Ceamonks890's Character Mods

Started by Ceamonks890, October 31, 2020, 05:24AM

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April 02, 2023, 05:28PM #345 Last Edit: November 07, 2023, 05:15PM by Ceamonks890
MICHAEL MYERS

His entire history rife with contradictions or inconsistent reporting, the pure evil individual known as Michael Myers has been reported under many names: The Shape, Thorn, the Nightmare Man or simply the Boogeyman of Haddonfield in Illnois.

But no matter what series of events one chooses to believe, Michael Myers' infamous history always begins the same way with his murder spree brought upon by voices in his head that encouraged him down a very dark path in life from the age of six years old as he murdered his innocent older sister, Judith, in cold blood for devoting more time to her boyfriend than babysitting him.

Willingly allowing his parents and the police to arrest and place him in Smith's Grove Sanitarium as a resident patient for the next fifteen years, Michael was placed into the care of psychiatrist Samuel Loomis.

Barely moving and never speaking a word again for the rest of his life, Michael would eventually break out in 1978 as a fully-grown adult and began to stalk his long-lost sister, Laurie Strode, desiring to re-enact the events of that fateful night once more in irredeemable and unseen sadistic glee.

Laurie bravely fighting back against her psychopathic older brother in spite of much traumatic emotional loss at Michael's hands as he invaded her home, Doctor Samuel Loomis would arrive in the nick of time with a pistol in hand, shooting Michael six times till he fell off the balcony to the ground below and seemingly died.

However, there would be no body to examine for Loomis as he discovered Michael had completely vanished without a trace.

While this unforgettable event would lead to all sorts of divergent timelines across the vast multiverse, Michael's body count would never truly cease for good in the long term.

Unexpectedly pulled to an entirely different Earth where super-powered individuals and beings existed whilst in the middle of his resumed hunt for Laurie at the local town hospital, Michael found himself surrounded by an army of soldiers dressed in garish yellow hazmat suits, completely armed to the teeth and seemingly intent on killing what they deemed a threat.

Desiring to get back to his own world and finish his 'mission', Michael pulled out his kitchen knife and began viciously attacking the forces of A.I.M...

DISCLAIMER: This mod uses various portions of music from the Halloween film franchise. I take no credit for the use of it.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file.
-Uses assigned number #65 (will clash with playable MODOK, Rocket Raccoon and Zelda in mannequin).

MOVESET:
1. Counter Kill: Michael stabs an enemy in the gut with his knife before throwing them away, dealing physical damage.
2. Slashing Frenzy: Michael performs multiple slashing attacks with his knife, each hit increasing his speed for a time as physical damage is dealt.
3. Determined Lunge: Michael launches forward, knocking back enemies as he lands and brutally slashes an unlucky target, dealing physical damage.
4. Inevitable Finish: Michael impales an enemy on his knife, lifting them up with surprising strength before throwing them to the ground hard. High chance of instant kill!
5. Gutted Fish: Michael deals radial damage to surrounding foes before finishing with a heavy thrust at an unlucky survivor, dealing physical damage.
6. (Boost) Evil Within: Michael seemingly blends into the shadows as he proceeds to stalk his prey, increasing critical hit chances by 50%.
7. (Debuff) Halloween Killer: Surrounding enemies run away completely in fear of Michael as his iconic theme composed by John Carpenter plays for 30 seconds.
8. (Xtreme) Unyielding Bloodlust: Michael slashes multiple surrounding enemies in a surprisingly quick radial strike, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BarryAllen- Michael Myers skin & mannequin

Download link: https://www.mediafire.com/file/0g9we7b0ie9w5ep/Michael_Myers_%2528Halloween%2529-_Ceamonks890.7z/file

April 06, 2023, 03:10AM #346 Last Edit: November 05, 2023, 06:30PM by Ceamonks890
SILVER

Originally debuting in the critically panned mainline Sonic the Hedgehog game from 2006, Silver originates from a divergent post-apocalyptic timeline within the vast Sonic portion of the multiverse, set 200 years after the world was destroyed by the 'Flames of Disaster' and forged an immortal being known as Iblis.

Working with his timeline's variant of Blaze the Cat to keep the remaining survivors of this nightmarish post-apocalyptic world safe against Iblis's seemingly endless demonic forces, Silver would eventually grow incredibly frustrated from the fruitlessness of their actions and openly wished for a way to destroy Iblis for good.

As if on cue, a mysterious being calling themselves 'Mephiles' appeared out of nowhere and informed Silver & Blaze of how Iblis was unleashed onto the world, sharing his records of the event and claiming that the heroic blue blur, Sonic, was the 'Iblis Trigger' and the ultimate catalyst behind everything.

The duo sent back in time a few weeks before Iblis was freed from the body of Soleanna's princess, Elise, thanks to Mephiles' convenient ability to time travel, Silver made it his primary mission to hunt Sonic down and kill him, under the misguided assumption that removing him from the equation would lead to the timeline of his world being changed for the better.

However, Silver frequently found his reasons for wanting to get rid of Sonic brought into question over the course of his journey and with the timely intervention of Shadow, learned the truth of Iblis and its dangerous connection with Mephiles.

Guilty for being so short-sighted in his mission, Silver did what he could to make amends with Sonic and his friends, teaming up alongside Blaze as they carefully used the Chaos Emeralds to travel back in time together to save Princess Elise from Eggman's battleship before it malfunctioned and crashed into Soleanna's forests, killing them both.

Their rescue mission ultimately successful, the heroes celebrated their victory against a still alive Eggman before a familiar voice drew their attention and unexpectedly stabbed Elise with a beam of energy after blinding them with a bright light, much to everyone's shock as Iblis's essence released from Elise's dying body and newly merged with Mephiles as time itself started to collapse around them, creating the malicious godlike being known as Solaris.

Miraculously still intact in a timeless void as everyone reunited with Shadow, Rouge and Omega, the heroes and Eggman looked over Elise's lifeless body, Sonic guilt-ridden over failing to protect Elise when it was most needed.

But when all seemed lost, Silver's youthful optimism raised the spirits of the others present, suggesting that re-obtaining all the Chaos Emeralds anew may help undo all of this and make it so Solaris would never come to be, therefore preventing Elise from dying altogether or leading to the creation of his nightmarish future.

While the heroes set off to retrieve the Chaos Emeralds as a temporary aligned Eggman held down the fort against Solaris's enemy forces, Silver bravely fought through the timeless dimension's recreation of Dusty Desert's environment and eventually obtained his assigned Chaos Emerald as he was immediately transported back to the void.

Utilizing the power of the collected Chaos Emeralds, Sonic and Shadow activated their super forms, offering Silver the opportunity to fight with them too which he gladly accepted, gaining a super form of his very own as the trio of empowered hedgehogs fought and soon defeated Solaris for good as the trio were sent back in time once more as disembodied beings witnessing Solaris in its original form of harmless white flame, seeing a much younger child version of Elise interacting with her still alive father about their plans with Solaris, blissfully unaware of how doomed their goals would be.

With Elise and her Duke father having walked away, Sonic carefully picked up the Solaris flame from its containment field and was bravely willing to blow out the flame despite knowing their memories of this convoluted adventure would be erased.

Taking the opportunity to thank Sonic and Shadow for everything, Silver shook hands with Shadow and gently patted Sonic's shoulder, encouraging him to end this once and for all as Sonic blew out the flame, the world around them suddenly going black.

And while this is usually the conclusion to Silver in the official Sonic games as a major player in the events of franchise plotlines, the timely gradual destruction of the multiverse as a byproduct of an entirely different world known as Earth-7150 by the future actions of supervillain Doctor Doom, would cause Silver's chronologically frozen body to be pulled to this alternate world, just as the timeline of the primary Sonic universe was changed to a new status quo that removed any events related to Solaris from the timeline.

Waking up in an unfamiliar mystically-themed environment while still retaining the memories of Soleanna and the emotional connections he had forged with many within that erased timeline, Silver carefully explored his new surroundings before soon encountering sentient armed statues and martial artists who threatened to harm a mysterious human sorcerer.

Deciding to help and hopefully get some answers about where he was, Silver used his psychokinesis to lift surrounding threats off the ground with relative ease, flinging them away as he assisted the 'Strange' sorcerer with handling their mutual foes...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight and super speed
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Pete Capella's voice from Sonic '06.
-Uses assigned number #33 (will clash with playable Super-Skrull, Maestro, Captain Carter and Nina Williams in mannequin).

MOVESET:
1. Hold Smash: Silver uses his psychokinesis to telekinetically lift an unlucky enemy off the ground before flinging them away, dealing physical damage as the enemy is left temporarily dizzy and stunned.
2. Psychic Bolts: Inspired by the fan-made PC Unity remake of Sonic '06 by ChaosX, Silver fires kinetic bolts of psychic energy at enemies, dealing physical damage over time so long as button is constantly tapped.
3. Psycho Shock: Silver jumps into the air and comes back down hard, generating a psychokinetic shockwave that stuns surrounding enemies for 20 seconds as physical damage is dealt.
4. Teleport Dash: Silver takes to the skies and flies forward, his psychokinetic power knocking back any human-sized threat in his path, dealing physical damage so long as button is held down.
5. Psychic Snare: Silver traps and spins an unlucky enemy in a psychokinetic sphere, dealing crushing damage.
6. (Boost) Unyielding Heroism: Refusing to give up in the face of overwhelming odds, Silver encourages his teammates to fight on, increasing overall resistances and skill ranks for entire team temporarily.
7. (Debuff) Psychic Control: Inspired by an ability in the PSP exclusive Sonic Rivals series, Silver unleashes a psychokinetic energy wave that causes enemies to become disoriented and run away in the complete opposite direction for 30 seconds.
8. (Xtreme) Psychic Storm: Inspired by his boss fight in Sonic Generations, Silver puts his all into his psychokinesis, raining down pieces of nearby metal debris which rains down on enemies, dealing physical damage. Will also increase damage for his teammate Xtremes as well if used simultaneously.

