@Norrin Radd removing the nocollide didnt fix it, she still flys off the map. What it did do is make people be able to bump into her. So nocollide means people can go through her, but she cant go through things and noclip means she can go through people/things. Btw do you know if setZoneVar(x , x) is needed? ive seen it in other scripts and im not sure if that is missing and causing the issues.
@Blizz. No its not set up as a boost, when i set it up as a boost it would not work out. i actually had to set it up as a projectile, it just goes to the ents file and runs the script with no projectile being release. thats the only way it would work. i have to look at the Moon Knight thing more closely, but for now i used your tip and have jump turning phase off. So now when she jumps phase is turned off and she doesnt float away. thanks for the tip.
im also thinking of having a boost that goes along with it making her knockback resistant so that when attacks knock her back she doesnt get stuck that way.
@Doug_G . thanks, always good to hear some awesome comments. And no phasing is not on a timer, when i tried to set it up as a boost so that it would have a life she would not phase. So instead power1 turns on phasing, power2 turns it off. And yes i'll get back to the Brotherhood project as soon as a finish Shadowcat, then its Mimic and Forge.