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Author Topic: ak2yny's releases  (Read 2865 times)

Offline ak2yny
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ak2yny's releases
« on: October 12, 2020, 10:29am »
ak2yny's releases


If you're new, before installing anything, take time to read this.
For skins/models and texture projects: They have to be added to a mod or replace any skin in the "actors" folder.
For HUD (heads): They have to be added to a mod or replace any HUD in the "hud" folder.
For loadscreens: They have to be added to a mod or replace any loadscreen in the "textures/loading" folder.
Take your time to learn how (to rename and hex-edit).
I tend to optimize mods for Mod Organizer 2. If you're not using MO, I highly recommend to backup first.
WARNING: I use Alchemy 5 for many projects, so content that is normally cross compatible, will only work with MUA.


Texture projects

Most of these only have added normal, specular, environmental, and/or glow maps (thanks to nikita488 for the tools). See in the picture below what difference they make:

My motivation: Some (most MH) skins look like the heroes wear latex costumes, that look like cheap cosplay. MUA used bump-maps (normal maps) with a texture to avoid that. I tried to add this to some skins.

Black Widow more textures pack  :blackwidow:
Contents:
- MH skins by Aventureiromax
  Credits also to Gazillon
- Custom by BLaw
  Credits also to Gazillon
 
- FF skins by Aventureiromax
  Credits also to Netmarble

Clea more textures pack
Contents:
- Future Fight by UltraMegaMagnus
  Credits also to Netmarble
  (MrK made one too)
- MH skins by Aventureiromax, these are included in Outsider's mod
  Credits also to Gazillon
Dagger more textures  :cd:
Contents:
- MUA2 by Andersonbrazil (pack 8)
  Credits also to Vicarious Vision

Colossus more textures pack  :colossus:
Contents:
- MH skins by BLaw
  Credits also to Gazillon
 
- FF P5 by UltraMegaMagnus
  Credits also to Netmarble
 

Cyclops more textures pack  :cyclops:
Contents:
- MH skins by BLaw & Andersonbrazil (pack 4)
  Credits also to Gazillon
- FF skins & MH Classic VU by UltraMegaMagnus
  Credits also to Netmarble, Gazillon

Daredevil eyes glow  :daredevil:
Contents:
- MH Netflix VU by UltraMegaMagnus
  Credits also to Gazillon
 

Dazzler more textures pack  :dazzler:
Contents:
- Custom by Aventureiromax
  Credits also to Gazillon (MH)

Doom more textures pack  :doom:
Contents:
- FF, Custom by Julio Cabral (use with his animated cape mod)
  Credits also to Netmarble
 
- MH, Custom by Julio Cabral
  Credits also to Gazillon
 
- Future Foundation MH by Andersonbrazil (check his version too)
  Credits also to Gazillon
Dr. Strange more textures pack  :strange:
Contents:
- FF Movie, MH Classic by Canino
  Credits also to Netmarble, Gazillon
- MH by Andersonbrazil (pack 1)
  Credits also to Gazillon
Elektra more textures pack  :elektra:
Contents:
- MH skins by Aventureiromax (VU) & CaiqueWebSlinger
  Credits also to Gazillon
 
- Custom by Julio Cabral
  Credits also to Gazillon

Emma Frost more textures pack  :emmafrost:
Contents:
- Custom Modern by BLaw and Aventureiromax
- Phoenix Five Future Fight - Diamond form and better texture
  Credits to Netmarble, UltraMegaMagnus for rigging.
 
- MH skins by Aventureiromax
  Credits also to Gazillon
- MH skins by BLaw (two early versions)
  Credits also to Gazillon
  Note: These look very nice in the original release by BLaw too.
Firestar more textures pack  :firestar:
Contents:
- MH skins by Aventureiromax
  Credits also to Gazillon
 
Firestar MUA2 sounds pack
  Please use the sounds with Lean's Firestar mod.
  The skins and sounds were originally meant for the planned Firestar update by Lean.

