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Author Topic: X-Man Mod (updated)  (Read 23875 times)

Offline Jack of All Trades

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Re: X-Man Mod (updated 10-12-08)
« Reply #30 on: November 11, 2008, 02:27pm »
Is plasma guardian supposed to be an Xtreme?

Offline nodoubt_jr
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Re: X-Man Mod (updated 10-12-08)
« Reply #31 on: November 11, 2008, 02:56pm »
yes, that was his psp extreme.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline Jack of All Trades

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Re: X-Man Mod (updated 10-12-08)
« Reply #32 on: November 11, 2008, 03:10pm »
I wasn't sure.  It had an EP cost so...

Offline nodoubt_jr
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Re: X-Man Mod (updated)
« Reply #33 on: November 11, 2008, 09:40pm »
Updated Mod to version 3.2 (http://www.mediafire.com/?dmwdqmmuiim) to fix some talents and powerstyle issues.  Cleaned up talents, fixed "Plasma Shield" so that now the boost has a lifetime instead of being indefinite, also fixed Xtreme so that it doesn't consume EP.

If you had downloaded the previous version (3.1), and only want the new stuff download here: http://www.mediafire.com/?mwidmt5zh4m
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it