serve as a showcase for these packs, all in one, after I have released my next three mods. Everyone will be able to refer to one single video on YouTube, with time stamps in the description, to see the showcases for all seven SoulWorker protagonist mods: Haru Estia, Lily Bloomerchen, Jin Seipatsu, Stella Unibell, Iris Yuma, Erwin Arclight and Chii Aruel.
« Last Edit: January 09, 2021, 10:31pm by corvetterules »
All units, we have a high priority situation in data/powerstyles.

Offline corvetterules

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Ready or not, here I come with the newest Lily Bloomerchen update, V1.3, which includes alternate voice and effects packs to better fit the DesireWorker skin.

In order to use the alternate voice pack, all you have to do is to take lily_v.zss and lily_m.zsm from sounds/desire/eng/l/i (inside the mod directory) and overwrite the same two files located inside sounds/eng/l/i in your game directory. If you wish to revert to the default voice pack, do the exact same thing except you take the files from sounds/default/eng/l/i.

The procedure for the effects pack is the same. Overwrite all the .xmlb effects files inside effects/char/lily_bloomerchen (inside the game directory) with the .xmlb effects files inside effects/desire/char/lily_bloomerchen (in the mod directory). Reverting back to the default effects can be done by overwriting the files in the same location in the game directory with the .xmlb effects files from effects/defaut/char/lily_bloomerchen.

Though I have to admit that this one doesn't make changes nearly as heavy to the feel of the character as Haru and Jin's packs did, I'm still rather satisfied with the outcome, given the material I had to work with and the fact that the good Lily and the bad Lily are not that different. I hope you enjoy this, and thank you for your continued interest in my work.

Please also make sure that you have overwritten the powerstyle file with the one from this newest update, as it contains changes necessary for the full implementation of the alternate voice and effects packs.

Link: https://www.mediafire.com/file/7yexudk4agnqe5g/Lily_Bloomerchen_V1.3.rar/file
« Last Edit: January 17, 2021, 05:25am by corvetterules »
All units, we have a high priority situation in data/powerstyles.

Offline corvetterules

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A new update for my Stella Unibell mod, V1.1, is fresh out of the oven and ready to be enjoyed. As was the case with my last few updates to my mods, this new update features an additional voice pack as well as an additional effects pack, both of which better fit Stella's villainous past self portrayed through the DesireWorker skin.

In order to switch between the two voice packs that are now available, you must take stel_v.zss and stel_m.zsm from sounds/default or desire/eng/s/t in your mod directory, and overwrite those same two files in sounds/eng/s/t in your game directory.

The procedure is the same for the effects packs - take the .xmlb files from effects/default or desire/char/stella_unibell in your mod directory and replace those same files in effects/char/stella_unibell in your game directory.

And I bet you thought that's all this update brings. But this time, we've got more to unpack than we did the last few times. I bring to you some fairly significant balance changes to Stella's first power and her boost.

-The damage dealt by Witch's Whim: Ravage and Instigate has been reduced by a third of its original value
-The bleed damage over time debuff applied by Witch's Whim: Ravage has been multiplied by 5
-The energy cost of Sorrow: Redeem and Curse has been cut in half, considering it's a bread and butter mechanic for Stella

In addition to this, I have made an alternate loading screen, also for the DesireWorker skin, named "25203 (alternate).igb" inside textures/loading. This loading screen lacks the messy red cracks that the original one has, however I am keeping that one in as well for those who prefer that. If you wish to switch between the two, just copy-paste the loading screen you want to use in textures/loading in your game directory and rename it to 25203.igb, overwriting the original.

Link: https://www.mediafire.com/file/9slq1qri3eucgfz/Stella_Unibell_V1.1.rar/file
« Last Edit: January 23, 2021, 04:01pm by corvetterules »
All units, we have a high priority situation in data/powerstyles.