Fightstyles Pack

Started by BliZZ, October 22, 2007, 04:30PM

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This is a pack that expands the one fightstyle that is built in into 36 distinct fightstyles, each using the combat animations of one of the official MUA characters.

Download Here

Here is a rundown of the animations built into each fightstyle. Only the attack/block animations are built into the fightstyles files, the rest will need to be added to the powerstyle to be used. If anyone wants to help finish up this list, all they need to do is help get a small description of what each animation is. It isn't absolutely necessary, but it makes life easier for the modder. Text in italics has no effect on the fightstyle, it is just notes about the animation.

fightstyle_default:
attack_light1
attack_light2
attack_light3
attack_stun2
attack_heavy1
attack_knockback1
attack_knockback2
blocking
pain_blocking
power_1
power_1_loop
power_1_end
power_2 [Pulls arms down to right leg]
power_2_loop [Holds arms down near leg]
power_2_end [Releases arms from near right leg, hops a little]
power_3
power_4
power_5
power_6
power_8
power_9
power_10
power_11

fightstyle_blackpanther:
attack_light1 (Uses Daggers)
attack_light2 (Uses Daggers)
attack_light3 (Uses Daggers)
attack_stun1 (Uses Daggers)
attack_stun2 (Uses Daggers)
attack_popup1 (Uses Daggers)
attack_heavy1
attack_knockback1
attack_knockback2
blocking
pain_blocking
jumpdouble_start
power_1
power_1_loop
power_1_end
power_2
power_3
power_4
power_5
power_5_end
power_6
power_7
power_8
power_8_start
power_8_end
power_9
power_13
power_14
power_15
power_16

fightstyle_blackwidow:
attack_light1
attack_light2
attack_light3
attack_heavy1 (Uses Knife)
attack_knockback1 (Uses Knife)
attack_knockback2 (Uses Knife)
jump_start (Uses SMG)
jump_smash (Uses SMG)
jump_smash_hold (Uses SMG)
power_1
power_1_loop
power_1_end
power_2
power_3
power_4
power_4_loop
power_4_end
power_5
power_6
power_7
power_8
power_9
power_10
power_12
power_13

fightstyle_blade:
attack_light1 (Uses Katana)
attack_light2 (Uses Katana)
attack_light3 (Uses Katana)
attack_stun1 (Uses Katana)
attack_stun2 (Uses Katana)
attack_popup1 (Uses Katana)
attack_trip1 (Uses Katana)
attack_heavy1 (Uses Shotgun)
attack_knockback1 (Uses Shotgun)
attack_knockback2 (Uses Shotgun)
ground_attack1 (Uses Katana)
ground_attack2 (Uses Katana)
blocking (Uses Katana)
pain_blocking (Uses Katana)
power_1
power_1_loop
power_1_end
power_2
power_2_loop
power_2_end
power_3
power_4
power_5
power_5_end
power_6
power_7
power_9 [Grab Smash, bites enemy's neck]
power_11
power_12
power_14

fightstyle_captainmarvel:
attack_light1
attack_light2
attack_light3
attack_heavy1
attack_knockback1
attack_knockback2
jump_start
jump_smash
jump_smash_hold
fly_idle
fly_fast
fly_slow
power_1
power_1_loop
power_1_end
power_2
power_3
power_3_loop
power_3_end
power_4
power_5
power_6
power_7
power_8
power_9
power_10
power_12
power_13
power_14

fightstyle_colossus:
attack_light1
attack_light2
attack_light3
attack_stun2
attack_popup1
attack_trip1
attack_heavy1
attack_knockback1
attack_knockback2
blocking
pain_blocking
lunge_land
power_1_start
power_1_end
power_1_loop
power_2
power_2_loop
power_2_end
power_3
power_3_end
power_4
power_4_loop
power_4_end
power_6
power_7
power_9
power_10

fightstyle_cyclops:
attack_light1
attack_light2
attack_light3
attack_stun1
attack_stun2
attack_popup1 (Uses Optic Beam)
attack_trip1
attack_heavy1
attack_knockback1
attack_knockback2
ground_attack1 (Uses Optic Beam)
ground_attack2 (Uses Optic Beam)
blocking
pain_blocking
power_1
power_1_loop
power_1_end
power_2
power_3
power_3_loop
power_3_end
power_4
power_4_loop
power_4_end
power_5
power_6
power_7
power_8
power_9
power_12
power_13
power_14

