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Author Topic: New Menu Callouts 2.1  (Read 25535 times)

Offline Teancum
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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #30 on: December 17, 2007, 09:56am »
Let me know what you think of Venom's voice everybody.  I think he turned out well.

Offline BliZZ

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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #31 on: December 17, 2007, 10:31am »
Alright, so:

Bishop
Gambit
Juggernaut
Phoenix (Jean Grey)
Pyro

already had proper sounds installed in their mods, so no update needed.


I am going through and fixing:

Beast
Emma Frost
Jubilee
Magma
Professor X
Psylocke
Scarlet Witch
Sunfire
Toad

with the new fixed sounds for (hopefully) an update later today.

The rest here (besides Punisher) (Thor, Nightcrawler, Cyclops, Sabretooth, Magneto, Venom, Hawkeye, Captain Marvel, Black Widow, Ronin) will be included in the next update of the Official Characters Pack, I guess.


And I will check out Venom's sounds for you, Teancum.

Offline BliZZ

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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #32 on: December 17, 2007, 11:14am »
Hey, for some reason magneto_hero and toad_hero aren't resulting in in-menu sounds anymore. Any idea why? Juggernaut_hero is, as is Emma_Frost_Hero.

Also, Beast, Magma and Emma Frost's sounds are not playing in-game :scratchhead:
« Last Edit: December 17, 2007, 11:18am by BliZZ »

Offline Teancum
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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #33 on: December 17, 2007, 11:22am »
As for the XML1 chars, I did quick conversions, so I'll probably have to clean things up.  Check Psylocke to see whether she works.  As far as in-game sounds they powerstyles should probably reference [char]_m and not [char]_hero_m.  So it *might* be a powerstyle problem, but I doubt it.  No VO in-game either?

I'll look into magneto_hero and toad_hero.  I didn't have them installed at the time so I couldn't check.  Let me know if you find more bugs.

Offline BliZZ

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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #34 on: December 17, 2007, 11:24am »
Magneto/Toad have in-game sounds, just no menu. Mayhap you forgot to add _hero to their hashes?

Beast/Magma/Jubilee/Emma Frost (haven't tested Psylocke yet) all have menu sounds but no powersounds/voiceover in game.

Offline Teancum
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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #35 on: December 17, 2007, 11:34am »
I'm taking a pretty safe guess in saying you built the powerstyles to reference the same sound files as XML1?  A lot of the guys here reference some random character.

Offline BliZZ

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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #36 on: December 17, 2007, 11:37am »
From ps_beast.engb:

Code: [Select]
   FightMove {
   aireusetime = 6 ;
   aitype = melee ;
   animenum = ea_power1 ;
   combotextfinisher = Strike ;
   combotextstarter = Rolling ;
   fallback = jumploop ;
   handler = ch_charge_move ;
   icon = 0 ;
   lockangles = false ;
   locktransitionangles = true ;
   name = power1 ;
   noautoaim = true ;
   playspeed = 1 ;
   powerup_tag = beast_power1 ;
   priority = 4 ;
   priority_override = 4 ;
   rebound = true ;
   startchaintime = 0.7 ;
   turnrate = 0.6 ;
      require {
      cat = skill ;
      item = beast_pinball ;
      level = 1 ;
      }

      trigger {
      name = unlock_loop_chaining ;
      }

      trigger {
      allow_non_actors = true ;
      arc = 180 ;
      damage = %beast_pinball_dmg ;
      damagescale = none ;
      knockback = %beast_pinball_kb ;
      name = punch ;
      tag = 1 ;
      time = -1 ;
         damageMod {
         name = dmgmod_auto_knockback ;
         }

