Welcome, Guest. To unlock the rest of the forums
please login or register.
Did you miss your activation email?

Author Topic: Earth-7155: A World Where MUA Received More Attention & Development  (Read 1203 times)

Offline Cyborg Sun

  • Uncanny Member
  • *
  • Posts: 24
  • Upvotes: 0
Over the years, fans of Marvel Ultimate Alliance have dug through the game's code countless times, discovering evidence of a fair bit of cut content. Even more evidence of cut content was found in the leaked Marvel Legends prototype as well. As Raven Software only had about a year of dev time between each X-Men Legends & later their only MUA installment, it's not surprising that they had many ideas that were forced onto the cutting room floor. Not helping matters was the fact that they were developing the game during the transition to a new console generation, potentially meaning even more ideas were cut. It makes you wonder what the game would've been like, had they spent even just a little more time developing and polishing the game.

Inspired by a video speculating how Super Smash Bros. Melee would turn out if that game had an additional half a year of development time (see here), this post was initially only made to speculate on how MUA's own cut content would have been implemented. However, over time, many other new ideas unrelated to that content were added. At this rate, it's more of a mishmash of both unused stuff and personal changes, with many of them aiming to round out certain inconsistencies found in the final game. Some parts may be a bit ridiculous, but regardless, I hope you enjoy reading my outline for what a bigger, better MUA could be, without any developmental deadlines nor legal red tape.

Worth noting, The Outsider is currently developing a game changing new mod. Once that's out and I've played with it, I may change some details here in order to make it more compatible with it (As I still want the mod to exist in this timeline, and it would be extremely disrespectful on my part to change his own creative vision, so I will instead change mine if need be). You'll see what I mean in due time...

General Base Game Adjustments:

-All of the more minor bugs, inconsistencies, typos, etc. found in the original game would be ironed out. Not giving any specific examples, but essentially, pretty much every fix & addition that the OCP implements (minus the characters themselves & anything from the Optional Files) is also included here, so they won't be brought up in this post.

-The My Team feature is expanded. The level cap is now 40, plus there are new buffs: "Team Training" increases Striking, Body, & Focus by 2 with each level (5 points for a maximum of 10). "Team Armor" increases Defense by 1 with each level, but only has 3 points. With the old cap, you couldn't upgrade every single point, but now you can.

-Nick Fury now has a simulator mission, unlocked when you beat the game. Since Silver Surfer is unlocked through the simulator, this means that he is now a true post-game unlock (as opposed to the original, where he could technically be unlocked in Act 4 without cheats).

-The 5 exclusive Vs. simulator missions from the next-gen versions are now narrated by Black Widow, like all of the others.

-Two new Vs. simulator missions are added for Rhino and Baron Mordo. This means there are now a total of 50 simulator missions, not including version exclusive characters.

-Simulator missions exclusive to the PSP version now have fully voiced conversations.

-Hank Pym's planned role as a shopkeeper is now fully realized. Missed a collectible? No worries, Hank will have any collectibles you didn't pick up in stock, as long as you have the money. There are some areas in the game that you can't go back to once you go through them, so this is a massive help for 100% completion of the game. But even if you know where everything is, he still has some exclusive stock in each Act, so you'll still need to save up some coin if you want to collect everything.

-The Radiated enemy type from X-Men Legends II returns. For those who don't know what they are, they are a type of buffed enemy that drains your health when you are near them.

-The Fairgrounds now has a fight against Lizard at the end of the map instead of the buffed generic enemies (the area after the bumper car segment), using the lab coat skin that went unused in the final game; He is now called "Ultra Lizard" in Asgard. You must beat him before being able to exit the area.

-The Niffleheim level has a new event where Ultron and Baron Mordo destroy a bridge, delaying the team's quest to locate Odin. This takes place after the team locates the broken Twilight Sword, with the destroyed bridge forcing the team to take the longer, more dangerous path that leads to Ymir.

-While the hubs for Acts 1-3 has a side story involving Weasel, and Act 4 has a quest where you need to find where the Ultimate Nullifier is being kept, only the quests in Act 2 have proper "objectives"; Now, these side quests have optional objectives tied to it, meaning you can gain some reputation points for the My Team feature from them. (An addition found in... well, you'll see)

-Before the Niffleheim level, if you talk to Weasel after the reveal that Doom stole SHIELD plans to take Odin's power, he asks you to talk to Valkyrie and see if she's romantically interested in him. She gives a resounding "no" to that question, but you couldn't tell him about it. Now you can, and this funny exchange is even a new optional objective. An Easter Egg triggers if Valkyrie is on your team, where Weasel tries to confess his love for her himself, but she bluntly refuses, immediately completing the objective.

