Hello

Welcome, Guest. To unlock the rest of the forums
please login or register.
Did you miss your activation email?

Author Topic: Husk MOD (with sounds)  (Read 19203 times)

Offline shafcrawler

  • Marvel Modder
  • Incredible Member
  • **********
  • Posts: 658
  • Upvotes: 6
Husk MOD (with sounds)
« on: December 15, 2007, 11:01pm »




Husk Mod   :husk:
http://www.mediafire.com/?wi4e3w0myzd

ADMIN NOTE: if you would like to use this mod, please use the version of the mod from the XML2 Character Number Fix to prevent clashes with other mods: https://marvelmods.com/forum/index.php/topic,10782.0.html


Preview Video: http://www.youtube.com/watch?v=sUSFSOpw69M

Powers

Farm Might - Delivers a strong Punch
Metal Kick - husks to steel form and kicks the opponent
Wooden Lunge - husks to wood form and lunges at enemies
Tremor - Husks to Rock form and slams down on the ground
Acid Touch - Husks to acid form and touches enemies, damaging them
Mettalic Nightmare - Husks to a transparent metal form, scaring enemies
GRANITE CRUSH - Husks to granite form and jumps from opponent to opponent, crushing them

Passives and Boosts

Shed Skin - Gains regeneration for a time
Glass Sculpt - husks to glass form, becoming harder for enemies to see
Dazzle Form - Husks to diamond form, gaining additional strength and defense
Resisitive Layers - passive that adds to all resistances
Bulk Up - Passive that increases attack rating
RUBBERMAID - Husks to Rubber form, deflecting all damage and gaining superspeed

Enjoy!

NOTES
Still minor tweaking to be done.
Sounds have not been assigned. Currently uses Rogue's voice and power sounds. SOUND FILES ADDED
Animations have to be tweaked as well, as the menu opening is unfitting for Husk.
Skin references are welcome, as I have a limited amount of skins made so far.
« Last Edit: September 06, 2021, 02:48pm by BaconWizard17 »

Offline Norrin Radd

  • Marvel Modder
  • Incredible Member
  • **********
  • Posts: 2279
  • Upvotes: 15
Re: Husk MOD (for testing and weeding out problems)
« Reply #1 on: December 15, 2007, 11:06pm »
for the skin issues part, you can open your edited skin with a hex editor, and look for all the entries that have the same number as the rogue skin, and replace them with the number you are using for the new edited skin,
to look for the entries just do "ctrl" "f" and then search for text based entries, ex: 10901 (if this is the skin number)

Offline shafcrawler

  • Marvel Modder
  • Incredible Member
  • **********
  • Posts: 658
  • Upvotes: 6
Re: Husk MOD (for testing and weeding out problems)
« Reply #2 on: December 16, 2007, 06:53am »
Can anyone please give me the offset values for Emma's diamond skin/Legends 1 default skin. Need those to make steel and glass skins. Also, I'm thinking of leaving the clothes on when transforming to rubber form, as shown in Uncanny X-Men. What do you think? Let me know, along with any other forms you feel should be in the MOD.

Offline Norrin Radd

  • Marvel Modder
  • Incredible Member
  • **********
  • Posts: 2279
  • Upvotes: 15
Re: Husk MOD (for testing and weeding out problems)
« Reply #3 on: December 16, 2007, 10:26am »
not sure if this will help you or not,
http://marvelmods.com/forum/index.php?topic=989.0

Offline shafcrawler

  • Marvel Modder
  • Incredible Member
  • **********
  • Posts: 658
  • Upvotes: 6
Re: Husk MOD (for testing and weeding out problems)
« Reply #4 on: December 17, 2007, 09:27pm »
Okay, hex editing is a no-go for me. Could someone please take the time to hex edit the skin to "15501" and post it back here? Every time I am trying to hex edit, the skin gets corrupted and crashes my game.

Also, the mod loses all it's powers when moving to a different zone. Any idea why this is happening?