fightstyle_daredevil:
attack_light1 (Uses Batons)
attack_light2 (Uses Batons)
attack_light3 (Uses Batons)
attack_stun1 (uses Batons)
attack_stun2 (Uses Batons)
attack_popup1 (Uses Batons)
attack_heavy1 (Uses Batons)
attack_knockback1 (Uses Batons)
attack_knockback2 (Uses Batons)
blocking (Uses Batons)
pain_blocking (Uses Batons)
jump_smash_hold (Uses Batons)
jumpdouble_start (Uses Batons)
power_1
power_1_loop
power_1_end
power_2
power_2_loop
power_2_end
power_3
power_4
power_5
power_6
power_7
power_9
power_10
power_11 (Uses Batons) [Part of Jumpsmash]

fightstyle_deadpool:
attack_light1
attack_light2
attack_light3
attack_stun1
attack_stun2
attack_popup1 (Uses Katana)
attack_heavy1
attack_knockback1
attack_knockback2
blocking (Uses Katanas)
pain_blocking (Uses Katanas)
telebuddy_grab
telebuddy_land
power_1
power_2
power_2_loop
power_2_end
power_3
poewr_4
power_4_loop
power_4_end
power_5
power_6
power_7
power_8
power_9
power_10
power_11
power_16
power_17

fightstyle_drdoom:
attack_light1
attack_light2
attack_light3
attack_stun2
attack_popup1
attack_trip1
attack_heavy1
attack_knockback1
attack_knockback2
blocking
pain_blocking
fly_idle
fly_fast
fly_slow
power_1
power_1_loop
power_1_end
power_2
power_3
power_3_loop
power_3_end
power_4
power_4_loop
power_4_end
power_5_start
power_5_end
power_6
power_7
power_8
power_10
power_11
power_12
power_13
power_14
power_20

fightstyle_drstrange:
attack_light1
attack_light2
attack_light3
attack_stun1
attack_stun2
attack_popup1
attack_trip1
attack_heavy1
attack_knockback1
attack_knockback2
blocking
pain_blocking
fly_idle
fly_fast
fly_slow
power_1
power_1_loop
power_1_end
power_2
power_3
power_4
power_5
power_5_end
power_6
power_7
power_9
power_10
power_11
power_12
power_13

fightstyle_elektra:
attack_light1 (Uses Sais)
attack_light2 (Uses Sais)
attack_light3 (Uses Sais)
attack_stun1 (Uses Sais)
attack_stun2 (Uses Sais)
attack_popup1 (Uses Sais)
attack_trip1
attack_heavy1 (Uses Sais)
attack_knockback1 (Uses Sais)
attack_knockback2 (Uses Sais)
blocking (Uses Sais)
pain_blocking (Uses Sais)
jumpdouble_start
power_1
power_1_loop
power_1_end
power_2
power_2_loop
power_2_end
power_3
power_4
power_4_loop
power_5
power_5_end
power_6
power_7
power_9
power_10

fightstyle_fantastic:
attack_light1
attack_light2
attack_light3
attack_popup1
attack_trip1
attack_heavy1
attack_knockback1
attack_knockback2
power_1_start
power_1_loop
power_1_end
power_2_loop
power_3
power_4
power_4_loop
power_4_end
power_5
power_5_end
power_6
power_8
power_10
power_11
power_17

fightstyle_ghostrider:
attack_light1 (Uses Chain)
attack_light2 (Uses Chain)
attack_light3 (Uses Chain)
attack_stun2
attack_trip1 (Uses Chain)
attack_heavy1
attack_knockback1
attack_knockback2
power_1
power_1_loop
power_1_end
power_2
power_2_loop
power_2_end
power_3
power_4
power_4_loop
power_4_end
power_5
power_6
power_7
power_8
power_9
power_10
power_11
power_12
power_15

fightstyle_hawkeye:
attack_light1
attack_light2
attack_light3
attack_popup1
attack_heavy1
attack_knockback1
attack_knockback2
jump_start (Uses Arrow)
jump_smash (Uses Arrow)
jump_smash_hold (Uses Arrow)
power_1
power_1_loop
power_1_oldloop
power_1_end
power_2
power_2_loop
power_2_end
power_3
power_4
power_5
power_6
power_7
power_8
power_9
power_10

fightstyle_hulk:
attack_light1
attack_light2
attack_light3
attack_stun2
attack_popup1
attack_trip1
attack_heavy1
attack_knockback1
attack_knockback2
blocking
pain_blocking
lunge_land
power_1_start
power_1_loop
power_1_end
power_2
power_2_loop
power_2_end
power_3
power_4
power_4_loop
power_4_end
power_7
power_9
power_10