Human Torch flame-on reskins  :humant:
Thanks to nikita488, MrKablamm0fish, UltraMegaMagnus, KingAdam85, and LarsAlexandersson for tools, discoveries, and instructions.
Note: The file size is big, because all the original textures are still in the files.


General credit notes for textures: Most textures come directly from the original developer of the model. I generally don't credit the people who ripped it, but I am certainly thankful for that. Sometimes, the artists at deviantart create extra textures, and I don't credit them, because I downloaded the textures a while ago and forgot from whom.



Model/Skin projects

Dark Psylocke/Ultimate Psylocke improved  :psylocke:
Credits to Raven Software




Artwork

Loadscreens
XML Loadscreens, Unzoomed Edition
Marvel MOBA 2016 Loadscreens by ZhiHua Rong
MARVEL Team Loadscreens by Marko Djurdjevic

HUD heads old pack
I made them around 2010. The background is upside-down for all of these. More info in the readme inside the archive.
preview

RE/NextGen HUD Aproach by ak2yny
Thanks to nikita488 and UltraMegaMagnus for tools. Credits to Raven Software, Vicarious Vision, and Zoe Mode for the textures.
I recommend to use this with the Remaster UI.


Controller Support V1
Thanks to BaconWizard17 and Medevenx



Mini Mods
Dr. Strange Block Effect  :strange:
Credits to Netmarble (Future Fight) for the textures, nodoubt_jr and LarsAlexandersson for the original ps code.




Utilities

Gimp Scripts:
Obviously Gimp needs to be installed first.
- Fast Normal Map Conversion
  Fast Normal Map from gray (specular) images
- Flip Vertically + Colourswap (RGB to BGR) With a Single Click (with step by step undo)
- Specular Map Suggestion from Diffuse
Four scripts for outline, because vanilla MUA has multiple versions for the outline.
- Blue Outline for Small 128x128 HUDs
- Blue Glowing Outline (with white) for Small 128x128 HUDs (this script often doesn't work very well)
- Blue Outline for Big 256x256 HUDs
- Blue Glowing Outline (with white) for Big 256x256 HUDs
- Loadscreen helper for MUA (Widescreen pic in Gimp > this script > export > create igb > done)
Instructions how to install
Instructions how to use: Find the scripts in the Script-Fu menu. Click on them.
Instructions how to create scripts
You have my permission to edit my scripts. Eg. create better colors for the outline (I'm interrested in your version of colors).

Gimp Ressources:
- HUD texture, V1, with controller stick + D-Pad for Xbox/PS + Mulitple HUD versions by UltraMegaMagnus
- Fullkeyset texture, V1, with controller buttons for Xbox/PS
- Font texture, V1, with controller buttons (in texts)
- Font texture (big), V1, with controller buttons, a mod that makes use of the big font has not been released yet
- HUD Ressources, Thanks to UltraMegaMagnus (HUD upscale) and BaconWizard17 (Template)

Alchemy 5 & Raven Format Tools by ak2yny, nikita488, MrKablamm0fish, UltraMegaMagnus, NBA2Kstuff, BaconWizard17 and LarsAlexandersson



Some work is custom made by yours truly. It's meant to be used for all and every purpose, no need to give credit. Same for all other work, although I advise everyone to credit the original creators.
« Last Edit: February 21, 2021, 12:40pm by ak2yny »

Offline ak2yny
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Re: ak2yny's releases
« Reply #1 on: October 12, 2020, 10:30am »
Human Torch Flame-on Skins Showcase



« Last Edit: November 22, 2020, 04:46pm by ak2yny »

Offline ak2yny
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ak2yny's releases: Loadscreens
« Reply #2 on: November 22, 2020, 05:05pm »
Loadscreens


Clea, Credits (Marvel War of Heroes) + Murs Lind

Dazzler 1, Credits Mark Brooks

Dazzler 2, Credits David Saavedra

Dazzler 3, Credits FS (2008) + Unknown (+ Outsider for the Idea)

Wolverine, Weapon X


Shafcrawler's Loadscreens for MUA - XML2 and Deviantart recovery


Angel (Ultimate)

Anole

Aurora and Northstar (made by Outsider, without signature)

Aurora

Aurora (no signature)

Cannonball

Caliban

Chamber, please tell me if this is not working

Cyclops (Astonishing)

Danielle moonstar

Dust

Elixir

Emma frost

Firestar

Goblin queen

Hellion

Husk

Magik

Marvel Girl

Marvel Girl (Rachel) by Outsider

Mastermind Sisters

Multiple Man

Northstar

Northstar Starburst

Omega Sentinel

Pixie

Polaris

Psylocke Eminence

Psylocke Evanescence

Psylocke 1

Psylocke 2

Psylocke 3

Quicksilver

Revanche, Outsider's version without signature

Sabretooth

Sage

Scarlet Spider

Shadowcat

Shaman

Shatterstar

Stacy-X

Stepford Cuckoos

Surge

Thunderbird

Wolfsbane

X-23

Credits Shafcrawler (his MUA page, including Cyclops [Dark Phoenix Tragedy + Here Comes The Bride], Daken, Dazzler, Gambit, Iceman, Psylocke, Rockslide, Sunspot, Wolverine)

Sunspot has also been done by Outsider (without signature).


Loadscreens from MUA2 Wii

« Last Edit: December 02, 2020, 07:20pm by ak2yny »

Offline ak2yny
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RE/NextGen HUD Showcase
« Reply #3 on: November 22, 2020, 05:46pm »
RE/NextGen HUD Showcase

http://www.mediafire.com/file/w2n86pcounqgpv1/UI_RE_2016_HUD.rar/file

           
Preview                                                                   Remastered Edition (for comparison)













More comparison:



Healthbars (Remastered Edition on the bottom)




Healthbars small (Remastered Edition on the bottom)


Coin bar (Remastered Edition)
« Last Edit: February 21, 2021, 12:52pm by ak2yny »

Offline andersonbrazil

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Re: ak2yny's releases
« Reply #4 on: November 27, 2020, 08:00am »
Your topic is very interesting!
I found many cool things here.
I really enjoyed the work you did at Dagger MUA2. It's fantastic!
I also thought about updating my skins with new maps but there are a lot of skins. I would practically stop converting just to make these updates, so I decided to do it very slowly. If you are willing to make updates I will focus on the conversions and leave the other skins already converted according to your interest.
Your job is very good!
 :applause: :applause: :applause: :applause:  :applause: :applause: :applause: :applause: :applause: :applause: :applause:
The greatest hero died because of many.

Offline ak2yny
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Re: ak2yny's releases
« Reply #5 on: November 27, 2020, 02:01pm »
Thanks for your kind words.
Yes, I'm planning on those updates, working my way up alphabetically. I have all your skins from the small packs, but I think I will only do the ones I'm interested in (all/most Marvel skins, no DC or other skins). There are other projects in between (especially while OCP 2 is still in development), but more skins will follow slowly.
Cyclops, Colossus, and others aren't posted yet, because my internet is slow. But these are all from BLaw, I believe.



Edit:
I updated some loadscreens from Shafcrawler to fit widescreen better (Anole, Goblin Queen, Magik, Marvel Girl, Multiple Man, Polaris, Psylocke (2+3), Quicksilver, Sabretooth, Scarlet Spider, Shadowcat, Stacy-X, Wolfsbane, X-23). Caliban's LS has been updated (removed watermark) and loadscreens for Cyclops (Astonishing) and Aurora (with and without signature) have been added.
« Last Edit: November 29, 2020, 02:56pm by ak2yny »

Offline LarsAlexandersson

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Re: ak2yny's releases
« Reply #6 on: December 02, 2020, 03:46am »
Pardon, I would like to implement the code which features enemyís hud head to 2016 version (which use hud pc data file instead of beenox). Which code is used BTW? I canít seems find elsewhere there.
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Offline ak2yny
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Re: ak2yny's releases
« Reply #7 on: December 02, 2020, 04:06pm »
Pardon, I would like to implement the code which features enemyís hud head to 2016 version[...]

Do you mean the one on the top, left of the health bar?


