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Author Topic: Nicaras' Character Mods: Armor, Banshee & Forge  (Read 14296 times)

Offline edward

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Re: Nicaras' Character Mods: Banshee & Forge (v. 1.2)
« Reply #15 on: May 14, 2021, 09:48am »
Wow that Banshee mod! So good bravo!  :bowdown:

Offline Nicaras

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Re: Nicaras' Character Mods: Banshee & Forge (v. 1.2)
« Reply #16 on: May 17, 2021, 07:43pm »
I'm really glad you liked it, edward! Thanks for playing! I'll try my best to fulfill those remaining tasks that are left. :xmen_logo:
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Offline Nicaras

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Re: Nicaras' Character Mods: Armor, Banshee & Forge
« Reply #17 on: April 09, 2022, 08:13am »
Armor — Custom Models Mod for MUA1

Hello everyone,

I'm very happy to release this final version of Armor for MUA1. After the beta version release, AndersonBrazil has jumped in and contributed with a whole new set of skins just for her, with her exoskeleton functioning as a skinsegment--and it actually works pretty well! (Thank you so much for your time and dedication, Anderson!)


Here's the download link of version 1.2: https://www.mediafire.com/file/nomvhgcm6xzydx0/Armor_custom_models_mod_for_MUA1_by_Nicaras_%2528v._1.2%2529.zip/file

Armor's mannequin will clash with Wonder Man's and Dante's.

Video preview: https://www.youtube.com/watch?v=oU6ooFYvKM8

Changelog:
Version 1.2 just corrected a typo in the 3rd power description inside her talents file. Version 1.1 has solved an issue with the exoskeleton skinsegment from skin 16325 (Schoolgirl). The exoskeleton was still visible in non-combat areas, unlike the other skins.

But what's a custom skin and how is it different from a PS2 skin?, you might ask. Check the image below.



P.S.: I intend to release more re-skins from these versions redesigning and recoloring them.

P.S.2: The PS2 version won't work with this custom models version (and vice versa) due to the particular mechanics each one has. One works with two skins, while the other works with one skin with two skinsegments, so the powerstyles coding of each mod followed accordingly.

P.S.3: If you would rather see Armor without her exoskeleton on the Character Selection Screen, just remove the line "nonmenuonly = true ;" from her entry on the herostat file. The Multipart coding block must look like this:

       Multipart {
      health = 0 ;
      hideskin = exoskel ;
      }

To properly run this mod, you need to copy all of its folders (except the "xtras" folder) and paste them inside the main folder where your game is installed.

Then, you need to decompile your herostat.engb using the XMLBCUI software and edit it, replacing one of the characters from your current roster with Armor (simply copy all lines from herostat_armor.txt and paste them inside the recently decompiled herostat.xml, replacing the lines of the character that's going to leave your roster). Don't forget to get its menulocation number and to give it to Armor. Now you need to compile the herostat.xml back to the .engb extension and copy/paste it back inside its proper folder.

If your x_voice.zss file doesn't have a "callout line" for Armor (that's when she's selected and the announcer calls out her name), you have to edit the x_voice file file using the Zsmeditor software. After installing that software, use it to open the x_voice file and then add the "an_armor.wav" file (it's inside my mod's main folder) using the Files tab on the left (after you add it, it'll appear at the end of the list of voice files). Then (still at this software) hit F3 and type COMMON/MENUS/CHARACTER/AN_armor in order to generate its event/hash number. Copy this number and go back to the Files tab where you added Armor's wav file. Replace the event/hash number of its line by the one you've just copied. Get this event/hash number and the ID and, in the Events tab, create an event with these exact numbers. Type in "31" inside the blank Data and, finally, hit the Add button. Then choose to save the file as a .zss file (actually type in "x_voice.zss") and paste it inside the proper sound folder so it's updated.