-The aforementioned side quest to find where the Ultimate Nullifier is kept was probably rushed, as nothing bad happens if you give the wrong location (Medusa still being found either way), and the team doesn't gain a small XP boost if they give the correct location. This small quest is a bit more fleshed out, with Medusa not being found if you give the wrong location, and you get a proper XP + reputation point reward if you gave the correct location. Either way, Crystal, Gorgon, and Triton still decide to face Doom themselves (either to force him to reverse his brainwashing of Medusa, or to find the still-missing Medusa). After the Normandy level, you can see the three of them are gone.

-If you find Medusa, another objective is activated in which you must interrogate her before the Normandy level. She's apparently refusing to talk to the Inhumans, so it's up to you to ask questions about what Doom did to her. Report the answers she gives you to Crystal before you start the next mission to add yet another completed objective to your resume.

-Howard the Duck would make a cameo. Not as a playable character nor a major NPC, but he would be a hidden Easter Egg in one of the Act 4 levels.

-Chances are, Moon Knight and Colossus were added late in development, since Moon Knight only has 3 costumes, and Colossus' appearance contradicts the events of the game's story (he doesn't even have a special conversation with his dark self to handwave it). Not to mention, both characters were relegated to being "Next-Gen Exclusives". In this new version, these two are playable in every port of the game, with some consistency changes (including the addition of simulator missions for both). Dark Colossus is replaced entirely by a brand new "Dark Gambit".

New Characters:

-I think what they might've been going for was that after the first level, you would unlock one character per level, at least for the first half of the game. As it stands, you don't unlock anyone in the first three levels, and then you get three levels in a row where you unlock characters (Strange in the Valley of Spirits, Blade in Murderworld, and Ghost Rider in Mephisto's Realm), and then no characters are unlocked after that until Fury at the end of the game (not counting the action figure characters nor Silver Surfer). So, I've listed characters who could be unlocked in all of the other levels. Some are based on actual unused characters, others are fun additions that fit the story. The new characters, of course, have all the extras as well (load screens, costumes, simulator missions).

-Punisher is my only brand new addition who's unlocked from the start.

-Hulk is added to the base game, and is unlocked after completing a brief encounter in the Omega Base level, where an explosion is set off after you help Banner deactivate the gamma bomb. Going back to where Banner was, Hulk emerges from the rubble and initially thinks the heroes where the ones who bombed him, initiating a minor boss fight. After he is brought to his senses, he learns it was actually the Masters of Evil who tried killing him, and thusly joins the team.

-Namor is made a playable character, unlocked by first completing the optional Temple of Negrete objective, and then completing the rest of the Atlantis level. Should you complete that objective, new dialogue will play where he will now offer to repay his debt to the heroes by joining the team, rather than rudely telling them that he could've handled the situation alone.

-Valkyrie is unlocked in the Bifrost level by completing the optional Dragonfang objective. Asgard needs more reps, considering how much the story revolves around them. When you save Odin's body in Doom's Castle, Balder now congratulates you rather than Valkyrie.

-Speaking of Asgard, there is a part in that respective level where you can choose whether or not to find Heimdall's horn. In this new version, doing so will now unlock him as a playable character.

-The fourth Asgardian is unlocked after completing the Niffleheim level. While informing the heroes of their new objective to steal back Odin's power, Uatu will also say that Sif was impressed with how they were able to outsmart Loki, and wished to join them in their new quest, mentioning that she was regretful that she did not join them earlier, as well as wanting to make up for indirectly helping Loki when she opened the portals to the God Swords.

-Back in Mephisto's Realm, you had to make an impossible choice. Now, that choice affects more than a simple Epilogue video; During the Gladiator battle in the Shi'ar level, either Nightcrawler or Jean Grey teleport in to intervene and help the team against their near-invincible opponent (having fully mourned the loss of the X-Man you chose to sacrifice, and determined to avenge them by defeating Doom). This also serves as an incentive to replay the game to unlock the other one (assuming you don't use cheats).

-And finally, the character unlocked after the Skrull level: Black Bolt, the king of the Inhumans. Before returning to Earth, talk to Karnak, and he will inform the team that Black Bolt has grown worried about the state of the three Inhumans who decided to face Doom themselves, having not heard back from them in quite some time. He then says that he saw no flaws in having Black Bolt join the team while he and Lockjaw guard the brainwashed Medusa (this last detail is only mentioned if she was found in the earlier minor quest). And thus, the team is complete, at least until Fury and Silver Surfer are unlocked post-game.

New Levels:

-The base game for MUA is already fine enough in terms of length (plus it's made longer by the... again, you'll see). So, this new version only adds two additional levels, both of them coming from concept art that can be found in the final game. These two are placed in Act 4, set in between the Shi'ar and Skrull levels. The quest to create a weapon capable of stealing back Odin's power is now given two additional steps: First, a stabilizer must be found to prevent the heroes from tearing apart reality themselves with the overwhelming power. Then, a device to work alongside the Muonic Inducer must also be found, one that can help the heroes more quickly adapt to the power. Both missions also have an unlockable character tied to them.

-The first of the new levels is Normandy, time traveling back to World War II. This plot would involve the heroes pursuing Kang the Conqueror, who is the final boss of the level, for his Light of the Centuries Sphere, which will be used as the weapon's stabilizer. But of course, you must fight Hydra as well as you aim to get back to the future, with the bosses including Daniel Whitehall (Kraken), Arnim Zola, and Red Skull. As for the unlockable character, the heroes learn during the mission that Kang had kidnapped Wasp for his own nefarious purposes, and can be able to save her if they find where she's being held. This means she is one of the unlockable characters who can be missed if you don't take the time to seek her out. Being a time travel level, there is also an optional objective tied to the Epilogue. Will your actions change the timeline for the better, or for the worse?

-The second new level is the Kree Empire. Uatu informs the heroes that the Kree are developing a new, smaller version of the Psyche-Magnitron, which the heroes can use to help their bodies better adapt to using godly powers. But to get to it, they must infiltrate Kree forces head-on. The bosses include Captain Atlas, Yon-Rogg (Magnitron), Ronan the Accuser, and the Supreme Intelligence, who is the final boss of the level. During the battle against the Supreme Intelligence, another hero mysteriously appears out of nowhere to assist the team: Monica Rambeau (Photon). After the battle, they learn that she was one of the few heroes (or maybe even the only one) to escape Dr. Doom's wrath on Earth, and was found and warped to safety by Lockjaw. She now joins the team to help defeat Doom.

Version Exclusive Characters:

-Initially part of the "New Characters" section, this part showcases three different sets of exclusive characters for three different versions of the game. To take things to the next level, each version has a total of 8 additional characters!

-The PC version has characters based on enemy NPCs, a callback to when Beenox created exclusive characters for X-Men Legends II's PC version, as well as perhaps making up for simulator mission multiplayer being harder to do on PC. The first 4 are the first 4 bosses you face on the Helicarrier: Scorpion, Bullseye, Winter Soldier, and Radioactive Man. The other 4 are the rest of the game's Spider-Man villains, because they're just so dang marketable: Mysterio, Rhino, Shocker, and Lizard. They are all unlocked from the start, but have no simulator missions.

-The PSP version has 4 additional characters: Captain Britain, Iron Fist (these 2 are unlocked from the start), Longshot (like Hawkeye, he's unlocked by creating an online stat tracking account, or by beating the game), and Vision (like Black Widow, he's unlocked by beating the game). The first 3 are characters with evidence to support that they were cut, while Vision was chosen for being a major NPC and a prominent member of the Avengers, as well as a cheeky reference to false information that he was a striker character in the GBA version. Plus, these characters are made by Vicarious Visions... see where I'm going?

-The Wii version now includes the fabled Nintendo guests, Link and Samus. But they don't come alone, as Fox and Captain Falcon are with them; two characters who were more relevant at the time and would fit MUA's art style well. The other 4 are much less fitting, but still fun; From the Mushroom Kingdom comes Mario, Luigi, Peach, and Yoshi! To harken back to their odd cameos in the GameCube versions of a couple of EA Sports games, their models would appear much more out-of-place compared to the rest of the cast. Both the characters and their simulator missions are unlocked from the start, with the missions including exclusive boss NPCs (Ganondorf for Link, Dark Samus for Samus, Wolf for Fox, Black Shadow for Captain Falcon, Bowser for Mario, King Boo for Luigi, Shadow Mario for Peach, and Kamek for Yoshi).

The Community:

Of course, the PC version still has a dedicated modding scene, much like the one in the real world, and due to this version having more content, perhaps they have a few less limit issues to worry about? Over time, they too will make this game's world and lore their own, and use it as a safe haven for many Marvel and third-party characters alike, where any terrible stories associated with them are stricken from the record...

Welcome to Earth-7155!


Coming soon (most likely sometime after the release of The Outsider's project), we go beyond the plot of Dr. Doom, and into new stories. The old team must band together again to face new threats, and they'll be bringing some new friends along for the ride. Stay tuned...
« Last Edit: December 01, 2022, 08:18pm by Cyborg Sun »