Unfortunately it's part of the HUD coding which is (to my knowledge) part of the exe or a dll. It's there in MUA 2006 PC by default. We don't have enough knowledge at present to change things like this. In the same way it's not possibly for me to remove the enemy head from the 2006 version (although removing might be as easy as hex-editing).

Take a look into this knowledgebase to learn more about HUD modding: https://marvelmods.com/forum/index.php/topic,10996.html
(I hope it's not too confusing)
« Last Edit: December 02, 2020, 10:51pm by ak2yny »

Offline ak2yny
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XML 1 and 2 Loadscreens, Unzoomed Edition
« Reply #8 on: December 02, 2020, 07:01pm »
XML 1 and 2 Loadscreens, Unzoomed Edition


Angel, X-Treme Gear

Archangel XML2

Beast XML1

Beast (Astonishing), XML2 extra

Cable XML2

Colossus XML1

Colossus, custom

Colossus XML1, further zoomed out

Cyclops XML1

Deadpool XML2

Iron Man Classic XML2, Credits: Jeff Butler

Magma XML1, Credits: Glen Angus

Omega Red V1, Unused XML2, Credits: Ben Shore

Omega Red V2, Unused XML2, Credits: Ben Shore
« Last Edit: January 24, 2021, 03:32pm by ak2yny »

Offline ak2yny
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Marvel MOBA 2016 Loadscreens by ZhiHua Rong
« Reply #9 on: January 07, 2021, 06:04pm »
Marvel MOBA 2016 Loadscreens
Thanks to MrKablamm0fish, Credits: ZhiHua Rong


Black Widow 1

Black Widow 2

Black Widow 3

Blade

Doctor Octopus 1 by ZhiHua Rong

Doctor Octopus 2

Doctor Octopus 3

Offline ak2yny
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MARVEL Team Loadscreens by Marko Djurdjevic
« Reply #10 on: January 07, 2021, 06:47pm »
MARVEL Team Loadscreens by Marko Djurdjevic
Credits: Marko Djurdjevic
Never get bored again. Discover heroes, villains, costumes and connections.


Avengers 1 (Enemies)

Avengers 2 (Young)

Avengers 3

Avengers 4 (Full)

Iron Man 1

Iron Man 2

Iron Man 3

Iron Man 4 (Full)

Marvel Universe 1

Marvel Universe 2

Marvel Universe 3 (Spiderman, Fantastic Four, and others)

Marvel Universe 4 (Full)

Wolverine 1

Wolverine 2

Wolverine 3 (Full)

X-Men 1

X-Men 2

X-Men 3 (Full)



Avengers and Iron Man

X-Men and Wolverine

Avengers and X-Men

Iron Man and Wolverine

Offline ak2yny
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Alchemy 5 and RavenFormat Tools
« Reply #11 on: January 27, 2021, 07:13pm »
Alchemy 5 Tools
Credits nikita488, MrKablamm0fish & UltraMegaMagnus

What you may and may not: You may not alter image2igb in any way. All other files provided here can be changed however you like. The source code of Alchemy5ReplaceHex.exe by MrK has been published on his release thread.

General instructions:
Unpack to a new folder, a dedicated batches folder, or directly to the folder containing the files to edit. Only doubleclick the .bat file included in the package (if multiple .bat files are included, the filename should give a clear hint what each does). The batch processes are executed on all files within that folder. To edit single files, copy the file in a new folder, together with the tools and batches.
Get all required tools before using any of these.
Alchemy 5 puts a version number in each igb (in hex it's 09 at offset 2C). No moddable version of the games is compatible with this. MUA PC 2006 is compatible with hex version 08. MrK created the 2c Hex Replacer that takes care of the problem for MUA.
I recommend to use the discovery nikita488 made: Replace the version in Alchemy itself by copying this file (thanks UltraMegaMagnus) in [Alchemy installation path]/DLL. (Backup the original libIGCore.dll before replacing it.) I put a small note to each batch tool, when an automatic hex-replacement is included and no dll has to be replaced.
Hex replacement works for other game versions as well, at least for igb's that have a structural compatibility with them (i.e. originally created for them). Manually replace the value in offset 2C to whatever hex version the igb's of the game version are. This has only been tested on loadscreens on MUA1 for Wii (Emu).