If you also wish to give Armor her "break line" (that's when she would say something before leaving the character selection screen and entering the stage), you have to edit this same x_voice file using the Zsmeditor software. Use it to open the x_voice file and then add the "break_armor.wav" file (from inside my mod's main folder) using the Files tab on the left (after you add it, it'll appear at the end of the list of voice files). Then (still at this software) hit F3 and type COMMON/MENUS/CHARACTER/BREAK_armor in order to generate its event/hash number. Copy this number and go back to the Files tab where you added Armor's wav file. Replace the event/hash number of its line by the one you've just copied. Get this event/hash number and the ID and, in the Events tab, create an event with these exact numbers. Type in "255" inside the blank data and, finally, hit the Add button. Just like you did before, choose to save the file as a .zss file and paste it inside the proper sound folder so it's updated.

Now you should be all set to play as Hisako Ichiki. As always, have fun!

Credits

Skins:
  • • Astonishing - AventureiroMax and AndersonBrazil (recolored and redesigned by Nicaras)
  • • Gold - AventureiroMax and AndersonBrazil (recolored and redesigned by Nicaras)
  • • Negative Zone - AventureiroMax and AndersonBrazil (recolored and redesigned by Nicaras)
  • • New Mutants - AventureiroMax and AndersonBrazil (recolored and redesigned by Nicaras)
  • • Schoolgirl - AndersonBrazil and ak2yny
  • • Anime Series - AndersonBrazil and ak2yny

Mannequin: AndersonBrazil

Armor callout line: Ceamonks890

All voice lines were extracted from the X-Men: Destiny game (with Jamie Chung as Aimi's voice actor) by ak2yny.

Loading screen: Outsider
« Last Edit: July 17, 2022, 08:25pm by Nicaras »
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Offline Nicaras

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Re: Nicaras' Character Mods: Armor, Banshee & Forge
« Reply #18 on: April 15, 2022, 09:44am »
Armor — PS2 Skins Mod for MUA1

Hey everyone! Now It's time for this second approach on Armor's mod, for those who like the PS2 skins the best. Do enjoy it!


The download link: https://www.mediafire.com/file/sdpyh3v0wkxxibm/Armor_PS2-skins_mod_for_MUA1_by_Nicaras_v1.1.zip/file

CHANGELOG: Version 1.1 of this PS2 skins mod just corrected a typo in the 3rd power description inside her talents file.

But what's a PS2 skin and how is it different from a custom skin?, you might ask. Check the image below.



I thank you all for your patience and continued encouragement, you guys are the best. Many thanks to Outsider for the loading screen, and to ak2yny for the voice lines. I must thank those who had made the original skins and mannequins which I have then redesigned (Norrin Radd, WhiteKing and UltimateVeNoM). I also have to thank everyone who has pitched the idea over the years of using the frozen skin of Iceman’s power from XML2 as Armor’s exoskeleton, as it’s a crucial element of this mod.

Armor's mannequin will clash with Wonder Man's and Dante's.

P.S.: I intend to release more re-skins from these versions redesigning and recoloring them. I also intend to launch even a version of this PS2 version for XML2, if time permits.

P.S.2: This PS2 version won't work with the custom models version (and vice versa) due to the particular mechanics each one has. One works with two skins, while the other works with one skin with two skinsegments, so the powerstyles coding of each mod followed accordingly.

To properly run this mod, you need to copy all of its folders (except the "xtras" folder) and paste them inside the main folder where your game is installed.

Then, you need to decompile your herostat.engb using the XMLBCUI software and edit it, replacing one of the characters from your current roster with Armor (simply copy all lines from herostat_armor.txt and paste them inside the recently decompiled herostat.xml, replacing the lines of the character that's going to leave your roster). Don't forget to get its menulocation number and to give it to Armor. Now you need to compile the herostat.xml back to the .engb extension and copy/paste it back inside its proper folder.