Offline Onua

  • Astonishing Member
  • ***
  • Posts: 138
  • Upvotes: 0
  • "the french of the forum"
Re: Husk MOD (for testing and weeding out problems)
« Reply #5 on: December 19, 2007, 04:16am »
He look very good ! Good job !

Offline cvc
  • Marvel Modder
  • Incredible Member
  • **********
  • Posts: 1388
  • Upvotes: 0
Re: Husk MOD (for testing and weeding out problems)
« Reply #6 on: December 19, 2007, 01:59pm »
Those screens are out of this world good,you are a very talented artist.
And their turning us into Monsters its all designed!!

Offline iammingy

  • Marvel Modder
  • Invincible Member
  • **********
  • Posts: 4004
  • Upvotes: 69
  • 鐵IRON FIST拳
    • my youtube channel
Re: Husk MOD (for testing and weeding out problems)
« Reply #7 on: December 19, 2007, 02:05pm »
I agree! Very nice indeed.
If you painted all these from scratch, then you can definitely make super nice skins, too!
« Last Edit: December 19, 2007, 02:45pm by idrinkdrpepper »

Offline idrinkdrpepper

  • Moderator
  • Astonishing Member
  • ***********
  • Posts: 121
  • Upvotes: 3
Re: Husk MOD (for testing and weeding out problems)
« Reply #8 on: December 19, 2007, 02:39pm »
Here's an old Paige skin that someone created a while back.  I can't remember who made it, but I inserted it into the igb for them.  Maybe it was Kinstryfe.


Download here

EDIT: Yeah, it was Kinstryfe.  Youngblood0000 collected a bunch of XML2 skins at this web site: http://thegamersjournal.com/rpg/pc/xmenlegends2/skins.php
« Last Edit: December 19, 2007, 02:46pm by idrinkdrpepper »

jonchang
  • Guest
Re: Husk MOD (for testing and weeding out problems)
« Reply #9 on: December 19, 2007, 09:17pm »
Kinstryfe here goes by the name of Moderator darkmythology.

btw, I like the loadscreens! :thumbsup:

ratmon
  • Guest
Re: Husk MOD (for testing and weeding out problems)
« Reply #10 on: May 13, 2008, 07:36pm »
is this mod going to be updated?

Offline shafcrawler

  • Marvel Modder
  • Incredible Member
  • **********
  • Posts: 658
  • Upvotes: 6
Re: Husk MOD (for testing and weeding out problems)
« Reply #11 on: May 14, 2008, 01:23am »
Maybe. let's see. Now that i've gotten the hang of Modding, I might attempt it again. Thanks for reminding me!

Offline shafcrawler

  • Marvel Modder
  • Incredible Member
  • **********
  • Posts: 658
  • Upvotes: 6
Re: Husk MOD (for testing and weeding out problems)
« Reply #12 on: May 22, 2008, 09:59pm »
Okay, working on Husk.
So far, I've added powers that include her
acid form, rock form, steel form, diamond form, rubber form, wood form and the transparent metal form I've seen in a pic somewhere.

However, I have no idea what her offensive xtreme should be like. She's mostly (well, fully) using Rogue's animations, so suggestions related to them would be great.

This is 1 mod I'm having fun making. Thanks to Ramen for reminding me about it.

Offline nodoubt_jr
  • Admin
  • Invincible Member
  • ************
  • Posts: 4934
  • Upvotes: 88
  • No Doubter
Re: Husk MOD (for testing and weeding out problems)
« Reply #13 on: May 22, 2008, 10:43pm »
use Rogue's xtreme and make it something like Rubber Bounce, or something were she turns into plastic/rubber and bounces from enemy to enemy.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline shafcrawler

  • Marvel Modder
  • Incredible Member
  • **********
  • Posts: 658
  • Upvotes: 6
Re: Husk MOD (for testing and weeding out problems)
« Reply #14 on: May 22, 2008, 11:17pm »
That makes both her xtremes in rubber form, as I made her second xtreme such that she'd husk to rubber and deflect all damage as well as gain superspeed for a time. Still, let's see. If no one has any objections to this, then I might as well.