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Author Topic: Official Character Pack 2.0 Released!  (Read 14115 times)

Offline ak2yny
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Re: Official Character Pack 2.0 Released!
« Reply #60 on: November 12, 2020, 04:53pm »
Dr Strange's mannequin is animated in the package I uploaded earlier. Only a lot slower and less, because I felt it would fit the manny better.

Offline edward

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Re: Official Character Pack 2.0 Released!
« Reply #61 on: December 27, 2020, 12:14pm »
Amazing guys thank so much! :applause: :applause: :applause: :applause:

Offline pineapple_poncho
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Re: Official Character Pack 2.0 Released!
« Reply #62 on: February 16, 2021, 06:27pm »
Thx, I think I included most of your latest fixes+from MrK+everyone I forgot, I updated changelog a bit, test archive, 5th and 6th not removed yet:
http://www.mediafire.com/file/h4dvgmj7hodl0pc/OCP+2.2+50+12-11-2020.7z/file
Herostat to use with 50 roster hack for testing:
http://www.mediafire.com/file/usfr78cf97nowa6/herostat.engb/file

About Psylocke :
I changed her skin number to 3008, 2, 3, 4, 6, 7, I haven't touched the 3005 and 3001 actor and hud, I'm reluctant to change Psylocke NPC files for skin numbering.

About Jean NPC
I think your current fixes is already good, that makes already all mods related to Jean working, there is for sure booster, but there might also be mods adding conversation with OCP 1.3 internal name. the only cons I could see is only if a mod edit a simulator with old Jean internal name.

About mannequins
Let me know if you need any converted, Dr. Strange is not floating though.
Sorry of the poorly-timed bump, but the download link is dead (or at least appears to be). Is there any chance the OP will get updated with the 2.2 (or any kind of more recent) version?

Also just wanted to say: have been lurking on this site for the better part of the decade and everyone that's been here all this time are the absolute mad lads (and lasses), you are amazing for doing what you're doing and I'm grateful beyond words for everyone's efforts 💖💖💖

Offline Ceamonks890

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Re: Official Character Pack 2.0 Released!
« Reply #63 on: February 16, 2021, 09:08pm »
Sorry of the poorly-timed bump, but the download link is dead (or at least appears to be). Is there any chance the OP will get updated with the 2.2 (or any kind of more recent) version?

Also just wanted to say: have been lurking on this site for the better part of the decade and everyone that's been here all this time are the absolute mad lads (and lasses), you are amazing for doing what you're doing and I'm grateful beyond words for everyone's efforts

Here it is for convenience sake from my community archives- https://www.mediafire.com/file/2nt8neomxhwul2n/OCP_2.2_50_12-11-2020.7z/file
« Last Edit: February 17, 2021, 12:46am by Ceamonks890 »

Offline pineapple_poncho
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Re: Official Character Pack 2.0 Released!
« Reply #64 on: February 21, 2021, 07:53pm »

Here it is for convenience sake from my community archives- https://www.mediafire.com/file/2nt8neomxhwul2n/OCP_2.2_50_12-11-2020.7z/file
Thanks for the timely re-upload! The mod has really come a long way since I last tried it, amazing to see almost the entire Raven roster being playable.

If nobody minds there are some questions I have after messing around with the mod a little:

1. Perhaps this is not the place to ask, but are there any plans for a 54 Character hack, to incorporate the rest of XML chars (Cannonball, X-Man, Cable and Sunfire) without messing with herostat? Asking mostly because I tried to convince a few friends to try out the mod but they're not big PC gamers (i.e. the types to mess around in the .ini files), and I'm not sure what I'm looking at there myself - just drag-and-dropping the hack and the mod was about as far as I managed to get without breaking something (even back in the HeroSelect days it was trial and error for me).