If your x_voice.zss file doesn't have a "callout line" for Armor (that's when she's selected and the announcer calls out her name), you have to edit the x_voice file file using the Zsmeditor software. After installing that software, use it to open the x_voice file and then add the "an_armor.wav" file (it's inside my mod's main folder) using the Files tab on the left (after you add it, it'll appear at the end of the list of voice files). Then (still at this software) hit F3 and type COMMON/MENUS/CHARACTER/AN_armor in order to generate its event/hash number. Copy this number and go back to the Files tab where you added Armor's wav file. Replace the event/hash number of its line by the one you've just copied. Get this event/hash number and the ID and, in the Events tab, create an event with these exact numbers. Type in "31" inside the blank Data and, finally, hit the Add button. Then choose to save the file as a .zss file (actually type in "x_voice.zss") and paste it inside the proper sound folder so it's updated.

If you also wish to give Armor her "break line" (that's when she would say something before leaving the character selection screen and entering the stage), you have to edit this same x_voice file using the Zsmeditor software. Use it to open the x_voice file and then add the "break_armor.wav" file (from inside my mod's main folder) using the Files tab on the left (after you add it, it'll appear at the end of the list of voice files). Then (still at this software) hit F3 and type COMMON/MENUS/CHARACTER/BREAK_armor in order to generate its event/hash number. Copy this number and go back to the Files tab where you added Armor's wav file. Replace the event/hash number of its line by the one you've just copied. Get this event/hash number and the ID and, in the Events tab, create an event with these exact numbers. Type in "255" inside the blank data and, finally, hit the Add button. Just like you did before, choose to save the file as a .zss file and paste it inside the proper sound folder so it's updated.

Now you should be all set to play as Hisako Ichiki. As always, have fun!

Credits

Skins:
  • • Astonishing - Norrin Radd (recolored and redesigned by Nicaras)
  • • Gold - Whiteking (recolored and redesigned by Nicaras)
  • • Next Gen - Norrin Radd (recolored and redesigned by Nicaras)
  • • New Mutants - XML2 original (recolored and redesigned by Nicaras)
  • • Ghost Box - Whiteking (recolored and redesigned by Nicaras)
  • • Wolverine & The X-Men - Norrin Radd (recolored and redesigned by Nicaras)

Mannequins: UltimateVeNoM (recolored and redesigned by Nicaras)

Armor callout line: Ceamonks890

All voice lines were extracted from the X-Men: Destiny game (with Jamie Chung as Aimi's voice actor) by ak2yny.

Loading screen: Outsider
« Last Edit: July 17, 2022, 05:25pm by Nicaras »
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Offline edward

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Re: Nicaras' Character Mods: Armor, Banshee & Forge
« Reply #19 on: May 06, 2022, 09:48am »
You killed it with this mod very talented.

Offline Nicaras

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Re: Nicaras' Character Mods: Armor, Banshee & Forge
« Reply #20 on: May 25, 2022, 05:44am »
You killed it with this mod very talented.

Thank you very much for your comment, Edward! I hope I can make more skins for her, on both versions. I'll post them on my skins release thread as soon as they're done. :)
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Offline Nicaras

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Re: Nicaras' Character Mods: Armor, Banshee & Forge
« Reply #21 on: June 26, 2022, 06:07am »
Version 2.0 of my Banshee mod is now available.

I've also just posted a new version of Forge's PS2 mannequin, after flipping it horizontally to properly match his playable skin.

As Always, enjoy!
« Last Edit: June 26, 2022, 08:37am by Nicaras »
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Offline Nicaras

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Re: Nicaras' Character Mods: Armor, Banshee & Forge
« Reply #22 on: July 02, 2022, 11:14pm »
Hey everyone,

I had to make a small adjustment on Forge's "entities" file to perfect his 1st power, so version 1.3 is now released, for your enjoyment and better gaming experience.

Also, I’ve released a tiny correction for both Armor mods, as there was a typo in the 3rd power description inside her talents file.

As always, enjoy!
« Last Edit: July 20, 2022, 04:57pm by Nicaras »
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s