Hello

Welcome, Guest. To unlock the rest of the forums
please login or register.
Did you miss your activation email?

Author Topic: Enigma's Skin Releases  (Read 5896 times)

Offline Enigma

  • Marvel Modder
  • Fantastic Member
  • **********
  • Posts: 414
  • Upvotes: 4
Re: Enigma's Skin Releases
« Reply #30 on: September 25, 2022, 11:50am »
:sskrull:Super-Skrull Concept Art Skin v1.0 :sskrull:

Preview: https://drive.google.com/file/d/1vTVaKBVzSfy1oEXrj8IX8zJ1lg9uDLVg/view?usp=sharing

https://drive.google.com/file/d/1AdGuy_Ordxc4Ldx-b3Ygv0_Z1CqpNavs/view?usp=sharing

In MUA1's concept art gallery, Super-Skrull's skin is shown as having his right arm and hand be the Thing's and his right arm and hand be the Human Torch's. They are also shown as being different sizes. Whereas in the final game, he doesn't.
This changes his arms and hands to both be the Thing's, which is as close as I can get because his arms are both the same size and shape, and they're well-suited to look like the Thing's arms. I also think it looks great like this anyway.

I have included 2 versions: 1 version on the PS2 Super-Skrull model and 1 version on the MUA1 Prototype Cel-Shaded model.

I've also included a version of his hud that's converted to work with XML2.


Offline Enigma

  • Marvel Modder
  • Fantastic Member
  • **********
  • Posts: 414
  • Upvotes: 4
Re: Enigma's Skin Releases
« Reply #31 on: September 27, 2022, 10:26am »
:juggernaut:Juggernaut Days of Future Now Skin v1.0 :juggernaut:

Preview: https://drive.google.com/file/d/1IziT_E7REq89bBgYFAVsw7_hlLG0S_ky/view?usp=sharing

https://drive.google.com/file/d/1Zp4hMgDzRjuYB5FS2ke_UCEds6Lrij9a/view?usp=sharing


I've recolored and altered BaconWizard17's Juggernaut Classic texture to be as close to his Days of Future Now costume as possible and put it on his Juggernaut Classic model and 3D head.

I've made Cel Shaded and Non-Cel Shaded skins, a 3D head, character select portrait, and XML2 (which is a recolored and altered version of a hud BaconWizard17 made), MUA1, and MUA1 boss style conversation huds.


Credits:
*BaconWizard17: Juggernaut Classic texture, hud, model and 3D head model, and screenshot template

Offline Enigma

  • Marvel Modder
  • Fantastic Member
  • **********
  • Posts: 414
  • Upvotes: 4
Re: Enigma's Skin Releases
« Reply #32 on: October 03, 2022, 01:32pm »
:iceman:Iceman New X-Men Skin v1.0 :iceman:

Preview: https://drive.google.com/file/d/1u6Q3oxBXmjBwGgY6XqAE1-BufEcQy-nI/view?usp=sharing

https://drive.google.com/file/d/1CwlFKSj5bKGU0Z3TPwzt6Fo3a9yA3a3Y/view?usp=sharing

So, originally, in XML1, the playable characters would've all worn New X-Men costumes.

These were cut from the final game, we don't have Raven's versions of them, and for many characters, we have no screenshots or art of what they would've looked like. Plus, some characters didn't have New X-Men costumes in the comics, meaning Raven would've had to create their own.

For Iceman, he didn't have one in the comics, and we don't know what Raven's design looked like.

So I created my own by altering BaconWizard17's Iceman Modern skin and its corresponding 3D head.

(You can't see it in the screenshots too well, but there's a yellow X-Men logo on his elbows)

I also made a character select portrait and XML2 and MUA1 style conversation huds (in both the normal and boss styles). The XML2 style hud is an altered version of one BaconWizard17 made for the X-Men Legends II Ultimate Patch.


Credits:
*BaconWizard17: Iceman Modern model, texture, conversation hud and 3D head; screenshot template, character select portrait template



Offline Enigma

  • Marvel Modder
  • Fantastic Member
  • **********
  • Posts: 414
  • Upvotes: 4
Re: Enigma's Skin Releases
« Reply #33 on: October 06, 2022, 02:09pm »
I've updated MUA1 Prototype Skins and Models Pack to v1.1 because I'd forgotten to include Silver Surfer's cel shaded skin.

Offline Enigma

  • Marvel Modder
  • Fantastic Member
  • **********
  • Posts: 414
  • Upvotes: 4
Re: Enigma's Skin Releases
« Reply #34 on: October 15, 2022, 11:41am »
Forge XML Ultimate Alternate Skin v1.0

Preview: https://drive.google.com/file/d/1qh98odFBB8IZ9ef297p4wfEScmdmI7bJ/view?usp=sharing

https://drive.google.com/file/d/1JW-iNkWzGbY6JT1ejsTl6Pv8OTtwuvIh/view?usp=sharing


By default, Forge's XML1 and 2 skin doesn't fit in with the other X-Men's XML1 and 2 Ultimate skins.
But, he does have some of the same parts on his skin as theirs, such as the knee and elbow pads, they just aren't yellow.
So, I've recolored Forge's XML2 Ultimate skin to be closer to the rest of the X-Men's XML1 and 2 Ultimate skins and fit in with theirs better.