CREDITS:
Ceamonks890- Mod creation & coding, Classic HUD, loading screen, icons etc
Escanor610- All Silver skins, Super form, Galahad & Racesuit HUD, mannequin
BrutalSurge402X & Sticklove (Deviantart users)- Custom racesuit model

Download link: https://www.mediafire.com/file/i0m3ajr7tvrf7se/Silver_the_Hedgehog_%2528Ceamonks890%2529.7z/file

April 08, 2023, 01:54AM #347 Last Edit: October 31, 2023, 08:00PM by Ceamonks890
SHADOW

Originally introduced in Sonic Adventure 2, Shadow was created by Gerald Robotnik aboard the Space Colony Ark flying outside in the depths of space, in the hopes of constructing a cure for Gerald's terminally ill granddaughter, Maria.

Forging a strong sibling bond with Maria during his time aboard the Space Colony Ark, their time together would be brought to a tragic end as Maria was gunned down by the military organization G.U.N. and Gerald imprisoned back on Earth, as Shadow was put into stasis for fifty years.

Seen as too dangerous to live alongside humanity, Shadow would only be released by Gerald's grandson, Doctor Ivo 'Eggman' Robotnik, in order to assist in his latest grand plan for conquering the world.

Seemingly obliging with Eggman's request in spite of major amnesic gaps in his memory, Shadow secretly sought to destroy humanity in vengeance for Maria's murder, clashing several times with the resident hero of the planet, Sonic the Hedgehog, in order to achieve his goals.

However, Shadow would soon discover the more darker manipulations of his original creator's plans in the Bio-Lizard, his true memories of Maria triggered during a conversation with Amy Rose which actually encouraged him to be a force for good in her dying breaths and not to go on a vengeful vendetta as had been carefully orchestrated by Gerald Robotnik with modified, false memories.

Wracked with guilt for what he had done, Shadow would team up with Sonic, Eggman and the others to defeat the Bio-Lizard and successfully put a stop to Gerald Robotnik's insane doomsday plans involving the Ark crashing onto the planet, nobly sacrificing his life as he seemingly perished during atmospheric re-entry.

Fortunately, this would turn out not to be the case as the Chaos Emeralds kept him durable long enough to survive atmospheric impact as Doctor Eggman later discovered his unconscious body at the unoccupied crash site, placing Shadow into a healing tube at one of his hidden bases as a subtle way of returning the favour for saving his plans of world domination from the short-sighted vendetta of his grandfather.

Discovered by Rouge the Bat some time later much to her shock, she would team up with Shadow and a rogue robot unit of Eggman's known as E-123 Omega to stop Eggman's latest scheme, entirely unaware that it was a more powerful Metal Sonic pulling the strings of them and three other Freedom Fighter groups behind the scenes.

And while Shadow would go on to face the invading alien forces of Black Doom alongside his true long-term allies, his memory would not be affected whatsoever from his time in the healing tube, immediately dismissing Black Doom's nonsensical claims that he was a part of their alien race and teamed up with Sonic in their super forms once more to defeat the pathetic would-be dictator, putting his dark past behind him for good as Shadow set off to re-discover his place in the world.

Joining Sonic and the Freedom Fighters in the modern day alongside Rouge and Omega during their off-time as GUN agents, the heroic forces would invade Eggman's latest active base in order to get the Master Emerald back and preserve the stability of their world.

But just as Sonic recklessly choose to take on a Master Emerald-empowered Eggman suit alone, dimensional tears created as a byproduct of a drastically different Earth by the future actions of a supervillain known as Doctor Doom, would start appearing across the vast multiverse on a variety of different worlds.

One tear unfortunately generated in the middle of Eggman's base and pulling everything not nailed down into it with its strong gravitational pull, Shadow would do what he can to save as many of his teammates from the tear with his impressive levels of speed.

Unfortunately, Shadow would only last so long as the gravitational strength finally pulled him in as he rushed to try and save Rouge and Omega, knowing no more.

Landing expertly in a very different base from the one he left behind (with no sign of Sonic, Rouge, Omega or even Eggman), he would be quickly drawn from his thoughts upon hearing distressed battle screams nearby.
Rushing to the source of the disturbance, Shadow would be visibly horrified to see a disturbed-looking human killing off garishly-dressed soldiers so carelessly with nothing more than a common kitchen knife.

Inherently knowing in his gut that those soldiers didn't have good intentions either but disgusted regardless by the needless murder, Shadow swiftly sped into action, prepared to knock out this 'Halloween' reject quickly and hopefully figure out where his allies were from one of the surviving soldiers...

DISCLAIMER: This mod uses one minute worth of music from the 2005 Shadow The Hedgehog game. I take no credit for the use of it.

BUGS:
-Sonic Boom skin is a little too big on standard scale_factor size of 0.6 for Shadow mod while idle. To fix this, use Block + $GUARD to decrease the Sonic Boom skin proportions to be more accurate to the cartoon whenever you enter a new level section.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of super speed, faster energy regen and immunity to psychic damage & mind control
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of David Humphrey's voice from several Sonic games
-Uses assigned number #42 (will clash with playable Shocker, Vengeance, Bastion and DC Comics' Cyborg in mannequin).

MOVESET:
1. Chaos Spear: Shadow generates a projectile of Chaos energy and aims it at an unlucky target, exploding in front of them as they're left stunned from the damage briefly.
2. Drilling Ball: Shadow goes into a ball, moving and bouncing around. Press $GUARD to uncoil and $ATTACK to perform a Spin Dash. Damage is based on contact speed. Executing other powers will automatically force Shadow out of a ball.
3. Boot Exhaust: Shadow performs a quick lower sweep attack with one of his legs, activating the thrusters as they spew a quick blast of flame towards surrounding enemies, dealing fire damage.
4. Shadow Rifle: Shadow pulls out a powerful special weapon from his 2005 solo game, carefully positioning himself before firing energy blasts repeatedly, so long as button continues to be held down.
5. Chaos Snap: Shadow instantly teleports to nearby foes and attacks them, knocking them into the air as physical damage is dealt.
6. (Boost) Chaos Control: Shadow uses this powerful Chaos ability to slow down time's natural flow for entire team, allowing them to collectively react more quickly to enemies.
7. (Boost) Chaos Boost: In reference to an ability from Sonic '06, Shadow uses his Chaos energy to endow him further with increased damage dealt, reduced energy cost and immunity to overall enemy damage for 60 seconds as his memorable theme from his 2005 solo game plays.
8. (Xtreme) Chaos Blast: Shadow draws in Chaos energy before unleashing a massive shockwave that deals heavy energy damage to surrounding targets.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Primary mannequin, Sonic Boom & Lancelot skins
Guiguis_12- Shadow the Hedgehog Classic & Super Shadow skins, xtra mannequin

Download link: https://www.mediafire.com/file/rtspgtm0k7ukbba/Shadow_the_Hedgehog_%2528Ceamonks890%2529.7z/file

April 14, 2023, 06:16AM #348 Last Edit: January 21, 2024, 06:17PM by Ceamonks890
CHERYL MASON

Seemingly your average teenage girl raised by a concerned but well-meaning and loving father named Harry, Heather Mason would live most of her young life blissfully unaware of her true origins.

But one day while out exploring a shopping mall as part of an errand on behalf of her father, Heather would be confronted by a seemingly shady-looking private detective named Douglas Cartland who appeared to know a lot more about her than he was letting on.

Only wishing for Heather to follow him and meet with a mysterious stranger in regards to information surrounding her birth, Heather ultimately wouldn't hear any of it and covertly fled from Douglas through a public female restroom window to an alleyway.

Unexpectedly finding herself pulled back and forth between a more nightmarish variant of the real world with all sorts of disturbing creatures and imagery plastered throughout her surroundings as she attempted to find a way out of the shopping mall safely, Heather would encounter a black-dressed, blonde-haired woman who introduced herself as Claudia Wolf within a random hallway.

The crazed cultist vaguely telling the confused Heather about her coming part to play in the renewed attempt at creating a paradise conceived by some sort of god and Heather's 'true' self previously thwarted by her father seventeen years prior, Heather began to suffer from unpleasant migraines as repressed memories of a past life she didn't know she had, started to come to the surface.

Soon escaping the mall and making a detour through a subway, underground passageway, a series of sewer lines, community center and even a construction site while bravely fighting off or running away from the terrifying monsters in her path, Heather eventually arrived back home at her and Harry's shared apartment (only to discover her beloved father dead in his favorite chair at the hands of Claudia and her deranged cult of worshippers, desiring her back in the town of Silent Hill by any means necessary).

Deciding to go to Silent Hill and kill the cultists in vengeance for Harry's cold-blooded murder (much to the remorseful Douglas Cartland's open disagreement), various memories, mementos and documents left behind by either Harry prior to his death or the previous cult group from years before even that, would be discovered or brought to the surface by Heather, finally remembering everything about her past lives as Cheryl Mason and Alessa Gillespie, after a lot of time exploring the town.