fightstyle_humantorch:
attack_light1
attack_light2
attack_light3
attack_stun2
attack_popup1
attack_trip1
attack_heavy1
attack_knockback1
attack_knockback2
fly_idle
fly_fast
fly_slow
power_1
power_1_loop
power_1_end
power_2
power_2_loop
power_2_end
power_3
power_4
power_4_loop
power_4_end
power_5
power_6
power_7
power_8
power_9
power_10
power_11

fightstyle_iceman:
attack_light1
attack_light2
attack_light3
attack_stun2
attack_trip1
attack_heavy1
attack_knockback1
attack_knockback2
blocking
pain_blocking
power_1
power_2
power_3
power_4
power_4_loop
power_4_end
power_5
power_6
power_7
power_8
power_9
power_10

fightstyle_invisiblewoman:
attack_light1
attack_light2
attack_light3
attack_stun2
attack_popup1
attack_heavy1
attack_knockback1
attack_knockback2
blocking
pain_blocking
power_1
power_1_loop
power_1_end
power_2
power_2_loop
power_3
power_4_loop
power_4_end
power_5
power_6
power_7
power_8
power_8_loop
power_8_end
power_10

fightstyle_ironman:
attack_light1
attack_light2
attack_light3
attack_stun2
attack_trip1
attack_heavy1
attack_knockback1
attack_knockback2
blocking
pain_blocking
fly_idle
fly_fast
fly_slow
power_1
power_1_loop
power_1_end
power_2
power_3
power_4
power_5
power_6
power_7
power_8
power_9
power_12
power_13
power_14

fightstyle_magneto:
attack_light1
attack_light2
attack_light3
attack_stun2
attack_popup1
attack_trip1
attack_heavy1
attack_knockback1
attack_knockback2
blocking
pain_blocking
fly_idle
fly_fast
fly_slow
power_1
power_1_loop
power_1_end
power_2
power_2_loop
power_2_end
power_3_loop
power_3_end
power_4
power_4_loop
power_4_end
power_5
power_5_end
power_6
power_7
power_8
power_10
power_20

fightstyle_moonknight:
attack_light1
attack_light2
attack_light3
attack_heavy1
attack_knockback1
attack_knockback2
blocking (Uses Staff)
pain_blocking (Uses Staff)
jumpdouble_start
power_1
power_2
power_2_loop
power_2_end
power_3
power_4
power_4_loop
power_4_end
power_5
power_5_end
power_6
power_7
power_8
power_8_loop [Attack_trip1 w/ Staff]
power_9
power_10
power_11 [Grab Smash, tosses enemy into air and shoots projectile at them]
power_12 [Attack_light1 w/ Staff]
power_13 [Attack_light2 w/ Staff]
power_14 [Attack_light3 w/ Staff]
power_15 [Attack_heavy1 w/ Staff]
power_16 [Attack_knockback1 w/ Staff]
power_17 [Attack_knockback2 w/ Staff]
power_18 [Attack_popup1 w/ Staff]
power_19 [Attack_stun1 w/ Staff]
power_20 [Attack_stun2 w/ Staff]

fightstyle_nickfury:
attack_light1
attack_light2
attack_light3
attack_popup1 (Uses Pistol)
attack_heavy1
attack_knockback1
attack_knockback2
attack_ground1 (Uses Pistol)
attack_ground2 (Uses Pistol)
power_1
power_2
power_3
power_3_loop
power_3_end
power_4
power_6
power_7
power_8
power_10
power_11
power_12
power_13
power_14
power_15

fightstyle_nightcrawler:
attack_light1
attack_light2
attack_light3
attack_trip1
attack_trip2
attack_heavy1
attack_knockback1
attack_knockback2
fly_idle
telebuddy_grab
telebuddy_hold
telebuddy_land
power_1
power_1_start
power_1_loop
power_1_end
power_2
power_2_loop
power_2_end
power_3
power_3_loop
power_3_end
power_4
power_4_loop
power_4_end
power_5
power_5_end
power_6
power_7
power_8
power_8_end
power_9 [Attack_light1 w/ Sword]
power_10 [Attack_light2 w/ Sword]
power_11 [Attack_heavy1 w/ Sword]
power_12 [Attack_knockback1 w/ Sword]
power_13 [Attack_knockback2 w/ Sword]
power_14 [Attack_popup1 w/ Sword]
power_15 [Attack_stun1 w/ Sword]
power_16 [Attack_stun2 w/ Sword]
power_17 [Teleport Land]
power_18 [Attack_trip1 w/ Sword]
power_19 [Attack_light3 w/ Sword]
power_20 [Grab Smash; Grabs enemy, jumps up drops enemy]

