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Author Topic: Animation mixed files for old character mod releases  (Read 2293 times)

Offline Ceamonks890

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Hey all. This is a major overhaul project that I've been planning on doing for a while now and can finally share my completed results publicly.

These mods used a now very outdated 'fightstyle' animation set approach originally that required two separate animation files for most gameplay animations (a 4_combat file and a fightstyle animation file).

This was found to be much more demanding on Marvel Ultimate Alliance for the worst in the long run, leading often to severe gameplay glitches or increased instability as a result of technical limits being breached, leading often to game crashes with specific loadouts that required a restart of one's computer or outright avoidance of certain teams altogether at worst.

Since the recent creation of a newer animation mixing approach by many members of the MarvelMods community that required only one animation file for combat and power animations, more and more newer character mod releases have moved away from the old method (as its been discovered that the game is much more stable and less glitchy when playing full teams of four with characters created or converted over to the newer animation method).

Over time, I learned to familiarise myself with this new animation mixing approach for my own works and realized the limitless creative possibilities opened up via this method as well, one's imagination no longer being held back by frustrating technical constraints.

With this revelation, I realized how beneficial this massive undertaking of a project would be for older character mod releases as well and set to work, in order to bring everything up to a newer quality standard (sending the updated files to active modders while hosting the files for mods you've downloaded by inactive creators for convenience).

All that said, I hope this improves the various large rosters many players can create nowadays and make the overall experience much more enjoyable long into the future.
Have fun!

Ceamonks

Updates for the following character modder works:
-Aventureiromax
-Blaw
-Blizz
-Dihan
-Dorpond
-Erik Lensherr
-Gevth
-iammingy
-Jeanfan321
-Julio Cabral
-Larcetin
-Lean
-Lionsden99
-LucasFernandesBR
-Markloto
-Marvelfan12345
-Matt710
-Me
-MelloMods
-Midnightphoenix123
-MUA2 Conversions
-MUALover
-Neeboo Nine
-Norrin Radd
-Nowhere Man
-nshinnosuke
-Ragincajun
-sbarth13
-Scabbia
-Teancum
-Techon 7
-The Boy Sanga
-thetommyboy2002
-Tien
-Tony_Stark
-Whiteking

Download link: https://www.mediafire.com/file/a0a4n6rq3w6tim0/Converted_animation_mixed_4_combat_files_for_various_character_mods.7z/file

Offline Nicaras

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Re: Animation mixed files for old character mod releases
« Reply #1 on: May 01, 2021, 06:01am »
That's simply amazing, Ceamonks! Thanks a lot for the effort. I'll update any files I've got from any of these mods and check them out asap.
« Last Edit: May 01, 2021, 06:03am by Nicaras »
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Offline Ceamonks890

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Re: Animation mixed files for old character mod releases
« Reply #2 on: May 02, 2021, 02:21am »
By popular demand, all the old character booster releases have been given the animation mixing treatment as well. Installation process is the exact same as the character mods.

Updates for the following character booster works:
-BloodyMares
-Canino
-Gevth
-gigio8
-Hobgoblin
-iammingy
-Jeanfan321
-Julio Cabral
-LarsMaster/LarsAlexandersson
-Lean
-Maegawa
-Matt710
-MUALover
-Nowhere Man
-nshinnosuke
-Panaka_69
-Polygone
-Scabbia
-scottsum
-SuperNatural Witch
-The Boy Sanga
-Tien
-ZuluViking

Download link: https://www.mediafire.com/file/gjobrornun1bwh5/Converted_animation_mixed_files_for_various_boosters.7z/file

Offline edward

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Re: Animation mixed files for old character mod releases
« Reply #3 on: May 14, 2021, 09:51am »
Hello thank you so much for doing this I installed all of them lol but Marrow is giving me trouble for some reason I tried with the many different roster hacks. Could it be a mistake in my end?

Offline Ceamonks890

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Re: Animation mixed files for old character mod releases
« Reply #4 on: May 14, 2021, 04:40pm »
Hello thank you so much for doing this I installed all of them lol but Marrow is giving me trouble for some reason I tried with the many different roster hacks. Could it be a mistake in my end?

Could you be more specific please about your issue? What animations aren't working as intended?

Offline BlondeRogue

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Re: Animation mixed files for old character mod releases
« Reply #5 on: May 31, 2021, 11:27pm »
Hello,CEAMONKS890 thank you so much for this!
I have found a animation glitch on Firestar  :firestar: mod I though it would be best to tell you,its in her MICROWAVE STREAM hability,when you hold the action button she performs the wrong animation while releasing the fire foward.I tryed to take a picture while performing this glitch but couldn't cause to show the glitch we have to keep pressing the button so the print screen doesnt work.

Offline Ceamonks890

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Re: Animation mixed files for old character mod releases
« Reply #6 on: June 01, 2021, 06:12am »
Hello,CEAMONKS890 thank you so much for this!
I have found a animation glitch on Firestar  :firestar: mod I though it would be best to tell you,its in her MICROWAVE STREAM hability,when you hold the action button she performs the wrong animation while releasing the fire foward.I tryed to take a picture while performing this glitch but couldn't cause to show the glitch we have to keep pressing the button so the print screen doesnt work.

Thank you for bringing this to my attention. I'll give it a look as soon as I can.

Offline Scabbia

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Re: Animation mixed files for old character mod releases
« Reply #7 on: June 01, 2021, 03:30pm »
This is really awesome. It's nice to see that older mods/boosters are getting some decent updates. Thank you for taking the time to do this. I've recently got back into MUA as I've debated on updating or developing another booster for Rogue. I'll download this eventually as I've recently haven't had time to play. As soon as I do, if I see anything, I'll let you know.

Offline Ceamonks890

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Re: Animation mixed files for old character mod releases
« Reply #8 on: June 01, 2021, 05:02pm »
^Thank you Scabbia. It was tedious work, but it had to be done at some point.

BlondeRogue, try now and see if the changed offending loop animation for Firestar's Microwave Stream power is resolved.

And to everyone who downloads these, please do let me know if there are any similar animation issues in future for other old releases and explain to the best of your ability, what animation isn't working as intended and I'll try to sort it out immediately.

Offline BlondeRogue

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Re: Animation mixed files for old character mod releases
« Reply #9 on: June 01, 2021, 05:29pm »
Hello,CEAMONKS890!I downloaded the file again,replaced the old files with the new ones(noticed her combat file is bigger than the old one,thats where the problem is,right?),added her again to the herostat by xmlbcui and tryed again,but the problem persists,its the wrong animation,cause when the fire is foward,so should her arms be,right?I tryed to take a shot with a cellphone to show you (While i pressed the action button so you can see) I hope the quality is good enough for you to see the problem im trying to explain.
(sorry about my limited english)

As you see in the picture her arms are backwards while the fire is going foward,unlike the original firestar is before,in the original mod.
« Last Edit: June 01, 2021, 06:14pm by BlondeRogue »

Offline Ceamonks890

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Re: Animation mixed files for old character mod releases
« Reply #10 on: June 01, 2021, 06:25pm »
Ah, then it seems the original animation was the intended one by Lean (as the newly added animation was the only other power_1_loop animation related to Microwave Stream among the various animation files of the original, untouched Firestar mod). I'll swap it back at once.

And for future reference, reconverted animation files tend to get bigger over time for some reason (but they shouldn't negatively impact the game in any way).

EDIT: Done
« Last Edit: June 01, 2021, 06:32pm by Ceamonks890 »