2. Segwaying from 2 - does the mod work in LAN (Hamachi\Evolve\Tunngle etc)? Didn't have an opportunity to try it out with someone yet, but I guess no, seeing as it's fairly elaborate code-wise. Still, maybe worth asking  :P

3. Are there any plans to fill 5th and 6th skin slots for characters and what are the criteria that these skins are being chosen? There seems to be a mish-mash of what extra skins some of the characters have - some have Marvel Heroes (or MVCI\mobile, I assume) rips, some have the HD version ports, others are just great comic versions. Not complaining, the mod itself is a great undertaking in its current form, but just wondering, since they're already mentioned to be placeholders in the OP.

4. Will there be a way to unlock heroes over the course of the story for progression's sake, instead of all of them available from the get-go (i.e. re-locking the vanilla chars to their respective story events, saving Nightcrawler or Phoenix in Mephisto's Realm, most of the XML chars by reaching the X-Mansion hub or something along those lines, idk about the DLC chars)? Not requesting anything, just wondering, please don't take it the wrong way :P

5. Speaking of - what are the conditions to unlock Phoenix or Prof X? Noticed that both aren't called by the announcer in the char select screen and Prof X's portrait is absent, so are his skills and outfit bonuses.

6. Btw there's a recurring bug with the skills and skin bonuses disappearing for all mod characters.

In terms of bugs there's also all XML characters not having the first skill unlocked and not triggering team bonuses (X-Men\Brotherhood of Evil\Femme Fatale).

Some DLC characters also lack their console team bonuses (like Arch Rivals - Doom\Spidey\Venom\Mr Fantastic; Ronin lacks Femme Fatale, Agile Warriors; Black Widow lacks Femme Fatale, Assassins, Weapon Specialists, Agents of SHIELD; Magneto lacks Flashback).

Bad to the Bone (Luke Cage, Ghost Rider, Blade, Wolverine, Hulk and Sabretooth) triggers the "Arch Rivals" announcer clip.

Some bonuses like Freaks (Cyclops, Nightcrawler, Wolverine, Thing, Hulk), Met His Maker (Captain America, Colossus, Dr. Strange, Ghost Rider, Moon Knight), New Fantastic Four (Ghost Rider, Luke Cage, Spider-Man, Wolverine, Hulk), West Coast Avengers (Human Torch, Iron Man, Moon Knight, Secret Wars Spider-Woman, Hawkeye) or Friendly Rivalry (Thing, Human Torch, Wolverine, Cyclops) are missing entirely.

There's probably more I forgot to mention or ask, but I'm just too excited, been playing the mod for the past few days and having a blast, if my friends can handle modding it hopefully we'll be able to play probably the best Marvel game - period (we were casually taking a dump on the Square Enix Avengers game in a conversation and MUA was brought up, around the time I went looking for mods here and stumbled upon the Holy Grail) - in coop.

Once again, my sincerest gratitude to everyone involved, you guys are amazing  :king:

Offline BaconWizard17

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Re: Official Character Pack 2.0 Released!
« Reply #65 on: February 23, 2021, 03:49pm »
1. Probably not, since the 50 roster hack already has some memory-based issues with the roster being so large compared to the default size. Most people are content with 50.

2. https://marvelmods.com/forum/index.php/topic,9731.0.html You can find an online patch there. Note that all players must have perfectly identical game files for it to work

3. Not sure if I can answer this one, since ak2yny is the one working on it

4. To fix all characters being unlocked from the start, you can go to scripts/menus and edit new_game.py. That will just fix it for the default characters. For other characters, it has to also be done through scripting. The dlc/psp/other characters likely won't get unlock scripts in the OCP, since it's not really a default feature and not something that everyone agrees on

5. This sounds like either a memory issue or a missing file issue. I haven't tried him myself, so I'm not sure

6. There are various issues here. Some sound like memory issues, some sound like glitches, and some I'm not sure. Certain issues related to powers and costumes can be fixed by using the unlock all costumes and unlock all powers cheat codes

I would recommend coming by our Discord server as well, since people can answer there in real time

Offline domdiogo
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Re: Official Character Pack 2.0 Released!
« Reply #66 on: February 24, 2021, 06:32am »
Please, I need some help.

Installed this today.
1. All sound effects on menus and coins have gone. How fix this?

2. S.H.I.E.L.D. poins are now flat blue. How fix this?

thank you!






Offline BaconWizard17

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Re: Official Character Pack 2.0 Released!
« Reply #67 on: February 24, 2021, 07:23am »
The menu sounds are a file error. Come by the discord server and you can get the fixed version. I'm not sure about the extraction points. I think that just happens sometimes

Offline ak2yny
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Re: Official Character Pack 2.0 Released!
« Reply #68 on: February 24, 2021, 04:41pm »
Thanks for the reports. Also thanks BaconWizard17 for answering.

Some bugs are known and occur mostly because the game has memory limits, which are more likely to be reached the more heroes are in your roster. Among these bugs are effects not appearing (like the extraction points), or powers not working properly. Some bugs can and often must be fixed with the unlock all powers cheat, because the added character slots from the roster hacks aren't registered like the default ones.
The costume bonus and skills bug sounds new to me (except if you mean that they're missing for the 5th and 6th skins only). I'd appreciate if you could provide more details, with pics when possible.

As for the plans, already included features and some bugs that already have been fixed: Check the changelog https://docs.google.com/spreadsheets/d/1q48Yh796rQZKbTQ1jJ7P-gJmcJBLdmOkbfJ5VEP-zjs/ and to-do list https://docs.google.com/spreadsheets/d/1FQa9geLjMRi2yEsLedWl45z_NaoKYSyLAoBtU6QW3qg/

Team bonuses have not all been included. Thanks for the list. I believe some members have them included already, and I hope that they're ready to share them. I've already asked at one time and it seems like most people don't think it's such a big deal to add the bonuses yourself  (I'm not one of them). Team bonuses are limited, but as many bonuses as possible will be included  (just has been added to the list).

Offline domdiogo
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Re: Official Character Pack 2.0 Released!
« Reply #69 on: February 24, 2021, 05:16pm »
The menu sounds are a file error. Come by the discord server and you can get the fixed version. I'm not sure about the extraction points. I think that just happens sometimes

Thank you for answer me.
I have created a discord account and downloaded what seems to me be the last version of the mod. Downloaded from a google drive link. I have installed now and menu sounds are still missing. Can you help me?

Also, the sound effect of Cosmic Beam from Silver Surfer are very different from original. How can I restore it to default?

Thank you!

Offline ak2yny
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Re: Official Character Pack 2.0 Released!
« Reply #70 on: February 26, 2021, 05:14am »
The file concerning the missing sounds is not included in the latest OCP 2 release anymore. Hence, it's not replaced and the faulty file is still in your modded game. To fix the issue, you have to restore the original x_common file (sounds/eng/x/_/x_common.zsm). I recommend to use ModOrganizer 2 or to install the latest OCP release on a fresh installation.

The Silver Surfer sounds for Cosmic Beam were changed on purpose, because there was an unused sound that was obviously thought to be used for this power. Again, to restore to the original sounds, you can restore the original sound file (sounds/eng/s/i/silver_m.zsm).
If you search this release thread, you can find detailed information about changes made in this OCP. For newer changes check the changelog.
« Last Edit: February 26, 2021, 05:18am by ak2yny »

Offline domdiogo
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Re: Official Character Pack 2.0 Released!
« Reply #71 on: February 26, 2021, 08:16am »
The file concerning the missing sounds is not included in the latest OCP 2 release anymore. Hence, it's not replaced and the faulty file is still in your modded game. To fix the issue, you have to restore the original x_common file (sounds/eng/x/_/x_common.zsm). I recommend to use ModOrganizer 2 or to install the latest OCP release on a fresh installation.

The Silver Surfer sounds for Cosmic Beam were changed on purpose, because there was an unused sound that was obviously thought to be used for this power. Again, to restore to the original sounds, you can restore the original sound file (sounds/eng/s/i/silver_m.zsm).
If you search this release thread, you can find detailed information about changes made in this OCP. For newer changes check the changelog.


Thank you, you guys are incredible.
Congratulations to all community for your great work.