IGB Image Creation for Images Without Models: (Loadscreens, Icons, Effect Textures)
Requirements: image2igb.exe by nikita488, and Alchemy 5 (Optional 2c Hex Replacer as noted above)
- Loadsreen images to IGB quick convert by ak2yny, nikita488 and MrKablamm0fish (more info) - hex included
- Image 2 IGB Batch Processing for nikita488's image2igb by ak2yny.
  Includes image conversion, optimized for textures without alpha (transparency), i.e. DXT1. This conversion can be changed or removed.
- Image 2 IGB Batch for Icons, without conversion and only for png images, optimal for icons. - hex included
- Image 2 IGB Batch for Fonts, without conversion, optimal for icons and font textures.
- Image 2 IGB Batch with Mip Maps, without and including (lq) conversion. Raven used this for fonts. Fonts might look smoother with it. - hex included

IGB Image Creation for Images With Models: (HUDs, Skins, Boltons, Map Models, Effect Models)
Requirements: Alchemy 5, and one of two 2c Hex solutions as noted above.
- Image Replacement Method by MrKablamm0fish (more info)
   Most optimizations can be run through (batch) commands, but the "Image Replacement Method" from MrK does not work currently.
- This method, found by UltraMegaMagnus, works on models with single textures only*: After batch processing with this package (currently for HUDs only), the internal numbers of the textures have to be changed.
   Optionally also change the internal name with Finalizer or in a hex-editor: Replace hud_conversation with any intarnal name.
   The Raven Setup MUA Material optimization by nikita488 that is used for this method, can be found here (Package curated by UltraMegaMagnus).
   *Works on multiple texture igb's as well, but hasn't been tested.
- Batch Adding of Texture Maps for Skins, optimization by nikita488, batch setup by ak2yny. - hex included
   Instructions: Expert knowledge necessary! Open Maps.ini with a text editor and change path, filenames and diffuseMapName to your setup.
                        For an example how to work with skins consisting of multiple diffuse textures, check Maps2.ini (example for 2 diffuse textures).
                        Information about each map can be found here under "UnitIDs that MUA use with some notes".
   The optimization is executed on all igb files in the folder that have a diffuse texture with the same name(s).
   The Raven Setup MUA Material optimization by nikita488 can be found here.

Other Useful Tools:
Requirements: Alchemy 5
- Extract Images
- Animation Mixing Tools - version by ak2yny, defogexa, nikita488 and Vicarious Visions. (Needs version hack)
   Thanks to all testers.
   Animation Mixing Tools Standalone Version - No Alchemy (2.5 or 5) required.
   Animation Extract and Combine by defogexa and nikita488 (original tools).
- Generate Global Color - batch fix black status effects, supports drag&drop - preview
- Skin-Internal-Name Renamer - Batch rename from "igActor01_appearance" only. Edit SkinEdit.ini to change this (might be case sensitive).
- Generate Mipmaps with Finalizer - settings - by UltraMegaMagnus


All optimization sets (.ini files) can be run through batches OR imported into Finalizer and run there.
Some processes might work with Alchemy 2.5, please report, if you discover that this is the case.



Raven Formats Conversion Tools
Credits nikita488 (python program), NBA2Kstuff (xmlb-compile), BaconWizard17 (conversion script) & MrKablamm0fish (batch codes)
Raven Formats are: xmlb, engb (and other languages, eg. itab, freb, etc), pkgb, boyb, chrb, and navb.

Requirements: Python 3.7.4 or later & Raven Formats by nikita488 (or xmlb-compile.exe in the same folder)
- Raven Formats Batch Pack by ak2yny. Read the ReadMe for more information.
  Thanks to BloodyMares for testing.
  Original Batches by NBA2Kstuff, Search for "Archive of NBA2kStuff's Original Tools"
« Last Edit: March 30, 2021, 02:07pm by ak2yny »