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Author Topic: Shadowcat Mod  (Read 52168 times)

ratmon
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Re: Shadowcat Mod (update)
« Reply #45 on: June 23, 2008, 05:34pm »
will it make sense.

 Hey i was thinking of a new power you know the one jean attack where she creates a little bird that throws energy balls? where i was woundering maybe somehow you can use that to make it look like she summons lockhead to help her out or something.

Offline nodoubt_jr
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Re: Shadowcat Mod (update)
« Reply #46 on: June 23, 2008, 05:51pm »
i think it will make sense, Deadpools animations have him grabbing his swords from his back and then putting them back there.  So when she uses those moves she goes for her back, but theres nothing there (kind of like Nightcrawler when he uses a non-aoa skin), so its like the sword appear out of no where.

yep, i wanted a move with Lockheed too. What i wanted was for her to summon him as a minion and help her out for a while.  But we have no way of spawning a new character.  Is there any dragon models in xml2 or mua?  like something in the background or scenery, map model igb?  I think the closest thing to a dragon is dragon man, but he's the wrong size and just a skin. 

If i can find something that looks like a dragon, i'll set it up like jean's move, and have him shot fireballs.  im of to look and finish up her aoa skin.  thaks for the idea ramen.
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Offline nodoubt_jr
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Re: Shadowcat Mod (update)
« Reply #47 on: June 23, 2008, 07:19pm »
ok so this is the AOA skin i came up with, not the best but it works



im done with the updates i wanted to do.  still havent decided whether to go with back boltons or not.  Im gonna go see if maybe i can find a dragon like thing for the lockheed move, if not then now lockheed power.
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Offline Norrin Radd

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Re: Shadowcat Mod (update)
« Reply #48 on: June 23, 2008, 07:28pm »
Nice skin nodoubt_jr, i'm not too keen on the swords, but my opinion shouldn't matter since i won't play with her on xml2

Offline nodoubt_jr
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Re: Shadowcat Mod (update)
« Reply #49 on: June 23, 2008, 07:48pm »
thanks, it turned out a lot better than i thought it would. im going to set up the powerstyle for the sword on her back and then see if i like it or not. thanks for the opinion :)
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Offline Shadowcat

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Re: Shadowcat Mod (update)
« Reply #50 on: June 23, 2008, 08:40pm »
does this version have the X3 skin? i saw that skin on the mua mod and i really liked it.

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Offline nodoubt_jr
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Re: Shadowcat Mod (update)
« Reply #51 on: June 23, 2008, 08:42pm »
yes, i already added that one, so the two new skins are X3 and AOA.

I tried out the sword on back and it looks good, for now im procedding with it.
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Offline nodoubt_jr
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Re: Shadowcat Mod (update)
« Reply #52 on: June 23, 2008, 10:42pm »
jean's sentry doesnt look like a dragon and theres no bolton/effects taht look like a dragon, so no lockheed move for now.  Im keeping the back swords. So im done and will probably up it later tonight or tommorow.
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Offline Shadowcat

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Re: Shadowcat Mod (update)
« Reply #53 on: June 23, 2008, 11:32pm »
awww man there has to be a lockheed power she jus wont look right wit out one!

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ladykiller
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Re: Shadowcat Mod (update)
« Reply #54 on: June 23, 2008, 11:34pm »
no nodoubt please i love her with lockhead!

ratmon
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Re: Shadowcat Mod (update)
« Reply #55 on: June 23, 2008, 11:38pm »
There must be something to do for lockhead :confused: please :bowdown:

Offline nodoubt_jr
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Re: Shadowcat Mod (update)
« Reply #56 on: June 23, 2008, 11:44pm »
ok i'll take another look, but it might not look right. ok so i guess the mod will be released tommorow. for now im planning a sentry like move, were "lockheed" shots fireballs for a while. now i gotta go see what i can do about having it look somewhat like Lockheed. hopefully it comes out good.
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Offline Shadowcat

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Re: Shadowcat Mod (update)
« Reply #57 on: June 24, 2008, 08:31am »
idk if anybody has already tired or thought about this but is there a way for u to make a move where she phases enemies into the floor for like an extreme move or sumthin? that would also be koo if it can be done.

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Offline nodoubt_jr
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Re: Shadowcat Mod (update)
« Reply #58 on: June 24, 2008, 12:07pm »
is there a mannequin for Dragon Man around, ps2 based? i was able to use Overload Archangel Mannequin as an avatar, but archangel doesnt look right.  still looking around, but to tell you the truth if i dont like how it looks, im not adding it, this mod looks really good right now and i dont want to add a move that will bring it down.  still i can try.
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

ratmon
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Re: Shadowcat Mod (update)
« Reply #59 on: June 24, 2008, 05:42pm »
I'm crossing my fingers, if it dont work it wouldn't be the end of the world or something.