Shadowcat Mod

Started by nodoubt_jr, November 10, 2007, 08:52PM

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November 10, 2007, 08:52PM Last Edit: May 17, 2009, 10:35PM by nodoubt_jr
Latest Version 3: http://www.mediafire.com/?skmhfrffcse
-now uses only one skeleton
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ok so after The Boy Sanga mentioned that the vision mod had a phasing script i decide to take a look at it and see if i could make it work for xml2.  Well i looked at it and took some stuff from it and it does work  :runaway:.  Though it does have problems. I have split phasing into two powers one phases her and the other makes her solid again.

The problem is if you jump while in phasing form, you keep floating up and up, out of the map and then you either eventually die or stay up there and theres nothing that can bring you out of it.  Another thing you stay at the level you are when you phase, so if theirs stairs you cant climb them or if you were high up and have to climb down, you cant, you just walk on air.  Another thing if you are phased and a power knocks you back you keep floating on and on in the knockback animation and cant escape the phase form.

So anybody have any idea on how i can 1) make her jump normal without floating away 2) give her the ability to still be able to go up and down stairs, and stay at the level she is suppose to be at and not walking on air.

heres how i set up the script for this

kittyphase.py
# Generated by BehavEd
# ( "This is a phase script" )
setNoCollide("shadowcat_hero", "TRUE" )
setNoClip("shadowcat_hero", "TRUE" )
endif 


kittyphaseout.py
# Generated by BehavEd
# ( "This is a phase script" )
setNoCollide("shadowcat_hero", "FALSE" )
setNoClip("shadowcat_hero", "FALSE" )
endif 


phasing


floating up and up
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

just to let you know, the "setnoclip" is the exact same thing used in the juggernaut mission to make him come through the wall

setNoClip("juggernaut", "TRUE" )
playanim (  "EA_POWER6", "juggernaut", "NONE", "" )
setInvulnerable("juggernaut", "TRUE" )


in that script though, there is no "setnocollide"

You could edit the "jump" section of her ps so that it turns off noclip at the start of a jump and it turns it on at the end of the jump. Just have the boost (I assume it is a boost) set a special affector on, and have the noclip while jumping stuff be determined by whether or not that affector is active. Kinda like Moon Knight's staff combat, if you need an example. It only uses the staff melee animations if a "special affector" is set to level 5, which the boost (and I am assuming those items that also activate it) does.

nodoubt, you are awesome for all the work you put into the game and how much value you and the other modders have added to the game.  I greatly appreciate your (and everyone elses) hard work.

I had a question about your creation of the phase power.  Is it on a timer?  I remember at one time or another she could only phase as long as she could hold her breath 30-60 seconds.  Could that help any of the problems you experience?

Btw, I am anxiously awaiting the completion of your brotherhood project.  That is a great idea, and I love the idea of being able to play as Exodus.  :)

@Norrin Radd  removing the nocollide didnt fix it, she still flys off the map.  What it did do is make people be able to bump into her.  So nocollide means people can go through her, but she cant go through things and noclip means she can go through people/things.  Btw do you know if setZoneVar(x , x) is needed? ive seen it in other scripts and im not sure if that is missing and causing the issues.

@Blizz.  No its not set up as a boost, when i set it up as a boost it would not work out.  i actually had to set it up as a projectile, it just goes to the ents file and runs the script with no projectile being release.  thats the only way it would work.  i have to look at the Moon Knight thing more closely, but for now i used your tip and have jump turning phase off.  So now when she jumps phase is turned off and she doesnt float away.  thanks for the tip.

im also thinking of having a boost that goes along with it making her knockback resistant so that when attacks knock her back she doesnt get stuck that way.

@Doug_G .  thanks, always good to hear some awesome comments.  And no phasing is not on a timer, when i tried to set it up as a boost so that it would have a life she would not phase.  So instead power1 turns on phasing, power2 turns it off.  And yes i'll get back to the Brotherhood project as soon as a finish Shadowcat, then its Mimic and Forge.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Quote from: nodoubt_jr on November 10, 2007, 10:28PM
@Norrin Radd  removing the nocollide didnt fix it, she still flys off the map.  What it did do is make people be able to bump into her.  So nocollide means people can go through her, but she cant go through things and noclip means she can go through people/things.  Btw do you know if setZoneVar(x , x) is needed? ive seen it in other scripts and im not sure if that is missing and causing the issues.
ok thanks for the info, for your zonevar question, in which script are you refering to? setzonevar just sets a variable, so if you use that variable later on, you will need to set it (you get the zonevar by B = getZonevar(x) or something like that)

what skeleton should i use for her? other than phasing she can disrupt electronics/people by phasing through them, im thinking some kind of electric discharge like Spiderwoman, and ninja training, so im thinking knife attacks, maybe sword attack.  So maybe Psylcoke and Blade as skeletons, or maybe Blade and a MUA NPC.

could have her have claws or bone knifes like she did during X-Men revolution, see custome 8
http://www.uncannyxmen.net/db/spotlight/showquestion.asp?faq=10&fldAuto=72&page=8

also credit for phasing script should go to idrinkdrpepper, since i used his vision mod phasing script as a guide.

@norrin radd i just wanted to know if the phasing script needed some sort of setzonevar in it, thanks for the info.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

So, she can actually walk in the air, just like in comics!!! :P

For skeletons, I recommend:
Deadpool (XML2) + Elektra (MUA)
or
Psylocke (XML1) + Deadpool (MUA)

This is a Shadowcat classic skin.  It was made by Tetragene and I converted it.


<a href=http://www.momoshare.com/file.php?file=5dbcb242dcfa65c0147876449e4d1e1b title='file hosting'>Free File Hosting - Download shadowcat_classic.rar</a>

lol yeah.  At first i wanted to fix that so that she is able to walk up stairs and stuff like that but after i ran through a whole level, including open air, i decided to leave it alone as it allows her to walk on air.

thanks for the help, i'll go with Psylocke and Deadpool MUA

and thanks idrinkdrpepper, now i have two skins.  And im thinking i can pull off her http://www.uncannyxmen.net/db/spotlight/showquestion.asp?faq=10&fldAuto=72&page=8 original custome (number 1).  Just use Jeans, recolor the belt, hair and maybe from blue to black.  Number 5 could probably be made from Vindicator's custome.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

original skin
(im using the black one, but i also kept another one just blue)

Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Looks Superb!  To quote the famous first issue cover she wore that costume

"Welcome to the X-Men Kitty Pryde! Hope you survive the experience!"

http://www.uncannyxmen.net/covers/uncanny/uncanny139.jpg

superb work being done... Kitty is one of my fav characters!

So you already got this two skins...





Any chance of getting anything like this...?



(I mean the ogun samurai skin)

Just dreamin...

not with my skinning skills, lol

actually the pyro one (last on the right), maybe could be made to look like that.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Quote from: parrastaka on November 11, 2007, 11:46PM
Any chance of getting anything like this...?



(I mean the ogun samurai skin)

Just dreamin...

Retro Ms. Marvel!

She has the scarf, mid-length hair, and the skin-tigh costume can be repainted into Kitty's clothes. It's worth the try.