Hello

Welcome, Guest. To unlock the rest of the forums
please login or register.
Did you miss your activation email?

Author Topic: X-Man Mod (updated)  (Read 28178 times)

Offline nodoubt_jr
  • Admin
  • Invincible Member
  • ************
  • Posts: 4934
  • Upvotes: 88
  • No Doubter
X-Man Mod (updated)
« on: October 08, 2007, 05:11pm »
Latest Version:

X-Man Mod v3.1
download: http://www.mediafire.com/?dmwdqmmuiim



-------------------------------------------------------------------------------------------------
just wanted to say i started work on conversion of the PSP Exclusive X-Man.  Thanks to iammingy we now have some great X-Man skins (and great hud_heads and 3d heads).  He will be a mixture of Proffesor X XML1 and Dr Strange's skeletons (i will base it on Blizz's MUA mod), and i will add two new attacks and one new xtreme, plus some passives.  His fighstyle will also include some of Proffesor X's fighstyle unique moves.

some previews




(you cant really see it in this pic but his eye glow does work)
« Last Edit: November 11, 2008, 09:32pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline iammingy

  • Marvel Modder
  • Invincible Member
  • **********
  • Posts: 4004
  • Upvotes: 69
  • 鐵IRON FIST拳
    • my youtube channel
Re: X-Man Mod (in-progress)
« Reply #1 on: October 08, 2007, 06:20pm »
You are welcome!
This is great! Are you using the original eye effects?

Offline nodoubt_jr
  • Admin
  • Invincible Member
  • ************
  • Posts: 4934
  • Upvotes: 88
  • No Doubter
Re: X-Man Mod (in-progress)
« Reply #2 on: October 08, 2007, 06:22pm »
yes im using the original one.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline iammingy

  • Marvel Modder
  • Invincible Member
  • **********
  • Posts: 4004
  • Upvotes: 69
  • 鐵IRON FIST拳
    • my youtube channel
Re: X-Man Mod (in-progress)
« Reply #3 on: October 08, 2007, 06:23pm »
Ok, that means something is fishy about MUA...

Offline BliZZ

  • Moderator
  • Invincible Member
  • ***********
  • Posts: 3435
  • Upvotes: 14
Re: X-Man Mod (in-progress)
« Reply #4 on: October 08, 2007, 06:30pm »
Ok, that means something is fishy about MUA...

Yes, another example of this is Jean's ability_fly_head effect shows up sideways on her head. Some effects seem to be screwy in MUA.....

Offline nodoubt_jr
  • Admin
  • Invincible Member
  • ************
  • Posts: 4934
  • Upvotes: 88
  • No Doubter
Re: X-Man Mod (in-progress)
« Reply #5 on: October 08, 2007, 07:47pm »
heres a better pic of the eye glow

Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline matt710

  • Marvel Modder
  • Incredible Member
  • **********
  • Posts: 1068
  • Upvotes: 7
Re: X-Man Mod (in-progress)
« Reply #6 on: October 09, 2007, 07:33am »
Ok, that means something is fishy about MUA...

Yes, another example of this is Jean's ability_fly_head effect shows up sideways on her head. Some effects seem to be screwy in MUA.....

That even happens for some XML1 effects in XML2.  For example Jeans XML1 psychic shout goes on a 45 degree angle.
  From the Ashes she will rise.

Offline nodoubt_jr
  • Admin
  • Invincible Member
  • ************
  • Posts: 4934
  • Upvotes: 88
  • No Doubter
Re: X-Man Mod (in-progress)
« Reply #7 on: October 09, 2007, 12:01pm »
that may be why both Jubilee's fireworks blast and Magma's lava balls blast have the trail of to one said.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline nodoubt_jr
  • Admin
  • Invincible Member
  • ************
  • Posts: 4934
  • Upvotes: 88
  • No Doubter
Re: X-Man Mod (released 10-10-07)
« Reply #8 on: October 10, 2007, 06:24pm »
X-Man Mod v1
(PSP XML2 conversion)

http://www.mediafire.com/?16ygfsntltf (old version, download version 2)

update: http://www.mediafire.com/?bgym4mwd1z0
(replace old talents file, and shared_talents in the data folder)

Notes: conversion of the psp exclusive.  I added one new attack and one new xtreme.  Uses both Proffesor XML1 skeleton and Dr Strange skeleton.  The basis and idea for the mod are taken from Blizz's MUA X-Man mod, i just added new powers and changed some animations.

This uses a new fightstyle not in XML2.  So you start a new game from default, old games will not accept the new fightstyle and the mod will not be able to use its second skeleton in old games.  So just start over, i know it sucks but all my future mods will use this same format, so get used to starting new games and to changing shared_talents (matt710 will also be releasing a mod in this same format.

Install everything in this mod in order for everything to work correctly.  Ive set up the rar file to match the way XML2 sorts its files, so just drag and drop.

Credit:
blizz thanks for the idea to use Prof X XML1 skeleton and Dr Strange skeleton, most of the mods moves are taken from his X-Man MUA mod
iammingy made the X-Man skins and head hud
matt710 made the Madelyne Pryor skin

pics:
http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0099-2.jpg

flying and eye glow




xtreme


new power


new xtreme, pulls Madelyne Pryor from astral plane to help him out and creates two illusions of himself (well not really, he just duplicates himself and one of them uses a Madelyne skin.
« Last Edit: October 12, 2008, 08:35pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline iammingy

  • Marvel Modder
  • Invincible Member
  • **********
  • Posts: 4004
  • Upvotes: 69
  • 鐵IRON FIST拳
    • my youtube channel
Re: X-Man Mod (released 10-10-07)
« Reply #9 on: October 10, 2007, 06:37pm »
Thank you!!!! :rockon:

jonchang
  • Guest
Re: X-Man Mod (released 10-10-07)
« Reply #10 on: October 10, 2007, 06:48pm »
AWESOME WORK!!! :rockon: :thumbsup2:

ratmon
  • Guest
Re: X-Man Mod (released 10-10-07)
« Reply #11 on: October 11, 2007, 10:53am »
cool!!!

phoenix30564
  • Guest
Re: X-Man Mod (released 10-10-07)
« Reply #12 on: October 11, 2007, 02:01pm »
It doesn't work i installed everything and restarted the game

Offline nodoubt_jr
  • Admin
  • Invincible Member
  • ************
  • Posts: 4934
  • Upvotes: 88
  • No Doubter
Re: X-Man Mod (released 10-10-07)
« Reply #13 on: October 11, 2007, 02:04pm »
did you replace the shared_talents file with the one i added in the package?  Is your new game from default, with the characters at lever 1 again or did you just use the stats from an old game to start a new one?
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

phoenix30564
  • Guest
Re: X-Man Mod (released 10-10-07)
« Reply #14 on: October 11, 2007, 02:09pm »
yeah i restarted for default and replaced the shared_talents it crashes when i select him in the character menu. I even tried switching his place in the herostats if that had anything to do with it