Simultaneously discovering to her horror that her body was being used to unwillingly impregnate a demonic god and being the underlying cause for the dimensional shifts throughout the course of her journey, Heather remembered the necklace on his person containing organic material called Aglaophotis given to her long ago by her late father, swiftly ingesting it as it caused her to expel the bloody, fetal god from her body.

Now free of the demonic god's influence, Heather attempted to crush it but was prevented from doing so by Claudia (who was too far gone in her insanity to realize her actions had consequences as she ingested it, her body destroyed as the demonic god gained a partial but more developed form).

Confronting and definitively killing the god with the vast assortment of weapons she had collected along the way, Heather dropped to the floor victorious but newly mourning her father's death once more, trying her best to cope with the reality that he was still gone and would never again be a presence within her own life.

Meeting back up with Douglas Cartland in the now demonically free amusement park of Silent Hill (who had previously become injured in his attempt to fight back against Claudia for lying to him about why she wanted Heather back), the two would leave Silent Hill behind as Heather came to terms with her past and switched back to her true name of Cheryl, attempting to move forward with her life as Douglas exposed the dark secrets of Silent Hill to the world, finally bringing an end to the cult that had tormented Cheryl across various reincarnations for so long as she properly buried Harry's body in a public graveyard and said her final goodbye to him.

However, this would not be the end of Cheryl's story as she gradually rebuilt her life into her early 20s, growing into a trained crisis line operator to assist troubled youth going through similarly dark but much more down-to-earth times in their own lives as she once did.

Unfortunately despite Cheryl's best efforts to move forward herself, the traumatic experiences of stopping the Silent Hill town's cult and retained guilt for not being able to save Harry from his cruel fate would continue to eat away at her, as she often suffered from traumatic nightmares brought upon by these events.

Desiring some way to get rid of these nightmares for good and finally put the more horrific elements of her past behind her, she would be roused awake one late night by a mysterious buzzing sound on the street outside her window as a bright blue light shined through briefly.

Looking out the window, Cheryl would spy a mysteriously out-of-place, old-school British police box that she knew for certain as not being there before and decided to investigate, getting properly dressed as she locked her apartment door on the way out.

Examining the police box, she almost swore that she heard some kind of motor going off in there before the door unexpectedly swung open and revealed two men who appeared to be somewhere in their mid-30s on the other side walking out of it, one having a metal gauntlet in place of one of their natural hands while the other was dressed in a way that Heather could only describe as unorthodox.

The two men introducing themselves as Ash Williams and 'The Doctor' respectively, Heather would be brought up to speed as to why they were present on her doorstep and asked for her help in relation to matters concerning the fate of all existence, given her previous experience in facing off against ancient evils.

Initially laughing it off and rolling her eyes at how ridiculous the whole thing sounded, Ash and the Doctor suggested otherwise as they explained their own history with facing off against various demonic threats and beings claiming to be gods, sympathizing with her internal plight in their own way as the Doctor respectfully asked her if she could come with them into the 'TARDIS'.

Reluctant but seeing no other choice, Cheryl stepped in and was immediately taken aback in amazement by how much bigger the weird police box seemed on the inside than out, Ash providing Cheryl some extra guns of his for self-defence during their time in a different, more fantastical universe entirely while a mysterious, almost magical staff flew into the TARDIS just as it closed behind them.

Perplexed by the object but deciding to hold onto the strangely decorated staff for safekeeping, Cheryl ultimately agreed to come with Ash and the Doctor to parts unknown, as the TARDIS transported them back to Earth-7150...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-7 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Heather Morris's voice from the original PS2 & PC release of Silent Hill 3
-Uses assigned number #34 (will clash with playable Ultron, Sentinel and The Mask in mannequin).

MOVESET:
1. Colorful Pipe: Cheryl pulls out the silver pipe originally given to her by a random 'Sewer Fairy' for her open honesty during the events of Silent Hill 3, swiping at enemies really hard with it, dealing physical damage. Charge attack for max damage!
2. Heather Beam: Inexplicably manifesting power she didn't know she had, Heather fires a quick laser blast from her eyes, dealing energy damage to struck targets.
3. Submachine Barrage: Cheryl pulls out an SMG, continuously firing it so long as button is held down, dealing physical damage to enemies over time.
4. Burning Monsters: Cheryl pulls out a flamethrower, generating a continuous spray of fire at enemies, so long as button is held down, dealing fire damage to struck foes. Allows movement and strafing.
5. Sexy Beam: Cheryl generates a more powerful variant of her Heather Beam ability, generating several energy balls in place of a laser, dealing energy damage to surrounding targets.
6. (Boost) Princess Heart: Activating the mysterious magical staff in her possession, Cheryl transforms into her Sailor Moon-inspired alter ego and becomes much more confident in the face of overwhelming odds, increasing damage output and resistances while reducing energy cost temporarily.
7. (Boost) Beam Saber: Pulling out an energy sword eerily similar to ones from a galaxy far, far away, Cheryl gains access to new attack combos temporarily as she becomes more proficient in combat.
8. (Xtreme) UFO Destruction: In reference to the joke endings present in most Silent Hill games, random UFOs spawn above Cheryl and the team off-screen, firing death rays at all on-screen targets, dealing heavy fire damage before disappearing as quickly as they arrived.

CREDITS:
Ceamonks890- Mod creation & coding, HUD for Silent Hill 3 skin, loading screen, icons etc
SuperMaster10- Converted skins from several Silent Hill games, mannequin, HUDs for other skins

Download link: https://www.mediafire.com/file/dfr8wm1fnmhm730/Cheryl_Mason_%2528Silent_Hill%2529-_Ceamonks890.7z/file

April 17, 2023, 07:29AM #349 Last Edit: January 02, 2024, 07:26PM by Ceamonks890
THE DAHAKA

Originating from the Sands of Time trilogy within the Prince of Persia franchise as part of Warrior Within's events, the Dahaka is that universe's assigned guardian of the timeline.

Its job solely to ensure events across time play out as originally written, the Dahaka is not open to being reasoned with or stopped from achieving its eternal task (willing to eliminate everyone and everything that stands in its way if necessary, to achieve its ultimate objective in restoring the natural flow of the sacred timeline).

With its attention drawn specifically to a mysterious young royal Prince from Persia who had selflessly undone events manipulated behind his back by a traitorous royal vizier from the previously conquered India for the sake of unleashing the corrupting Sands of Time upon the world, the Dahaka began its eternal task anew and started hunting down its latest prey.

The Prince hunted by this dangerous immortal foe over the course of several years, the Prince would discover through an informative elder that there might be a way to stop the Dahaka from hunting him down forever if the Sands of Time were prevented from being created altogether in the past by its sacred Empress, Kaileena at the Island of Time.

Traversing across the unforgiving seas on a boat with a loyal crew who paid the ultimate price at the hands of sand monsters who were all too aware of the Prince's predestined intentions, the Prince found himself washed up on the elusive Island of Time and gradually explored his new surroundings across two different time periods, activating towers which would open a gate to the royal chambers and the Empress herself.

Encountering the Dahaka several times and escaping consistently by the skin of his teeth, the Prince came to a horrifying discovery and realized that killing Kaileena himself in combat within the past only ensured the creation of the Sands of Time for his younger self to rediscover once more in India and have events play out as if everything was all for nothing.

Initially losing hope and welcoming the Dahaka's unforgiving embrace as it struggled to get to where the Prince was currently holding up, he would soon learn of a miraculous artifact known as the 'Mask of the Wraith', which could in theory achieve the impossible and reset events in time to afford the Prince a second chance at changing his fate at the Dahaka's hand, exploring through the island thoroughly before putting it on to great agony, transforming him into the human-like creature he had seen at different points during his time on the Island.

Forced to lure his unaware past self to the Dahaka who had learned to generally find the Prince in the past era of the Island of Time at this point, the 'Sandwraith'-empowered Prince was fortunately protected from being entirely erased by this logical time paradox through the mask's powerful ancient magics, its hold over his body loosening as he removed the mask and returned to his normal battle-armored appearance.

More aware of what to expect this second go-around and naively believing the Dahaka was gone after being satisfied with devouring and erasing his past chronal duplicate from the timeline, the Prince manipulated Kaileena into following him into the present, his plan assuming that with the Sands of Time technically not being on the Island of Time when the Maharaja of India arrived in the future to discover the artifacts that led to the Vizier's manipulations on his life, that the Dahaka would no longer have any business with him.

However, what the Prince could not have foreseen is that by bringing Kaileena into the present era, the Dahaka's attention became focussed on her instead and while the canon ending of Prince of Persia: Warrior Within has the Prince save Kaileena by killing the Dahaka with a magically imbued 'water' sword after having a change of heart about killing her (seeing them as tortured souls who were not so different), that is not the outcome for this version of the story.

In this alternate series of events, the Prince would not attempt to coerce Kaileena from her bloodthirsty drive to kill him herself upon arriving in the present, the two clashing swords in another battle before the Prince inevitably found himself the victor once again, feeling a grave sense of guilt as he wished it didn't have to end with Kaileena's death, Kaileena sympathizing with him in her dying moments as she felt ashamed that her vengeance would be unleashed once more on the world.

But fortunately, the Dahaka would arrive on the battlefield much to the Prince's renewed sense of horror and gently grabbed Kaileena's dying body, devouring her essence to prevent the Sands of Time from being unleashed in the present before taking the Prince's Amulet of Time handed to him by Farah from his armor and ensuring that the Sands of Time were gone in their entirety from the present as it seemingly vanished from existence, much to the Prince's relief as he cried out in happiness for the first time in so long, having finally changed his fate.

The Dahaka not being truly gone in this divergent timeline but having instead returned to the center of the timestream itself, it would have its attention drawn back to active duty once more in good time after sensing dimensional tears across all of existence from a different reality entirely known as Earth-7150, by the hands of an arrogant mortal named Victor Von Doom who had taken the Asgardian All-Father Odin's power for himself to abuse.

Not standing for this violation, the Dahaka travelled back to a specific point in Earth-7150's history which was also drawing countless denizens from other realities to it as a result of the limitless dimensional tears.

Working with this incredible strike team in an extremely fragile but conveniently beneficial alliance, the Dahaka prepared to set things right for all of existence in its own way...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, 100% chance of resurrection, immunity to radiation, psychic, fire, cold, knockback, stun, finishers, being grabbed and mind control
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Richard M. Dumont's voice from Prince of Persia: Warrior Within
-Uses assigned number #46 (will clash with Sersi, Holocaust, Cosmic Ghost Rider and DC Comics' Robin in mannequin).

MOVESET:
1. Futile Pest: The Dahaka performs a strong forward uppercut, knocking struck enemies back as physical damage is dealt.
2. Tendril Flail: The Dahaka unleashes a ton of deadly tendrils from within its body, physically damaging all surrounding threats.
3. Playing with Fate: The Dahaka spawns one of its limitless tendrils, wrapping an unlucky foe within them as it uses the restrained enemy as a makeshift weapon to damage surrounding threats, so long as button is held down. Let go of button and the Dahaka will throw them away.
4. Tendril Heave: The Dahaka generates a tendril at an unlucky target and flings them high into the air, dealing physical damage upon impact to the ground.
5. Temporal Rumble: The Dahaka leaps into the air and stomps the ground hard, dealing radial damage to surrounding threats.
6. (Boost) Time Guardian: The Dahaka says a random taunt in reversed English, utilizing his connection to the very timestream to boost his overall damage and speed temporarily.
7. (Debuff) Unknown Horror: The Dahaka lets out a bestial roar, causing enemy defence to lower as they run away in utter terror.
8. (Xtreme) Cannot Change Your Fate: Having lost its patience with the disruptive nature of many battles that halt meaningful progress, The Dahaka renders the environment completely dark briefly as it uses its vast tendril reach to immediately kill and erase surrounding threats from the timeline, making it easier to accomplish its eternal mission.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
epicanddragon94- Streamlined carryguy fightstyle files
Escanor610- Dahaka Prince of Persia Warrior Within model, mannequin

Download link: https://www.mediafire.com/file/wn774tjlxqr5ubr/The_Dahaka_%2528Prince_of_Persia%2529-_Ceamonks890.7z/file

Wow, what a cool character mod!!!

I remember how formidable and intimidating this character was in Prince of Persia: Warrior Within. He terrified me! Somehow I was lucky enough never to get killed by him (as far as I can recall; for all I know he might've caught me and I might've used the sands to reverse time to get out of it). I was never lucky enough to get the real ending with the water sword though.

All this time I never considered how cool it would be to have him as a playable character! I think a few other characters like Kaileena and Farah could potentially make for cool mods too.

I just love the Prince of Persia: Sands of Time series so much... I will always feel super nostalgic and emotional about it. One of my top favorite things in all of fiction, my second favorite video game series, behind only Mortal Kombat.

SHEVA ALOMAR

Debuting in Resident Evil 5 as the BSAA West Africa agent assigned to assist legendary operative Chris Redfield during the Kijuju Autonomous Zone Incident in 2009, Sheva Alomar consistently found herself unwillingly involved in regional instability within her homeland of West Africa from an early age.

Being no stranger to zombie outbreaks after being the sole survivor of an Umbrella T-Virus combat test in 1994, Sheva would do what she could to survive (being rescued by guerilla fighters and gaining the attention of American and British spies as she was trained in a variety of different combat and espionage tactics, being a naturally fast learner).

Enlisting with the Bioterrorism Security Assessment Alliance or BSAA for short upon graduation from a very fruitful education spent in the United States generously provided to her by her adoptive legal guardian in an unrevealed American agent, Sheva was determined to prevent another Umbrella caliber incident from happening again, after learning what became of Raccoon City a decade prior.

Working surprisingly well together with Chris Redfield, the two fought through many different variants of zombies and monsters alike in their pursuit to apprehend the long-standing global terrorist Albert Wesker, who was prepared to unleash the dangerous Uroboros virus across the world and become a self-proclaimed god over what was left.

Discovering Chris's previous BSAA colleague, Jill Valentine, alive but genetically enhanced and brainwashed to serve Albert Wesker's command, Sheva and Chris would be forced into conflict with her, eventually managing to remove a peculiar device from Jill's person as she swiftly regained her free will and warned the duo of Wesker's plans.

Engaging with Wesker anew after managing to catch up with them, Sheva and Chris strategised a plan and injected an overdose of a virus variant being used to enhance Wesker's abilities to superhuman levels into him, weakening him enough that Wesker was starting to become severely outmatched as they fought within the cargo hold of a jet.

The jet soon collapsing into an active volcano and fighting with a now Uroboros-enhanced Wesker in a last ditch effort to wipe out the BSAA agents for good, Sheva and Chris would finally against all odds, put Albert Wesker down for good from the safety of a helicopter procured by Jill as he was blown to pieces by two RPG rockets within the incredibly hot magma of the volcano below.

Celebrating a job well-done at Wesker's permanent defeat, Sheva and Chris would go their separate ways after arriving back at base as she would return to more smaller-scale work for a number of years at her own local BSAA branch.

However, things would not remain too quiet and low level for long as Sheva eventually got contacted by her superiors and requested to fly to the United States in regards to more serious matters of global security.

Brought up to speed by Chris and several other veteran agents of the BSAA as to what was going on (spying a few oddly dressed, masked heroes and surreal humanoid-looking creatures that she wasn't familiar with), Sheva learned that an unexplained dimensional tear was beginning to form just outside Earth's atmosphere, not only happening on what was considered their universe but across countless other worlds in the vast multiverse as well.

Knowing the severity of the mission if the threat of an evil organization on the masked heroes' world of Earth-7150 known as the Masters of Evil wasn't stopped, Sheva followed her BSAA teammates and these 'superheroes' back to this incredible alternate universe, disappearing behind the more safe and stably-generated portal as she armed herself for what lay ahead...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Karen Dyer's voice from Resident Evil 5
-Uses assigned number #66 (will clash with Sunspot, Superior Spider-Man and Mortal Kombat's Jax in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Skull Crusher: Sheva grabs an enemy with her legs and flips them over her, dealing physical damage.
2. Accurate Shot: Sheva pulls out a longbow and rapidly fires arrows, dealing physical damage over time (so long as button is mashed).
3. Rotten Egg: Sheva throws a particularly rotten egg on the ground, which unleashes a foul odor that inflicts damage to nearby threats, continuing to harm them over time.
4. Dragunov SVD: Sheva pulls out a high-powered sniper rifle and carefully positions herself, firing at a single target. 25% chance of instant KO, though will increase to 50% if enemy is stunned prior to taking the shot.
5. Constructive Destruction: Sheva pulls out a shotgun, firing blast after blast at targets while being able to strafe and move around the battlefield, dealing physical damage over time.
6. (Boost) BSAA Boost: As an adaptive combatant, Sheva is able to boost overall team damage and speed temporarily.
7. (Boost) Golden Eggs: In reference to her infamous AI-controlled support in RE5, Sheva shares several golden eggs amongst herself and her teammates, restoring full health for entire team at the cost of all of Sheva's available energy.
8. (Xtreme) Blaze of Glory: Sheva throws several incendiary grenades into the air before firing at them all with a pistol, dealing heavy fire damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Hannah & tubularspacedude- BSAA Boost coding and effect texture
mj fan- Custom Sheva Alomar Classic skin

Download link: https://www.mediafire.com/file/8vn9zf3k499d95h/Sheva_Alomar_%2528Resident_Evil%2529-_Ceamonks890.7z/file

April 22, 2023, 08:06PM #352 Last Edit: December 30, 2023, 05:16PM by Ceamonks890
GHOSTFACE

Originating from the Scream movie franchise which began in 1996 under the screenwriting mind of Kevin Williamson and direction of the late horror legend, Wes Craven, Ghostface was very much unlike other movie slasher icons of the time in the sense that the costumed mantle was never used by any one person for too long to commit their crimes, often possessing a dark sense of humor to accommodate stalking of their targets via a modified voice changer.

Usually accompanied by a loyal partner-in-crime in order to achieve their morally bankrupt or twisted goals, the legacy of Ghostface has frequently brought it into conflict with the personal life of Sidney Prescott to increasingly ridiculous degrees, usually concluding with the latest unmasked Ghostface killers ironically being murdered in self-defence by their intended victims.

But in spite of the repetitious nature of the Ghostface murders (unhelpfully encouraged by the in-universe series of horror films simply titled Stab), not every individual that has taken up the Ghostface mantle has gone after Sidney Prescott and uses the infamous masked identity to achieve plans on a far more grander scale, which is the case of the unknown Ghostface that is the focus of our current story.

Being a hireable hitman who usually targeted individuals with high bounties on their head, they would use his world's surprisingly collective levels of indifference to their advantage, working with a trained colleague to create unnerving feelings of deception and fear into their targets before dealing the final blow, as they quickly amassed a reputation which had them rolling in the green.

