No release with this post, unfortunately

I'm amazed at how many similarities there are between MUA Deadpool and XML2 Nightcrawler. Deadpool's code calls for "nightcrawler_boltons", which seems to be a piece of the sword attachment function. Many of their powers are pretty similar in execution, but the code has subtle differences that insist in causing me grief. There are a couple of issues I'd like to mention that are of particular interest/frustration:
1: I've swapped the Deadpool model with the XML2 NCrawler one - he now moves on all fours, but the animations seem languid - not slow, exactly, but a little too relaxed. I'd assume it's a timescale problem, but speeding up his animation eludes me.
2: The XML2 powers scale differently - swapping in NCrawlers power1 - "Divine Blades" works just like DPools power1, but does a
sickening amount of damage. Swapping the XML2 "Sword Whirlwind" basically just replaces DPools "Blade Cyclone", but uses WAY more energy. IIRC, there was a similar issue with the Cyclops mod?
3: swapping Xtremes is proving to be ten miles of bad road - the XML2 Xtreme I want ("Master of Chaos" - say it out loud without making the sign of the devil, I dare you!) calls on a
lot of other functions, some of which seem to overlap with the Deadpool code in a bad way. I can get it to work in a limited fashion (NC teleports and attacks only one target, for ridiculous DMG). This is a time issue - I've gotta be pretty diligent in following function calls (?), and it's my main focus ATM.
4: skin bolt-ons. I'm using HHD Free Hex Editor to open the skin files. I have NO idea what I'm doing there. I've read the Proof-of-Concept thread, but can't find the spot where I can Hex out those swords. Likewise, attaching the tail eludes me as well - what file do I define the tail in? I'm pretty sure it's not in the skin files...
I've decided to stick with modding the Deadpool code - using the XML2 NCrawler code seems a little backwards for several reasons (ask if you're curious - long story short: I've had better luck getting a good, balanced NC using the DP code as a base - the XML2 version seems best for reference). I'd rather switch in similar powers, then tweak them, rather than re-scale the XML2 versions. I could
really use some advice on switching out the skin-based bolt-ons.
Good news? Uh, well, I got the "Bamf"! working. And I get to laugh evertime I see "Master of Chaos" in the talent file. Makes me think of Black Sabbath, and make Ditko-hands out of pure metal joy.