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Author Topic: Blink Mod  (Read 29746 times)

Offline nodoubt_jr
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Blink Mod
« on: October 25, 2007, 02:52pm »
Latest Version
Blink Mod v3.1
download: http://www.mediafire.com/?rqiqynx8rpr58x8



-------------------------------------------------------------------------------------------------------------------------------------

version 1:
http://www.mediafire.com/?84tczfg64cf

Notes: a mixture of Nightcrawler and Elektra.  She has all of Nightcrawler's teleporting powers including his xtreme.  Plus some extra javelin throws and javelin stab.  I also added a power that has a 30 to 50 percent chance to automatically kill a hit enemy, this is meant to seem like she just teleported them away.  I also got rid of nightcrawlers running animation, so that Blink doesnt run on all fours.

This uses a new fightstyle not in XML2.  So you must start a new game from default, old games will not accept the new fightstyle and the mod will not be able to use its second skeleton in old games.  So just start over.

Backup anything you might overwrite, im not responsible for anything that is lost. Install everything in this mod in order for everything to work correctly.  Ive set up the rar file to match the way XML2 sorts its files, so just drag and drop.

pics:

http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0249-2.jpg





javelin stab




hit enemy looks like it was teleported away (well there was an enemy there, but the pic didnt get him, i guessed it bliked :))


and just a cool pic of her new fighstyle
« Last Edit: September 27, 2011, 10:26pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

jonchang
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Re: Blink Mod v1
« Reply #1 on: October 25, 2007, 06:44pm »
Great work nodoubt! Even though you have been a little hard on me lately.

May I ask why does she do about 1 million damage on an attack?

Offline Gevth
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Re: Blink Mod v1
« Reply #2 on: October 25, 2007, 06:57pm »
Instant KO. In XML2, I remember that sometimes instead of a "KO" message I got an extremely high number displayed.

jonchang
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Re: Blink Mod v1
« Reply #3 on: October 25, 2007, 08:08pm »
OK, thanks Gevth.

Offline nodoubt_jr
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Re: Blink Mod v1
« Reply #4 on: May 29, 2008, 07:00pm »
currently updating this mod, update will include sound, voice, and icons.

and a second skin:


if you dont really see a diffence, lol, dont worry there really isnt.  check this out, all the costumes she has worn look almost exactly the same http://www.uncannyxmen.net/db/spotlight/showquestion.asp?faq=10&fldAuto=104&page=6
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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Offline Sasquatch

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Re: Blink Mod v1
« Reply #5 on: May 29, 2008, 07:52pm »
Maybe you could use age of apocalypse rogue for the number 5 costume (short haired). Just a suggestion.

Offline nodoubt_jr
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Re: Blink Mod v1
« Reply #6 on: May 29, 2008, 09:19pm »
thats a good idea, thanks, it could also be a good base for a main Marvel universe Blink http://www.uncannyxmen.net/db/spotlight/showquestion.asp?faq=10&fldAuto=104&page=7 , i'll give it a try. if any skinner is willing to help with these skins i would be much appreciated.
Please search the forum before asking a question. I dont answer
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Offline shafcrawler

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Re: Blink Mod v1
« Reply #7 on: May 30, 2008, 01:24am »
On it, then!

Offline nodoubt_jr
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Re: Blink Mod v1
« Reply #8 on: May 30, 2008, 12:45pm »
On it, then!

awesome! now its gonna be really good
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Offline nodoubt_jr
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Re: Blink Mod v1
« Reply #9 on: May 30, 2008, 10:21pm »
ok i change a lot of the animations for this mod, the boost animations were a mess before so i fixed that.  new menu goodbye.  and new idle. just need new icons and new skins an it will be released.  Plus she has a voice now and an xtreme attack yell. Overall way better than before.

new idle, looks a lot better, and the hair no longer pokes through her body, it rest on her shoulders and down her back

Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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Offline nodoubt_jr
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Re: Blink Mod (v2 6-02-08)
« Reply #10 on: June 02, 2008, 07:34pm »
Blink Mod version 2
download: http://www.mediafire.com/?tzmpo51gl2c

http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0218-1.jpg





Differences from version 1:
* added 5 new skins
* new idle
* fixed up fightstyle
* added a voice and power sounds, including xtreme shout
* changed her xtreme name to fit with her extreme shout
* new icons
* changed boost animations and menu goodbye animation

Notes: Final version.  This version is alot better than the first version, a lot of the issues with the first one are now fixed.  The only problem, is the menu idle, her hair still goes through her body during that pose, i tried changing it, but nothing looked better.

Credit:
1403, 1404, 1405, 1406 by shafcrawler

Xtreme
« Last Edit: November 05, 2008, 09:07pm by nodoubt_jr »
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Offline Larcetin

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Re: Blink Mod (v2 6-02-08)
« Reply #11 on: June 03, 2008, 10:05am »
I liked the old xtreme name more, can i change it somewhere?
My mods:
http://marvelmods.com/forum/index.php?topic=3187.0
My mods in progress:
http://marvelmods.com/forum/index.php?topic=3773.0
No time for modding at the moment, sorry.

Offline nodoubt_jr
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Re: Blink Mod (v2 6-02-08)
« Reply #12 on: June 03, 2008, 12:21pm »
yes you can change it in the talents file and the powerstyle
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Authorias
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Re: Blink Mod (v2 6-02-08)
« Reply #13 on: July 27, 2008, 10:59am »
Blink is AWESOME!

However, when I use this mod, the Cerci use Blink's teleport animations and sounds when they spit.  Kinda loud and distracting... and it doesn't make sense. ;P

I know you said "Final version" but I figure it must have been that you copied over a file that was shared by the stupid vermin.  Perhaps you could make a fix?
« Last Edit: July 27, 2008, 11:28am by Authorias »

Offline nodoubt_jr
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Re: Blink Mod (v2 6-02-08)
« Reply #14 on: July 27, 2008, 12:25pm »
how many two skeletons characters mods are you using when this happened? which character mods?

i recommend using two or three 2 skeleton mods at a time, always keeping someone with only one skeleton on your team, it lessens the chance that something weird may happen in game. (for example try using rogue, jean, and two skeleton mods and see if you still get an issue with those cerci characters)

edit: i posted about this issues here http://marvelmods.com/forum/index.php?topic=101.msg38601#msg38601

edit: and thanks for the comment :)
« Last Edit: July 27, 2008, 12:37pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it