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Author Topic: IMPORTED XML AIR COMBOS/JUMP ATTACKS FOR MUA1. FINALLY!!  (Read 878 times)

Offline uValley

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IMPORTED XML AIR COMBOS/JUMP ATTACKS FOR MUA1. FINALLY!!
« on: November 08, 2020, 10:43pm »
Bored to always use the same moves on the air for all your characters? Add the old school Xmen Legends air combos/jump attacks to your list! :blackshake:


HOW ITS DONE: ON THE BOTTON OF THIS POST  :toad:

HOW TO INSTALL
Just copy the folders into your installation directory and you are good to go. It applies for all your characters no matter where they came from.

Id like to share that this isn't a invasive mod. HEROSTAT ISN'T MODIFIED! Just changes 5 files in the game and it only adds 3 more Fighmoves.

HOW DOES IT WORK
On your first jump you have the 3 hit normal combo from XML. Attack = right punch, left punch consecutively  and Smash = Slam Attack. Exactly as they work on XML.
In the second jump you have the same jumpsmash attack with both attack and smash button.
You can double jump out of air punches to finish your combo with a jump smash.
Flying characters will do only their default flying combo, but this time you activate directly with attack button. Exactly as they work on XML

NOTES:
  • Tested on all original characters and some mods
  • NO HEROSTAT MODIFICATION
  • Tested on vanilla installation and Official characters 2.0
BUGS:
Can't find any until now, help me testing to find out.
Don't know if it will cause bugs on 36 or 50 roster pack.

GIF:



DOWNLOAD:
http://www.mediafire.com/file/95eqpzwvh77ulnj/uValley_MUA_JUMP_ATTACK.zip/file

HOW ITS DONE
I was looking for this for months and finally get it.

The common.igb file animation from the original MUA1 didn't have any attacks at all. So i replace the common.igb file from PC: XML2. And it has a lot of stuff that now with this mod is available:

ANIMATIONS FROM XML2 COMMON.IGB FILE IMPORTED TO MUA1:
  • JUMP RIGHT PUNCH
  • JUMP LEFT PUNCH
  • XML FIRST FLYING ATTACK(THAT ONE THAT ITS A ROTATING PUNCH)
  • JUMP SLAM
  • XML FLYING SMASH (dive punch to the ground for flying characters)
  • BACKFLIP ANIMATION FROM XML1 (THAT ONE THAT ACTIVATES AFTER HITTING SOMETHING WITH A KICK WITH FEMALE CHAR)
There might be more animations on the file, so there will be updates.

« Last Edit: November 09, 2020, 02:50pm by uValley »
Modder Begginer, you can ask me, ill answer.

Offline BaconWizard17

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Re: XML air combos/ jump attacks for MUA1. YES!!!
« Reply #1 on: November 09, 2020, 11:16am »
This is a much needed addition!

Offline Teancum
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Re: XML air combos/ jump attacks for MUA1. YES!!!
« Reply #2 on: November 09, 2020, 12:25pm »
Agreed. Could I have your permission to port this to Xbox? That is if I ever come back to the OG Xbox mod or work on a X360 mod?

Offline uValley

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Re: XML air combos/ jump attacks for MUA1. YES!!!
« Reply #3 on: November 09, 2020, 12:51pm »
Agreed. Could I have your permission to port this to Xbox? That is if I ever come back to the OG Xbox mod or work on a X360 mod?
PLEASE FEEL FREE TO MAKE ANY CHANGES OR PORTS YOU WANT! Thats why its here.  :abyss:

I will edit this post to tell how it's done. So you guys can make any changes without wasting time figuring out.
« Last Edit: November 09, 2020, 01:26pm by uValley »
Modder Begginer, you can ask me, ill answer.

Offline andersonbrazil

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Re: XML air combos/ jump attacks for MUA1. YES!!!
« Reply #4 on: November 09, 2020, 12:58pm »
 :jumping: :jumping: :jumping: :jumping:

This modification is one of the ones I most expected to arrive.
I use the 50RH. I'll give you some feedback on my tests here.
1 - I am facing some animation problems with Nemesis. In menulocation it appears in the "T" position. During the fight, after finishing some sequences on the ground he paralyzes in different positions of animations.
2 - The aerial combo does not work for the dormammu.
  I'll do more tests.

The greatest hero died because of many.

Offline uValley

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Re: XML air combos/ jump attacks for MUA1. YES!!!
« Reply #5 on: November 09, 2020, 01:23pm »
:jumping: :jumping: :jumping: :jumping:

This modification is one of the ones I most expected to arrive.
I use the 50RH. I'll give you some feedback on my tests here.
1 - I am facing some animation problems with Nemesis. In menulocation it appears in the "T" position. During the fight, after finishing some sequences on the ground he paralyzes in different positions of animations.
2 - The aerial combo does not work for the dormammu.
  I'll do more tests.
Thanks!!
There might be some mod characters that already have something different coded on their first jump, that characters could cause bugs or not recognize the air punches code.
« Last Edit: November 09, 2020, 01:30pm by uValley »
Modder Begginer, you can ask me, ill answer.

Offline uValley

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Re: XML air combos/ jump attacks for MUA1. YES!!!
« Reply #6 on: November 09, 2020, 01:31pm »
This is a much needed addition!
Thanks!! hope it can give some fresh feeling to play this game again!
Modder Begginer, you can ask me, ill answer.

Offline Ceamonks890

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Re: IMPORTED XML AIR COMBOS/JUMP ATTACKS FOR MUA1. FINALLY!!
« Reply #7 on: November 09, 2020, 03:44pm »
Now this is just awesome! We're that little bit closer to bringing MUA1 more in-line with the X-Men Legends games. Great work and welcome to the community :)

Offline Outsider

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Re: IMPORTED XML AIR COMBOS/JUMP ATTACKS FOR MUA1. FINALLY!!
« Reply #8 on: November 09, 2020, 04:11pm »
A real game-changer, indeed. I may need to adjust some of my mods so that they will work alongside this, as this is too good not to use. Well done!


Offline Sasha600
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Re: IMPORTED XML AIR COMBOS/JUMP ATTACKS FOR MUA1. FINALLY!!
« Reply #9 on: November 18, 2020, 10:41am »
Super, thank you very much  :fantastic: