MUA Offsets Central

Started by Noelemahc, January 23, 2007, 03:38AM

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June 17, 2007, 09:36AM #30 Last Edit: June 17, 2007, 10:55AM by Crowley
Quote from: Norrin Radd on June 17, 2007, 08:37AM
Quote from: Crowley on June 17, 2007, 05:16AM
Lightmap of symbiote Spider-Man:
1024,1024,1108703,512,512,2710531,256,256,21215,128,128,53983,64,64,139999,32,32.
I can't seem to find anything smaller than 32x32.

Did you forget to put the offset for 32,32?

Oh, sorry. I just had a lapse of concentration about that. Actually I couldn't find any lightmaps smaller than 64x64. I just typed 32,32 there, couldn't find it that size and forgot to remove it. I edited my previous post accordingly.

edit: Here are the offsets I could find for Henry Pym. This is probably the best template for a male in a trenchcoat.

14201.igb,-DXT1,512,512,117652,256,256,248724,128,128,347028,64,64,750172,32,32,749516.

captain america, 1st skin
0701.igb,-DXT1,1024,1024,234675,512,512,1434755,256,256,1893507,128,128,938675,64,64,3568771,32,32,3570819.

his color shield in same file
0701.igb,-DXT1,256,512,758963,128,256,217003,64,128,933939,8,16,933875.

is ultimate thor already offsetted?

i got this:

1001.igb,-DXT1,1024,1024,1644930,512,512,91710,256,256,222782,128,128,81454,64,64,1639990,32,32,1642038,16,16,1642606.

Quote from: boreman on June 23, 2007, 02:42PM
is ultimate thor already offsetted?
i got this:
1001.igb,-DXT1,1024,1024,1644930,512,512,91710,256,256,222782,128,128,81454,64,64,1639990,32,32,1642038,16,16,1642606.

yes, they are on page 2, by razgriz

OK. Damn, we'll need an index or a catalogue of those offsets.

Wyatt Wingfoot:

wyatt_wingfoot_15601.igb,DXT1,512,512,308850,256,256,439922,128,128,472690,64,64,941514,32,32,940850,16,16,941386,8,8,308818.

This is the base skin I used for all 4 Sandman skins.
This is also the base for the modern Punisher skin by Kinstryfe.

Since you mentioned the Punisher Skin, any chance you want to work on more of them, please? Once you finish your current projects, of course.

I am working on them.... lol It doesn't turn out as good as I thought, so I kinda just left them behind...

July 01, 2007, 01:06PM #38 Last Edit: July 01, 2007, 04:14PM by Tetragene
0403.igb (Storm - Ultimate costume)
1024,1024,985870,512,512,822030,256,256,953102,128,128,305934,64,64,280718,32,32,1543198,16,16,1543798.

2203.igb (Invisible Woman - Heroes Reborn costume)
1024,1024,888508,512,512,1412796,256,256,3753668,128,128,611420,64,64,363340,32,32,620660,16,16,365388.

Couldn't find anything lower than 32x32 for Storm or 64x64 for Invis Woman.  Are the 1024x1024's actually needed for anything?  And if so--how are you supposed to extract them?  Texture Finder can't fully display the 1024x1024's :confused:

edit: found/posted the 32's and 16's for Storm and Invis Woman...and are those things ever a bitch to find ;)

July 01, 2007, 01:10PM #39 Last Edit: July 01, 2007, 01:17PM by iammingy
Type your entry for the character in the CFG file for SkinnerUI, then you extract the 1024x1024 BMP by clicking the export button. :)

1024s are almost always needed in the game... :confused:

EDIT: nice avatar of Dazzler!

July 01, 2007, 01:17PM #40 Last Edit: July 01, 2007, 01:21PM by Tetragene
Quote from: iammingy on July 01, 2007, 01:10PM
Type your entry for the character in the CFG file for SkinnerUI, then you extract the 1024x1024 BMP by clicking the export button. :)

1024s are almost always needed in the game... :confused:

Ah, I thought it was just the 512x512's that were needed.  Damn, so I've been wasting time altering 512x512's for no reason, lol.

edit: thanks--it's from the Marvel Zombies vs Army Of Darkness miniseries, which I highly recommend checking out.

You can still resize your 512s into 1024s, but the 1024s will be lower quality than they should be... :( The 256, 128, onwards are fine though!

You're gonna get some shading from the original skin around your re-skin's edges unless you map down to the 16 on most models.

July 01, 2007, 05:10PM #43 Last Edit: July 01, 2007, 05:14PM by Norrin Radd
0801.igb (iceman) color skin, DXT1
1024 -- 376597
512 -- 900885
256 -- 1031957
128 -- 366357
64 -- 2917845
32 -- 2916117
16 -- 2917717
8 -- 2919893

Note: not tested

Here's what I've found for the "large head" skins for 2203.igb

2203.igb ("large head")
512,512,480348,256,256,303364,128,128,2694844.

Those are the only occurences of the "large head" (what's the "official" name for that?) I've found in the file, however testing a modified large head in-game, only a fraction of the edit could be seen.  I've looked throughout the file for more occurences of the "large" head that were lower than 128 or higher than 512, but have found nothing.

visuals of what I'm talking about:
(edited skin)

(in game -- notice how only a small bit of the bandanna can be seen, and they altered eyes aren't visible)