Contracted by their latest client, the two masked Ghostfaces were beginning to put a strategy together before suddenly getting pulled by a random dimensional tear to a vastly different reality altogether where all sorts of beings with superpowers resided, known as Earth-7150.

Knowing full well how out of their league the two masked hitmen were in this new reality, they would ultimately make a truce with the many heroes, anti-heroes and mutually-aligned supervillains for the sake of getting back to their own Earth and finish the job they were hired to take on, putting their skills and years of experience to the ultimate test, in the hopes that they would be able to stay alive long enough to even get back home at all...

DISCLAIMER: This mod uses uncensored swear words in many of their voice clips. If you're someone who is easily offended by the use of such foul language, than please refrain from downloading this mod.

FEATURES:
-4 powers, 3 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Roger L. Jackson's voice from various Call of Duty game collaboration events
-Uses assigned number #62 (will clash with playable Skurge, Hellcat and Nightwing in mannequin).

MOVESET:
1. Brutal Slash: Ghostface pulls out his trademark knife and strikes at targeted foes, dealing bleed damage.
2. Determined Dual: Ghostface pulls out two pistols and fires away continuously so long as button is held down, dealing physical damage with a chance to knock enemies down.
3. Impatient Shot: Reacting quickly, Ghostface pulls out one of his pistols and fires four quick but accurate shots, dealing physical damage as targets are knocked back. 50% chance of a successful critical hit if targeted foe is stunned.
4. Shotgun Barrage: In reference to Scream VI, Ghostface unexpectedly pulls out a combat shotgun, repeatedly firing shots while strafing around enemies, dealing physical damage over time.
5. (Debuff) Black Comedy: Ghostface takes advantage of his relative obscurity in the face of oblivious enemies, issuing a random threat as they run away in fear temporarily while he blends into his surroundings.
6. (Boost) Creative Subterfuge: To draw away enemy attacks from him, Ghostface calls in his identically-dressed accomplice to assist him in combat for a time.
7. (Boost) Original Part: Ghostface plans ahead and plants a random trap on the ground for unaware enemies. The amount of traps Ghostface can throw on the ground, will increase as he levels up.
8. (Xtreme) Fulfilled Contract: Ghostface pulls out two pistols and leaps into the air, raining down bullets on targets before finishing off survivors with a 360 spin, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Ghostface skins, mannequin

Download link: https://www.mediafire.com/file/xtbiwwxx22yxjgv/Ghostface_%2528Scream%2529-_Ceamonks890.7z/file

Very cool!

I've seen most of the Scream movies, but not the latest few just yet. I want to check them out at some point though. I always really enjoyed Wes Craven's films, with the Scream series being high up there, the only one I'd put in higher regard is A Nightmare on Elm Street. I remember you made a Freddy Krueger mod too! Very fun to play as.

April 24, 2023, 03:06AM #354 Last Edit: March 25, 2024, 12:32AM by Ceamonks890
ADA WONG

A spy-for-hire within the Resident Evil universe, the elusive Ada Wong is a woman of mystery who's personal history has never been fully revealed to anyone left alive to tell the tale.

Having been linked to numerous international criminal organisations while taking part in a vast variety of missions, Ada would eventually be contacted by Albert Wesker at some point in the mid 1990s to join a new 'Organization', seeing a lot of potential for her among their ranks of top-quality espionage agents.

Proving herself a reliable agent while covertly looking after her own ends, Ada would soon be assigned the mission of infiltrating the Arklay Laboratory within the depths of Raccoon City's police department and retrieve a sample of the T-Virus from Doctor William Birkin's lab undetected.

However, this mission would prove itself a lot more complicated than Ada could have ever imagined as Raccoon City tragically fell to a violent outbreak of a modified T-Virus strain as a result of exposed sewer rats, gradually mutating humans and animals into undead zombies which moved mindlessly across the city for fresh meat to devour.

Stumbling into rookie cop Leon S. Kennedy and even saving his life a few times from the persistent 'Mr. X' Tyrant and rogue zombie beasts, Ada seemingly perished in a last desperate act to save Leon (of which she had started to unexpectedly develop romantic feelings for).

Fortunately, this would turn out not to be the case as Ada managed to escape Raccoon City with a desired sample from William Birkin's mutated corpse by hookshooting a nearby Umbrella helicopter just before it was completely wiped off the map by a series of missiles, as she recovered from severe injuries sustained during the Raccoon City mission back at base and attempted to move on from Leon, doing her best to separate her emotional attachment towards him and make it appear as if it was all an act.

Discovering a former colleague of hers named Derek Simmons was the one who had planned the destruction of Raccoon City, she knew then that he was too unstable, obsessive and dangerous to continue associating with and immediately cut all ties with him, continuing to perform various missions throughout the next several years, reuniting with the now battle hardened and experienced Leon Kennedy once again by pure chance during a mission in Spain, to retrieve a sample of the parasitic 'Las Plagas' organism for Albert Wesker's own ends.

Instructed by Wesker to kill Leon if he got in the way of the mission, Ada felt a conflict of interest (still possessing strong romantic feelings towards him) and silently refused to follow the order, assisting Leon against the infected puppet forces of Saddler from the sidelines before deciding to ultimately save him and the kidnapped American president's daughter, Ashley Graham, from their unwilling infection of Las Plagas as it was forcibly removed from their systems and freed them from Saddler's control.

Not wishing to leave empty-handed after disposing of the compromised Jack Krauser who had fallen to the power newly gained by Las Plagas infection and working with Leon to kill off the leader of the Las Plagas infected forces, Saddler, for good, Ada would take advantage of the situation and pointed a gun at Leon, taking the surviving Las Plagas sample for herself as she departed Spain in a helicopter, leaving her jet ski keys for Leon (so he and Ashley could escape from the island before its inevitable explosive destruction).

Gradually developing into more of an anti-heroic role while continuing to fulfill contracts for the organisation she worked under, she would have an international warrant for her arrest filed by the BSAA after it was discovered Ada attempted to pose as an agent of theirs during a covert mission in the Eastern Slav Republic to retrieve yet another unique sample of Las Plagas for her employers, unaware that her obsessive and deranged former colleague, Derek Simmons, was the one who hired her till it was far too late as yet another zombie outbreak would occur across various cities in the United States and China.

Learning of Simmons' treachery and unhealthy manipulation of her reputation by creating a genetic doppelganger of her without her knowledge as the leader of the newly forged 'Neo-Umbrella' by using Doctor Carla Radames as his guinea pig, Ada would express subtle but open disgust at such an act as she pursued her doppelganger across the globe, inevitably forced to kill her in self-defence as Carla's mutations grew too unstable to maintain, assisting Leon and his mission partner, Helena Harper, in the ultimate destruction of Derek Simmons (having become mutated by the virus himself accidentally).

No longer having any more threats to deal with, Ada destroyed Carla's surviving underground lab to prevent another of her crazy experiments from getting unleashed before she would leave for another mission and return to the shadows of anonymity anew.

Informed by her new superiors of uncovered details from undercover operatives within the BSAA in relation to matters happening on an alternate universe which threatened to wipe out all of existence if left unchecked, Ada was ordered to covertly follow the senior BSAA agents through a dimensional portal generated by visiting beings dressed in colourful masked costumes and attempt to prevent this disastrous calamity from ever coming to fruition by any means necessary.

Knowing full well that she would inevitably be brought back into conflict with the senior BSAA agents either way upon arriving on Earth-7150, Ada prepared to put a cover story together as she slipped through the dimensional portal, just as it began to close...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Courtney Taylor's voice from Resident Evil 6
-Uses assigned number #39 (will clash with playable Professor X, Bully Maguire and Mortal Kombat's Kenshi in mannequin).

MOVESET:
1. Head Buster: In reference to Resident Evil 6, Ada gets on top of an enemy and carefully positions her legs, before fiercely forcing them to the ground as physical damage is dealt.
2. Hookshot Soar: Ada pulls out her trademark grapple gun and fires it at a target, the strength of the wire allowing them to be sent flying towards her as she pulls it back, dealing physical damage.
3. Crossbow Barrage: Ada quickly pulls out her crossbow, firing several regular arrows from it as targeted enemies are dealt physical damage.
4. Pipe Bomb Arrows: Ada quickly pulls out her crossbow, firing several pipe bomb-attached arrows which attach to enemies and explode after a few seconds, dealing fire damage.
5. Burning Inferno: Ada throws several incendiary grenades at once, dealing fire damage to surrounding enemies.
6. (Debuff) Flashy Shades: In reference to Resident Evil 4, Ada throws some seemingly normal sunglasses on the ground, generating a flash bomb that stuns struck foes and lowers their overall damage output.
7. (Boost) Phone Scanner: In reference to Resident Evil 6, Ada uses an advanced setting on her phone to reveal nearby enemies on the current map while increasing critical hit chances for entire team.
8. (Xtreme) Separate Ways: Ada jumps into the air, pulling out her grapple gun as she leaps between enemies, dealing heavy physical damage with a 25% chance for instant kill. Also boosts damage of teammate Xtremes if used at the same time.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Aventureiromax- Ada Wong Resident Evil 4 PS2 Mercenaries model
Escanor610- Primary mannequin
Outsider- Loading screen
SuperMaster10- Ada Wong Resident Evil 4 Dress and PS1 skins, HUDs, extra mannequin

Download link: https://www.mediafire.com/file/yjcvn4bcuzk75pd/Ada_Wong_%2528Resident_Evil%2529-_Ceamonks890.7z/file

April 27, 2023, 09:55PM #355 Last Edit: October 31, 2023, 07:59PM by Ceamonks890
AMY ROSE

Originally debuting in the love it or hate it Sonic the Hedgehog CD, Amy Rose was a pink hedgehog who started off as an endlessly positive but hopelessly naive and reckless young girl who found herself consistently flung into dangerous situations despite the many objections of those within her life.