fightstyle_powerman:
attack_light1
attack_light2
attack_light3
attack_stun2
attack_popup1
attack_trip1 (Uses Chain)
attack_heavy1
attack_knockback1
attack_knockback2
grab_attack
grab_attempt
gtab_break
grab_loop
power_1
power_1_loop
power_1_end
power_2
power_3
power_3_loop
power_3_end
power_4
power_4_loop
power_4_end
power_5
power_6
power_7
power_8
power_9
power_10
power_11
power_12

fightstyle_ronin:
attack_light1 (Uses Katana)
attack_light2 (Uses Katana)
attack_light3 (Uses Katana)
attack_popup1 (Uses Katana)
attack_heavy1 (Uses Katana)
attack_knockback1 (Uses Katana)
attack_knockback2 (Uses Katana)
jump_start (Uses Katana/Knife)
jump_smash (Uses Katana/Knife)
jump_smash_hold (Uses Katana/Knife)
jumpdouble_start
power_1
power_1_loop
power_1_end
power_2
power_2_loop
power_2_end
power_3
power_3_end
power_4
power_5
power_6
power_7
power_8
power_9
power_10
power_11
power_12
power_13
power_14
power_15
power_16
power_17
power_18

fightstyle_sabretooth:
attack_light1
attack_light2
attack_light3
attack_stun1
attack_stun2
attack_popup1
attack_trip1
attack_heavy1
attack_knockback1
attack_knockback2
ground_attack1
ground_attack2
blocking
pain_blocking
lunge_loop
power_1
power_2
power_3
power_4
power_4_end
power_5
power_5_end
power_6
power_7
power_8
power_8_start
power_8_loop
power_8_end
power_10
power_11
power_12

fightstyle_silversurfer:
attack_light1
attack_light2
attack_light3
attack_stun2
attack_trip1
attack_heavy1 (Uses Surfboard)
attack_knockback1 (Uses Surfboard)
attack_knockback2 (Uses Surfboard)
fly_idle
fly_fast
fly_slow
flying_attack1
flying_attack2
power_1
power_1_loop
power_1_end
power_2
power_2_loop
power_3
power_4
power_5
power_6
power_7
power_9
power_10

fightstyle_spiderman:
attack_light1
attack_light2
attack_light3
attack_popup1
attack_heavy1
attack_knockback1
attack_knockback2
blocking
pain_blocking
jumpdouble_start
power_1_start
power_1_loop
power_1_end
power_2
power_2_loop
power_3
power_4
power_4_loop
power_4_end
power_5
power_5_end
power_6
power_7
power_8
power_8_start
power_8_loop
power_9
power_10
power_11
power_15
power_16
power_17
power_18
power_19

fightstyle_spiderwoman:
attack_light1
attack_light2
attack_light3
attack_popup1
attack_heavy1
attack_knockback1
attack_knockback2
fly_idle
fly_fast
fly_slow
power_1
power_1_loop
power_1-end
power_2
power_3
power_4
power_5
power_6
power_7
power_8
power_10

fightstyle_storm:
attack_light1
attack_light2
attack_light3
attack_stun2
attack_popup1
attack_heavy1
attack_knockback1
attack_knockback2
fly_idle
fly_fast
fly_slow
power_1
power_2
power_2_loop
power_2_end
power_3
power_4
power_5
power_6
power_7
power_9
power_10
power_11
power_12

fightstyle_thing:
attack_light1
attack_light2
attack_light3
attack_stun1
attack_stun2
attack_popup1
attack_trip1
attack_heavy1
attack_knockback1
attack_knockback2
ground_attack1
ground_attack2
blocking
pain_blocking
grab_attempt
grab_break
lunge_land
idle
power_1
power_1_end
power_2
power_3
power_4
power_5
power_6
power_8
power_9
power_10
power_11
power_12
power_13

fightstyle_thor:
attack_light1 (Uses Hammer)
attack_light2 (Uses Hammer)
attack_light3 (Uses Hammer)
attack_stun1 (Uses Hammer)
attack_stun2 (Uses Hammer)
attack_popup1 (Uses Hammer)
attack_trip1 (Uses Hammer)
attack_heavy1 (Uses Hammer)
attack_knockback1 (Uses Hammer)
attack_knockback2 (Uses Hammer)
blocking
pain_blocking
fly_idle
fly_fast
fly_fast
power_1
power_1_loop
power_1_end
power_2
power_3
power_4
power_4_loop
power_5
power_7
power_8
power_9
power_10
power_11
power_12