Offline Enigma

  • Marvel Modder
  • Fantastic Member
  • **********
  • Posts: 414
  • Upvotes: 4
Re: Enigma's Skin Releases
« Reply #35 on: October 18, 2022, 09:44am »
:shocker:Shocker MUA1 Ultra Skin v1.0 :shocker:


Preview: https://drive.google.com/file/d/1WjL5xb-LlVAkytX6W_c84qUTjE37u4H4/view?usp=sharing

https://drive.google.com/file/d/1IsfpwgF8wVd6j7qsnT79e7Oxb1xtxoe6/view?usp=sharing

**This is Shocker's MUA1 Ultra skin. I've converted this skin's texture and model to work in XML2, since it wasn't in the PS2 version of MUA1 and therefore didn't have a XML2 compatible version.
*I've included Cel Shaded and non-Cel Shaded versions, as well as a 3D head, and a converted version of its MUA1 conversation hud.
*Since there's no XML2 mod of Shocker, I've hex edited these files for Havok, since his powers and animations are the closest XML2 mod to Shocker.



Credits:

*nikita488: actorConverter
*BaconWizard17: troubleshooting, showing me how to do this

Offline Enigma

  • Marvel Modder
  • Fantastic Member
  • **********
  • Posts: 414
  • Upvotes: 4
Re: Enigma's Skin Releases
« Reply #36 on: October 18, 2022, 08:02pm »
:iceman:Iceman MUA1 Classic Skin v1.0 :iceman:

Preview: https://drive.google.com/file/d/1GqsrtB0rAQ4bFXzzG9G6KOwri9zPBO9C/view?usp=sharing

https://drive.google.com/file/d/1pXilDLtsOKDY-TRw1b01ax6zMaRU-5Ex/view?usp=sharing

**This is my XML2 version of Iceman's MUA1 Classic skin. I've combined elements of the MUA1 PC and PS2 versions of this skin.
*I've replaced the feet and bottom half of the leg textures on BaconWizard17's Iceman Classic skin texture with those from the MUA1 PS2 Iceman Classic texture, meaning that he's now barefoot.
*I've removed the belt and tops of the boots from BaconWizard17's Iceman Classic model.
*Like the MUA1 PC version of this skin, and unlike the MUA1 PS2 version, he doesn't have the dark blue armband.
*I've made Cel Shaded and non-Cel Shaded versions of this skin, as well as a 3D head, a character select portrait based off of his MUA1 loading screen, and 4 conversation huds: 1 XML2-style hud based off of his MUA1 loading screen, 1 XML2-style hud based off of his MUA1 hud with the glow removed and background replaced, 1 MUA1 boss-style hud, and a converted version of his MUA1 hud.

Credits:
*BaconWizard17: Iceman Classic model, 3D head model, texture, conversation hud background, and screenshot template.
« Last Edit: October 18, 2022, 08:03pm by Enigma »

Offline Enigma

  • Marvel Modder
  • Fantastic Member
  • **********
  • Posts: 414
  • Upvotes: 4
Re: Enigma's Skin Releases
« Reply #37 on: October 23, 2022, 10:55am »
:electro:Electro Unused MUA1 Classic Skin v1.0 :electro:

Preview: https://drive.google.com/file/d/1PFhGkKEq_hKmPaGJjuF67uPTKYAPXaoh/view?usp=sharing

https://drive.google.com/file/d/1u0qy2gZVfNo1vopD80Ybg2rgVupW-bqh/view?usp=sharing

**This is Electro's unused MUA1 PS2 Classic skin, which was reused in MUA2 Wii/PS2/PSP.
*I ripped the MUA2 Wii version of the model, applied the texture to it which ak2ny had ripped, gave it a new and better working skeleton, and fixed the model.
*I've made Cel Shaded and non-Cel Shaded versions, as well as a 3D head, character select portrait, and 3 converation huds: an XML2-style one, a MUA1-style one, and a MUA1 boss-style one.
*The MUA1 version has been hex edited, so that it's all ready to use with Enchlore's Electro Boss mod and the Electro character mod.
*The XML2 version isn't hex edited, as there isn't a XML2 Electro mod.

Credits:
*ak2ny: ripping texture
*BaconWizard17: skeleton template, screenshot template, troubleshooting
*UltraMegaMagnus: troubleshooting
« Last Edit: October 23, 2022, 01:17pm by Enigma »

Offline Enigma

  • Marvel Modder
  • Fantastic Member
  • **********
  • Posts: 414
  • Upvotes: 4
Re: Enigma's Skin Releases
« Reply #38 on: October 29, 2022, 10:52am »
Updated Beast X-Treme Gear Alternate skin to v2.0.
Check changelog in post for details.

Offline Enigma

  • Marvel Modder
  • Fantastic Member
  • **********
  • Posts: 414
  • Upvotes: 4
Re: Enigma's Skin Releases
« Reply #39 on: October 31, 2022, 09:49am »
:magma:Magma Civilian Ultimate Skin v1.0 :magma:

Preview: https://drive.google.com/file/d/1qUxoGGSUaoxEHymp4uWodoYPo633Q2Of/view?usp=share_link

https://drive.google.com/file/d/1V8BJLNH3oJ7Ike3HTonzkWh95SjAyu7_/view?usp=share_link


**This is my skin of the Ultimate version of Magma's Civilian costume from the comics. I've edited BaconWizard17's Magma Civilian texture to look like that design and put it on his Magma Ultimate model and 3D head. I also denoised and recolored her XML1 conversation hud.

*I've made Cel Shaded and non-Cel Shaded versions of this skin, as well as a 3D head, a character select portrait, and XML2 and MUA1 conversation huds.


Credits:
*BaconWizard17: Magma Civilian model, 3D head model, texture, conversation hud background, and screenshot template.