But when she encountered the rebellious blue blur and resident hero of her world, Sonic the Hedgehog, for the first time on the small satellite creatively known as 'Little Planet' during his latest quest to stop the evil Doctor Robotnik and his creation Metal Sonic, Amy felt a strong sense of love at first sight and became a persistent presence in many of Sonic's adventures from then on, hoping to win him over somehow.

Naturally, Sonic was not interested in Amy romantically and frequently did what he could to covertly escape from Amy after making sure she was safe from harm, always on the move to ensure the world remained safe from whatever threat was thrown in his path.

However over the course of the infamous 'Perfect Chaos' crisis in Station Square, Amy would gradually grow from a scared damsel into a much more independent heroine in her own right as she fought to protect a bird-like 'Flicky' affectionately named Birdie from the now newly named Doctor Eggman and his robotic forces, her resolve to make Sonic respect her evolving their relationship from a one-sided love affair to that of mutual equals over time, who came to deeply appreciate one another in their lives as close friends.

Her endless positivity and humanity managing to convince even soulless robots to turn against their morally bankrupt creators on more than one occasion, Amy would develop further into an inspirational leader for the Freedom Fighters' forces during many dire attempts at complete conquest by Doctor Eggman, the morally bankrupt doctor stopped every time by Sonic and the Freedom Fighters.

Leading the Freedom Fighters anew in the modern day to retrieve the stolen Master Emerald back from Eggman (with Sonic and Shadow going on ahead to lay out the surrounding area of Doctor Eggman's latest base), the large group would soon find themselves in the center of the base to the knowing amusement of Doctor Eggman.

Sonic recklessly choosing to take on Eggman in a Master Emerald-empowered battlesuit alone despite the objections of everyone present including Amy, their determined focus on the battle at hand would soon be halted with the unexpected arrival of a large dimensional tear which began to suck everything not nailed down into it with its strong gravitational pull.

Amy holding onto one of Tails' hands for dear life, she would soon lose her grip and be pulled into the tear to the horror of her friends and comrades, seemingly knowing no more.

Waking up on a comfy couch within a lavish-looking building she didn't recognize, Amy would be swiftly startled by an unfamiliar voice coming from a bald man dressed in green robes who was seemingly pleased to see she was awake, providing her with some much-needed food and water to restore her energy after confirming that Amy had arrived unconscious several hours prior from a dimensional tear outside the building's walls.

Thanking the mysterious 'Wong' for looking after her, she immediately asked if there was anyone in the building which resembled her in terms of likeness.

Wong confirming that various different colored hedgehogs and a yellow-colored fox with two tails were among the vast strike force created by a secret organization known as SHIELD to combat the threat known as the Masters of Evil as a result of the many dimensionally-displaced beings across the vast multiverse being pulled to this particular reality, Amy was relieved to learn that at least some of her friends had seemingly survived the dimensional travel to this strange but fascinating new world.

Agreeing to joining the strike force for the sake of a better tomorrow across the entire multiverse, Amy followed Wong downstairs to join her friends and potential new allies in the fight to come...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of super speed and energy regen
-5 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Lisa Ortiz's voice from various Sonic games
-Uses assigned number #50 (will clash with playable Dum Dum Dugan, Robbie Reyes and Shazam in mannequin).

MOVESET:
1. Tempered Whack: Amy uses her inherent flaring temper to enhance her strength as she raises her Piko Piko Hammer, performing a powerful strike with it on unlucky enemies. Charge attack for max damage! Chance of instantly killing enemies if stunned!
2. Explosive Gift: In reference to an ability from Sonic Battle on GBA, Amy throws out a seemingly safe present which explodes after a few seconds as the bomb detonates, dealing fire damage to surrounding enemies.
3. Storming Heart: Utilizing a technique from Sonic Adventure 2, Amy blows out a kiss which lowers enemy defence, stunning them as special damage is dealt to surrounding foes.
4. Revolving Hammer: Amy utilizes a technique she learned in the original Sonic Adventure, carefully positioning herself before starting to spin constantly with her Piko Piko Hammer, dealing physical damage to enemies (so long as button continues to be held down).
5. Tarot Draw: In reference to Amy's obscure love of cartomancy, Amy draws unseen cards which inflicts enemies with a potent curse that lowers their attack damage, speed and defense values.
6. (Boost) Flower Festival: In reference to Sonic Heroes, Amy uses this powerful boost ability to temporarily grant entire team an invulnerable energy shield and the capability to execute skills at higher levels of power for 60 seconds.
7. (Boost) Hyper Mode: In reference to Sonic The Fighters, Amy taps into a weaker but still effective variant of the super state provided by the Chaos Emeralds, increasing her overall speed and damage even further for 60 seconds.
8. (Xtreme) Piko Hammer Slam: Amy leaps into the air, imbuing her hammer with incredible levels of energy as she slams it heavily into the ground, dealing heavy physical damage to surrounding enemies. Also restores energy to the entire team.

CREDITS:
Ceamonks890- Mod creation & coding, all other HUDs, loading screen, icons etc
Escanor610- Amy Rose skins, mannequin, Sonic Boom HUD, Piko Piko Hammer bolton, extra Sonic Boom cartoon and Tempist Bash hammer boltons

Download link: https://www.mediafire.com/file/c8c3gbquqxdakdc/Amy_Rose_%2528Sonic%2529-_Ceamonks890.7z/file

AYA BREA

Born on November 20th 1972 as a seemingly normal girl, Aya Brea's life would not be a positive one for very long as her twin sister, Maya and mother Mariko, tragically perished in a car crash when she was merely five years old.
With only her father left to look after her till adulthood, Aya would grow into an independent woman who wasn't afraid to put others before herself as she studied criminology and relocated to New York City, eventually promoted to the rank of Detective during her time amongst the police force after a mere three years.

However, Aya's life would irrevocably change forever on Xmas Eve 1997 during an attendance for an opera performance at Carnegie Hall as the lead opera singer, Melissa Pearce, became unexpectedly ill before becoming possessed and transformed by a rogue entity known as Eve created by advanced mitochondria and used her incredible powers to spontaneously combust the entire opera audience.

Fortunately immune to Eve's powers as a byproduct of a transplanted cornea from her late mother, Aya instead gained access to a different form of enhanced mitochondria nicknamed 'Parasite Energy' and gradually began to display superhuman abilities of her own during her quest to locate and hopefully arrest Eve, having to fight off all sorts of animals or organisms unwillingly mutated by Eve known as Neo-Mitochondrial Creatures or NMCs.

Knocked unconscious during a pursuit of Eve in Central Park after learning she was the reason for Eve's interest in the opera theater to begin with, Aya would be luckily saved by a visiting man from Japan known as Kunihiko Maeda who explained the true complicated but dark origins of Eve to her from the safety of his apartment, believing that Eve was attempting to birth an 'Ultimate Being' that would bring about the end of the world if it wasn't prevented or outright stopped from achieving Eve's twisted goals for all life on the planet.

Ultimately convinced by the military to attack Eve through one of their choppers after several failed prior attempts to strike at Eve (being the only one capable of reaching her without combusting), Aya would finally defeat the crazed Eve within a mutated Statue of Liberty but not before Eve gave birth to the dreaded Ultimate Being as her body decayed into nothingness.

But in spite of overwhelming odds as the Ultimate Being mutated into increasingly stronger and horrifying new forms no matter what she threw at it, Aya would eventually slay the Ultimate Being itself by firing specialized gun bullets containing some of her own extracted, mutated cellular structure (becoming recognized as a hero among surviving military forces, Maeda and her NYPD partner, Daniel Dollis while the general populace remained blissfully unaware of everything that had happened).

Soon leaving the NYPD in January 1998 to join an off-shoot branch of the FBI codenamed MIST to hunt down and destroy any surviving NMCs originally created during Eve's hold on Manhattan, Aya discovered that her awakened mitochondria during the incident in New York had effectively rendered her biologically immortal and moreorless a goddess over mortal humans, which she often took note of in her observations as more people started to grow fearful of her inherent capabilities while she pursued cases alone.

During early September 2000, an NMC infestation at Akropolis Tower would lead Aya down into a deep conspiracy that led her to travel across the Mojave Desert to a tiny town of Dryfield and cross paths with a private investigator from Texas named Kyle Madigan who was present for similar reasons, the two forming a partnership to figure out what was truly going on.

Discovering a strange shadow government facility called 'Neo Ark' near a seemingly normal shelter, Aya learned to her utter horror that the recent Artificial NMCs had all been controlled by a brainwashed child clone of her named after the monstrous Eve, who seemed to lack Aya's immortality but possessed much more childlike innocence.
Newly obligated to finish what she started back in New York and once again save humanity from an ominous fate caused by her own physical existence, Aya would progress through the underground facility, facing further twists and turns before facing off with an experimental ANMC known as the Brahman which unwillingly absorbed her young clone, Eve and became an incredibly large monster that eerily resembled the monstrous Eve from New York several years prior.

Coming out on top by the skin of her teeth, Aya would save the world anew and rescue her young 'Eve' clone from the remnants of the monster as the Neo Ark facility started to collapse into ruins as a byproduct of the deadly battle.

Her 'struggle' having finally ended for good, Aya left MIST and adopted the young Eve into her care as a sister, the US Government disposing of any information related to the NMCs while Aya enjoyed a well-deserved semblance of a normal life returning to regular police work, forging a romantic relationship with Kyle before the two eventually married after a number of years together.

And while this is usually where Aya Brea's story properly concludes for many fans of the cult-classic Parasite Eve games, Aya would eventually be brought out of retirement to save the world on a much grander scale as she was contacted by a mysterious man known only as 'The Doctor', requesting her world-saving expertise in regards to matters that impacted more than just her specific universe.

Initially reluctant and unconvinced by the Doctor's claims but soon convinced as the Doctor managed to provide evidence of his own otherworldly origins to her, Aya began to understand the severity of the situation given everything she had been through in her life up to then, accompanying the Doctor back to his very old-fashioned, out-of-place police box 'parked' just outside her local police precinct which was surprisingly bigger on the inside than it was out.

Introduced to the two travellers accompanying the Doctor known as 'Ash' and 'Cheryl', Aya let Kyle know ahead of time over the phone that she was going to be a little late getting home before the Doctor's 'TARDIS' closed the doors behind her as it dimensionally transported its occupants away to a very different universe...

DISCLAIMER: This mod uses one minute worth of music from the Parasite Eve series. I take no credit for the use of it.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of 50% chance of resurrection (Preraise power)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Erica Lindbeck's voice for Carol Danvers from Marvel Ultimate Alliance 3.
-Uses assigned number #43 (will clash with Hulkling, Drax the Destroyer, Molecule Man and Kamisato Ayaka in mannequin).

REQUIRES:
-Custom skins based off Aya Brea's outfit in Parasite Eve 2 as well as her Liberate power form from Parasite Eve 1 (Using Android 18 from Dragon Ball Z and BaconWizard17 Emma Frost XML1 skin for her diamond form as placeholders in the meantime)
-A mannequin (preferably after Aya's received a more convincing skin).

SPECIAL MOVES:
Block + Jump (Slow)- Aya uses her powers to seemingly slow down time, reducing enemy movement while herself and her allies continue to move at normal speed.
Block + Action (Haste)- Aya uses her powers to increase overall movement speed, sharing her enhanced capabilities with her teammates temporarily for 60 seconds as Aya's iconic battle theme from Parasite Eve 1 plays.
Block + Light Attack (Confuse)- Aya uses her powers to confuse surrounding enemies, stunning them for a time.
Block + Heavy Attack (Energyshot)- Aya uses her powers to increase overall damage output and reduce energy cost for entire team temporarily.
Grab + Heavy Attack (Lifedrain)- Aya uses her powers while confronting an enemy directly to drain their lifeforce and temporarily increase her max health and energy to superhuman levels temporarily when in a bit of a bind.

MOVESET:
1. Pyrokinetic Blast: Aya carefully positions herself before firing an energy projectile of fire at a target, dealing fire damage.
2. Combustive Burst: Aya raises her arm in the air as a cone of fire is generated in front of her briefly, dealing fire damage to enemies in front of her.
3. Plasma Knockback: Aya raises one of her arms in the air authoritatively, casting a large blast of air which deals knockback damage to surrounding enemies.
4. Energy Ball: Aya casts a small ring of energy orbs which float around and protect her from enemies, homing in on nearby threats if in range.
5. Inferno Eradication: Aya casts a big explosion which hits all surrounding and nearby enemies, dealing fire damage with a 50% chance for instant kill.
6. Electrified Necrosis: Aya fires a green blast of electricity from one of her hands, dealing electric damage with a chance to inflict additional radiation damage over time.
7. Cooked Apobiosis: Aya generates electrical discharges of lightning from her hands, dealing electric damage to struck targets over time whilst stunning surrounding enemies as a result of the powerful energy.
8. (Boost) Antibody Defences: Aya uses her powers to create a durable yellow-colored protective shield around herself and her teammates, rendering them completely invulnerable to all damage for 75 seconds.
9. (Boost) Full Recover: Aya uses her advanced mitochondria cells to restore health and remove any active status effects on entire team at a heavy energy cost.
10. (Xtreme) Liberate: Aya unleashes her full mitochondrial powers as she transforms into a deadly blue-green creature with wing-like appendages on her arms temporarily, moving between targets at impressive speeds before soon turning back to normal, dealing heavy special damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/o014imf7pd1bqcl/Aya_Brea_%2528Parasite_Eve%2529-_Ceamonks890.7z/file

RIKU

Being one of the original trio of characters to debut in the first Kingdom Hearts game, Riku was the older 15-year old childhood friend of Sora's who consistently proved himself a seemingly unbeatable opponent in wooden sword battles on Destiny Islands.

Desiring from an early age to venture off the islands and explore the vast cosmos (encouraged even further into his teens with the unexpected arrival of Kairi from a very different world entirely), Riku gradually let his overconfident and fearless persona go to his head as he willingly accepted being absorbed into the darkness, Destiny Islands being seemingly destroyed with the invasion of creatures known as the 'Heartless'.

Regretfully leaving his best friends behind as he woke up on the world of Hollow Bastion (many of the villains within the Kingdom Hearts universe having taken up residence there as their base of operations), Riku slowly began to lose himself in the new power over the darkness he was granted, doing what he believed was right in order to survive and later search for the comatose Kairi's missing spiritual 'heart' in order for her to awaken.

Blissfully unaware that Kairi's heart had safely taken up residence within Sora's body as a byproduct of Sora attempting to save her during Destiny Islands' destruction, Riku would confront Sora several times on different worlds and attempted to convince him to join the dark side in a mutual quest to find and restore Kairi, Sora adamantly refusing every time as he attempted to reason with Riku about his questionable actions.

But it was during one of their confrontations on Hollow Bastion itself that it was revealed the legendary Keyblade Sora had been using to fend off Heartless and seal them away from destroying any more surviving worlds since he began his journey, was truly Riku's (as it was magically pulled away from Sora's grasp and transferred over to Riku as Sora's accompanying allies, Donald Duck and Goofy, went off with Riku as they remembered their mission to follow the one with the Keyblade).

However, Riku would be unexpectedly defeated in more ways than one by Sora as the Keyblade and Donald & Goofy soon returned to Sora (recognizing his pure-of-heart nature as being far stronger than Riku's increasingly power-hungry desires).

Desperate to somehow surpass Sora anew, Riku recklessly followed the words of a mysterious brown-coloured hooded figure as they possessed his body for his own ends and soon forced his 'heart' out into the Realm of Darkness after losing once again to Sora, in spite of the power-enhancing possession (only able to regain his body with the defeat of the unveiled villain known as 'Ansem - Seeker of Darkness' at Sora's hands).

Later arriving at the mysterious Castle Oblivion not too long after the sealing of the doorway to the mysterious realm of Kingdom Hearts, Riku would begin a long journey of redemption in-between fighting cloned genetic replicas of himself, members of the elusive 'Organization XIII' and even his own inner darker impulses represented as a spiritual echo of the Seeker of Darkness who remained long after his defeat and threatened to take back control of his body, if he exerted too much of his power over darkness.

Soon reuniting with the King of Disney Castle, Mickey Mouse, after previously encountering one another during their time in the Realm of Darkness, Riku took the battle to the Seeker of Darkness's remaining spiritual essence directly within a physical manifestation of his mind through Castle Oblivion's incredible room generation magics, ultimately coming out the victor as he expelled the Seeker of Darkness's influence from his body for good, taking the villain's incredible amount of residue power for himself as he did what he could to keep Sora safe during his year-long sleep to recover his true memories (after they were forcibly wiped by a powerful blonde-haired girl named Namine by the Organization's strongarming, desiring to turn Sora into a controllable puppet to satisfy their own motives).

Going into hiding with Mickey through the aid of a mysterious man known as simply DiZ by dressing up in enchanted black robes, Riku continued to hone and refine his powers over darkness, until Sora finally re-awakened and resumed his quest with Donald & Goofy to locate Riku and Mickey while protecting the many worlds from the combined threats of the Heartless and newcomer Nobody enemy forces (blissfully unaware that the two of them were keeping an eye on the trio from the sidelines, remaining covert and only interfering when it was the least risky to avoid attracting too much of Organization XIII's attention).

Finally reuniting with Sora and Kairi proper (the latter of which had been kidnapped much earlier by a rogue member of the Organization to lure Sora out), Riku would fight alongside his allies against the surviving remnants of Organization XIII (losing much of the loaned power of darkness from his prior encounters with the Seeker of Darkness later on during their travels across the Nobody's base of operations, as a side-effect of an overloaded data-encoding machine created by DiZ to thwart Organization XIII's plans to re-create the Kingdom Hearts moon of legend.

Taking the fight to Xemnas (the leader of Organization XIII) directly as Riku fought alongside Sora to finish him off definitively for the time being, the two soon returned to Destiny Islands at last, celebrating a job well-done among their friends.

The duo making a good impression on King Mickey's former master known as the ancient wizard Yen Sid, Sora and Riku began their Mark of Mastery exam to be properly recognized as official 'Keyblade Masters', liberating worlds residing in a realm of dreams as part of their test before it became swiftly interfered with in no time by random resurrected and newcomer members of Organization XIII who sought out Sora as a vessel to unwillingly house part of Master Xehanort's morally bankrupt soul, having been pulled from across the Kingdom Hearts timestream by means of convoluted time travel shenanigans.