      }

      trigger {
      name = powerusage ;
      powerusage = %beast_pinball_pwr ;
      tag = 100 ;
      time = 0 ;
      }

      trigger {
      effect = char/beast/p1_charge ;
      name = effect ;
      time = 0 ;
      }

      trigger {
      name = sound ;
      sound = char/beast_m/power1 ;
      time = 0 ;
      }

      trigger {
      effect = char/beast/p1_charge ;
      name = effect ;
      time = 0.5 ;
      }

      chain {
      action = touch ;
      result = power_attack ;
      }

      chain {
      action = idle ;
      result = bowl_end ;
      }

   }

   FightMove {
   animenum = ea_power1_end ;
   blendtime = 0 ;
   lockangles = true ;
   locktransitionangles = true ;
   name = bowl_end ;
      trigger {
      effect = char/beast/p1_impact ;
      name = effect ;
      time = 0 ;
      }

      chain {
      action = idle ;
      result = idle ;
      }

   }

The sound won't play. And even the voice over doesn't want to play for the XML1 characters. (I'll go test some other characters, like Ronin, to see if they will play sounds)

ETA: Captain Marvel, Ronin, Venom, all of their sounds play. THe problem seems to be only with these XML1 characters :(
« Last Edit: December 17, 2007, 11:41am by BliZZ »

Offline Teancum
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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #37 on: December 17, 2007, 11:41am »
Yeah, definitely a conversion problem.  I wonder if I left the hashes empty, that's what happened the first time.  Come to think of it, you might have that version.

Offline the master$$$

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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #38 on: December 17, 2007, 11:43am »
how can i put venom's voice
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Offline Teancum
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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #39 on: December 17, 2007, 11:47am »
There's a readme.txt right inside the rar file

Offline Gevth
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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #40 on: December 17, 2007, 11:49am »
@Teancum: Venom sounds great. But what sounds is he supposed to have (tauntkd, victory, levelup, etc)?

how can i put venom's voice

Download the file in the first post in this topic, then you'll have to change the following line in the herostat:

   stats {
   ailevel = 1 ;
   autospend = bruiser_light ;
   body = 7 ;
   characteranims = 176_venom ;
   characteranimsclass = humanoid_large ;
   charactername = Venom ;
   ignoreboundsscaling = true ;
   level = 1 ;
   menulocation = XX ;
   mind = 6 ;
   name = Venom ;
   playable = true ;
   powerstyle = ps_Venom ;
   scale_factor = 1.2 ;
   scriptlevel = 3 ;
   skin = 17601 ;
   skin_01_name = Classic ;
   skin_02 = 02 ;
   skin_02_name = Black ;
   skin_03 = 03 ;
   skin_03_name = Marvel Knights ;
   skin_04 = 04 ;
   skin_04_name = Ultimate ;
   sounddir = venom_m ;
   strength = 9 ;
   team = hero ;
   textureicon = 7 ;

Offline Teancum
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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #41 on: December 17, 2007, 11:55am »
Well, he's got levelup, taunts, respaffirm (when you change characters) and victory sounds.  He's got a couple of others like 6_stats (when you win in arcade mode) and the like.  Definitely not everything he should have, but the most I could give him.

Offline Gevth
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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #42 on: December 17, 2007, 12:01pm »
Ok, thanks, I wanted to know what exactly should I be checking if it worked or not. Some of them sound terrific. Especially "Tasty".

Offline BliZZ

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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #43 on: December 17, 2007, 12:01pm »
Yep, Psylocke doesn't work either (except for the in-menu psylocke_hero stuff, which does). So it is all 5 XML1 characters' sounds which seem to not work.

Scratch that. Here is what seems to not work:

In-game sounds (power AND voice) for the 5 XML1 characters
In-Menu sounds for Magneto_Hero, Toad_Hero, and Psylocke_Hero
« Last Edit: December 17, 2007, 12:04pm by BliZZ »

Offline the master$$$

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Re: New Menu Callouts 2.0 + Character Updates!!!
« Reply #44 on: December 17, 2007, 12:19pm »
thx,but how can i download Announcer and Goodbye files
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