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Author Topic: Blob Mod  (Read 18449 times)

Citizen V
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Re: Blob Mod
« Reply #15 on: August 28, 2008, 07:06am »
Really? Thanks a lotˇ

Offline nodoubt_jr
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Re: Blob Mod
« Reply #16 on: August 29, 2008, 01:06pm »
ok updated version 3 with Citizen V's awesome icons, great work, they look really good. If you download the previous version 3, just replace the powerstyle, talents and icons.
« Last Edit: February 16, 2009, 08:21pm by nodoubt_jr »
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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Offline nodoubt_jr
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Re: Blob Mod (updated 02-16-09)
« Reply #17 on: February 16, 2009, 09:36pm »
Blob Mod v4
download: http://www.mediafire.com/?jwj8j4wnzevuxyx



Notes: New updated version, hopefully its the final version.  The best part is that the stupid looping were he just goes around and around in a circle is finally fixed.  AHHH! Finally he doesn’t get stuck like that and attacks and follows the group.  One of my favorite mods, his moves are unique and pretty funny.

Differences from previous version:
* loading screen from XML1
* fixed powerstyle and cleaned up talents. i had forgotten one powerup tag so one of his powers did really low damage, now it does the correct damage.
* redid character packages
* fixed loop problem, no longer goes around and around in a circle
* added a louder noise to his landing

This is the same version that will appear in the Brotherhood Edition.
« Last Edit: September 27, 2011, 10:18pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Jacques
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Re: Blob Mod (updated 02-16-09)
« Reply #18 on: May 13, 2009, 07:12pm »
Errr, excuse me but I'm in a doubt it sounds like you are keeping his explosion steps intentionally, what reason would that be? Shouldn't it be just a ground crack texture?

Offline nodoubt_jr
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Re: Blob Mod (updated 02-16-09)
« Reply #19 on: May 13, 2009, 07:27pm »
i think in XML1 it was just a little dust left behind after the footstep (http://www.youtube.com/watch?v=fbRaApagWbk&feature=PlayList&p=8AD8BA66B3D6C0FC&index=2 at around 9:01 you can see what i mean), i didnt know about this at the time and based it on his xml1 load screen http://marvel.wikia.com/wiki/File:Blob_-_X-Men_Legends.jpg . In the end i like how it looks now and have no plans of changing it.
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Jacques
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Re: Blob Mod (updated 02-16-09)
« Reply #20 on: May 13, 2009, 07:55pm »
 :blob: Well I think in his XML1 load screen that was just fire cause they still got smoke rising from them, by the way in the actual game alot of places shouldn't have any dust around like on the concrete floor, that red gas thing looked really like an explosion right under his feet especially on a bright contrast with the ground texture. And for the character in the same scale Juggernaut doesn't have this effect either, that really looked weird...  I've just finished the video, the dust cloud appeared in XML1 looks decent, but this one looked way much exagerrated, on my computer it looks like even bigger than an explosion...
« Last Edit: May 13, 2009, 08:25pm by Jacques »

Offline nodoubt_jr
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Re: Blob Mod (updated 02-16-09)
« Reply #21 on: May 13, 2009, 08:24pm »
like i said, i have no plans to change it (i like it, so its staying), so if you want you can edit the herostat and remove the line "footstepfx = char/blob/blopstep ;" or just delete the effect from the effects folder (Effects/char/blob/blopstep)
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Jacques
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Re: Blob Mod (updated 02-16-09)
« Reply #22 on: May 13, 2009, 08:29pm »
;-) Thanks for the info, and thank you for your great work!! Blob is one of my favorite characters, you make it possible here, My gratitude for you knows no bounds!! Salute!!

Offline the master$$$

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Re: Blob Mod (updated 02-16-09)
« Reply #23 on: September 15, 2009, 08:16am »
Hey nodoubt just tried out blob and he is just AMAZING!Love to play as him but there is only one prob i had with him-His running and walking:When i start running the first step he does makes him go realy fast and forward.When i walk he starts doing a quicsilver run(i mean his superfast) using his running anim.Oh and when he lifts un object its in him(while holding).So.....is it fixible?
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Offline nodoubt_jr
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Re: Blob Mod (updated 02-16-09)
« Reply #24 on: September 15, 2009, 12:36pm »
Glad you like him. With the running and walking, do you mean sometimes he runs fast and sometimes he runs slow? His skeleton has unique running or walking animations but not sprinting and advancing, so he has to use the shared anims that others use, which sometimes look weird on him. As for your second question, no the skins cant be fixed, the creators of the game exported weirdly or something, because whether scaled or not, stuff goes through him.
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline the master$$$

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Re: Blob Mod (updated 02-16-09)
« Reply #25 on: September 16, 2009, 10:33am »
Oh ok,thx anyway...
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