Learning of this scheme while engaging in his own Mark of Mastery exam across various different worlds, Riku would track Sora down to a dream world variant of the recently destroyed 'World That Never Was' that used to serve as the first Organization XIII group's headquarters and used his newly-acquired 'Dream Eater' abilities to fend off the resurrected, elderly Master Xehanort and his equally twisted cohorts or possessed human vessels with the timely intervention of Mickey, Donald, Goofy and newly reformed Axel (who now went by his original true name of Lea), preventing Sora from falling to Master Xehanort's influence.

Recognized as a proper Keyblade Master by Yen Sid in spite of Sora not succeeding through no fault of his own, Riku became a hero of darkness that had finally risen above his inherent fears and insecurities as he journeyed with Mickey to save an old ally of Mickey's from the decade-long entrapment within a different dimensional plane in the Realm of Darkness known as Aqua.

Traversing through this very dangerous landscape together while fending off Heartless which were much more stronger in their home turf, Riku and Mickey would encounter Aqua who had tragically fallen to the darker energies which empowered this realm and faced off against her together, barely managing to come out on top as they brought her back to the primary 'Realm of Light', working with Yen Sid to expel the darkness from Aqua's very being.

Utilizing the earned 'Power of Waking' from his Mark of Mastery exam, Riku was able to dive into Aqua's mind and eradicate the unnatural darker influence over her, soon joining his friends and the other newly formed Guardians of Light against the resurrected Organisation XIII at the derelict and abandoned Keyblade Graveyard world, bringing down their members one by one as an initially shaky but effective unit.

Unfortunately, Riku and the others would be unable to stop Master Xehanort from slaughtering Kairi before their eyes, all the more determined to stop the madman's twisted but illogical schemes, fending off a formidable army of Xehanort duplicates while Sora, Donald and Goofy went off to deal with the real one (eventually coming out on top before Sora used his own acquired 'Power of Waking' to travel back in time to prevent Kairi's gruesome fate at the hands of Master Xehanort, paying a huge price for her resurrection as Sora faded away from their original universe).

Discovering Sora likely was in another reality entirely after a thorough year of searching, Riku informed the others where he was going and travelled to the spirit realm of the 'Final World' in the hopes of bringing Sora back to their own universe, channeling the Power of Waking through various different sources as he was transported away from the Kingdom Hearts universe and expected to arrive in the realm known as Quadratum where Sora was expected to be, instead finding himself on the city streets of an alternate comic book-inspired reality known as Earth-7150 due to unrelated future existential machinations by a supervillain known as Doctor Doom.

Drawing his Way to the Dawn keyblade upon spying a red demon with a large right hand and four masked heroes facing off against red coloured ninjas, Riku decided to take a chance and lend them a hand, hoping that this would lead to Sora somehow...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of David Gallagher's voice from various Kingdom Hearts games
-Uses assigned number #25 (will clash with playable Skrull Empress, Erik Killmonger, Moondragon and Hu Tao in mannequin).

REQUIRES:
-At least one official skin from the Kingdom Hearts games (Using BaconWizard17's modern Avengers outfit for Quicksilver as a placeholder for his Kingdom Hearts 3 outfit).
-The official model for his Way to the Dawn keyblade (Using Sora's Kingdom Key keyblade as a placeholder in the meantime).
-A mannequin (preferably after Riku's received an official skin).

MOVESET:
1. Impulse: Riku spawns his Keyblade, quickly knocking struck enemies into the air with a popup attack before performing a quick slam attack on the ground, damaging multiple enemies as powerful energy erupts underneath them.
2. Dark Firaga: Riku generates fireballs constructed of dark energy that will follow enemies and explode upon contact, dealing special damage.
3. Maelstrom: Riku spawns his Keyblade as he unleashes a powerful spinning attack, dealing physical damage to struck targets.
4. Dark Splicer: Riku spawns his Keyblade and quickly moves between targets, expertly slashing at them as physical damage is dealt.
5. (Boost) Vanish: Riku casts a spell through his Keyblade that renders himself and his teammates invisible for 30 seconds, increasing critical hit damage chances temporarily.
6. (Debuff) Blackout: Riku casts a spell through his Keyblade which generates dark energy that turns the surrounding environment black briefly, stunning surrounding enemies for 60 seconds.
7. (Xtreme) Dark Break: Riku spawns his Keyblade before leaping into the air and attacking enemies from above, slamming his Keyblade onto them as heavy physical damage is dealt to nearby targets.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/aoab7qrr8gu2354/Riku_%2528Kingdom_Hearts%2529-_Ceamonks890.7z/file

MICHAEL KEATON BATMAN

Originating from an alternate reality, this cinematic incarnation of the Dark Knight is widely considered a fan favourite to many across several generations of filmgoers.

Tragically losing his parents in Crime Alley to a man named Jack Napier who would years later serve as his first major challenge in his war on crime as his world's version of the Joker, Batman ultimately proved himself time and time again as the defender of his world's Gotham City, contributing to the defeat of the Penguin, Catwoman, ruthless business mogul Max Shreck and even the former district attorney of Gotham, Harvey Dent, as the psychologically and physically scarred Two-Face throughout the course of his crime-fighting career.

Doing what he could to keep the city safe with each passing year, Bruce Wayne retires to his cave for the night under Wayne Manor and ponders why he continues to fight as Batman, in a city that never seems to let up on crime (no matter how much effort he puts in to keep his urban legend status alive as new supervillains continued to pop up out of nowhere to defy local law enforcement).

Pulled from his thoughts by the arrival of unfamiliar voices, Bruce quickly draws out a Batarang, prepared to fight off the unexplained intruders within his home.

Unexpectedly however, he found himself greeted by a teenage-aged kid in a red & black spider-themed costume dangling from a web-line, a giant grey-skinned human monster dressed in a fancy tuxedo, an alien-like creature dressed in a purple & blue costume surrounded by strange dream-like mist and a man dressed in a purple archer costume, who soon explained to Bruce that they were in his Batcave in regards to matters of grave importance surrounding the fate of the multiverse itself and how they needed as many allies as they could to stop the existential threat of the Masters of Evil on Earth-7150.

Knowing that he was ultimately needed more on that alternate world rather than his version of Gotham if it had any chance of still being around at all, Bruce would eventually agree to join these strange heroes as he suited up anew, reassuring Alfred that he would be back as soon as possible as he and the group were interdimensionally transported back to the reality of Earth-7150...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Michael Keaton's voice from the Tim Burton-era Batman films alongside ripped audio of Val Kilmer, George Clooney, Ben Affleck and Robert Pattinson's voices for specific situations.
-Uses assigned number #44 (will clash with Silver Samurai, Grizzly, Aarkus and Mortal Kombat's Goro in mannequin).

DISCLAIMER: This mod uses three minutes worth of music from the Tim Burton Batman films and 1989 NES game. I take no credit for the use of it.

REQUIRES:
-A mannequin

BLOCK COMBOS:
Block + Jump (Better Odds)- Val Kilmer's version of Batman assists in the background, using his advanced sonar system to reveal nearby enemy positions over radio, increasing overall strength and defence for entire team.
Block + Action (Never Leave Without It)- Recalling advice given to him earlier by George Clooney's version of Batman over the radio, Keaton Batman activates the hidden features of the infamous 'Bat Credit Card', increasing amount of XP gained temporarily.
Block + Light Attack (Do You Bleed)- Finding himself in a bit of a tough bind, Keaton Batman calls on Ben Affleck's variant of Batman from the Synderverse to assist in combat for a time, boosting overall combat speed.
Block + Heavy Attack (I'm Vengeance)- Finding himself in a bit of a tough bind, Keaton Batman calls on Robert Pattinson's variant of Batman from the Reevesverse to assist in combat for a time, boosting critical hit chances.

MOVESET:
1. Bat in my Belfrey: In reference to the final battle in Batman '89, Keaton Batman grabs an unlucky enemy with his legs and flips them over him, dealing physical damage.
2. Remote Control Batarang: In reference to Batman Returns, Keaton Batman flings a remote-control batarang programmed to non-lethally strike any nearby targets in its flight path, dealing physical damage as he commands it remotely.
3. Dark Avenging Uppercut: Keaton Batman expertly performs a powerful uppercut on an unlucky enemy, sending them flying into the air as physical damage is dealt. Charge power for max damage!
4. Bat-Grapple: Keaton Batman fires a cable line at an unlucky enemy, pulling them toward him as physical damage is dealt.
5. (Debuff) Unphased Mockery: Keaton Batman silently taunts surrounding enemies into combat, enraging them as their overall defence is reduced.
6. (Boost) Iconic Presence: Keaton Batman plays a random theme associated with his era of DC Comics films, decreasing energy cost for one minute on entire team.
7. (Debuff) Flash Capsule: Using one of his custom-made flash bombs, Keaton Batman flings it to the ground as struck enemies are stunned and have their damage output lowered.
8. (Xtreme) Terrifying Gunfire: Utilizing fear tactics, Keaton Batman remotely activates his Batplane from off-screen, having the proceeding gunfire deliberately miss but leaves enemies in a long-term state of fear.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Blaw- Reverse-engineered Batman 90s Troika skin from original Batman mod
Captain JZ America- Robert Pattinson Batman model for minion spawn
UltraMegaMagnus- Ben Affleck Batman model for minion spawn

Download link: https://www.mediafire.com/file/c5gcdrky24243x9/Michael_Keaton_Batman_%2528Ceamonks890%2529.7z/file