fightstyle_venom:
attack_light1
attack_light2
attack_light3
attack_stun1
attack_stun2
attack_popup1
attack_trip1
attack_trip2
attack_heavy1
attack_knockback1
attack_knockback2
blocking
pain_blocking
jumpdouble_start
fly_idle
power_1
power_1_loop
power_2
power_2_loop
power_2_end
power_3
power_3_loop
power_3_end
power_4
power_4_loop
power_4_end
power_5
power_5_end
power_6
power_7
power_8
power_8_start
power_8_loop
power_9
power_10
power_11
power_12
power_13
power_14
power_15
power_16
power_17
power_18
power_19
power_20

fightstyle_warbird:
attack_light1
attack_light2
attack_light3
attack_stun2
attack_popup1
attack_trip1
attack_heavy1
attack_knockback1
attack_knockback2
fly_idle
fly_fast
fly_slow
power_1
power_2
power_3
power_4
power_4_loop
power_4_end
power_5
power_5_end
power_6
power_7
power_9
power_10
power_11

fightstyle_wolverine:
attack_light1
attack_light2
attack_light3
attack_stun1
attack_stun2
attack_popup1
attack_trip1
attack_heavy1
attack_knockback1
attack_knockback2
ground_attack1
ground_attack2
blocking
pain_blocking
lunge_land
power_1
power_2
power_2_loop
power_2_end
power_3
power_4
power_5
power_6
power_7
power_8
power_10
power_11
power_12

if i download this fightstyles can i replace them with other character's
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Quote from: the master$$$ on October 23, 2007, 07:24AM
if i download this fightstyles can i replace them with other character's

I don't understand your question :scratchhead:


i mean puting for example colossuses fightstyles replacing venoms
My deviant art page!!!
$$$ http://sabrerine911.deviantart.com/ $$$

Yeah, it's possible, but it's not as easy as replacing things.  Some of these fightstyles will have power animations that replace others, etc.  That is unless it loads the character-specific animations after the fightstyle.  BliZZ?

So short answer: Yes, but not without some pretty good modding knowledge.  This is more for those who want to make new characters and not have them be just like all the others.

Quote from: the master$$$ on October 24, 2007, 02:11AM
i mean puting for example colossuses fightstyles replacing venoms

This doesn't make sense still?


Teancum, it is just the 36 official character's _4_combat animations and a fightstyle.engb/.pkgb that accompanies/fits with them, rather than just having Cap's as fightstyle_default. It is a tool for modders/something people will need to download to use said mods.

you know what.sorry for the question its obvios that i dont want/know how to mod. the question was stupid.i just asked it cause i didnt like venom's fightstyles(darkmitology's)and i cant install venom(darkmarks) so sorry
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Quote from: BliZZ on October 24, 2007, 10:00AM
Teancum, it is just the 36 official character's _4_combat animations and a fightstyle.engb/.pkgb that accompanies/fits with them, rather than just having Cap's as fightstyle_default. It is a tool for modders/something people will need to download to use said mods.

Yeah I was more asking as to the load order of animations.  If you have say for instance 'power_1' in fightstyle_blade and then again in 222_forge_4_combat, which one plays?  I'm assuming _4_combat animations trump the fightsyle.  That's where I'm going with that.

222_forge_4_combat -> 222_forge -> fightstyle_blade for combat maps.

(The game will ONLY load 222_forge for non-combat maps, like the Menu or Stark Tower)

October 24, 2007, 12:17PM #12 Last Edit: October 24, 2007, 12:19PM by nodoubt_jr
the good thing about the fightstyle loading last is that you dont have to change anyting in it if you dont want to, for example if you want to use the power_1 in your 4_combat skeleton, you dont have to change power_1 in the fightstyle skeleton to something else like power_x, it doesnt confuse the game since it only looks in the fightstyle if you are missing a power_1 in your first two animations.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

This Fightstyles package is really cool,(great work Blizz) I can make one guy do anythings I want. 
And their turning us into Monsters its all designed!!

It's a couple of files that include some code and animations for some moves of the characters. This pack allows modders to add a third animation set. Generally speaking, it's only useful to you as long as you're making or upgrading a character.