Author Topic: XML2 Sound Updates  (Read 22399 times)

Offline shadow

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Re: XML2 Sound Updates
« Reply #30 on: May 03, 2008, 08:08pm »
You've gotta exchange char/[character]_M/[event] for char/[character]_V/[event] to make the sounds work. It worked for me...

Offline nodoubt_jr

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Re: XML2 Sound Updates
« Reply #31 on: May 03, 2008, 08:26pm »
oh thanks that work, ok so i guess i'll fix up the xml1 characters and add Avalanche and Marrow.  Emma Frost sounds are going to go under emmaf_m and Beast under beas_m his sounds dont conflict with the in games character sounds.
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Online Teancum

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Re: XML2 Sound Updates
« Reply #32 on: May 03, 2008, 08:44pm »
There's a maximum of 5000 entries, and it's very close to that now.  That's also why I didn't add more sounds.  You might be able to go over that, but the program won't automate it for you.

Offline nodoubt_jr

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Re: XML2 Sound Updates
« Reply #33 on: May 03, 2008, 08:50pm »
ok thanks, i'll see what I can and cant fit
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Offline shadow

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Re: XML2 Sound Updates
« Reply #34 on: May 03, 2008, 10:06pm »
If you can't compile everything in the file, nodoubt_jr, send me the XML1 exclusives characters sounds and I compile them in a x_voice without MUA characters, ok?

Offline nodoubt_jr

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Re: XML2 Sound Updates
« Reply #35 on: May 03, 2008, 10:23pm »
well right now im working of the original x_voice since i coulndt open the one teancum upped, but im i cant compile it i'll let you know
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Offline shadow

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Re: XML2 Sound Updates
« Reply #36 on: May 03, 2008, 11:05pm »
I had the same problem. So I used the original x_voice in the game and added the sounds from some [char]_v files I found in some MUA mods for jubilee, psylocke, beast and emma. I was going to release it as soon as someone send me the files I haven't... But, well, if I can help some way, let me know.

Offline nodoubt_jr

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Re: XML2 Sound Updates
« Reply #37 on: May 03, 2008, 11:25pm »
yeah i'll let you know, seriously thanks so much for figuring out that using _v instead of _m, i was already thinking it would be impossible to add the other voices so thanks :)
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Offline shadow

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Re: XML2 Sound Updates
« Reply #38 on: May 04, 2008, 06:15am »
I made some sounds for Angel, see if you like them. I put some instructions inside the file.

http://www.mediafire.com/?9ykmma0wse9

Good luck!

Online Teancum

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Re: XML2 Sound Updates
« Reply #39 on: May 04, 2008, 08:55am »
I've also got some sounds for Angel all taken from his in-game VO.  I've got Dazzler, Havok, Marvel Girl and Morph sounds set up too.  I just never inserted them because of the 5000 sound limit.  HOWEVER, if you hex edited your Marvel Universe version of XML2 to look for Z_VOICE instead of X_VOICE then you could have a separate soundset for the Marvel characters, and the regular one for X-Men.

Offline nodoubt_jr

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Re: XML2 Sound Updates
« Reply #40 on: May 04, 2008, 11:25am »
@Teancum: the original x_voice has 4282, im currently adding around 463 (the xml1 characters, avalanche and marrow and maybe blob if its different from the one already present in xml2). that leaves 255, so if you want me to add Angel and the others i think i may be able too. (and in the end i'll probably be using less then 463 since there are couple of sounds that i think arent used in game like the "incomming" or "solo_begin" "solo_end", i maybe using these for menu_breaks, since i havent found any in the xml1 xbox x_voice.  did i miss them or are they not there?)

edit: nevermind, im not doing blob, he's sounds in xml2 are already pretty good and about the same ammount, that goes the same for mystique.
« Last Edit: May 04, 2008, 03:22pm by nodoubt_jr »
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Online Teancum

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Re: XML2 Sound Updates
« Reply #41 on: May 04, 2008, 03:24pm »
Some of that stuff was only used in XML1.

Offline nodoubt_jr

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Re: XML2 Sound Updates
« Reply #42 on: May 04, 2008, 04:30pm »
oh ok. so far so good, just need to finish marrow, magma and psyloc and any additional ones you guys may want to add.
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Re: XML2 Sound Updates
« Reply #43 on: May 04, 2008, 10:02pm »
jubilee

Offline nodoubt_jr

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Re: XML2 Sound Updates
« Reply #44 on: May 04, 2008, 10:12pm »
she already in it, sorry i didnt make myself clear.  The ones i added and are fully working are: Beast, Jubilee, Magma, Emma Frost, Marrow, Avalanche, and Psylocke.  With additional menu call outs for Angel (all the other xml1 characters also have menu call outs).  So that part is done, im just waiting on a couple of things and then i'll release it.
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