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Author Topic: New Menu Callouts 2.1  (Read 25596 times)

Offline winstrol

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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #60 on: December 21, 2007, 03:42pm »
why don't you guys just record the sounds (dlc characters)
from the xbox with a mic?

Offline Teancum
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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #61 on: December 21, 2007, 03:47pm »
Nobody's got a 360 & MUA Gold.  :(

Offline iammingy

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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #62 on: December 21, 2007, 04:22pm »
Midnight Curse does... haha :doop:

Offline BliZZ

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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #63 on: December 21, 2007, 04:25pm »
 :laugh:

Offline Teancum
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Re: New Menu Callouts 2.1
« Reply #64 on: December 21, 2007, 07:21pm »
New update, x_voice.zss replacement only.  All character sounds will be updated by their own authors (I'll do the sounds, but they'll update their mods)

Offline Teancum
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Re: New Menu Callouts 2.1
« Reply #65 on: December 28, 2007, 07:58am »
Thanks Winstrol, I'll update everything when I get home from holiday break.

Offline Lord Frankie

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Re: New Menu Callouts 2.1
« Reply #66 on: December 28, 2007, 03:59pm »
heeeelp!!!! when i use this x_voice i either hear Magneto's announcer or Doom's announcer.

i'll explain better.
when in sounds/eng/x/_ i have it as x_voice.zss i hear doom's announcer but not Magneto's, and when i copy it and rename it as x_voice.zsm (so that i have both the .zss and the .zsm versions of it), i only hear Magneto's announcer and not Doom's.

why???????

Offline Teancum
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Re: New Menu Callouts 2.1
« Reply #67 on: December 29, 2007, 08:03am »
Is your Magneto named magneto_hero?  Also, Dr. Doom must be named doomdlc.  If that's not the problem I'll look into it when I get back from vacation and fix it for the next release.

Offline Lord Frankie

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Re: New Menu Callouts 2.1
« Reply #68 on: December 29, 2007, 10:08am »
Is your Magneto named magneto_hero?  Also, Dr. Doom must be named doomdlc.

yes (i've renamed my doom from DLCdoom to doomdlc.)
it's just that the sounds only work separately

Offline Teancum
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Re: New Menu Callouts 2.1
« Reply #69 on: December 29, 2007, 11:06am »
Dunno then.  I'll look into it next weekend.  My top priority is deciding on Doom, Venom and Hulk's power sounds so we can get the next release ready.  *IF* you want to have your Dr Doom mod separate from the official, let me know after it comes out and I'll make it so the same sounds will play for dlcdoom (what you can call yours) and doomdlc (the official one).

Offline Lord Frankie

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Re: New Menu Callouts 2.1
« Reply #70 on: December 29, 2007, 11:24am »
no, thanks, i'll just wait for the official doom. i'm not that good at creating completely new characters. the dlc one will surely be better.

also, i've noticed that doom uses always the same "goodbye" sound. (at least i've only heard him saying that one)

i really can't wait for this new doom!!

Offline Teancum
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Re: New Menu Callouts 2.1
« Reply #71 on: December 29, 2007, 02:47pm »
Yeah, that's also fixed already, just not in the released version.

dander_99
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Re: New Menu Callouts 2.1
« Reply #72 on: January 30, 2008, 07:06am »
If it's not too much to ask...Can someone re-upload the link?

Offline iammingy

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Re: New Menu Callouts 2.1
« Reply #73 on: February 12, 2008, 06:24pm »
Teancum, can you re-upload this?

EDIT: Sendspace links dies really soon, even when the downloads are active. Can you use a different file hosting site, like ZShare or Gigasize?

http://zshare.net/
http://www.gigasize.com/

Thanks.
« Last Edit: February 12, 2008, 06:31pm by iammingy »

Offline Teancum
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Re: New Menu Callouts 2.1
« Reply #74 on: February 12, 2008, 07:00pm »
Actually, it's on my old hard drive.  So if anyone else has it and can re-upload it that would make it a lot easier for me to update it.
« Last Edit: February 12, 2008, 07:08pm by Teancum »